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The Plum Island Horror box art

The Plum Island Horror

Game ID: GID0343238
Game Info
Year
2023
Collection
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Description

The Plum Island Horror is a 1 to 4 player game featuring cooperative play that combines tactical-level unit management with a tower-defense style survival mechanic. Each player will control one of six unique factions which represent the various groups that populate Plum Island. Each of these Factions has its own strengths and weaknesses, and the system encourages you to optimize for the group’s strengths and marginalize its weaknesses. Players must coordinate with one another, and the resulting synergy will hopefully be enough to successfully evacuate a city under siege and contain the horrific outbreak that threatens to spread beyond the island itself. If the players can succeed, they will win together, and the world will most likely be none the wiser to the averted crisis. If not, they will lose together and share the blame equally for failing humankind.

—description from the publisher

Description

The Plum Island Horror is a 1 to 4 player game featuring cooperative play that combines tactical-level unit management with a tower-defense style survival mechanic. Each player will control one of six unique factions which represent the various groups that populate Plum Island. Each of these Factions has its own strengths and weaknesses, and the system encourages you to optimize for the group’s strengths and marginalize its weaknesses. Players must coordinate with one another, and the resulting synergy will hopefully be enough to successfully evacuate a city under siege and contain the horrific outbreak that threatens to spread beyond the island itself. If the players can succeed, they will win together, and the world will most likely be none the wiser to the averted crisis. If not, they will lose together and share the blame equally for failing humankind.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 10 · mix 3 · neu 1 · neg 1
Mentions per page
Showing 1–16 of 16
Video EPypF7Xx5jk Rolling Dice & Taking Names Discussion at 20:27 sentiment: mixed
video_pk 94424 · mention_pk 257212
Rolling Dice & Taking Names - The Plum Island Horror video thumbnail
Click to watch at 20:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique theme of biological disaster and mutations
  • Factions are symmetric on player boards but asymmetric between groups, and they synergize well
  • Each character has individual powers that work well with others in their faction
  • Adds a lot of replayability through different factions
  • Interesting game flow over three days with morning, afternoon, and night phases
  • The 'impending doom' token mechanic
  • The Fate deck drives the game's challenges
  • Combat is quick and fluid with exploding dice
  • The Biohazard level mechanic adds tension
  • Control over Biohazard level through locations
  • Only one type of resource ('Supply') to manage
  • NPCs can be activated for actions without spending Supply on ranged attacks
  • Repositioning of ships and helicopters as follow-up actions adds strategic depth
  • Players must manage food supplies to prevent wounds
  • The Fate deck is used for multiple purposes: checks, spawning, movement, and event cards
  • Not feeling overwhelmed by event cards
  • Characters can resurrect with a 'bravery' icon
  • Healing mechanics are present
  • The game is a 100% co-op experience with good player interaction
  • Tension grows throughout the game
  • Less luck-based than some other games
  • The theme is interesting, even if the execution is standard
  • Good for players who enjoy survival themes
Cons
  • Rulebook is not numbered sections, making it harder to reference.
  • The game felt a little long and dragged at some points.
  • May not be suitable for those wanting a quick game (minimum 2 hours, potentially 2.5-3 hours).
  • The length might be an issue for players with limited time.
  • The designer acknowledges it's a 2-3 hour game, and the expansion introduces short scenarios to address this.
  • May not be ideal for those seeking a 90-minute game.
  • Can feel fiddly with managing multiple components.
  • The expansion adds 'nightmare mode' which makes it even harder.
Thematic elements
  • Surviving a biological disaster and mutated horrors after a hurricane damages a research lab.
  • Plum Island, off the South Carolina coast
Comparison games
  • Pandemic
  • Zombie Side
  • Dead of Winter
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn, with the number of actions potentially increasing and decreasing.
  • Area Control — Controlling areas to prevent 'overrun' and manage Biohazard levels.
  • Bag Building — Faction tokens are drawn from a bag to determine turn order.
  • Card Drafting — Drawing cards from a Fate deck and Search deck.
  • cooperative play — Players work together against the game system.
