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Tír na nÓg box art

Tír na nÓg

Game ID: GID0358650
Game Info
Year
2024
Players
1-5
Age
13+
Playtime
45 min
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
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Description

In the Irish myth cycles, the land of Tír na nÓg is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests. It was a place just outside the realm of man, off to the west, where there was no illness or death or time, but only happiness and beauty.

The golden path to Tír na nÓg is open once more, and the greatest Celtic storytellers have gathered for a once-in-a-lifetime journey. When they return, they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever.

Journey to the Otherworld in Tír na nÓg by placing storytellers between story cards in the shared grid. When all storytellers have been placed, in reverse player order draft cards and add them to your hand. From your hand, you'll then add cards to your personal tableau: one card to hand, one card played. At the end of five rounds, score each row according to the rules on its corresponding goal card, and earn points for having the most connected story cards of each color. The highest score wins.

—description from the publisher

Description

In the Irish myth cycles, the land of Tír na nÓg is the realm of the Otherworld, the place where the Fairies lived and heroes visited on quests. It was a place just outside the realm of man, off to the west, where there was no illness or death or time, but only happiness and beauty.

The golden path to Tír na nÓg is open once more, and the greatest Celtic storytellers have gathered for a once-in-a-lifetime journey. When they return, they'll bring with them tales of the creatures they met and the adventures they lived. Over time those stories will become a saga — and the most epic saga will live on forever.

