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The Voyages of Marco Polo box art

The Voyages of Marco Polo

Game ID: GID0352260
Game Info
Year
2015
Players
2-4
Age
13+
Playtime
100 min
Collection
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Description

In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the "Silk Road", they reached the court of Kublai Khan in 1275.

In The Voyages of Marco Polo, players recreate this journey, with each player having a different character from history with a special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and take turns performing actions by placing their dice onto the board. Players may choose from a variety of actions, each require the use of one or more dice: collecting resources or money, acquiring contracts, traveling on the map or using a special action granted by a city. When traveling, each player begins at Venice and can decide between several routes eastward, all the way to Beijing. When a player stops at a city, they place a trading post there, giving them access to extra actions or resources for the rest of the game. The higher the value of the dice used for an action, the better the options that may be chosen, but also the more money the player must pay if an opponent has already chosen the same action.

After five rounds, the game ends with players receiving extra victory points for having trading posts in Beijing, fulfilling the most contracts, and having trading posts in the cities on secret goal cards that each player gets at the start of the game.

This game should not be confused with Marco Polo Expedition, which has the same German title.

Description

In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the "Silk Road", they reached the court of Kublai Khan in 1275.

In The Voyages of Marco Polo, players recreate this journey, with each player having a different character from history with a special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and take turns performing actions by placing their dice onto the board. Players may choose from a variety of actions, each require the use of one or more dice: collecting resources or money, acquiring contracts, traveling on the map or using a special action granted by a city. When traveling, each player begins at Venice and can decide between several routes eastward, all the way to Beijing. When a player stops at a city, they place a trading post there, giving them access to extra actions or resources for the rest of the game. The higher the value of the dice used for an action, the better the options that may be chosen, but also the more money the player must pay if an opponent has already chosen the same action.

After five rounds, the game ends with players receiving extra victory points for having trading posts in Beijing, fulfilling the most contracts, and having trading posts in the cities on secret goal cards that each player gets at the start of the game.

This game should not be confused with Marco Polo Expedition, which has the same German title.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 24
This page: 24
Sentiment: pos 19 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–24 of 24
Video 5TOvIvqIZoM Board Games UnLocked Top List at 51:38 sentiment: positive
video_pk 99505 · mention_pk 277111
Board Games UnLocked - The Voyages of Marco Polo video thumbnail
Click to watch at 51:38 · YouTube ↗
Overall sentiment (raw)
Positive, but not played recently
Pros
  • Really awesome worker placement game.
  • Very simple.
  • Awesome balance due to busted player powers.
  • Good one if you like dice worker placement.
  • Good if you like individual player powers that are really powerful.
Cons
  • Haven't opened the box in a long time.
  • This is the first one, although this one is actually getting a a new version.
Thematic elements
  • Exploration
  • Travel
Comparison games
  • Marco Polo 2
Mechanics (from transcript analysis)
  • Dice Placement — Dice are used as workers, with different locations requiring specific dice values or quantities.
  • Variable player powers — Each player has unique and powerful abilities.
  • Worker Placement — A core mechanic where players place workers (dice) on locations to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And then you have to balance the Defcon track and then balance your military while also uh balancing the victory points
  • The fact that every player has a very busted player power, but because they're all bro because they're all broken, none of them are.
  • This was the first game that I played that had that element. And I've always liked that ever since.
  • It it's the battle of Helms's Deep H just with a different theme.
  • So it wasn't the most highly narrative game, but it was something that I feel like this game needed right off rip.
  • Just buddy cop buddy cop the game.
  • The problem with modular expansions for games like this. And the reason why it's on this list is because I don't play this all the time.
  • I would go out of my way to probably say this is the best pirate game.
  • this one's gameplay just really does it for me.
  • It hit number one because I'm I'd be more inclined to play BattleCon than I would any of these other games, but it also has been games that I haven't touched in a long time.
References (from this video)
No references stored for this video.
