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The Hunger box art

The Hunger

Game ID: GID0335038
Game Info
Year
2021
Players
2-6
Age
12+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
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Description

The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to ashes at sunrise?

During the game, players spend "speed" to move their vampires around the map, hunt humans worth victory points, and add new cards to their deck.

The game ends at dawn, after which the surviving player with the most victory points on their cards wins!

—description from publisher

Description

The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to ashes at sunrise?

During the game, players spend "speed" to move their vampires around the map, hunt humans worth victory points, and add new cards to their deck.

The game ends at dawn, after which the surviving player with the most victory points on their cards wins!

—description from publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 27
This page: 27
Sentiment: pos 21 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–27 of 27
Video hF9uvZHM-Qo Board Games UnLocked Review at 0:14 sentiment: mixed
video_pk 114821 · mention_pk 327075
Board Games UnLocked - The Hunger video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Liking the theme more than anything.
  • Art is really weird and interesting.
  • The mechanics are certainly more interesting and fun.
  • It's a tighter feel.
  • The tavern is a neat little spot.
  • Familiars are the favorite part.
Cons
  • Some cards are just absolutely not wanted, mainly the drunk ones.
  • Deck gets bogged down, the opposite of a normal deck builder.
  • The market relies heavily on luck.
  • The board is drab and not immediately obvious.
  • Fiddly rules that are easy to forget, like the bonus point for hunting in the forest.
  • Graveyard spots are not useful unless you have a lot of tokens.
  • The player powers are lame.
  • The board is visually unappealing.
Thematic elements
  • Vampire
Comparison games
  • Clank
  • Clank in Space
  • Quacks of Quedlinburg
  • Dominion
  • Tyrants of the Underdark
Mechanics (from transcript analysis)
  • Card Drafting — The market relies heavily on luck. The amount of players plus one, so if you're playing with six players you have seven spots of cards, which is really interesting and it gives you a lot of choices.
  • Deck Building — The deck builder introduces luck. It's a combination of mechanics. It's a standard deck builder and it kind of is in terms of how you play a deck builder, but it does kind of flip it on its head.
  • Push Your Luck — Both clank and this have that kind of midpoint where you can kind of risk it and stay a few turns more and then see if you can make it back or you're just like, I'd rather be safe than sorry.
  • Set Collection — The familiars are my favorite part. You don't get any points for them, but because the familiars are meant to mitigate all the issues we've mentioned.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically vampire clank is kind of the overall gist of it so I think if you like clank you'll like this.
  • I hate this board.
  • The point is very like swingy.
  • Mechanically it's certainly more interesting and it's certainly more fun and throughout the game it was a lot more balanced than some of the deck builder variants because it's not a simple deck builder, it's a combination of mechanics.
References (from this video)
No references stored for this video.
Video Cvdb4g93hnA Heavy Cardboard Discussion at 36:42
video_pk 99408 · mention_pk 276926
Heavy Cardboard - The Hunger video thumbnail
Click to watch at 36:42 · YouTube ↗
Pros
  • Just got into wargaming due to watching your playthrough of that game and it was my very first game last month.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's about 90% of what it is we're trying to do. Okay.
  • So, here is my answer to you, George, and to everybody else out there.
  • We sometimes feature games that are obscure, uh, like maybe an incorporated or like a Granville or anything like that to highlight it so that it might get picked up and reprinted.
  • The star of the show is whatever game we're featuring. That's what's the star.
  • It's a logistics card game for two players.
  • I have no affinity for Star Trek or Star Wars for that matter. Different animals, I understand. Don't don't yell at me. I'm just saying it.
References (from this video)
No references stored for this video.
Video 2VlMvHgzFfU All You Can Board Top 7 List at 5:16 sentiment: positive
video_pk 90398 · mention_pk 241513
All You Can Board - The Hunger video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic integration of deck-building with board movement
  • Renowned designer behind the project
  • Large player count potential (2-6 players) with social play aspects
Cons
none
Thematic elements
  • Deck-building with a mortal-hunting theme
  • Vampire hunting humans with a board and deck-building
Comparison games
  • Clank
  • Dominion
Mechanics (from transcript analysis)
  • board movement — A board is used to hunt humans and manage actions.
  • dead cards and VP cycling — Similar to Dominion-style cards becoming dead but worth VP at end.
  • deck-building with board interaction — Players build a deck where hunted humans add victory points to the deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • open world campaign-based cooperative fantasy RPG board game
  • kickstarter is launching August 3rd
  • it's a green legacy game
  • we are going to get to find out a whole bunch more very very soon
  • this is the reason gloomhaven was one of my favorite games is because you get that
References (from this video)
No references stored for this video.
