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The White Castle Duel box art

The White Castle Duel

Game ID: GID0353119
Game Info
Year
2025
Collection
Rating
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Description

Following the arrival of the Portuguese in Japan, daimyos competed for control of foreign trade and technology. Himeji Castle, a symbol of feudal power, became a strategic center for clans seeking to gain influence.

In The White Castle Duel, two clans compete to exert their influence in the White Heron's court, managing resources and building engines. On each turn, you will use their lamp tokens to obtain resources and activate actions. Among the actions available, you can buy and upgrade influence cards, place clan seals on gardens and training grounds, move your courtier between circles of influence, or trade with the Portuguese. These actions will allow you to accumulate a series of icons — flags, katanas, kabutos, and origami figures — that will reward you with points, and whoever ends up with the most points wins.

—description from the publisher

Description

Following the arrival of the Portuguese in Japan, daimyos competed for control of foreign trade and technology. Himeji Castle, a symbol of feudal power, became a strategic center for clans seeking to gain influence.

In The White Castle Duel, two clans compete to exert their influence in the White Heron's court, managing resources and building engines. On each turn, you will use their lamp tokens to obtain resources and activate actions. Among the actions available, you can buy and upgrade influence cards, place clan seals on gardens and training grounds, move your courtier between circles of influence, or trade with the Portuguese. These actions will allow you to accumulate a series of icons — flags, katanas, kabutos, and origami figures — that will reward you with points, and whoever ends up with the most points wins.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 13 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–14 of 14
Video Ui7-7m19ZXc Review at 0:00 sentiment: positive
video_pk 67492 · mention_pk 163609
The White Castle Duel video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability that encourages different strategies each game.
  • More satisfying and rewarding turns compared to White Castle.
  • Well-tuned for a two-player experience, feeling like a chess match.
  • The two-round structure creates a compelling puzzle, especially in the second round.
  • Streamlined gameplay due to player interaction dictating some actions.
  • Easier to digest and teach compared to White Castle due to familiarity.
  • Offers a good level of tightness in competition.
  • The core mechanics are easily understood and applied quickly.
Cons
  • The strategic depth, especially thinking ahead to the second round, can be complex and might not be accessible to all players.
  • Can feel restrictive in the second round if swap tokens are not acquired.
  • May not appeal to players who prefer less thinky games.
Thematic elements
  • Maintaining trade agreements with the Portuguese.
  • Takes place a little bit after White Castle when the Portuguese have come in and started trading, maintaining trade agreements.
Comparison games
  • White Castle Once Upon a Time
  • White Castle
Mechanics (from transcript analysis)
  • Action placement — Players place lanterns of specific colors on action spaces. The color restriction and stacking rules are key.
  • Action Swapping — Swap tokens allow players to change the available actions on the board, especially in the second round.
  • engine building — Players build up their lanterns and aim to trigger them as many times as possible for maximum points.
  • Resource management — Managing coins and daimo seals is crucial for acquiring cards.
  • set collection — Players collect cards with icons associated with scoring, which are a big part of the game.
  • Two-round structure — The game is played over two rounds where decisions in the first round significantly impact the second.
  • variable setup — Board setup, card availability, and token placement are variable, requiring a different approach each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The number one thing about this game, just like White Castle, is variability.
  • This game takes the dual approach to White Castle and I think nails it.
  • This is a different experience, but it's a great companion piece.
  • The second round you're like, 'Oh, this is what it is. We have to navigate this. It feels more like a the second round... feels way more like a puzzle than the first round.'
References (from this video)
No references stored for this video.