Video CdMenFxp__k Getting Games Discussion at 1:49 sentiment: positive
video_pk 92290 · mention_pk 247908
Getting Games - The Voyages of Marco Polo video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • super asymmetric powers
  • dice worker placement with flexible placement rules
  • high replayability due to randomized board and characters
  • balanced diverse abilities across players
Cons
  • perceived overpowered characters in discussions online
  • money to place high-value dice can be tight
Thematic elements
  • asymmetric powers and randomized board leading to exploration
Comparison games
  • Sulk in the Mayan Calendar
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each character has wildly different powers that affect game actions
  • Asymmetric powers — Each character has wildly different powers that affect game actions
  • Dice Placement — Placing dice on a spot already visited requires paying penalty equal to the die's 'pit' value
  • dice-based workers — Dice are rolled and used as workers; one character may not roll and instead set the dice faces
  • market interaction for resources — Market visits yield resources for the player who visits; benefits may apply to any player
  • placement with penalties — Placing dice on a spot already visited requires paying penalty equal to the die's 'pit' value
  • randomized city board — Board is randomized with different cities that grant bonuses or unlock actions
  • Variable setup and replayability — Ten different characters with different powers and many potential layouts for replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will be doing an exclusive once a month question-and-answer vlog
  • the second thing is that one of the reviews I do each month is going to be voted on by the patrons
  • I think that's a really great way that we can interact back and forth and we can just create a better channel together
  • the Voyages of Marco Polo ... incredible amount of replayability
  • the board is totally randomized every game
  • it's a pusher luck deck-building game that plays one to four people
  • I was super excited about penny press ... I was the person who was super far behind who got left out of a newspaper cycle
  • the issues that I have with this game... area majority miss is too big of a deal
  • the split personality disorder description for Welcome to the Dungeon
  • great art aesthetic
  • I think it's a great game
References (from this video)
No references stored for this video.
Video ePjFaAkQT9g Getting Games Discussion at 34:40 sentiment: positive
video_pk 92117 · mention_pk 247354
Getting Games - The Voyages of Marco Polo video thumbnail
Click to watch at 34:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly asymmetric powers create varied strategies
  • enjoyable engine of resource acquisition and routing
Cons
  • movement can be slow/expensive in practice
  • some players may find certain characters underwhelming
Thematic elements
  • economic euro-style route-building with asymmetrical powers
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each player has a highly unique setup and abilities that affect movement and resource acquisition.
  • dice workers + worker placement — Each player uses dice as workers and places them to take actions on a map.
  • movement across a map via various routes — Players progress across a Marco Polo-inspired route, with costs and constraints depending on destinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the hype was real on this one
  • the first two weeks of December are crazy because every single company in San Francisco all these startups they're all doing holiday parties
  • I spent two and a half hours talking about the games in front of me
  • it's a very cool thing that and it means that next year in 2017 I'm hoping to take four separate weeks off for all these conventions
References (from this video)
No references stored for this video.
Video MtCezbfR1GI Nights Around a Table Review at 5:45
video_pk 91731 · mention_pk 246169
Nights Around a Table - The Voyages of Marco Polo video thumbnail
Click to watch at 5:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's FAMOUSLY horrible, and numerous people have commented on it online, and i just passed it by.
  • It looks like a case of not judging a book by its cover.
  • Modular setup is fantastic.
  • Adorable!
  • Beautiful, great work. (referring to Bang! soundtrack)
  • Everything looks beautiful, everything's nice and thick, thick card, nicely illustrated, good board.
  • i dunno about the back and what they were thinking, but other than that, it looks great!
References (from this video)
No references stored for this video.
Video xa714CfP_88 BoardGameTeacher Rules Teach at 0:09 sentiment: positive
video_pk 91690 · mention_pk 246055
BoardGameTeacher - The Voyages of Marco Polo video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Completing contracts provides rewards.
  • Visiting cities grants bonuses.
  • Gaining outpost bonuses for being the first in a large city.
Cons
none
Thematic elements
  • Re-enacting Marco Polo's journey to China in 1271, completing contracts, visiting cities, and becoming the most successful associate.
  • Marco Polo's journey to China
Comparison games
none
Mechanics (from transcript analysis)
  • area control / influence — Placing trading posts in cities to gain bonuses and potentially points.
  • Card Drafting — While not explicitly detailed how it's done, the game is described as a card drafting game.
  • contract fulfillment — Players complete contracts by gathering specified goods and visiting locations, earning rewards.
  • Dice Placement — Dice are placed on action spaces on the board to determine the strength or availability of an action.
  • Dice Rolling — Players roll dice at the start of each round and use these dice to perform actions.
  • Movement — Players move their figures on the game board, paying costs associated with travel.
  • Resource Management — Players manage resources like gold, silk, pepper, and camels, as well as coins.
  • Set Collection — Players aim to collect sets of items or fulfill objectives which are part of the scoring.
  • Worker Placement — Players place dice (acting as workers) on action spaces, with some spaces having restrictions on re-use or requiring additional costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how do you become the most successful associate of Marco Polo and win the game by having the most victory points at the end of the fifth round
References (from this video)
No references stored for this video.
