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This War of Mine: The Board Game box art

This War of Mine: The Board Game

Game ID: GID0355422
Collection Status
Description

This War Of Mine: The Board Game is the tabletop adaptation of the award-winning video game that pictures the drama of civilians trapped in a war-torn city. You will enter this experience as a group of civilians trapped in a besieged and conflict-ridden city, enduring many hardships that often test the essence of humanity. During your struggle as the survivors, you will experience dramas connected with making extremely difficult decisions and choices and have to face the consequences of your actions sooner or later.

TWOM: The Board Game features a multiplayer experience for up to 6 players, as well as a solo variant. You will be able to personify one of the well-known characters from video game and face hundreds of new challenges and difficult choices. The boardgame significantly broadens the original game’s universe and emphasizes the depth of plot, yet its main focus will be on human interactions driven by survival instinct and group decision-making. TWOM: The Board Game is an instant play game, with no need for reading the manual before starting the adventure.

During day time you will take shelter in a ruined tenement house, which you will care about and manage by: removing rubble, searching through various rooms (often behind barricaded doors), you will build beds, improvised workshops, stoves, tools, water filters, small animal traps, you will cultivate an improvised vegetable garden, fix the tenements’ shelled facilities, reinforce the security of your shelter and should winter come, you’ll try to keep it warm.

Upon nightfall your main duties will consist of guarding your shelter and what little possessions you can accumulate against bandits and raiders. Those in your group fit for such a task will use the cover of the night to carefully explore dozens of the ever-changing locations scattered throughout the dangerous city in search of all the things that a person needs to survive (materials, food, meds, equipment, etc.). On your way you will meet tens of characters, each with a unique story (residents of the locations you visit, thieves, bandits, soldiers, war victims, refugees, neighbors, traders and members of local communities), each encounter is a potential, unique adventure. To guide you through all these events you will have the special SCRIPTS mechanism, responsible for implementing the deep and complex story and a coherent plot (each game will be unique and different than the previous).

Your goal is to survive until the cessation of war hostilities. However, survival itself will often prove not to be enough. The price each of you will decide to pay, might be too high in the final outcome. So the goal is really to survive in a way that will let you live on with the decisions you made. The EPILOGUES mechanism will kick in here.

