Welcome to The Prodigals Club! You and your fellows are proper Victorian gentlemen who have realized that the lower classes have more fun. Now you are in a friendly competition to see which of you can destroy his own social standing most thoroughly.
In The Prodigals Club, you compete in three separate competitions: trying to lose an election, trying to get rid of all your possessions, or trying to offend the most influential people in high society. You can play any two competitions in combination or play all three simultaneously. Each competition interacts with the other two. To win, you need to balance your strategy and play all the competitions well.
The Prodigals Club is thematically related to Vladimír Suchý's Last Will. You do not need Last Will to play as Prodigals stands alone; that said, the rulebook also explains how to combine the two games together should you desire to do so.
Images
- solid Euro with great thematic content and mini-games
- engaging social interaction and humor
- complexity and scope might be challenging for some players
- requires multiple modules to be set up
- losing gracefully across multiple social tracks
- Last Will
Mechanics (from transcript analysis)
- Acting — Ridiculous actions and interactions (Aunt Beatrice, drunken carriage driver) drive the experience.
- dramatic humor and conversation-based actions — Ridiculous actions and interactions (Aunt Beatrice, drunken carriage driver) drive the experience.
- multi-track scoring and social interaction — The game uses a variety of social interactions and blocks with mini-games for the modules.
- three-module loss strategy — Players attempt to perform badly across election, reputation, and money modules to minimize scoring.
Video topics + discussion points
Quotes (from this video)
- this game is stunning it's just absolutely gorgeous
- I really enjoyed playing this game
- the awesome action mechanic was not enough to sway me away from the relatively dull gameplay of majority in general
- there is a humongous problem with this game
- the mechanics were cool I want to explore this one quite a bit more
- I am terrible at Buy Low Sell High games for some reason
- I think it's a really solid sticky game probably the thinkiest of the tiny epic game so far
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I read rules once and then I read the rules again to catch all the mistakes I made.
- I breathe rules constantly like I probably get 5 to 10 emails a week of people asking me to cover their games on YouTube.
- Corkle is a brilliant two-player game and it's really really good in the iOS adaptation.
- I’m my own boss now … the success of this drive is going to help dictate how many conventions I go to.
- I design a game called Mutation, a dice rolling and stacking game.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I read rules once and then I read the rules again to catch all the mistakes I made.
- I breathe rules constantly like I probably get 5 to 10 emails a week of people asking me to cover their games on YouTube.
- Corkle is a brilliant two-player game and it's really really good in the iOS adaptation.
- I’m my own boss now … the success of this drive is going to help dictate how many conventions I go to.
- I design a game called Mutation, a dice rolling and stacking game.
References (from this video)
- Underwater Cities
Mechanics (from transcript analysis)
- Engine Building — engine-building elements are described
- multigame mashup — described as three different games mashed together
Video topics + discussion points
Quotes (from this video)
- beyond the sun is such a good game
- i am loving that game
- i would definitely not mind having a copy of kingdom
- it's a wonderful world expansion ... corruption and ascension
References (from this video)
- Received as a gift
- Designed by Vlad Sukhi
- Can be played standalone or combined with another game
- Box was damaged ('corner gouge')
- The speaker feels the need to replace the damaged copy.
- Last Will
Mechanics (from transcript analysis)
- legacy — Described as an 'adjacent thing' for 'Last Will', suggesting a connection or expansion.
- Modular — The game can be played on its own or combined with 'Last Will'.
Video topics + discussion points
Quotes (from this video)
- welcome everybody. welcome to all six of you good to see you
- omelet is going to be moderating for us for this very special this very special stream
- i don't know so if i missed something please let me know and chat if people subscribe or if things happen i'm not going to get notified
- we have the very best people
- i don't wanna miss any of these i don't wanna miss any and you might see my jammies don't don't be shocked don't be shocked to learn that i don't wear pants on stream or uh practically ever in my entire life
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a tradition and Jeff from borging Geek puts these on and he's fantastic
- The Vibes were just good it was it was a good time
- we were on the same wavelength
References (from this video)
- Hilarious theme
- Very good
- Addictive
- Love it
- Becoming the worst person possible
- Social standing
- Last Will
Mechanics (from transcript analysis)
- action selection — doing that through action selection
- Set Collection — you have you know a hand of cards that might be like your estate and you actually want to decrease that
- Track management — score the highest track of those four regions
- Worker Placement — worker placement type situation
Video topics + discussion points
Quotes (from this video)
- these are the top 10 new to us games of 2024
- I freaking loved this game
- it's so weird so weird and so fun
- this game is so tense and stressful
- it's very enjoyable
- it is just a logic deduction puzzle that's all it is but it is really really fun
- I adore it every time we play it it's so good so good
- I really enjoy this game
- it's so fun it is again the most beautifully produced game I've ever seen
- it is the most fun I think aboard game can possibly be
- I love I think this game is just the best I I love it so much
- everything as Jamie puts just flows properly and makes sense
- it is incredible
References (from this video)
- Hilarious theme
- Best game
- No notes
- Becoming the worst person possible
- Social standing
- Last Will
Mechanics (from transcript analysis)
- action selection — doing that through action selection
- Set Collection — you have you know a hand of cards that might be like your estate and you actually want to decrease that
- Track management — score the highest track of those four regions
- Worker Placement — worker placement type situation
Video topics + discussion points
Quotes (from this video)
- these are the top 10 new to us games of 2024
- I freaking loved this game
- it's so weird so weird and so fun
- this game is so tense and stressful
- it's very enjoyable
- it is just a logic deduction puzzle that's all it is but it is really really fun
- I adore it every time we play it it's so good so good
- I really enjoy this game
- it's so fun it is again the most beautifully produced game I've ever seen
- it is the most fun I think aboard game can possibly be
- I love I think this game is just the best I I love it so much
- everything as Jamie puts just flows properly and makes sense
- it is incredible
References (from this video)
- Very fun themed thematic game
- Fantastic and so good
- Being the worst human possible (losing money, making people hate you, losing votes)
- The Last Will
Mechanics (from transcript analysis)
- Auction — Buying items (houses, horses) and selling them for less.
