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Tiny Epic Tactics box art

Tiny Epic Tactics

Game ID: GID0358325
Game Info
Year
2019
Players
1-4
Age
14+
Playtime
60 min
Collection
Your Tier
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Description

Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3-D terrain to achieve endless layers of strategy and fun.

Tiny Epic Tactics offers competitive play, cooperative play and solo play!

Conquer your opponents in tactical combat where every calculated move matters... or journey across the land and through the caves in a grand cooperative/solo adventure!

Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes, plus the box bottom, onto the scroll in designated areas. This creates the environment that players will explore and battle across.

In Tiny Epic Tactics, players will have a team of four unique heroes: a Fighter, a Wizard, a Rogue and a Beast. Each hero type, and each character within that type, offers unique advantages to movement, attacks, and/or support. Finding the synergy in your team is key to victory.

In competitive play, players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn, players will have three actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control, enemy heroes captured, and keeping your own heroes alive. Gaining complete control of one, or multiple, specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured, or one of the players has lost all of their heroes, the end game is triggered.

Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes, players will adventure across the map, fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures, that belongs to the enemy, from these caves while keeping your heroes alive. Once the end of the game is triggered, victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive.

Description

Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3-D terrain to achieve endless layers of strategy and fun.

Tiny Epic Tactics offers competitive play, cooperative play and solo play!

Conquer your opponents in tactical combat where every calculated move matters... or journey across the land and through the caves in a grand cooperative/solo adventure!

Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes, plus the box bottom, onto the scroll in designated areas. This creates the environment that players will explore and battle across.

In Tiny Epic Tactics, players will have a team of four unique heroes: a Fighter, a Wizard, a Rogue and a Beast. Each hero type, and each character within that type, offers unique advantages to movement, attacks, and/or support. Finding the synergy in your team is key to victory.

In competitive play, players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn, players will have three actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control, enemy heroes captured, and keeping your own heroes alive. Gaining complete control of one, or multiple, specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured, or one of the players has lost all of their heroes, the end game is triggered.

Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes, players will adventure across the map, fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures, that belongs to the enemy, from these caves while keeping your heroes alive. Once the end of the game is triggered, victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 8 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–14 of 14
Video 8qTbnVZJ0es Meeple University Review at 0:11 sentiment: positive
video_pk 91722 · mention_pk 246136
Meeple University - Tiny Epic Tactics video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loved the gameplay
  • Clever use of the game box as components
  • Adorable components
  • Tactical and faster flowing
  • Unique power cards for each warrior type
  • Games are different with each combination of cards
Cons
  • Takes a while to get the swing of the turn-based combat
  • Charging in and attacking can leave you weakened and frozen
  • Easy to get stuck in a position
  • Rulebook may not be final
Thematic elements
  • skirmish battle
  • all more
Comparison games
  • Final Fantasy Tactics
Mechanics (from transcript analysis)
  • action selection — On your turn, you do three actions: move or attack.
  • Area Control — Capturing flags is the main objective to score points.
  • Card Drafting — Players choose unique power cards at the start of the game.
  • Dice combat — Warriors can attack other players' warriors.
  • Grid Movement — Players control warriors on a grid of maps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you stay tuned until the end we'll give you a review of tiny epic tactics
  • what is your favorite tiny epic games
  • I always had the most fun with tiny epic Western
  • Tiny Epic Galaxies and zombies do I have the big one yeah well you can explain why both
  • It's a really good trap or game we just there's a conversations recently and I think was tweeting and it what's your favorite travel game I was like any of the tiny epic games
  • it's a little bit too epic for its box silly face you just have to be efficiently packing it together
  • I think the co-op is a little more fun than the semi competitive semi co-op one
  • The game's a good reminder of the difference between tactical combat and strategic combat
  • Yeah it actually it's tacked yeah the difference between short term grab the points when they're on versus long term defend don't get hit
References (from this video)
No references stored for this video.
Video uFv6evkFBo0 Watch It Played Discussion at 5:42
video_pk 90938 · mention_pk 243523
Watch It Played - Tiny Epic Tactics video thumbnail
Click to watch at 5:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • well all right i wasn't expecting that
  • bag of wonders would have been a good name so we'll call it that for this video
  • well what do you know the bag of wonders contains some bags go figure
  • don't be deceived by the beautiful artwork because the world the tree growing is cutthroat at least that's what i've learned from playing the game
  • such a great brutal little game i really love it
  • well the bag is empty so that means there's only one thing left to talk about the bag itself
  • oh and it's made out of a waterproof material also
References (from this video)
No references stored for this video.
Video kBagbgpUggI Ryan and Bethany Board Game Reviews Unboxing at 2:30 sentiment: positive
video_pk 90747 · mention_pk 242816
Ryan and Bethany Board Game Reviews - Tiny Epic Tactics video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deluxe edition feel with extra maps
  • expansion content included in the box
Cons
  • complexity increases with expansions; may overwhelm newcomers
Thematic elements
  • tactical skirmish on a tiny board with expansions
  • fantasy battlefield
  • tabletop tactics with expansion content
Comparison games
  • Tiny Epic Galaxies
Mechanics (from transcript analysis)
  • expansion-driven content — winter highlands and savage wastelands expansions included
  • tactical grid/space-based combat — small map with tactical movement and combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like christmas for adults
  • a big box this might be the only way we're gonna get a white christmas
  • Dan you spoiled us
  • giant box full of tiny epic things we are so excited
  • we did it
References (from this video)
No references stored for this video.
Video N1GiqAxzO6Q Hungry Gamer Discussion at 257:53:20 sentiment: mixed
video_pk 83149 · mention_pk 209067
Hungry Gamer - Tiny Epic Tactics video thumbnail
Click to watch at 257:53:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • really interesting because you actually have a fabric board you put out.
  • all the little boxes that hold the figures in and everything flip over and they become the mountains, they become the rivers, the castle, and you have a 3D game out of those little boxes.
Cons
  • Wasn't a good game though.
  • I played it several times and I had fun with it and then I never played it again and I never missed playing that game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's number five on the BGG top 100, that's the game we're going to start with.
  • It's about trying to have the most influence in Afghanistan at the end of the game.
  • This is another one of those games that I think is just a masterpiece.
References (from this video)
No references stored for this video.
Video 1W-Z4P2CMI4 Tabletop Tokki Unboxing at 20:10 sentiment: positive
video_pk 81105 · mention_pk 199643
Tabletop Tokki - Tiny Epic Tactics video thumbnail