Video JjhKJfvLPO0 Top List at 11:31 sentiment: positive
video_pk 67338 · mention_pk 163392
The White Castle Duel video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Reviewer's number one two-player game of 2025
  • Slightly preferred over the original White Castle game
  • Less punishing with more turns and room to breathe
  • Very satisfying engine building
  • Strategic and offers interesting decisions
  • Epic turns feel gratifying
  • Stays in your brain after playing
Cons
  • Misses the dice bridges from the original game
  • Can be punishing if scoring is ignored for engine building
Thematic elements
  • Resource management and engine building
Comparison games
  • White Castle
Mechanics (from transcript analysis)
  • engine building — Players build an engine by acquiring cards that provide resources or discounts.
  • Resource management — Acquiring and spending resources to perform actions.
  • Variable Turns — Increased number of turns compared to the original game (12 vs 9).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This process has shown me why I haven't done this before because I've been so stressed out.
  • I have lost sleep over the last couple nights thinking about this top 10 video, you know, because you're constantly like, 'Well, how do I leave that game out? I love that game, but I got to leave that game out.'
  • So, these are my top 10 uh two-player games of all time.
  • And then my number one two-player game of all time is sort of a slash pick because it is Lord of the Rings Duel for Middle-Earth slash Seven Wonders Duel.
  • I still have 7 Wonders Duel in my collection and it will never leave.
  • I would love to hear uh what you love in the comments and stuff.
  • What What are your favorite two-player games of all time?
  • Next month will be my top 10 cooperative games of all time.
References (from this video)
No references stored for this video.
Video Hs8ngJmxNJE Getting Games Discussion at 55:14 sentiment: positive
video_pk 66528 · mention_pk 162138
Getting Games - The White Castle Duel video thumbnail
Click to watch at 55:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • distinct from the original White Castle
  • fast play with tight decisions
Cons
none
Thematic elements
  • duel/engine-building in a court setting
Comparison games
  • The White Castle
Mechanics (from transcript analysis)
  • dice/work tokens and engine-building — distinct from the original White Castle; two-player duel emphasis with unique resource actions.
  • lamp tokens to obtain resources and activate actions — two-player duel with engine-building and resource management.
  • lamp tokens to obtain resources and engine actions — two-clan competition with resource-based actions and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like, they've made a lagoon here. That's cool.
  • I love the elegance of one card turns.
  • This game is incredible. It's incredibly mean.
  • I would happily continue to play it.
  • Look at this artwork. Look at this box cover. Oh my gosh, that absolutely meets the aesthetics that I love in art.
References (from this video)
No references stored for this video.
Video JOgl6gemk-s Board Game Buzz Discussion at 19:57 sentiment: positive
video_pk 66427 · mention_pk 161773
Board Game Buzz - The White Castle Duel video thumbnail
Click to watch at 19:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Concise two-player variant
  • Potential improvements over base game
Cons
  • Limited player count reduces replay variety
Thematic elements
  • Array
  • Medieval fantasy world
  • Direct two-player card play
Comparison games
  • White Castle
Mechanics (from transcript analysis)
  • Trick-taking — Two-player variant of the base White Castle with focused trick-taking play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so sad about it, but unfortunately I will not be at PAX unplugged this year.
  • Aren't we in a great hobby and great? We're in the golden age of gaming, right?
  • I love just getting excited over new board games. It makes my heart happy.
  • We're in the golden age of gaming, right? Where we have so many great games that are coming out all the time.
  • I need this game. I need it to complete my Formage collection.
References (from this video)
No references stored for this video.
Video BhUPad-QAzA Murf Brothers Top 10 List at 10:14 sentiment: positive
video_pk 66220 · mention_pk 161020
Murf Brothers - The White Castle Duel video thumbnail
Click to watch at 10:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinct twist on White Castle that changes action flow
  • Adds dynamic interaction with lantern-row mechanics
Cons
  • Learning curve for lantern-row mechanics
Thematic elements
  • Array
  • Castle/medieval
Comparison games
none
Mechanics (from transcript analysis)
  • Action-row manipulation / row-tapping — You can move the actions by shifting the lantern row tokens to help you chain actions.