  • Dice combat — Combat involves rolling dice with different outcomes (blank, shield, hit, crit).
  • Resource Management — Players manage a single resource type, 'Supply', which is used for various actions like ranged combat and feeding.
  • threat management — Players must manage spawning horrors moving down lanes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Google podcast is shut shutting down and we do have some subscribers and listeners listening on Google podcast so they're shutting down and wanting uh everybody transfer over to YouTube
  • The name itself, Apiary, and the phrase 'busy as bees' suggests a high level of activity.
  • that's what made the game unique to me
  • The art is absolutely Immaculate
  • this game was kind of mild for me
  • that was not a comedy it was at the most maybe some lighthearted moments here and there but it was way much more of a drama
  • what has happened to all the good comedies
  • if you're looking for the latest unmatched and it's a full set board to brand new characters that can be used with any set check out unmatched Sun's origin
  • The uniqueness is the bees are are advancing they're getting stronger
References (from this video)
No references stored for this video.
Video jaY6cpJanGA Drive Thru Games Review at 5:35 sentiment: positive
video_pk 88014 · mention_pk 230880
Drive Thru Games - The Plum Island Horror video thumbnail
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • not for everybody
  • some people might seem as like why is this extra rule in here it's a little extraneous
Thematic elements
  • Conspiracy theory, mutants, creatures
  • Pseudo-realistic Plum Island
Comparison games
  • Dawn of the Zeds
Mechanics (from transcript analysis)
  • Cooperative — This is a co-op game.
  • tower defense — It's just a co-op like tower defense game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just a dice chuck fest with very, very, very little mitigation and it just constantly kicks you in the face.
  • It's like a game from the 80s but good.
  • The app that walks you through the game I think is the best I've ever seen at that.
  • It just does more of the same, but slightly different.
References (from this video)
No references stored for this video.
Video 1NeoyHHMM4Y Hungry Gamer Top 5 List at 9:10 sentiment: positive
video_pk 87821 · mention_pk 230177
Hungry Gamer - The Plum Island Horror video thumbnail
Click to watch at 9:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative crisis-management core
  • Clear thematic goal (evacuate citizens under threat)
Cons
  • A large number of tiles and components can be fiddly
Thematic elements
  • Crisis management; evacuation under threat.
  • Plum Island, a laboratory crisis scenario with monsters.
  • Cooperative, scenario-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to evacuate citizens during a crisis.
  • cooperative play — Players work together to evacuate citizens during a crisis.
  • Resource Management — Players manage actions and tiles to progress toward evacuation.
  • Resource/tile management — Players manage actions and tiles to progress toward evacuation.
  • Scenario / Mission / Campaign Game — Different conditions drive each game session.
  • scenario-based objectives — Different conditions drive each game session.
  • Time-constrained objectives — You have a 3-day window to accomplish evacuation goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • thank you to Noble KN games for being a sponsor of the channel as always
  • I would love to have some more channel members please join even the low level the 99 cent level
  • if you are at the mid-range level you get to see more advanced content
References (from this video)
No references stored for this video.
Video X9QUYKHI4fE Drive Thru Games Discussion at 7:51 sentiment: mixed
video_pk 87748 · mention_pk 229815
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Click to watch at 7:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Intricate and lively
  • Quirky and funky theme
  • Cool little intricate details
Cons
  • Visually busy and fiddly
  • Artificially complex
  • Too easy
  • Complexity doesn't match difficulty
Thematic elements
  • 50s or 40s oddball sci-fi tower defense with mutants
  • an island
Comparison games
  • Dawn of the Zeds
Mechanics (from transcript analysis)
  • Area Control/Movement — you do actions with those characters and you know move around different spaces on the board.
  • cooperative play — it's a co-op game.
  • Resource Management — you're just trying to build up your resources.
  • Set Collection — and then you'll draw some like fake cards and that will spawn these different Horrors they call them like and you get these like Stacks because everything's like chits so you might have this giant stack of hores that's kind of slowly moving down.
  • tower defense — it's kind of a gosh like a 50s or 40s like oddball sci-fi tower defense game with lots of mutants and stuff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't have a website anymore.