Click to watch at 20:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactics-based gameplay
  • Inventive use of box components for terrain and storage
  • Multiple playable modes including solo and cooperative
  • Variety of characters and heroes
Cons
none
Thematic elements
  • Tactics combat
Comparison games
  • Fire Emblem
Mechanics (from transcript analysis)
  • Modular Board — The box components flip to create different terrain setups.
  • Multiple Game Modes — Includes competitive mode with team play, battle mode free-for-all, realm builder rules, solo adventure mode, and cooperative adventure mode.
  • Tactics Combat — A tactics-based board game focusing on combat.
  • Variable player powers — Each player has four different heroes with specific stats and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tactics in the shadows.
  • These are the handcrafted wood carved meatballs, which is Mokumo's signature.
  • Mokumo's production is always really stellar, even though this is like a pre-production copy.
  • The illustrations are so adorable.
  • This might be my new favorite quick two-player game to play.
  • Calming solo puzzle activity.
  • The box components flip over to make different terrain setups, which is pretty fun.
  • The actual box itself to make like leveled terrain, which I think is very inventive and cute and also provides a really good storage solution for all the components.
  • So, this is like an orientationbased cooperative game, I think.
  • This is one of my favorite like midweight puzzly games.
  • It plays so differently at two players than it does at four players, even though the rules
  • Bringing astronauts together. Which way is up when you're drifting in space with Tether's unique mirror deck, your up is not the same as your opponents.
  • Can you see the world from both their perspective and your own? Can you wrap your mind around it?
  • one of my favorite like midweight puzzly games.
  • This is a game that like I was felt like was begging for a solo mode. um just because it's so puzzly in nature.
  • the puzzly part of it is the part that makes my brain the happiest.
  • this is definitely a game that I'm always down to play.
References (from this video)
No references stored for this video.
Video ElecsgNMz84 The Dice Tower Analysis at 12:56 sentiment: positive
video_pk 80789 · mention_pk 198002
The Dice Tower - Tiny Epic Tactics video thumbnail
Click to watch at 12:56 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • One of the better Tiny Epic games (according to others)
  • Uses box as terrain
Cons
none
Thematic elements
  • Tactics
Comparison games
  • Tiny Epic
Mechanics (from transcript analysis)
  • tactics — One of the tactics games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A frenetic 10-minute game from Queen.
  • This is one of the key games I have not played. This is the sixth one.
  • That's a cool name.
  • I felt it could have done a little better. Um, it's it's almost too slight for me.
  • I found it a little too fiddly, but as you can see, it's moving up in ranks.
  • So it it's kind of funny it took him so long to come out with an Axis and Allies World War I game.
  • I know I enjoyed it, but also it's 10 years ago, so it's hard to remember.
  • This is the prequel to Clue where you're going around trying to kill Dr. Lucky.
  • And I found it to be a lot of fun.
  • If you like He-Man, this really brings it out.
  • I've heard good things about this game, but I have never played it.
  • This game is very weird and unique but I like it.
  • This is one of the classic war games.
  • It's running a kind of like an engine building thing through the space station.
  • I liked it, but it has been a while.
  • This is the OG Fury of Dracula game.
  • I have never played Peanuckle. I know a little bit about it, but it's interesting to see this one kind of rated way here in the middle.
  • I find it very odd that they are they're basically the same game. I'm not sure why they have two separate entries.
  • Bidding to take Bowolf down a path has almost nothing to do with the theme.
  • I liked it fine.
  • I do like that you use the box and stuff as terrain.
  • This is kind of a holy grail for many people.
  • I'm not as big on the horror theme as many other people are, but I know people like this concept here of horror games running around.
  • Of the ones I talked about today, I think Masters of the Universe, the board game, um, is my favorite.
References (from this video)
No references stored for this video.
Video VSDCaANeyy0 Meeple University Rules Teach
video_pk 70297 · mention_pk 167223
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiny epic tactics is a tactical Skirmish and area control game with mechanics reminiscent of video games such as Final Fantasy Tactics.
  • players will earn their victory points in four ways by reducing their opponent's units Health to zero and capturing them by keeping their own units safe and uncaptured on the board until the end of the game by the well-timed control of one or more of these three colored control points and by controlling villagers.
  • The entire sprawling map and three dimensional scenery is made up from the game box and its inserts and the entire game packs neatly away in into the standard tiny epic sized box.
  • Anytime any unit takes damage in an attack that unit immediately has the opportunity to Counterattack against the attacker.
  • A major source of points in the game is the capturing of one or more of the three colored control points as you can see capturing is worth five victory points.
