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The Voyages of Marco Polo box art

The Voyages of Marco Polo

Game ID: GID0352260
Game Info
Year
2015
Players
2-4
Age
13+
Playtime
100 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the "Silk Road", they reached the court of Kublai Khan in 1275.

In The Voyages of Marco Polo, players recreate this journey, with each player having a different character from history with a special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and take turns performing actions by placing their dice onto the board. Players may choose from a variety of actions, each require the use of one or more dice: collecting resources or money, acquiring contracts, traveling on the map or using a special action granted by a city. When traveling, each player begins at Venice and can decide between several routes eastward, all the way to Beijing. When a player stops at a city, they place a trading post there, giving them access to extra actions or resources for the rest of the game. The higher the value of the dice used for an action, the better the options that may be chosen, but also the more money the player must pay if an opponent has already chosen the same action.

After five rounds, the game ends with players receiving extra victory points for having trading posts in Beijing, fulfilling the most contracts, and having trading posts in the cities on secret goal cards that each player gets at the start of the game.

This game should not be confused with Marco Polo Expedition, which has the same German title.

Description

In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the "Silk Road", they reached the court of Kublai Khan in 1275.

In The Voyages of Marco Polo, players recreate this journey, with each player having a different character from history with a special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and take turns performing actions by placing their dice onto the board. Players may choose from a variety of actions, each require the use of one or more dice: collecting resources or money, acquiring contracts, traveling on the map or using a special action granted by a city. When traveling, each player begins at Venice and can decide between several routes eastward, all the way to Beijing. When a player stops at a city, they place a trading post there, giving them access to extra actions or resources for the rest of the game. The higher the value of the dice used for an action, the better the options that may be chosen, but also the more money the player must pay if an opponent has already chosen the same action.

After five rounds, the game ends with players receiving extra victory points for having trading posts in Beijing, fulfilling the most contracts, and having trading posts in the cities on secret goal cards that each player gets at the start of the game.

This game should not be confused with Marco Polo Expedition, which has the same German title.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 42
This page: 42
Sentiment: pos 31 · mix 4 · neu 2 · neg 1
Mentions per page
Showing 1–42 of 42
Video pzvrEqYKJ_U Top List at 5:53 sentiment: mixed
video_pk 134623 · mention_pk 383897
The Voyages of Marco Polo video thumbnail
Click to watch at 5:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Asymmetric powers
  • Tight gameplay
  • Re-emerged love for the original
Cons
  • Marco Polo 2 dragged down the original
  • Playing on BGA made it feel less exceptional
  • Too many midweight euros available
Thematic elements
Comparison games
  • Marco Polo 2
Mechanics (from transcript analysis)
  • Asymmetric powers — The game features unique asymmetric powers for players.
  • Worker Placement — The game utilizes worker placement as a core mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hansa Teutonica is my 37th favorite game of all time
  • I love games that you know lean heavily into historical things historical periods.
  • 18xx games offer something that other games just don't like if you want a really deep economic experience.
  • this has probably my favorite mechanism in board games
  • I love how weird it is and how brutally economic it is this is container
  • I had some of the my my most exhilarating single moments in board gaming from uh dungeon fighter.
  • it it just feels like such a Bare Bones economic game where like you need to like ring out profit in small small increments in a very dynamic system as brutally as you can you know.
  • but every once in a while I want that I want that like Beautiful Pain and that's what I you know I get from container.
  • I admire the hell out of container I I I just wish I liked it more.
  • it is a Dungeon Crawl and I generally don't go for Dungeon Crawler like speaking of time tracks if somebody says if you like Dungeon Crawlers try X I would probably not try X however I love dungeon fighter.
  • I don't know who doesn't like dungeon fighter.
References (from this video)
No references stored for this video.
Video R_lNhk-x1EE Top List at 9:01 sentiment: positive
video_pk 134309 · mention_pk 383063
The Voyages of Marco Polo video thumbnail
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and powerful player powers
  • Fun to have powerful abilities
  • Satisfying gameplay loop
Cons
  • Marco Polo 2 makes travel easier, but they are otherwise neck and neck.
Thematic elements
  • Travel and trade
  • Asia
Comparison games
  • Marco Polo 2
Mechanics (from transcript analysis)
  • Dice Placement — Players use dice rolls to take actions.
  • Movement — Moving across a map and setting up trading posts in different cities, heading to Beijing.
  • Resource Management — Collecting money and camels to travel along routes.
  • Set Collection — Gathering goods to fulfill contract cards for points.
  • Variable player powers — Each player gets a character with a special, powerful ability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • only a few more videos in this series we are getting so close to my number one
  • there's an electricity in the air folks a palpable Hue of anticipation
  • I love games with simple rules and depth of strategy and I think raw definitely has that
  • Such a simple idea that adds some amazing brain strain to the game
  • this game is definitely epic takes up a ton of space and at least in our game of it it takes a lot of time
  • it's often described as Star Wars in a box and I think that's pretty accurate
  • this is the type of game where we set aside a day and make an event out of it and if I'm playing a thematic game that's exactly what I want I want to get caught up in the story of the game even if it takes all day for the story to reach a satisfying conclusion and I'm 100% okay with that
  • even so playing this game makes me feel like I'm a part of that story
  • distilled as being expertly crafted
  • such a clever approach to uh the way the mechanisms work in this game
  • I find it a very cozy game uh with the fireplace going and a glass of the good stuff
  • I love a dice worker placement mechanism and this is one of my favorites
  • this is the first game that I ever played with the overlapping score tracks
  • that was such an amazing concept cept when I first heard about it and put the game immediately on my want to play list
  • plus the game is so colorful uh between the box and board art and all of the translucent dice fun beautiful and great Gam playay
  • these powers are super powerful they're all broken but because they're all broken none of them are broken somehow it works
  • it feels good to have that kind of power in a game too it just makes it super fun to play
  • I actually think that this one wouldn't have made it this high up
  • I suck at this game but I still love it
  • this was one of the first dice drafting action selection games that we played and still one of my favorites
  • I think it's a brilliant game and one that I'm always excited to lose
  • Scythe is my favorite
  • This is a fantastic Resource Management game masquerading as a troops on the map Style game
  • I think this is also one of my most tricked out games
  • I honestly get a little turned off by the idea of campaign games at this point I just have so many that are still unplayed but even without Fenris I think Scythe is an amazing game that I love and love to play and Tinker with the different strategies
References (from this video)
No references stored for this video.
Video gpoFA8kzvec Top List at 10:17 sentiment: mixed
video_pk 134227 · mention_pk 381944
The Voyages of Marco Polo video thumbnail
Click to watch at 10:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great Euro game with interesting mechanics.
  • Dice mitigation is a key strategic element.
  • Asymmetric player powers are very strong and fun.
  • The deluxe edition with 'royal camels' was noted.
Cons
  • Not a personal favorite for the reviewer.
  • The deluxe edition's 'royal camels' were cumbersome.
  • The idea of playing a game 12 times is daunting.
Thematic elements
  • Trading and traveling during the time of Marco Polo.
  • The board has different spaces, including Beijing.
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Dice Placement — Players roll dice and use them for actions on the board.
  • Resource Management — Gathering goods like camels, money, pepper, and silk is crucial.
  • Set Collection — Visiting specific spaces on the board related to 'tickets' for scoring.
  • Variable player powers — Each player receives a unique and powerful special ability at the start.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game combines 2 things that I like, it's deduction and trick taking.
  • Everyone has a special power at the start, they're given a special power at the start of the game, and everyone's special power is, is, is, they're all game breaking.
  • The game sets a goal for the round, and then everyone is collectively trying to make that happen.