Journey to the Otherworld in Tír na nÓg by placing storytellers between story cards in the shared grid. When all storytellers have been placed, in reverse player order draft cards and add them to your hand. From your hand, you'll then add cards to your personal tableau: one card to hand, one card played. At the end of five rounds, score each row according to the rules on its corresponding goal card, and earn points for having the most connected story cards of each color. The highest score wins.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video 0k1BiUNy_f8 Top List at 7:50 sentiment: positive
video_pk 134355 · mention_pk 382152
Tír na nÓg video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoy the Celtic mystical theme
  • Artwork works with the theme
  • Really simple game but with neat decision-making
  • Cards have different abilities
Cons
  • Artwork is generally dark, except for yellow cards
Thematic elements
  • Celtic mystical
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — It's a worker drafting game because you're drafting kind of where you put your workers.
  • Set Collection — You're trying to put these cards in different kinds of orders or in different kinds of configurations based upon whatever chapter card that that has been chosen for these three different rows.
  • Worker Placement — It's worker placement, I guess. And then you're drafting cards from where you put your workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Marvel Dice Throne is one of the games that as a spiritual crossover?
  • This is a really fun This is a game that any my kids any one of my kids will take take it and ask for it at game night.
  • Champions of Midgard is a fantastic game.
  • This is the game that encapsulates what I think the zombie apocalypse would be if it were to happen.
  • It's so thematically rich.
  • The mechanics are just so clean and smooth.
  • Blood Rage? Blood Rage is my number 11.
  • It's a hard way It's a hard game to teach new people how to play. And have them enjoy it.
  • Oathsworn is an amazing game where you take on your characters. You go through this campaign story that's It's riveting from the first beginning until you're going through town.
  • And then the second half is a boss battler and that boss battler is top notch.
References (from this video)
No references stored for this video.
Video 7wE6Aqb5omw Stonemaier Games Discussion at 25:24 sentiment: positive
video_pk 81024 · mention_pk 199132
Stonemaier Games - Tír na nÓg video thumbnail
Click to watch at 25:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Celtic storytelling game
  • gorgeous cards
  • Irish lore
  • beautiful
Cons
none
Thematic elements
  • Celtic storytelling
  • Mythical realm in Irish folklore, often described as an island paradise or other world
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — It was card drafting.
  • Storytelling — It dealt with storytelling.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, get ready for my new song. You'll know when it happens and you'll see Jamie laughing and smiling and going, 'Oh my, why would you have to do that?'
  • Ireland doesn't get a lot of extreme weather. They do have a lot of overcast weather and a lot of like sprinkles here and there.
  • It's not a second opinion. I think of a second opinion like, Mitchell, we have to have your ear removed because you have earitis.
  • So, I picked I picked three and I I ended up after looking at one of them, I ended up getting it online. I was like, 'Oh, this is so beautiful.'
  • It's not a second opinion. I think of a second opinion like, Mitchell, we have to have your ear removed because you have earitis. It's inflammation of the ear and it's got to go.
References (from this video)
No references stored for this video.
Video 5JOJjaAnQL4 Rules Teach at 0:00 sentiment: positive
video_pk 67418 · mention_pk 163541
Tír na nÓg video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous art and thematic presentation.
  • Brutally challenging and deeply puzzling abstract gameplay.
  • High replayability due to variable objectives.
  • Tightening gameplay as rounds progress and hands shrink.
  • Excellent scaling for two players.
  • Interesting card drafting mechanism.
  • The expansion significantly elevates the core game by adding impactful choices to card discards and new powers.
  • The 'bridge' power in the expansion adds flexibility and problem-solving opportunities.
Cons
  • Theme feels somewhat sprinkled on top of a pure abstract game.
  • Can be too crunchy and mentally taxing for some players.
  • Expansion lacks pronunciation guide for new terms.
  • The complexity and depth might make players feel inadequate.
  • Wish the stories of the sagas were more integrated with the abstract objectives.
Thematic elements
  • Storytellers traveling to the Otherworld (Tír na nÓg) to encounter epic things and return to transcribe sagas of Irish myth.
  • 3rd century CE Ireland
Comparison games
  • Azul
  • Calico
  • Wingspan
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards, with a specific mechanism where placing a worker between two cards determines what can be chosen. The host mentions the possibility of 'orphans' being left in the draft.
  • Grid Building — Cards are played into a grid (5x3) to fulfill objectives and score points based on adjacency, color, and value.
  • Hand Management — Players must manage their hand of cards, deciding which to play and which to discard, with the discarded card impacting end-game scoring.
  • Objective Fulfillment — Players race to complete public objectives that grant special powers or bonuses.
  • Set Collection — Players aim to collect contiguous groups of colors to score points and potentially unlock special abilities or objectives.
  • Variable player powers — The expansion introduces special powers through 'archways' or 'goal cards' that can modify cards, move them, or enable unique actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Please turn your subtitles on to the Klingon channel so that when I make rules goofs, you'll know what they are.
  • This is my biggest complaint about the expansion. They didn't put new pronunciation guide for all the new words.
  • This game is the purest of pure abstracts.
  • The expansion... it's for getting these new special powers.
  • The expansion is a must-have expansion.
  • It is rare. I have had meltdowns and brain burning explosions as often and as deep as they run in this game.
References (from this video)
No references stored for this video.
Video e7R6_IIbYg4 The Board Game Garden Playthrough at 19:12 sentiment: positive
video_pk 34618 · mention_pk 103112
The Board Game Garden - Tír na nÓg video thumbnail
Click to watch at 19:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative drafting system paired with placement for strategic tension
  • Strong solo mode with adjustable difficulty that enhances replayability
  • Beautiful artwork and theming that evokes the Celtic Otherworld atmosphere
  • Expansions and retail/restock dynamics that extend playtime and variety
  • Clear, engaging endgame scoring that rewards careful color and saga management
Cons
  • Thematic integration can feel light for some players who crave stronger storytelling in gameplay
  • Rule depth and drafting intricacies may be challenging for newcomers
  • The weight of decisions can be high in solo mode, potentially slowing pace for some streams
Thematic elements
  • mythic storytelling expressed through a numeric puzzle and card drafting
  • The Otherworld, Celtic mythic journey, a saga-telling environment
  • saga-driven storytelling where cards become tales and scoring reflects narrative fragments
Comparison games
  • Andromeda's Edge
  • Dwellings of Eldervale
  • Merchants of the Dark Road
  • Harmony
  • The Castles of Burgundy
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards from a shared pool to influence future plays and scoring opportunities.
  • color-group scoring — Endgame scoring uses color groups across the board and per-saga scoring cards.
  • grid/saga placement — Place drafted cards into a layered sagas area, forming clusters that will be scored differently.
  • ongoing abilities — Some cards grant ongoing effects that modify values or interactions as the game progresses.
  • Phase structure — The game features journey and saga phases, with drafting and taking turns interleaved.
  • solo mode with difficulty — A solo or two-player mode uses a grid and discard mechanics to adjust challenge.
  • Variable Phase Order — The game features journey and saga phases, with drafting and taking turns interleaved.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tier n tier nug this is what the cover looks like
  • it's not Nordic it is Celtic there we go
  • it doesn't really seem like it's dripping in theme it's pretty much just a like number puzzle
  • apparently the solo mode for Andromeda's Edge is really good
  • I think the drafting system is the one thing I really loved about this game
  • I beat him look at me go I'm getting decent at games
References (from this video)
No references stored for this video.
Video 6h77o4l5M3g BoardGameBollocks Top List at 5:41 sentiment: positive
video_pk 12018 · mention_pk 122665
BoardGameBollocks - Tír na nÓg video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing multi-layer strategy
  • Combines main scoring with area-control dynamics
  • Engaging theme that makes abstract mechanics palatable
Cons
  • Rule complexity is non-trivial
Thematic elements
  • Mythic strategy with grid-based scoring
  • Card grid influenced by Celtic legends/myths
  • Abstract with strong thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Card abilities and color/number changes — Some cards alter color, number, or position, creating depth
  • Grid card placement — Place cards on a grid to score across rows and columns
  • Storyteller tokens — Place tokens at intersections to enable card acquisition and scoring effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two action wheels and they interact together
  • the best racing game that's been released this year
  • hands down the best game that we have played in 2024
References (from this video)
No references stored for this video.
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