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Tiwanaku box art

Tiwanaku

Game ID: GID0358889
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
60 min
Collection
Your Tier
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Description

It is said that Wiraqocha created the sun and the pre-Columbian tribes of the Andes. Under his leadership, those who will train the mighty Inca people came out of their caves to discover new horizons in order to subsist and grow in harmony with nature. They venerated Pachamama, Mother Earth, the basis of all living things, plants and minerals, on earth and under the earth.

In Tiwanaku, first announced as Pachamama, you lead your tribe into unknown territory in search of new lands to cultivate. Your goal: To explore regions and draw outlines to develop cultures according to the customs and legacies of Pachamama. If you honor Her by respecting the great principles of diversity and complementarity, Nature will reward you; otherwise, you will suffer his wrath. In this race, risk-taking, deduction, intuition, and a good sense of timing should allow you to get through.

Each scenario disc indicates a unique arrangement of terrain tiles and crop tiles. Terrain tiles are in regions of 1-5 spaces, and a region of one color does not touch a region of the same color, even diagonally. Crop tokens have a value of 1-5, and each value has a different size/color (level 1 is brown, level 2 is green, etc.). A size 1 region will contain a value 1 crop token, a size 2 region will contain crop tokens of value 1 and 2, and only a size 5 region will contain crop tokens of each value. Two identical crop values can never be adjacent, even diagonally.

On a turn, take either an explore action or a divine action: At the end of an explore or divine action, you can hand in 1-5 offering cubes for 0-10 points. You can hold at most one offering of each color.

When the final terrain tile is placed on the game board, the end of the game is triggered. Starting with this player, each player in turn can take a single divine action or pass. If you pass, you take no further actions. If you divine, you gain points and an offering cube like normal, or you lose points and must pass. Keep taking turns around the table until everyone has passed, then make a final offering, then see who has the most points.

Description

It is said that Wiraqocha created the sun and the pre-Columbian tribes of the Andes. Under his leadership, those who will train the mighty Inca people came out of their caves to discover new horizons in order to subsist and grow in harmony with nature. They venerated Pachamama, Mother Earth, the basis of all living things, plants and minerals, on earth and under the earth.

In Tiwanaku, first announced as Pachamama, you lead your tribe into unknown territory in search of new lands to cultivate. Your goal: To explore regions and draw outlines to develop cultures according to the customs and legacies of Pachamama. If you honor Her by respecting the great principles of diversity and complementarity, Nature will reward you; otherwise, you will suffer his wrath. In this race, risk-taking, deduction, intuition, and a good sense of timing should allow you to get through.

Each scenario disc indicates a unique arrangement of terrain tiles and crop tiles. Terrain tiles are in regions of 1-5 spaces, and a region of one color does not touch a region of the same color, even diagonally. Crop tokens have a value of 1-5, and each value has a different size/color (level 1 is brown, level 2 is green, etc.). A size 1 region will contain a value 1 crop token, a size 2 region will contain crop tokens of value 1 and 2, and only a size 5 region will contain crop tokens of each value. Two identical crop values can never be adjacent, even diagonally.

On a turn, take either an explore action or a divine action: At the end of an explore or divine action, you can hand in 1-5 offering cubes for 0-10 points. You can hold at most one offering of each color.