Video soYykCK9vig Watch It Played News at 8:14 sentiment: positive
video_pk 90369 · mention_pk 241404
Watch It Played - The Hunger video thumbnail
Click to watch at 8:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interested in this one
  • vampires are cool again
Cons
  • more you hunt the slower you and your deck become
  • if you're too slow then the sun comes up and you're poof, dusty dusty vampire remains
Thematic elements
  • vampires racing against time to hunt humans to fulfill secret missions
Comparison games
  • The Quest for El Dorado
Mechanics (from transcript analysis)
  • Deck Building — The Hunger you as vampires will be racing against time to hunt humans. The ultimate challenge as you deck build your way to points by fulfilling secret missions.
  • racing — The Hunger you as vampires will be racing against time to hunt humans. The ultimate challenge as you deck build your way to points by fulfilling secret missions.
  • Set Collection — You'll be optimizing your cards as you attempt to collect a rose and make it back to your castle before dawn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • near and far and above and below have been hugely popular games in designer ryan lockett's asian series and red raven have had a lot of big games
  • now or never alex core is an asymmetric city building game where you and up to three friends compete to best rebuild your ancestral village while also trying to guide the rest of the villagers on their journey home
  • according to red raving games who are famous in part for their story-driven narrative you'll be exploring a fantasy landscape filled with bizarre places creatures technology and people not unlike enter the name of your town's rival here foes enter your rivals town collective noun their sports team sucks
  • when playing in the story mode you'll be reading from a story book when you explore allowing you to make choices learning more about the characters and the world as you go
  • i recently played the ancient world second edition which was my first real foray into the world of red raving games and i i really liked it i loved it actually i thought it was ace
  • welcome to the moon it's the end of the 1970s and while a car that gets more than 10 miles to the gallon is still science fiction life on the moon isn't
  • the game's unique combination of tile laying and car drafting or make you see stars
  • you uh you like katan? if you answered yes my next question is yeah but how much do you like it because if it's a lot then boy howdy do i have a product for you
  • katan 3d edition is well it's a mega deluxe 300 version of katan where according to the totally non-biased catan shop.com the island comes alive with this long-awaited 3d version that comes with terrain tiles based on hand sculpted designs by katan designer klaus toiver himself
  • this is a really show-stopping version of what i consider to be the most important board game of the last 50 years
  • if you're like me then you are desperately in search of a life partner but have been single for five years and are slowly accepting your fate but you also are bored game apps and the latest app to grace my phone as i bought it the day it came out is railroad inc challenge
  • railroading by horrible guild which just delivered on its latest kickstarter is a railroad network building roll and right game where you try to score points primarily by making a network of railroads and stations but let's face it i ultimately fail to do so
  • the app version is fun and easy to use i can vouch for that i've been enjoying it and you can challenge your friends to matches as well as play the score attack mode which is the solo way to play to get the best score you can
  • so if you like ball game apps and rolling right then this is one that i would personally recommend especially because i played the imperial settlers rolling right in the so clever line of games so often now that i think i've slowly worn away the digital pathways in my phone
  • making its way to game found 11 while admittedly not about a plucky band of nerds in the 80s who befriend a girl with magical powers is about football which we can all admit is equally exciting
  • 11 which is inspired heavily by football manager video games will have one to four players take the role of managers as you attempt to grow your football clubs over the course of a season to outperform your opponents and their teams
  • i thought you know i am i think it's difficult to do board games about sport but there's a lot of passion and pedigree behind this so i'm hopeful and i think this is going to be one to look out for whether you like football or not
  • the hunger a new deck building game from board game mega designer richard garfield of magic the gathering fame and not unfortunately a game about the hunger which is a 2004 hit from los angeles punk band the distillers
  • the hunger you as vampires will be racing against time to hunt humans the ultimate challenge as you deck build your way to points by fulfilling secret missions
  • the more you hunt the slower you and your deck become but more points you may possibly receive but if you're too slow then you know the sun comes up and your poof dusty dusty vampire remains
  • i loved rhino knitting's deck building and racing game the quest for el dorado so another giant of ball game design making a deck building racing game has well most likely has my money
  • platformer another game coming to game found from awaken realms light and what drew me to platformer was honestly the name platformer because i like 80s and 90s platform games like crash bandicoot castlevania and rolling thunder
  • platform games aren't something that have been very prevalent or seemingly easily transposable to the world of cardboard and tabletops so platformer looks like a solid attempt at bridging that gap
  • two to four players will be competing against each other on the hunt to gain coins and fight monsters by navigating the platforms of the game in a race to beat out your friends
  • it's going to be family weight with a fair amount of player interaction as you push each other around and off different levels or maybe you push a monster onto the platform below where your opponent is standing
  • maps are generated randomly and they reveal themselves only as you climb up and up the layers of the game so you never know really what's coming for you other than the boss monster at the end
  • i'm interested in this one i like the nostalgia of it and it'll be coming to game found later this year
References (from this video)
No references stored for this video.