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 6 · mix 3 · neu 0 · neg 0
Mentions per page
Top
Showing 1–9 of 9
Video K2_AhfqG4yc Boor Gaming playthrough at 0:00 sentiment: mixed
video_pk 38394 · mention_pk 152446
Boor Gaming - This War of Mine: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich, emotionally charged theme with real moral weight and human drama
  • Tense night raids and unpredictable events that shape long-term strategy
  • Robust shelter-building system that creates tangible goals and upgrades
  • High potential for dramatic turnarounds when scarce resources are found
Cons
  • Can feel punishing due to extreme scarcity and costly consequences of poor choices
  • Complex rule interactions and card sequencing can be intimidating for new players
  • Narrative emphasis sometimes slows down mechanical pacing in busy days
Thematic elements
  • Survival under scarcity and moral choice under pressure
  • A besieged city during a war, survivors living in improvised shelter
  • Narrative-driven with event cards, objective tracking, and day/night cycles
Comparison games
none
Mechanics (from transcript analysis)
  • Events — During scavenging phases, players draw exploration cards that trigger events, risks, and potential rewards, often influenced by noise and location choices.
  • Narrative cards and objectives — Objective cards, narrative actions, and event resolutions drive the story and create meaningful consequences for decisions.
  • Resource management — Players track food, water, wood, components, and other supplies and must balance immediate needs with longer-term goals.
  • Scavenging and encounters — During scavenging phases, players draw exploration cards that trigger events, risks, and potential rewards, often influenced by noise and location choices.
  • shelter construction and upgrades — The shelter is fortified over time with board-ups, reinforced doors, and workshops to improve defense and options for producing essential items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we've boarded up our shelter completely we have covered all the holes
  • night raids are going to get a lot more dangerous now than they were
  • we're going to eat good tomorrow
  • we lost everything
  • we're going to fight for our lives
  • Deserters
References (from this video)
No references stored for this video.
Video 8a3RREyuIek Unknown Channel playthrough at 0:00 sentiment: positive
video_pk 37788 · mention_pk 152447
Unknown Channel - This War of Mine: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong emergent narrative that rewards careful collaboration
  • tension and moral complexity in survival decisions
  • cooperative feel with meaningful player choice
Cons
  • heavy rulebook and occasionally opaque interactions
  • long play sessions can be grueling for new players
  • difficult balance between exploration and shelter needs
Thematic elements
  • survival, ethics under pressure, resilience
  • A besieged city during a humanitarian crisis; survivors sheltering in an abandoned building amid war
  • emergent, deck-driven events and dialogue-driven storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • empathy and misery — Character moods and decisions affect misery; sharing resources can lower misery but requires empathy checks.
  • event/deck-driven narrative — A colors/events deck and a book of scripts drive crises, choices, and story progression each day.
  • Events — A colors/events deck and a book of scripts drive crises, choices, and story progression each day.
  • night raid/guard system — Night phase involves defending against raids with guards and possible losses.
  • Resource management — Players manage food, water, medicine, and materials to keep survivors alive and functional.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Love and Hope in action this is beautiful
  • everybody gets to eat tonight
  • I may not have built a darn thing but everybody gets to eat tonight
  • I really want to find a hatchet
  • we are doing incredibly well keeping each other alive
  • this crew is too empathetic
References (from this video)
No references stored for this video.
Video UtNuOCgwceY You're Bored Gaming playthrough at 0:00 sentiment: mixed
video_pk 32577 · mention_pk 152445
You're Bored Gaming - This War of Mine: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Immersive survival theme
  • Tense, morally charged decision making
  • Strong narrative integration with gameplay mechanics
Cons
  • Complex and lengthy sessions
  • Steep learning curve for new players
  • Can be punishing during harsh events
Thematic elements
  • Survival under resource scarcity with moral and social choices impacting the group.
  • Urban survival during a city siege, following civilians and survivors in a war-torn environment.
  • Story-driven, event cards and character-driven decisions shape the outcome.
Comparison games
none
Mechanics (from transcript analysis)
  • Narrative choice — Story cards and fate events guide narrative directions and consequences.
  • Night/day cycle with risk — Day actions vs. night raids and scavenging, balancing danger and reward.
  • Resource management — Players must manage food, water, medicine, and materials to keep their shelter alive.
  • Story/choice progression — Story cards and fate events guide narrative directions and consequences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we actually made it through
  • tonight we cannot make the hatchet
  • we cannot share this time
  • we made it through one of the hardest nights
References (from this video)
No references stored for this video.
Video -ODqMezzDeI Unknown Channel playthrough at 0:00 sentiment: positive
video_pk 31369 · mention_pk 92395