  • The reason for that is basically three reasons the main reason is it was kind of a waste of money because like nobody go went to it really.
  • I really can't figure out how much I really like it cuz it's actually relatively complex in the rule sense although like your game turn is is not very complex.
  • it feels sort of like somehow artificially complex or artificially difficult because once you can kind of sit there and sort of piece out you know the optimiz optimized strategy to do the game is relatively easy I have not lost any of the three games that I've played.
  • my group though is like pretty lukewarm on this one.
  • Long story short did not like it do not like this expansion I don't think that I ever want to play with it again.
  • man this game is boring.
  • this there's to me it's way way way better than even the original Splender which I did enjoy and I I probably would still enjoy it if I played it now but Splender duel holy cow this game is lots of fun.
  • the Dune Imperium app and I I know I've talked a ton about Dune Imperium everybody knows about Dune Imperium but I want to say the app is phenomenal the app is fanastic.
  • my number one game was Ultima Online my number two was Fallout 3.
  • The Ys games are the same universe they will reference each other although it doesn't there's not really you know if you play East 2 and then east3 and then east four the story itself doesn't like necessarily go in a lineary order.
  • I don't like any what what's the deal why do people like these Final Fantasy games so.
  • I really really like it.
  • this is the best combat turn-based thing it's just like a playing a tabletop Skirmish game and it's fantastic I really really like it.
References (from this video)
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Video uJrA70i6Sz0 Sir Thecos Unboxing at 0:22 sentiment: positive
video_pk 85956 · mention_pk 221440
Sir Thecos - The Plum Island Horror video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice designs for characters
  • Lots to choose from
  • Cool art style
  • Well structured components
  • Nice cloth bags
  • Chunky dice
Cons
  • Vertical board would be difficult to record
  • Not sure about the number of enemies
  • Plastic components can be hard to remove from sprues
Thematic elements
  • zombie theme
Comparison games
  • Don of the Zs Third Edition
Mechanics (from transcript analysis)
  • Character/Group Play — You don't play like single characters anymore, you play groups of characters now.
  • Combat — Combat works a little bit different.
  • Dice Rolling — Uses hit dice and heart dice.
  • event cards — Uses event cards, similar to how it works in Don't the Zs.
  • fate cards — Uses fate cards to trigger events or enemy actions.
  • Movement — Movement is a mechanic in the game.
  • Search cards — Uses search cards for various actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is by Herman lman and this Al the same designer as Don of the Z's Third Edition.
  • It's like a way brighter game than Don the Z right. Definitely it looks much more lighthearted.
  • It is not a horizontal board it's like vertical right so that would be almost impossible to record.
  • These feel great, some nice cloth bags. These are actually nicer than the ones in Donal the Zs.
  • Okay, so we still have like that kind of that kind of um tower defense game play.
  • And as a huge Donald the Zs fan um I'm quite sure that I would also enjoy this.
References (from this video)
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Video RITSoGDSfcE Heavy Cardboard Analysis at 1:34:53 sentiment: neutral
video_pk 85846 · mention_pk 220791
Heavy Cardboard - The Plum Island Horror video thumbnail
Click to watch at 1:34:53 · YouTube ↗
Overall sentiment (raw)
Neutral (anticipating coverage)
Pros
none
Cons
none
Thematic elements
  • Horror
  • Plum Island
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my God this sounds fantastic
  • don't get killed oh my God I am all in
  • Jeremy's coming up with some wicked cool ideas ain't he
  • this is a wicked way that the coin system is being stretched
  • this is really really pretty clever
  • Man I love the themes that we're going with
  • this is the game that's putting NB on the map
  • super super into that game
  • this is not really my jam
  • dude has an encyclopedic amount of knowledge when it comes to designing War Games marks one of the Titans
References (from this video)
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Video GoLygHCLGv8 Rob's Tabletop World Discussion at 12:56 sentiment: positive
video_pk 83255 · mention_pk 209416
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Overall sentiment (raw)
positive
Pros
  • Received an extra copy to include in an auction.