When the final terrain tile is placed on the game board, the end of the game is triggered. Starting with this player, each player in turn can take a single divine action or pass. If you pass, you take no further actions. If you divine, you gain points and an offering cube like normal, or you lose points and must pass. Keep taking turns around the table until everyone has passed, then make a final offering, then see who has the most points.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 9 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–12 of 12
Video dKMi0BYIGi4 Meeple University Unboxing at 7:38
video_pk 88193 · mention_pk 231989
Meeple University - Tiwanaku video thumbnail
Click to watch at 7:38 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Maps of Myst
Mechanics (from transcript analysis)
  • Tile Placement — There's some tile placement going on there.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the big Euro releases from the Essen it's really good we both really enjoy it especially me I think
  • It's really fun. It feels like it's very satisfying engine building.
  • Competitive relaxing holiday in Japan.
  • The design is actually the movie maker or film maker based on the movie and they make the board game out of it
  • viral virual what is it called hang on virual revolution virual revolution
  • this is Studio H this is the biggest box game I think I've seen from Studio H
  • this seems really interesting it's it's I think this was the one from the movie so the design is actually the movie maker or film maker based on the movie and they make the board game out of it
  • a good looking map always makes me uh picks my interest
  • it wasn't on my list as an anticipated list but I picked it up
  • this is a waterfall park
  • look at this uh there was a common board and you are a color frame and you place it and then you gain the TOs of the building and you can negotiate to each other to gain the building that you want to score points
  • the points is comes from the money that you have you have to buy stuff and then you goate
  • those are the games please do let us know which one that you like to see the most or the ones that you actually got either from ENT or pre-order or anything like that and let us know what you think of them hit the like button if you've been enjoying it hopefully you have an awesome awesome day everyone thank you so much and see you next time bye
References (from this video)
No references stored for this video.
Video qMiu0llCopU Meeple University Top List at 46:29 sentiment: positive
video_pk 88084 · mention_pk 231219
Meeple University - Tiwanaku video thumbnail
Click to watch at 46:29 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Competitive puzzle deduction
  • Satisfying when you figure things out
  • Clever mechanics involving terrain and crops
  • Multiple maps and scenarios available
  • Physical wheel for revealing coordinates
  • Gamer tactics interlaced with puzzle deduction
  • Strategic element to end the game early
Cons
  • Might become repetitive if scenarios are known
  • Requires being good at puzzle deduction (though a mechanic helps mitigate this)
Thematic elements
  • Puzzle deduction with terrain and crop guessing
  • Ancient civilization (implied by name)
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Placing meeples on locations with high-value crops.
  • Pattern Building — Guessing crops based on contagious color of terrain and avoiding adjacent crops of the same color.
  • puzzle deduction — Revealing terrain to deduce crop placement and numbers.
  • Set Collection — Diversifying on crops for points.
  • Variable Game End — The game ends when the last terrain space is filled, or can be triggered early by a player to stop opponents from scoring more.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Goblin vaults this year is not only that game but it's all the way up in my top five
  • the closest analog I haven't really seen anything exactly like it but the closest analog is Great Western Trail in terms of how the secondary scoring Market works
  • for me this takes classic Great Western Trail and adds that Medium interaction I'm looking for
  • I like Expeditions more than Scythe but I like Scythe
  • I really like a good two-player abstract and this is a really good two-player abstract
  • this has got this Euphoria bumping mechanics love it love it love it
  • this really hits the mark there is a lot of medium Euro interaction in this game
  • my number one game of 2023
  • this is my favorite of Great Western Trail well Great Western Trail Argentina is close second but I decided okay I can't really you know I just want to put one great won Trail as one game one entry
References (from this video)
No references stored for this video.
Video G-yCxfrrQjc Watch It Played Discussion at 10:04 sentiment: positive
video_pk 87704 · mention_pk 229625
Watch It Played - Tiwanaku video thumbnail
Click to watch at 10:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great simple brain burning exercise
  • Like playing two layers of Sudoku
  • Like Mind Sweeper the board game on steroids
  • Deductive reasoning based on available information
  • Dev (difficult) and a lot of fun
Cons
  • Game component requires tools to take apart and assemble
  • Logic can go wrong, leading to surprise answers
Thematic elements
  • Leading your tribe into unknown territory in search of new land to cultivate, exploring regions and drawing outlines to develop cultures according to the customs and legacies of Pakam Mama (Mother Earth).
  • Pre-Columbian tribes of the Andes
Comparison games
  • Witchcraft
  • Mind Sweeper
  • Sudoku
Mechanics (from transcript analysis)
  • Deduction — this really has a lot of like what mind sweeper is it's like mind sweeper the board game on steroids
