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This War of Mine: The Board Game box art

This War of Mine: The Board Game

Game ID: GID0355422
Game Info
Year
2017
Collection
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Description

This War Of Mine: The Board Game is the tabletop adaptation of the award-winning video game that pictures the drama of civilians trapped in a war-torn city. You will enter this experience as a group of civilians trapped in a besieged and conflict-ridden city, enduring many hardships that often test the essence of humanity. During your struggle as the survivors, you will experience dramas connected with making extremely difficult decisions and choices and have to face the consequences of your actions sooner or later.

TWOM: The Board Game features a multiplayer experience for up to 6 players, as well as a solo variant. You will be able to personify one of the well-known characters from video game and face hundreds of new challenges and difficult choices. The boardgame significantly broadens the original game’s universe and emphasizes the depth of plot, yet its main focus will be on human interactions driven by survival instinct and group decision-making. TWOM: The Board Game is an instant play game, with no need for reading the manual before starting the adventure.

During day time you will take shelter in a ruined tenement house, which you will care about and manage by: removing rubble, searching through various rooms (often behind barricaded doors), you will build beds, improvised workshops, stoves, tools, water filters, small animal traps, you will cultivate an improvised vegetable garden, fix the tenements’ shelled facilities, reinforce the security of your shelter and should winter come, you’ll try to keep it warm.

Upon nightfall your main duties will consist of guarding your shelter and what little possessions you can accumulate against bandits and raiders. Those in your group fit for such a task will use the cover of the night to carefully explore dozens of the ever-changing locations scattered throughout the dangerous city in search of all the things that a person needs to survive (materials, food, meds, equipment, etc.). On your way you will meet tens of characters, each with a unique story (residents of the locations you visit, thieves, bandits, soldiers, war victims, refugees, neighbors, traders and members of local communities), each encounter is a potential, unique adventure. To guide you through all these events you will have the special SCRIPTS mechanism, responsible for implementing the deep and complex story and a coherent plot (each game will be unique and different than the previous).

Your goal is to survive until the cessation of war hostilities. However, survival itself will often prove not to be enough. The price each of you will decide to pay, might be too high in the final outcome. So the goal is really to survive in a way that will let you live on with the decisions you made. The EPILOGUES mechanism will kick in here.

Description

This War Of Mine: The Board Game is the tabletop adaptation of the award-winning video game that pictures the drama of civilians trapped in a war-torn city. You will enter this experience as a group of civilians trapped in a besieged and conflict-ridden city, enduring many hardships that often test the essence of humanity. During your struggle as the survivors, you will experience dramas connected with making extremely difficult decisions and choices and have to face the consequences of your actions sooner or later.

TWOM: The Board Game features a multiplayer experience for up to 6 players, as well as a solo variant. You will be able to personify one of the well-known characters from video game and face hundreds of new challenges and difficult choices. The boardgame significantly broadens the original game’s universe and emphasizes the depth of plot, yet its main focus will be on human interactions driven by survival instinct and group decision-making. TWOM: The Board Game is an instant play game, with no need for reading the manual before starting the adventure.

During day time you will take shelter in a ruined tenement house, which you will care about and manage by: removing rubble, searching through various rooms (often behind barricaded doors), you will build beds, improvised workshops, stoves, tools, water filters, small animal traps, you will cultivate an improvised vegetable garden, fix the tenements’ shelled facilities, reinforce the security of your shelter and should winter come, you’ll try to keep it warm.

Upon nightfall your main duties will consist of guarding your shelter and what little possessions you can accumulate against bandits and raiders. Those in your group fit for such a task will use the cover of the night to carefully explore dozens of the ever-changing locations scattered throughout the dangerous city in search of all the things that a person needs to survive (materials, food, meds, equipment, etc.). On your way you will meet tens of characters, each with a unique story (residents of the locations you visit, thieves, bandits, soldiers, war victims, refugees, neighbors, traders and members of local communities), each encounter is a potential, unique adventure. To guide you through all these events you will have the special SCRIPTS mechanism, responsible for implementing the deep and complex story and a coherent plot (each game will be unique and different than the previous).

Your goal is to survive until the cessation of war hostilities. However, survival itself will often prove not to be enough. The price each of you will decide to pay, might be too high in the final outcome. So the goal is really to survive in a way that will let you live on with the decisions you made. The EPILOGUES mechanism will kick in here.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 31
This page: 31
Sentiment: pos 18 · mix 9 · neu 1 · neg 1
Mentions per page
Showing 1–31 of 31
Video y00mXmBE_lw 3 Minute Board Games Top List at 7:34 sentiment: positive
video_pk 91370 · mention_pk 245188
3 Minute Board Games - This War of Mine: The Board Game video thumbnail
Click to watch at 7:34 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Heart-rending scale of survival
  • Confronting narrative through scripts
  • Meaningful choices
Cons
  • Outcome can be dictated by dice rolls regardless of player agency
Thematic elements
  • Survival
  • Modern Civil War
  • Heart-rending
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — One turn before the ceasefire two of our party were out scavenging and met a group of soldiers who died came down to a dice roll and it was completely needless.
  • Scripted Events — A book of pre-written scripts that sometimes simply don't let you affect the outcome of the horrific events happening around you.
  • Survival mechanics — The survival mechanics are exactly that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love everything about this game [Block by Block]
  • the concept is simple guess who but it's all brilliant women and you narrow down your opponent's identity using questions of accomplishment not appearance
  • obsession is a brilliantly designed worker placement game with a mechanics and theme of vintage English social climbing and flirtation tie together beautifully
  • in my experience obsession is best enjoyed with a few glasses of wine lots of smutty wordplay and accusing your table mates of being secret American cads in terribly over-the-top accents
  • thanks for sticking through to the end chums it has been a blast creating this paradigm shifting content for you and for the glory of the algorithm
References (from this video)
No references stored for this video.