Cons
none
Thematic elements
  • horror
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, baseball highlights 20 45. So, I kind of want to start testing some things and I think I'm going to try something real simple like a nice little playthrough with this game and um because you could play it solo and you know each game takes about four to seven minutes to play.
  • And, you know, not the most high high high high quality game in the world, but as far as fun, I mean, isn't that what it's all about?
  • I'll tell you, Stonemaier Games. Dear God, that guy just he's special. He really is. Really is special. Special dude. Just knows what he's doing.
  • I can't even get rid of Star of Aaros because that piece of garbage is You got to have the 1.5. You know, they ruined they ruin any value of the the old game. If you ever want to get rid of the old game, it's it's completely useless because they had to come out with 1.5 version.
  • All I want is just one more championship to make up for that because they were robbed with the Steelers which was the what they which they call the most crooked game ever.
References (from this video)
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Video FFRGd_U1fOA Rob's Tabletop World Review at 1:23 sentiment: positive
video_pk 83230 · mention_pk 209350
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Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic offering
  • Adds more to an already great game
  • Refreshes the game
  • Makes it more fun
  • Well thought out expansion
  • Perfect mix of added content
  • Great game from GMT
Cons
  • Events are never very good
  • Nothing is easy
Thematic elements
  • horror
Comparison games
none
Mechanics (from transcript analysis)
  • event cards — The transcript mentions receiving 'a ton of event cards' that 'bring up different events, which are never ever very very very good.'
  • scenario-based play — The transcript mentions the game comes with a 'bunch of scenarios here, which is really going to highlight this.' and that there are 'five scenarios exactly.'
  • Search cards — The transcript mentions 'search cards' which allow players to 'search and find and help yourself out with.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the most underrated and greatest designers out there
  • easy to learn, easy to teach, but incredibly hard to master.
  • it is a fantastic offering.
  • More of a Bad Thing.
  • My man Herman Leman, uh, one of the best human beings alive.
  • More bad things.
  • it's going to add a lot to the game.
  • I've really been blown away by it.
  • And I'm I'm looking forward to playing this.
  • which is never fun.
  • some alarming modes that are going to be a little shocking, of course.
  • just beautifully spelled out.
  • Uh, and then it's going to come with a bunch of scenarios here, which is really going to highlight this.
  • Uh, in total, I think there's four. Uh, maybe I think there's five to be honest with you.
  • No, there are five scenarios exactly.
  • And then the horror activation sequence.
  • Uh, the reanimated grizzly bear, which looks absolutely ferocious.
  • Uh, Monkey Island cultist, which oh, it just kills me with some of this stuff.
  • Uh, instead of Larry David, David, Larry, get it.
  • Uh, Mike Toolman Taylor.
  • Uh, Handy Mandy Garcia. I get it.
  • Uh, as far as the alarming mode is concerned. Uh, again, uh, another nice game round tracker which is going to keep everything into perspective.
  • Uh, and of course your players in here. I was taking them out and looking at some of them, of course.
  • And like I said, you're going to get a ton of these that are going to bring up different events, which are never ever very very very good.
  • nothing is easy here. It never is but it is fun and easy to learn and that's what makes this game just so fantastic.
  • So, uh, there you have it.
  • Nobody's better than Herman. in my mind
  • Uh low complexity, high solitude, solitary rules.
  • very easy to learn. Uh and again, like I say, impossible to master.
  • I really like the clowns. You know, I hate clowns and adding clowns to a horror thing is like unnerving to me.
  • definitely an expansion that adds and and and gives more to what is already a great game, makes it just that much more better, refreshes it, makes it a little bit more fun.
  • Sometimes people just throw expansions right away off off to something and the a lot of times the games don't need it.
  • this is just a perfect mix of just adding just enough to give some new flavor to it.
  • Another great game from our great friends over at GMT who just keep killing it.
  • I think he's a genius and hopefully this is his year.
References (from this video)
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Video B73uRXdeajg Rob's Tabletop World Discussion at 3:21 sentiment: positive
video_pk 83207 · mention_pk 209283
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Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our last one. This is the last one I'm doing. And I'm I'm telling you, this is the last one I'm doing.