  • Lantern-token Action Row — Lantern tokens replace dice; actions are taken by placing tokens along lantern rows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're a two-player game, right?
  • We're the brothers Murf. As you heard there are there's there's another brother and a sister. So there's four of us.
  • Let's talk about our favorite ones.
  • This is our favorite two-player versions of game.
  • I really enjoy tug-of-war games.
References (from this video)
No references stored for this video.
Video r5iytNc70xE The Dice Tower Rules Teach at 0:16 sentiment: positive
video_pk 41158 · mention_pk 124863
The Dice Tower - The White Castle Duel video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tightly designed two-player duel with a focus on spatial and resource-based decision-making
  • Clear and accessible setup, with beginner tiles to ease first play
  • Engaging theme of court intrigue, lanterns, and social climbing that supports varied strategies
  • Multiple viable paths to victory via lanterns, influence cards, and yard-based scoring
  • Two-round structure provides a compact, meaningful play experience
Cons
  • Learning curve can be steep due to breadth of mechanics and interactions
  • Component count and setup steps may be intimidating for casual players
  • Balancing considerations may favor players who internalize optimizations more quickly
Thematic elements
  • clan prestige, social climbing, and influence within a two-player duel
  • Japanese castles and clan politics
  • strategic, tactical duel with resource and influence management
Comparison games
none
Mechanics (from transcript analysis)
  • Cordier social climbing path — The cordier action moves a token along a fixed social-climbing path, granting rewards and locking in a path choice for the rest of the game, influencing strategic options.
  • Garden and training yard placement — Seals can be placed in garden or training yard areas to gain immediate rewards and influence end-game scoring multipliers tied to the yard type.
  • Influence card management and upgrading — Influence cards are purchased from decks using resources, placed in the player's domain, and may be improved later to count for final scoring and unlock additional effects.
  • Influence Points — Influence cards are purchased from decks using resources, placed in the player's domain, and may be improved later to count for final scoring and unlock additional effects.
  • Ladder climbing — The cordier action moves a token along a fixed social-climbing path, granting rewards and locking in a path choice for the rest of the game, influencing strategic options.
  • Lantern placement and rewards — Players manipulate lantern tokens on the main board and in their domain to trigger rewards, resolve activated lanterns, and gain visible benefits that contribute to end-game scoring.
  • Location and activation tiles — Initial placement of tokens on location tiles creates a dynamic board state; players then perform two actions adjacent to the location and resolve them in sequence.
  • Resource management — Resources (coins, damio seals, and other tokens) are tracked on domain boards with explicit caps and discard rules to prevent hoarding and encourage spending.
  • Resource tracking and cap management — Resources (coins, damio seals, and other tokens) are tracked on domain boards with explicit caps and discard rules to prevent hoarding and encourage spending.
  • tile placement — Initial placement of tokens on location tiles creates a dynamic board state; players then perform two actions adjacent to the location and resolve them in sequence.
  • Two-round structure with a shared turn sequence — The game comprises two rounds (outgoing and return) with six turns per player per round, requiring careful timing and planning across both rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The object of the game is to earn more clan points than your opponent by placing lanterns, gaining influence, improving cards, and positioning your Cortier wisely throughout the castle.
  • During the outgoing round, you place or remove a lantern token depending on the round.
  • Think of it as always being based on the color token you cover.
  • The garden tile provides scoring icons and rewards at the end of the game.
  • The court is open, the lanterns are glowing, and the duel begins.
References (from this video)
No references stored for this video.
Video Orq8zcmgAwk kovray Rules Teach at 0:00 sentiment: neutral
video_pk 40012 · mention_pk 152501
kovray - The White Castle Duel video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • influence, social climbing, political maneuvering
  • feudal Japan-inspired court intrigue, centered on two clans competing for influence in a royal court
Comparison games
none
Mechanics (from transcript analysis)
  • Action points — Activation tiles provide optional actions that can be triggered to enhance scoring or enable other actions.
