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Through the Desert box art

Through the Desert

Game ID: GID0356216
Game Info
Year
1998
Players
2-5
Age
11+
Playtime
45 min
Collection
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Description

Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of Go.

Publisher's Description
From the award-winning game designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare.
In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power.
Strategy is essential in deciding how and where to build your tribe's caravans. There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert's oases? Don't forget to keep an eye on your opponents' caravans, or you may find your own tribe cut off from valuable water holes.

Through the Desert is part of the so called Knizia tile-laying trilogy.

Description

Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of Go.

Publisher's Description
From the award-winning game designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare.
In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power.
Strategy is essential in deciding how and where to build your tribe's caravans. There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert's oases? Don't forget to keep an eye on your opponents' caravans, or you may find your own tribe cut off from valuable water holes.

Through the Desert is part of the so called Knizia tile-laying trilogy.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 31
This page: 31
Sentiment: pos 26 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–31 of 31
Video ebUG75vaxtQ Chairman of the Board Top List at 6:27 sentiment: positive
video_pk 87418 · mention_pk 228389
Chairman of the Board - Through the Desert video thumbnail
Click to watch at 6:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Connecting oases and sectioning off the map
  • Desert
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Sectioning off pieces of the map to get those as points as well.
  • Route Building — Placing your camels on this desert trying to spawn off them.
  • Set Collection — Reach these oases collect these points tokens as well as sectioning off pieces of the map to get those as points as well.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is another definitely a a forgotten gem in my opinion
  • this is definitely unlike any other kitti game that I've played
  • quite a frustrating game um but the hand management is extremely clever um and a very tense game as well
  • the cool thing about this game is the twist at the end where if you are the player who spent the most money you are automatically disqualified from winning
  • this one seems to be a bit more polarizing but it's a huge hit for me personally
  • brilliantly refined very sophisticated and streamlined gameplay um one of the best T placement games out there
  • definitely a deeper game than it first meets the eye and it's one of the best auction games ever made
  • wonderful game one of the purest games I have in my collection and one of my favorites full stop an absolute work of art
  • well Riders was fine Dragon Riders so Dragon master was decent royal visit if you like the tug-of war system you might like this one didn't quite work for me same go to Blue Moon Legends very interesting World designed game but one that didn't quite suit my game style
  • definitely one of the highest regarded kitu games and for good reason it's my second favorite kitu game
  • this one is another auction Style game where you have fixed bids so you cannot just bid what you want you have four tokens at any time and all you're doing is you are revealing these tokens or these tiles out in this kind of push your luck mechanism
  • lots of layers lots of wrinkles um definitely a deeper game than it first meets the eye
  • it's one of the best auction games ever made I think it might be my favorite
  • this is one of his root building style games as you have a a rack full of tiles you're using them to create huge chains of your particular color and trying to connect these different kind of cities together
  • gaml could not be more simple just simply place a TI or think two tiles or more than that at times onto the board and um score accordingly
References (from this video)
No references stored for this video.
Video 9eQ9sVz9Ys8 Chairman of the Board Discussion at 15:58 sentiment: positive
video_pk 87232 · mention_pk 227535
Chairman of the Board - Through the Desert video thumbnail
Click to watch at 15:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic Knizia game.
  • No luck involved.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • no luck — The host explicitly states there is no luck involved.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um I'd have slight concerns about the replayability of the game, but please do correct me uh on that.
  • Maybe a little bit maybe a bit oversaturated in terms of how many there are out there.
  • Unfortunately, I'm not familiar with either of those.
  • Um I also thought that there wasn't enough mitigation in terms of activating the spots that you wanted.
  • Um and pretty much the uh the cards not doing anything terribly interesting either.
  • Um but I just like it in every way. But I'm a big sucker for really good Dawn games. I think he's a brilliant designer.
  • Um hopefully I'll get copies of those for for sale relatively soon.
References (from this video)
No references stored for this video.
Video AOy_qQ1Sebc Chairman of the Board Top List at 7:27 sentiment: positive
video_pk 86970 · mention_pk 226669
Chairman of the Board - Through the Desert video thumbnail
Click to watch at 7:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pure and clean design.
  • Strong examples of turn-based opportunity cost.
  • Tight board creates strategic depth.
Cons
  • Focusing on one caravan means potentially missing opportunities with others.
Thematic elements
  • Extending camel caravans
  • Desert hex map
Comparison games
none
Mechanics (from transcript analysis)
  • area enclosure — Enclosing areas of the board for points.
  • Race game — Race to get to victory points.