  • The other key feature of the game is the tactics cards which allows player to take extra and surprise actions and give them a tactical advantage over their opponents.
References (from this video)
No references stored for this video.
Video VSDCaANeyy0 Meeple University Rules Teach at 0:30 sentiment: positive
video_pk 70297 · mention_pk 246145
Meeple University - Tiny Epic Tactics video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Earn victory points by reducing opponent's health, capturing units, controlling control points, and controlling villagers.
  • Game plays until one player runs out of units or a requisite number of control points are captured.
  • Map is made from the game box and inserts, packing neatly into a standard Tiny Epic box.
  • Movement allows for tactical positioning and interaction with various terrain features.
  • Melee attack includes a knockback mechanic that can cause extra damage if the opponent is impeded.
  • Missile attacks have variable range based on target elevation and offer an opportunity for counterattack.
  • Wizard spells can target multiple units and their power is enhanced by mana spent and dice rolls.
  • Tactics cards provide opportunities for extra actions and surprise moves.
  • Capturing control points is a major source of points, with timing being key.
  • The game comes with multiple modes: free-for-all competitive, solo, cooperative, and team modes.
Cons
  • The shaped and printed tokens and the printed cloth game board shown are stretch goals.
  • A unit becomes weakened after taking two actions, restricting its ability to take further actions or counterattack.
  • If a unit is impeded during knockback, it suffers extra damage.
  • If a unit runs out of ammo before spending for extra symbols on a missile attack, the attack is unsuccessful.
  • There is no double counterattack against a counterattack.
  • Players get no points for reducing early health but only for landing the final blow in capturing units.
  • For subsequent control point advances, it is not necessary to have a unit on the trigger point.
  • The player who triggers the end of the game does not get another turn.
Thematic elements
Comparison games
  • Final Fantasy Tactics
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have three actions per turn to distribute among their units, with restrictions based on the number of remaining units.
  • Area Control — Players battle for control of three colored control points to earn victory points.
  • Combat dice rolling — Dice are rolled for knockback in melee attacks and for spell power in casting spells, with specific symbols determining success.
  • Counterattack — After a successful attack, the targeted player has an opportunity to counterattack outside of their normal turn.
  • Hand Management — Players hold up to two tactics cards and draw one at the end of each turn, discarding if necessary.
  • Melee Attack — Units can attack orthogonally adjacent units at the same elevation, dealing damage and potentially causing a knockback.
  • Missile Attack — Units with ammo trackers (Rogues and Fighters) can perform missile attacks with a specific range, affected by target elevation.
  • Movement — Units have movement points to move orthogonally, with extra costs for terrain features like elevation changes, peaks, water, and the ballista.
  • Set Collection — Control tokens are a key objective, with the player who advances the flag to the end of the track receiving the token for victory points.
  • Spell Casting — Wizards can cast spells by spending mana, with the power of the spell influenced by dice rolls and additional mana spent.
  • Take That — The mechanics allow for direct player conflict and the capture of opponent units, which grants points at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiny epic tactics is a tactical Skirmish and area control game with mechanics reminiscent of video games such as Final Fantasy Tactics.
  • players will earn their victory points in four ways by reducing their opponent's units Health to zero and capturing them by keeping their own units safe and uncaptured on the board until the end of the game by the well-timed control of one or more of these three colored control points and by controlling villagers.
  • The entire sprawling map and three dimensional scenery is made up from the game box and its inserts and the entire game packs neatly away in into the standard tiny epic sized box.
  • Anytime any unit takes damage in an attack that unit immediately has the opportunity to Counterattack against the attacker.
  • A major source of points in the game is the capturing of one or more of the three colored control points as you can see capturing is worth five victory points.
  • The other key feature of the game is the tactics cards which allows player to take extra and surprise actions and give them a tactical advantage over their opponents.
References (from this video)
No references stored for this video.
Video 9XsaN2q7e70 Meeple University Review at 0:00 sentiment: positive
video_pk 64927 · mention_pk 158531
Meeple University - Tiny Epic Tactics video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Small size but medium complexity
  • Streamlined gameplay with two basic actions
  • Offers multiple game modes including solo, cooperative, and team modes
  • Innovative use of the game box and inserts for 3D scenery and a sprawling map
  • Careful timing is critical for success, especially with flag captures
Cons
