In TIME Stories Revolution: The Hadal Project, a standalone scenario in the "blue cycle" of TIME Stories, you and your fellow agents journey to the year 2099.
Rediscover the TIME Stories universe with TIME Stories Revolution, a new cycle of missions. The rules have changed but the Agency's commitment to preserving humanity and the space-time continuum hasn't.
As all the TIME Stories Revolution scenarios, The Hadal Project is a complete, standalone game.
The scenarios can be played in any order.
2099 NT: While a terrifying virus is devastating the world's population, a scientific base immersed in an oceanic abyss makes a strange discovery that could decide the future of humanity. Conduct an in-depth investigation and crack the secret of the HADAL project.
- expands Time Stories universe with modular adventures
- does not fit strict campaign criteria when played non-sequentially
- story-driven sci-fi mystery with modular episodes
- revolutionary mission strands within the Time Stories framework
- linked missions with interstitial experience
- Time Stories (original)
- Revolution series
Mechanics (from transcript analysis)
- linked revolution missions — series of missions that connect but can be played in varying orders
Video topics + discussion points
Quotes (from this video)
- it's basically like Star Trek Voyager in a way where you are on a spaceship.
- Don't treat this as a wandering exploration go, you know, like if you're playing an RPG video game where you might roam around to level up.
- Stay on mission. Stay on task.
- Adorable.
- I absolutely adore it for that.
- Dragon Eclipse. This is the darling of the bunch. This is currently my favorite campaign game.
References (from this video)
- compact, two-player friendly
- replayable with smaller boxes
- can be puzzle-heavy for some players
- can be pricey with expansions
- cooperative narrative puzzles across timelines
- time-travel mystery with episodic adventures
- puzzle-driven, branching narrative boxes
Mechanics (from transcript analysis)
- Cooperative Game — players work together to navigate narrative challenges across time
- cooperative puzzle solving — players work together to navigate narrative challenges across time
- Modular Board — smaller modular boxes expand the story without large base setups
- modular/box-based content — smaller modular boxes expand the story without large base setups
- time-based decisions — choices affect future chapters and outcomes
Video topics + discussion points
Quotes (from this video)
- Destinies could be cool it's kind of Cooperative but only one of you will fulfill his Destiny so it's a race game
- Time stories Revolution is something I'd say the smaller boxes the new ones yeah time series Revolution it will apply fine with two it's perfect with two I enjoy time stories more most with less people because you each individual can do more things
- there's a game called mysterium Park which they say is better than mysterium because it's shorter
- one person hides his treasures somewhere on the map just draws an X there and then he has to from time to time give Clues to other people to search and you actually can draw huge circles on the map from the information you have
- draft desire is an amazing quick simple drafting game