Video 0p72H_rfe5g The Mill Interview at 21:21
video_pk 88364 · mention_pk 232793
The Mill - The Voyages of Marco Polo video thumbnail
Click to watch at 21:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the premise of the game is what if you had workers that aged and died obviously with the move to space they now hibernate
  • it's such a cool part of the game
  • the very last thing I want to mention and I know I'm sort of droning on a little bit is the uh dances
  • I absolutely really love the double worker placement spaces in apiary
  • you can basically set your own conversion over the course of the game
References (from this video)
No references stored for this video.
Video N1Ygdltatg4 All You Can Board Top 50 List at 25:51 sentiment: positive
video_pk 88116 · mention_pk 231482
All You Can Board - The Voyages of Marco Polo video thumbnail
Click to watch at 25:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting worker-placement with variable spots
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game about monsters
  • it's a real time Battleship but 4v4 or 3v3 on teams
  • the cards that you play determine which spots on the board you can go to
  • it's the type of game that every collection should have a game where you split into teams
  • it's a great ice breaker
  • I would love to play Red Rising
  • the end game reveal is the best part of the game
References (from this video)
No references stored for this video.
Video 032XgiNdnI4 The Brothers Murph Discussion at 550:25:20 sentiment: positive
video_pk 84808 · mention_pk 216170
The Brothers Murph - The Voyages of Marco Polo video thumbnail
Click to watch at 550:25:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Exploration and trade
  • 13th Century
Comparison games
  • Grand Austria Hotel
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My problem is is I can't find games when I have my eyes to use.
  • This is terrifying.
  • You're heading towards the camera.
  • So, this is the last shelf, right?
  • Nick is going to cook me so bad, dude.
  • I have not forgiven all the people in the comments who said Combon's cover is not Hoy.
  • This all our laser games are together.
  • I need an adult.
  • This is toaten su.
  • Oh, you got one war.
  • Suck it, Nick.
  • I'm going to go You have Lrona in your hand.
  • Great big heavy Euro game.
  • I need to get some lighter stuff because I grabbed Not to Wat and Su and this and Thunder Road.
  • Oh god, Jesus. You're right there.
  • In theory, I should know what's around.
  • I have taken it for myself. Thank you very much.
  • Wowee. Hope we got workers comp.
  • Gosh, I don't know. I'm starting to really worry.
  • I have feasts for Odin and I have Tat and Su
  • I love this game. I'm going to grab Abyss.
  • All right, Mike, it's time for your fifth pick.
  • I need a small thing. I need like a card game.
  • I really want Ark Nova. And Arcan Nova is here.
  • I am taking Ark Nova.
  • Don't laugh at me, Jimmy.
  • This is not Arc Nova.
  • What the hell is this? It's so big and square.
  • I've got this, man. This is in a tin.
  • Detective Club.
  • I have Arc Nova. Clearly, I got a bunch of heavy. I need I need to start going lighter.
  • Oh god. Oh god. What was that?
  • Oh, there's so many small games in here.
  • This is a Murf draft first where both players have drafted the same game.
  • Wow.
  • I don't know why I'm helping. I most just want to flex my knowledge, dude.
  • This is Suburbia Collector's Edition. Get wrecked.
  • I love this game. Don't play it enough.
  • And frankly, big boxes make games harder to play.
  • I want to grab Vida Culture, which is up there, but I feel like I don't have a very good balanced collection
  • Marvel United, baby.
  • This is a great co-op game. Also kind of on the lighter side. I really, really enjoy this one. I I freaking love this game.
  • That might have been a bit of a cheat because I knew it was on the top of the shelf, which severely narrows down.
  • Jimmy, what do we even own?
  • Throw out some games that you like.
  • I feel like inventors and scholars is over there.
  • No, this is not what I thought.
  • Well, you've got wavefares right now. Quote unquote wavefares.
  • I thought at first it was going to be feast roden because you thought you didn't get it, but boy howdy did I not get it either.
  • This is Star Wars Rebellion, everybody. Thank you very much.
  • It's that big. Wow. Okay then.
  • Pick number eight for Nick.
  • How does he keep hitting it?
  • Real talk though.
  • I feel like a lot of like square and rectangular euros.
  • I was just about to say this is Arino. It is not.
  • Oh, that's thicker than I thought it'd be.
  • Once again, right up on the microphone. We're sorry.
  • This is distilled.
  • I got me some isats and I'm excited to have a good polyomino game.
