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Trajan box art

Trajan

Game ID: GID0363886
Game Info
Year
2011
Players
2-4
Age
12+
Playtime
120 min
Collection
Your Tier
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Mechanic profile
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Description

Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture.

The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.

At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl; in addition, if the colored pieces in that bowl match the colors shown on a Trajan tile next to the bowl (with tiles being placed at the start of the game and through later actions), then the player takes the additional action shown on that tile.

What are you trying to do with these actions? Acquire victory points (VPs) in whatever ways are available to you – and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public so that you can supply them what they want and not suffer a penalty. In the Senate you acquire influence which translates into votes on VP-related laws, ideally snagging a law that fits your long-term plans. With the military, you take control of regions in Europe, earning more points for those regions far from Rome.

All game components are language neutral, and the playing time is 30 minutes per player.

Description

Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture.

The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.

At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl; in addition, if the colored pieces in that bowl match the colors shown on a Trajan tile next to the bowl (with tiles being placed at the start of the game and through later actions), then the player takes the additional action shown on that tile.

What are you trying to do with these actions? Acquire victory points (VPs) in whatever ways are available to you – and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public so that you can supply them what they want and not suffer a penalty. In the Senate you acquire influence which translates into votes on VP-related laws, ideally snagging a law that fits your long-term plans. With the military, you take control of regions in Europe, earning more points for those regions far from Rome.

