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The Witcher: Old World box art

The Witcher: Old World

Game ID: GID0353497
Game Info
Year
2023
Players
1-5
Age
14+
Playtime
2 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In The Witcher: Old World, you become a witcher — a professional monster slayer — and immerse yourself in the legendary universe of The Witcher franchise.

Set years before the saga of Geralt of Rivia, The Witcher: Old World explores a time when monsters roamed the Continent in greater numbers, creating a constant peril that required the attention of expertly trained monster slayers, known as witchers. Five competing schools trained their adepts through brutal regimes, and once fully prepared, these now-recognized witchers set off to explore the land, seeking trouble and adventures and helping others for coin.

In this competitive adventure board game, 2-5 players travel across a vast map, embarking on masterfully penned quests, encountering and making ambiguous moral choices, fighting monsters — and sometimes brawling with other witchers to defend their school's honor!

The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks, dodges, and witcher combat magic — known as "signs". Through card synergy, players aim to achieve powerful combos as they utilize their witcher school's hallmark abilities to their full potential. Quests, battles, and even dice poker allow each player to earn money, obtain new items, and train their skills.

The first player to acquire 4-6 trophies, with the number being set at the start of play, wins the game instantly. You can obtain trophies by killing monsters, instigating and winning chaotic tavern brawls against another witcher, training attributes to their highest level, and resolving certain quests throughout their adventure.

The game will include a Solo Mode that will allow for a solitaire adventure on the Continent.

Description

In The Witcher: Old World, you become a witcher — a professional monster slayer — and immerse yourself in the legendary universe of The Witcher franchise.

Set years before the saga of Geralt of Rivia, The Witcher: Old World explores a time when monsters roamed the Continent in greater numbers, creating a constant peril that required the attention of expertly trained monster slayers, known as witchers. Five competing schools trained their adepts through brutal regimes, and once fully prepared, these now-recognized witchers set off to explore the land, seeking trouble and adventures and helping others for coin.

In this competitive adventure board game, 2-5 players travel across a vast map, embarking on masterfully penned quests, encountering and making ambiguous moral choices, fighting monsters — and sometimes brawling with other witchers to defend their school's honor!

The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks, dodges, and witcher combat magic — known as "signs". Through card synergy, players aim to achieve powerful combos as they utilize their witcher school's hallmark abilities to their full potential. Quests, battles, and even dice poker allow each player to earn money, obtain new items, and train their skills.

The first player to acquire 4-6 trophies, with the number being set at the start of play, wins the game instantly. You can obtain trophies by killing monsters, instigating and winning chaotic tavern brawls against another witcher, training attributes to their highest level, and resolving certain quests throughout their adventure.

