Tobago is an adventure game in which the players use representations of treasure maps to locate unknown treasures. During the game, more and more information about the location of a treasure is revealed and its possible locations are gradually narrowed down. When the location of one of the treasures is finally revealed players try to reach it as quickly as possible to secure the findings. The more clues you have provided, the more of a stake you will have in the loot.
Players can carefully play their clues and use bonus-action gems to influence where and when the treasure is found in order to ensure a more favourable outcome when the loot is finally 'dug up' and shared.
The game features a 3 piece, double-sided, modular game board which can be rearranged to create 32 possible island arrangements.
- tight auction mechanics with meaningful decisions
- great production and thematic ambition
- substantial depth for a game of its size
- heavy components and complexity for two players
- long play time; may demand three or four players for better pacing
- auction and tile-placement with tunnel-building
- Easter Island-inspired moai-tile placement
- mythic island auction
- Modern Art
- Nyakuza
- Wart/War (thematic auction references)
Mechanics (from transcript analysis)
- Auction / Bidding — sealed bid auction using shells; winners place tokens on map at cost
- end-condition escalation — first to erect a set number of MOAIs ends the game
- hidden shell auction — sealed bid auction using shells; winners place tokens on map at cost
- tile placement — placing tiles to unlock MOAI placement and connect recipes
- tile placement and map development — placing tiles to unlock MOAI placement and connect recipes
Video topics + discussion points
Quotes (from this video)
- I'm coming in about to say this is a move on for me.
- this is a move on for me
- forgettable
- it's a dig in for me
- you can't go wrong with Orango
References (from this video)
- Strong deduction theme and tactile card play
- plays well with groups
- Rules can be a bit fiddly for newcomers
- detection and deduction
- island treasure hunt
- adventure and exploration
- Sherlock Holmes Consulting Detective
- Decrypto
Mechanics (from transcript analysis)
- card laying / deduction — players play cards to reveal map sections and deduce treasure location
- secret information / deduction — you deduce where treasure might be on the map based on cards and actions
Video topics + discussion points
Quotes (from this video)
- these are games from you know 1990 something all the way up to I think the most recent one is 2013
- I really want to try Agricola because Francis and I have played Caverna we absolutely love Caverna
- the fisherman theme that's why we tried News Fjord as well because we loved that theme
- Onirim ... a solo game where you shuffle through your dreams and open doors
- Robinson Crusoe ... you are trying to survive on an island cooperatively
- Hanamikoji is absolutely beautiful and I would love to try it
- CV is one that I would love to try the art is absolutely adorable
References (from this video)
- beautiful table presentation
- fun gameplay
- wooden pieces and palm trees
- popular and well-regarded
- treasure hunt
- island
Mechanics (from transcript analysis)
- deduction
- Elimination
- player elimination
- Race
Video topics + discussion points
Quotes (from this video)
- these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
- stacking games have table presence like nothing else
- looks beautiful it looks like a load of sweets on the board
- one of my favorite games of all time
- i don't like that sort of game i find that one of the most frustrating game mechanisms
- the central marble dispenser is your main draw in this game
- absolutely brilliant strategic game quite complex game
- it's actually my favorite of the mask trilogy
- i'm almost scared to say this but i don't really like azul very much
- biggest most overlooked game on this list
References (from this video)
- neat deduction mechanism
- beautiful components
- engaging pacing
- not as widely available
- might require some setup to teach
- deduction and exploration
- island treasure hunt
- adventure-driven
Mechanics (from transcript analysis)
- deduction — play cards to place hints and narrow down treasure locations
- Race — race to jeep-run locations to retrieve treasure
- racing — race to jeep-run locations to retrieve treasure
Video topics + discussion points
Quotes (from this video)
- it's a really neat competitive game with a really fun theme
- another run would be nice
- the art style put me off but the game is good
- I raved about this game on my videos when this channel was new
- this is a co-op game similar to Pandemic
- it's a gambling game where no money changes hands
- feels like you're watching a horse race and you're betting on it
- it's the time pressure
References (from this video)
- Cool innovative card play mechanic
- Clever deduction system where players create reality through cards
- Much better experience digitally