Video RMPqdTKVrrA Getting Games Top 29 List at 39:53 sentiment: positive
video_pk 90400 · mention_pk 241542
Getting Games - The Hunger video thumbnail
Click to watch at 39:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • hunt down humans before the sunrise
  • vampire deck-building push-your-luck race to the castle
Comparison games
  • Magic: The Gathering
  • King of Tokyo
Mechanics (from transcript analysis)
  • deck-building with push-your-luck — Optimize your deck to reach the castle before sunrise
  • pushing your luck while hunting — Greed slows you down and can cause you to fail the objective
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the roman republic is coming to an end but not before a power struggle between caesar and pompeii
  • this expansion has several modules and scenarios
  • this is a cooperative deck construction dice rolling game
  • this is going to be their big essence spiel release later on in the game
  • Sleeping Gods is the latest game from Red Raven Games
  • Terra Futura is an engine building card game in which you build your land of tomorrow
  • the big thing ... if you connect a port early you increase the stock value
References (from this video)
No references stored for this video.
Video CoFTzWuHlqI Watch It Played Top 10 List at 13:33 sentiment: positive
video_pk 89784 · mention_pk 239029
Watch It Played - The Hunger video thumbnail
Click to watch at 13:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lets you roleplay a gluttonous vampire
  • Fun dying right in front of the graveyard due to bad roles and too many civilians
Cons
none
Thematic elements
  • Vampires hunting humans
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • Deck Building — The more you hunt, the slower both you and your deck become.
  • Set Collection — Collect all in time to make it back to the castle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can do what I want and most importantly Chas can't stop me
  • If you've seen Rodney in Europe or anywhere please let us know his geese miss him
  • Unlike Chas who's not a doctor at all and again to be clear can not stop me
  • Oh and coming in number three on our list is another expansion this time for last year's card layering game canvas
  • I guess especially the one that's in the office because I tell you now getting rid of spiders is a polar job I threw a shoe at this one and it just made it angry
  • But before we go on with number one I'll say it being on your own and all your work colleagues going missing acquaintances I'll meet them halfway
  • No one
  • No one wants a cup of tea?
References (from this video)
No references stored for this video.
Video 2srsvTJpooU kovray Top 10 List at 8:32 sentiment: positive
video_pk 89256 · mention_pk 236811
kovray - The Hunger video thumbnail
Click to watch at 8:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense and thematic late-game decisions
  • Interesting balance between going farther out and returning home
Cons
  • Weightier due to theme and mechanics; not casual
Thematic elements
  • Hunters vs. daylight; gothic appetite and pursuit
  • Vampire hunters across a landscape with time pressure
  • Deck-building with set collection and push-your-luck elements
Comparison games
  • Clank! A Deck-Building Game
  • The Hunger (thematic sibling in mood)
Mechanics (from transcript analysis)
  • Deck-building / set collection — Players build and optimize their deck to collect resources for scoring.
  • Push Your Luck — Distance from the castle increases risk as daylight approaches.
  • Push-your-luck / time pressure — Distance from the castle increases risk as daylight approaches.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such an incredible experience
  • we love Halloween and board games
  • it's one of our favorite rolling rights
  • the box design is amazing and fits the theme
  • it's a great game of spooky and joy
References (from this video)
No references stored for this video.
Video 58Ij_2fNLYg UndeadVikingVideos Discussion at 752:06:00 sentiment: positive
video_pk 88278 · mention_pk 232432
UndeadVikingVideos - The Hunger video thumbnail
Click to watch at 752:06:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I enjoyed it.
  • Something about it I just liked it.
Cons
  • The base the basic game was too easy, like you could always get back.
  • Jen didn't like it.
Thematic elements
  • Vampires
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — The game has a push your luck element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a really cool game and I got to play my first ever game of Axis and Allies.
  • It's World War II. You've got Germany, you've got the Soviet Union, you've got the UK, you've got the USA, you've got Japan.
  • You know, you're moving your pieces around, you're building units, you're spending your income.
  • It's a great game, I really enjoyed it.
  • We ended up having to pack it in because it was getting late, but that's typical of Axis and Allies, it's a long game.
References (from this video)
No references stored for this video.