  • Attacking can result in a penalty for the attacking unit if it performs two actions without weakening
  • The game box and inserts are stretch goals and may not be in the final product
Thematic elements
  • tactical fantasy themed skirmish
Comparison games
  • Final Fantasy Tactics
Mechanics (from transcript analysis)
  • Action Point Allowance — Each player takes a total of three actions per turn, which can be spread across units or doubled on one unit with a penalty.
  • Area Control — Players battle for control of the map, with victory points awarded for controlling control points and villages.
  • Card Drafting — Tactics cards are drawn each round and provide special abilities for surprise actions or extra moves.
  • Dice Rolling — Dice are used to increase the cost or consequence of attack actions.
  • Set Collection — Control points become activated when a player has majority control of its spaces, leading to capturing flags for victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Meeple University bringing you a Frankie of quality working videos
  • tiny epic tactics is small on size but pushes from light to medium complexity
  • the entire sprawling map and three-dimensional scenery is made up from the game box and it's inserts
  • the biggest points are gained not by being the first to capture a flag but by being the last meaning that careful timing is critical to success
References (from this video)
No references stored for this video.
Video XmpIbJFtyXs Meeple University Playthrough at 0:01 sentiment: positive
video_pk 64926 · mention_pk 158530
Meeple University - Tiny Epic Tactics video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gives a flavor for how the game flows.
  • Shows the mechanics in action.
  • Control point activation and its benefits are highlighted.
Cons
  • Strategy might not be perfect as it's a playthrough.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players have a set number of actions per turn (e.g., three actions).
  • Combat — Involves rolling dice and attacking other units, with potential for weakened attacks or special effects like fireball.
  • control points — Players can gain control of points on the board, which trigger effects or grant advantages.
  • Healing/Restoration — Units can be healed at villages or through card effects.
  • Movement — Units have different movement ranges (e.g., rogue moves 6 spaces, wizard moves 4 spaces).
  • tactics cards — Used to gain bonuses or special actions during the game.
  • terrain — Affects movement and can grant bonus actions or strategic positioning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiny Epic Tactics you've come to the right place
  • we're going to play through a couple of rounds of tiny epic tactics describe what we're doing it and give you a flavor for how the game flows
  • we're going to show you a one round playthrough of Scott answers tiny epic tactics published by gangland games
  • we're here for the one round playthrough of tiny epic tactics
  • We'll explain the sorts of things we're thinking as we go through it
  • tiny epic tactics is soon to be an active project on Kickstarter
References (from this video)
No references stored for this video.
Video wZeVaJGAJjU Watch It Played Rules Teach at 0:13 sentiment: neutral
video_pk 64667 · mention_pk 158163
Watch It Played - Tiny Epic Tactics video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • capture enemies and control areas to score points
  • the evergreen forest
  • instructional, rule-by-rule explanation
Comparison games
none
Mechanics (from transcript analysis)
  • ballista_action — A unit on a ballista space can perform a ballistic action to target an enemy within four spaces, dealing damage, knocking back, potential counter.
  • counter_and_reactive_abilities — After an attack, a unit may counter with another attack if it has the symbol; weakened state may prevent counter; counters require range; and reactive symbols trigger when damaged.
  • Deck Manipulation — Players draw tactic cards each turn; some cards can be revealed and resolved as free actions; if deck is empty, reshuffle discard into new deck; used cards discarded.
  • End Game Bonuses — Game ends when a condition is met (units captured or flags removed). Final scoring awards points for flags, surviving units, captured enemies, and villages. Tie-breakers exist.
  • end_game_and_scoring — Game ends when a condition is met (units captured or flags removed). Final scoring awards points for flags, surviving units, captured enemies, and villages. Tie-breakers exist.
  • majority_control — Three control areas; majority requires most units on a control area; trigger spaces; flag advancement; endgame effects; majority can be stolen by other players; tie rules.
  • melee_attack — Any unit can melee attack an adjacent enemy on the same elevation; damage equals melee strength; terrain can modify damage; knock-back option after damage.
  • missile_attack — Requires ammo; range depends on unit; elevation modifies range; line of sight not required; roll dice to determine damage; ammo spent; can be blocked by resources.
  • Movement — Movement points equal to a value on the unit; can move up to that many spaces; no diagonal; elevation costs; water adds cost; villages grant health and resources when entered; portals connect spaces; peaks add extra cost to enter; ballista special rules.
  • Movement Points — Movement points equal to a value on the unit; can move up to that many spaces; no diagonal; elevation costs; water adds cost; villages grant health and resources when entered; portals connect spaces; peaks add extra cost to enter; ballista special rules.