- Digital version automatically handles cube placement and removal
- Easier to track game status and treasure location possibilities
- More playable and fun digitally
- Significantly reduces fiddliness
- Very fiddly physical setup and management
- Difficult to track and manage 17-20 cubes per treasure
- Easy to forget removing cubes, creating confusion
- Headache to scan board for possible treasure locations
- Tedious physical play experience
- Treasure hunting and exploration
- Tropical island with beaches, jungles, and mountains
- Adventure and discovery
Mechanics (from transcript analysis)
- Card play deduction — Players play cards that give rules for where treasures can be located
- Cube placement tracking — Cubes show possible treasure locations based on card rules
- racing — Players race to reach the treasure once location is determined
- Variable treasure location — Treasure location is not set until rules narrow it to one space
Video topics + discussion points
Quotes (from this video)
- playing board games digitally can actually be better than playing it in real life
- time is precious and I don't have necessarily a ton of time to set up big games
- The fact that you have a live score here honestly makes life so delicioso
- This is the future for me in this game
- you get to decide through your cards what reality is
- there's no way I have a history with that game if not for the app
- That is the only way that I've ever played that game, period
References (from this video)
- unique pieces and aesthetic
- different take on deduction
- describing it well can be tricky
- deduction and reverse deduction
- island exploration
- mysterious, thematic
Mechanics (from transcript analysis)
- Deduction / hidden information — players deduce clues to locate treasure on a map
Video topics + discussion points
Quotes (from this video)
- great negotiation game about building casinos in Vegas
- it's an epic negotiation game
- cooperative with limited communication
- one of the only deck-building games that I really like
- cooperative storytelling with survival mechanics
References (from this video)
- Unique gameplay
- Beautiful table presence
- Easy to teach
- Engaging for new players
- Exploration and deduction
- Treasure hunting adventure
- Collaborative treasure map creation
Mechanics (from transcript analysis)
- deduction — Players narrow down treasure locations through card play
- Push Your Luck — Risk of getting cursed while seeking treasures
Video topics + discussion points
Quotes (from this video)
- We want to capture the feeling of games, not necessarily just the mechanics.
- Sometimes you just want a game that plays beautifully at two players.
References (from this video)
- great thematic mix of puzzle and competition
- tight play time for group size
- rule-writing aspect may be fiddly for some
- educational value depends on group engagement with rule tweaks
- collaboration and competition to locate treasure
- island treasure hunt
- thinky puzzle with evolving rules as you explore
Mechanics (from transcript analysis)
- discovery race — players race to be first to claim the treasure while adapting to changing rules
- rule-building / modular objectives — players add new rules to guide treasure location and determine access
Video topics + discussion points
Quotes (from this video)
- it's free it doesn't need a fancy computer
- it's a race to get to the top of three parts and when someone finishes one that path is closed
- perudo is an old classic that still holds up
- it's a game of survival
- it's like traversing an IKEA where there's only one of everything
- six nymph is fast chaotic fun
- it's every man or woman for themselves at each other's throats
- Cult Express is a rollicking fun not to be taken seriously
References (from this video)
- Accessible family game with clever deduction elements
- Beautiful components and thematic flavor
- Engaging for mixed-age groups
- Luck-based variance can overwhelm strategy
- Some players may desire deeper tactical depth
- Treasure locations on a map, with hidden clues and search mechanics.
- A treasure-hunting exploration with a map-digging theme that invites deduction and luck.
- Family-friendly and clever; blends light deduction with push-your-luck elements.
- Concordia
- Ark Nova
Mechanics (from transcript analysis)
- Push-your-luck / exploration — Players roll, reveal, and decide how far to push to uncover treasures with risk of curses or setbacks.
- Variable location deduction — Treasure locations are narrowed down via card placements and board effects; players deduce where treasures are hidden.
Video topics + discussion points
Quotes (from this video)
- it's a clever good party game
- it's such a light tweet game anyone can play it
- I really wanted to love it
- it's the worst Seven Wonders game
- it's really clever, plays super fast
- it's a filler game
- I loved it I really enjoyed it
- you can kind of build the strength of your location, the territory you own, the powers right with the buildings
- it's a strategic powerhouse
- we play Arc Nova every other month or so