Video ARoxHNGHddc Watch It Played Discussion at 2:36
video_pk 91236 · mention_pk 244593
Watch It Played - This War of Mine: The Board Game video thumbnail
Click to watch at 2:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • everyday citizens living in a war-torn city
  • war-torn city
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone and welcome to watch it played
  • my name is Rodney Smith it's time to look at more offerings from the BoardGameGeek store
  • don't forget on screen and in the description of the video you'll find an affiliate link and anything you buy after following that link gives a percentage of the proceeds back to watch it played so thanks for using that if you do
  • and a big thanks for BoardGameGeek for sponsoring us and supporting us in that way
  • I haven't played this one but I hear it's pretty tough so you can probably use all the help you can get
  • you know sometimes when I'm giving these descriptions of promos for games that I've never played before I have no idea if the descriptions make any kind of sense I just sort of cobble together some research and hope that they do
  • I had mentioned that the goodie box was almost the last item that I had to show you because I do have one more it's just that it's not a game and it's not a promo
  • look I'm not your dad you can sell it wherever you want and then you can sport your BG colors with pride
  • and if you use that link TIFF as the site again any purchases you make after that point will help the channel here so consider using it
  • and I'll be back in the future to show you some more selections in detail but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video EucviY0bcv0 Rahdo Runs Through Top List at 1:18:12 sentiment: positive
video_pk 85808 · mention_pk 220644
Rahdo Runs Through - This War of Mine: The Board Game video thumbnail
Click to watch at 1:18:12 · YouTube ↗
Overall sentiment (raw)
Extremely Positive (despite heavy theme)
Pros
  • Unique and heavy emotional experience
  • Unforgettable and heart-wrenching moments
  • Fulfills adventure requirements in a dark way
Cons
  • Very heavy and dark theme, not for everyone.
Thematic elements
  • Survival
  • Wartorn Countryside
  • Gritty, Realistic
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — leveling up our characters
  • Choice Driven Narrative — make the toughest choices
  • Survival — trying to survive
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Stories is a system to have adventures, and there are a ton of different expansions that let you have adventures in, um, you know, you know, ancient Greece or, uh, you know, the the Roaring 20s or in the future, all kinds of things.
  • Every time you play, you get a new adventure. And, um, it's absolutely brilliant. the best some of the best storytelling I've ever seen in board games because this game forces players to become the storytelling...
  • the original White Cycle, the I think it was 13 adventures in Time Stories is some of Jensen and my favorite adventuring gameplay we have ever seen and I highly recommend it...
  • It is constantly under attack from wave after wave of bad guys.
  • This is probably my most combat heavy game that I have talked about today and it's really saying something how good this is considering the combat is very dice roll to resolve which is something I normally don't like. But here the gameplay and the adventure uh and the replayability of the original Andor mission 3 had a really wonderful system...
  • one of my favorite cooperative games of all time. Although of all of Andor, it's the original box is still the best.
  • Runebound second edition, not third edition. Third edition is okay, but they made some big changes moving away from second edition. and second edition is where it's at.
  • what always pulled me in was the adventure of travel. I have to admit travel is often my least interesting element of of an adventure game unless they do something really interesting. And this game's travel system is brilliant.
  • you roll dice when you're going to move and all uh a bunch of different terrain types show up and every time you want to move it's a puzzle of right well with these dice what is going to be the way I travel through the world?
  • they're the coolest dice you've ever seen. Big and chunky. And then solving that puzzle.
  • the original uh Runebound Second Edition is absolutely phenomenal. one of the all-time greats uh for a true sense of adventures. We race against the clock to save a fantasy world and I love it to pieces and that would have been I believe uh my number four
  • for honorable mentions, the one that didn't make it on my mind that Richard point out was Dead Reckoning. I really like that one.
  • We just had an adventure, folks. The internet blew up on us.
References (from this video)
No references stored for this video.
Video KdctdRc25-Q The Broken Meeple Discussion at 34:49 sentiment: positive
video_pk 85694 · mention_pk 220214
The Broken Meeple - This War of Mine: The Board Game video thumbnail
Click to watch at 34:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the most games ever played
  • one of the best storytelling games
  • gritty and dark theme
  • good production quality expected
  • excellent campaign experience
  • dual layer boards improve gameplay
  • stretch goals add more scenarios
  • clearer character sculpts
  • optional Sundrop miniatures available
  • upgrade pack available for existing owners
  • Gamefound stretch pay option available
Cons
  • not cheap
  • base game price can be high
  • upgrade pack does not include the new box
  • some add-ons like rubble dye are not desired
Thematic elements
  • Gritty, dark storytelling game about surviving.
  • Storytelling
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign play — The 'Fall of Hope' expansion offers a rich campaign experience with branching paths.
  • Resource Management — Managing resources is key to survival in the game.
  • Storytelling — The game is praised for its narrative and emotional impact.
  • Worker Placement — The second edition includes dual-layer player boards which make tracking actions and abilities much easier.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's bland and meh.
  • Chaos where it punches you in the face.
  • It's an okay game. But that's about all I can really say.
  • This is one of the best campaigns you will play in a board game.
  • Cost per game ratio doesn't work as a metric.
  • I don't spend that kind of money on a gamble. I am past that phase.
  • I think duel system has now become the new craze, the new trending, you know, gimmick.
References (from this video)
No references stored for this video.
Video lnkS-yWmjW4 Meet Me At The Table Playthrough at 1:42:42 sentiment: mixed
video_pk 85211 · mention_pk 217970
Meet Me At The Table - This War of Mine: The Board Game video thumbnail
Click to watch at 1:42:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fun to play with friends.
Cons
  • Speaker sold it quickly.
  • Might not be for everyone.
Thematic elements
Comparison games
  • Robinson Crusoe
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Greetings and welcome to Meet Me at the Table. I'm Barrett. This is Colin. And we are hit and miss. Boom.
  • The box is large enough you can sleep in it. It is large enough to sleep in. It's fantastic.
  • I've played both extensively and I would say Death May Die is better in my opinion.