Video VNDJ_6uIHWE Chairman of the Board Discussion at 5:27 sentiment: positive
video_pk 86585 · mention_pk 224469
Chairman of the Board - The Hunger video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks super cool
  • Nice little gimmick
Cons
  • Not sure how it works
Thematic elements
  • monsters
Comparison games
none
Mechanics (from transcript analysis)
  • Calendar — It looks like a calendar for 2025.
  • Dice Rolling — Roll your dice up to three times and I suppose you see if you win or lose the fight.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Joy Ride which is kind of a a stolen version of power boats
  • Ramy uh tiny little card game where you're drafting these cards Ramy style trying to complete these objectives and that will also tailor your point scoring at the end
  • take a Seat this is a you know a polyomino Style game as you're trying to fill up seats uh in a cinema with variable objectives looks like this quite a bit going on here but you know generally speaking I like polyomino style games especially when they tackle that idea from a different perspective
References (from this video)
No references stored for this video.
Video x92cZSjQ3tg Rob's Tabletop World Discussion at 3:41 sentiment: positive
video_pk 82224 · mention_pk 206512
Rob's Tabletop World - The Hunger video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • good game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Undaunted 2200 which is a very good game. Tactics II, very very good.
  • I've got all the Killforths.
  • Nemo's War, great game.
  • Defenders of the Realm, love that game. Love it.
  • I got some BattleTech on painting. Going to start painting again.
  • Ogre, great game.
  • We're going to be back in business, folks. We're going to be back in business.
  • We're going to be back to full strength again. Just like the old days.
  • People that want to work with me, great. People that don't want to work with me, great. Don't care.
  • Getting hacked, man. It was very It took a lot of wind out of my sails.
  • I'll get us there. All right, we got the other cable coming within the next month or so. Uh, they're going to be running that up here, so we're going to have fiber.
  • I got 10 videos I got to get done. I got more stuff coming.
  • We're turning the old game around.
  • I don't think I've ever been this busy. And I'm pretty happy about it.
  • We'll come back and uh, next week we'll start we'll start doing nice little short live play. Maybe we'll do uh, Val Petra.
  • Everything feels better. You know, everything feels good.
  • It is your old pal Earl.
  • This has been a long time coming and it's showing the subscriptions have gone up.
  • It's been a rough 2 days. But don't worry about it. I'll shake it off. I'll come back stronger than ever.
References (from this video)
No references stored for this video.
Video IL06qZfQfgA kovray Review
video_pk 68815 · mention_pk 165106
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love the illustrations in this game, it's such a beautiful looking game and something about it just seems very unique and it draws you into the game
  • I think this is the most thematic deck builder that I've played
  • it's bound to crave your hunger
References (from this video)
No references stored for this video.
Video IL06qZfQfgA kovray Review at 0:18 sentiment: positive
video_pk 68815 · mention_pk 240252
kovray - The Hunger video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic integration of vampire theme
  • Beautiful illustrations and art
  • Accessible and thematic deck-building
  • Multiple viable strategies (labyrinth rush, digestion, mission focus)
  • Great player count for social play (up to six players)
Cons
  • First-time players may misjudge risk of returning to castle in time
  • Some cards can impede speed and slow early game
  • Not ideal for players who dislike eating humans
Thematic elements
  • Vampires feeding, familiars, and a perilous chase through a labyrinth
  • Vampire nocturnal adventure racing to the labyrinth to reach the sacred rose before sunrise
  • Gothic, thematic, deck-building with digesting mechanic
Comparison games
  • Clank
Mechanics (from transcript analysis)
  • Deck Building — drafting and digesting to thin your deck while pursuing scoring opportunities
  • Deck Manipulation — mechanic to remove cards from your deck to improve efficiency while maintaining scoring options
  • deck-building — drafting and digesting to thin your deck while pursuing scoring opportunities
  • digesting — mechanic to remove cards from your deck to improve efficiency while maintaining scoring options
  • endgame_scoring — end of 15 rounds scoring from missions, treasures, and scoring cards
  • Hunting — choose to hunt humans or familiars to gain points and abilities
  • Movement — use a single speed resource to move on a board toward the labyrinth and castle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love the illustrations in this game, it's such a beautiful looking game and something about it just seems very unique and it draws you into the game
  • I think this is the most thematic deck builder that I've played
  • it's bound to crave your hunger
References (from this video)
No references stored for this video.
Video gv8AjS5qbzk Top 5 List at 6:21 sentiment: positive
video_pk 65996 · mention_pk 160317
The Hunger video thumbnail
Click to watch at 6:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • neat twist on deck-building
  • great art and components
Cons
none
Thematic elements
  • vampire deck-building
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Auction / Bidding — you buy cards from a market to build your engine
  • Deck Building — deck-building where you add cards to your deck; balance between card effects and mobility
  • deck-building — deck-building where you add cards to your deck; balance between card effects and mobility
  • market bidding / card acquisition — you buy cards from a market to build your engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Photosynthesis is such a unique and beautiful game.