  • activation tiles and actions — Activation tiles provide optional actions that can be triggered to enhance scoring or enable other actions.
  • area influence / token placement — Players place lantern tokens on the board to gain rewards, with constraints on token height and color adjacency.
  • Deck building — Players purchase influence cards from three decks using coins, damio seals, or both, to customize their actions.
  • deck-building / card purchasing — Players purchase influence cards from three decks using coins, damio seals, or both, to customize their actions.
  • End-game scoring with multiple tracks — Scoring involves Nabbori flags, katana, kabuto, origami, and other resources, with multipliers for certain yards.
  • gardens and training yards — Special tracks (Garden, Training, Quartier) grant rewards and end-game bonuses.
  • Resource management — Manage coins, damio seals, lantern tokens, and other resources to perform actions and score.
  • social climbing path and quartier — A branching track representing social advancement for courtier points.
  • Track advancement — A branching track representing social advancement for courtier points.
  • Two-round structure — The game comprises outgoing and return rounds, with start player alternation and extra turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that's the White Castle duel.
  • In the White Castle Duel, you'll take the role of one of the two clans competing to exercise your influence over the court of the White Heron.
References (from this video)
No references stored for this video.
Video KAaT9wPeOLY Maple University Discussion at 19:26 sentiment: positive
video_pk 35918 · mention_pk 161377
Maple University - The White Castle Duel video thumbnail
Click to watch at 19:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight two-player experience with satisfying blocking
  • Condensed, elegant duel that translates well from the original White Castle
Cons
  • May be less flavorful than the original for some players
Thematic elements
  • castle-building/dice-to-disc mechanics reimagined as discs
  • White Castle universe, two-player duel
  • tension through blocking and strategic placement
Comparison games
  • Channel Tunnel 1987
  • Flat Iron
Mechanics (from transcript analysis)
  • color-based disc drafting and blocking — A two-round duel where players draft colored discs and block the opponent's options.
  • scoring multipliers and blocking interactions — Multipliers create explosive tension; blocking shapes endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our first 2026 vlog video.
  • Gatsby is a two-player game in its simplicity and I recommend it.
  • The interlinking part is very satisfying and the engine grows as you chain actions.
  • We are going to share our top five new-to-us games of 2025.
  • This is by Cranial Creations. And this is so good.
References (from this video)
No references stored for this video.
Video QttqDtBIm5o Plays Games Top 5 List at 17:03 sentiment: positive
video_pk 35773 · mention_pk 106986
Plays Games - The White Castle Duel video thumbnail
Click to watch at 17:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent 2-player alternative to the base game with similar feel
  • no dice keeps gameplay clean while remaining deep
  • comparable in depth to the bigger title, but with tighter table presence
Cons
  • table presence is smaller than the full version, which may matter for some players
Thematic elements
  • engine-building through resource tokens and influence actions
  • White Heron's Court; rival clans vie for influence
  • court intrigue and strategic planning in a duel format
Comparison games
  • White Castle
Mechanics (from transcript analysis)
  • influence card upgrades and track movement — deploy seals, gardens, training grounds, and Cortier to optimize engine
  • placement reversal / work placement — a compact engine-building system built around a reversed work action mechanism
  • resource engine with icons — acquire and convert icons (flags, katanas, kabutos, origami) into points
  • worker placement — a compact engine-building system built around a reversed work action mechanism
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, this is a real good one.
  • I like it at two player and I like that the theme really shines.
  • It's Tableau building.
  • It's not rulesheavy.
  • This little thing here will give you some frights.
  • The Regular White Castle is an excellent game. We love it.
References (from this video)
No references stored for this video.