  • Route Building — Extending camel caravans on a hex map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going full on Euro with hansa Tonica
  • root building is a pivotal part of it where you are trying to and create the biggest connected route of these different locations on this map
  • what I love is the pure competition and the kind of uh butting shoulders or butting heads with your opponents in this game
  • for me this is one of the finest designed games of all time
  • Caesar's Empire another game that I feel is criminally underrated
  • one of the purest form of root building games that you can see out there and so approachable and easy to play
  • the coolest thing about this game is that whenever you finish building a route you are going to trace the quickest route back to Rome and score a point for every single kind of Legion that you pass through
  • a lightning fast game you know only takes around 20 to 30 minutes to play
  • it just feels like a a true family weight game that's going to be you know enough to keep Gamers satisfied as well
  • Babylonia
  • the second rinik kinia game on this list but this game does feel quite a bit different to through the desert
  • you don't have to just extend existing routes you can just pop up anywhere you like on this board
  • every time a city is surrounded then it will score kind of trigger a scoring then if your if your chain of tokens connect to that City then each matching symbol will score you points
  • it can really start to snowball if you focus on that strategy
  • when you first look at the board it looks wide open it looks like you'll be able to achieve everything but before you know it that board is quickly gobbled up and there really isn't that much leeway to do what you want to do
  • it's a genius design
  • at this moment it's my favorite ryy kit game
  • this is the best of the best of them and it's in my top say five games of all time it is that good
  • so lots of different root building games out there
References (from this video)
No references stored for this video.
Video RFV2M6esA-s Chairman of the Board Discussion at 5:15 sentiment: positive
video_pk 86666 · mention_pk 225125
Chairman of the Board - Through the Desert video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic game.
  • Purest example of a route building game.
  • Really enjoyed this one.
Cons
  • Can be very tight with only a few points difference.
  • Missing out on large sections of the board can be detrimental.
Thematic elements
  • caravans, oases
  • desert
Comparison games
none
Mechanics (from transcript analysis)
  • area enclosure — Swallowing up the board, trying to block people off and even section off areas of the board.
  • Route Building — Building up these caravans of camels trying to reach different oases.
  • Tile Collection — Collecting different tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have to say I am very impressed with the changes that that introduces.
  • I do really like the game mechanically, I think it's super silky smooth.
  • Such a silky smooth and elegant game.
  • For the level of crunchy decisions but relative breeziness at the same time is quite impressive.
  • One of the best kind of racing betting games out there.
  • It's almost like an essential to a collection at this point.
  • One of my favorite games from 2023.
  • It's an excellent game and I'm excited to see what other things this game has in store.
  • This is again one of my favorite games or new to me games of the year.
  • A game that I I always did enjoy but the more I'm playing it the more I am finding quite critical problems with it.
  • Mechanically I think the game is fantastic but I think there's a few rough edges that I think maybe a second edition could clear up and do away with so much of the luck factor because this is such a great Euro.
  • Really like this one and um yeah I play this one anytime.
References (from this video)
No references stored for this video.
Video aLfJ2RynyM0 Beyond Solitaire Discussion at 104:19:56 sentiment: positive
video_pk 86332 · mention_pk 222999
Beyond Solitaire - Through the Desert video thumbnail
Click to watch at 104:19:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Samurai
Mechanics (from transcript analysis)
  • tile laying — Discussed in the context of other Knizia tile-laying games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Indie Games Night Market was a smash success, people were lining up hours in advance.
  • It really started from my experience going to the Tokyo Game Market in Japan.
  • We don't really have anything like that in the US like the design scene is very much focused on pitching to publishers.
  • I wound up getting 26 applications and then had to kind of filter out what I thought would be the best kind of group of games to have available.
  • The spirit of like just knowing that these were small Indie runs really like uh got a foothold in like a lot of people here in America.
  • It's like the quintessential problem of like making art uh which is how do you do something for yourself that you also want people to play and to buy.
  • I feel really strongly that a product that was made by hand made by one person should feel like it was made by one person made by hand and that those little Perfections actually breathe life into the thing that you made.
  • The more Tools in your tool belt for what you know how to build you actually can make more interesting games.
  • It's a Razor's Edge of like how much could you right cost versus time.
  • It's important to me that it wasn't just like folks who were already hustling wanting to find another space to sell their stuff.
  • Convincing a US audience especially to buy in is a little trickier.
  • I don't need it to last forever I'm not looking for evergreens.
  • For me it's not about leaving a mark necessarily it's about just like getting the thing I want out there and then moving on to the next thing I want to get out there.
  • The best people utilize that as much as possible.
