Game Info
Year
2008
Collection
Ratings
Mechanic profile
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Vibe profile
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Description
Tinners' Trail is set in nineteenth century Cornwall. You are mining for copper and tin, attempting to sell when the prices are high. To reduce the cost of mining you can place developments, such as ports, adits, and trains. Once you have made your money you invest it in industries outside of Cornwall, which gains you victory points. The earlier you invest the better the return.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment:
pos 6 ·
mix 1 ·
neu 1 ·
neg 1
Showing 1–9 of 9
Video s46OmHKom_o
Top List at 5:53 sentiment: positive
video_pk 134213 · mention_pk 381804
Click to watch at 5:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Great feel
- Interesting historical background
- Brinkmanship
- Engaging mechanics
- Host's daughter really liked it
Cons
- May labor in the shadow of Brass
- Expansion for arsenic only, host wished for silver expansion
Thematic elements
- Mining
- Cornwall, England
- Historical background is discussed in the rulebook.
Comparison games
- Brass
Mechanics (from transcript analysis)
- Auction — Players auction for face-down tiles.
- market fluctuation — The value of resources changes each round, possibly based on a dice roll.
- Resource Management — Managing resources like copper and tin, whose market value fluctuates.
- Tile Placement — Players look at a tile, then auction for it. The tile is then revealed to show resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Chess has been a kind of like a cornerstone of uh our family.
- It's something that is woven deeply into the fabric of our family.
- This game is got such a cozy feel to it.
- Kids Table Board Gaming, I've said it before, they focus on making games that are accessible to young players, but still challenging for older players.
- this game really just I In my opinion, doesn't get its due.
- So, there's a lot of brinkmanship going on.
- It's something that also the historical thing that I've already mentioned is very interesting because in the rule book it tells you different uh historical things about how the mining in Cornwall affected mining around the world.
- Foundations of Rome is a polyomino placement game, and there's This is instead of polyom
- This game has a lot going on, and it is primarily set collection.
- There's so many different ways to go about it, so many different paths that you can follow in your set collection that it's it gives you a lot of different um possibilities.
- It's got an interesting mechanic about how you acquire the cards.
- It's just It's a fun game. I don't I don't have a game another game like it.
- Because of that, because of what it does in the in the auctions that it that combine with the set collection that makes it really exciting to play.
- It is a deck building game like Dominion, but it incorporates a level of interactivity that Dominion doesn't have.
- You have to team up with other people.
- But the catch is they don't have to live up to that.
- The art is very neat. It It gives you the especially with this like this pastel type look to it.
- IV Studios does such a good job of when they make a an expansion, it integrates almost seamlessly into it.
- The complexity I think is is fairly fairly accessible.
- This game is just so much fun.
References (from this video)
No references stored for this video.
Video R1erQq3KNgA
Peaky Boardgamer Rules Teach at 0:35 sentiment: positive
video_pk 90784 · mention_pk 242923
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Played in about an hour
- Fairly simple rules
Cons
none
Thematic elements
- copper and tin mining
- Cornwall of 19th century
Comparison games
none
Mechanics (from transcript analysis)
- Area Auction — The build mine action involves an auction of one area, where the player who wins places one of their mines in that area, owning it throughout the game. Bidding starts at a minimum of £1 and continues clockwise with players bidding higher or passing. The winner pays the cost and time, then places their mine. Players can propose an empty area for bidding, and if won, dice are rolled to add cubes to that area.
- economic engine building — Players exploit areas by mining tin and copper to sell for fluctuating prices. They use this money to buy victory points and invest in their operations.
- market fluctuation — The price for selling tin and copper fluctuates from round to round, determined by dice rolls.
- Resource Management — Players manage tin, copper, and water cubes, using them for various actions and selling them for money. They also manage their money to buy victory points and cover expenses.
- Set Collection — Developments like miners, ports, trains, and steam pumps are added to areas. Ports, adds, and trains increase an area's production capacity, while steam pumps help remove water cubes.
- Victory Point Acquisition — Players buy victory points using their money in an external investments phase, placing investment cubes on a track corresponding to the current turn.
- Worker Placement (Time Track) — Players use a time track to perform actions. When a player spends time, they move their marker forward on the track. The next player to act is always the one whose marker is furthest back and to the top of the time track. Players cannot perform an action if they cannot afford the time cost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My name is Victor Aracos and unfortunately we're back to quarantine status here in Greece because of the coronavirus pandemic.
- Let's hope that will come back to normal at some point.
- For now, don't lose hope.
- And until next time, we are staying in and play board games with people we love.
References (from this video)
No references stored for this video.
Video GUdt9MlCpOk
Getting Games Top N List at 31:31 sentiment: positive
video_pk 90714 · mention_pk 242647
Click to watch at 31:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- classic Martin Wallace design
- interesting re-implementation
Cons
none
Thematic elements
- logistics and time-track-driven action
Comparison games
none
Mechanics (from transcript analysis)
- auction-like decisions — infrequent auctions provide pacing decisions
- Time Track — actions depend on position on a time track
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "it's heavy but it only has one resource and that's money"
- "it's fully cooperative and you all play as robots that are trying to essentially take down the human corporations"
- "this is now a multiplayer experience it's not just two players"
References (from this video)
No references stored for this video.
