HOOK: Poker meets worker-placement
DESCRIPTION: The West is growing day by day, and you’re looking to stake your claim. To win, you have to gamble your relationships with the most powerful bosses in town to win influence. This influence comes in many forms: Law, Money and Force. If you’re clever enough, you’ll be able to take claim over the buildings in the evergrowing boomtowns and gain powerful abilities. At the end of the day, the boss who has the best combination of wit and bluff will become the most powerful tycoon in the Wild Wild West.
GAMEPLAY: The game is played in a series of rounds. Each round, poker cards are dealt between the locations, which are laid out in a circle. Players place posse members on these location cards, which will both give an action and count as a bid for the location's valuable resources. Players also get a poker card of their own which uses the two adjacent cards from a location to form a three-card hand. This creates a clever mix of modern worker placement and poker that drives the game. In addition, players must manage their resources of Law, Money and Force to buy buildings and gunfight. If you have the highest stake in the most lucrative industry at the end, you will be rewarded bonus points. Add these points to the points you've collected from buying buildings and determine the winner! Yippie kay yay a!
For a deluxe edition of this game, see Tiny Epic Western: Deluxe Edition
Tiny Epic Western - How To Play
Tiny Epic Western Full Playthrough
1000+ Board Game Collection Tour
- tight, quick package; variety of card effects per cube
- sticky and thinky for a Tiny Epic title
- possible swingy outcomes due to random elements
- western work replacement with pseudo poker
Mechanics (from transcript analysis)
- bullet dice with reroll and hidden card reveal — Dice-based combat/resource resolution with reroll and card reveal mechanics.
- deck selection and hub-building — Draw from a small deck and select cards; build on hubs to gain resources and scoring.
- Poker hand evaluation — After workers are placed, hands are compared to determine bonuses.
- Work replacement — Players place workers to activate actions at hubs; resource generation.
- Worker Placement — Players place workers to activate actions at hubs; resource generation.
Video topics + discussion points
Quotes (from this video)
- this game is stunning it's just absolutely gorgeous
- I really enjoyed playing this game
- the awesome action mechanic was not enough to sway me away from the relatively dull gameplay of majority in general
- there is a humongous problem with this game
- the mechanics were cool I want to explore this one quite a bit more
- I am terrible at Buy Low Sell High games for some reason
- I think it's a really solid sticky game probably the thinkiest of the tiny epic game so far
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is going to be a quick news and updates video and stick around because at the end there'll be a contest
- proceeds all go to the Jack vassel memorial fund which helps gamers in their time of need
- The codeword will be the first name of the character played by Rich summer in the popular series madmen
- and that's everything folks until the next episode thanks for watching
References (from this video)
- Most Euro of the Tiny Epic games
- Tight victory points
- Interesting actions and places to go that fold into points
- Different mechanics
- A lot to keep track of in single placement
- Fun game
- Not a lot of different ways to get victory points
- Low-scoring game
- Western
Mechanics (from transcript analysis)
- Dice Rolling — It has a little bit of die rolling.
- Set Collection — Collecting cards to win poker duels.
- Tableau Building — Not building a full tableau but bringing new actions into play.
- Worker Placement — It's a worker placement game with available actions.
