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The Hanging Gardens box art

The Hanging Gardens

Game ID: GID0333891
Collection Status
Description

The Hanging Gardens were one of the Seven Wonders of the Ancient World, but did they actually exist? Nothing remains of the reported splendor of the Gardens, which were built for the eyes of Queen Amyitis.

In The Hanging Gardens, players are landscape architects who attempt to reestablish the beauty and splendor of the original Hanging Gardens. Since there is no exact reference to follow, players create designs according to their own tastes.

During the game, players acquire building cards, which they place in their play areas. Card follows card with magnificent buildings, sparkling fountains, and exotic plants, as the players work to rebuild the legendary Gardens. At game end, the Queen will reward the victory palm to the player whose work on the Gardens most impresses Her Highness.

Year Published
2008
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video p2SS4TZ0mU8 Allies or Enemies game_review at 0:06 sentiment: mixed
video_pk 61026 · mention_pk 153433
Allies or Enemies - The Hanging Gardens video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clear component display and five-minute teach
  • Enhancements fit neatly onto cards, nice wooden gardeners
  • Fast turns and short playtime, suitable for quick resets
  • Intertwined scoring paths increase replayability
Cons
  • Card art is plain and theme feels pasted on
  • Limited direct interaction; some counts lock out opponents
  • Solo mode is more of a high score variant than true play
Thematic elements
  • Garden design through card drafting and tableau building
  • Ancient Babylon
  • Abstract, theme present but not strongly embodied
Comparison games
  • Castle Combo
  • In the Footsteps of Darwin
Mechanics (from transcript analysis)
  • card drafting — draft a card from the available column, paying the tool cost if needed
  • resource/hand management — use gold and tools to acquire cards and enhancements
  • set collection / scoring paths — score based on multiple simultaneous objectives (trees, flowers, irrigation, animals, royal objectives)
  • tableau building — place drafted cards to form rows, with placement rules to the next row up
  • tile/area restriction — place workers in spaces and build wall with placement constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hanging Gardens is a quick light game
  • everything is very clear
  • wraps up in under 30 minutes
  • this Hanging Garden may at least be worth a visit
References (from this video)
No references stored for this video.
Video YEkK498p4YU Roto Runthrough top_25_list at 24:36 sentiment: positive
video_pk 6420 · mention_pk 19005
Roto Runthrough - The Hanging Gardens video thumbnail
Click to watch at 24:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, restrictive worker placement with a strong puzzle
  • Polished presentation and sharp design
Cons
none
Thematic elements
  • Tile drafting and pyramid shaping
  • Ancient Babylon/Wonder of the Gardens
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules are very simple, but it is crunchy and a lot of fun
  • Coordination between players in this game goes so far above and beyond what you normally see in this style of co-op game
  • Two-player only and absolutely fantastic
  • The conveyor belt action is fantastic. Rondell gameplay is big and crunchy here
  • This is the hidden gem of the show for many folks
References (from this video)
No references stored for this video.
Video BYSD6GhdM0Q Matthew Answers the Internet general_discussion at 2:00 sentiment: positive
video_pk 3666 · mention_pk 10814
Matthew Answers the Internet - The Hanging Gardens video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • underrated gem
  • strong thematic resonance with garden-building
Cons
  • availability / recognition outside niche circles
Thematic elements
  • garden-building, resource management
  • fantastical gardens / mythical landscape
  • abstracted
Comparison games
  • Las Vegas Royale
Mechanics (from transcript analysis)
  • set collection / pattern building — collect elements to form efficient patterns for scoring
  • tile placement — place garden tiles to create a layout that yields points/resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm all for getting rid of board game boxes when needed.
  • The more this has happened, the more I think I should do it to all my games.
  • I feel like an assassin. The first one's hard, but then it gets easier.
  • Keyside is it's the heaviest installment in this series. I think it's a masterpiece.
  • Ticket to Ride is one of my all-time favorites.
References (from this video)
No references stored for this video.
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