  • Make sure that you email me, uh, what lot you want to bid on, your address. That way I have it.
  • I'm just going to pull out one book that is worth $125.
  • It is a neat little storytelling game.
  • I cannot do it. Um, and it is a great Sony camera.
  • It's just filled with miscellaneous everything. It is a surprise lot.
  • I mean you can resell all this stuff. That's what I'm trying to tell you.
  • It is just a mishmash box of stuff and just I don't care what you bid, just take it, make some money off of it, sell it individually, whatever you want to do with it.
  • this is going to be a pain in the ass to pick up.
  • It is like having your own built-in arcade and it is fantastic.
  • It is going to be packed with almost $1,000 worth of war gaming uh war games.
  • I painted a majority of this. This is some of the better stuff that I've done.
  • I'm not a big fan of Eric Lang.
  • I always make sure that you get more than your money's worth.
  • make sure when you bid, uh, that you put in your, uh, address. uh what lot you're going to bid on
References (from this video)
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Video -Ct_ab4bRiw Board Games UnLocked Top List at 1:00:04 sentiment: positive
video_pk 83017 · mention_pk 208719
Board Games UnLocked - The Plum Island Horror video thumbnail
Click to watch at 1:00:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique gameplay mechanics
  • Engaging solo experience
  • Expansion planned to add more factions and scenarios
Cons
  • Complex rulebook can be difficult to navigate initially
  • High resource scarcity requires careful planning
Thematic elements
  • Zombie apocalypse, survival
  • An island
  • Scenario-based
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Tokens drawn from a bag determine player and zombie actions, and trigger events.
  • cooperative play — Players work together to achieve objectives, typically escape the island.
  • Resource Management — Players must manage scarce supplies for all actions, including feeding people.
  • tower defense — Players are described as doing 'almost like a tower defense style game' against zombies.
  • Variable player powers — Players can choose from six different factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one um I've said this before when this has come up.
  • Um, this one's modern day and you are um actually you have like a you know it's you have a ocean um it's like a science building kind of thing. You're in the open ocean and you're like exploring the ocean. You're doing different stuff like that.
  • This one is a scenario-based game as well.
  • This is pretty to look at.
  • It has a good solid solo mode as well
  • I love that.
  • this would be a game though if we did the two top 100s and average it out be higher for me.
  • one of the best, if not the only game that I can think of where you're actually meant to sneak in and not actually fight uh the the enemies.
  • one of the coolest things about this game is the the sheer amount of scenarios that you pick based off of the corporations.
  • The way it handles the enemies is very very clean.
  • So uh this game and stalker I think do do NPC movement very very well.
  • the brass mags were an awesome addition to this. too to give that 3D effect.
  • Burn Cycle is a fantastic game. Very unique uh from a lot of games that are out there.
  • The network board was always a cool little mini game because that was like a mini game itself.
  • this was my favorite game of of the uh Garfield games and that is Raiders of the North Sea.
  • this one is one of the first games I played back in the day that had that interesting worker placement because you have there's three colored workers out there, uh, black, white, and gray.
  • You get two actions every round.
  • But you have to be weary about what you're picking up because you may be opening up something for somebody else, you know.
  • This one also has the solo variant.
  • it's so simple to set up and play and it's just it's an easy teach.
  • Um, and uh, and yeah, I mean, that's cool.
  • Madara is is a very interesting game because it's one that I absolutely love the story and it's the epitome of like the best kind of character build game um in my opinion for campaign games.
  • But its dice system and its bosses are so bad.
  • But really why this game why I love this game is is the story and just the sheer amount of items and uh ways to actually build your character.
  • There's nothing out there that's like that's that really even comes close to this.
  • So the writing is superb for this one.
  • So, that is my 41.
  • This is what I want every time I'm a campaign game comes out and it's like you can build your characters it's like right but can I or can I have two items equipped and that's it, you know,
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Video yX1zGxYozYg Rolling Dice & Taking Names Review at 58:33 sentiment: mixed
video_pk 82816 · mention_pk 208057
Rolling Dice & Taking Names - The Plum Island Horror video thumbnail
Click to watch at 58:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong theme and engaging premise.