Video c8kmsdWQXOI The Cardboard Herald Review at 0:00 sentiment: positive
video_pk 31322 · mention_pk 92249
The Cardboard Herald - The White Castle Duel video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crunchy decisions and smart sequencing
  • Compact 30-minute two-player experience
  • Direct interaction and meaningful consequences
  • Familiar but distinct from the original, offering a different tempo
Cons
  • Not as flexible or robust as the original White Castle
  • Fewer sandbox choices and potentially less long-term depth
  • More pressure and risk of mis-timed actions for some players
Thematic elements
  • sequencing, opportunism vs long-term investment, tight, high-contrast decisions
  • Two-player, samurai-themed lantern economy featuring totem workers and endgame multipliers
  • analytical, evaluative, measured comparison to the original White Castle
Comparison games
  • White Castle
Mechanics (from transcript analysis)
  • Card-driven effects — cards grant immediate effects and have backs that provide point multipliers
  • Resource generation via lanterns — passive wealth accumulation as lanterns expand across the board
  • Set and suit collection — suit-based pillar tokens and color combinations drive scoring multipliers
  • set collection — suit-based pillar tokens and color combinations drive scoring multipliers
  • Tension between timing and opportunism — players must balance immediate gains against longer-term endgame goals
  • Two-round structure with a twist — games lasts two rounds; in the second round, players remove the top cylinder to activate locations
  • worker placement — colored totems are placed on locations to activate benefits and trigger lantern effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the crunchy decisions. It's the smart sequence of play.
  • Is it better than the original? No, I don't think so.
  • This is condensed, but it is compacted at the same time.
  • Two rounds of only six actions each.
References (from this video)
No references stored for this video.
Video XTwzc9OSEgA The Dice Tower Top 5 List at 10:10 sentiment: positive
video_pk 9617 · mention_pk 116823
The Dice Tower - The White Castle Duel video thumbnail
Click to watch at 10:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • duel mechanics, asymmetry
  • Two-player duel context with castle themes
  • abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Cross-copy synergy — Two copies can be combined to produce a standalone experience
  • two-player duel variant — Designed for 2 players; later adaptation to multiplayer with two copies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Most expansions are a net negative.
  • I'm almost completely over miniatures. I think that any game is perfectly fine with standies and that miniatures are wasting space.
  • I love apps and board games. And I think it brings more people in the hobby and it's good.
  • Not every game needs a distinct two-player version of that game.
  • The more expansions that you've released for your game, the less likely I am to want to play the base game.
  • Campaigns bigger, better. I mean, AON Trespass Odyssey is a box this big.
  • You should never teach people how to play a game by sitting down and reading the rules to them.
  • Give me table space. How much area on the back of the box does the game require to be played at full player count?
  • If you read the rulebook carefully, you can understand it. It is not meant to be browsed like a novel.
  • Legacy party games could work.
  • There should be table space information on the box—how much table space you need for the full player count.
References (from this video)
No references stored for this video.
Video f8ih0xa-pbE Rahdo Runs Through Top List at 0:10 sentiment: positive
video_pk 6786 · mention_pk 104980
Rahdo Runs Through - The White Castle Duel video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, shifting worker-placement puzzle that rewards long-term planning
  • faithful thematic feel to White Castle while offering a streamlined, two-player experience
  • clear, approachable rules with a satisfying payoff
  • compact playtime and accessible footprint for a two-player game
Cons
  • only supports two players and has no solo mode, which narrows audience
  • 12-round structure is mentioned; some players may prefer a shorter 9-round cadence
  • as a spin-off, may invite comparisons to the original White Castle without offering a solo or multiplayer mode
Thematic elements
  • castle building, military training, gardens, and trade with the Portuguese
  • A medieval castle setting reimagined as a compact two-player duel variant of a larger Euro game.
  • thematic, puzzle-driven with a light historical flavor
Comparison games
  • White Castle
Mechanics (from transcript analysis)
  • color interaction and space shifting — An orange worker cannot be placed on an orange space; instead you place on black or white spaces, which shifts the available actions and space ownership as both players influence the board.