Unknown Channel - This War of Mine: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense, thematic survival experience with high tension
  • Deep management of morale and supplies
  • Varied event outcomes create replayability
Cons
  • Complex rules can be intimidating for new players
  • Downtime during heavy turns can slow pacing
  • High reliance on luck via dice and event draws
Thematic elements
  • Survival under siege, humanitarian choices, and resource scarcity
  • A besieged city during winter, survival under constant threat
  • Cooperative survival with emergent storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to defend a settlement and manage resources
  • cooperative play — Players work together to defend a settlement and manage resources
  • Deck-driven events — Event cards drive round-specific challenges and conditions
  • Dice resolution for encounters — Combat and defense rely on dice rolls with modifiers
  • Events — Event cards drive round-specific challenges and conditions
  • Map room and field operations — Special actions and communication devices for map-based planning
  • Morgue/relapse and recovery cycle — Injury, healing, and potential relapse mechanics
  • Resource management — Track morale, supplies, medicine, and other resources
  • Resource tracking — Track morale, supplies, medicine, and other resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is becoming a habit
  • we're doing very well with the morale
  • could have gone better and it could have gone worse not complaining
  • we're going to draw three cards and resolve too
  • the field telephone is fun
References (from this video)
No references stored for this video.
Video BxnGR3FwQMs Unknown Channel game_review at 3:26 sentiment: mixed
video_pk 29159 · mention_pk 85744
Unknown Channel - This War of Mine: The Board Game video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Faithful feel and atmosphere to the video game counterpart
  • High-quality components and visually engaging presentation
  • Ambitious design that enables a distinctly non-scripted, emergent narrative
Cons
  • Heavy reliance on luck and dice rolls that can feel gratuitous
  • Long play sessions (around 7 hours in this critique) with a depressive mood that some players may find punishing
  • Rule ambiguities and the lack of a comprehensive glossary to resolve issues quickly
  • The journal-rulebook approach can be frustrating when rules aren’t clear or fully explained
Thematic elements
  • survival under scarcity, moral ambiguity, collective decision-making, endurance in deprivation
  • Eastern European city during wartime, survivors holed up in a ruined mansion, improvising to stay alive
  • non-linear, diary/journal-driven narration with branching passages and text prompts
Comparison games
  • Robinson Crusoe: Adventures on the Cursed Island
Mechanics (from transcript analysis)
  • Cascading consequences and limited timely actions — Certain actions must be taken at specific times to address conditions; failing to address them triggers worsening conditions.
  • Day phase action selection (worker placement variant) — Each day you have a limited number of actions to scavenge, build, and manage the shelter, prioritizing needs and resources.
  • Exploration/encounter decks (exploration and raid decks) — Cards drive events, resources, enemy encounters, and hazards as you explore and secure items.
  • Fate dice and dice resolution — Dice determine encounter outcomes, the presence of threats, and the lethality of events; a major source of randomness.
  • Narrative journal (rule book) as learning tool — Rules are presented and learned through a journal-like book that players read as they play, and rules can be passed between players.
  • Night phase scavenging — Nighttime exploration of locations with risk/reward; decisions determine what you can bring back.
  • Resource crafting and shelter improvement — Players build or acquire items to improve survivability, reducing the need for scavenging.
  • State tokens for each survivor — Tokens track hunger, illness, tiredness, and sadness, limiting actions and triggering needs at key moments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this war of mine is a narrative game meaning there's a big book of text that the game will prompt you to read from at certain times
  • there are over 1900 passages although some are interconnected through multiple threads
  • the game giveth and the game taketh away
  • this war of mine is also a pretty game
  • not only are you frustrated that sometimes you just know you can't do anything about a certain character dying
  • it's seven hours long and it just whittles you down
  • roll a fate die to determine how many angry people you've met
  • read the rules as you go along and pass it to another player
  • I really wish that this game had a full glossary
  • the save system exists so you’re not meant to play the entire experience in one sitting
References (from this video)
No references stored for this video.
Video KANEySpAdSc Broken Meatball top_100_list at 18:11 sentiment: positive
video_pk 13320 · mention_pk 39059
Broken Meatball - This War of Mine: The Board Game video thumbnail
Click to watch at 18:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive, gritty theme
  • strong campaign feel with meaningful choices
Cons
  • heavy and punishing; tough on newcomers
Thematic elements
  • scrounging for resources, morale, and shelter
  • war-torn civilian survival
  • grim, narrative-driven survival story
Comparison games
  • Tainted Grail
  • This War of Mine expansion Days of Siege
Mechanics (from transcript analysis)
  • action selection with consequences — actions have lasting impacts on morale and resources
  • cooperative/solo survivability — players control survivors and must manage at least somewhat together to persevere