The game will include a Solo Mode that will allow for a solitaire adventure on the Continent.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 12 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–14 of 14
Video asToM2In2uc Review at 0:12 sentiment: positive
video_pk 67393 · mention_pk 163498
The Witcher: Old World video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Nice game tray
  • Dual-layered player boards with card slots
  • Unique player boards with different abilities
  • Not a lot of tokens/counters
  • Looks very thematic
  • Exciting to play
Cons
  • Dice feel light and may bounce in a dice tower.
  • Some cards are difficult to open.
  • Potential for a lot of spoiler information.
Thematic elements
  • Becoming a legend by exploring the continent and fighting monsters.
  • The Witcher IP
  • Reading cards and making decisions based on story elements.
Comparison games
  • The original Witcher
Mechanics (from transcript analysis)
  • Card Play — Mentioned with multiple decks of cards including monster cards, city encounter cards, and others that provide icons, symbols, and story text.
  • Dice rolling — Referenced with 'dice poker rules' and poker dice results, and also with the components including a whole bunch of dice.
  • Modular board — The board is described as a 'split map' and has different sections, suggesting a modular or segmented play area.
  • player powers — The player boards are unique to each character and have different attributes like armor, speed, magic, alchemy, defense, and combat, indicating unique player abilities.
  • set collection — Implied by the mention of gaining trophies and collecting different card types.
  • solo mode — The rulebook includes a section for solo mode.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This artwork boy I'll tell you what I love the artwork on this board.
  • Man just take a look at a lot of that. Very nice.
  • The Witcher: Old World. I am so excited to play this game. I love Oh, this game just looks great.
  • Looks really, really good. It looks like this is going to be very thematic game.
References (from this video)
No references stored for this video.
Video hWV-e_fOAGE Top List at 11:21 sentiment: positive
video_pk 66934 · mention_pk 162806
The Witcher: Old World video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive Witcher theme
  • Memorable card play
  • Good mechanical hook
  • Fast character progression
Cons
none
Thematic elements
  • Witcher adventure, fighting beasts, quests
  • card-driven actions
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Features a card system where players link tags to play additional cards.
  • Character progression — Players upgrade their character, improving them and increasing their power.
  • Combat — Players fight beasts and other characters.
  • questing — Involves going on quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, by this I specifically mean these are games that are not campaign games and these are games where I feel like I'm going on an adventure.
  • Um, hopefully with some variability, but not a campaign game, not a game where you have persistent elements continuing from session to session.
  • And really crucially, I I do want to stress the idea that I want to feel like I'm going on an adventure.
  • It means that you can let players feel powerful rather quickly.
  • Um, go from from zero to hero rather quickly, weak to strong in a single session in these oneshot adventure games.
  • It's murky whether you're a hero or not, but it's clear as day that fun will be had on this adventure.
  • I was much more interested in the story I was telling than
  • At number two, we have Clank. And it's various iterations, but I still go back to the classic Clank.
  • I like having the board in Clank where in this deck building adventure, you venture down into a dungeon, following different paths and collecting artifacts, collecting tokens, trying to score as many points, and trying to run back out of that dungeon before the dragon eats me.
  • At number one, I am going to pick a Stommyer game. I'm going to pick Vantage here because I designed Vantage.
  • I wanted players to be able to sit down, crash on the Vantage planet, go on an adventure, and then clean it up and have a completely new adventure.
  • Vantage gives you essentially around 7,000 different choices that you can make throughout the game. I tried to make it a big enough world that no adventure is the same.
  • Scythe, you know, I thought about putting Scythe on this list because Scythe is a little bit a style of adventure game along the lines of a Clank or The Witcher, u maybe Western Legends, but Scythe leans a lot more into the engine building and kind of the empire building elements, uh, the optimization puzzle, um, than it is about just one character going on an adventure.
  • So, I I didn't think it quite fit into this category of adventure game.
References (from this video)
No references stored for this video.
Video B4RDG4g6Uw0 Meeple University Discussion at 0:19 sentiment: positive
video_pk 64602 · mention_pk 158100
Meeple University - The Witcher: Old World video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Minis have good detail and bases; base looks natural with rocks
  • Slap Chop technique yields nice shading and shadowed look
