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Tin Goose box art

Tin Goose

Game ID: GID0358007
Game Info
Year
2016
Players
3-5
Age
10+
Playtime
120 min
Collection
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Description

Tin Goose is a game about the early years of commercial air travel. Beginning as a regional operation with just an airmail route and a "tin goose" (the Ford Trimotor), players build an airline empire through the 1930s and 40s. As the game progresses, planes improve, being safer and more fuel efficient while having a longer range. Companies become more organized and shed their early inefficiencies. The stakes of a disaster — crashes, strikes, and oil shocks — get higher.

A deck of 96 cards includes all of the planes and events that enter the game. Of these, only about 36 are played in any given session, and all of those exist in players' hands at the outset. The result is a game of "calamities" with more planning and less luck: A skillful player seeing high bids on the safest planes may guess several bidders are holding crash cards.

Tin Goose is a business game that features a balance between greed and fear, without random events. It's designed by Matt Calkins, who previously designed Sekigahara: The Unification of Japan, and will be available in print from Rio Grande Games and digitally in the Apple iTunes store.

Description

Tin Goose is a game about the early years of commercial air travel. Beginning as a regional operation with just an airmail route and a "tin goose" (the Ford Trimotor), players build an airline empire through the 1930s and 40s. As the game progresses, planes improve, being safer and more fuel efficient while having a longer range. Companies become more organized and shed their early inefficiencies. The stakes of a disaster — crashes, strikes, and oil shocks — get higher.

A deck of 96 cards includes all of the planes and events that enter the game. Of these, only about 36 are played in any given session, and all of those exist in players' hands at the outset. The result is a game of "calamities" with more planning and less luck: A skillful player seeing high bids on the safest planes may guess several bidders are holding crash cards.