  • King's Dilemma is a game that has been out for a little while as a campaign game.
  • A Feast for Odin and Agricola we wage the war between.
  • this two player card battler is fantastic.
  • Cascadia is phenomenal.
  • Dune Imperium is a fantastic work placement game.
  • Mandala is a game that i'm gonna tell you why i haven't.
  • Savannah Park works really well.
  • The hunger is kind of similar to a clank in a lot of ways.
References (from this video)
No references stored for this video.
Video lldIwYkn-gY meeple university Review at 1:12 sentiment: positive
video_pk 64406 · mention_pk 157856
meeple university - The Hunger video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Awesome integration of deck-building with movement on a map, creating a cohesive engine.
  • Thematic and aesthetic elements are strong and well realized.
  • Plays well with up to six players, good for group sessions.
  • Fast-paced and accessible, with 15 quick rounds that feel tense and rewarding.
  • Push-your-luck element adds meaningful tension and strategic timing.
  • Graveyard/private objectives add depth and replayability.
Cons
  • First-game risk can be punishing; there is a real fear of an instant defeat if you don’t return in time.
  • Despite being accessible, some players may find depth limited; could feel light for heavier gamers.
  • Deck can become slow if filled with eaten humans, reducing movement effectiveness over time.
  • There is some randomness in card draws; strategic planning is important but not guaranteed.
Thematic elements
  • Vampires hunting humans for points with a race back to the castle before sunrise
  • Castle-at-night vampire setting with a route through cemetery, mountains, plains, and forest
  • Procedural scoring with private and graveyard objectives; push-your-luck flavor
Comparison games
  • Bunny Kingdom
Mechanics (from transcript analysis)
  • Bumping mechanics — Landing on another vampire can bump them to adjacent spaces, affecting positioning and timing.
  • Deck Building — Players draw three cards per turn, use movement on top, and purchase cards from a supply; purchased cards slide cheaper over time.
  • deck-building — Players draw three cards per turn, use movement on top, and purchase cards from a supply; purchased cards slide cheaper over time.
  • End condition choices — Players can choose a high-stakes return (lose points if not back) or a lower-risk path with negative point possibilities.
  • End-of-round and objectives — Graveyard objectives and private objectives dictate scoring; players can claim graveyard cards and manage their collections.
  • Familiar vs. human cards — Familiar cards go to a tableau for ongoing bonuses; human cards are eaten for points and discarded.
  • Movement on a map — Players move around a board with paths through cemetery, mountains, plains, and forest using movement points from their cards.
  • Multi-Use Cards — Familiar cards go to a tableau for ongoing bonuses; human cards are eaten for points and discarded.
  • Purchasing and resource management — Players spend movement points to buy cards from supply; cards in hand can affect movement and abilities.
  • Resource Management — Players spend movement points to buy cards from supply; cards in hand can affect movement and abilities.
  • Special spaces and scoring modifiers — Treasure chests and middle-area roses provide bonuses; players race back to the center to secure points with risk if they fail.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the newest one by renegade games and oreo games
  • it's a vampire game
  • i love it because number one it's the mechanic of deck building
  • and secondly that push your luck also
  • it's a pretty light game
  • i would totally play again
  • it's a quick game as well isn't it
  • you can bump them into an adjacent space back or front
  • you get to discuss who looks tastiest as well
  • there are two ways to play it you can play the high stakes way where if you get back to the cemetery these three spaces you lose five points otherwise you're dead
  • thematically it's actually really good thematically
  • you see that 15 rounds like really quick
References (from this video)
No references stored for this video.
Video w0VpoY_evY4 Board Gaming Ramblings Discussion at 6:44 sentiment: positive
video_pk 42880 · mention_pk 130323
Board Gaming Ramblings - The Hunger video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • art and color style appealing
  • Garfield's design pedigree noted positively
Cons
  • first impressions are limited; some comments suggest a learning curve
Thematic elements
  • blood economy and empire-building
  • Vampire-themed deck-building arc
  • dark, gothic storytelling with strategy
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • Deck Building — engine-building using a vampire-themed deck
  • deck-building — engine-building using a vampire-themed deck
  • Hidden Victory Points — advancing on a vampire empire track by visiting locations
  • victory-point/territory mechanic — advancing on a vampire empire track by visiting locations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a martin wallace game
  • we have played it once but we played it horribly wrong
  • i enjoyed parts of the game but i did not love it
  • we did some rules mistakes like a lot of them
  • it's a competitive dixit game
  • i am not a huge world of warcraft fan i'm not a huge pandemic fan
  • maybe those two together are much made in heaven it's the best thing ever
  • it's a dynamic cooperative game
  • you have dice in it
  • you do not have dice in it
  • it's a vampires deck building game
  • reminds people of clank
References (from this video)
No references stored for this video.