  • But I think Cthulhu Death May Die is just so fun to put it on the table. I can play it with non-gamers and gamers. Yep. And I have a great time every time.
  • So, isn't this a stealth game? Totally fine. I blew him all the way up. B's like Shotgun city, baby. More enemy show up more for me to kill.
  • The first experience I had with Barren was Madara. And let me tell you, it was an interesting one. Chair for an hour and a half.
  • And I just I mean I can do it before I draw, I think. No, no, I can't cuz I got to draw the chips and do my You need to have some chips to use. Okay, you got plenty of chips in here. Three. Boom. Not bad for you. Bad for the marauder.
  • This is so good. I can hardly wait to mail him a volt rock.
  • All right, let's do it. We'll fight then run then learn. Fight then run then learn. Look at the bright side. He didn't ambush us.
  • But I think Cthulhu Death May Die is just so fun to put it on the table. I can play it with non-gamers and gamers.
  • And then he's going to put one of those. Um, I just got No. calling in the chipster. Coming soon to ABC.
References (from this video)
No references stored for this video.
Video NS4ZhMHMvZI Board Games UnLocked Top List at 8:42 sentiment: positive
video_pk 82746 · mention_pk 207870
Board Games UnLocked - This War of Mine: The Board Game video thumbnail
Click to watch at 8:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Captures the feel of surviving a war-torn country
  • Based on a real historical event
  • Unique gameplay mechanics
  • Fast gameplay
Cons
  • Polarizing theme
  • Rulebook introduced rules during play, which can be problematic in a board game
  • The game is difficult
  • Lack of bosses in the original release
  • Boss fighting part is lackluster
  • Randomness in card draws can be frustrating
Thematic elements
  • Civilians surviving a war
  • War-torn country
  • Book of scripts for events
Comparison games
  • Dungeon Crawler Carl
Mechanics (from transcript analysis)
  • Card Crafting System — Utilizes a card crafting system where cards are modified.
  • cooperative play — Players control civilians and work together to survive.
  • event cards — The game uses a book of scripts for random events that players encounter.
  • Resource Management — Managing resources like food, cigarettes, and books is crucial for survival.
  • Worker Placement — Players program workers to perform actions like clearing rubble or scavenging resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one is, Hoplam is solo.
  • the Pandora's Ruin uh brought in several different little things like more scions and stuff like that. But the biggest thing was the Mercury Boots campaign mode, that new campaign mode, because it switch it switched from where instead of each act lasting 12 weeks, it made each act last six weeks.
  • this is my my second uh chip theory game in this segment, but you get that same deal. Chips, neoprene, plastic.
  • But now each act probably takes about two or so with the Mercury deal. And that was like one of the smartest things. They listened to their their their, fans or whatever and they added that and it was the perfect addition cuz it made it a nice swallowable uh deal at that point.
  • that expansion saved this game because if I had to go through it again with uh, you know, four hours per act, I it's it's miserable, dude.
  • four hours of die rolling.
  • I just try not to think about how much I spent.
  • It's so much fun, dude.
  • The amount of content definitely helps with how many heroes and villains there are.
  • And the plug-and-play nature of just being like, here's who we're going to throw in.
  • The system of you know this timeline element of like playing cards after other players to trigger different effects is such a cool thing.
  • It's just that plugandplay nature makes this one just so much fun to play.
  • I've had a blast with it.
  • the games still super fun.
References (from this video)
No references stored for this video.
Video cH-UxTUcl_4 Neon Gorilla Interview at 54:29
video_pk 82063 · mention_pk 205926
Neon Gorilla - This War of Mine: The Board Game video thumbnail
Click to watch at 54:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You gotta keep throwing spaghetti at the wall, man.
  • I would love to make content, but it's that where does it fall on the gaming? I'd rather game personally.
  • That is what I wish I would have done from the get-go.
  • Clip that.
References (from this video)
No references stored for this video.
Video WQufur7LscA Board Game Hangover Discussion at 0:33 sentiment: mixed
video_pk 81463 · mention_pk 202416
Board Game Hangover - This War of Mine: The Board Game video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong storytelling and emotional decisions
  • scavenging system with meaningful choices
Cons
  • rules can be convoluted
  • quite solitary in play
Thematic elements
  • Survival, narrative decision-making
  • Civil war, survivors in a ruined setting seeking shelter
  • story-driven with dilemmas and moral choices
Comparison games
none
Mechanics (from transcript analysis)
  • scavenging system — Exploration to gather resources with consequences.
  • shelter-building — Players build and manage a shelter and resources under duress.
  • story/decision events — Story cards present dilemmas (e.g., opening doors for strangers) that drive play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Damn kids, get off my lawn.
  • This is our most anticipated board game of the year
  • Be sure to subscribe if you enjoy this kind of content, having a little fun with your friends while playing some ball games.
References (from this video)
No references stored for this video.
Video thQOJ_v1Fws Neon Gorilla Top 10 List at 1:00:16 sentiment: positive
video_pk 81482 · mention_pk 202686
Neon Gorilla - This War of Mine: The Board Game video thumbnail
Click to watch at 1:00:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • gritty survival in wartime
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The food for the soul which is is truly therape therapeutic.
  • The community that I came in on, I could be myself 100%.
  • I'm an open book. I I'm happy to talk about like, you know, any of my personal struggles.
  • This is happiness. And I told this story at the convention.
References (from this video)
No references stored for this video.
Video JULsipgxqis Playthrough at 2:08 sentiment: positive
video_pk 69062 · mention_pk 165382
This War of Mine: The Board Game video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers a gripping narrative and challenging survival mechanics.
  • Unique character abilities add strategic depth.
  • The 'Blood in the Snow' scenario provides a fresh experience.
  • The game effectively evokes a bleak and suspenseful atmosphere.
Cons
  • High difficulty, particularly with managing character conditions.
  • The potential for losing characters can be demoralizing.
  • The narrative events can be emotionally taxing.