Video topics + discussion points
Quotes (from this video)
- if you stay tuned until the end we'll give you a review of tiny epic tactics
- what is your favorite tiny epic games
- I always had the most fun with tiny epic Western
- Tiny Epic Galaxies and zombies do I have the big one yeah well you can explain why both
- It's a really good trap or game we just there's a conversations recently and I think was tweeting and it what's your favorite travel game I was like any of the tiny epic games
- it's a little bit too epic for its box silly face you just have to be efficiently packing it together
- I think the co-op is a little more fun than the semi competitive semi co-op one
- The game's a good reminder of the difference between tactical combat and strategic combat
- Yeah it actually it's tacked yeah the difference between short term grab the points when they're on versus long term defend don't get hit
References (from this video)
- compact box with substantial content
- promotional/additional components included (deluxe edition vibe)
- depth may be limited by tiny footprint
- cowboy adventure and town-building on a tiny footprint
- American frontier / Old West
- light, thematic micro-epic
- Tiny Epic Kingdoms
Mechanics (from transcript analysis)
- city/town-building on a small board — players assemble a micro-town in a tight play area
- dice-driven action selection — dice determine actions and outcomes within a compact system
Video topics + discussion points
Quotes (from this video)
- it's like christmas for adults
- a big box this might be the only way we're gonna get a white christmas
- Dan you spoiled us
- giant box full of tiny epic things we are so excited
- we did it
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i understand a lot of people really enjoy solo games but um generally they're they're not really for me
- it's essentially a fun thing that we like to do and we have to make sure that it doesn't turn into work
- thousands of games come out every year and i feel like every couple of months i bump into something that i'm just like whoa that's totally new
- i personally think patchwork is engine building because you're just kind of building up an income engine
- sprinkles on the icing on the cake
References (from this video)
- Played and enjoyed by the host.
- Pretty fun.
- Western
- Tiny Epic Galaxies
- Tiny Epic Defenders
- Tiny Epic Dungeon Crawl
- Tiny Epic Zombies
- Tiny Epic Mechs
Mechanics (from transcript analysis)
- Poker Mechanic — Features a cool poker mechanic that the host has seen in other games.
Video topics + discussion points
Quotes (from this video)
- This week might be the weakest week.
- I don't know anything about this game.
- I apologize it's just like I don't know what that game is.
- This is a really fun game and you really don't see too many people talk about this one.
- I don't care for Time Stories.
- Get it out of here I'm done I don't have time for it I have better things to do.
- I think this one will go away because the Star Wars license can be a Fickle thing.
- I just don't understand the game that's that's my problem absolutely my problem is this kind of game.
References (from this video)
- Tense player interaction
- Strategic action selection
- Resource management
- Player elimination can be a negative experience for some.
- Frontier settlement and conflict
- American West
Mechanics (from transcript analysis)
- action selection — Players choose actions from a limited set each turn.
- Area Control — Players compete for control of key locations.
- Player Elimination — Players can be eliminated from the game.
- Resource Management — Players manage resources to build and expand.
Video topics + discussion points
Quotes (from this video)
- Our board game collection has surpassed the 1,000 board game mark.
- It feels like it's time to do another collection tour.
- This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
- Terraforming Mars. This is a classic.
- The feeling of terraforming Mars is just epic.
- Too Many Bones. This game has some of the coolest dice I've ever seen.
- It's a cooperative adventure game with really satisfying combat.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
- print and play content / development collaboration — mentioned in context of creating a playthrough and working with publisher during development; not a core mechanical description of the game
Video topics + discussion points
Quotes (from this video)
- as long as it's very clear that you were paid for that content as long as it's on screen as it's in the description you click the little button within a YouTube UI that pops up a thing that said this includes pay promotion I think that's fine
- I think as long as you are fully transparent about being paid it pretty much doesn't matter what kind of content you're making
- it's very hard to make these campaigns work
- I started a patreon campaign after I can't remove the specifics but it was like maybe two two and a half years into making my junkets games channel
- if you're gonna be spending $100 a year on board games then you know I like to think that it makes sense to throw one two five to ten dollars or whatever to people whose opinions you really value
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I look back and I always feel a certain sense of satisfaction and I know what a blessing that is not everyone can say that.
