Centuries ago, the kingdom of Greycastle was founded through a pact between the great guild leaders of the realm. Under the pact, only a guild can rule the kingdom, and only a guild leader may claim the throne.
Now, with the king on his deathbed, the Council of the Wise will convene. As one of the guild leaders of Greycastle, you must prove your guild’s prestige so you can take the crown and claim your rightful place as the King’s Guild.
The King’s Guild is a strategy board game where 1-6 players compete to establish the most renowned guild. Lead your guild to prosperity by crafting powerful equipment, sending heroes on quests to earn treasure, and upgrading your guild with unique characters and rooms.
Each turn, choose one action to improve your guild:
• Gather resources to supply your warehouse
• Craft powerful equipment to send heroes on quests
• Upgrade your guild by hiring unique specialists and building new rooms
You'll earn prestige for your quests, specialists, rooms, and treasures you've collected. When the king passes on and the council arrives, will your guild rise above the rest? The leader with the most prestige will ascend to the throne, and earn the title of the King’s Guild!
- Engaging narrative
- Solid gameplay experience
- Worth the value for the amount of content
- Multiple story paths and replayability
- Cool final act with unique locations and story elements
- Good amount of choices and consequences
- Some frustrating moments due to game mechanics or difficulty
- Lengthy playtime for a single campaign
- Some instances of ambiguity in rules or app interaction
- Concern about the amount of reading required
- Some game-breaking bugs mentioned in previous Tainted Grail campaigns, though this one was smoother
- A quest to find a way east, dealing with various encounters and characters along the way.
- A land called Avalon, which includes places like King's Pass, Stone Teeth Nlles, the Crimson Cradle, and Toaan.
- The game progresses through chapters with story text and choices that affect the outcome.
- Tainted Grail
Mechanics (from transcript analysis)
- Campaign play — The game is played as a campaign with multiple chapters and an ongoing narrative.
- card-driven gameplay — Players play cards from their hand, which have abilities and costs, to perform actions and interact with the game.
- Dice rolling — Dice are used for various checks and to determine outcomes, often modified by character stats.
- Resource management — Players manage various resources like energy, health, terror, and magic to perform actions and survive encounters.
- Story choices — The narrative presents choices that have consequences and direct the story's progression.
Video topics + discussion points
Quotes (from this video)
- The problem is like if another problem we have which is like to us a problem just for us and it might be for other people out there is we have because I'm playing with Mel, we have two different times where it's like we could play on a weekend where we play in our like an afternoon basically. So we can kind of not care, go as long as we want, whatever.
- The length is probably my only like negative about this game is that it we didn't know we needed to do that. So we were almost the game was almost more difficult from something we didn't even know we had to do. Cuz had we done it first in the other way.
- It felt like Tainted Grail. I feel like it was a better experience than our first one.
- Was it one of the best board games I've ever played? No. No. No. No. But it was definitely cool. It's solid. Like it's it's fine. Yeah, it didn't blow my mind, but it didn't also piss me off as much as I I thought it might.
- No, but I think that's the point of that what we just did. Sure. I think that's right. I think that's right.
- I don't know. I feel like it's wrong. No, I don't think so. I think that's the point of that what we just did. Sure.