  • Gemstone metallic paint adds attractive effects
  • Finished minis look bright and detailed
Cons
  • Tiny details and numerous small components can be exhausting to paint
  • Yellow pieces can be too bright and not to taste
  • Chainmail areas might be too tight gaps for paint to fill
  • Airbrush setup and maintenance is not beginner-friendly
Thematic elements
  • medieval fantasy with witches and monsters
  • Witcher universe; prequel era with witches and monsters
Comparison games
  • Blood Rage
  • Scythe
  • Scarface 1920
  • Warhammer (Space Marine)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Witcher now this is nothing to do with The Witcher the main series on Netflix that is true
  • this is not a review this is painting maybe we'll do a separate video
  • Henry Cavill season four he's not there
  • Gotta wear something bright just to keep yourself safe
  • Black Eyed Peas would be proud of us
  • we are going to paint a mini tonight
  • Speed paints are designed to be like a one apply and done sort of a deal
  • it's not a beginner painting tool
References (from this video)
No references stored for this video.
Video JHk_qGgU2q4 Meeple University Rules Teach at 0:05 sentiment: neutral
video_pk 64166 · mention_pk 157648
Meeple University - The Witcher: Old World video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • prequel to The Witcher video game series
  • the world of anjay sapkowski's The Witcher fantasy series
  • fantasy adventure with exploration, combat, and trophy progression
Comparison games
none
Mechanics (from transcript analysis)
  • Betting and bluffing — Wager gold in dice poker against another Witcher; pot is built by bank; higher hand wins.
  • Card market and deck improvement — Market offers cards; you can trash a low-value card and replace with a higher-value card; costs involve discarding cards.
  • Card/Chit Market — At phase three, draw to three cards, then add one new card from the market to hand.
  • Combat life pool — In fights, players combine cards into a life pool; winner drains life pool and opponent's cards.
  • Dice poker gambling — Wager gold in dice poker against another Witcher; pot is built by bank; higher hand wins.
  • Four-trophy win condition — First player to gain four trophies and a decisive fight wins.
  • Location actions and gambling — Destination location actions can include gambling to play dice poker against another Witcher.
  • Market/Draw replenishment — At phase three, draw to three cards, then add one new card from the market to hand.
  • Movement and terrain costs — Moving to a connected location costs discarding a card showing the terrain, or paying extra gold.
  • Movement points — Moving to a connected location costs discarding a card showing the terrain, or paying extra gold.
  • Quest and Trail tokens — Trail Quests grant Trail tokens; quests reveal information about monsters and grant coins.
  • Three-phase turn — Turns are divided into movement/actions, fight/meditate/explore, and draw/gain cards.
  • Witcher attributes and trophy track — Attributes levels can increase; reaching level 5 yields trophy; trophy cards provide ongoing abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Witcher old world is played in turn starting from the first player and going clockwise around the table until someone has won the game
  • three level one monsters one in Forest one in water and one in mountains
  • The Witcher Old World game designed by wukash Wozniak and published by teda project red
References (from this video)
No references stored for this video.
Video iEJzpO4Mnuc Meeple University Review at 0:05 sentiment: positive
video_pk 64172 · mention_pk 157654
Meeple University - The Witcher: Old World video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great components
  • amazing artwork
  • detailed minis
  • thick double-player board
  • playable base game
  • minis are paintable
Cons
  • base game described as not fancy
  • hasn't played it yet, so full experience isn't known
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • board_and_map_usage — describes a six-fold map and a double-player board used for play.
  • card_deck_collection — host references multiple card types (monster, event, city event, story/encounter, action/gold) as part of gameplay.
  • solo_mode_reference — references a Solo variant in the reference materials, suggesting solo play capability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not anything super super fancy but I'm going to show you anyway what's in the bass box which is totally still playable
  • this is a really lovely thick double player board so there's a play board
  • artwork is certainly amazing
  • components are great
  • have you received it are you excited for The Witcher old world board game let me know in the comments
References (from this video)
No references stored for this video.
Video 6olaKMHrfx8 Tabletop Tolson Review at 0:22 sentiment: positive
video_pk 59742 · mention_pk 152283
Tabletop Tolson - The Witcher: Old World video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive Witcher IP alignment with storytelling and exploration
  • Deep, clean deck-building system with meaningful upgrade paths
  • Engaging non-turn interaction through monsters and shared events
  • Excellent solo and two-player viability with strong thematic storytelling
