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The Lost Expedition box art

The Lost Expedition

Game ID: GID0338633
Game Info
Year
2017
Players
1-5
Age
14+
Playtime
50 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Description from the publisher:

Legendary explorer Percy Fawcett marched deep into the Amazon in search of El Dorado. He was never seen again. Your team has gone in search of him, but now you hope to escape the jungle with the greatest treasure of all: your life.

Make the best of your food, your ammunition, and your health in The Lost Expedition as you plunge deep into the jungle. Choose your path carefully to ensure you're ready for the pitfalls that may occur. Play solo or cooperatively to survive the expedition, or play in teams to see which group can escape the jungle first.

Errata:
In the 'head-to-head' rules, the diagram shows more cards than can legally be played. The rules-as-written are correct.

Description

Description from the publisher:

Legendary explorer Percy Fawcett marched deep into the Amazon in search of El Dorado. He was never seen again. Your team has gone in search of him, but now you hope to escape the jungle with the greatest treasure of all: your life.

Make the best of your food, your ammunition, and your health in The Lost Expedition as you plunge deep into the jungle. Choose your path carefully to ensure you're ready for the pitfalls that may occur. Play solo or cooperatively to survive the expedition, or play in teams to see which group can escape the jungle first.

Errata:
In the 'head-to-head' rules, the diagram shows more cards than can legally be played. The rules-as-written are correct.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–6 of 6
Video zE_Arw5BAKo Watch It Played Rules Teach at 0:24 sentiment: positive
video_pk 65059 · mention_pk 158664
Watch It Played - The Lost Expedition video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be played in three different ways (cooperative, solo, head-to-head).
  • Cooperative rules are for 2-5 players.
  • Solo play rules are explained.
  • Head-to-head rules are explained.
Cons
none
Thematic elements
  • Reimagining one of the world's most famous lost expeditions.
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to guide their team through encounters to reach the lost city.
  • hand management — Players play cards from their hand to navigate encounters.
  • Push Your Luck — Players must manage resources like food and health, and face the risk of losing explorers or running out of cards.
  • Resource management — Players manage food, ammunition, and health tokens.
  • Route Building — Players place cards in a row representing a trail or path to follow.
  • set collection — Players can collect expertise symbols from cards to use later.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Meant to reimagine one of the world's most famous lost expeditions.
  • You'll be taking on the role of explorers looking for El Dorado, also known as the lost city of Z.
  • And you'll have to work together if you hope to survive and win.
  • The Lost Expedition, players have to work together to guide their team through a variety of encounters, many of them dangerous, so that at least one of the explorers arrives at the lost city of Z.
  • During this period of time when players are picking the cards they're going to put on the table, they should definitely not be discussing strategy.
  • If a character ever loses its last health token, then it dies and you can flip its card over. This does not cause you to lose the game, but it will make it harder.
  • The time for more involved discussion is going to come later as we'll see.
  • This is where talking amongst the players becomes important as you decide which cards to swap, which banners to resolve, and so on.
  • However, if the group can't come to a consensus during a decision, the player with the leader token makes the final decision.
  • And that's everything you need to know to play the Lost Expedition.
References (from this video)
No references stored for this video.
Video hYYrELw3a_g watch it played Playthrough at 0:39 sentiment: mixed
video_pk 64511 · mention_pk 157977
watch it played - The Lost Expedition video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging, thematically rich solo experience with tense decision-making
  • Clear focus on resource management and pathing that creates meaningful choices
  • Strong narrative framing tied to jungle exploration and the Lost City of Zee
  • Vivid encounters and dramatic near-miss moments (e.g., two steps from winning)
Cons
  • Solo mode is described as very tough, leading to frequent risk of failure
  • The playthrough can be punishing, with multiple instances of health loss and potential deaths
  • Card management can be unwieldy (giant cards making handling difficult)
Thematic elements
  • survival and exploration in a perilous jungle as explorers pursue a lost city
  • Amazon jungle expedition toward the lost city of Zee; inspired by Percy Fawcett's search for El Dorado
  • live, commentary-driven playthrough with step-by-step rule explanation
Comparison games
none
Mechanics (from transcript analysis)
  • Camping and expertise — Camping expertise and other terrain skills (navigation, jungle, camping) are spent to mitigate threats and progress; some actions heal health or provide other benefits.
  • Card swapping and discarding — Players can swap or discard cards to manage what appears on the path, sometimes paying a resource to modify the sequence.
  • Day/Night card cycle — Each day consists of a morning phase where six cards are drawn, two are laid on the path, and two cards from hand are played in numerical order; an evening phase adds three cards from the deck/hand with a different ordering rule.
  • deck manipulation — Players can swap or discard cards to manage what appears on the path, sometimes paying a resource to modify the sequence.
  • Encounters and combat — Encounters with wildlife (electric eels, snakes, spiders, bats, panthers, crocodiles) require spending resources to survive and may yield food or other benefits; some encounters may force health loss.
  • End-of-turn scoring and death — If health runs out or the path is too long, explorers can die; scoring in solo mode includes points for unused resources, expertise cards, and deck status at endgame.
  • path advancement — Advancement along the trail is accomplished by placing cards at the end of the path or by spending resources to move forward, with the goal of reaching the Lost City of Zee while keeping explorers alive.