  • I want Grand Austria Hotel.
  • We have too many big games, guys.
  • From the bottom, a square and a rectangle feel very similar.
  • Dude, right.
  • I feel legitimately I mean,
  • Is the top dented?
  • Is the top supposed to be dented?
  • All righty. Okay, I got two more. Yeah, I got two more games. I got to go I got to start going lighter. I've been doing too much big stuff.
  • You're always concerned about that.
  • A well-rounded collection.
  • So, here's the thing with these drafts, y'all.
  • Mike picks his favorite games. I try to pick an actually good collection.
  • No one's asking you to do that.
  • The prompt for these is to collect a wellrounded collection. Mike just picks his favorite games. So get out in the comments comments. Let us know.
  • I win. I win these because I actually choose.
  • It's not about making a It's about making the best list.
  • The best list is the best list for most people. Not for you.
  • I'm the one making the list.
  • No. Silly.
  • I'm picking foof girkin. This is a great trick tank game. It's called five cucumbers.
  • I feel the green how it's green. I think this is firkin.
  • All right. So, since Nick's out here sassing me.
  • All right. This is your final pick. Do what you want.
  • I'm going to go back to our drawers.
  • I'm looking for the Kinfire Delve games.
  • I feel like I stopped the Oh, wait. Hold on.
  • Whatever this was, I'm not choosing it.
  • Oh, wait. Even better.
  • This is a long thin rectangle? This might be uh the Fellowship of the Ring trick taking game.
  • Pick Pick. Pick what you think your heart says.
  • This one's in shrink. This is a fat boy.
  • I thought I had Lord of the Rings. My last picture.
  • Oh, you know what? Hold on. This has a unique box.
  • This has this little pink thing. I think this is Volano. Volamino. Volimo.
  • Am I stepping on a game?
  • This is I think Volano. And so it's got that little
  • that's my 10th pick. And on the light one day, I'm wellrounded as heck. Good god. Now I really don't know where I am, man.
  • Oh god. Sorry. I hit me in the face.
  • I
  • Yes, it is. Uh, it is a tough game to get into. Uh, and I love that.
  • I do love the dice placement for this. It's a really cool game, you know, this is where you're gonna go draft dice and then send them to the cathedral.
  • It was like, you know, like, really tough to get into. So, you know, like, I do love that and that's what we're all about.
  • You have your own story, your own world that you're building.
  • There's a ton of strategy, a ton of different things you can do in this game.
  • It's a legacy game, which means that the game evolves and changes as you play it.
  • There's a lot of political intrigue and backstabbing.
References (from this video)
No references stored for this video.
Video U78Jthr1uH4 Review at 0:13 sentiment: positive
video_pk 79653 · mention_pk 193194
The Voyages of Marco Polo video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dice placement done well with compensation for low rolls.
  • Smart players can use middling dice effectively.
  • Variable player powers are game-breaking.
  • Map makes travel difficult, requiring big decisions.
  • Black dice subsystem is neat and requires effort to obtain.
  • Old school feeling Eurogame that is deep but not overly complex.
  • Character ability mitigates bad dice rolls.
  • Silky smooth
Cons
  • Easy to make bad initial moves that are hard to recover from.
  • Not a lot of direct conflict, cannot pick back at a runaway leader.
Thematic elements
  • Build a network through Europe and Asia and become the wealthiest and most well-traveled merchant in the world.
  • The 13th century
Comparison games
  • Scythe
  • Terraforming Mars
  • Grand Austria Hotel
Mechanics (from transcript analysis)
  • contract fulfillment — You will get points for completing public and private contracts.
  • Dice Placement — You place dice to take actions on the board.
  • Worker Placement — You place dice to take actions on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is dice placement done well and it's not simply a matter of who rolled the highest on their dice just getting more stuff.
  • Low rolls are compensated for and a smart player can make good use of a lot of middling dice.
  • The variable player powers in this game are great because they're all quite game breaking.
  • All up, Marco Polo is a great old school feeling Eurogame that is deep without being overly complex.
  • Marco Polo, silky smooth gold medal game.
References (from this video)
No references stored for this video.
Video qylAD4c0X5Q Unboxing at 0:01 sentiment: positive
video_pk 79397 · mention_pk 192802
The Voyages of Marco Polo video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dice worker placement mechanic
  • Rule-breaking special abilities for characters
  • Beautiful board and colors
  • Clear iconography on the board
  • Helpful rulebook layout
  • Satisfying component punching
  • Cool box insert
  • Unique tokens
Cons
  • Concerns about component quality (obese meeples, potential for wood tokens to suffocate in the bag)
  • Potentially text-heavy player guides
Thematic elements
Comparison games
  • Alien Frontiers
  • Cosmic Encounter
Mechanics (from transcript analysis)
  • dice worker placement — The host describes the game as a 'dice worker placement game' and mentions Alien Frontiers as a favorite with this mechanic.