- economy — Players try to lose all their money.
- Set Collection — Trying to achieve goals related to being the worst.
Video topics + discussion points
Quotes (from this video)
- Survival of the fittest, baby. It is what it is.
- you need to win. you need to defeat everybody else and it is not a nice game
- Root is a very mean game because it does have kingmaking which is very mean and also very competitive
- It's so freaking cute.
- because what's more whimsical than a cafe where cappy bars are serving you?
- I think Get Bit is not loved enough.
- Phenomenal game. Phenomenal solo trick taking. Amazing.
- It is meant to be a mindful activity for solo players.
- you can play it so many times in a row, you will never get sick of it.
- It's a great game for me time.
References (from this video)
- Better than Last Will
- Adds more complexity
- Don't combine with Last Will
- Last Will
Mechanics (from transcript analysis)
- Worker Placement — I don't like the mechanisms of how you get stuff. I think Prodigals Club is better, but then it adds a little bit more complexity.
Video topics + discussion points
Quotes (from this video)
- I had to increase this rating to a 10. I play this all the time. Love this game, it's fantastic.
- This is a remake of an older game. Um Miss Miss Miss Miss I forget the Missenium or whatever it's called. Um from Reiner Knizia and the cows are being abducted. It's weird and unusual and I There's some things I liked about it, but I can't really recommend it because I think it's too odd.
- My kids liked it more though, but 6.5.
References (from this video)
- Amazing
- It is our only sui game that we've played so far
- A blast
- Being a 'POS' and acting rambunctious
Mechanics (from transcript analysis)
- Worker Placement — a worker placement game where you are just trying to be the biggest POS that you can.
Video topics + discussion points
Quotes (from this video)
- Faege is like I think Faege is a perfect game I love it so much
- the board is a circle and the circle spins okay spin Spence and whichever section whichever quarter is in front of you is the area that you are playing in for your turn
- every one of those quarters is kind of like its own little mini-game
- I I love this game I we played it on BGA without even learning it and I was like I don't know what's going on all I know is I'm having a great time doing it
- brass Birmingham is a it's amazing
- brass Birmingham is a economic strategy game
- I just absolutely love it
- I love the aesthetic of this game I I think it is so so so good
- I just wish wish wish I could play it more
- we're GNA do processed cheese slices
- Jeff and I are on a healthy life challenge it's been half a day I already cheated
References (from this video)
- Unique theme and tone
- Flexible scoring through multiple sections
- Humor/morality theme may not appeal to all players
- Competition to lose money and social standing
- Gilded-age social satire about wealth and decline
Mechanics (from transcript analysis)
- Compound Scoring — Players try to minimize their score by losing assets and status
- lose-to-score mechanic — Players try to minimize their score by losing assets and status
- multi-path engine — Three sections with different play styles and combinations
Video topics + discussion points
Quotes (from this video)
- it's the heaviest of the Shem Phillips SJ McDonald games
- it's a puzzle you're exchanging stuff for stuff
- the coolest part is one of my favorite mechanics
- you pick an action everyone else could do that action but try to time it so they definitely can't
- one of my absolute favorite themes
- the back of the card read are so clever
- there are a ton of them and they are basically like Escape rooms in a box
References (from this video)
- fun to play, surprising depth for a compact title
- enjoyed the play-through and the mechanics
- not explicitly pushing for a long-term commitment
- Lost Ruin
- Orléans
Mechanics (from transcript analysis)
- cardplay with combo potential — Players discover synergies through a compact card-driven system.
- Cooperative Actions — Players discover synergies through a compact card-driven system.
Video topics + discussion points
Quotes (from this video)
- it's so tight like if you play this with five players it would be probably horrible so three or four players is the best
- this week we played 22 games and three of those were not for the talents we played and then 19 games for this challenge
- i'm having fun so far
- this is basically the same designer so it has a lot of the same element
- the weirdest thing that has ever happened in a board game
References (from this video)
- light, whimsical overlay on a heavy strategic core
- unique three-module scoring that emphasizes balance and compromise
- thematic and witty theme with social satire
- heavy strategic depth may challenge new players
- managing multiple modules can be fiddly without tidy play aids
- wealth, social maneuvering, and public perception
- British high society with decay and political drama
- satirical yet elegant
Mechanics (from transcript analysis)
- card play / event cards — cards depict social actions that impact money, votes, and prestige
- Compound Scoring — three embedded score tracks (money, votes, friends) with determining the final score by the worst score across modules
- erp-style worker placement — errand boys and staff go to events and social settings to acquire resources
- multi-module scoring — three embedded score tracks (money, votes, friends) with determining the final score by the worst score across modules
- Worker Placement — errand boys and staff go to events and social settings to acquire resources
Video topics + discussion points
Quotes (from this video)
- time is an illusion
- it's a very linear game where you are going through the seasons
- everything you're doing makes sense in that world
- I think it's really, really cool
- I love distilled. It's got a lot of good sneaky theme in there
- this linearness really lends itself to the thematic tie-ins