  • Resource management — Players start with health, ammunition, and food tokens which are spent or gained to influence outcomes on cards and encounters.
  • Resource tokens — Players start with health, ammunition, and food tokens which are spent or gained to influence outcomes on cards and encounters.
  • Symbol meanings on cards — Yellow symbols are compulsory, blue are optional, red are choices; gray values indicate spending a resource, colored values indicate gaining a resource.
  • Track advancement — Advancement along the trail is accomplished by placing cards at the end of the path or by spending resources to move forward, with the goal of reaching the Lost City of Zee while keeping explorers alive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this solo mode is pretty tough.
  • on an exciting and possibly deadly trek through the jungle in search of the lost city of zee
  • we were two away from the lost city of z
  • you can score points in the solo mode of this game
  • this is the closest i've ever actually gotten to winning
References (from this video)
No references stored for this video.
Video xke3OhSjhNs Game Night Picks - Pair Of Dice Paradise Top List at 3:58 sentiment: positive
video_pk 40645 · mention_pk 123201
Game Night Picks - Pair Of Dice Paradise - The Lost Expedition video thumbnail
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A reimplemented classic with modern production polish
  • Integrates well with Madara’s reimagined ecosystem
Cons
none
Thematic elements
  • Exploration under hazardous conditions and mystery
  • Amazon rainforest exploration in search of powerful artifact
  • Narrative-driven exploration with consequential choices
Comparison games
  • Judge Dread: The Cursed Earth
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ignorance is Bliss which I can really get into adds a bunch of brand new recruit cards and Market tiles that can be used to replace or augment those from the original game
  • this expansion called ignorance is bliss
  • it's really a beautiful production
  • we tried the new Cooperative mode and came up just just a few turns short of a win
  • this redesigned version called CO2 Second Chance features new iconography a completely Rewritten rule book more balanced gameplay a new events track improved and streamlined mechanisms and upgraded wooden components
  • Judge Dread the cursed Earth may be worth checking out
  • mutants dinosaurs and possibly mutant dinosaurs because why stop there
  • the cursed Earth itself as they search for an object of immense power before it falls into the wrong hands possibly dinosaur hands
  • this game is ridiculous
  • this box is packed with stuff there's five different books 17 dice 40 stand 36 double-sided tiles 342 tokens one of those red plastic screen decoder thingies over 800 cards and 44 miniatures
  • the Lost Expedition was over on that shelf too
  • if you enjoy the lost expedition or mutant dinosaurs wielding immense power then Judge Dread the cursed Earth may be worth checking out
  • this video is really not not going very well
References (from this video)
No references stored for this video.
Video otUL_BmsFPQ Totally Tabled Top List at 9:48 sentiment: positive
video_pk 39401 · mention_pk 118912
Totally Tabled - The Lost Expedition video thumbnail
Click to watch at 9:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong exploration/survival vibe
  • fast and accessible for a solo play
Cons
  • stressful moments can overwhelm the player
  • theme darker for a sick-day mood
Thematic elements
  • order-handling to weather storms of events
  • exploration/survival expedition
  • evocative, slightly tense
Comparison games
none
Mechanics (from transcript analysis)
  • card ordering/resolution — You order your hand of cards and resolve events; the morning/evening cycle changes outcomes, adding depth and tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games tend to fly off the shelf because they just work so well they have few components so setup is super easy
  • I love the coziness of this design and how quickly it can spiral completely out of control
  • The Twist here is that police meeples are being randomly placed in locations as well and at the end of the round your workers need to be able to trace a clear path back to your hideout
  • Cascadia feels super casual and when you're feeling bad a nature theme is exactly what the doctor ordered
  • it's my ultimate comfort food game for so many reasons
  • everything about this game is quirky from its theme to its artwork to the gameplay which is really unlike anything I've played before
References (from this video)
No references stored for this video.
Video ulGRMlOSiS4 Totally Tabled Top 10 List at 12:44 sentiment: positive
video_pk 29212 · mention_pk 85851
Totally Tabled - The Lost Expedition video thumbnail
Click to watch at 12:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive, thematic card game with striking art
  • Rules are simple yet decisions are tough and tense
Cons
none
Thematic elements
  • Story-driven expedition and peril
  • Amazon rainforest exploration in search of El Dorado
  • Tarotized card art; storytelling through sequence
Comparison games
none
Mechanics (from transcript analysis)
  • day/night variant — Rules shift depending on whether it’s day or night
  • story-driven card sequencing — Arrange six event cards per round to avoid danger and advance missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bag building is an underused mechanism. It's just so tactile and fun.
  • There's a freedom of design that comes from not being shackled to multiple players.
  • This is one of the best cooperative games and one of the best deck building games ever made.
References (from this video)
No references stored for this video.
Video P9zZvuyYDis The Dice Tower Other at 4:43 sentiment: neutral
video_pk 4840 · mention_pk 14278
The Dice Tower - The Lost Expedition video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shelf 16 is kind of a an odd mix here
  • This shelf has twice as many games as most shelves
  • one of my favorite two-player games, but it's very difficult to learn and play
  • Fantastic abstract strategy game
  • Such a classic game and I like it a lot
  • I don't know why I like it so much, but I do
  • one of the most beautiful dexterity/party games there are
  • There are so many games on the shelf
References (from this video)
No references stored for this video.
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