  • Logic puzzles — if you like sodoku puzzles this is like playing two layers soku
  • Tile Placement — the first layer which is the tile type and the second layer which is the crop type
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh this is just Star Realms again but it's really not because I mean it is in some ways but it's a deck builder right
  • The first player to destroy three other opponent bases wins
  • it really is the closest to uh being at a casino or being at a horse race
  • The great legend about the moon made of cheese
  • it ends up with you ripping your hair out from tough choices
References (from this video)
No references stored for this video.
Video p0zLxatspGE Jamie, Tabletoptiktok Game List at 2:10
video_pk 81343 · mention_pk 201366
Jamie, Tabletoptiktok - Tiwanaku video thumbnail
Click to watch at 2:10 · YouTube ↗
Pros
  • Can be tried on Board Game Arena before buying.
  • Plays solo and multiplayer.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Similar to Minesweeper, involves deducing the placement of discs.
  • Pattern Recognition — Figuring out different colored and sized discs that fit within areas on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, today I want to talk about logical deduction games.
  • So, where you're given certain clues you have to put together and then you have to figure out the solution.
  • None of these games require guessing. You should be able to figure all of them out from the clues given, which I also appreciate.
  • So those are five logical deduction games that I love and one I would love to try.
  • All of them have the information there. It's just if you can put the information together correctly in order to come up with the right answer.
References (from this video)
No references stored for this video.
Video 1bHJFcaVQAs The Dice Tower Preview at 6:10 sentiment: positive
video_pk 80835 · mention_pk 198229
The Dice Tower - Tiwanaku video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mike really liked it
  • Host really enjoyed it
  • Really fun game
  • Very big success
Cons
  • Ranked as abstract, but host disagrees
Thematic elements
  • Abstract theme, but a deduction game with dots and rules.
Comparison games
  • Sudoku
Mechanics (from transcript analysis)
  • Deduction — It is a deduction game where players try to figure out the placement of tokens based on rules.
  • token placement — Players put out tokens and move them around the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • First of all today, we have Kaboola.
  • This is a really wonky game.
  • Next is Deep Rock Galactic: The Board Game.
  • Next, we have Iron Forest.
  • Then, we have Earth.
  • Rumors and Legends.
  • A Howl Rulers of Yucatán.
  • Dinosauria the micro game.
  • Tiwanaqu, the exclusive deluxe edition of Tiwanaqu.
  • Hamlet, the village building game.
  • Western Legends the Big Box.
  • This was a bad project.
  • Then we have Literati.
  • And then finally today we're taking a look at the Lost Code Reboot.
  • My favorite of today, very easily, is Earth.
  • all the games I talked about today were delivered, which is a nice change of pace for this show.
  • I'm going to try to bring this back in rotation more often.
  • Then we have Literati. Literati here from Gap Closer Games. This is a game a cooperative game in which you're fighting against the Literati, the people who don't want folks to read.
  • So it's kind of in the middle on BoardGameGeek rankings, but I think it's a very solid game. As you can see I gave it an eight. I enjoy this one.
  • And then finally today we're taking a look at the Lost Code Reboot. So the Lost Code Reboot was a remake as we can see here of Think Straight with an eight at the end of it. Uh the Lost Code did not do particularly well here $35,000. This is from Mojito.
  • I've given The Lost Code an 8.5, but I think I would have given it even higher rating, but there was still a few production issues. They always seem to have a few production issues.
  • I think it's a really solid deduction game.
  • My favorite of today, very easily, is Earth. What a fantastic game
References (from this video)
No references stored for this video.
Video pwOnUwn3Ozw Review at 0:17 sentiment: positive
video_pk 69770 · mention_pk 166477
Tiwanaku video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun puzzle/deduction game
  • Unique components
  • Challenging gameplay
  • Varied win condition (not just yes/no)
  • Engaging solo opponent
  • Accessible meeples
  • Great rulebook with examples
Cons
none
Thematic elements
Comparison games
  • Minesweeper
  • Sudoku
Mechanics (from transcript analysis)
  • Area exploration — Players explore an area laid out with rows and columns, determining terrain and crop tiles.
  • Deduction — The core gameplay involves deducing terrain and crop types on the board, similar to Minesweeper and Sudoku.
  • Hidden Information — Terrain and crop tiles are initially hidden, and players must deduce their types.
  • Set Collection — Gaining victory points is tied to exploring diverse terrain types and keeping markers at a similar rate across different areas.
  • Worker placement (implied) — Players move 'meeples' to explore areas, suggesting a form of worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so got a lot of components laid out
  • you are going to have a board that gets laid out and it has rows and columns and in each of these areas you're going to have a terrain tile that can come out and on top of a terrain tile there can be a single crop tile
  • there's a solo opponent who is also moving around who can potentially block you in and they are gaining points because yes this is a game where you are actually competing against a solo opponent and tracking victory points