Video GY927MJPrIk Zilla Blitz Top 10 List at 13:23 sentiment: positive
video_pk 36645 · mention_pk 109970
Zilla Blitz - The Hunger video thumbnail
Click to watch at 13:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tension-filled missions
  • Strong storytelling through the campaign
Cons
  • Can be punishing if crew dies or is injured
Thematic elements
  • narrative-driven submarine hunting across multiple theaters
  • World War II, submarines
  • narrative generator with a strong campaign arc
Comparison games
  • Raiders of the Deep
Mechanics (from transcript analysis)
  • solo narrative campaign — drive a single yubot through a defined chronology
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • D-Day at Omaha Beach is the king of my top soliter war games.
  • This is a masterful game that combines all of those genres into amazing storytelling experience that is just so much fun to go through.
  • The stories that the game generates are outstanding.
References (from this video)
No references stored for this video.
Video 78NZs1BP8ok Neon Gorilla Top 10 List at 18:57 sentiment: positive
video_pk 35950 · mention_pk 107649
Neon Gorilla - The Hunger video thumbnail
Click to watch at 18:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great fall-horror mood
  • robust module variety
Cons
  • may be too punishing for casual players
Thematic elements
  • horror, gothic flavor, fall atmosphere
  • horror-themed deduction game with vampiric vibe
  • puzzle-like, tense, with a dark mood
Comparison games
  • Clank
  • Dracula
Mechanics (from transcript analysis)
  • Engine Building — players manage resources and powers to defeat or outlast threats
  • Engine-building / hand management — players manage resources and powers to defeat or outlast threats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am going to unfairly subjectively tier rank every single one of the winners.
  • This is also the very first one.
  • We've got 14 days to create the most spooky list of board games of all time.
References (from this video)
No references stored for this video.
Video 8dxZhFjCL-0 Neon Gorilla Top List at 11:24 sentiment: positive
video_pk 30566 · mention_pk 89997
Neon Gorilla - The Hunger video thumbnail
Click to watch at 11:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging vampiric theme for fans of Clank-like systems
Cons
  • high hype before release, mixed long-term adoption
Thematic elements
  • vampire/deck-building crossover
  • horror-themed deck-building journey
  • engine-building with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building with engine growth — players construct abilities/actions through cards to advance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Final Girl was number one.
  • There were 61 games that made the cut.
  • Death May Die. It's an S tier spooky game.
  • Slay the Spire... this one is a spectacular game.
References (from this video)
No references stored for this video.
Video qAUSnnuF88Q Zilla Blitz Top 10 List at 11:12 sentiment: positive
video_pk 28456 · mention_pk 83528
Zilla Blitz - The Hunger video thumbnail
Click to watch at 11:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • bite-sized, replayable campaigns
  • strong narrative and bite-sized decisions
Cons
  • some complexity in leadership/campaign rules
  • not as universally accessible as lighter wargames
Thematic elements
  • single-branch missions with bite-sized campaigns
  • World War II, solo yubot command missions (1939–1943)
  • narrative-driven campaign with episodic missions
Comparison games
  • D-Day at Omaha Beach
  • Hex Encounters
Mechanics (from transcript analysis)
  • campaign progression and leadership development — leaders upgrade and develop through scenarios
  • solo campaign with short missions — short mission-based play building into campaigns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nostalgia choice
  • nostalgia will color future versions of this list
  • the narrative that games generate is a central appeal
References (from this video)
No references stored for this video.
Video jSnP3H_-PMw Drive Thru Games Top List at 5:25
video_pk 27724 · mention_pk 80946
Drive Thru Games - The Hunger video thumbnail
Click to watch at 5:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — players work together to progress through a shared scenario.
  • narrative-driven play — focus on story and atmosphere over abstract strategy; box experiences with a narrative arc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really into this now yeah so it's Catan but you know I had my top 50 games of all time list a long time ago a few months ago and I always kind of forget about cities and nights because I really loved that game.
  • Catan star farers now this is the sort of a remake of star fares of Catan which is basically to be glib about at Catan in space but this carries with it a lot of the mechanics…
  • it's basically that sort of more complex longer winded Catan that I really like but in space and I'm like super all into this now yeah so it's Catan but you know
  • Combat Arena... it's set in the 40k universe and it's gonna deal a little bit more with the range combat
  • Return to Dark Tower... I remember sitting in it and you know hitting the buttons and the stuff would talk and he'd move around the right moves
  • Zombicide Green Horde I really enjoyed it I think it's a really good co-op idea
References (from this video)
No references stored for this video.
