The Hanging Gardens were one of the Seven Wonders of the Ancient World, but did they actually exist? Nothing remains of the reported splendor of the Gardens, which were built for the eyes of Queen Amyitis.
In The Hanging Gardens, players are landscape architects who attempt to reestablish the beauty and splendor of the original Hanging Gardens. Since there is no exact reference to follow, players create designs according to their own tastes.
During the game, players acquire building cards, which they place in their play areas. Card follows card with magnificent buildings, sparkling fountains, and exotic plants, as the players work to rebuild the legendary Gardens. At game end, the Queen will reward the victory palm to the player whose work on the Gardens most impresses Her Highness.
The Hanging Gardens - Review
- Seven Wonders
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i'm a big fan of light games with hidden depth
- hidden gem
- learning the rules really really well because that makes everyone happier at the table
- the burden of owning the board games
References (from this video)
- card-driven game
- Garden / hanging garden theme
- unknown
Mechanics (from transcript analysis)
- unknown — Mentioned as arriving in Canada; details not discussed
Video topics + discussion points
Quotes (from this video)
- it's time to log these all into BGG, and we will see you next time.
- the trump changes based off of the phases of the moon
- Has English rules, but it's in Japanese.
- I won that by pulling a duck out of a hat.
References (from this video)
- Very fast playing
- Elegant and simple rules
- Crunchy decisions
- Surprising depth
- Great designer combo
- Good gateway game
- Construction of the Hanging Gardens
- Babylon
- Castle Combo
- Federation
- The Hanging Gardens (Michael Kiesling)
Mechanics (from transcript analysis)
- Card Drafting — worker placement that you use to draft tiles or not tiles, cards uh to basically build the Hanging Gardens of Babylon.
- Set Collection — different sources of income to be able to buy stuff later on, or different cards that can be upgraded if you can get the uh tiles that you can lay on top of them to do set collection for animals or all kinds of things.
- tile laying — trying to jigsaw puzzle these different cards together pyramid style where hey once I place two on the ground floor then I can place one above it
- Worker Placement — worker placement that you use to draft tiles or not tiles, cards uh to basically build the Hanging Gardens of Babylon.
Video topics + discussion points
Quotes (from this video)
- This is a very very fast playing sharp game. um worker placement that you use to draft tiles or not tiles, cards uh to basically build the Hanging Gardens of Babylon.
- This is a very simple, elegant, fast playing game. And um but it is crunchy uh and you are really delused with tough decisions to make.
- I liken this game to kind of a mix between a um a deck building game and a slot machine because I mean deck builders are all kind of slot machines because you know every round you you pull on the handle and your deck spits out some stuff and then you try to make do with it.
- This deck builder has a bigger focus on um deck thinning than any other deck builder I've seen.
- great to have designer Phil Dubberry back. Uh, you know, one of the uh one of the, you know, one of the greats from now, seven or eight years ago, and you know, he we he's been um he's been on the down low for a while. haven't seen much from him, but now he's making a roaring and triumphant return to make one of the best um tableau engine building card games of recent years.
- The variety is really satisfying. Another great thing about it, it's one of those games where you follow that if somebody else does a really cool special power because they've got a lot of a faction and I've got some of that faction as well, even though it's not my turn, I can activate them. So, you're really intertwined.
- This is a uh game where we are running a uh a cinniplex, a movie theater and trying to invest getting more screens so we can show show more movies but also invest in the right movies that will tickle the fancies of the movie going public.
- Flip Town was phenomenal. I'm here to tell you right now, folks, Flip Voyage is even better.
- designer Steven Armen's um masterpiece as far as I'm concerned.
References (from this video)
- Clear component display and five-minute teach
- Enhancements fit neatly onto cards, nice wooden gardeners
- Fast turns and short playtime, suitable for quick resets
- Intertwined scoring paths increase replayability
- Card art is plain and theme feels pasted on
- Limited direct interaction; some counts lock out opponents
- Solo mode is more of a high score variant than true play
- Garden design through card drafting and tableau building
- Ancient Babylon
- Abstract, theme present but not strongly embodied
- Castle Combo
- In the Footsteps of Darwin
Mechanics (from transcript analysis)
- Card Drafting — draft a card from the available column, paying the tool cost if needed
- resource/hand management — use gold and tools to acquire cards and enhancements
- set collection / scoring paths — score based on multiple simultaneous objectives (trees, flowers, irrigation, animals, royal objectives)
- Tableau Building — place drafted cards to form rows, with placement rules to the next row up
- tile/area restriction — place workers in spaces and build wall with placement constraints
Video topics + discussion points
Quotes (from this video)
- Hanging Gardens is a quick light game
- everything is very clear
- wraps up in under 30 minutes
- this Hanging Garden may at least be worth a visit
References (from this video)
- Beautiful production
- Meaty two-player design
- Can be heavy for lighter gamers
- civilization-style drafting
- pyramid building and cascading market
- elegant production, strategic drafting
Mechanics (from transcript analysis)
- Closed Drafting — Open drafting to select scoring elements.
- open drafting — Open drafting to select scoring elements.
- pyramid building — Stacked scoring structures on a pyramid.
Video topics + discussion points
Quotes (from this video)
- It's the first time that you can play it in teams.
- So shiny. So shiny. It's pretty like lots of like gold inlay.
- Oh, it's so D and D it's yeah I think that is going to be a big hit.
- We did it for you. We just woke up, put the games down and start doing it before security kicked us out.
- You're going to be a little bit more careful, but it's going to be okay.
- Tomorrow is Sunday. Tomorrow is the saddest day.
References (from this video)
- Tight, restrictive worker placement with a strong puzzle
- Polished presentation and sharp design
- Tile drafting and pyramid shaping
- Ancient Babylon/Wonder of the Gardens
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The rules are very simple, but it is crunchy and a lot of fun
- Coordination between players in this game goes so far above and beyond what you normally see in this style of co-op game
- Two-player only and absolutely fantastic
- The conveyor belt action is fantastic. Rondell gameplay is big and crunchy here
- This is the hidden gem of the show for many folks
References (from this video)
- underrated gem
- strong thematic resonance with garden-building
- availability / recognition outside niche circles
- garden-building, resource management
- fantastical gardens / mythical landscape
- abstracted
- Las Vegas Royale
Mechanics (from transcript analysis)
- set collection / pattern building — collect elements to form efficient patterns for scoring
- Tile Placement — place garden tiles to create a layout that yields points/resources
Video topics + discussion points
Quotes (from this video)
- I'm all for getting rid of board game boxes when needed.
- The more this has happened, the more I think I should do it to all my games.
- I feel like an assassin. The first one's hard, but then it gets easier.
- Keyside is it's the heaviest installment in this series. I think it's a masterpiece.
- Ticket to Ride is one of my all-time favorites.