Thematic elements
  • Survival during a war
  • A city covered in snow
Comparison games
none
Mechanics (from transcript analysis)
  • Blizzard effects — A blizzard track influences gameplay by affecting scavenging, visibility, and potential dangers during the day phase.
  • character abilities — Each character has unique abilities, such as 'break in' for Marco, and 'bargain' for Katya, which impact gameplay.
  • Condition tracking — Characters can suffer from various conditions like hunger, misery, wounds, illness, and fatigue, which affect their actions and abilities.
  • crafting — Players can build items like heaters, workshops, and chairs to improve their chances of survival.
  • Exploration and scavenging — Players must explore locations, draw cards, and manage resources to survive and achieve objectives.
  • Night raids — The shelter is vulnerable to night raids, where players must defend their resources and characters.
  • Resource Management — The game requires careful management of food, water, components, and other resources.
  • scenario-based gameplay — The host explains that 'Blood in the Snow' is a standalone mission that changes the way the base game is played.
  • Suspicion system — A suspicion chart tracks potential attackers, with markers advancing based on in-game events and player choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On a scale of one to horrible, I would say that was horror.
  • My guys are all sick.
  • I'm going to lose the game because of that. That's terrible.
References (from this video)
No references stored for this video.
Video N_Zoh-ojIC0 Top List at 5:41 sentiment: positive
video_pk 65777 · mention_pk 159558
This War of Mine: The Board Game video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Examines board games as an art medium
  • Turns complex subject matter into a playable experience
  • Thought-provoking and engaging
Cons
none
Thematic elements
  • War
  • Experience-driven
Comparison games
  • Freedom: The Underground Railroad
  • CO2: Second Chance
  • Block by Block
  • Churchill
  • A Distant Plane
  • Calaca
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this list is about the games I played that fundamentally shifted the way I think about gaming and what board games can be about
  • The concept of having a simple core game that was modified by variable powers was pretty revolutionary at the time
  • nothing in gaming was quite like the MB game master series when it came out
  • Arkham Horror along with pandemic pushed cooperative board games to the forefront of the Hobby and there are a massive john rule than the hobby today
  • no game has done more to improve the idea of figure painting as an art form than Warhammer 40,000
  • it also got fantasy gaming at the toy stores and on mainstream TV
  • you cannot understate the influence of Magic the Gathering has had on board game paying costs to play cards tapping them keywords interactions and the countless other card mechanics
  • it was the first euro game I played and while it really didn't do it for me it introduced me to a world of games
  • very few things have shaken up the board game hobby like Kickstarter
  • XCOM was the first app driven game I played where I thought there was no possible way to replicate the experience of that game without the app
  • what makes board gaming unique is that the experiences reshaped every time it is played
  • it seemed like a watershed moment of me that we can have games that are not only fun and engaging but also thought-provoking
References (from this video)
No references stored for this video.
Video sWxo0K9FH1o Top List at 8:46 sentiment: positive
video_pk 65751 · mention_pk 159522
This War of Mine: The Board Game video thumbnail
Click to watch at 8:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tackles serious subject matter maturely
  • Demonstrates board gaming as an art form
  • Benefited from Kickstarter for unique theme/scale
  • Launched publisher Awaken Realms
Cons
  • Not a game to engage with to enjoy or laugh
Thematic elements
  • serious subject matter, complex issues
Comparison games
none
Mechanics (from transcript analysis)
  • Thematic Depth — Focuses on tackling serious subject matter and complex issues within the board game medium.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games that when I look back at the decade I think yeah these games made a real impact
  • what mage knight did was legitimized solo gaming
  • risk legacy developed a serious following so much so that the idea was in incorporated into pandemic legacy which became one of the decades defining games
  • zombicide and its commercial success on Kickstarter redefined how all games are made in marketing
  • what lords of waterdeep did was take a traditionally amira trash setting and theme and marry that up with a euro game
  • if you were to think of one game that defined 420 tens for me that would be so
  • gloom maven is a staggering success for a game of its price and box size
  • this war of mine was the moment that board-gaming really matured as an art
  • for me this is the Schindler's list at board games
  • it flipped over the traditional narrative of you are the great colonizers moving through these islands and taking stuff
  • rolling rights are one of the faster growing game genres and one were a lot of innovation is happening
  • this is the decade where they took off
References (from this video)
No references stored for this video.
Video 15QzKOnUoyg Totally Tabled Top 10 List at 12:05 sentiment: negative
video_pk 39543 · mention_pk 226773
Totally Tabled - This War of Mine: The Board Game video thumbnail
Click to watch at 12:05 · YouTube ↗
Overall sentiment (raw)
mixed_to_negative
Pros
  • Powerful, meaningful, impactful storytelling experience when played solo
  • strong atmosphere
Cons
  • Heavily cribbed to imitate a single-player narrative in multiplayer format
  • not ideal for traditional co-op play
Thematic elements
  • gritty, human-scale drama under siege
  • Civilian survival in a war-torn city
  • serious, emotionally heavy
Comparison games
  • Frost Punk
  • Mage Knight
  • This War of Mine (video game)
Mechanics (from transcript analysis)
  • cooperative mode with shared phases — Two or more players share responsibility in a single-player-feeling structure.
  • Resource Management — Turn-based survival where decisions impact resilience and morale.
  • Survival/resource management — Turn-based survival where decisions impact resilience and morale.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the puzzle is so light I'd personally rather just make the decisions myself
  • it's all about Adventure and exploration
  • I want to have the time to be able to think out each turn
  • I want to be in control and chart my own path
  • the buck stops with me
  • these are great solo experiences they feel complete
References (from this video)
No references stored for this video.