  • It's not only a cooperative trick-taking card game, it's a limited communication game.
  • Legacy game is a game where when you are playing it, you're changing things to the game, that you're gonna take with you the next time you play it.
  • The best, most satisfying board game accessory ever inside a board game box.
  • The storyline should have been better.
References (from this video)
No references stored for this video.
Video SMn14SfDjvQ Top List at 23:02 sentiment: positive
video_pk 129688 · mention_pk 368924
The Voyages of Marco Polo video thumbnail
Click to watch at 23:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the power mechanism
  • Breaks the game in a good way
  • Love that resources and money are so tight
  • Love that feeling and trying to figure out that puzzle
  • Wonderful game
  • Highly recommend
Cons
  • Marco Polo 2 is not liked as much (based on reading rules)
Thematic elements
Comparison games
  • Marco Polo 2
Mechanics (from transcript analysis)
  • Dice Placement — Uses dice in a power mechanism where characters have unique powers.
  • Resource Management — Resources and money are very tight, requiring careful planning to acquire what is needed.
  • Set Collection — Completing contracts gets victory points.
  • Worker Placement — Implied by resource collection and map movement for actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a long break since I did 40 through 31.
  • I'm going to ramble less in these videos, talk quicker through the games, and not have it be so long.
  • It's king of the mountain basically.
  • I just fell in love with the game.
  • It's a really peculiar racing game.
  • It just feels like NASCAR.
  • That puzzle is so deep and crunchy and just to me way more fun than what code names gives you.
  • It's just so unique.
  • The actions will just start comboing off each other and then you get this really comboyheavy game.
  • The powers that each character that you draft at the beginning in the game has is completely unique and very it just breaks the game uh in a good and it breaks it in a good way.
  • everything the resources and the money in this game are so tight.
  • This one is quick and it moves fast and it's exciting and just constant movement happening within the game.
  • it's an old game and it's a little bit dated, and it needs some fixes.
References (from this video)
No references stored for this video.
Video 4Ffpb7K7S7g All You Can Board Analysis at 29:42 sentiment: positive
video_pk 129422 · mention_pk 368071
All You Can Board - The Voyages of Marco Polo video thumbnail
Click to watch at 29:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to variable setup and characters
  • Tight and challenging gameplay
  • Smart design with mitigation and risk-taking options
  • Offers many strategic paths
  • Feels like a new problem to solve each game
  • Holds up extremely well after many years
Cons
  • Can feel restrictive or unforgiving at times
  • Travel can be difficult and costly
  • Players might feel their character's power is weaker than others'
Thematic elements
  • Trade and exploration
  • Travels of Marco Polo
Comparison games
  • Zulkin
  • Tzolk'in: The Mayan Calendar
  • Castles of Burgundy
  • Evolution
  • Boku
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players have a limited number of dice to use for actions each round, and can spend camels for additional actions or dice manipulation.
  • contract fulfillment — Players collect and complete contract tiles by trading in specific resources for points and other benefits.
  • dice worker placement — Players roll dice and place them on action spaces, with the value of the dice influencing the strength or cost of the action.
  • Engine Building — Players can establish trading posts that provide ongoing abilities or resource generation.
  • Route Building — Players move their pawns across a map, establishing trading posts and aiming to reach Beijing.
  • Set Collection — Players collect resources (money, camels, gold, pepper, silk) to fulfill contract tiles.
  • Variable player powers — Each player starts with a unique character that grants powerful abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I suspect I'm going to like some things about this more, and I'm going to like some things about Keyflower more.
  • I have a feeling I'm going to be frustrated that these both exist separately and that they they you can't take the best of both and kind of make like the ideal version.
  • Streamlining Keyflower makes it a worse game for me.
  • Everything in this game is very, very, very tight. You never feel like you have enough money. You never feel like you have enough camels. You never have enough actions to get what you need to get done.
  • It's a new problem to solve, a new set of parameters every time.
References (from this video)
No references stored for this video.
Video lpcSMKsfXx4 Board Games UnLocked Other at 3:41 sentiment: positive
video_pk 116892 · mention_pk 329825
Board Games UnLocked - The Voyages of Marco Polo video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I've heard the game is solid
  • it's a dice work replacement which I really like
  • player powers are super opie but everyone's two powers are super opie
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice work replacement — Mentioned as a positive aspect of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you see anything that you want to see a run-through of let me know in the comments below
  • Hey everyone thank you for watching and I really hope that you enjoyed the video
  • If you want to support us you can go ahead and click that link to go to my patreon account
  • If you have any suggestions you can go ahead and click the link in the show notes below the girl of my BoardGameGeek list
References (from this video)
No references stored for this video.
Video qUOSTsTw4KA Board Stupid Analysis at 7:00
video_pk 106462 · mention_pk 307845
Board Stupid - The Voyages of Marco Polo video thumbnail
Click to watch at 7:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I'm wondering, Matt, if it's too much.
  • And there are there are so many games that I'm kind of like probably more more than ever.
  • I'm feeling less of the hype. Definitely less of the FOMO because come on, all these games I'm I'm coming to to um to retail. They're all coming.
  • crowdfunding fatigue.
  • The games aren't good. Like we're not saying that the game the games are great and they went to retail. So why is they well why are they being smashed onto this platform which is basically a pre-order pushing down I think uh all of those games that wouldn't necessarily get a retail release and need that uh need that money and need that funding and kind of almost bullying them out just through the amount of marketing money that goes into them.
  • It's kind of annoying and upsetting at the same time.
  • From that was birth the idea of being able to bring your ideas to life.
  • It's a 200 hours campaign. It's going to cost people £150. There is no way people will buy this game.
  • It's basically what looks like straight reprints or very simple reimplementations of games. These are also going onto the platform.
  • It's essentially anti-consumer practice which something I deeply annoy. I deeply adore. I do not like it at all.
  • It is a double risk aversion strategy.
  • We keep falling for it time and time.
  • It just became like and we got requested at all times every day and and the answer is always same we don't really do it.
  • The industry is more commonly and more regularly relying on the hype of a game more than the substance and the reality of a game rather than the game itself.
  • It is a continuous cycle of hype which is yeah and FOMO of course I mean we know the industry at least the crowdfunding industry feeds off of FOMO right it is again anti-consumer it is feeding on people that you know uh preying on people that may be prone to to that kind of marketing right so and it is you like me
  • But what do we do about it?
  • I really I really don't have an answer at this point. Uh because because I'm I'm part of the problem.
  • You tell us. Do you know?
  • Do you know? Let us know in the comments below what you think of the current state of crowdfunding.
References (from this video)
No references stored for this video.
Video n5vYM1hMihc Board Game Dad Top List at 9:50 sentiment: positive
video_pk 104887 · mention_pk 302709
Board Game Dad - The Voyages of Marco Polo video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent game.
  • Extremely engaging.
  • Enjoyed playing both Marco Polo 1 and 2.
  • Played on Board Game Arena.
Cons
  • Marco Polo 2 is slightly easier, which makes the host like it less.
  • Rivers of the Ganges did not make the list due to insufficient competition and dice used as currency.
Thematic elements
  • Travel/Exploration
Comparison games
  • Marco Polo 2
  • Rivers of the Ganges
Mechanics (from transcript analysis)
  • Dice Placement — Dice are used to take actions, similar to worker placement.
  • exploration — Theme involves travel and exploration.