  • Try Thinking by like subtraction right what is missing is such a good point.
  • The Indie Games Night Market is a space to have fun when you're working.
  • I got absolutely fooled by the bad guys on turn one I was poisoned and I was the investigator.
  • I have not been excited for an exploding kitten game literally ever.
  • It's definitely happening the next Pack's unplugged November 22nd.
References (from this video)
No references stored for this video.
Video wUszf4rZZHw BoardGameCo Discussion at 3:23 sentiment: positive
video_pk 81698 · mention_pk 204042
BoardGameCo - Through the Desert video thumbnail
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tile-laying games are a challenge
Cons
  • longevity uncertain due to many great games
Thematic elements
  • tile-laying/pattern building
  • desert caravan routes
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are too many great games and not enough time to play them all.
  • Canvas is a great game, pick it up.
  • Revive is phenomenal.
  • Puerto Rico is a solid four to five.
References (from this video)
No references stored for this video.
Video KZmlRpxHZkg Banter and Boards Discussion at 5:06 sentiment: positive
video_pk 81626 · mention_pk 203591
Banter and Boards - Through the Desert video thumbnail
Click to watch at 5:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick
  • simple
  • easy to join a game when set up
Cons
  • not a game the speaker would own
Thematic elements
  • caravans and routes
  • desert
Comparison games
none
Mechanics (from transcript analysis)
  • Camel placement — placing camels throughout the desert to create caravan routes
  • caravan connection and landmark scoring — scoring for connecting caravans or placing camels on palm trees, wells, or cities
  • section blocking and scoring — blocking off sections scores points equal to the number of spaces in that section
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hands down one of my favorite board games of all time
  • it's not cheap
  • the experience is easy
  • I love this game
References (from this video)
No references stored for this video.
Video dKahptEze44 The Dice Tower Event Coverage at 11:00
video_pk 81509 · mention_pk 202819
The Dice Tower - Through the Desert video thumbnail
Click to watch at 11:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the grooviest board gaming weekend in all of Knoxville is the promise here.
  • The dice are shaped like heads.
  • This is the best game of Medici I've ever played.
  • You're the biggest loser.
  • We wanted to do something that had some ways to get people connected really quick right from the jump.
  • Well, Funky Town Games, it's been real, it's been fun, but it hasn't been funky.
  • I haven't seen one in the wild, probably decade.
References (from this video)
No references stored for this video.
Video EzoPa092Oe8 All You Can Board Discussion at 48:11 sentiment: neutral
video_pk 81438 · mention_pk 202230
All You Can Board - Through the Desert video thumbnail
Click to watch at 48:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Fjords
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be curious, not judgmental.
  • For me spirit of the game I think there's two things at play.
  • There is no real right or wrong; it is group dependent.
  • We are all at the table for the same reason.
  • This is outside the spirit of the game.
References (from this video)
No references stored for this video.
Video -GxG16iKdq8 The Dice Tower Top List at 46:44 sentiment: positive
video_pk 81303 · mention_pk 201049
The Dice Tower - Through the Desert video thumbnail
Click to watch at 46:44 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Solid hour game
  • Modules in the new version add to the game
  • Classic Reiner Knizia design
Cons
  • Some players play it at 'warp speed' which can make it feel too short
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Connecting hexes to form land routes.
  • Route Building — Connecting hexes to form land routes.
  • Set Collection — Collecting sets of camels.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's tricky, right? Cuz you can't just go by what Board Game Geek says either.
  • You know, you got to pick it up.
  • I really like that. I think it's a fantastic game. It definitely one that people are sleeping on.
  • Baked in banter, okay.
  • It's just got a really nice forward momentum.
  • This game doesn't have banter, though the scoring might take a bit. But I think played at a reasonable pace, this game lasts close to an hour.
  • This is just a game that's a joy to teach, to play.
  • If you get to six gems, whatever it is, you win. It's a race.
  • It has a nice nice demanding sort of feel on the player. You you need to think carefully about what you're doing.
  • This is Ra, my favorite game of all time.
  • I think that Reiner Knizia, this is his wheelhouse is hour-long games that feel like a full experience.
  • it's you can knock this out in 60 and get a board game experience with highs and lows and drama and superheroes and all of that jazz.
  • Neta-Tete a L'air is just one of those games that just it feels so good how quickly this game plays.
  • We're We're halfway done already?
References (from this video)
No references stored for this video.