Video JaCSRtgU37M Totally Tabled Top 10 List at 15:59 sentiment: mixed
video_pk 38704 · mention_pk 225662
Totally Tabled - This War of Mine: The Board Game video thumbnail
Click to watch at 15:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • meaningful, impactful experience
  • deep emotional engagement
Cons
  • extremely heavy and draining
  • can be overwhelming in long sessions
Thematic elements
  • moral choices, scarcity, and resilience
  • bombed-out city, civilians surviving war
  • gritty, day-by-day struggle
Comparison games
none
Mechanics (from transcript analysis)
  • eat/drink, empathy, and mood management — characters have needs; empathy affects how events land
  • night exploration and home defense — scavenge for supplies, defend your house from outsiders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a brutal game it feels hopeless
  • this is the most stressful list of games I could imagine
  • there you go that's my number one This War of Mine
References (from this video)
No references stored for this video.
Video xiigquky33E Totally Tabled Top 50 List at 16:50 sentiment: positive
video_pk 38616 · mention_pk 236750
Totally Tabled - This War of Mine: The Board Game video thumbnail
Click to watch at 16:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense atmosphere and emotional weight
  • Strong solo experience and high replayability
Cons
  • Can be disturbing or heavy for some players
  • Rule complexity and bookkeeping can be rough
Thematic elements
  • cooperative survival with moral choices and scarcity
  • War-torn city survival
  • grim, harrowing, and immersive
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven exploration with item management — Draw and play cards to guide actions and build a shelter.
  • Cooperative survival and exploration — Players explore, scavenge, and manage conditions to survive.
  • Dramatic die mechanic — The game uses a black death die to introduce risk and consequence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Concordia lets you develop how you score, not just what you score.
  • Concordia would be not much lower on the list if it weren't for that expansion; I’ve done a full playthrough using it.
  • it's a ton of fun
  • this is my favorite Star Wars game just because it captures exactly what you would want from that franchise
  • Iberia is my favorite iteration of the game; it's the pandemic game that I play regularly
  • I'm a huge fan of exploration and games, and Sleeping Gods does it better than almost any other
References (from this video)
No references stored for this video.
Video rfS4w4KK4CY Totally Tabled Top 10 List at 8:09 sentiment: positive
video_pk 38493 · mention_pk 230766
Totally Tabled - This War of Mine: The Board Game video thumbnail
Click to watch at 8:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was an insane year for solo gaming
  • the Golden Age of solo board games is right here and right now
  • the last eight years of solo gaming have been the best eight years
  • what a year for solo gaming
  • this is a follow-up or companion video to a few previous lists on the channel
References (from this video)
No references stored for this video.
Video K2_AhfqG4yc Board Games for One Playthrough at 0:00 sentiment: mixed
video_pk 38394 · mention_pk 152446
Board Games for One - This War of Mine: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich, emotionally charged theme with real moral weight and human drama
  • Tense night raids and unpredictable events that shape long-term strategy
  • Robust shelter-building system that creates tangible goals and upgrades
  • High potential for dramatic turnarounds when scarce resources are found
Cons
  • Can feel punishing due to extreme scarcity and costly consequences of poor choices
  • Complex rule interactions and card sequencing can be intimidating for new players
  • Narrative emphasis sometimes slows down mechanical pacing in busy days
Thematic elements
  • Survival under scarcity and moral choice under pressure
  • A besieged city during a war, survivors living in improvised shelter
  • Narrative-driven with event cards, objective tracking, and day/night cycles
Comparison games
none
Mechanics (from transcript analysis)
  • Events — During scavenging phases, players draw exploration cards that trigger events, risks, and potential rewards, often influenced by noise and location choices.
  • Narrative cards and objectives — Objective cards, narrative actions, and event resolutions drive the story and create meaningful consequences for decisions.
  • Resource Management — Players track food, water, wood, components, and other supplies and must balance immediate needs with longer-term goals.
  • Scavenging and encounters — During scavenging phases, players draw exploration cards that trigger events, risks, and potential rewards, often influenced by noise and location choices.
  • shelter construction and upgrades — The shelter is fortified over time with board-ups, reinforced doors, and workshops to improve defense and options for producing essential items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we've boarded up our shelter completely we have covered all the holes
  • night raids are going to get a lot more dangerous now than they were
  • we're going to eat good tomorrow
  • we lost everything
  • we're going to fight for our lives
  • Deserters
References (from this video)
No references stored for this video.
Video 8a3RREyuIek Board Games for One Playthrough at 0:00 sentiment: positive
video_pk 37788 · mention_pk 152447
Board Games for One - This War of Mine: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong emergent narrative that rewards careful collaboration
  • tension and moral complexity in survival decisions
  • cooperative feel with meaningful player choice
Cons
  • heavy rulebook and occasionally opaque interactions
  • long play sessions can be grueling for new players
  • difficult balance between exploration and shelter needs
Thematic elements
  • survival, ethics under pressure, resilience
  • A besieged city during a humanitarian crisis; survivors sheltering in an abandoned building amid war
  • emergent, deck-driven events and dialogue-driven storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • empathy and misery — Character moods and decisions affect misery; sharing resources can lower misery but requires empathy checks.
  • event/deck-driven narrative — A colors/events deck and a book of scripts drive crises, choices, and story progression each day.
  • Events — A colors/events deck and a book of scripts drive crises, choices, and story progression each day.
  • night raid/guard system — Night phase involves defending against raids with guards and possible losses.
  • Resource Management — Players manage food, water, medicine, and materials to keep survivors alive and functional.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Love and Hope in action this is beautiful
  • everybody gets to eat tonight
  • I may not have built a darn thing but everybody gets to eat tonight
  • I really want to find a hatchet
  • we are doing incredibly well keeping each other alive
  • this crew is too empathetic
References (from this video)
No references stored for this video.
Video miPa0gDybGM JestaThaRogue Top 13 List at 4:21 sentiment: mixed
video_pk 34253 · mention_pk 212295
JestaThaRogue - This War of Mine: The Board Game video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
  • Dead of Winter
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't like this one at all.
  • it's very difficult and so disheartening due to its difficulty if that's the right thing to say really.
  • If you like a world builder, it doesn't take too long as well.
  • There's a lot of bloat in it.