  • Resource Management — Players manage resources to achieve objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i've got several different types of games on this list in fact i wanted several different types of games on this list
  • so this is really an opportunity to talk to my subscribers uh to have them weigh in with their own feedback
  • it's the game five tribes so not a worker placement because people don't have their own workers you know oftentimes in worker placement game you've got you know green player and a blue player yellow player red player people have their own colors and they're putting their workers on the board this has a common common workers spread out it's like mancala on your turn
  • for number nine number nine is produced by a company that i have a little bit of a bias against honestly i'm hardly ever excited about the games by stonemeyer games um i don't know why i'm so harsh with them like i'm harsh with games like scythe and so on but this game is so insanely popular it needs to be on a top 10 list
  • zulkin is number eight for worker placement game
  • so what you got to do with the workers in this game is you can advance that wheel a little bit faster in order to get your resources back but you also need your workers in order to take generation activities or generate electricity
  • i don't think i've ever recommended this game and i get so excited whenever i find a category where i can finally drop a game that i love
  • what they have is they have corners of the district so they get their dice they roll their dice and they put their dice in their corner of the district
  • man between the two i think the reason i like marco polo one is because travel is so much more difficult i honestly think i like games that feel harder
  • dominant species is brilliant
  • it is very cutthroat and it is for people who want something competitive
  • much like viticulture um it has two phases of worker placement or two areas of the board you have the um the shuttle or orbit you have the orbit around mars
  • so we have to decide each round is do you want to be placing your workers in one area of the board or the other area of the board and you're taking a shuttle back and forth it's a really unique idea
  • it is so lovely it's so brilliant
  • actions that don't get taken get more and more valuable so what you're competing for is the best timing
  • russian railroads has like no luck and it is the strictest purest worker placement game there is
  • you see everything you want everything and you just can't have it all you have to isolate a strategy and then you have to compete with other players in order to emphasize that strategy
  • that is my current top 10 that i'm playing with love to hear your thoughts thank you for dropping by
References (from this video)
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Video 5TOvIvqIZoM Board Games UnLocked Top List at 51:38 sentiment: positive
video_pk 99505 · mention_pk 277111
Board Games UnLocked - The Voyages of Marco Polo video thumbnail
Click to watch at 51:38 · YouTube ↗
Overall sentiment (raw)
Positive, but not played recently
Pros
  • Really awesome worker placement game.
  • Very simple.
  • Awesome balance due to busted player powers.
  • Good one if you like dice worker placement.
  • Good if you like individual player powers that are really powerful.
Cons
  • Haven't opened the box in a long time.
  • This is the first one, although this one is actually getting a a new version.
Thematic elements
  • Exploration
  • Travel
Comparison games
  • Marco Polo 2
Mechanics (from transcript analysis)
  • Dice Placement — Dice are used as workers, with different locations requiring specific dice values or quantities.
  • Variable player powers — Each player has unique and powerful abilities.
  • Worker Placement — A core mechanic where players place workers (dice) on locations to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And then you have to balance the Defcon track and then balance your military while also uh balancing the victory points
  • The fact that every player has a very busted player power, but because they're all bro because they're all broken, none of them are.
  • This was the first game that I played that had that element. And I've always liked that ever since.
  • It it's the battle of Helms's Deep H just with a different theme.
  • So it wasn't the most highly narrative game, but it was something that I feel like this game needed right off rip.
  • Just buddy cop buddy cop the game.
  • The problem with modular expansions for games like this. And the reason why it's on this list is because I don't play this all the time.
  • I would go out of my way to probably say this is the best pirate game.
  • this one's gameplay just really does it for me.
  • It hit number one because I'm I'd be more inclined to play BattleCon than I would any of these other games, but it also has been games that I haven't touched in a long time.
References (from this video)
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Video CdMenFxp__k Getting Games Discussion at 1:49 sentiment: positive
video_pk 92290 · mention_pk 247908
Getting Games - The Voyages of Marco Polo video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • super asymmetric powers
  • dice worker placement with flexible placement rules
  • high replayability due to randomized board and characters
  • balanced diverse abilities across players
Cons
  • perceived overpowered characters in discussions online
  • money to place high-value dice can be tight
Thematic elements
  • asymmetric powers and randomized board leading to exploration
Comparison games
  • Sulk in the Mayan Calendar
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each character has wildly different powers that affect game actions
  • Asymmetric powers — Each character has wildly different powers that affect game actions
  • Dice Placement — Placing dice on a spot already visited requires paying penalty equal to the die's 'pit' value
  • dice-based workers — Dice are rolled and used as workers; one character may not roll and instead set the dice faces
  • market interaction for resources — Market visits yield resources for the player who visits; benefits may apply to any player
  • placement with penalties — Placing dice on a spot already visited requires paying penalty equal to the die's 'pit' value
  • randomized city board — Board is randomized with different cities that grant bonuses or unlock actions
  • Variable setup and replayability — Ten different characters with different powers and many potential layouts for replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will be doing an exclusive once a month question-and-answer vlog
  • the second thing is that one of the reviews I do each month is going to be voted on by the patrons
  • I think that's a really great way that we can interact back and forth and we can just create a better channel together
  • the Voyages of Marco Polo ... incredible amount of replayability
  • the board is totally randomized every game
  • it's a pusher luck deck-building game that plays one to four people
  • I was super excited about penny press ... I was the person who was super far behind who got left out of a newspaper cycle
  • the issues that I have with this game... area majority miss is too big of a deal
  • the split personality disorder description for Welcome to the Dungeon
  • great art aesthetic
  • I think it's a great game
References (from this video)
No references stored for this video.
Video ePjFaAkQT9g Getting Games Discussion at 34:40 sentiment: positive
video_pk 92117 · mention_pk 247354
Getting Games - The Voyages of Marco Polo video thumbnail
Click to watch at 34:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly asymmetric powers create varied strategies
  • enjoyable engine of resource acquisition and routing
Cons
  • movement can be slow/expensive in practice
  • some players may find certain characters underwhelming
Thematic elements
  • economic euro-style route-building with asymmetrical powers
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each player has a highly unique setup and abilities that affect movement and resource acquisition.
  • dice workers + worker placement — Each player uses dice as workers and places them to take actions on a map.
  • movement across a map via various routes — Players progress across a Marco Polo-inspired route, with costs and constraints depending on destinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the hype was real on this one
  • the first two weeks of December are crazy because every single company in San Francisco all these startups they're all doing holiday parties
  • I spent two and a half hours talking about the games in front of me
  • it's a very cool thing that and it means that next year in 2017 I'm hoping to take four separate weeks off for all these conventions
References (from this video)
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Video MtCezbfR1GI Nights Around a Table Review at 5:45
video_pk 91731 · mention_pk 246169
Nights Around a Table - The Voyages of Marco Polo video thumbnail
Click to watch at 5:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's FAMOUSLY horrible, and numerous people have commented on it online, and i just passed it by.
  • It looks like a case of not judging a book by its cover.
  • Modular setup is fantastic.
  • Adorable!
  • Beautiful, great work. (referring to Bang! soundtrack)
  • Everything looks beautiful, everything's nice and thick, thick card, nicely illustrated, good board.
  • i dunno about the back and what they were thinking, but other than that, it looks great!
References (from this video)
No references stored for this video.
Video xa714CfP_88 BoardGameTeacher Rules Teach at 0:09 sentiment: positive
video_pk 91690 · mention_pk 246055
BoardGameTeacher - The Voyages of Marco Polo video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Completing contracts provides rewards.
  • Visiting cities grants bonuses.
  • Gaining outpost bonuses for being the first in a large city.
Cons
none
Thematic elements
  • Re-enacting Marco Polo's journey to China in 1271, completing contracts, visiting cities, and becoming the most successful associate.
  • Marco Polo's journey to China
Comparison games
none
Mechanics (from transcript analysis)
  • area control / influence — Placing trading posts in cities to gain bonuses and potentially points.