  • special abilities — The host notes that different characters have 'rule-breaking special abilities' and compares this to Cosmic Encounter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I could just punch things all day long.
  • This is like a meeple who is on long-term disability for obesity.
  • As text-heavy as they are, i don't think it's a knock against the game - i like games with lots of rules, and if this is just dice-rolling and worker placement, i doubt it'll be that hairy.
References (from this video)
No references stored for this video.
Video qPqSE35Tpo8 Rules Teach at 0:01 sentiment: positive
video_pk 79364 · mention_pk 192768
The Voyages of Marco Polo video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique character that breaks rules in outrageous ways
Cons
none
Thematic elements
  • Fulfilling contracts and establishing trading outposts and trade routes
  • Asia
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — A dice-rolling game.
  • Worker Placement — A worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It’s Ryan from Nights Around a Table, and this is The Voyages of Marco Polo, a dice-rolling, worker placement game for 2-4 players.
  • If you want to learn more about the rules of the game, click the link at the end of this video or in the description below to watch my complete How to Play video, which includes the overview segment you just watched.
References (from this video)
No references stored for this video.
Video IMh93j8q_0Y Rules Teach at 0:01 sentiment: positive
video_pk 79378 · mention_pk 192785
The Voyages of Marco Polo video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique characters with 'insane' powers that feel like cheating.
  • Multiple paths to victory.
  • Clear iconography for goods.
  • Bonus actions that can be performed multiple times per turn.
Cons
  • Travel is extremely difficult and expensive.
  • Camels are not worth points and are disliked.
  • Dice values can be problematic if high (e.g., playing a 6 on the 'Take 5 Coins' space).
Thematic elements
  • explorer setting off across Asia to fulfill contracts and establish trading outposts and trade routes
  • Asia
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Action Drafting — In the advanced variant, players draft character tiles.
  • Area Majority/Control — Placing trading posts in cities to establish trade routes and gain points, with bonuses for specific configurations.
  • contract fulfillment — Players take and complete contracts by meeting specific requirements, earning rewards and victory points.
  • Dice Rolling — Players roll dice at the start of each round and use their values to take actions.
  • Route Building — Establishing trade routes by building trading posts in cities depicted on goal cards.
  • Set Collection — Collecting goods like pepper, silk, and gold is part of fulfilling contracts and gaining points.
  • Variable player powers — Each player controls a unique character with special abilities that alter gameplay.
  • Worker Placement — Dice are placed on action spaces on the main board or city cards to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The powers are insane, and they feel like cheating.
  • If everyone gets to cheat, then nobody does, right?
  • It's extremely difficult to travel. It's so expensive!
References (from this video)
No references stored for this video.
Video wTO6zAUV1jg Rules Teach at 0:02 sentiment: neutral
video_pk 79365 · mention_pk 192769
The Voyages of Marco Polo video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Dice are used for actions, with different pip values potentially affecting outcomes or available spaces, such as blocking the first space of the Khan's Favor with a 1-pip die.
  • Drafting — In the advanced version, players draft character tiles by passing them back and forth.
  • Set Collection — Players collect contracts and goal cards.
  • Variable player powers — Players choose character tiles which grant them specific starting conditions or abilities, and may come with extra components like dice or meeples.
  • Worker Placement — Trading posts are placed on the board as part of the setup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Ryan from Nights Around a Table.
  • Here's how you set up The Voyages of Marco Polo.
  • And now you’re ready to play!
  • If you’d like to know more about how to play, click the link at the end of this video or in the description below to watch my complete How to Play video, which includes the setup segment you just watched.
  • And if you like what i’m doing, click the badge to subscribe, and the bell to get notifications.
  • And now, we dance!
References (from this video)
No references stored for this video.
Video 7bGagL3Zrwg Discussion at 11:21 sentiment: positive
video_pk 79299 · mention_pk 192702
The Voyages of Marco Polo video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Includes mechanics to mitigate luck by allowing adjustment of dice rolls.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • luck mitigation — Uses camels as currency to adjust dice rolls up or down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 5 Things i Love About Board games.
  • It's the reason why i don't play games like Dominion as much as i might, because i just don't like the card shuffling.