References (from this video)
No references stored for this video.
Video XKCpWa0IHg8 Board Games for One Discussion at 0:55 sentiment: mixed
video_pk 34200 · mention_pk 233173
Board Games for One - This War of Mine: The Board Game video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep emotional resonance through survival storytelling
  • Tough moral choices that affect outcomes
  • Atmospheric, realistic portrayal of wartime hardship
Cons
  • Grim tone can be depressing
  • Steep difficulty and potential for player frustration
  • Complex management systems can be overwhelming
Thematic elements
  • survival under siege, moral choices under pressure
  • Civilian life in a war-torn city
  • grim, somber, player-driven storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — Creating tools and items to improve survival
  • crafting — Creating tools and items to improve survival
  • Moral choices — Decisions that affect characters' wellbeing and outcomes
  • Narrative Choice — Decisions that affect characters' wellbeing and outcomes
  • Resource Management — Managing food, medical supplies, and shelter to survive
  • scavenging — Exploring the city to gather resources with risk of danger
  • Time/turn-based progression — Days pass and events unfold with limited time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hope is a fire that saves our souls
  • this war of mine is far from over
References (from this video)
No references stored for this video.
Video UtNuOCgwceY Board Games for One Playthrough at 0:00 sentiment: mixed
video_pk 32577 · mention_pk 152445
Board Games for One - This War of Mine: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Immersive survival theme
  • Tense, morally charged decision making
  • Strong narrative integration with gameplay mechanics
Cons
  • Complex and lengthy sessions
  • Steep learning curve for new players
  • Can be punishing during harsh events
Thematic elements
  • Survival under resource scarcity with moral and social choices impacting the group.
  • Urban survival during a city siege, following civilians and survivors in a war-torn environment.
  • Story-driven, event cards and character-driven decisions shape the outcome.
Comparison games
none
Mechanics (from transcript analysis)
  • Narrative Choice — Story cards and fate events guide narrative directions and consequences.
  • Night/day cycle with risk — Day actions vs. night raids and scavenging, balancing danger and reward.
  • Resource Management — Players must manage food, water, medicine, and materials to keep their shelter alive.
  • Story/choice progression — Story cards and fate events guide narrative directions and consequences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we actually made it through
  • tonight we cannot make the hatchet
  • we cannot share this time
  • we made it through one of the hardest nights
References (from this video)
No references stored for this video.
Video BWzZ61PojPM Board Games for One Playthrough at 0:00 sentiment: positive
video_pk 31734 · mention_pk 232957
Board Games for One - This War of Mine: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive, emotionally powerful storytelling with moral complexity
  • Cooperative play that emphasizes group tradeoffs and leadership dynamics
  • Rich, narrative-driven structure with journal entry style and events
  • High replayability due to random events, objectives, and character interactions
  • Tactical depth in scavenging, building, and managing resources
Cons
  • Rule-set can be heavy and intimidating for new players
  • Can feel brutally harsh or hopeless on some runs
  • Session length can be lengthy given multiple days and phases
Thematic elements
  • survival, scarcity, moral choices, and resilience in extreme hardship
  • Urban war-torn city under siege; civilians sheltering in basements and shelters
  • journal-driven, narrative-action cards and real-world testimonial tone
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • combat and defense via dice — Night raids use combat dice and a combat sheet; choices include stopping combat, backing off, or fighting.
  • Combat: Dice — Night raids use combat dice and a combat sheet; choices include stopping combat, backing off, or fighting.
  • cooperative play with rotating leader — All players participate and lead transitions; the 'lead' character makes daytime decisions for the group.
  • day-night daily cycle — Each day consists of morning, day, and night phases with evolving objectives and rewards/penalties.
  • exploration and scavenging phase — Night-time exploration decks with risks, noise, and potential finds; weight and carrying capacity matter.
  • morale, illness, fatigue, and upgrades — Character states influence actions; fatigue reduces available actions; illness and misery drive risk.
  • noise tracking and raids — Noise markers influence the probability and severity of night raid events.
  • private vs public information and bargaining — Some findings or negotiations are private; bargaining bonuses influence trades and item protection.
  • random survivor arrivals — New survivors or wounded individuals can join or complicate the group dynamics.
  • Resource Management — Track hunger, misery, illness, fatigue, water, food, wood, and other supplies; decisions affect morale and survival.
  • resource management and scarcity — Track hunger, misery, illness, fatigue, water, food, wood, and other supplies; decisions affect morale and survival.
  • shelter construction and upgrades — Build beds, workshops, and other fittings to improve survivability and reduce fatigue.
  • story and event cards with journal integration — Decks of events, objective cards, and narrative actions drive the story and create branches.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is all about like not giving up hope because my goodness it is darn near hopeless almost every single play
  • the intended way to play the game if you're playing cooperatively is to read this privately and then narrate almost like a role-playing game
  • war brings out the best and the worst
  • the game tells a story
  • it's incredibly powerful
References (from this video)
No references stored for this video.
Video j_yRsHudLtQ BoardGameBollocks Top 10 List at 9:04 sentiment: positive
video_pk 31478 · mention_pk 208097
BoardGameBollocks - This War of Mine: The Board Game video thumbnail
Click to watch at 9:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • harrowing, immersive experience
  • acts as a mental workout or training manual for tough scenarios
Cons
  • not always fun in a traditional sense
Thematic elements
  • fragile human existence; survival toolkit
  • survival under crisis
  • storybook-like tales guiding the journey
Comparison games
none
Mechanics (from transcript analysis)
  • storybook tales — tales guide events and decisions
  • survival simulation — managing resources, maintaining home, and defense
  • threat mitigation — protecting against external threats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a kind of original game.
  • it's still a pretty good post-apocalyptic workplacement game, of which there aren't that many.
  • This is a deck building game that sort of basically is a clone of Dominion, but with a little bit of a twist.