Video 660JYKt8ER0 Actualol Analysis at 0:28 sentiment: positive
video_pk 81009 · mention_pk 199050
Actualol - Through the Desert video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High fun density
  • Good table presence
  • Simple but tough decisions
  • Strategic blocking
  • Depth
Cons
  • Old box was too big
Thematic elements
  • dominating the desert for points
  • a desert
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Trying to dominate the desert by placing camels.
  • Route Building — Sending caravans out to watering holes and oases to grab points.
  • Set Collection — Bonus for the longest caravan in each color.
  • Take That — You can use your camels to hamper someone else's by preventing their colors from connecting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BarbeCubes should be clocking in a record face value of 96.
  • The bodies are piling up at the Paris Opera House, and since no one heard the screams over the sound of the screams, it's your job to get to the derriere of it.
  • Onitama is chess for the modern world because it's leaner, faster, and doesn't require you to do homework to get on with it.
  • For me, it's the only entry-level area control game I'd recommend.
References (from this video)
No references stored for this video.
Video SzWQwq8oDrU BoardGameCo Other at 5:11 sentiment: positive
video_pk 80419 · mention_pk 195687
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Click to watch at 5:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent abstract strategy game
  • Well done re-implementation
Cons
  • Hard to fit everything in the box
  • Doesn't get picked up as much as recommended
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area enclosure — Players are "placing up various camels to enclose various areas."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not love this one. I I drastically prefer Hey, That's My Fish.
  • This felt like a less fun version of Hey, That's My Fish.
  • I thought the game was very dry.
  • This was very charming. I I like what the game was doing as far as the real-time speed nature of trying not to be the last one holding the bag when everything goes bust, while also trying to collect sets of cards through real-time live trading. This was very fun.
  • I was very impressed by how well the game is designed. Uh ultimately it was it was fine to play a few times and then move on from it.
  • This was very solid uh going along with Triangulation and Decrypto. It's another one of those clue intercepting games, uh, but done very differently.
  • Biggest complaint I have against it is I'm just keeping too many of these games and I can't have all these small box games be everything.
  • It's cute. It's fast. It's thematic. I've enjoyed this one, but this kind of real-time game is just not overall my jam.
  • Basically, it's a fun charming game. I'm just not overly uh enthused by it.
  • Vestige is a great game. I think I just prefer Vindication.
  • Vindication will almost always get picked over Vestige each time.
References (from this video)
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Video 6hYgn8lTNR4 All You Can Board Discussion at 1:01:52 sentiment: positive
video_pk 65831 · mention_pk 159774
All You Can Board - Through the Desert video thumbnail
Click to watch at 1:01:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is in lieu of us doing our yearly top 10; it’s a category-based discussion.
  • I think this format is more interesting and adds flexibility in terms of the games we’re talking about.
  • Anyone who says this game is luck-based, you’re just wrong.
  • Through the Desert is one of the greatest designs ever in my opinion.
  • Magic's back in my life now because of drafting.
References (from this video)
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Video qEUdjFZZGWo All You Can Board Top List at 0:00 sentiment: positive
video_pk 62471 · mention_pk 155054
All You Can Board - Through the Desert video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn with a concise, accessible rule set
  • Short playtime (roughly 30-40 minutes) makes it great for multiple games in one session
  • High player interaction and strategic depth across 2-5 players
  • Clear path to competitive yet approachable decisions
Cons
none
Thematic elements
  • Trade routes and caravan building
  • Desert map with five camel caravans competing to reach oases
  • Abstract/strategic placement with spatial competition
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players split and connect routes to secure oases and can close off sections of the map to block opponents and gain scoring opportunities.
  • area_control/area_denial — Players split and connect routes to secure oases and can close off sections of the map to block opponents and gain scoring opportunities.
  • color_completion — Camels come in five colors; players manage multiple color caravans to optimize placement and scoring.
  • placement — On each turn you place two camels adjacent to your existing caravans to extend routes and claim space on the map.
  • scoring_tokens/oases — Points are earned by reaching oases and by closing off map sections to collect point tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everyone I've shown this to has loved it.
  • The game plays in about 30 to 40 minutes and is incredible at every player count from two to five.
References (from this video)
No references stored for this video.
Video fVg_Iwz4EnY All You Can Board Discussion at 0:33 sentiment: positive
video_pk 62448 · mention_pk 154967
All You Can Board - Through the Desert video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player knight-side adds tension and additional scoring paths
  • Expansion modules add variety without changing core essence
  • Still a classic with strong pacing and strategic depth
  • Good balance of scoring options and end-game tension
Cons
  • Expansion can add complexity; not all modules may be desirable
  • Some players may prefer focusing on base game without modules
Thematic elements
  • Trade and caravan route-building in a desert environment
  • Camel caravans crossing a desert to claim oases and scoring tiles
  • Abstract strategic puzzle with modular scoring options and a two-player twist
Comparison games
  • Through the Desert (original)
  • Through the Desert (new version)
Mechanics (from transcript analysis)
  • area_oasis_scoring — Scoring tiles and oases provide points; crossing rivers on the two-player knight-side adds points.