Video uzxdXzeiKEA Chairman of the Board Review at 10:01 sentiment: positive
video_pk 12662 · mention_pk 95129
Chairman of the Board - The Hunger video thumbnail
Click to watch at 10:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple concept; fast and unique; strong charm
  • Accessible to new players; quick to teach
Cons
  • Polarizing—some players won't 'get' the game
Thematic elements
  • managing digits and ranking without duplicates
  • abstract numeric puzzle with three-digit numbers
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a breezy filler
  • I would happily play almost any time anywhere any place
  • one of the most unique games I've played in a while
  • World exchanges a fantastic filler game and certainly a well-deserved of a Chairman's commendation
  • it's going to get my Chairman's Commendation
References (from this video)
No references stored for this video.
Video c7D1QR-hqrU Rolling Dice & Taking Names Discussion at 33:31 sentiment: mixed
video_pk 9909 · mention_pk 117950
Rolling Dice & Taking Names - The Hunger video thumbnail
Click to watch at 33:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cult appeal; potential for later streaming life
Cons
  • limited box-office impact; not widely released
Thematic elements
  • odyssey of a washed-up figure; niche cult appeal
  • coastal, limited theater run
  • indie drama with regional focus
Comparison games
  • Megan
  • 28 Years Later
Mechanics (from transcript analysis)
  • limited-release narrative — heavy dependence on counter-programming and word-of-mouth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lilo and Stitch was the number one movie this summer.
  • Superman was awesome. It was everything that I wanted it to be, probably more.
  • Fantastic 4 was the Fantastic 4 that I wanted to see.
  • There is a sequence in the middle and Marty you'll know what I'm talking about where they go on this weekend retreat—it's the most surreal and hilarious thing I've seen in a long time.
  • Mortal Kombat 2 could go back to what you’re thinking—worldwide box office potential.
  • Doomsday is going to be a hot mess. I don't know how you cram everybody that's ever put on a Marvel costume into one movie.
References (from this video)
No references stored for this video.
Video WwI63WOvheA Foster the Meeple Top List at 10:16 sentiment: positive
video_pk 7463 · mention_pk 22103
Foster the Meeple - The Hunger video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic cohesion with vampire lore
  • Tense push-your-luck pacing
Cons
  • Engine requires careful sequencing to maximize points
Thematic elements
  • undead feeding and nocturnal survival
  • Vampire-themed deck-building journey toward daylight
  • progress along a track to score; return to castle before daylight
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • Deck Building — Acquire and play cards to enable actions and scoring.
  • deck-building — Acquire and play cards to enable actions and scoring.
  • Track Advancement — Advance along a track; returning before daylight is critical.
  • track advancement with push-your-luck elements — Advance along a track; returning before daylight is critical.
  • villager feeding motif — Feeding on villagers enhances points and progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I died very quickly in this game.
  • It's adorable with the spooky theme.
  • The tower is very interactive and involved in the game.
  • It's way more in depth than Clue.
References (from this video)
No references stored for this video.
Video 0ytx3-e_uF4 Board Game Coffee Rules Teach at 0:00 sentiment: positive
video_pk 7317 · mention_pk 21626
Board Game Coffee - The Hunger video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines movement, deck-building, and area control into a cohesive vampire-themed engine
  • Roses and missions create meaningful, strategic long-term planning
  • Tension between risk and reward is well-delivered through hunting and traversal decisions
Cons
  • Rule complexity can be intimidating for new players
  • Some advanced card interactions are deferred to the rulebook and may slow onboarding
  • Setup is moderately involved and requires careful organization
Thematic elements
  • Vampire deck-building and racing to score points through exploration, combat, and mission completion
  • A vampire-themed chase from the castle through a labyrinth, collecting roses and hunting humans before dawn
  • Fantasy-horror adventure with tactical planning and risk-reward decision making
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Acquire cards from the hunt track and add them to your deck to improve actions and scoring opportunities
  • deck-building — Acquire cards from the hunt track and add them to your deck to improve actions and scoring opportunities
  • Digestion and tokens — Digest certain cards (humans) at various locations to gain bonuses and remove clutter from your deck
  • Hunt track and hunting — Spend speed to hunt on the hunt track; you take all cards in a space, with an option to place a ready card on top of your deck
  • Missions and crypts — Public and private missions provide end-game points or one-time effects; crypts offer brokerage of missions and digested cards
  • Movement and speed — Use speed values on cards to move around the board; movement determines turn order and positional advantages
  • Permanent and rose cards — Permanent cards stay in play for ongoing benefits; roses provide immediate and ongoing scoring depending on placement
  • Pushing and board interaction — Ending a move on a space with other vampires lets you push them to adjacent spaces; stack order matters
  • Turn order and end-of-turn effects — Turns resolve in a region-based order; end-of-turn effects and tokens regulate scoring and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the hunger is a deck building game for two to six players that'll have you playing the roles of vampires running around the board hunting humans and improving your deck
  • the best rewards always come with a little risk
  • your goal in the hunger is to venture out from the castle to earn as many points as possible and make it back to the castle or the very least the cemetery before the sun comes up
  • the slowest player... the one that goes first
  • dawn has come and the game is over
  • you can't hunt on the hunt track if you take a rose or hunt at the tavern
References (from this video)
No references stored for this video.