  • Satisfying cooperative experience.
  • Expansion adds replayability with new factions and modes.
Cons
  • Base game has a very long playtime.
  • Can feel repetitive in the base game.
  • Setup is time-consuming with many components.
  • Shortened scenarios may not provide the full experience.
  • Some players felt overwhelmed by character abilities or lack of clear direction.
Thematic elements
  • Pulp fiction/horror where chemicals from a plant and an electrical storm create horrors that spread from the island.
  • Plum Island, fictional island off the coast of South Carolina
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn, such as moving, fighting, repairing, and guiding survivors.
  • asymmetrical factions — Each faction has a unique special ability.
  • cooperative play — Players work together as different factions to fight horrors and save survivors.
  • scenario play — The expansion introduces scenarios that significantly shorten the game.
  • tower defense — Horrors advance from the factory towards the mainland, and players must stop them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey y'all, it's time for rolling dice and taking names.
  • We received at least 11 in at my house. It was ridiculous.
  • And that's Hey, that's what do you call cocaine in in in lingo back in the old days? Snow.
  • So, look, [clears throat] uh, you've been listening to the show for a while. I'm always interested in trying any card game. Love card games.
  • So, it's like formulas. I love formulas.
  • This just feels like a job.
  • The actions that you take very m much matches the theme of the game. It feels like you're a person that's trying to build and run factories and create products.
  • It's a solid two-player game. It's extremely competitive with a lot of options.
  • So, what's unique about this is you have a marketplace where you will be on your turn drafting a frog.
  • So, we're going to go out and um play in the snow a little bit.
References (from this video)
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Video k5rABLKEiUM The Dice Tower Other at 12:34 sentiment: other
video_pk 81546 · mention_pk 203189
The Dice Tower - The Plum Island Horror video thumbnail
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Overall sentiment (raw)
Unknown
Pros
  • A lot of people enjoy this one.
Cons
  • Host hasn't played it.
Thematic elements
  • Horror containment and evacuation
  • Plum Island
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Help contain a horror and evacuate the city.
  • Horror — Help contain a horror and evacuate the city before it's too late.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hens is a game I didn't like at all.
  • Gobblet is a simple game in which you are to stacking pieces and trying to get four in a row, but bigger pieces cover up other pieces.
  • Dice as resources to buy cards, kind of like a Dominion-style game. And it was fine. It just didn't have any kind of air of excitement to it.
  • And it's a big, grandiose Euro-style game that I thought worked pretty well.
  • The biggest problem with Echoes of Time is I think it's almost too short.
  • It's a cool mechanism. This is the game that should have it.
  • It's a very different feeling of Lost Cities. It's not as good as Lost Cities, but it's still pretty cool game.
  • It's very Ameritrashy.
  • It's a lot going on in this game.
  • I think my favorite of those is Pixel Tactics 2.
  • Thanks as always for joining me in my pile of mid games.
References (from this video)
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Video CIaLewJuDLI Sir Thecos Top List at 2:47 sentiment: negative
video_pk 80612 · mention_pk 196699
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Click to watch at 2:47 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • It was fine
Cons
  • Fell a bit flat for me
  • Don't know why you should own this if you already own Don't Get Got
  • The setup of the game is like really a lot
Thematic elements
Comparison games
  • Don't Get Got
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just my opinion, right? Yours may very well differ, so let me know in the comments what you think about the games that I will be talking about today.
  • It's possible that I will rank a game differently next month.
  • So usually my rankings seem to be a little bit more on the more positive side.
  • It's not really a game. It's more like an activity, so I would give it a good C.
  • This is an amazing small box cooperative game where you like play cooperative poker.
  • I urge you if you play this, you should play real time.
  • Um it works turn-based, but it's much better real time and it's even better when you speak with a few people with people somehow.
  • It's like really great in person, right?
  • Wingspan is a number one game.
  • It's a good social deduction game that is a kind of um that is like paired with Who Am I?
  • Similar to a fake artist goes to New York, just with words instead of drawing.
  • It's a very solid game.
References (from this video)
No references stored for this video.
