In the village of Tiefenthal lies "The Tavern of the Deep Valley". There, all citizens from the area gather, but it's important to attract new, wealthy guests for only then is there enough money to expand the tavern, which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?
In The Taverns of Tiefenthal, the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.
AWARDS
2019 SXSW Tabletop Game of the Year nominee
2019 The American Tabletop Awards COMPLEX GAMES winner
- Cozy, thematic feel with approachable mechanics
- Expansions (Open Doors) add thematic extension
- Some luck elements (dice) can influence outcomes
- Availability of expansions may vary by region
- Cozy tavern management
- Obsession
- Seize the Bean
Mechanics (from transcript analysis)
- Deck building — Construct a deck of guests and services to improve your tavern.
- Deck-building with guests — Construct a deck of guests and services to improve your tavern.
- dice drafting — Draft dice and assign to actions; upgrade the tavern with new tiles.
- Dice drafting / worker placement elements — Draft dice and assign to actions; upgrade the tavern with new tiles.
Video topics + discussion points
Quotes (from this video)
- Clank in space is fantastic
- this is quite a popular deck building worker placement game
- Concordia is not really a deck building game but it is a deck building/hand configuration game
- Lost Ruins of Arnak... the act of getting the most done on a turn as you possibly can
References (from this video)
- Snappy and engaging gameplay
- Playable engine with clear upgrades
- Luck can influence outcomes; variability is high
- Dice-driven deck-building pub engine
- Pub-management with dice drafting
- Playful, push-your-luck tavern-building
Mechanics (from transcript analysis)
- Dice drafting + deck-building — Draft dice to trigger actions and build out a pub engine
Video topics + discussion points
Quotes (from this video)
- this game is the definition of elegance in the game and there's zero bloat
- the engine building part I thought was pretty damn fantastic
- a filler that works; it's smooth and it's fun
- one of the best two-player games out there
- embrace the carnage
- the final product is better than the sum of its parts
References (from this video)
- Very approachable engine-building concept
- Pleasant for groups; quick rounds
- Nature of upgrades can feel a bit uncontrolled or messy at times
- casual engine-building through dice drafting
- Tavern management and dice-driven economy
- family-friendly, approachable
Mechanics (from transcript analysis)
- dice drafting — Draft and assign dice to manage tavern actions
- engine-building with dice — Upgrade tavern and actions as you play
- light deck/round progression — Round flow and upgrades across an engine
Video topics + discussion points
Quotes (from this video)
- the market is manipulated because you have these cards that are sat between you and one of your neighbors
- the rules are so thin
- it's fantastic I think it's criminally underrated
- the rich and the good definitely one of the highlights of the period
References (from this video)
- Rules are straightforward and easy to teach in base game.
- Artwork and components (including the beer glasses) are appealing and thematic.
- Compact footprint for a midweight title; quick to teach relative to heavier Euros.
- Swingy luck from deck-draws and dice; limited ways to mitigate bad draws.
- Only nine rounds with relatively slow turns can slow down the game pacing.
- Base game feels meh; modules (expansions) are perceived as essential by some players.
- Tavern management and service economy set in a light, midweight eurogame frame.
- A tavern in a German-inspired town where staff manage customers, money, and beer supplies to fill tables.
- Theme-driven, with straightforward action-reaction gameplay; not heavily narrative.
- Wild Venture
- Origin Story
- Alloy
Mechanics (from transcript analysis)
- Deck building — Players cycle through a small deck to draft actions that influence tavern economy, staff, beer, and goods.
- deck-building — Players cycle through a small deck to draft actions that influence tavern economy, staff, beer, and goods.
- dice drafting — At a later phase each player drafts one of four rolled dice to perform actions; rest are shifted forward.
- dice-drafting — At a later phase each player drafts one of four rolled dice to perform actions; rest are shifted forward.
- hand management — Careful drafting and placement of dice and resources to fill tables with customers.
- hand-management / drafting — Careful drafting and placement of dice and resources to fill tables with customers.
- randomness / luck — Deck-draws and dice outcomes introduce significant swinginess; mitigations are limited in the base rules.
- resource/point tracking — Money, beer, and other resources along a central track translate into scoring and progression.
- risk management — Deck-draws and dice outcomes introduce significant swinginess; mitigations are limited in the base rules.
- Track advancement — Money, beer, and other resources along a central track translate into scoring and progression.
Video topics + discussion points
Quotes (from this video)
- It's definitely a popularity thing.
- The algorithm is a little restrictive at the moment in terms of getting views for board game stuff.
- It's still only a game.
- I like heavy games. My top five contains several heavy games.
- I'm embarrassed to be a board gamer sometimes, especially to non-gamers.
References (from this video)
- Tightly themed and flavorful with social dynamics
- Lots of table presence and interaction
- Editional and publisher metadata can be tricky in streams
- Can be heavy or long for first-time players
- noble guests, tavern economy
- Medieval tavern life in a bustling valley
- lively, social-management game
- Keyflower
- Lords of Waterdeep
Mechanics (from transcript analysis)
- dice drafting — Draft dice for actions and profit through tavern upgrades.
- Dice drafting / open drafting — Draft dice for actions and profit through tavern upgrades.
- worker placement — Draft dice-based workers to attract guests and upgrade the tavern.
Video topics + discussion points
Quotes (from this video)
- I love worker placement games.
- The spice must flow.
- This stream is about the top 20 worker placement games and we love them all.
References (from this video)
- Thematic and tactile components
- Engaging engine-building feel during play
- Solid player interaction and decision depth
- Can be heavy for lighter gamers
- Rulebook can be dense for first-time players
- tavern management and business optimization
- A bustling medieval tavern district
- flavorful, tavern-themed
Mechanics (from transcript analysis)
- bag-building — assemble dice into a bag that governs action selection
- deck-building — build a personal deck to draw actions and try to fulfill orders
- dice drafting — choose dice outcomes to perform tavern actions
- Resource management — spend coins, tiles, and dice to expand and improve the tavern
Video topics + discussion points
Quotes (from this video)
- the taverns of thieventhal really cool game
- i definitely recommend that too
- look out for a review next week it's still being funded on game phone at the moment
- very nice table presence
- unleashed again
- there is a review on the channel right now
- card game day night i will have a review for that soon
- borrow a little sort of game i will play through on the channel soon too
References (from this video)
- engaging theme
- fast play
- strong interaction between players
- luck-based elements with dice
- pub life, profit, and patrons
- tavern management in a bustling town
- light-hearted, fun competition
Mechanics (from transcript analysis)
- dice drafting — draft dice to take actions in your tavern
- dice placement — place dice for various tavern actions
- dice-drafting — draft dice to take actions in your tavern
- dice-placement — place dice for various tavern actions
- engine building — expand your tavern with upgrades and customers
- engine-building — expand your tavern with upgrades and customers
Video topics + discussion points
Quotes (from this video)
- this is supposed to be a really good game
- i'm really excited to play that
- there was just an expansion on kickstarter
- i really would like to play the base game now
- that's going to be exciting
- let's see how all these games are alright see on the channel