Video NBG8ouw5OzY Foster the Meeple Top List at 5:19 sentiment: positive
video_pk 5681 · mention_pk 16900
Foster the Meeple - The Hunger video thumbnail
Click to watch at 5:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super fun
  • Thematic vampire hunting
  • Stressful ending provides great tension
  • Richard Garfield artwork
Cons
none
Thematic elements
  • Vampire hunting and survival
  • Countryside
  • Deck building
Comparison games
  • Clank
Mechanics (from transcript analysis)
  • Collection — Collect treasures and familiars
  • Deck Building — Build deck of victims and treasures
  • Risk/reward movement — Travel distance while maintaining return ability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of our favorite games
  • The Minis are scary because they fall apart
  • it's really just super chaotic fun
  • I love the theme it's beautiful this game
  • man did I have a blast play in it
  • probably the most creeped out I've ever been playing a game
  • I love this game I love vampires though
  • my favorite game of all time
  • silly nonsensical fun
  • super fun
References (from this video)
No references stored for this video.
Video K5M3aNksIYw Board Game Coffee Rules Teach at 0:06 sentiment: neutral
video_pk 4655 · mention_pk 13616
Board Game Coffee - The Hunger video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Vampire deck-building chase to survive dawn and reach the castle
  • Castle grounds and connected regions (forest, plains, mountain, cemetery, tavern, road, waterway) where vampires move, hunt humans, and manage their deck
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • board effects and dawn timing — land on spaces with board effects to trigger them; dawn ends the game and grants scoring determinations
  • Deck Building — build and enhance your deck from hunts and hands, with cards having speed, category, type, and point values
  • deck-building — build and enhance your deck from hunts and hands, with cards having speed, category, type, and point values
  • hunt track and card acquisition — hunt to purchase or obtain cards from the hunt track; some cards can be placed on top of your deck instead of the discard pile
  • movement with speed points — spend speed points to move along a path; speed totals determine turn order on the first turn and then region-based order thereafter
  • pushing other vampires — when ending movement on a space with other vampires, you may push them to adjacent spaces (top vampire moves first)
  • region-based turn order — after the first turn, turn order is determined by vampire location on the board (forest, plains, mountain, cemetery) and specific path priorities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the hunger is a deck building game for two to six players that'll have you playing the roles of vampires running around the board hunting humans and improving your deck
  • hunting is how players build up their deck and earn points by essentially purchasing cards from the hunt track
  • any human you hunt while in the plains region will earn you one additional bonus point
  • dawn has come and the game is over
  • first things first any vampires who have not made it into the cemetery or castle are caught out in the sun and burnt to ash
  • for those lucky few who make it back to the castle not only do you get to keep all your points but you get to take the top token of this stack and earn the points depicted
References (from this video)
No references stored for this video.
Video j0kCB6q3ujE Rolling Dice & Taking Names Discussion at 11:13 sentiment: positive
video_pk 968 · mention_pk 2720
Rolling Dice & Taking Names - The Hunger video thumbnail
Click to watch at 11:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme integration
  • engaging endgame tension
Cons
  • deck randomness can affect consistency
  • not for players who dislike vampire themes
Thematic elements
  • horror-infused deck-building and engine-building
  • vampire-themed setting with humans as the objective
  • theme-driven, tense pursuit with a race to the castle before sunrise
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • Card Drafting — cards come from a rotating market; humans and other cards influence VP and movement
  • Deck Building — players build and optimize a deck to perform actions
  • deck-building — players build and optimize a deck to perform actions
  • Engine Building — cards unlock and chain together to generate effects and VP
  • engine-building — cards unlock and chain together to generate effects and VP
  • market-driven card draft — cards come from a rotating market; humans and other cards influence VP and movement
  • path/board progression — movement along a track toward the castle and back before the sun rises
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a deck-building game
  • pull the levers
  • banter on the show
  • best part of this whole thing is they got stickers
References (from this video)
No references stored for this video.
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