  • the rule book is actually really great
  • what's the coolest part of this the wheel yeah that is this is one cool wheel that is going to have a scenario disc in it
  • this is a really fun solo game again I've also played it cooperatively and that worked really well so much so that we lost track of time and just kept playing through
  • this is probably one of the more unique components that I've seen in games and having a puzzle deduction sort of game that you do not just have a yes or no win condition is a lot of fun and it's quite challenging with that solo opponent
  • T1 naku I cannot get the pronunciation right
References (from this video)
No references stored for this video.
Video CG_0u8dqwCs Meeple University Playthrough at 0:53 sentiment: mixed
video_pk 64031 · mention_pk 157531
Meeple University - Tiwanaku video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong deduction puzzle feel with explicit logic rules
  • Both cooperative and competitive play options add replayability
  • Tactile components and a clear, visually present board/ wheel setup
Cons
  • Cooperative mode can feel hopeless for long stretches before scoring catches up
  • High cognitive load and potentially AP-prone for some players
Thematic elements
  • land/crop management puzzle; tiles reveal terrain and crops; llama motif referenced in board elements
  • scenario-based grid puzzle with terrain types (dirt, grass, sand, mountain) and crops on starting tiles
  • logic-deduction focused with spatial-grid puzzle flow
Comparison games
  • Alchemist
  • Theorum
  • Mind Sweeper
  • The Search for Planet X
Mechanics (from transcript analysis)
  • neutral enemy maps (Mles) movement — After each finished turn, neutral tiles move along paths, revealing terrain and crops and scoring for the revealed space.
  • region/terrain cropping and scoring — Regions are orthogonally adjacent tiles of the same terrain size 1–5; crops within a region are determined by its size and yield points, with a diversity bonus.
  • scenario-based setup and prefilled logic — The board is configured per scenario with starting tiles, a wheel to determine color, and a logic sheet for deduction. Players use sheets to record deductions.
  • tile-driven movement — On your turn you spend a tile to determine your first move; a wheel selects color/terrain, and maples enter from the edge and move until they encounter a stop condition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a logic deduction game
  • I love this game because it's deduction puzzle logic deduction it's like Alchemist
  • the cooperative version feels hopeless throughout most of the game but as you start to crack the puzzle and score points quickly you can really catch up
References (from this video)
No references stored for this video.
Video lp-vmcpOhVw Steve Top 10 List at 2:44 sentiment: positive
video_pk 41051 · mention_pk 124519
Steve - Tiwanaku video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong deduction mechanic
  • engaging mind-sweeper vibe
  • nostalgic reference enhances vibes
Cons
  • could be challenging and punishing for new players
Thematic elements
  • deduction and spatial placement constraints
  • an ancient agricultural setting with crops and land management
  • puzzle-driven, mind-sweeper vibe
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — players deduce which crops belong where
  • deduction / grid placement — place crops on a grid with restrictions
  • discovery / reasoning — players deduce which crops belong where
  • no-adjacency rule — same crops cannot be next to each other orthogonally or diagonally
  • one-crop-per-area rule — each area can host only one crop type
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's absolutely brilliant
  • I don't understand why this game gets no love
  • it's like Wordle on crack
  • it's literally a top five board game for me
  • this game is absolutely freaking fantastic
  • It's such a fun game
References (from this video)
No references stored for this video.
Video egyp-UPSrE0 The Dice Tower Top List at 11:09 sentiment: positive
video_pk 37826 · mention_pk 113668
The Dice Tower - Tiwanaku video thumbnail
Click to watch at 11:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • delightful deduction mechanic
  • highly replayable puzzle
  • cooperative mode option
Cons
  • cooperative mode not tried by the speaker
Thematic elements
  • deduction and color discovery with a sudoku-like structure
  • pre-Columbian Andes tribes; territorial discovery
  • heavy deduction, puzzle-driven
Comparison games
none
Mechanics (from transcript analysis)
  • color discovery and scoring — discover colors while respecting adjacency and layout rules
  • Deduction — colored discs placed in territories with non-adjacency rules
  • logic puzzle / deduction — colored discs placed in territories with non-adjacency rules
  • penalty for wrong guess — incorrect deductions incur penalties; no explicit written hints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pondscape is a game about laying frogs into a pond.
  • There's just too many symbols in this game.
  • A Hoy has a very fun theme.
  • Tiwanaku, just an absolutely fantastic deduction game.
  • I adore deduction games.
References (from this video)
No references stored for this video.
Video K62rppKJ840 Board Game Garden Discussion at 1:57 sentiment: positive
video_pk 33025 · mention_pk 97958
Board Game Garden - Tiwanaku video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging abstract logic
  • solo mode is straightforward and meaningful
  • thematic coherence with puzzle mechanics
Cons
  • potentially confusing for new players due to deduction depth
Thematic elements
  • logic deduction and terrain discovery