  • Card Drafting — While not explicitly detailed how it's done, the game is described as a card drafting game.
  • contract fulfillment — Players complete contracts by gathering specified goods and visiting locations, earning rewards.
  • Dice Placement — Dice are placed on action spaces on the board to determine the strength or availability of an action.
  • Dice Rolling — Players roll dice at the start of each round and use these dice to perform actions.
  • Movement — Players move their figures on the game board, paying costs associated with travel.
  • Resource Management — Players manage resources like gold, silk, pepper, and camels, as well as coins.
  • Set Collection — Players aim to collect sets of items or fulfill objectives which are part of the scoring.
  • Worker Placement — Players place dice (acting as workers) on action spaces, with some spaces having restrictions on re-use or requiring additional costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how do you become the most successful associate of Marco Polo and win the game by having the most victory points at the end of the fifth round
References (from this video)
No references stored for this video.
Video WKchhHOqXvI Getting Games Discussion at 16:20 sentiment: positive
video_pk 91543 · mention_pk 318322
Getting Games - The Voyages of Marco Polo video thumbnail
Click to watch at 16:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dice worker placement; resource management
  • Marco Polo era trade routes
  • historical euro
Comparison games
  • Marco Polo (original)
Mechanics (from transcript analysis)
  • dice_worker_placement — dice act as workers placed on actions
  • resource_management — manage resources for actions and combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I'm going to be capturing the screen on my laptop here and will actually be going through the BoardGameGeek pages together as I talk"
  • "I'm certainly paying attention to this one"
References (from this video)
No references stored for this video.
Video 5kPnsKdPN2c Meeple University Analysis at 0:38 sentiment: mixed
video_pk 91315 · mention_pk 409875
Meeple University - The Voyages of Marco Polo video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • travel and trade
  • his journey to China
  • journey narrative
Comparison games
  • Marco Polo 2
Mechanics (from transcript analysis)
  • Order Fulfillment — fulfilling contract cards by paying requirements
  • Point to Point Movement — movement between locations along routes
  • point-to-point movement — movement between locations along routes
  • rolling — the transcript references rolling as part of the mechanics
  • Worker Placement — workers are placed to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • more streamlined with better gameplays
  • now cheaper to travel
  • introduction of gilt seals that you can get and you need them to pass through certain roads
  • the more types you have the more points
References (from this video)
No references stored for this video.
Video 6ubSN8EQChQ Getting Games Discussion at 17:55 sentiment: positive
video_pk 91253 · mention_pk 326524
Getting Games - The Voyages of Marco Polo video thumbnail
Click to watch at 17:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there were 1.2 million views on this channel last year
  • the next goal is at fifteen hundred dollars a month
  • it's a really neat very simple game
References (from this video)
No references stored for this video.
Video 0p72H_rfe5g The Mill Interview at 21:21
video_pk 88364 · mention_pk 232793
The Mill - The Voyages of Marco Polo video thumbnail
Click to watch at 21:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the premise of the game is what if you had workers that aged and died obviously with the move to space they now hibernate
  • it's such a cool part of the game
  • the very last thing I want to mention and I know I'm sort of droning on a little bit is the uh dances
  • I absolutely really love the double worker placement spaces in apiary
  • you can basically set your own conversion over the course of the game
References (from this video)
No references stored for this video.
Video N1Ygdltatg4 All You Can Board Top 50 List at 25:51 sentiment: positive
video_pk 88116 · mention_pk 231482
All You Can Board - The Voyages of Marco Polo video thumbnail
Click to watch at 25:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting worker-placement with variable spots
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game about monsters
  • it's a real time Battleship but 4v4 or 3v3 on teams
  • the cards that you play determine which spots on the board you can go to
  • it's the type of game that every collection should have a game where you split into teams
  • it's a great ice breaker
  • I would love to play Red Rising
  • the end game reveal is the best part of the game
References (from this video)
No references stored for this video.
Video 032XgiNdnI4 The Brothers Murph Discussion at 550:25:20 sentiment: positive
video_pk 84808 · mention_pk 216170
The Brothers Murph - The Voyages of Marco Polo video thumbnail
Click to watch at 550:25:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Exploration and trade
  • 13th Century
Comparison games
  • Grand Austria Hotel
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My problem is is I can't find games when I have my eyes to use.
  • This is terrifying.
  • You're heading towards the camera.
  • So, this is the last shelf, right?
  • Nick is going to cook me so bad, dude.
  • I have not forgiven all the people in the comments who said Combon's cover is not Hoy.
  • This all our laser games are together.
  • I need an adult.
  • This is toaten su.
  • Oh, you got one war.
  • Suck it, Nick.
  • I'm going to go You have Lrona in your hand.
  • Great big heavy Euro game.
  • I need to get some lighter stuff because I grabbed Not to Wat and Su and this and Thunder Road.
  • Oh god, Jesus. You're right there.
  • In theory, I should know what's around.
  • I have taken it for myself. Thank you very much.
  • Wowee. Hope we got workers comp.
  • Gosh, I don't know. I'm starting to really worry.
  • I have feasts for Odin and I have Tat and Su
  • I love this game. I'm going to grab Abyss.
  • All right, Mike, it's time for your fifth pick.
  • I need a small thing. I need like a card game.
  • I really want Ark Nova. And Arcan Nova is here.
  • I am taking Ark Nova.
  • Don't laugh at me, Jimmy.
  • This is not Arc Nova.
  • What the hell is this? It's so big and square.
  • I've got this, man. This is in a tin.
  • Detective Club.
  • I have Arc Nova. Clearly, I got a bunch of heavy. I need I need to start going lighter.
  • Oh god. Oh god. What was that?
  • Oh, there's so many small games in here.
  • This is a Murf draft first where both players have drafted the same game.
  • Wow.
  • I don't know why I'm helping. I most just want to flex my knowledge, dude.
  • This is Suburbia Collector's Edition. Get wrecked.
  • I love this game. Don't play it enough.
  • And frankly, big boxes make games harder to play.
  • I want to grab Vida Culture, which is up there, but I feel like I don't have a very good balanced collection
  • Marvel United, baby.
  • This is a great co-op game. Also kind of on the lighter side. I really, really enjoy this one. I I freaking love this game.
  • That might have been a bit of a cheat because I knew it was on the top of the shelf, which severely narrows down.
  • Jimmy, what do we even own?
  • Throw out some games that you like.
  • I feel like inventors and scholars is over there.
  • No, this is not what I thought.
  • Well, you've got wavefares right now. Quote unquote wavefares.
  • I thought at first it was going to be feast roden because you thought you didn't get it, but boy howdy did I not get it either.
  • This is Star Wars Rebellion, everybody. Thank you very much.
  • It's that big. Wow. Okay then.
  • Pick number eight for Nick.
  • How does he keep hitting it?
  • Real talk though.
  • I feel like a lot of like square and rectangular euros.
  • I was just about to say this is Arino. It is not.
  • Oh, that's thicker than I thought it'd be.
  • Once again, right up on the microphone. We're sorry.
  • This is distilled.
  • I got me some isats and I'm excited to have a good polyomino game.
  • I want Grand Austria Hotel.
  • We have too many big games, guys.
  • From the bottom, a square and a rectangle feel very similar.
  • Dude, right.
  • I feel legitimately I mean,
  • Is the top dented?
  • Is the top supposed to be dented?
  • All righty. Okay, I got two more. Yeah, I got two more games. I got to go I got to start going lighter. I've been doing too much big stuff.
  • You're always concerned about that.
  • A well-rounded collection.
  • So, here's the thing with these drafts, y'all.
  • Mike picks his favorite games. I try to pick an actually good collection.
  • No one's asking you to do that.
