The Plum Island Horror is a 1 to 4 player game featuring cooperative play that combines tactical-level unit management with a tower-defense style survival mechanic. Each player will control one of six unique factions which represent the various groups that populate Plum Island. Each of these Factions has its own strengths and weaknesses, and the system encourages you to optimize for the group’s strengths and marginalize its weaknesses. Players must coordinate with one another, and the resulting synergy will hopefully be enough to successfully evacuate a city under siege and contain the horrific outbreak that threatens to spread beyond the island itself. If the players can succeed, they will win together, and the world will most likely be none the wiser to the averted crisis. If not, they will lose together and share the blame equally for failing humankind.
—description from the publisher
- Great zombie game
- Highly tactical
- Good standee art
- Expansion adds replayability and can reduce playtime
- Very long playtime, even solo.
- Typical GMT production (functional, not flashy).
- Escaping an island outbreak of zombies.
- An island with experimental facilities.
Mechanics (from transcript analysis)
- Chit-based — Typical of GMT games, it uses numerous chits rather than miniatures.
- cooperative play — A purely cooperative game, though playable solo or with two factions.
- scenario-based — Includes scenarios that can affect game length, with an expansion adding more scenarios.
Video topics + discussion points
Quotes (from this video)
- It turns into one big puzzle because there's just a line of enemies that you have to defeat.
- So much stuff.
- And Vantage is just a masterpiece. It's so [ __ ] cool.
- Just the scenario ingenuity of these games is so cool because of different stuff just popping up and happening.
- Um this one [clears throat] is a a super and and this is the reason this is the sole reason why this game beat out Elder Scrolls when we were doing that comparison.
- It's just a masterful achievement.