  • i like that kind of thing! i recently played a game called Caravan which has, as part of the game, thief tokens, and you can use those tokens to steal goods from other people's camels, and two of the players - it was a four player game - two of the players got really mad that i was use - i DARED to use these thief tokens that are part of the game because thieving is not nice!
  • pay attentio, board game publishers - when i turn a box over and i see die-cut bits that fit together, i think "i need to get that game!"
  • i find that board games - playing board games - is one pastime that exercises my brain in a delightful way that feels really good.
  • The #1 Thing That i Love About Board Games... is when they light up my brain like a Christmas tree!
References (from this video)
No references stored for this video.
Video xhXB33fJBhE Top List at 8:45 sentiment: positive
video_pk 79271 · mention_pk 192635
The Voyages of Marco Polo video thumbnail
Click to watch at 8:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adore the dice worker placement mechanic
  • Great game
  • Expansion is available and the sequel is rumored to improve on the base game
Cons
  • The theme of voyaging doesn't align with the mechanic, making voyaging difficult and expensive.
  • The historical setting is not perceived as appealing to be in.
Thematic elements
  • Exploration
  • 13th century during the Mongol Empire
Comparison games
  • The Voyages of Marco Polo (sequel)
Mechanics (from transcript analysis)
  • dice worker placement — The core mechanic involves using rolled dice as workers, with different pip values interacting with action spaces.
  • Movement on a map — The game features a map over which players move pawns, but movement is notably difficult and expensive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been invited by another host of another channel to come on to his or her channel to do exactly that there are gonna be three of us talking about our favorite games
  • This big exciting announcement boy it's gonna blow the doors off
  • I love or Leon or Liana's fantastic game
  • The biggest knock against it for me is being Canadian I live in a country where we have about two days of summer and we guard them zealously so I don't really enjoy the prospect of sitting down at a table where all the artwork is a bleak desolate wintery landscape
  • It's almost too good of a game does that make sense
  • The biggest issue that I have with the voyages Marco Polo is that the mechanic and the theme just kind of missed each other
  • Aggressively boring
  • Why are the board game designers so fixated on farm animals
References (from this video)
No references stored for this video.
Video 8I7WKocajYc Meeple University Review
video_pk 70351 · mention_pk 167281
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a solid euro game we like playing it a few times already
  • starting in 1271 to China
  • traveling although quite expensive also quite beneficial as this is also the way to an immediate bonus and income
  • two to four
  • started by rolling your five dice and assigning your dice
  • most of your points come from contract hats and off game objectives
References (from this video)
No references stored for this video.
Video 9UaMrh3nEvo Top List at 8:52 sentiment: positive
video_pk 69714 · mention_pk 166368
The Voyages of Marco Polo video thumbnail
Click to watch at 8:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and powerful player personalities
  • Engaging dice drafting and action selection
  • Awesome game
Cons
  • Expansion is out of print
  • Marco Polo 2 is considered inferior
Thematic elements
  • Traveling around Asia, building trading posts, and taking actions based on dice rolls.
  • Asian continent
Comparison games
  • Marco Polo 2
Mechanics (from transcript analysis)
  • action selection — Take actions based on the number of pips that are on the dice.
  • Dice Drafting — You're going to roll your dice and then you will be placing your dice out onto the board to take actions based on the number of pips that are on the dice.
  • Trading post building — Roaming around the Asian continent building trading posts.
  • Variable player powers — Each player is going to have a take control of a personality it's going to give you absolutely stunning game breaking ability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if your super duper favorite board game isn't on this list then that's because a we ain't played it or B we think it's complete and out of [__]
  • the fact that it's so chaotic and so unpredictable it's wildly unbalanced
  • it's one of the most lavishly produced games ever made made
  • it's just an enjoyable Euro style romp in the Uwe Rosenberg fashion
  • it's a stripped back auction game that is immensely fun
  • the thing injects a novel twist into the genre
  • ethnos is a fast paced set collection area control game that whilst it looks like a dog [__] it plays really well
  • it sort of straddles the void between classic sterilized Euro and a sort of thematic experience
  • roll and move shouldn't really work for some reason formula D manages to pull it off
  • it's got a host of different personal cards or event cards that you can use billions of them
  • each player is going to have a take control of a personality it's going to give you absolutely stunning game breaking ability
  • we still love playing the Voyages of Marco Polo cuz it's [__] awesome
References (from this video)
No references stored for this video.