  • it's innovative for 2010 because it uses the SAGs system
  • the Tetris like board construction
  • random map generator
  • they let you build up your car and then you could just go tearing around a map blowing the living [__] out of your opponents.
  • it's a zombie apocalypse game but it's so good that it made it onto this list
  • the amount of content in the box is absolutely vast.
  • Fallen Land post-apocalyptic board game is an absolute mustplay.
References (from this video)
No references stored for this video.
Video -ODqMezzDeI Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 31369 · mention_pk 92395
Totally Tabled - This War of Mine: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense, thematic survival experience with high tension
  • Deep management of morale and supplies
  • Varied event outcomes create replayability
Cons
  • Complex rules can be intimidating for new players
  • Downtime during heavy turns can slow pacing
  • High reliance on luck via dice and event draws
Thematic elements
  • Survival under siege, humanitarian choices, and resource scarcity
  • A besieged city during winter, survival under constant threat
  • Cooperative survival with emergent storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to defend a settlement and manage resources
  • cooperative play — Players work together to defend a settlement and manage resources
  • Deck-driven events — Event cards drive round-specific challenges and conditions
  • Dice resolution for encounters — Combat and defense rely on dice rolls with modifiers
  • Events — Event cards drive round-specific challenges and conditions
  • Map room and field operations — Special actions and communication devices for map-based planning
  • Morgue/relapse and recovery cycle — Injury, healing, and potential relapse mechanics
  • Resource Management — Track morale, supplies, medicine, and other resources
  • Resource tracking — Track morale, supplies, medicine, and other resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is becoming a habit
  • we're doing very well with the morale
  • could have gone better and it could have gone worse not complaining
  • we're going to draw three cards and resolve too
  • the field telephone is fun
References (from this video)
No references stored for this video.
Video heo6sHLuYL0 Board Games for One Discussion at 6:21 sentiment: neutral
video_pk 30144 · mention_pk 214625
Board Games for One - This War of Mine: The Board Game video thumbnail
Click to watch at 6:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted this one actually because I wanted a big place to put a topper.
  • I wanted the empty space underneath. I wanted space for games.
  • overall, I'm quite happy with it.
  • I do not get any affiliate bonuses. This is not sponsored, but they did provide the desk for review.
  • Next video you're going to see is a review of Uprising specifically for the true solo mode coming soon.
  • I've still got plenty more space here for plenty more games.
References (from this video)
No references stored for this video.
Video SRFPVbHWSGU Totally Tabled Top 10 List at 0:44 sentiment: mixed
video_pk 29485 · mention_pk 214139
Totally Tabled - This War of Mine: The Board Game video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Powerful, brutal theme; strong emotional impact
  • Tells a real-world inspired story
Cons
  • Very harsh tone may be draining
  • Rules can be heavy for new players
Thematic elements
  • survival under moral/mental strain
  • war-torn urban survival
  • gritty, realistic, story-focused
Comparison games
  • Space Quest
  • King's Quest
  • Monkey Island
Mechanics (from transcript analysis)
  • Cooperative Game — Players collaborate to manage shelter and resources
  • cooperative play — Players collaborate to manage shelter and resources
  • Event-driven narrative — Story unfolds via events and choices
  • Narrative Choice — Story unfolds via events and choices
  • Resource Management — Balancing food, water, medicines, tools
  • tension/decision making — Stress and risk affect actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This War of Mine is brutal and depressing and sometimes disturbing because the stories presented are based on real events from real wars.
  • Being themed around Lord of the Rings helps, of course. It's so easy to visualize all the locations and the characters as this alternative narrative plays out.
  • Card games rarely feel this thematic.
  • Lands of Gowser features many streamlined mechanisms for making the game simple to set up, to play, and to put away.
  • Sleeping Gods has everything that I want in an adventure game.
References (from this video)
No references stored for this video.
Video BxnGR3FwQMs No Pun Included Review at 3:26 sentiment: mixed
video_pk 29159 · mention_pk 85744
No Pun Included - This War of Mine: The Board Game video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Faithful feel and atmosphere to the video game counterpart
  • High-quality components and visually engaging presentation
  • Ambitious design that enables a distinctly non-scripted, emergent narrative
Cons
  • Heavy reliance on luck and dice rolls that can feel gratuitous
  • Long play sessions (around 7 hours in this critique) with a depressive mood that some players may find punishing
  • Rule ambiguities and the lack of a comprehensive glossary to resolve issues quickly
  • The journal-rulebook approach can be frustrating when rules aren’t clear or fully explained
Thematic elements
  • survival under scarcity, moral ambiguity, collective decision-making, endurance in deprivation
  • Eastern European city during wartime, survivors holed up in a ruined mansion, improvising to stay alive
  • non-linear, diary/journal-driven narration with branching passages and text prompts
Comparison games
  • Robinson Crusoe: Adventures on the Cursed Island
Mechanics (from transcript analysis)
  • Cascading consequences and limited timely actions — Certain actions must be taken at specific times to address conditions; failing to address them triggers worsening conditions.
  • Day phase action selection (worker placement variant) — Each day you have a limited number of actions to scavenge, build, and manage the shelter, prioritizing needs and resources.
  • Exploration/encounter decks (exploration and raid decks) — Cards drive events, resources, enemy encounters, and hazards as you explore and secure items.
  • Fate dice and dice resolution — Dice determine encounter outcomes, the presence of threats, and the lethality of events; a major source of randomness.
  • Narrative journal (rule book) as learning tool — Rules are presented and learned through a journal-like book that players read as they play, and rules can be passed between players.
  • Night phase scavenging — Nighttime exploration of locations with risk/reward; decisions determine what you can bring back.
  • Resource crafting and shelter improvement — Players build or acquire items to improve survivability, reducing the need for scavenging.