  • Variable monster difficulty and rewarding trophy system
Cons
  • Long play time, especially with more players
  • High complexity with a lot of moving parts to track
  • Risk of downtime if players are waiting for turns in larger groups
Thematic elements
  • adventure, monster hunting, skill progression, and narrative branching
  • The Witcher universe within the Northern Kingdoms; fan-inspired fantasy land to explore and quest.
  • story-driven, with text-based adventure cards and dialogue choices
Comparison games
none
Mechanics (from transcript analysis)
  • attribute_medication — Meditation mechanic raises attributes to reach top tracks and unlock bonuses.
  • combat_chain — Combat cards can chain via banners, allowing multiple actions within a single encounter.
  • Combat: Deck/Hand — Combat cards can chain via banners, allowing multiple actions within a single encounter.
  • Deck building — Players build and refine a personal action deck that drives movement and combat choices.
  • deck_building — Players build and refine a personal action deck that drives movement and combat choices.
  • hand management — Cards are played and discarded to pay costs and perform actions; smart discards upgrade your deck.
  • hand_management — Cards are played and discarded to pay costs and perform actions; smart discards upgrade your deck.
  • non_turn_interaction — Other players influence gameplay when it's not your turn by acting as monsters and triggering events.
  • quest_trophies — Defeating monsters and completing encounters earns trophies tracked on a victory track.
  • story_and_adventure_cards — City and wild decks provide narrative adventures that players expose and share with others.
  • Storytelling — City and wild decks provide narrative adventures that players expose and share with others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the stories I love the voices
  • the stories and the adventure in those wilds and City decks are just Dynamite
  • it's just so much fun
  • it's a really, really clean system
  • the end game triggers when someone reaches the fourth trophy
References (from this video)
No references stored for this video.
Video n2ZzkiMYj7A ON TABLE Board Games Unboxing at 0:00 sentiment: positive
video_pk 34876 · mention_pk 103996
ON TABLE Board Games - The Witcher: Old World video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe edition includes plastic miniatures and a robust, organized insert.
  • Large array of components (gold tokens, area tokens, monster tokens, trophy cards, and diversified token sets) adds tactile depth.
  • Comprehensive 36-page rulebook with detailed combat and player-turn explanations.
  • Multiple decks (action, exploration, and city/wilderness) offer varied, replayable play experiences.
Cons
none
Thematic elements
  • High fantasy exploration, monster hunting, faction-style Witcher schools, and epic quest-style adventures unfolding through cards and encounters.
  • The Witcher universe's Old World, a mythic Continent region in a distant era, featuring gnomes, wolves, and emerging human kingdoms, with monsters and magical tensions shaping ongoing conflicts.
  • Lore conveyed primarily through card-based events, monsters, and exploration decks, with a strong flavor of Witcher lore integrated into components and setup.
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Each Witcher is tracked with wooden markers for attributes and level; five Schools (Wolves, Griffins, Bears, Vipers, etc.) influence starting choices and progression.
  • Combat System — Monster battles use a deck of monster combat cards and dedicated dice; combat resolution blends card effects with dice-based risk.
  • Deck building — Large action-card deck (90 cards) supplemented by starter cards; players build and optimize their hand across the session.
  • Deck growth and play tempo — An evolving deck system with 90 action cards plus 10 starter action cards per Witcher; players adapt their strategy as the deck expands.
  • deck-building / card management — Large action-card deck (90 cards) supplemented by starter cards; players build and optimize their hand across the session.
  • Exploration decks — Separate decks for Cities and Wilderness drive exploration and encounter generation, contributing to branching story paths.
  • Market and card acquisition — Action cards are bought from a Market deck and later integrated into the player's starting deck, enabling strategic upgrades.
  • Miniatures, tokens, and trophy system — Witchers are represented by miniatures; monster tokens and monster cards with varying difficulty provide combat challenges; trophy cards grant ongoing bonuses.
  • Resource management — Gold tokens (35 total) along with 18 area tokens across Forest, Mountains, and Disease terrain types are managed to fuel actions and movement.
  • solo variant support — Rules include a solo mode, enabling single-player experiences with tailored challenges.
  • Track advancement — Each Witcher is tracked with wooden markers for attributes and level; five Schools (Wolves, Griffins, Bears, Vipers, etc.) influence starting choices and progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a 36 page manual for The Witcher old world board game
  • the rulebook greets you with a introduction to Chronicles