  • The prompt for these is to collect a wellrounded collection. Mike just picks his favorite games. So get out in the comments comments. Let us know.
  • I win. I win these because I actually choose.
  • It's not about making a It's about making the best list.
  • The best list is the best list for most people. Not for you.
  • I'm the one making the list.
  • No. Silly.
  • I'm picking foof girkin. This is a great trick tank game. It's called five cucumbers.
  • I feel the green how it's green. I think this is firkin.
  • All right. So, since Nick's out here sassing me.
  • All right. This is your final pick. Do what you want.
  • I'm going to go back to our drawers.
  • I'm looking for the Kinfire Delve games.
  • I feel like I stopped the Oh, wait. Hold on.
  • Whatever this was, I'm not choosing it.
  • Oh, wait. Even better.
  • This is a long thin rectangle? This might be uh the Fellowship of the Ring trick taking game.
  • Pick Pick. Pick what you think your heart says.
  • This one's in shrink. This is a fat boy.
  • I thought I had Lord of the Rings. My last picture.
  • Oh, you know what? Hold on. This has a unique box.
  • This has this little pink thing. I think this is Volano. Volamino. Volimo.
  • Am I stepping on a game?
  • This is I think Volano. And so it's got that little
  • that's my 10th pick. And on the light one day, I'm wellrounded as heck. Good god. Now I really don't know where I am, man.
  • Oh god. Sorry. I hit me in the face.
  • I
  • Yes, it is. Uh, it is a tough game to get into. Uh, and I love that.
  • I do love the dice placement for this. It's a really cool game, you know, this is where you're gonna go draft dice and then send them to the cathedral.
  • It was like, you know, like, really tough to get into. So, you know, like, I do love that and that's what we're all about.
  • You have your own story, your own world that you're building.
  • There's a ton of strategy, a ton of different things you can do in this game.
  • It's a legacy game, which means that the game evolves and changes as you play it.
  • There's a lot of political intrigue and backstabbing.
References (from this video)
No references stored for this video.
Video c0L7aRWODAA The Dice Tower Discussion at 11:23 sentiment: neutral
video_pk 81590 · mention_pk 333941
The Dice Tower - The Voyages of Marco Polo video thumbnail
Click to watch at 11:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • The cover art for the deluxe edition is great.
Cons
  • The 'voyages' text is in very small print.
  • The picture shown for the deluxe version did not necessarily convey 'deluxe' but rather a 'new edition'.
Thematic elements
Comparison games
  • Marco Polo II
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Good morning, everybody. Welcome to the Dice Tower.
  • Lou Zocchi has passed away.
  • He is credited with inventing the 100-sided die.
  • If you like polyhedral dice, he is one of the the the fathers of that, for sure.
  • The Mensa Select winners were announced.
  • This is a great slate of games.
  • A new trick-taking game from Daniel Newman, New Mill Industries.
  • Guillotine's back, baby.
  • This was designed in 1998, so it's 28 years old.
  • This is the first game I ever played that had had royal guards in it that were worth one if you had one, two if you had two, three if you had three and I was like, this is insanely cool.
  • Avalon Hill has made actually several announcements.
  • This particular picture that I'm showing you previous in deluxe I really kind of think they should have showed something else because that is an upgrade, right? But that doesn't make me think deluxe, it's just like, oh, that's the new edition.
  • So Mayfair is still around and I guess still reprinting things, which is good to see, but but without Catan, they were suddenly a much smaller company.
  • Layers is a two-player dungeon crawl game sort of It's like Battleship where you build your own dungeon and the other person goes through it.
  • I like the base game, I give it a seven. I gave the expansion a nine though. That's all that content makes Layers amazing.
  • This is for Unmatched Adventures.
  • Get rid of exclusives. And you know what? Later, put it on retail. This is the perfect way to do it.
  • Fin Span has a new expansion that you can pre-order well, in 4 days, April 27th.
  • Join us in 38 minutes where we'll be announcing the Dice Tower Award nominations.
References (from this video)
No references stored for this video.
Video U78Jthr1uH4 Review at 0:13 sentiment: positive
video_pk 79653 · mention_pk 193194
The Voyages of Marco Polo video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dice placement done well with compensation for low rolls.
  • Smart players can use middling dice effectively.
  • Variable player powers are game-breaking.
  • Map makes travel difficult, requiring big decisions.
  • Black dice subsystem is neat and requires effort to obtain.
  • Old school feeling Eurogame that is deep but not overly complex.
  • Character ability mitigates bad dice rolls.
  • Silky smooth
Cons
  • Easy to make bad initial moves that are hard to recover from.
  • Not a lot of direct conflict, cannot pick back at a runaway leader.
Thematic elements
  • Build a network through Europe and Asia and become the wealthiest and most well-traveled merchant in the world.
  • The 13th century
Comparison games
  • Scythe
  • Terraforming Mars
  • Grand Austria Hotel
Mechanics (from transcript analysis)
  • contract fulfillment — You will get points for completing public and private contracts.
  • Dice Placement — You place dice to take actions on the board.
  • Worker Placement — You place dice to take actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is dice placement done well and it's not simply a matter of who rolled the highest on their dice just getting more stuff.
  • Low rolls are compensated for and a smart player can make good use of a lot of middling dice.
  • The variable player powers in this game are great because they're all quite game breaking.
  • All up, Marco Polo is a great old school feeling Eurogame that is deep without being overly complex.
  • Marco Polo, silky smooth gold medal game.
References (from this video)
No references stored for this video.
Video qylAD4c0X5Q Unboxing at 0:01 sentiment: positive
video_pk 79397 · mention_pk 192802
The Voyages of Marco Polo video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dice worker placement mechanic
  • Rule-breaking special abilities for characters
  • Beautiful board and colors
  • Clear iconography on the board
  • Helpful rulebook layout
  • Satisfying component punching
  • Cool box insert
  • Unique tokens
Cons
  • Concerns about component quality (obese meeples, potential for wood tokens to suffocate in the bag)
  • Potentially text-heavy player guides
Thematic elements
Comparison games
  • Alien Frontiers
  • Cosmic Encounter
Mechanics (from transcript analysis)
  • dice worker placement — The host describes the game as a 'dice worker placement game' and mentions Alien Frontiers as a favorite with this mechanic.
  • special abilities — The host notes that different characters have 'rule-breaking special abilities' and compares this to Cosmic Encounter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I could just punch things all day long.
  • This is like a meeple who is on long-term disability for obesity.
  • As text-heavy as they are, i don't think it's a knock against the game - i like games with lots of rules, and if this is just dice-rolling and worker placement, i doubt it'll be that hairy.
References (from this video)
No references stored for this video.
Video qPqSE35Tpo8 Rules Teach at 0:01 sentiment: positive
video_pk 79364 · mention_pk 192768
The Voyages of Marco Polo video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique character that breaks rules in outrageous ways
Cons
none
Thematic elements
  • Fulfilling contracts and establishing trading outposts and trade routes
  • Asia
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — A dice-rolling game.
  • Worker Placement — A worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It’s Ryan from Nights Around a Table, and this is The Voyages of Marco Polo, a dice-rolling, worker placement game for 2-4 players.
  • If you want to learn more about the rules of the game, click the link at the end of this video or in the description below to watch my complete How to Play video, which includes the overview segment you just watched.
References (from this video)
No references stored for this video.
Video IMh93j8q_0Y Rules Teach at 0:01 sentiment: positive
video_pk 79378 · mention_pk 192785
The Voyages of Marco Polo video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique characters with 'insane' powers that feel like cheating.
  • Multiple paths to victory.
  • Clear iconography for goods.
  • Bonus actions that can be performed multiple times per turn.