Video v8qZkvN1JJw Top List at 43:39 sentiment: positive
video_pk 66676 · mention_pk 162457
The Plum Island Horror video thumbnail
Click to watch at 43:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great zombie game
  • Highly tactical
  • Good standee art
  • Expansion adds replayability and can reduce playtime
Cons
  • Very long playtime, even solo.
  • Typical GMT production (functional, not flashy).
Thematic elements
  • Escaping an island outbreak of zombies.
  • An island with experimental facilities.
Comparison games
none
Mechanics (from transcript analysis)
  • Chit-based — Typical of GMT games, it uses numerous chits rather than miniatures.
  • cooperative play — A purely cooperative game, though playable solo or with two factions.
  • scenario-based — Includes scenarios that can affect game length, with an expansion adding more scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It turns into one big puzzle because there's just a line of enemies that you have to defeat.
  • So much stuff.
  • And Vantage is just a masterpiece. It's so [ __ ] cool.
  • Just the scenario ingenuity of these games is so cool because of different stuff just popping up and happening.
  • Um this one [clears throat] is a a super and and this is the reason this is the sole reason why this game beat out Elder Scrolls when we were doing that comparison.
  • It's just a masterful achievement.
References (from this video)
No references stored for this video.
Video rpnCpZ8dO9E Rolling Dice & Taking Names Discussion at 59:10 sentiment: positive
video_pk 38578 · mention_pk 116222
Rolling Dice & Taking Names - The Plum Island Horror video thumbnail
Click to watch at 59:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme that fits well with cinematic pulp and investigator vibe
  • Solid co-op coordination and escalation with threat tracking
Cons
  • Long playtime for a four-player session (roughly 3 hours+ in some setups)
  • Complex rules for new players; heavy setup and management
Thematic elements
  • Horror outbreak; investigators contend with mutated horrors and a spreading threat
  • Isolated Plum Island off the coast of South Carolina
  • Cooperative, scenario-driven with cinematic pulp flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to thwart horrors, repair bridges, rescue survivors, and manage locations.
  • Cooperative scenario-based play — Players work together to thwart horrors, repair bridges, rescue survivors, and manage locations.
  • Investigator actions and movement — Players guide survivors, heal wounds, and route them via helicopter pads or ferries.
  • Variable threat with multiple factions — Different factions bring asymmetrical abilities; the island presents diverse challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of those games that I enjoyed my time playing and thinking about it.
  • The winner is determined simply by how many shares you own times the value of those shares.
  • All action tiles have a secondary action, and every choice matters—it's a cohesive, theme-driven engine.
  • This is a heavy co-op game, a testament to GMT's design that still remains approachable with the right setup.
  • I love economic games; Arkrite is one of the best euros I've played in a long time.
  • The flow of the game is so well-designed that while setup is long, you still feel the momentum during play.
  • The cluster scoring in Pawnscape is a novel way to think about habitats and how you stack points.
  • The Final Fantasy VII Remake nails the storytelling; the combat can be as simple or as deep as you want.
References (from this video)
No references stored for this video.
Video UChiKpreaVQ Zilla Blitz Discussion at 16:21 sentiment: positive
video_pk 33936 · mention_pk 101088
Zilla Blitz - The Plum Island Horror video thumbnail
Click to watch at 16:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • versatile storage for varied component sizes (cards, stands, markers)
  • allows access to high-frequency horrors and markers mid-game
Cons
  • complexity of components may demand larger storage footprint
Thematic elements
  • horror/monsters and investigator-style encounters
  • Plum Island, horror-drenched confrontations
  • scenario-driven high-tension play
Comparison games
none
Mechanics (from transcript analysis)
  • deck and counter variety — variable card sets and counters, including standee-like units
  • tarot-card-style storage and organization — uses tarot-card-sized trays to fit large units and markers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the things I try to do when I I build a kit is can I get all the counters in their trays and then get them back in the box without there being what I we call a lid lift
  • these trays have a very thin spine which means two things one it's very easy to see everything that's in the trays you don't have thick walls that are kind of blocking it
  • I want the setup to be fast
References (from this video)
No references stored for this video.
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