  • this is how the Witcher old world board game looks like in the deluxe version
  • thank you very much for watching this unboxing
  • see you in the next time bye bye guys
References (from this video)
No references stored for this video.
Video GhzuFdlTwoQ ON TABLE Board Games Rules Teach at 0:00 sentiment: positive
video_pk 29546 · mention_pk 86783
ON TABLE Board Games - The Witcher: Old World video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, multi-layered system blending deck-building, combat, exploration, and trophy progression.
  • Clear, structured turn phases that help manage a heavy rule-set.
  • The Witcher School mechanic and trophy system provide long-term strategic goals and replayability.
  • Modular setup with multiple resource types (gold, potions, life cards) adds depth to management decisions.
Cons
  • High complexity and lengthy setup can be intimidating for new players.
  • Numerous components and rules interactions may require careful rule reference during play.
  • Variability by player count can complicate early-game expectations and balancing.
Thematic elements
  • Dark fantasy adventure focusing on monster hunting, character development, and exploration in a competitive environment.
  • The Witcher universe presented on a map-driven board with monster encounters, city exploration, and Witcher School progression.
  • Rule-driven exploration and combat with task-based exploration and trophy-driven progression, delivered through a structured, phase-based turn system.
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — Players build and customize their action decks as they progress, influencing available actions and combos.
  • deck-building — Players build and customize their action decks as they progress, influencing available actions and combos.
  • dice placement — At certain locations players can engage in a dice poker mini-game to win gold and other rewards.
  • Events — Exploration cards drive map-based events and quests that affect board state and player goals.
  • Exploration cards and events — Exploration cards drive map-based events and quests that affect board state and player goals.
  • Location actions and dice poker — At certain locations players can engage in a dice poker mini-game to win gold and other rewards.
  • Meditation and phase-three refresh — Meditation allows trophy-card advancement under conditions; phase three refreshes and shopping occur at turn end.
  • Monster life deck and combat resolution — Monsters have a life deck; combat resolution relies on card interactions and life-deck management.
  • Phase-based turns — Turns are divided into three distinct phases: movement/actions, combat/exploration/meditation, and purchasing.
  • Resource management — Gold tokens, potions, life cards, and hand management influence pacing and capabilities.
  • Track advancement — Defeating monsters and achieving milestones awards trophy cards and advances reputation toward a winner condition.
  • Trophy cards and reputation track — Defeating monsters and achieving milestones awards trophy cards and advances reputation toward a winner condition.
  • Witcher school progression — Each Witcher has attribute tracks (combat, defense, alchemy, and a unique ability) that progress with level-ups.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this concludes the preparation stage for the game to be the winner your Witcher must be the first to reach the fourth highest reputation level
  • shuffle all 20 monster fight cards and form a deck from them then place it next to the game board within the reach of all players
  • A player's turn is divided into three phases played one by one the first in which you perform movement
References (from this video)
No references stored for this video.
Video qHJsNdZE1Zk TableTop Wolf Top List at 11:39 sentiment: positive
video_pk 7875 · mention_pk 23232
TableTop Wolf - The Witcher: Old World video thumbnail
Click to watch at 11:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong Witcher/IP resonance
  • Engaging theme and card-driven play
Cons
  • Cost and accessibility concerns noted
Thematic elements
  • quest-driven, card-driven exploration and combat
  • The Witcher universe
  • campaign-like adventure with modular board
Comparison games
  • Mage Knight
  • Skyrim
Mechanics (from transcript analysis)
  • Deck-building / card play — Hand management with strategic card use
  • expedition-style exploration — Quests and exploration across a world map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically a big game of Among Us
  • the board game, the way they've done it, looks amazing
  • I just want the price to come down
  • the wife will probably actually play this one with me
  • this looks like the perfect Monster Hunter game
  • I went all in on this
  • I am super hyped for this game
References (from this video)
No references stored for this video.
Video vBbfXgubVPI Paula Deming Discussion at 5:11 sentiment: positive
video_pk 7309 · mention_pk 21597
Paula Deming - The Witcher: Old World video thumbnail
Click to watch at 5:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong IP integration
  • aesthetic visuals
Cons
  • can be heavy for casual players
Thematic elements
  • regional exploration with campaign-style play
  • The Witcher universe
  • story-driven, choice-rich