Cons
  • Travel is extremely difficult and expensive.
  • Camels are not worth points and are disliked.
  • Dice values can be problematic if high (e.g., playing a 6 on the 'Take 5 Coins' space).
Thematic elements
  • explorer setting off across Asia to fulfill contracts and establish trading outposts and trade routes
  • Asia
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Action Drafting — In the advanced variant, players draft character tiles.
  • Area Majority/Control — Placing trading posts in cities to establish trade routes and gain points, with bonuses for specific configurations.
  • contract fulfillment — Players take and complete contracts by meeting specific requirements, earning rewards and victory points.
  • Dice Rolling — Players roll dice at the start of each round and use their values to take actions.
  • Route Building — Establishing trade routes by building trading posts in cities depicted on goal cards.
  • Set Collection — Collecting goods like pepper, silk, and gold is part of fulfilling contracts and gaining points.
  • Variable player powers — Each player controls a unique character with special abilities that alter gameplay.
  • Worker Placement — Dice are placed on action spaces on the main board or city cards to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The powers are insane, and they feel like cheating.
  • If everyone gets to cheat, then nobody does, right?
  • It's extremely difficult to travel. It's so expensive!
References (from this video)
No references stored for this video.
Video wTO6zAUV1jg Rules Teach at 0:02 sentiment: neutral
video_pk 79365 · mention_pk 192769
The Voyages of Marco Polo video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Dice are used for actions, with different pip values potentially affecting outcomes or available spaces, such as blocking the first space of the Khan's Favor with a 1-pip die.
  • Drafting — In the advanced version, players draft character tiles by passing them back and forth.
  • Set Collection — Players collect contracts and goal cards.
  • Variable player powers — Players choose character tiles which grant them specific starting conditions or abilities, and may come with extra components like dice or meeples.
  • Worker Placement — Trading posts are placed on the board as part of the setup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Ryan from Nights Around a Table.
  • Here's how you set up The Voyages of Marco Polo.
  • And now you’re ready to play!
  • If you’d like to know more about how to play, click the link at the end of this video or in the description below to watch my complete How to Play video, which includes the setup segment you just watched.
  • And if you like what i’m doing, click the badge to subscribe, and the bell to get notifications.
  • And now, we dance!
References (from this video)
No references stored for this video.
Video 7bGagL3Zrwg Discussion at 11:21 sentiment: positive
video_pk 79299 · mention_pk 192702
The Voyages of Marco Polo video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Includes mechanics to mitigate luck by allowing adjustment of dice rolls.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • luck mitigation — Uses camels as currency to adjust dice rolls up or down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 5 Things i Love About Board games.
  • It's the reason why i don't play games like Dominion as much as i might, because i just don't like the card shuffling.
  • i like that kind of thing! i recently played a game called Caravan which has, as part of the game, thief tokens, and you can use those tokens to steal goods from other people's camels, and two of the players - it was a four player game - two of the players got really mad that i was use - i DARED to use these thief tokens that are part of the game because thieving is not nice!
  • pay attentio, board game publishers - when i turn a box over and i see die-cut bits that fit together, i think "i need to get that game!"
  • i find that board games - playing board games - is one pastime that exercises my brain in a delightful way that feels really good.
  • The #1 Thing That i Love About Board Games... is when they light up my brain like a Christmas tree!
References (from this video)
No references stored for this video.
Video xhXB33fJBhE Top List at 8:45 sentiment: positive
video_pk 79271 · mention_pk 192635
The Voyages of Marco Polo video thumbnail
Click to watch at 8:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adore the dice worker placement mechanic
  • Great game
  • Expansion is available and the sequel is rumored to improve on the base game
Cons
  • The theme of voyaging doesn't align with the mechanic, making voyaging difficult and expensive.
  • The historical setting is not perceived as appealing to be in.
Thematic elements
  • Exploration
  • 13th century during the Mongol Empire
Comparison games
  • The Voyages of Marco Polo (sequel)
Mechanics (from transcript analysis)
  • dice worker placement — The core mechanic involves using rolled dice as workers, with different pip values interacting with action spaces.
  • Movement on a map — The game features a map over which players move pawns, but movement is notably difficult and expensive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been invited by another host of another channel to come on to his or her channel to do exactly that there are gonna be three of us talking about our favorite games
  • This big exciting announcement boy it's gonna blow the doors off
  • I love or Leon or Liana's fantastic game
  • The biggest knock against it for me is being Canadian I live in a country where we have about two days of summer and we guard them zealously so I don't really enjoy the prospect of sitting down at a table where all the artwork is a bleak desolate wintery landscape
  • It's almost too good of a game does that make sense
  • The biggest issue that I have with the voyages Marco Polo is that the mechanic and the theme just kind of missed each other
  • Aggressively boring
  • Why are the board game designers so fixated on farm animals
References (from this video)
No references stored for this video.
Video 8I7WKocajYc Meeple University Review
video_pk 70351 · mention_pk 167281
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a solid euro game we like playing it a few times already
  • starting in 1271 to China
  • traveling although quite expensive also quite beneficial as this is also the way to an immediate bonus and income
  • two to four
  • started by rolling your five dice and assigning your dice
  • most of your points come from contract hats and off game objectives
References (from this video)
No references stored for this video.
Video 8I7WKocajYc Meeple University Review at 0:04 sentiment: positive
video_pk 70351 · mention_pk 302392
Meeple University - The Voyages of Marco Polo video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid euro game feel
  • Engaging travel and trading post mechanics
  • Asymmetric powers add variety
  • Dice mitigation offers strategic balance
Cons
  • Travel can be expensive and slow progress
  • Low dice rolls can limit options
  • Some players may find the mechanics complex
Thematic elements
  • trade, travel, contracts
  • Starting in 1271, travels to China
Comparison games
  • Marco Polo
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — each player starts with different powers that affect play
  • Asymmetric powers — each player starts with different powers that affect play
  • Contracts — complete contracts to earn money and points
  • dice mitigation / camel mechanics — camels can modify dice and grant extra dice, with compensation if low rolls
  • Dice Rolling — players start by rolling five dice and use the results for actions
  • endgame trigger — the game ends after five rounds
  • order fulfillment / contracts — complete contracts to earn money and points
  • Point to Point Movement — move along the map to travel between locations
  • point-to-point movement — move along the map to travel between locations
  • trading post expansion — travel and erect trading posts to unlock bonuses and income
  • Worker Placement — dice are allocated to worker spaces on the main board to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a solid euro game we like playing it a few times already
  • starting in 1271 to China
  • traveling although quite expensive also quite beneficial as this is also the way to an immediate bonus and income
  • two to four
  • started by rolling your five dice and assigning your dice
  • most of your points come from contract hats and off game objectives
References (from this video)
No references stored for this video.
Video 9UaMrh3nEvo Top List at 8:52 sentiment: positive
video_pk 69714 · mention_pk 166368
The Voyages of Marco Polo video thumbnail
Click to watch at 8:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and powerful player personalities
  • Engaging dice drafting and action selection
  • Awesome game
Cons
  • Expansion is out of print
  • Marco Polo 2 is considered inferior
Thematic elements
  • Traveling around Asia, building trading posts, and taking actions based on dice rolls.
  • Asian continent
Comparison games
  • Marco Polo 2
Mechanics (from transcript analysis)
  • action selection — Take actions based on the number of pips that are on the dice.
  • Dice Drafting — You're going to roll your dice and then you will be placing your dice out onto the board to take actions based on the number of pips that are on the dice.
  • Trading post building — Roaming around the Asian continent building trading posts.
