The Witcher Adventure Game takes players on a journey across the world of The Witcher, a detailed world, rich in lore and characters, fleshed out by Andrzej Sapkowski's famous series of novels, and honed by The Witcher video game trilogy.
Players assume the roles of four distinct characters from this series: Geralt of Rivia, monster slayer; Triss Merigold, cunning sorceress; Yarpen Zigrin, dwarven warrior; and Dandelion, roguish bard. Each character has unique skills and multiple ways of overcoming obstacles, but you decide what to do during the game: Do you fight your way to victory, call on your charm, or try your hand at diplomacy? You can bring enemies around to your point of view with a sword as Geralt - or bribe them with gold and threaten to call on powerful friends as Dandelion. If a situation calls for strength in numbers, Yarpen has his own fellowship of dwarves to command, and Triss can rely on her expert skill with magic to save the day.
Each character has its own deck of Development Cards, so each time you play you can discover something new by trying out varied characters and experimenting with different builds. For example, when playing as Geralt of Rivia, the main hero of the Witcher franchise, you can develop your character either by specializing in brewing and utilizing combat Elixirs, or else by growing your ability to cast powerful Witcher Signs.
A variety of quests invite players to hunt monsters, earn gold and interact with the characters they meet in a web of alliances and treachery. Decide whether you’ll help the other players or look after your own interests first, and keep an eye on the progress of your friends while you carefully work your way towards victory.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Amazing artwork
- Zero Witcher tie-in
- Abstract gameplay with no meaningful actions
- Underwhelming abilities
- The core game is not fun
- Minis are used only for turn order
- Feels like a letdown given the IP
- The problem is the underlying IP is not fun
- Abstract card game with a Witcher theme
- The Witcher universe
- Players read Witcher stories from a book and jump to different chapters based on outcomes.
- Katon
Mechanics (from transcript analysis)
- Card Combos — The game involves card combos that were 'sort of mildly entertaining'.
- Choose Your Own Adventure — Players read stories from a book and jump to different chapters based on card play outcomes.
- Draw X, Play X — The core of the game is drawing two cards and playing two cards.
- open drafting — Identified as the only matching mechanism from a listing.
- Set Collection — Players collect symbols on cards, and whoever plays the most of a certain symbol gets a bonus.
Video topics + discussion points
Quotes (from this video)
- I mean, it's just like, you know, like I said about Sabbath you know it's just like, you know, I mean it's like they'll never I mean obviously because that's even that's super old right but I mean you think about that it's just like you know it'll never
- I mean, you know, like the old saying is. It's just like uh uh I listen I listen I listen to this album all the time. So does my neighbor.
- My wife's a saint and she she enjoys the ride. She enjoys the ride.
- It's it's it's it's it's just like, you know, like I said about Sabbath you know it's just like, you know, I mean it's like they'll never I mean obviously because that's even that's super old right but I mean you think about that it's just like, you know, it'll never
- It's an abstract card game with a Witcher theme put on it.
- There's no game. I couldn't believe it.
- The main takeaway is why the hell isn't this just an expansion?
- Rich people don't go to jail.
- Persistence. That's the only thing.
- Why do you think that's going to stay? Why does that one stick and the other ones don't?
- People believe their own bias because it requires nothing of them.
- You just suck at it.
- The greatest hitter ever. What he lied about?
- You are who I was talking about.
- It's not like it used to be that a whole album is like amazing or something.
- It's like you have the world of music at your fingertips but man, how good was that?
- I don't want to sound like, oh, back in my day, blah blah blah blah blah.
- There's no need for theaters.
- You know, I I I I can't remember the last time I went to a movie.
- The Dunning Krueger effect, right?
- I'm just like, Jesus, I just want to drag that person. I want to and shove their face in the dead B. You killed your child.
- It's like, you know, you you get you get like one person that says, 'Oh, vaccines cause autism.'
- There's no way this will this will go wrong.
- Why does everybody hate us, Dad? Why does everybody hate us?
- The problem with the Spartacus board game, there was a ton of it that was good, but the combat was broken.
References (from this video)
- Visually appealing on the table compared to 'The Witcher: Old World'.
- Captures the look and feel of The Witcher from video games with saturated colors.
- The quest system is liked, with characters having different quest decks.
- The character development aspect, where players unlock unique abilities, is loved.
- Combat is fast and snappy.
- The art on the creature cards is preferred over plastic miniatures.
- Dragon Phoenix Games' house rules for solo/co-op play are considered elegant and highly effective, making the game a 'must-own'.
- The base game is competitive, which initially kept the reviewer away.
- Original game prices were very high.
- Mystery, danger, and discovery
- The world of The Witcher
- Building a story of adventures with side quests and surprising twists.
- The Witcher: Old World
- Runebound Second Edition
- Talisman
Mechanics (from transcript analysis)
- Action Point Allowance — On a turn, players can take two actions from a list including travel, investigate, develop, or brew.
- Character progression — Players can 'develop' their character by drawing and choosing cards from their unique ability deck, which can be powered up.
- Cooperative play (via house rules) — Dragon Phoenix Games' house rules transform the competitive game into a cooperative experience where players share victory points.
- Dice Rolling — Dice are rolled for combat, with successes contributing to combat or defense. Dice rolls can also trigger abilities.
- Hand Management — Good fortune cards can be kept and spent for advantages. Abilities and potions/spells may need to be powered up with tokens.
- Modular Board — The game uses a map with different locations connected by travel paths. Monsters are associated with different spaces.
- questing — Players complete quests which have main, side, and support components. Quests are worth victory points.
- Set Collection — Players gather leads of different colors to solve quests. Location colors on the board determine the color of lead drawn.
- Variable player powers — Each of the four characters (Geralt, Tris, Yarpin, Dandelion) has unique abilities and quest decks.
Video topics + discussion points
Quotes (from this video)
- And I got to tell you guys, these co-op rules are some of, if not the best house rules that I have ever found and played with for a board game. This is the way the game should have been designed in the first place.
- The Witcher Adventure game with the Dragon Phoenix Games House Rules is a total winner.
- I think their house rules for the Witcher adventure game are perhaps the best set of house rules that I've ever experienced in a board game.