  • expansion_integration — Optional Bizaar expansion modules add new scoring opportunities and variations.
  • Point Salad — Scoring tiles and oases provide points; crossing rivers on the two-player knight-side adds points.
  • route_building — Caravan paths must be extended while avoiding matching colors with opponents; strategic placement matters.
  • Tile Placement — Players place camel caravans on tiles to extend their routes and form connections to scoring tiles.
  • tile_laying — Players place camel caravans on tiles to extend their routes and form connections to scoring tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Desert is a Cania tile lane game, camel lane game, if you if you will
  • I started to dive into that and it's added to this as well. And I really think it's a pretty solid expansion.
  • It's the same game. It's the same essence.
  • Not that it needs that two players cuz the base game is from the original is super good at two still
  • It's such an amazing game.
References (from this video)
No references stored for this video.
Video VLt7MPOOmkM All You Can Board Top List at 3:10 sentiment: positive
video_pk 62472 · mention_pk 155055
All You Can Board - Through the Desert video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly interactive and easy to learn
  • refined, streamlined rules
  • works well at 2-5 players and scales smoothly
  • great for both new and experienced players
Cons
  • theme is fairly abstract
  • some may wish for more thematic depth
Thematic elements
  • Trade and caravan route-building
  • Desert map with caravan routes and oases
  • abstract, streamlined
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
  • area control / tile-like placement — Place two camels per turn to extend caravans and claim scoring opportunities; aim to connect caravans to oases and token spaces.
  • Compound Scoring — Score via oases, point tokens on spaces, and ability to close off map sections to sweep points.
  • multi-use turn pacing — Each turn you place two camels adjacent to existing caravans; limited placement options drive strategic tension.
  • reach-based scoring — Score via oases, point tokens on spaces, and ability to close off map sections to sweep points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would rate a 10 out of 10.
  • Through the Desert is incredibly interactive at every player count.
  • The production quality of RAW is outstanding.
  • Arboritum is very interactive, but in a cutthroat way.
  • Botswana is the simplest on the list, but with depth.
References (from this video)
No references stored for this video.
Video 8P2wnpdhg8w All You Can Board Discussion at 45:00
video_pk 62461 · mention_pk 155020
All You Can Board - Through the Desert video thumbnail
Click to watch at 45:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • optimization is the death of discovery and exploration in board games.
  • We don't accept gatekeeping.
  • Gloom Haven sized box.
  • Don't think you have to back day one.
  • This is going to be a standalone game. This isn't meant to be combined.
  • You can't please everyone.
References (from this video)
No references stored for this video.
Video kLHwoaZX0aU Board Of It Top 10 List at 1:24 sentiment: positive
video_pk 41767 · mention_pk 126594
Board Of It - Through the Desert video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense head-to-head feel
  • Deep strategy that emerges from simple turns
  • Excellent balance of interaction and breathing room at lower player counts
Cons
  • Downtime can increase with more players
Thematic elements
  • Caravan-based competition and territorial influence
  • Desert caravans and trade networks
  • Abstract, tactical, adversarial
Comparison games
  • Undaunted series
  • Rout
Mechanics (from transcript analysis)
  • area/territory scoring — Score points for enclosed spaces or for connecting to key features like oases.
  • Blocking and tempo management — Strategic blocking of opponents to shape endgame timing.
  • Camel placement — On your turn you place two camels to form caravans and influence the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we absolutely loved it
  • it's very tense and very mean
  • it's a really brilliant game at any player count from two to five players
  • it's a terrific game to play at two players basically
References (from this video)
No references stored for this video.
Video tiVyPLJbijQ Rolls in the Family Discussion at 32:19 sentiment: mixed
video_pk 38562 · mention_pk 116163
Rolls in the Family - Through the Desert video thumbnail
Click to watch at 32:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very readable ruleset, easy to teach
  • Abstract plus thematic flavor with caravan placement
Cons
  • Not overwhelmingly exciting for the players in this session
  • Some players may prefer more dynamic or interactive play
Thematic elements
  • Caravan placement and path-making
  • Desert caravan routing
  • Abstract strategy with thematic veneer
Comparison games
  • Dwellings of Eldervil
  • Andromeda's Edge
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had pretty actually high hopes about it. It had gotten a lot of buzz.