  • Variable player powers — Each player is going to have a take control of a personality it's going to give you absolutely stunning game breaking ability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if your super duper favorite board game isn't on this list then that's because a we ain't played it or B we think it's complete and out of [__]
  • the fact that it's so chaotic and so unpredictable it's wildly unbalanced
  • it's one of the most lavishly produced games ever made made
  • it's just an enjoyable Euro style romp in the Uwe Rosenberg fashion
  • it's a stripped back auction game that is immensely fun
  • the thing injects a novel twist into the genre
  • ethnos is a fast paced set collection area control game that whilst it looks like a dog [__] it plays really well
  • it sort of straddles the void between classic sterilized Euro and a sort of thematic experience
  • roll and move shouldn't really work for some reason formula D manages to pull it off
  • it's got a host of different personal cards or event cards that you can use billions of them
  • each player is going to have a take control of a personality it's going to give you absolutely stunning game breaking ability
  • we still love playing the Voyages of Marco Polo cuz it's [__] awesome
References (from this video)
No references stored for this video.
Video YBYRNHJUzdw All You Can Board Discussion at 46:38 sentiment: mixed
video_pk 66029 · mention_pk 160472
All You Can Board - The Voyages of Marco Polo video thumbnail
Click to watch at 46:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tile/route planning alongside hand management — Players plan routes and manage actions to optimize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this first play of Queen's Dilemma is already feeling like some of this like was as good, if not better, than some of the strongest plays of King's Dilemma
  • 90% discussion, 10% gameplay
  • you are an actual individual person, but you have regions that you're responsible for
  • it's a game that stands on their own
  • Terramystica and Age of Innovation are probably 80/20 STR strategic
References (from this video)
No references stored for this video.
Video y0tV94hx4pc All You Can Board Top List at 16:40 sentiment: positive
video_pk 62915 · mention_pk 155894
All You Can Board - The Voyages of Marco Polo video thumbnail
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Asia / trade routes
Comparison games
none
Mechanics (from transcript analysis)
  • character powers — Each player has a unique starting power that affects strategy.
  • Dice Placement — Roll dice to determine actions; travel around Asia and fulfill contracts.
  • Unique Player Powers — Each player has a unique starting power that affects strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the best option to introduce someone to a deck builder out of any board game I know of
  • it's so accessible it's so simple
  • Res Arcana one of my favorite Cardigans of all time
  • it's such a nice looking game too
References (from this video)
No references stored for this video.
Video MJW8d5RTxwI BoardGameGeek Top List at 1:17 sentiment: positive
video_pk 60286 · mention_pk 152714
BoardGameGeek - The Voyages of Marco Polo video thumbnail
Click to watch at 1:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong asymmetric powers that create dynamic interactions
  • high replayability due to varied strategies per power
  • tight, resource-focused decision making
Cons
  • heavy rules complexity
  • longer play time for full satisfaction
Thematic elements
  • trade routes, contract fulfillment, resource management
  • Medieval Silk Road trade across caravans
  • player-specific blueprints guiding plan execution
Comparison games
  • Quacks of Quedlinburg
  • Root
Mechanics (from transcript analysis)
  • contract_fulfillment — fulfilling contracts provides rewards and progression
  • Contracts — fulfilling contracts provides rewards and progression
  • Dice Placement — dice act as workers to take actions, with powers that can be leveraged by each player
  • dice_worker_placement — dice act as workers to take actions, with powers that can be leveraged by each player
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Wars in a box. This is basically where you and an opponent get to tell your own version of the Star Wars story.
  • This is a fantastic uh dice worker placement kind of game.
  • This is a really cool cooperative game where the way you kind of bounce and balance the powers ... is like another level of fascinating puzzle.
  • This is the Lord of the Rings in a box.
References (from this video)
No references stored for this video.
Video 6rCuDZD4Tys Totally Tabled Top 10 List at 5:29 sentiment: positive
video_pk 32181 · mention_pk 95017
Totally Tabled - The Voyages of Marco Polo video thumbnail
Click to watch at 5:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetrical character abilities add depth and variety.
  • Movement and dice placement create tense, tough decisions.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each player has a unique special ability that shapes their strategy.
  • asymmetrical abilities — Each player has a unique special ability that shapes their strategy.
  • Dice Placement — Roll five dice at round start and place them onto the board to gain resources and move around.
  • Movement and contracts — Move across the map to fulfill contracts for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love that this game manages to take one of the worst board gaming mechanisms of all time roll and move and actually turn into something fun by adding three dice
  • it's a very clever puzzle and can be quite demanding when you again start adding those modules
  • Stone Age actually leverages that dice rolling in some of the best ways possible it's exciting it adds a sense of pressier luck and ultimately it feels like you know all that evens out in the wash
  • The production is out of this world I mean all the art is amazing the boards everything is like packaged up into these little um plastic containers it's it's it's a wonderful production and the game is just so much fun
  • each player is playing with their own special ability these crazy powerful special abilities that are very asymmetrical in fact one of the characters lets you just place the dice to whatever value you want you don't even have to roll them feels crazily overpowered
  • the dice here represent different types of energy so like the red dice are are fire and the blue dice or like steam or something
  • these cards that you're unlocking are giving you special abilities it's such a great system and that's really the heart of the game
  • it's just so satisfying trying to fill up your board and to puzzle out how to best use the dice that you rolled
  • there's not enough games that use this wonderful mechanism Grand Austria hotel is one of the best here at the beginning of the round you're just gonna roll a huge handful of dice
  • my number one dice game is TWA is just this amazing quirky little game that just keeps growing on me
  • it's hard to describe here in just a couple of minutes
References (from this video)
No references stored for this video.
Video 9LcTlO1sDrQ Going Analog Discussion at 5:51 sentiment: positive
video_pk 13181 · mention_pk 38565
Going Analog - The Voyages of Marco Polo video thumbnail
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging dice-placement with thematic travel
  • Solid pacing and route choices
Cons
  • Can feel Euro-game heavy for casual players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Dice-based actions to perform routes and gather goods.
  • Network/Route Building — Develop trading routes and optimize resource flow.
  • Route building / trade — Develop trading routes and optimize resource flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are on pace to lead our leaderboards
  • you've got 15 out of 20 points which is huge
  • this will be the final episode so i win right
  • the reigning champion of the going analog quiz show
  • i love these descriptions these are so good
References (from this video)
No references stored for this video.
Video OX1rhDo-xxE BoardGameBollocks Top List at 9:14 sentiment: positive
video_pk 11811 · mention_pk 34614
BoardGameBollocks - The Voyages of Marco Polo video thumbnail
Click to watch at 9:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative dice placement
  • strong thematic flavor
Cons
  • dice results add randomness
Thematic elements
  • trade, exploration, travel
  • Silk Road trade route between Europe and Asia
  • story-driven dice placement
Comparison games
none
Mechanics (from transcript analysis)
  • character_abilities — Each player controls a unique character with game-changing power.
  • Dice Placement — Roll dice and assign actions across work sites.
  • dice_placement — Roll dice and assign actions across work sites.
  • trade_route_choice — Choose routes to optimize income and mission goals.
  • Unique Player Powers — Each player controls a unique character with game-changing power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rising Sun is absolutely fantastic.
  • La Havre broke the cycle of Agricola clones and gave us something brand new.
  • Ra was given a deluxe reprint not that long ago.
  • The Voyages of Marco Polo is a dice placement game.
References (from this video)
No references stored for this video.