Tin Goose is a business game that features a balance between greed and fear, without random events. It's designed by Matt Calkins, who previously designed Sekigahara: The Unification of Japan, and will be available in print from Rio Grande Games and digitally in the Apple iTunes store.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–4 of 4
Video Gsew5C2__sY Board Gaming Ramblings Unboxing at 9:43 sentiment: positive
video_pk 84109 · mention_pk 213259
Board Gaming Ramblings - Tin Goose video thumbnail
Click to watch at 9:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Sagrada
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody, including us, need this many games.
  • This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
  • This could have easily been a Reiner Knizia game I feel like.
  • And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
  • We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
  • And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
  • I feel kind of like bad about bringing a hundred games back home.
  • I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
  • The longest line I saw was for coffee. In the morning before the whole office.
  • What's more important for you for the channel? Playing the popular ones or the less known niche ones?
  • My favorite animal beside the monkey which is my favorite animal. The capybara.
  • We are basically very lucky because we share a lot of hobbies.
  • The building thing Ah, it was too much building. I didn't like that too much.
  • It's been super fun. It's so many people. It's been so long since we did a live.
  • Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
No references stored for this video.
Video z7zDFeLitWE Board Gaming Ramblings Other at 2:41 sentiment: mixed
video_pk 83556 · mention_pk 210760
Board Gaming Ramblings - Tin Goose video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Simple and fast.
Cons
  • Setup can lead to some players knowing nothing.
  • Players can reveal other players' cards.
Thematic elements
Comparison games
  • Search for Planet X
Mechanics (from transcript analysis)
  • Combat — you can try to collect the most food because you'll get food when you attack or uh def win a combat basically.
  • Deduction — This game you just have like cards in front of you and you know what the other players have of animals and like color of the animal and then you can already begin crossing out your possibilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Keep or Cull, the series where we play all of the games and tell you if we keeping them or culling them.
  • We are at the limit of our games.
  • I was a bit unsure because this was a weird game and I do like some weird oink games.
  • But in a world where there's so many trick taking and shedding games, this was just one of them.
  • For me the biggest flaw of the game, it's a short game, which is a good thing, but there is very easily in the setup.
  • It's kind of on the edge of keeping it or not but there's so many trick taking games and we can't keep them all.
  • It felt a bit like it was a bit lagging like because it's like, oh, we
  • I really enjoyed my time with this. Me, too. I uh for me it's a bit light but I'm very happy we got to play it because it's light but it is to the point where I feel like my decisions are meaningful.
  • the tension, which is my favorite thing about this game is that you're thinking, "Oh, I really need that color, but I don't want to pay three cards to go all the way to the top."
  • this is one of the one of the better light games I played this year.
  • I really enjoyed my time with it, but I'm not going to keep it.
  • Luther is a first off I have to say a really beautiful game.
  • it has a nice theme and I like the worker placement planning in this game because you're um placing workers but they're face down so you don't see what the other players
  • it's too long with four. I will never play it with four again.
  • it's a big box. I don't know where it will fit. I don't know which other big game we are culling to get space for this.
  • I really enjoy a lot of the things in this game.
  • So, basically, this was the the keeper. So, I'm I'm I'm okay with keeping it for now.
  • So, those are 13 more games and we called 10 and we kept three two tricking games and and actually there was only one game we agreed on which was a C. We agreed on a lot of the capes.
  • My my least favorite I would say big wave. I wasn't too keen on that. And yeah, Luther was my favorite.
References (from this video)
No references stored for this video.
Video kCc708Vs_BA The Dice Tower Analysis at 1:02 sentiment: negative
video_pk 79965 · mention_pk 193704
The Dice Tower - Tin Goose video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Rio Grande doesn't make their games look very good
Thematic elements
  • airplane travel
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vassal. Welcome to Look Back. This is a series that I do where I take a look at reviews that I did 1 year ago, 5 years ago, 10 years ago, and even 20 years ago during this time frame.
  • It's It's doing okay. I think it's in the 4000s at BoardGameGeek. I just didn't like it at all. Boring, boring airplane travel game.
  • What a fantastic game, a real-time shoot-'em-up strategy style game. Very entertaining. 10 out of 10. Just a great game. Still love this game 10 years later.
  • honestly for a game that's themed on Taco Bell is like a 10 out of 10 in a sense cuz you're expecting it to be bad.
  • This is the follow-up to the very popular Dominant Species.
  • This is a fun party game in which someone's dying and they write a message on the board, but the other person he erases I think half of it.
  • So, this is like the lowest seven I can give a game in a sense.
  • The artwork is a little uh uh It's all mixed over. It's muddled and they made it for people who love Overpower and they threw in the kitchen sink.
  • We're trying to get more people to play these games and they made it super complex.
  • Point chips from a bag. That battle system is my favorite part and a lot of interesting decisions.
  • The theme of the world is a little mundane for me. I wish there was more. It wasn't as interesting as it could be.
References (from this video)
No references stored for this video.
Video 7wvYcpKaljU Allies or Enemies Discussion at 16:12 sentiment: positive
video_pk 67339 · mention_pk 163402
Allies or Enemies - Tin Goose video thumbnail
Click to watch at 16:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong deduction depth for a quick two-player game
  • Interesting animal/color identity puzzle with bluff and information control
  • Expansion adds variety and a two-player variant broadens play options
Cons
  • Rule density can be a bit heavy for casual players
  • Hidden-information games can be hard to teach in a casual setting
Thematic elements
  • Array
  • Animal-based deduction
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Players have hidden cards and deduce each other's animal identity and color through fights and cooperation.
  • Expansion and variant modes — There is an expansion with elephant and chameleon cards; a two-player variant exists and a different six-card fight row in that mode.
  • Hidden Information — Cards are hidden from other players; players reveal information through actions and fights.
  • Rock-Paper-Scissors — A simplified rock-paper-scissors cycle governs which animal beats which.
  • Rock-paper-scissors-like resolution — A simplified rock-paper-scissors cycle governs which animal beats which.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sumo is a twoplayer specific trick taking game which isn't something that you see a lot.
  • Isla is a rolling right game.
  • This really feels like a classic card game. This really feels like the sort of game that you're going to play, you know, in your tent trailer when you're camping.
  • The two-player game plays a little differently.
  • There is a solo mode that plays a bit differently, too.
References (from this video)
No references stored for this video.
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