HOOK: Poker meets worker-placement
DESCRIPTION: The West is growing day by day, and you’re looking to stake your claim. To win, you have to gamble your relationships with the most powerful bosses in town to win influence. This influence comes in many forms: Law, Money and Force. If you’re clever enough, you’ll be able to take claim over the buildings in the evergrowing boomtowns and gain powerful abilities. At the end of the day, the boss who has the best combination of wit and bluff will become the most powerful tycoon in the Wild Wild West.
GAMEPLAY: The game is played in a series of rounds. Each round, poker cards are dealt between the locations, which are laid out in a circle. Players place posse members on these location cards, which will both give an action and count as a bid for the location's valuable resources. Players also get a poker card of their own which uses the two adjacent cards from a location to form a three-card hand. This creates a clever mix of modern worker placement and poker that drives the game. In addition, players must manage their resources of Law, Money and Force to buy buildings and gunfight. If you have the highest stake in the most lucrative industry at the end, you will be rewarded bonus points. Add these points to the points you've collected from buying buildings and determine the winner! Yippie kay yay a!
For a deluxe edition of this game, see Tiny Epic Western: Deluxe Edition
Tiny Epic Western - How To Play
Tiny Epic Western Full Playthrough
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
- print and play content / development collaboration — mentioned in context of creating a playthrough and working with publisher during development; not a core mechanical description of the game
Video topics + discussion points
Quotes (from this video)
- as long as it's very clear that you were paid for that content as long as it's on screen as it's in the description you click the little button within a YouTube UI that pops up a thing that said this includes pay promotion I think that's fine
- I think as long as you are fully transparent about being paid it pretty much doesn't matter what kind of content you're making
- it's very hard to make these campaigns work
- I started a patreon campaign after I can't remove the specifics but it was like maybe two two and a half years into making my junkets games channel
- if you're gonna be spending $100 a year on board games then you know I like to think that it makes sense to throw one two five to ten dollars or whatever to people whose opinions you really value
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Quotes (from this video)
- I look back and I always feel a certain sense of satisfaction and I know what a blessing that is not everyone can say that.
- if there's something you like about watch it played you've helped make that happen
- if you've donated to the show then you've played a financially supportive role
- if you've helped us with gameplay decisions commented on our videos or shared them then you've helped other people engage
- you've become part of a bigger community community that I just I can't build on my own
- if you simply watch the content then you've made more people aware of our show
- thank you thank you for that gift that you've given me it really it means a lot to me
- you've helped enable me to keep coming down here into this studio day after day and keep doing this thing that I love doing
References (from this video)
- rich decision space with card/location choices
- interesting blend of poker hand mechanics and worker placement
- asymmetric powers add flavor (e.g., the Gambler)
- duels with dice and potential re-rolls provide strategic depth
- notable polish and tweaks improve the package
- print-and-play version lacks the art of the full game
- dice randomness remains in duels even with re-rolls
- board revisions can increase contention and lead to more dueling
Mechanics (from transcript analysis)
- Asymmetric powers — Each player has a unique power; for example, the Gambler can draw a third poker card if they do not have their third Posse member.
- Auction / Bidding — Buildings can be purchased in specific locations, unlocking abilities and influencing scoring; some buildings provide discounts or effect activations when used.
- building auctions and activations — Buildings can be purchased in specific locations, unlocking abilities and influencing scoring; some buildings provide discounts or effect activations when used.
- Duels — Duel mechanics involve rolling dice; the attacker and defender roll, with potential re-rolls if law is spent; the highest result or resolved outcome determines the winner and consequences.
- poker-hand resolution — At the end of each round, each location has a poker hand formed from dealt cards and the surrounding cards; the best three-card hand wins rewards for that location.
- resource and building economy — Resources include Law, Force, and Coins; players build buildings to gain abilities and victory points, with placement and activation affecting future rounds.
- Resource management — Resources include Law, Force, and Coins; players build buildings to gain abilities and victory points, with placement and activation affecting future rounds.
- round-based timing and resolution order — Resolution proceeds in a set order across locations (e.g., The Hideout, Saloon, Sheriff’s Office, Town Hall), with various location-specific outcomes affecting end-of-round scoring.
- worker placement — Players place Posse members on circular spots around the board to take actions in different locations.
Video topics + discussion points
Quotes (from this video)
- this is the print and play version of the game
- the best three card hand in a simplified Texas Hold'em style
- The Gambler ... draw a third poker card
- I'm impressed with the game it seems like it's mechanically quite sound
- there's a lot of really cool decisions in play
References (from this video)
- Opportunity to influence end game design of a published board game
- Excitement about being involved in the actual end game design
Mechanics (from transcript analysis)
- solo variant / playtesting — Host helped hone the solo variant for Tiny Epic Western; 25 play tests and a lot of communication back and forth with the publisher
Video topics + discussion points
Quotes (from this video)
- I'm very excited with how things are going and I hope it continues
- it's by far the best month of the entire life of the channel
- I essentially needed a little bit of a taste to see what was going on
- the channel has simply been growing at a very surprising rate
References (from this video)
- Unique poker-hand mechanic adds tension and bluffing
- Distinct western-town vibe with solid design
- Divisive among players; balance depends on luck
- Not as piratey or thematic as some expect
- Worker placement with a poker-hand mechanic
- Western town-building with cowboys
- Strategic, market-style play with luck elements
Mechanics (from transcript analysis)
- poker-hand secret card — Hidden cards influence outcomes and scoring; luck and deduction interplay.
- scoring track based on symbols — Points accrue via symbols on buildings and board progression.
- worker placement — Place workers to take actions across six buildings.
Video topics + discussion points
Quotes (from this video)
- "I found it a bit tricky because it went a bit quick my people got killed off too fast before I really got a sense of how to use them"
- "there are a bunch of cool options with the characters and I did find them interesting"
- "it's a 4X game all in a small box"
- "the expansion apparently it adds a ton of this a ton a ton more to this game"
- "two-player viability with added pieces"
- "two-player play works surprisingly well"
- "the follow mechanic ... keeps you invested every turn"
- "Man the box fits the minis in that box... tardis-like"
- "this is a Zelda vibe... Zelda e as you can get"
- "the divisive part comes from this poker hand mechanic"
- "the bullet dice are pretty cool"
- "it's the best one"