- if there's something you like about watch it played you've helped make that happen
- if you've donated to the show then you've played a financially supportive role
- if you've helped us with gameplay decisions commented on our videos or shared them then you've helped other people engage
- you've become part of a bigger community community that I just I can't build on my own
- if you simply watch the content then you've made more people aware of our show
- thank you thank you for that gift that you've given me it really it means a lot to me
- you've helped enable me to keep coming down here into this studio day after day and keep doing this thing that I love doing
References (from this video)
- rich decision space with card/location choices
- interesting blend of poker hand mechanics and worker placement
- asymmetric powers add flavor (e.g., the Gambler)
- duels with dice and potential re-rolls provide strategic depth
- notable polish and tweaks improve the package
- print-and-play version lacks the art of the full game
- dice randomness remains in duels even with re-rolls
- board revisions can increase contention and lead to more dueling
Mechanics (from transcript analysis)
- Asymmetric powers — Each player has a unique power; for example, the Gambler can draw a third poker card if they do not have their third Posse member.
- Auction / Bidding — Buildings can be purchased in specific locations, unlocking abilities and influencing scoring; some buildings provide discounts or effect activations when used.
- building auctions and activations — Buildings can be purchased in specific locations, unlocking abilities and influencing scoring; some buildings provide discounts or effect activations when used.
- Duels — Duel mechanics involve rolling dice; the attacker and defender roll, with potential re-rolls if law is spent; the highest result or resolved outcome determines the winner and consequences.
- poker-hand resolution — At the end of each round, each location has a poker hand formed from dealt cards and the surrounding cards; the best three-card hand wins rewards for that location.
- resource and building economy — Resources include Law, Force, and Coins; players build buildings to gain abilities and victory points, with placement and activation affecting future rounds.
- Resource Management — Resources include Law, Force, and Coins; players build buildings to gain abilities and victory points, with placement and activation affecting future rounds.
- round-based timing and resolution order — Resolution proceeds in a set order across locations (e.g., The Hideout, Saloon, Sheriff’s Office, Town Hall), with various location-specific outcomes affecting end-of-round scoring.
- Worker Placement — Players place Posse members on circular spots around the board to take actions in different locations.
Video topics + discussion points
Quotes (from this video)
- this is the print and play version of the game
- the best three card hand in a simplified Texas Hold'em style
- The Gambler ... draw a third poker card
- I'm impressed with the game it seems like it's mechanically quite sound
- there's a lot of really cool decisions in play
References (from this video)
- Opportunity to influence end game design of a published board game
- Excitement about being involved in the actual end game design
Mechanics (from transcript analysis)
- solo variant / playtesting — Host helped hone the solo variant for Tiny Epic Western; 25 play tests and a lot of communication back and forth with the publisher
Video topics + discussion points
Quotes (from this video)
- I'm very excited with how things are going and I hope it continues
- it's by far the best month of the entire life of the channel
- I essentially needed a little bit of a taste to see what was going on
- the channel has simply been growing at a very surprising rate
References (from this video)
- Unique poker-hand mechanic adds tension and bluffing
- Distinct western-town vibe with solid design
- Divisive among players; balance depends on luck
- Not as piratey or thematic as some expect
- Worker placement with a poker-hand mechanic
- Western town-building with cowboys
- Strategic, market-style play with luck elements
Mechanics (from transcript analysis)
- poker-hand secret card — Hidden cards influence outcomes and scoring; luck and deduction interplay.
- scoring track based on symbols — Points accrue via symbols on buildings and board progression.
- Worker Placement — Place workers to take actions across six buildings.
Video topics + discussion points
Quotes (from this video)
- "I found it a bit tricky because it went a bit quick my people got killed off too fast before I really got a sense of how to use them"
- "there are a bunch of cool options with the characters and I did find them interesting"
- "it's a 4X game all in a small box"
- "the expansion apparently it adds a ton of this a ton a ton more to this game"
- "two-player viability with added pieces"
- "two-player play works surprisingly well"
- "the follow mechanic ... keeps you invested every turn"
- "Man the box fits the minis in that box... tardis-like"
- "this is a Zelda vibe... Zelda e as you can get"
- "the divisive part comes from this poker hand mechanic"
- "the bullet dice are pretty cool"
- "it's the best one"