  • Sea Salt and Paper a 6 out of 10.
  • This is Rampage, later renamed to Terror in Mele City. And it’s a really unique one.
  • This is The Fox in the Forest and I'm giving it a seven out of 10.
  • I’m giving Star Realms a 6.5 out of 10.
  • I’m giving a seven out of 10 for King of Tokyo.
  • Through the Desert… a very clever, elegant design.
  • Camel Up… a big honking box on the shelf and I’ve had some absolute banger games.
  • Andromeda's Edge felt like it could push that 8.5 into the nines.
References (from this video)
No references stored for this video.
Video aewK8jHL7ds Meeple Mountain Interview at 42:16 sentiment: positive
video_pk 36478 · mention_pk 109423
Meeple Mountain - Through the Desert video thumbnail
Click to watch at 42:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and tense
  • Beautiful components (camel colors)
Cons
  • Can feel random in early rounds
Thematic elements
  • Resource management and competitive placement
  • Desert caravans
  • Competitive route optimization
Comparison games
none
Mechanics (from transcript analysis)
  • card/board placement — Place camels to connect water holes and score.
  • Dice Placement — Place camels to connect water holes and score.
  • Economy and blocking — Compete for scarce resources and space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Game design is an art, not a science.
  • I'm cursed by new ideas.
  • The viewpoint is we are the fellowship. So how can I do it? I have to do it cooperatively.
  • Through the desert again. So all you do is you take two of the camels and put them on the board.
  • The rules should be simple so people can grasp quickly, but the depth develops through players.
  • I have to stay flexible and follow the opportunities that come.
References (from this video)
No references stored for this video.
Video zaN2SQC2nKk Board Game Animal Top 100 List at 1:45 sentiment: positive
video_pk 33136 · mention_pk 98357
Board Game Animal - Through the Desert video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying abstract placement with meaningful choices
  • clear tension and competing scoring tracks
Cons
  • top-tier status can overshadow newer games
Thematic elements
  • Abstract race with track movement and scoring goals
  • Desert caravan route building and tile/track scoring
  • nostalgic, praising classic abstract design
Comparison games
  • Cascadero
  • Through the Desert's influence on later abstract tile-placement games
Mechanics (from transcript analysis)
  • Tile Placement — placing tiles to extend networks and scoring paths
  • tile_placement — placing tiles to extend networks and scoring paths
  • Track Advancement — movement along tracks to claim goals and gain points
  • track_movement — movement along tracks to claim goals and gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The energy of this list.
  • They give me the same energy ultimately as chess.
  • Circus Flucati is a wonderful push your luck and rummy like game where you draft cards from the face up river but can push it and add more hoping you don't hit the same suit again.
  • Zuvatus is still my favorite game from Rhiner Kitia.
  • Gold Country is just a fascinating economic stock manipulation game with tile laying that at the end of the day I'm already going to describe as Bitewing's most kinesia game.
  • No other game does them so balanced, so logical yet so highly replayable. It's RAW.
References (from this video)
No references stored for this video.
Video eKZSanTlqcY Board Game Animal Discussion at 0:50 sentiment: positive
video_pk 31005 · mention_pk 91393
Board Game Animal - Through the Desert video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant abstract theme with camel networks
  • Accessible weight for a gateway/introductory game
  • Visually appealing components (pastel camels) and tactile feel
Cons
  • Scoring can feel abstract or opaque to new players
  • Balance and pacing can swing with card order or setup
Thematic elements
  • Caravan trade and network-building across desert spaces
  • A stylized desert caravan landscape with oases and camels across a desert map
  • abstract
Comparison games
  • Tigris & Euphrates
Mechanics (from transcript analysis)
  • Area Majority — Scoring is earned by controlling segments of the desert network and by connecting oases.
  • area_majority — Scoring is earned by controlling segments of the desert network and by connecting oases.
  • color_based_resource_management — Camels of different colors drive strategy and scoring potential.
  • Hand Management — Players manage camel-related cards to influence placements and actions.
  • hand_management — Players manage camel-related cards to influence placements and actions.
  • network-building — Players place camels to connect oases and extend networks across the desert.
  • Network/Route Building — Players place camels to connect oases and extend networks across the desert.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • through the desert oh look at these pastel camels
  • we created a bootstrap Paradox reality
  • tigers and Euphrates a game about frogs
References (from this video)
No references stored for this video.
Video vwNcT48viZI The Dice Tower Discussion at 3:59
video_pk 29912 · mention_pk 87778
The Dice Tower - Through the Desert video thumbnail
Click to watch at 3:59 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We added them together. That was the incorrect usage there.