  • spell_casting — Spend mana to cast spells; power up with extra mana dice; range mechanics similar to missile; some spells deal damage, others provide effects/passives.
  • tactic_cards — Players draw tactic cards each turn; some cards can be revealed and resolved as free actions; if deck is empty, reshuffle discard into new deck; used cards discarded.
  • turn_structure — Turn has four steps: check majority, take up to three actions, remove weakened tokens, draw tactic card; there is also an optional free action by tactic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's time to find out who so join me at the table and let's learn how to play the game"
  • "on your turn you'll perform four steps"
  • "you can move melee attack missile attack or cast a spell"
  • "as soon as a single figure performs a second action during the same turn it becomes weakened"
  • "the game also comes with a variety of other modes competitive team play free-for-all battle team play a solo game and a cooperative adventure mode"
  • "final scoring each player gains 5 points for every flag token they captured and 2 points for every one of their units that they still have which weren't captured"
  • "the player with the most points wins"
  • "you'll also find forums for discussion pitchers other videos and lots more over on the game's page at BoardGameGeek"
  • "if you have any questions but anything you saw here feel free to put them in the comments below"
References (from this video)
No references stored for this video.
Video 1dYYJPVMHP4 Allies or Enemies Top List at 1:38 sentiment: positive
video_pk 61137 · mention_pk 153633
Allies or Enemies - Tiny Epic Tactics video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A variety of character options and powers give variety to each round
  • Engaging control-point objective with quick, tactical skirmishes
Cons
  • Can feel quick and punishing for new players as units can be eliminated early
  • Two-player pacing can be brisk and somewhat abrupt
Thematic elements
  • Team-based fantasy conquest over control points
  • Fantasy tactical battlefield with modular maps and grid-based skirmishes
  • Abstract tactical battles with varied character options
Comparison games
  • Shining Force
  • Final Fantasy Tactics
  • Overwatch
Mechanics (from transcript analysis)
  • character cards with unique powers — Each figure has its own abilities that shape how you approach fights and objectives.
  • grid-based tactical movement — Players move their characters on a grid to contest control points and engage opponents.
  • modular maps / variable maps — Different layouts and maps change the tactical flow of each game.
  • Unique Player Powers — Each figure has its own abilities that shape how you approach fights and objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I found it a bit tricky because it went a bit quick my people got killed off too fast before I really got a sense of how to use them"
  • "there are a bunch of cool options with the characters and I did find them interesting"
  • "it's a 4X game all in a small box"
  • "the expansion apparently it adds a ton of this a ton a ton more to this game"
  • "two-player viability with added pieces"
  • "two-player play works surprisingly well"
  • "the follow mechanic ... keeps you invested every turn"
  • "Man the box fits the minis in that box... tardis-like"
  • "this is a Zelda vibe... Zelda e as you can get"
  • "the divisive part comes from this poker hand mechanic"
  • "the bullet dice are pretty cool"
  • "it's the best one"
References (from this video)
No references stored for this video.
Video 3Mx3r3qEUAY Getting Games Discussion at 13:02 sentiment: negative
video_pk 6941 · mention_pk 20554
Getting Games - Tiny Epic Tactics video thumbnail
Click to watch at 13:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Received a final production version via publisher; indicates a forward-looking evaluation process.
Cons
  • Not aligned with host's preferred game style.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not discussed in transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not doing great
  • this is my entire income right now
  • I miss doing the work I miss the people that I've worked with
References (from this video)
No references stored for this video.
Video koKWNhWH7Oo The Cardboard Herald Discussion at 4:08 sentiment: mixed
video_pk 3267 · mention_pk 9658
The Cardboard Herald - Tiny Epic Tactics video thumbnail
Click to watch at 4:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • ambitious homage to tactical RPGs
  • hands-on tactical play
Cons
  • artwork may be polarizing
  • some may view it as a crowded system
Thematic elements
  • tactics, squad-level combat
  • fantasy tactical battlefield
  • heroic tactical skirmish
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — cards influence unit actions and abilities
  • Tactical grid combat — grid-based movement and combat resolution
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the coolest sounding thing about this game to me is that it sounds like your characters can get bounties on their heads which other players can collect
  • hot damn those character designs look so freaking cool
  • I’m super duper excited for this thing
  • I don’t love Key Forge; it’s not you, it’s me
  • I pick up the 15-point spot in Five Tribes
References (from this video)
No references stored for this video.
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