Video w0VpoY_evY4
Board Gaming Ramblings Discussion at 1:00 sentiment: mixed
video_pk 42880 · mention_pk 239904
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- intriguing premise as a reimagining of a classic
- parts of the game show promise
Cons
- initial playthrough was marred by misrules and confusion
- the group felt the first playthrough did not convey the game clearly
Thematic elements
- strategy, development, and reimagined design
- Historical/medieval-like world; reimagining of an older game
- reimagined design with developer updates
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — competition for control of regions or resources
- Auction / Bidding — informal bidding dynamics affecting influence
- auction/bidding elements — informal bidding dynamics affecting influence
- Card-driven actions — cards influence player actions and timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a martin wallace game
- we have played it once but we played it horribly wrong
- i enjoyed parts of the game but i did not love it
- we did some rules mistakes like a lot of them
- it's a competitive dixit game
- i am not a huge world of warcraft fan i'm not a huge pandemic fan
- maybe those two together are much made in heaven it's the best thing ever
- it's a dynamic cooperative game
- you have dice in it
- you do not have dice in it
- it's a vampires deck building game
- reminds people of clank
References (from this video)
No references stored for this video.
Video mmYwP9GIWqQ
The Board Gaming Doctor Top List at 6:23 sentiment: positive
video_pk 40426 · mention_pk 122401
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- interactive social element
- engaging economic decisions
- asymmetric play is rewarding
Cons
- weightier, less accessible than lighter euros
Thematic elements
- mining, land prospecting, and infrastructure
- 19th/early 20th-century mining/land development
- interactive economic simulation with bluff elements
Comparison games
- Brass
- Via Nebula
Mechanics (from transcript analysis)
- Asymmetric play — ply can be done with asymmetrical land/production choices
- Betting and Bluffing — players bluff about land value and prospective yields, then reveal and adjust
- bluffing / hidden value — players bluff about land value and prospective yields, then reveal and adjust
- economic management — players buy plots of land, prospect for resources (tin, copper), and build infrastructure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- thank you for sticking around and viewing this list once again
- it's easy to try them out there [Board Game Arena]
- these are the most underrated games in my opinion
- this is a tiny Epic type of game where it's really, small and quick
- I think this is a masterpiece of micro game design
References (from this video)
No references stored for this video.
Video btL7Sz6MXbM
The Broken Meeple Discussion at 36:57 sentiment: negative
video_pk 11883 · mention_pk 106689
Click to watch at 36:57 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- drawn-out auctions
- heavy euro with analysis paralysis
Thematic elements
- mining
- Cornwall
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Remember it's only a game
- I am very much one of these people that if you go after my family or friends there will be hell to pay
- Five out of ten is average, it's a game that I would still play if you put it on the table
- I do really like closed drafting in games
- I love the way that you plan for this sort of stuff
- Power Grid is the worst contender for this, auctions in this just refuse to freaking end
- I want to see it more - the typewriter mechanic
- Area control is just kind of meh
- It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
No references stored for this video.
Video f-roYHvUt3I
Chairman of the Board Top List at 28:44 sentiment: positive
video_pk 4777 · mention_pk 99348
Click to watch at 28:44 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
- engineered depth and rich decision space
- highly regarded designer
Cons
- taut strategic density may overwhelm casual players
Thematic elements
- economic mining with resource extraction and supply management
- Cornwall tin mining era
- historical, strategic
Comparison games
- Brass
- Anno 1800
Mechanics (from transcript analysis)
- economic timing and speculation — Decide when to mine, sell, or invest for optimal points and strategy.
- Resource and market management — Balance water and minerals with pumps and boats, selling for points.
- tile/draw-and-reveal mining — Reveal mine tiles to extract tin/iron with water cost constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this was definitely the hardest to rank these games
- none of these games I thought were bad this month
- this is an absolute delight
- ultra smooth ultra fun
- this is a thinky filler game with a great weight and repercussions
- you can teach this one in 30 seconds
- very elegant and easy to teach
- the elegance of the system is amazing
- I'm absolutely hit for me
References (from this video)
No references stored for this video.
Video 21bpf03VEaY
Chairman of the Board Top List at 0:00 sentiment: neutral
video_pk 4415 · mention_pk 127941
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Placeholder
- Placeholder; not an actual entry in the transcript
- Placeholder
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- What a Beautiful Design
- it's criminal that this game isn't so widely accessible
- one of the cleanest Euros I've played in quite some time
- I am absolutely terrible at this game and despite that I love this one
- this game is quite a polarizing game
- it's a real Euro Gamers game
- ton of planning and strategy here
References (from this video)
No references stored for this video.
Video 21bpf03VEaY
Chairman of the Board Top List at 6:40 sentiment: positive
video_pk 4415 · mention_pk 127939
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible yet clever bidding/time-track mechanic
- Balanced design that remains Euro through and through
Cons
- Possibly simpler than the other heavy Euro titles; may underwhelm some seasoned players
Thematic elements
- Mining mining rights race with water management
- Mining rights and ore markets via bidding and track progression
- Accessible but deeply Euro in nature
Comparison games
- Castles of Burgundy
- Pulsar 2849
Mechanics (from transcript analysis)
- bidding for mining rights — Auction-like bidding to acquire shafts and resources.
- end-game scoring via yellow tiles — Finish with end-game scoring categories tied to territory tiles.
- time track mechanism — Actions push the track forward; leading players risk losing turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- What a Beautiful Design
- it's criminal that this game isn't so widely accessible
- one of the cleanest Euros I've played in quite some time
- I am absolutely terrible at this game and despite that I love this one
- this game is quite a polarizing game
- it's a real Euro Gamers game
- ton of planning and strategy here
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–9 of 9