  • Blast some imps. Do it.
  • Tea fatigue is what I'm calling it.
  • We’re going to show you 200 through 101 and talk about them.
References (from this video)
No references stored for this video.
Video RNNqW9Qfb4k Board Stupid Discussion at 7:52 sentiment: positive
video_pk 28202 · mention_pk 82645
Board Stupid - Through the Desert video thumbnail
Click to watch at 7:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic Knizia design with a clean system
  • easy to teach, deep strategic nuance
Cons
  • older design may feel approachable but dated to some
Thematic elements
  • caravans expanding desert trade
  • Desert caravans and trade routes
  • elegant abstract
Comparison games
  • Kichia-style games
Mechanics (from transcript analysis)
  • Area Control — players influence zones to maximize scoring
  • Set Collection — collect camel cards to claim territory and routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one looks super super cool. We can't wait to play this one.
  • Fat bears. That's fat bear season.
  • Simple to learn, hard to master, beautiful to play.
  • Code Names is immaculate. It's a brilliant game.
  • Gwent is that game... It's basically the same game that you played in the video game.
  • Terascape... a hardcore cooperative zombie apocalypse survival.
  • Old King's Crown... expect a full review on this coming very very soon.
References (from this video)
No references stored for this video.
Video Pas-TtJBf9o Chairman of the Board Discussion at 2:16 sentiment: positive
video_pk 13729 · mention_pk 40089
Chairman of the Board - Through the Desert video thumbnail
Click to watch at 2:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works well at two players and above
  • Solid, elegant feel for a Knizia design
Cons
  • Prefer higher player counts for fuller experience
Thematic elements
  • caravan expansion along routes for points
  • Desert caravan routes and oases
  • classic abstract/route-building
Comparison games
none
Mechanics (from transcript analysis)
  • area denial / positioning — place caravans to segment and block paths for others
  • Network/Route Building — connect caravans to oases to gain points
  • Route Building — connect caravans to oases to gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one is a lovely game by Stephan Dora, a great design in his own right.
  • you are trying to collect exactly three of these animal tokens of each type to get the maximum amount of points
  • a real brain burner but so simple and elegant to play as well
  • Lost Cities a joy to get that one back to the table
  • it's far too long I think it took us nearly two hours to play this which is obscene for the weight of the game
  • Katarena one of the best abstract strategy games out there
  • this is a bit of a whitewash of a game
References (from this video)
No references stored for this video.
Video JTjJ4r3UOG0 Chairman of the Board Discussion at 20:13 sentiment: positive
video_pk 10324 · mention_pk 30457
Chairman of the Board - Through the Desert video thumbnail
Click to watch at 20:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, strategic routes with meaningful decisions
  • Accessible to players familiar with euro design
Cons
  • Some players might prefer more direct confrontation
  • Requires forward-planning to maximize route value
Thematic elements
  • Caravan network/area influence
  • Desert caravans and trade routes
  • Tactical route-building with a modular scoring feel
Comparison games
  • Babylonia
Mechanics (from transcript analysis)
  • Route-building / area control — Players construct caravan routes to claim scoring opportunities across the desert.
  • Set-collection / area timing — Placement decisions influence which routes score and when.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I generally don't like table hog games; I prefer it to be a bit more concise and reigned in.
  • I do enjoy teaching games and I feel a much more comfortable teaching games than learning games from other people.
  • Luck vs Randomness—Luck is about controlling decisions; Randomness is when you have no control over what happens.
  • Publishers underestimate negative reviews; sometimes a negative review can be positive for a publisher because it shows a different demographic that would enjoy the game.
  • Babylonia is one of my highest rated games.
  • Through the Desert is different enough from Babylonia; Babylonia allows you to place tokens anywhere, Through the Desert has a different scoring mechanism.
References (from this video)
No references stored for this video.
Video BpPv6huSZBg Chairman of the Board Top List at 9:10 sentiment: positive
video_pk 8685 · mention_pk 25571
Chairman of the Board - Through the Desert video thumbnail
Click to watch at 9:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • minimalist purist design
  • clear, elegant trade-offs and timing
Cons
  • the board can look open at first, which may mislead new players
Thematic elements
  • opportunity cost; area influence
  • camel caravans crossing a desert map
  • minimalist, elegance in simplicity
Comparison games
  • Torres
  • Medina
Mechanics (from transcript analysis)
  • edge control / blocking — Closing off areas and linking tokens yields end-game scoring.