  • terrain puzzle on a stylized landscape with four terrain colors
  • abstract
Comparison games
  • Sudoku
  • Minesweeper
Mechanics (from transcript analysis)
  • adjacency-based deduction — no two identical farm tiles can be adjacent orthogonally or diagonally; deduce placements.
  • Deduction — no two identical farm tiles can be adjacent orthogonally or diagonally; deduce placements.
  • Tile Placement — place terrain tiles to reveal farming spots and score via color tracks.
  • Track Advancement — advancing tracks when new terrain is discovered; closer alignment yields higher points.
  • track advancement and scoring — advancing tracks when new terrain is discovered; closer alignment yields higher points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Tiwanaku is a fantastic game."
  • "I am obsessed. I love the theme of this game."
  • "I think chapter 4 is my favorite because it has polyomino shapes."
  • "This game is addicting, so fun."
  • "I am excited to play it again and again."
  • "The Wondrous Museum is so good. The solo mode is great."
References (from this video)
No references stored for this video.
Video 1sUS6hlCsu4 The Board Game Garden Playthrough at 0:00 sentiment: positive
video_pk 27785 · mention_pk 81146
The Board Game Garden - Tiwanaku video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging and brain-teasing deduction gameplay that rewards careful reasoning
  • Vibrant and attractive component design; the doodad for discovery is particularly appealing
  • Solid solo mode with a clear rule-set for automating the AI and keeping the puzzle challenging
Cons
  • Learning curve can be steep for new players; rules are intricate and require careful reading
  • Divination and terrain discovery may feel opaque until several plays; potential for initial confusion
Thematic elements
  • deduction and discovery of terrain and crop types through a puzzle-like mechanism with a central dial and discovery windows.
  • Ancient Tiwanaku region and Andes civilization-inspired setting with terrain and crop themes.
  • abstract puzzle with tangible components and live commentary that guides the viewer through deduction.
Comparison games
  • Hadara
  • Crypted
  • Hookie
  • Lost Species and the Search for Planet X
  • Crypted
Mechanics (from transcript analysis)
  • Deduction — Players deduce which terrain and crop types occupy each tile by using divination (revealing tiny information) and cross-referencing surrounding tiles. Incorrect guesses impact scoring.
  • divination — A key action where a player reveals the possible types for their tiles; in solo play, it guides AI behavior by revealing information that informs AI moves.
  • exploration — On a player's turn, meeples are moved to empty spaces to reveal terrain/crop information and to advance along tracks that determine points.
  • grid_and_adjacency_rules — Certain terrain and crop types cannot be adjacent orthogonally or diagonally, creating spatial constraints that drive deduction.
  • logic_deduction — Players deduce which terrain and crop types occupy each tile by using divination (revealing tiny information) and cross-referencing surrounding tiles. Incorrect guesses impact scoring.
  • offering_tokens — Offering tokens can be earned through successful deductions and later exchanged for victory points, with strategic decisions about when to cash in.
  • tile_discovery — Tiles flip to show terrain and crop data, which then influences scoring tracks and future deductions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a logic deduction puzzle game that I've been really wanting to try
  • this kind of deduction Style game is like some of my favorites
  • the fun you have is infectious
  • I love deduction games
  • this is going to be brain burny
  • I love this little doodad
  • the AI is going to skip their turn
  • I am very excited to start
  • this is like mind sweeper in a way
  • I freaking love deduction games
  • I could have just watched a video
  • the top-down camera looks great
  • level up is coming next week and I’m so excited
  • I am very happy with the image quality, it looks crispy
  • this is my first live stream of 2025
  • the board looks bright and gorgeous
  • I might end up playing another game of this tonight or tomorrow
  • the community Discord will have a solo focus channel
  • the audience is making the stream come alive with chat
References (from this video)
No references stored for this video.
Video QSDagyysSIM Before You Play Top List at 17:35 sentiment: positive
video_pk 6992 · mention_pk 20702
Before You Play - Tiwanaku video thumbnail
Click to watch at 17:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Addictive deduction mechanics
  • Online implementation is excellent
  • Deep strategic space for two players
Cons
  • Complex for new players
  • Heavy to describe without visuals
Thematic elements
  • agriculture and discovery in a mind-sweeper style
  • Memory deduction and field uncovering around five crops
  • puzzle-dense, exploration-driven
Comparison games
  • Feast for Odin
Mechanics (from transcript analysis)
  • memory deduction — you uncover fields and crops, deducing where values lie
  • set collection / field discovery — you reveal and claim fields to score based on uncovered counts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be talking about 10 games we will have some runners up as usual
  • it's a memory game through and through
  • this is a card game that we were sponsored to play on the watch it play live stream
  • Rome in 20 minutes and that's about it
  • it's the first time we've ever done a three game video
  • Anacron with the fractures of time expansion really changes the game
References (from this video)
No references stored for this video.
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