Video MJW8d5RTxwI BoardGameGeek Top List at 1:17 sentiment: positive
video_pk 60286 · mention_pk 152714
BoardGameGeek - The Voyages of Marco Polo video thumbnail
Click to watch at 1:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong asymmetric powers that create dynamic interactions
  • high replayability due to varied strategies per power
  • tight, resource-focused decision making
Cons
  • heavy rules complexity
  • longer play time for full satisfaction
Thematic elements
  • trade routes, contract fulfillment, resource management
  • Medieval Silk Road trade across caravans
  • player-specific blueprints guiding plan execution
Comparison games
  • Quacks of Quedlinburg
  • Root
Mechanics (from transcript analysis)
  • contract_fulfillment — fulfilling contracts provides rewards and progression
  • Contracts — fulfilling contracts provides rewards and progression
  • Dice Placement — dice act as workers to take actions, with powers that can be leveraged by each player
  • dice_worker_placement — dice act as workers to take actions, with powers that can be leveraged by each player
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Wars in a box. This is basically where you and an opponent get to tell your own version of the Star Wars story.
  • This is a fantastic uh dice worker placement kind of game.
  • This is a really cool cooperative game where the way you kind of bounce and balance the powers ... is like another level of fascinating puzzle.
  • This is the Lord of the Rings in a box.
References (from this video)
No references stored for this video.
Video 6rCuDZD4Tys Totally Tabled Top 10 List at 5:29 sentiment: positive
video_pk 32181 · mention_pk 95017
Totally Tabled - The Voyages of Marco Polo video thumbnail
Click to watch at 5:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetrical character abilities add depth and variety.
  • Movement and dice placement create tense, tough decisions.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each player has a unique special ability that shapes their strategy.
  • asymmetrical abilities — Each player has a unique special ability that shapes their strategy.
  • Dice Placement — Roll five dice at round start and place them onto the board to gain resources and move around.
  • Movement and contracts — Move across the map to fulfill contracts for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love that this game manages to take one of the worst board gaming mechanisms of all time roll and move and actually turn into something fun by adding three dice
  • it's a very clever puzzle and can be quite demanding when you again start adding those modules
  • Stone Age actually leverages that dice rolling in some of the best ways possible it's exciting it adds a sense of pressier luck and ultimately it feels like you know all that evens out in the wash
  • The production is out of this world I mean all the art is amazing the boards everything is like packaged up into these little um plastic containers it's it's it's a wonderful production and the game is just so much fun
  • each player is playing with their own special ability these crazy powerful special abilities that are very asymmetrical in fact one of the characters lets you just place the dice to whatever value you want you don't even have to roll them feels crazily overpowered
  • the dice here represent different types of energy so like the red dice are are fire and the blue dice or like steam or something
  • these cards that you're unlocking are giving you special abilities it's such a great system and that's really the heart of the game
  • it's just so satisfying trying to fill up your board and to puzzle out how to best use the dice that you rolled
  • there's not enough games that use this wonderful mechanism Grand Austria hotel is one of the best here at the beginning of the round you're just gonna roll a huge handful of dice
  • my number one dice game is TWA is just this amazing quirky little game that just keeps growing on me
  • it's hard to describe here in just a couple of minutes
References (from this video)
No references stored for this video.
Video OX1rhDo-xxE BoardGameBollocks Top List at 9:14 sentiment: positive
video_pk 11811 · mention_pk 34614
BoardGameBollocks - The Voyages of Marco Polo video thumbnail
Click to watch at 9:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative dice placement
  • strong thematic flavor
Cons
  • dice results add randomness
Thematic elements
  • trade, exploration, travel
  • Silk Road trade route between Europe and Asia
  • story-driven dice placement
Comparison games
none
Mechanics (from transcript analysis)
  • character_abilities — Each player controls a unique character with game-changing power.
  • Dice Placement — Roll dice and assign actions across work sites.
  • dice_placement — Roll dice and assign actions across work sites.
  • trade_route_choice — Choose routes to optimize income and mission goals.
  • Unique Player Powers — Each player controls a unique character with game-changing power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rising Sun is absolutely fantastic.
  • La Havre broke the cycle of Agricola clones and gave us something brand new.
  • Ra was given a deluxe reprint not that long ago.
  • The Voyages of Marco Polo is a dice placement game.
References (from this video)
No references stored for this video.