Comparison games
none
Mechanics (from transcript analysis)
  • tile-placement with hex map — color-matching hex tiles to navigate a modular map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this Vlog didn't come out the day after Gen Con ended also because I was really tired
  • this is my third time being in Indianapolis for Gen Con and I really feel like I've learned a lot
  • Gen Con is to me just some Minis and some awesome terrain set up
  • look how calm and quiet it is
  • I ended up going all the way to the finals of the strike tournament
  • Skillshare is giving you a one month free trial to the first 1000 people who click the link in the description
  • thank you Skillshare for offering that up to everyone and thank you for being a sponsor of this Vlog
  • here's my Island the game I wanted the most from the whole convention
  • look at these figures I just think this looks really cool
References (from this video)
No references stored for this video.
Video Ciflo4MDX_s Review sentiment: positive
video_pk 6353 · mention_pk 140651
Overall sentiment (raw)
positive
Pros
  • Easy to learn and play
  • Beautiful artwork
  • Quick solo play
  • High-quality components
  • Excellent storage solution
Cons
  • Luck-based mechanics
  • Limited deck-building options
  • Lack of campaign mode
  • Potential multiplayer downtime
Thematic elements
  • Monster Hunting Adventure
  • The Witcher Universe
  • Episodic Quest-based
Comparison games
  • Mage Knight
Mechanics (from transcript analysis)
  • Card-driven movement — Cards used for both movement and combat actions
  • Deck building — Players build and optimize their character deck during the game
  • Monster Hunting — Players hunt and defeat monsters across a game board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A storyless adventure card game
  • Everything I wanted Mage Knight to be originally
References (from this video)
No references stored for this video.
Video _e_ntycmQrM Foster the Meeple Unboxing at 17:37 sentiment: positive
video_pk 5130 · mention_pk 15232
Foster the Meeple - The Witcher: Old World video thumbnail
Click to watch at 17:37 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Witcher universe theme
  • Beautifully redesigned metal coins with iconography
  • Novigrad and other world locations
  • Horse on roof mechanic (standout feature)
  • Excellent painting opportunities
  • Book and game adaptation
Cons
  • Metal coins add significant cost
  • Mat not included in base pledge
Thematic elements
  • witcher_universe
  • fantasy
  • dark_fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pandemic shame which is i just went on a kickstarter spree while i was living in egypt
  • we're gonna start a new hashtag we're going hashtag team jason zack
  • there's nothing wrong with that because i think this is going to be a great game
  • it might be number 23 which is something that is not being put out until tomorrow
  • i just want to see that in motion and working on the table
  • if you really enjoy some games by you know certain makers you're probably going to like in another one
References (from this video)
No references stored for this video.
Video VurUDOYz7ys Rob's Gaming Table Discussion at 0:00 sentiment: mixed
video_pk 3235 · mention_pk 9503
Rob's Gaming Table - The Witcher: Old World video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • IP appeal and expansive campaign potential
Cons
none
Thematic elements
  • IP-driven exploration and narrative campaigns
  • The Witcher universe, fantasy-adventure
  • campaign/story-driven
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the heart and soul of your channel. And don't attempt to change it.
  • I'm not excited or intrigued at all.
  • boring, boring, playing it safe.
  • That's why I don't do top 10 lists on my channel anymore really. It's not a passion.
References (from this video)
No references stored for this video.
Video OOXLo_Yh_L4 No Rolls Barred Analysis at 17:37 sentiment: positive
video_pk 2491 · mention_pk 114712
No Rolls Barred - The Witcher: Old World video thumbnail
Click to watch at 17:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong IP appeal and production quality
  • Rich thematic integration
Cons
  • Licensed IP can constrain design flexibility and price
Thematic elements
  • Narrative-driven world with IP integration
  • The Witcher fantasy universe
  • Campaign-like with lore and character progression
Comparison games
  • The Witcher Adventure Game
Mechanics (from transcript analysis)
  • worker placement — IP-driven mechanics with heavy theme and strategic choices.
  • Worker placement / resource management hybrid — IP-driven mechanics with heavy theme and strategic choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kickstarter allowed designers to pitch their ideas directly to the consumers and they then voted with their wallets
  • it wasn't really so much a crowbar it was like a bulldozer used to knock down the door
  • gamers love getting hyped about games
  • the kitten corps
  • the universe around gaming gets a boost from kickstarter too
  • backers are invested as well and they're more than willing to let the designers know what they want to see
References (from this video)
No references stored for this video.
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