  • State tokens for each survivor — Tokens track hunger, illness, tiredness, and sadness, limiting actions and triggering needs at key moments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this war of mine is a narrative game meaning there's a big book of text that the game will prompt you to read from at certain times
  • there are over 1900 passages although some are interconnected through multiple threads
  • the game giveth and the game taketh away
  • this war of mine is also a pretty game
  • not only are you frustrated that sometimes you just know you can't do anything about a certain character dying
  • it's seven hours long and it just whittles you down
  • roll a fate die to determine how many angry people you've met
  • read the rules as you go along and pass it to another player
  • I really wish that this game had a full glossary
  • the save system exists so you’re not meant to play the entire experience in one sitting
References (from this video)
No references stored for this video.
Video KANEySpAdSc The Broken Meeple Top List at 18:11 sentiment: positive
video_pk 13320 · mention_pk 39059
The Broken Meeple - This War of Mine: The Board Game video thumbnail
Click to watch at 18:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive, gritty theme
  • strong campaign feel with meaningful choices
Cons
  • heavy and punishing; tough on newcomers
Thematic elements
  • scrounging for resources, morale, and shelter
  • war-torn civilian survival
  • grim, narrative-driven survival story
Comparison games
  • Tainted Grail
  • This War of Mine expansion Days of Siege
Mechanics (from transcript analysis)
  • action selection with consequences — actions have lasting impacts on morale and resources
  • cooperative/solo survivability — players control survivors and must manage at least somewhat together to persevere
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool worker placement game
  • it's such a cool rule set
  • it's a bucket load of scenarios
  • this is a big, bold, immersive fantasy dungeon game
References (from this video)
No references stored for this video.
Video gckCNVgzbnE Board Game Hangover Top List at 0:05 sentiment: positive
video_pk 5411 · mention_pk 144745
Board Game Hangover - This War of Mine: The Board Game video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Best plays solo
  • Heavy decision-making
  • Tons of text and narrative
  • Better suited for solo than multiplayer
  • Fantastically depressive story
  • Best survival game played
  • Immersive narrative
Cons
  • Very grim and dark
  • Not for everyone
  • Emotionally heavy
  • Depressing themes
Thematic elements
  • War
  • Survival
  • Civilian Perspective
  • Dark
  • Grim
Comparison games
none
Mechanics (from transcript analysis)
  • Decision-heavy
  • narrative
  • Narrative Choice
  • Resource Management
  • Story-Driven
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • which games do you enjoy the most solo so we can add and adjust these rankings if we agree
  • the hype train is real here
  • it's the best survival game that we have played
  • if I could make a deal with God continue run off the field and switch places with Hadrian
  • everything you do is choice between at least two different things
  • I didn't think I'd like it as much solo as I did
  • it's the easiest to play I think from all of these
  • we're all about the story here
  • you do feel like a researcher there
  • all of these fantastic games that we love to play solo
References (from this video)
No references stored for this video.
Video ewiolbzGC_M Board Game Hangover Review at 0:00 sentiment: positive
video_pk 4815 · mention_pk 14160
Board Game Hangover - This War of Mine: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, immersive narrative and atmospheric presentation
  • Engaging scavenging system with meaningful risk-reward decisions
  • High replayability due to a large library of events and branching paths
  • Strong thematic cohesion between mechanics and story
  • Innovative rule progression via the Journal and Book of Scripts
Cons
  • Lengthy sessions (roughly 3+ hours) and setup/teardown can be taxing
  • Steep learning curve and occasional ambiguity in early rule presentation
  • Tone is very dark and not suitable for everyone (grim themes, dilemmas like potentially eating a dog)
  • Solo vs multiplayer balance can feel imbalanced in certain configurations (often more solo-friendly)
Thematic elements
  • Survival under siege, moral ambiguity, human hardship, and the impact of choices on a fragile community.
  • A bombed-out city during a civil war, civilians trying to survive in ruined shelters and dangerous streets.
  • Book-of-scripts style with a narrative journal that unlocks rules and events; branching, text-driven storytelling.
Comparison games
  • Seventh Continent
  • Robinson Crusoe
  • Nemesis (survival variant)
Mechanics (from transcript analysis)
  • Cooperative with shared control — Players cooperate to manage a single shelter and all survivors, while each survivor is under collective control.
  • Dilemmas and moral choices — Tough, narrative-driven decisions with lasting consequences that reflect the harsh realities of the setting.
  • Morale and misery tracking — Characters' happiness and misery influence actions, decisions, and outcomes.
  • Narrative book / Book of Scripts — A large text-driven component that unlocks new rules and scenarios as the game progresses.
  • Narrative Choice — Tough, narrative-driven decisions with lasting consequences that reflect the harsh realities of the setting.
  • Resource Management — Managing food, water, fuel, medicine, and other resources across days and events.
  • scavenging — Outside the shelter, players risk health, morale, and resources to gather items necessary for survival.
  • Shelter building and improvement — Constructing and upgrading beds, workshops, and other facilities to improve comfort and morale.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Miserable choices shape the fate of survivors.
  • The story is amazing; every decision can drive the narrative forward.
  • Build and scavenge; it feels like progress even in bleak circumstances.
  • Dilemmas feel real; you must balance saving lives with your own survival.
  • Unlocking new rules through the journal is a clever way to teach without normal rules clutter.
  • This game is a must-have for fans of immersive, dark, narrative-driven experiences.
References (from this video)
No references stored for this video.
Video aB65OJ_vdeM The Broken Meeple Top List at 39:24 sentiment: positive
video_pk 2214 · mention_pk 6442
The Broken Meeple - This War of Mine: The Board Game video thumbnail
Click to watch at 39:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Atmospheric and deeply thematic
  • Powerful emotional weight and decision impact
Cons
  • Very challenging; outcomes can be harsh
Thematic elements
  • Survival, morality, hard choices
  • War-torn city survival
  • Story/script-driven with tough dilemmas
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Managing food, water, and other resources under stress
  • solo-focused play — Primarily experienced as a solo or small-group game
  • story/script cards — Moral choices and events shape the narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the board game community is what i feel is a little bit fractured
  • it's only a game
  • we need to pull it back
References (from this video)
No references stored for this video.
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