  • dice-free resolution — Traditional dice are removed in favor of colored discs used for worker placement and action resolution.
  • dynamic action activation — Landing on a color activates either the space’s immediate action or, if you’ve invested in white bonuses, all your queued white bonus actions.
  • economic and military tracks — Core actions mirror the original White Castle, including investing in military training and other civic activities like gardens and trade.
  • Simultaneous Actions — Landing on a color activates either the space’s immediate action or, if you’ve invested in white bonuses, all your queued white bonus actions.
  • two-player only design — The game is designed strictly for two players with no solo mode, in contrast to many modern Euro offerings.
  • worker placement — On your turn you place one of three colored workers (black, orange, or white) on a spot and perform two actions, left and right of that spot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's here at number five, but um I I'm just here to say right now, folks, this does not disappoint.
  • the puzzle of this game is awesome.
  • it's absolutely fantastic.
  • definitely a hit.
  • two-player only, no solo mode, sadly
References (from this video)
No references stored for this video.
Video ZAHnBTELn2E Before You Play Top List at 9:31 sentiment: positive
video_pk 6623 · mention_pk 19674
Before You Play - The White Castle Duel video thumbnail
Click to watch at 9:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player only version of well-liked game
  • Hosts play base game almost exclusively at two players
  • More interactive and restrictive than base game
  • 20-40 minute playtime perfect for busy schedule
  • Good for upcoming baby situation
Cons
  • Some two-player only variants are hit or miss
Thematic elements
  • Advancing family through castle social hierarchy
  • Medieval castle and social hierarchy
  • Two-player duel variant
Comparison games
  • The White Castle
  • Splendor Duel
Mechanics (from transcript analysis)
  • Family Advancement — Leveling up family through White Castle social hierarchy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • October. We are going to be talking about our top 10 most anticipated games at Essen Spiel
  • This is the world's largest board game convention held in Essen Germany
  • We are expecting a baby any day now
  • They're all clever. Clever in their own way, one way or another
  • It just sounds very euroy. something that goes right up our alley
  • I like these kind of games where you're trying to always bring up the rear. I feel like it kind of creates this internal tension and decision-making
  • It's a little funky, but it works really well
  • Pretty much if there's a David Turxy Euro game that's coming out, my board and dice, we would love to play it
  • I am absolutely judging this board game by its cover and by its looks
  • The looks alone and the fact that it's like a heavy euro has us both really, really intrigued in this one
  • So anyh who, really looking forward to playing this one. That is our number one, Sanctuary
  • There are a lot of publishers that you see there that you don't see anywhere else and they're from all over the world
References (from this video)
No references stored for this video.
Video WJ2tBQ8bVUY Board Game Geek Podcast Top 5 List at 50:26 sentiment: positive
video_pk 25 · mention_pk 118706
Board Game Geek Podcast - The White Castle Duel video thumbnail
Click to watch at 50:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player dueling experience
  • interesting modular execution and engine-building feel
Cons
  • not widely released in every market yet
  • as a two-player only title, less flexibility for groups
Thematic elements
  • engine-building with lanterns and resource management
  • two-player duel in a castle-building context
  • two-player abstract duel
Comparison games
none
Mechanics (from transcript analysis)
  • dual-phase placement — two phases: place cylinders to perform actions, then withdraw and score
  • engine building — engine-building elements in a head-to-head duel with limited players
  • two-player engine-building — engine-building elements in a head-to-head duel with limited players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The spiel was different for me and yet felt familiar because it is not a playing con.
  • Code Names is such a great team game where you create teams and then you have a spy master going to give codes that has to do with this spread of words on the table.
  • Isle of Cats was a game that we were able to play through that I would put a grid on the table where people would draft a column or a row
  • Trails of Tucana is a great game and a friend of mine introduced me and I really enjoy it.
  • White Castle Duel from Dier for two players only, designed by Isra and Sh.
References (from this video)
No references stored for this video.
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