  • resource/point token management — Extending caravans to reach oases and placing camel caravans on a hex grid to score tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top 10 board games that are pure and trendproof
  • these games have a timeless quality to them where it almost feels like they could have been played 100 years ago as well as still be played like 100 years in the future
  • these games are not necessarily in order of what is more timeless and what isn't because I obviously feel like they either fit that category or they don't
  • they all fit that category of feeling trendproof
  • these are evergreen games that will weather the storm and stand the test of time
  • Push your luck games have a timeless feel to them because… staying in one more round or dropping out and keeping what you've got is kind of a real visceral emotion
References (from this video)
No references stored for this video.
Video mygoxQgo8PM No Pun Included Top List at 11:40 sentiment: positive
video_pk 7350 · mention_pk 21718
No Pun Included - Through the Desert video thumbnail
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • sharp, mean, satisfying
  • simple core system with deep decisions
  • works well at multiple player counts
Cons
  • older components/art may feel dated
  • rules may require careful teaching
Thematic elements
  • competition for routes and oases
  • caravans across a desert
  • abstract/strategic
Comparison games
  • Ticket to Ride
  • Go
Mechanics (from transcript analysis)
  • area scoring — scores depend on route completion and oasis control
  • blocking and push-out — pushing opponents' cubes yields advantage
  • multi-use actions — managing five caravan leaders across five colors
  • placement — place camels to extend routes and block opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What a good game.
  • Through the Desert is one of his best.
  • Real board games are the enemies we made along the way.
References (from this video)
No references stored for this video.
Video SPiSgt96BW8 The Cardboard Herald Interview at 7:49 sentiment: positive
video_pk 4102 · mention_pk 12006
The Cardboard Herald - Through the Desert video thumbnail
Click to watch at 7:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic Knizia design, widely recognized in hobby
  • Fits All Play's approachable strategy niche
Cons
  • Older design may have a steeper learning curve for new players
Thematic elements
  • trade and route-building with color-based mechanics
  • Desert caravan routes and oases
  • classic abstract theme with accessible presentation
Comparison games
none
Mechanics (from transcript analysis)
  • area influence and scoring — score based on connections and color distribution
  • set collection and route-building — players collect colors and build routes connecting oases
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are a company that believes in game night
  • Kickstarter is the platform there is no pledge management service tied to it
  • all play is just going to be a better fit for the company
  • we are a small company
  • River Valley Glassworks... this is going to be a big product Focus
References (from this video)
No references stored for this video.
Video i7UVXtHkVxY Chairman of the Board Discussion at 0:46 sentiment: positive
video_pk 2802 · mention_pk 8166
Chairman of the Board - Through the Desert video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight play with clear opportunity costs
  • multiple viable scoring paths adds depth
Cons
  • some players may find it niche or heavy on analysis
Thematic elements
  • caravan trade and desert exploration
  • desert caravan routes, oases, caravans expanding across arid terrain
  • abstracted route-building with thematic flavor
Comparison games
  • Cascadia
  • Calico
Mechanics (from transcript analysis)
  • Area Control — players compete to extend caravans and secure sections of the board for endgame scoring
  • area_control — players compete to extend caravans and secure sections of the board for endgame scoring
  • set_collection/route-building — score via caravans connecting oases and tiles; multiple scoring pathways exist
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really tight this Bard is and the opportunity cost of doing one thing
  • there are so many different ways you can score in this game
  • it's punchy
  • the game end really does rush up on you
  • polished, refined, gorgeous to look at
  • you can just take the pieces off the board and go again
References (from this video)
No references stored for this video.
Video 1TVpJ_ujsaU Board Game Hangover Top List at 3:10 sentiment: positive
video_pk 400 · mention_pk 1189
Board Game Hangover - Through the Desert video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful packaging and simple rules
  • quick play with strategic depth
Cons
  • not overly thematic for some players
  • interface simplicity may underwhelm heavier gamers
Thematic elements
  • desert traversal and resource planning
  • arid desert caravan routes and oases
  • elective routes and scoring through route completion
Comparison games
  • Through the Ages
  • Puerto Rico
Mechanics (from transcript analysis)
  • placement of camels — players place camels to extend routes and score points
  • set collection and area control-lite — control of desert areas to optimize scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my turn. The thing is that it is also one of the worst things about this game cuz sometimes you'll be waiting forever to take your turn.
  • I really love this set because I love Teenage Mutant Ninja Turtles.
  • This stands out because it's a very tough cooperative board game with tons of choices and you most likely will lose a few times before figuring it out.
  • This game is freaking fantastic.
References (from this video)
No references stored for this video.
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