Video h_hd2Nsoluk BoardGameBollocks Top List at 2:36 sentiment: positive
video_pk 9078 · mention_pk 26775
BoardGameBollocks - The Voyages of Marco Polo video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful theme
  • engaging engine
  • flexible strategies
Cons
  • can be fiddly for new players
Thematic elements
  • caravans, trade, and diplomacy
  • Europe and Asia during the late Middle Ages
  • historical euro with dice-driven actions
Comparison games
none
Mechanics (from transcript analysis)
  • dice-driven action selection — dice control actions and resources
  • route-building/resource management — build caravans and manage resources to gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fantastic sort of family weight game that everyone can learn to play
  • Cascadia sort of came out of nowhere and became a massive hit
  • I absolutely love this game
  • Wallenstein is still an awesome Euro game
  • it's such a simple idea
  • Ticket to Ride Europe ... it's a great way to learn modern euro play
  • it's a quintessential Euro game
  • it gives me a massive boner
  • Power Boats is an awesome racing game
  • Istanbul is an awesome Euro game that we keep coming back to
  • EOS ... an awesome area control set collection game
  • Las Vegas is one of our favorite area majority dice chucking stitch up games
References (from this video)
No references stored for this video.
Video 8OTPm2TWY6Y Foster the Meeple Top List at 3:00 sentiment: positive
video_pk 9145 · mention_pk 83862
Foster the Meeple - The Voyages of Marco Polo video thumbnail
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever use of dice as worker placement values
  • Crowded action spaces create interesting decisions
  • Creates constant resource tension
  • Middleweight euro with good depth
  • Can acquire camels (tongue-in-cheek highlight)
Cons
  • Middleweight euros compete heavily with many similar titles
  • Older title with second edition released
  • Doesn't stand out among crowded middleweight euro field
Thematic elements
  • Travel and commerce in exotic lands
  • Medieval Silk Road trading journey
  • Dice-based worker placement with resource scarcity
Comparison games
  • Lorenzo il Magnifico
  • Choir
Mechanics (from transcript analysis)
  • Action space crowding — If an action space is taken, can still use it but must spend pip value from die
  • dice-driven worker placement — Players roll five dice, values determine action strength at worker placement spots
  • Movement — Travel along the Silk Road, higher pip values = more movement
  • resource tension — Money and resources are consistently tight, players can't do everything
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Overrated has a very negative connotation but if i say something's overrated it means to me this game is ranked something on bgg and i think it's higher than what it should be
  • Raiders of the north seas is just like has a really unique work replacement mechanism but all the actions are pretty boring
  • The crew is not necessarily like a heinous game i don't think it's a 0 out of 10. i just i'm shocked that it's in the top 50
  • Azul is the perfect entry-level game it's very easy to teach it's beautiful it's very quick to play
  • Viticulture should be about making the wine right you should be making wine you should be fulfilling wine contracts to to win the game
  • Gloomhaven is a dungeon crawler that was kind of a first adopter but it's almost been surpassed
  • Losing gloomhaven sucks it sucks so hard because if you lose you gotta replay that mission if you lose you just spent four hours
  • I think brass does things so well it's complex but it's not so complex that everybody can learn it
  • This is maybe more of a me problem but i get kind of quarterback-y in gloomhaven because i don't want to lose
References (from this video)
No references stored for this video.
Video XK18Ej7uC2I Peaky Boardgamer Rules Teach at 0:28 sentiment: positive
video_pk 8993 · mention_pk 26515
Peaky Boardgamer - The Voyages of Marco Polo video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic flavor with historical setting
  • Deep, dice-driven action economy offering varied strategies
  • Strong character-based asymmetry and replayability
  • Multiple viable paths to victory via contracts, trading posts, and city bonuses
  • Clear end-game tension and scoring structure
Cons
  • Steep learning curve and complex setup
  • Can be lengthy (around 2 hours at 4 players)
  • Advanced mode significantly increases complexity
  • Some rules interactions are intricate and require careful teaching
Thematic elements
  • trade, exploration, caravan logistics
  • Silk Road trade routes across cities in Marco Polo's era
  • historical adventure with merchant-driven decisions
Comparison games
none
Mechanics (from transcript analysis)
  • action-costs and re-use — reusing an action space often costs coins; some spaces allow multiple players; blue spaces have additional constraints
  • character abilities — eight unique characters grant special abilities; advanced mode uses all eight with selectable starting choices
  • contract selection and fulfillment — take contracts and fulfill them for victory points; replenish from stacks and discard as needed
  • Dice-placement and resolution — roll dice each round and place them on action spaces; when multiple dice are used, the lowest-value die determines the outcome or cost
  • end-game scoring paths — score via city bonuses, secret objectives, leftover goods, and special gold cards
  • outpost/trading-post system — place trading posts in cities to unlock bonuses and influence end-game scoring
  • resource management and currencies — manage coins, camels, and goods (silk, salt, gold) to pay costs and fulfill contracts
  • route-building and traveling — move along roads to visit cities and oasis; unlock new actions and bonuses based on visited cities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is played in five rounds
  • it's always the player that has used the travel action last
  • the value of the die plays a very important role in what we can do with the action
  • the owner of this character would start the game with an additional camel
  • the player with the most victory points wins the game
  • the first player token is always the player that has used the travel action last
  • you discard all remaining contracts on the board to the bottom of the special contract stack
References (from this video)
No references stored for this video.
Video _91V_wy7AJI BoardGameBollocks Top List at 0:41 sentiment: positive
video_pk 8338 · mention_pk 24531
BoardGameBollocks - The Voyages of Marco Polo video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme integration
  • unique dice-based action system with character powers
  • beautiful production and components
Cons
  • learning curve for new players
  • dice luck can affect flow
Thematic elements
  • trade and exploration
  • Medieval world travel along Silk Road routes
  • historical adventure with route planning
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — roll dice and assign to actions; dice values impact what you can do
  • Resource Management — collect and spend resources to fulfill objectives
  • route/trade network building — travel along routes to gain points and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "a dice placement game"
  • "game-breaking special ability"
  • "elevate this game above its competition"
  • "dexterity game"
  • "timer on an app or on a watch"
  • "fantastic dexterity game"
  • "left for dead the board game"
  • "never lost a game"
  • "best played with more players of the six seven players"
References (from this video)
No references stored for this video.
Video 64H0IRfWfKs The Dice Tower Top List at 1:47 sentiment: positive
video_pk 2927 · mention_pk 8558
The Dice Tower - The Voyages of Marco Polo video thumbnail
Click to watch at 1:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong die-based action choices with risk/reward
  • the character abilities (beginning-of-game bonuses) feel game-changing and balanced
Cons
  • dice variability can be nerve-wracking in tight moments
  • learning curve around dice cost and action availability
Thematic elements
  • exploration and trade via historical figure
  • Venice to Beijing along the Silk Road
  • historical/strategic journey
Comparison games
none
Mechanics (from transcript analysis)
  • city/business expansion via contracts — travel and city actions grant benefits and allow progress on the Silk Road
  • Dice Placement — roll dice each round; use dice values to take actions
  • resource/money management — actions grant resources, money, contracts, or travel progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Balancing what actions you get on either side of the action space is kind of the whole fun of this.
  • This is one of those weekend night games where this low overhead is quick to play, but it still has an interesting hook that keeps me coming back.
  • There is no randomness in the game. Once the board is set up, all outcomes are on you and your decision.
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 11:49 sentiment: negative
video_pk 133 · mention_pk 391
Adam in Wales - Board Game Design - The Voyages of Marco Polo video thumbnail
Click to watch at 11:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Okay composition
Cons
  • Bored-looking Marco Polo
  • Insipid orange color
  • Doesn't convey excitement
  • Old-fashioned look
Thematic elements
  • Travel/trade
  • Silk Road
  • Historical
Comparison games
  • Camel Up
Mechanics (from transcript analysis)
  • Dice placement/movement — Trading game along Silk Road
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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