Video XK18Ej7uC2I Peaky Boardgamer Rules Teach at 0:28 sentiment: positive
video_pk 8993 · mention_pk 26515
Peaky Boardgamer - The Voyages of Marco Polo video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic flavor with historical setting
  • Deep, dice-driven action economy offering varied strategies
  • Strong character-based asymmetry and replayability
  • Multiple viable paths to victory via contracts, trading posts, and city bonuses
  • Clear end-game tension and scoring structure
Cons
  • Steep learning curve and complex setup
  • Can be lengthy (around 2 hours at 4 players)
  • Advanced mode significantly increases complexity
  • Some rules interactions are intricate and require careful teaching
Thematic elements
  • trade, exploration, caravan logistics
  • Silk Road trade routes across cities in Marco Polo's era
  • historical adventure with merchant-driven decisions
Comparison games
none
Mechanics (from transcript analysis)
  • action-costs and re-use — reusing an action space often costs coins; some spaces allow multiple players; blue spaces have additional constraints
  • character abilities — eight unique characters grant special abilities; advanced mode uses all eight with selectable starting choices
  • contract selection and fulfillment — take contracts and fulfill them for victory points; replenish from stacks and discard as needed
  • Dice-placement and resolution — roll dice each round and place them on action spaces; when multiple dice are used, the lowest-value die determines the outcome or cost
  • end-game scoring paths — score via city bonuses, secret objectives, leftover goods, and special gold cards
  • outpost/trading-post system — place trading posts in cities to unlock bonuses and influence end-game scoring
  • resource management and currencies — manage coins, camels, and goods (silk, salt, gold) to pay costs and fulfill contracts
  • route-building and traveling — move along roads to visit cities and oasis; unlock new actions and bonuses based on visited cities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is played in five rounds
  • it's always the player that has used the travel action last
  • the value of the die plays a very important role in what we can do with the action
  • the owner of this character would start the game with an additional camel
  • the player with the most victory points wins the game
  • the first player token is always the player that has used the travel action last
  • you discard all remaining contracts on the board to the bottom of the special contract stack
References (from this video)
No references stored for this video.
Video _91V_wy7AJI BoardGameBollocks Top List at 0:41 sentiment: positive
video_pk 8338 · mention_pk 24531
BoardGameBollocks - The Voyages of Marco Polo video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme integration
  • unique dice-based action system with character powers
  • beautiful production and components
Cons
  • learning curve for new players
  • dice luck can affect flow
Thematic elements
  • trade and exploration
  • Medieval world travel along Silk Road routes
  • historical adventure with route planning
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — roll dice and assign to actions; dice values impact what you can do
  • Resource Management — collect and spend resources to fulfill objectives
  • route/trade network building — travel along routes to gain points and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "a dice placement game"
  • "game-breaking special ability"
  • "elevate this game above its competition"
  • "dexterity game"
  • "timer on an app or on a watch"
  • "fantastic dexterity game"
  • "left for dead the board game"
  • "never lost a game"
  • "best played with more players of the six seven players"
References (from this video)
No references stored for this video.
Video 64H0IRfWfKs The Dice Tower Top List at 1:47 sentiment: positive
video_pk 2927 · mention_pk 8558
The Dice Tower - The Voyages of Marco Polo video thumbnail
Click to watch at 1:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong die-based action choices with risk/reward
  • the character abilities (beginning-of-game bonuses) feel game-changing and balanced
Cons
  • dice variability can be nerve-wracking in tight moments
  • learning curve around dice cost and action availability
Thematic elements
  • exploration and trade via historical figure
  • Venice to Beijing along the Silk Road
  • historical/strategic journey
Comparison games
none
Mechanics (from transcript analysis)
  • city/business expansion via contracts — travel and city actions grant benefits and allow progress on the Silk Road
  • Dice Placement — roll dice each round; use dice values to take actions
  • resource/money management — actions grant resources, money, contracts, or travel progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Balancing what actions you get on either side of the action space is kind of the whole fun of this.
  • This is one of those weekend night games where this low overhead is quick to play, but it still has an interesting hook that keeps me coming back.
  • There is no randomness in the game. Once the board is set up, all outcomes are on you and your decision.
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 11:49 sentiment: negative
video_pk 133 · mention_pk 391
Adam in Wales - Board Game Design - The Voyages of Marco Polo video thumbnail
Click to watch at 11:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Okay composition
Cons
  • Bored-looking Marco Polo
  • Insipid orange color
  • Doesn't convey excitement
  • Old-fashioned look
Thematic elements
  • Travel/trade
  • Silk Road
  • Historical
Comparison games
  • Camel Up
Mechanics (from transcript analysis)
  • Dice placement/movement — Trading game along Silk Road
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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