As Agents of the Temporal Protection Agency, you and your partner are tasked with removing Anachronisms from the Timeline and sealing the Rift, even if it means sacrificing your Temporal Cohesion and risking your own existence... because the alternative is to allow the Rift to fracture, which will result in the destruction of the Universe itself!
Each turn, you will
1) Build inventory (optional, spend Temporal Cohesion to draw Device Cards)
2) Use Device cards (optional, spend Temporal Cohesion to play Device Cards) on any Anachronism in the Timeline.
3) Move your agent pawn along the timeline (optional)
4) Remove Anachronism (optional, roll dice to attempt to remove one Anachronism from the Era where your agent pawn is located.
5) Draw Anachronism. You must draw and place one Anachronism
6) Housekeeping. You must end your turn with no more than 8 unbroken device cards in Shared Inventory.
There is only one way to win the game: Seal the Rift. At the end of any Agent's turn, if the Rift Marker is on O (Sealed), the game ends and the players win (from the rulebook)
Live look at Time Rift!
- tremendous
- one pack to play the game
- unique
- different
- really interesting
- fantastic fun little game
- dice chucking involved
- interchangeability
- different heroes from all across time
- rulebook is 24 pages (but mostly examples)
- heroes from across time fighting in an arena
- arena, across different times
Mechanics (from transcript analysis)
- Card-driven abilities — Four cards behind the hero determine weapons, defense, or abilities for the round.
- dice chucking — Dice are involved in combat, with cards providing pluses and minuses to rolls.
- Grid-based movement — Played on a grid; hero moves orthogonally unless a card allows diagonal movement.
- rotation mechanic — Players may need to rotate their hero or attack sideways during the game.
Video topics + discussion points
Quotes (from this video)
- I've been loving and learning all these different new systems, and some of them have really been fantastic.
- But there games that I think are really underrated, and I'm going to show you five of them today.
- These are just games that I'm really really enjoying and having a blast with.
- It is just a all out wonderful card game that just does everything right and is absolutely beautiful.
- It is another game that isn't not over the top expensive to play or get into.
- All you need is one pack to play the game. Yes, one pack to play the game.
References (from this video)
- tremendous
- one pack to play the game
- unique
- different
- really interesting
- fantastic fun little game
- dice chucking involved
- interchangeability
- different heroes from all across time
- rulebook is 24 pages (but mostly examples)
- heroes from across time fighting in an arena
- arena, across different times
Mechanics (from transcript analysis)
- Card-driven abilities — Four cards behind the hero determine weapons, defense, or abilities for the round.
- dice chucking — Dice are involved in combat, with cards providing pluses and minuses to rolls.
- Grid-based movement — Played on a grid; hero moves orthogonally unless a card allows diagonal movement.
- rotation mechanic — Players may need to rotate their hero or attack sideways during the game.
Video topics + discussion points
Quotes (from this video)
- I've been loving and learning all these different new systems, and some of them have really been fantastic.
- But there games that I think are really underrated, and I'm going to show you five of them today.
- These are just games that I'm really really enjoying and having a blast with.
- It is just a all out wonderful card game that just does everything right and is absolutely beautiful.
- It is another game that isn't not over the top expensive to play or get into.
- All you need is one pack to play the game. Yes, one pack to play the game.
References (from this video)
- Really good
- Complete two-player game in every pack
- Neat little game
- Doesn't take much to get going
- Very affordable
- Nice little miniature game disguised as a trading card game
- Dice seem unfair
Mechanics (from transcript analysis)
- Card Play — Players use cards for abilities, attacks, and defense.
- Combat — Players attack each other, trying to reduce their opponent's health to zero within four turns.
- Dice Rolling — The game uses dice for combat and stat checks.
- Grid Movement — Players move their characters on a grid orthogonally, and diagonally with abilities.
- initiative — Initiative determines who acts first each round, and can be influenced by cards.
- Resource Management — Players manage actions, cards, and revealed elements to gain bonuses.
Video topics + discussion points
Quotes (from this video)
- This is really really good. I mean real real good.
- It's a neat little game. It doesn't take much to get going.
- This has my interest. This is the first time I'm I'm getting a chance to look at this.
- Wait till you see this.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's just an up and down thing.
- FedEx is the worst company in the world. The worst.
- Life is life.
- It's your old pal, Rob.
- I'm looking forward to going to the doctors tomorrow.