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool worker placement game
  • it's such a cool rule set
  • it's a bucket load of scenarios
  • this is a big, bold, immersive fantasy dungeon game
References (from this video)
No references stored for this video.
Video gckCNVgzbnE Watch It Played top_10_list at 0:05 sentiment: positive
video_pk 5411 · mention_pk 144745
Watch It Played - This War of Mine: The Board Game video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Best plays solo
  • Heavy decision-making
  • Tons of text and narrative
  • Better suited for solo than multiplayer
  • Fantastically depressive story
  • Best survival game played
  • Immersive narrative
Cons
  • Very grim and dark
  • Not for everyone
  • Emotionally heavy
  • Depressing themes
Thematic elements
  • War
  • Survival
  • Civilian Perspective
  • Dark
  • Grim
Comparison games
none
Mechanics (from transcript analysis)
  • Decision-heavy
  • narrative
  • Narrative choice
  • Resource management
  • Story-Driven
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • which games do you enjoy the most solo so we can add and adjust these rankings if we agree
  • the hype train is real here
  • it's the best survival game that we have played
  • if I could make a deal with God continue run off the field and switch places with Hadrian
  • everything you do is choice between at least two different things
  • I didn't think I'd like it as much solo as I did
  • it's the easiest to play I think from all of these
  • we're all about the story here
  • you do feel like a researcher there
  • all of these fantastic games that we love to play solo
References (from this video)
No references stored for this video.
Video ewiolbzGC_M Awaken Realms game_review at 0:00 sentiment: positive
video_pk 4815 · mention_pk 14160
Awaken Realms - This War of Mine: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, immersive narrative and atmospheric presentation
  • Engaging scavenging system with meaningful risk-reward decisions
  • High replayability due to a large library of events and branching paths
  • Strong thematic cohesion between mechanics and story
  • Innovative rule progression via the Journal and Book of Scripts
Cons
  • Lengthy sessions (roughly 3+ hours) and setup/teardown can be taxing
  • Steep learning curve and occasional ambiguity in early rule presentation
  • Tone is very dark and not suitable for everyone (grim themes, dilemmas like potentially eating a dog)
  • Solo vs multiplayer balance can feel imbalanced in certain configurations (often more solo-friendly)
Thematic elements
  • Survival under siege, moral ambiguity, human hardship, and the impact of choices on a fragile community.
  • A bombed-out city during a civil war, civilians trying to survive in ruined shelters and dangerous streets.
  • Book-of-scripts style with a narrative journal that unlocks rules and events; branching, text-driven storytelling.
Comparison games
  • Seventh Continent
  • Robinson Crusoe
  • Nemesis (survival variant)
Mechanics (from transcript analysis)
  • Cooperative with shared control — Players cooperate to manage a single shelter and all survivors, while each survivor is under collective control.
  • Dilemmas and moral choices — Tough, narrative-driven decisions with lasting consequences that reflect the harsh realities of the setting.
  • Morale and misery tracking — Characters' happiness and misery influence actions, decisions, and outcomes.
  • Narrative book / Book of Scripts — A large text-driven component that unlocks new rules and scenarios as the game progresses.
  • Narrative choice — Tough, narrative-driven decisions with lasting consequences that reflect the harsh realities of the setting.
  • Resource management — Managing food, water, fuel, medicine, and other resources across days and events.
  • scavenging — Outside the shelter, players risk health, morale, and resources to gather items necessary for survival.
  • Shelter building and improvement — Constructing and upgrading beds, workshops, and other facilities to improve comfort and morale.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Miserable choices shape the fate of survivors.
  • The story is amazing; every decision can drive the narrative forward.
  • Build and scavenge; it feels like progress even in bleak circumstances.
  • Dilemmas feel real; you must balance saving lives with your own survival.
  • Unlocking new rules through the journal is a clever way to teach without normal rules clutter.
  • This game is a must-have for fans of immersive, dark, narrative-driven experiences.
References (from this video)
No references stored for this video.
Video aB65OJ_vdeM Broken Meeple top_5_list at 39:24 sentiment: positive
video_pk 2214 · mention_pk 6442
Broken Meeple - This War of Mine: The Board Game video thumbnail
Click to watch at 39:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Atmospheric and deeply thematic
  • Powerful emotional weight and decision impact
Cons
  • Very challenging; outcomes can be harsh
Thematic elements
  • Survival, morality, hard choices
  • War-torn city survival
  • Story/script-driven with tough dilemmas
Comparison games
none
Mechanics (from transcript analysis)
  • Resource management — Managing food, water, and other resources under stress
  • solo-focused play — Primarily experienced as a solo or small-group game
  • story/script cards — Moral choices and events shape the narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the board game community is what i feel is a little bit fractured
  • it's only a game
  • we need to pull it back
References (from this video)
No references stored for this video.
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