All game components are language neutral, and the playing time is 30 minutes per player.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 47
This page: 47
Sentiment: pos 40 · mix 1 · neu 1 · neg 1
Mentions per page
Showing 1–47 of 47
Video VOma6XBLkMY Watch It Played Discussion at 9:35 sentiment: positive
video_pk 92377 · mention_pk 248202
Watch It Played - Trajan video thumbnail
Click to watch at 9:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • specifically built for three players
Cons
none
Thematic elements
  • players vying for power to be the true ruler of the city
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Until the next episode thanks for watching
  • As One Gamer to another I just wanted to send a small token of thanks for all your hard work on your channel I really appreciate it and hope the three of you enjoy this game
References (from this video)
No references stored for this video.
Video GIpkRS23jXs Getting Games Discussion at 15:10 sentiment: positive
video_pk 91553 · mention_pk 245696
Getting Games - Trajan video thumbnail
Click to watch at 15:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origins is obviously a lot smaller than Gen Con
  • I quite liked it
  • overall I had a good time at origins
  • it's a heavy game with a really neat card and worker placement mechanism
  • I actually quite enjoyed this one
References (from this video)
No references stored for this video.
Video TyOITi0uMAE Getting Games Discussion at 9:21
video_pk 91294 · mention_pk 244817
Getting Games - Trajan video thumbnail
Click to watch at 9:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went 17 days without turning on my video camera
  • the patreon support is also super important to keep all of this stuff going
References (from this video)
No references stored for this video.
Video uyrbmEtu7-A Nights Around a Table Analysis at 2:55
video_pk 90912 · mention_pk 243438
Nights Around a Table - Trajan video thumbnail
Click to watch at 2:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a circle and this is a very loosely defined thing there's no set in stone way to do a rondelle in a game but it's a circle
  • what a rondelle does in this particular implementation is it discourages me uh from taking the same action multiple times in a row i have to sort of like spin around the circle doing other things before i can do this one thing
  • it's not a hard and fast rule all this mechanic is not set in stone because with game design it's constantly evolving and we're constantly finding out uh new and better ways to have fun
  • you don't have to be uh you don't have to have a like a circle a geometric circle drawn on the board for a game to have a rondelle mechanic
  • it's neat all kinds of implementations all over the board
References (from this video)
No references stored for this video.
Video oTlek5mVkos Watch It Played Discussion at 1:22 sentiment: positive
video_pk 90865 · mention_pk 243261
Watch It Played - Trajan video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beloved game
Cons
none
Thematic elements
  • roman forum
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • people sometimes ask me to do a top ten and if i ever did one twilight struggle would certainly be on it
  • this is a two player brain burning tension filled cold war themed masterpiece that has been on bgg's top 10 for over a decade
  • i'm very happy to see this released
  • if you know what it is if you believe you know what it is and you can prove maybe you can find someone local pronouncing it pronouncing it oh lord pronouncing it see i got problems right from the start
  • i really like how they match the color of the plastic to the artwork on the token so this way they just fit right into the game
  • i've never played but i've heard lots of good things about newton
  • maybe you should even it's just for yourself brighten it up a little bit
  • it really is kind of their fresh interpretation
  • i really like the way these turned out
  • i'm a fan of these holders
  • i think i accidentally did order a second copy of this
  • allows you to immerse yourself further into the case
References (from this video)
No references stored for this video.
Video cMXJyUrRaCA Getting Games Discussion at 23:00 sentiment: negative
video_pk 90694 · mention_pk 242565
Getting Games - Trajan video thumbnail
Click to watch at 23:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Not a game the host feels compelled to revisit
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i want to live inside the board game industry i want that to be my job
  • i don't want to do things that i dread
  • i want to be as completely transparent as possible
  • i'm going to call them good games logs
References (from this video)
No references stored for this video.
Video 76Gn3so-jzg Watch It Played Analysis at 1:32 sentiment: positive
video_pk 89365 · mention_pk 237178
Watch It Played - Trajan video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Mancala — Does Mancala fantastically, described as a puzzle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what mechanism isn't used enough what game mechanism what thing in the game do you really like that you think is awesome that isn't in enough games you just think why why aren't we why aren't we always doing this
  • I love that mechanism there's a 167 games on Board Game Geek that list Mancala as a mechanism
  • Mancala is the mechanism that is not used enough
  • it's a doozy because it's one of your favorite games that you should hate one of those games that you think I love that game it's great but it does defy every part of my taste and everything about myself that I've known for the last however many years I've been on this Earth
  • really really heavy Euros where it's like oh let's do this thing well you've got to trudge through a massive rule book and there's 65 million things to remember and learn
  • really heavily story driven games I find it to be a lot of work you know I just have to read the whole paragraph now and I don't want to read a paragraph when I play a board game
  • those surprises are very satisfying and a lot of fun to find out
  • what are the games that you have to buy into to enjoy what he meant by that are what are the games that you really have to invest into what you're doing to actually enjoy the game
  • when people are stood up excited want to win trying their best really invest in the game it's phenomenal Stand Out Stellar exciting fun
  • those type of things really investing in the experience and that got us all riled up they'll get everyone playing excited and anxious and nervous
  • I think games are better when people invest in them
References (from this video)
No references stored for this video.
Video qSTyDc5tSSk Getting Games Games Radar Vlog sentiment: positive
video_pk 88151 · mention_pk 231732
Overall sentiment (raw)
positive
Pros
  • economic/trading theme with rondell-like structure
  • promising table presence and market decisions
Cons
none
Thematic elements
  • economic action, debt, and trading
  • Silk Road caravan trading
Comparison games
none
Mechanics (from transcript analysis)
  • borrowing and debt management — borrow money to fund actions and repay via income opportunities
  • two optional actions; movement and dice — on a turn, players choose between actions; roll a die for longer moves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video xg4-ZlRrC30 UndeadVikingVideos Discussion at 2:58:54 sentiment: positive
video_pk 87692 · mention_pk 229563
UndeadVikingVideos - Trajan video thumbnail
Click to watch at 2:58:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Played two player
  • Fun
Cons
  • She beat me like a dog
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Halls of Hegra and the British way counter Insurgency at the end of the Empire best podcast One winner is the One-Stop Co-op shop okay Beyond soliter running up and talk cardboard runner up board game app unmatched digital Edition runner up Twilight Struggle Red Sea and Fleet the dice game there you go
  • BG BG is about playing games not going to and there's you know there's a few panels but it is not a panel convention it's not like packs or you know those things
  • It's fine we paying off yes the the hobby was way more intimate because you you could play almost every new release in 2000 that came out that year in those years
  • It's like oh it's like the whole like Michael Jordan bet on basketball so he just made him go play baseball for a season
  • I firmly believe even with no proof whatsoever I firmly believe that he was absolutely uh suspended from the NBA for for gambling
  • I hate YouTube face uh um thumbnails yeah I can't wait till that goes out of style
  • The only reason it is because because I went looking to see if I could who posted it who posted it it was part of the it was part of the thing because I just looking based on the the on your your former partners thing and I found the appeal from his mother post
References (from this video)
No references stored for this video.
Video e0UgukjVF8s Chairman of the Board Discussion at 10:46 sentiment: positive
video_pk 87434 · mention_pk 228495
Chairman of the Board - Trajan video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The older games are less as more and the newer games are more as more
  • I really don't like Katan at all so I wouldn't know what to suggest in terms of expansions or house rules
  • normally my favorite games have a good ratio of low rules overhead in comparison to the complexity and decks or so more of the depth of the game
  • I like games that are kind of 90 minutes maximum
  • I don't like using computers to play board games
  • I generally like games that have a degree of uh incentive building
  • I love supply and demand you know and kind of know Buy Buy Low sell high that kind of thing
  • my thoughts are pretty neutral um I'm pretty numb about the subject to be honest
  • for me it just felt like a generic deck building game and but instead of having more cards you are just boosting up the cards you already have
  • I like point salad style games and I don't really see it as a matter of you know being a point salad I just see it as you know you get eight points on your turn I get three points on my turn therefore you've gained five points and I haven't
  • games with a heavy setup is quite a big um deterrent for me
  • I would say you can get a really good collection in 10 to 20 games
  • I don't have a lifestyle game um I like dipping in and out of tons of different games rather than doing a deep dive into one particular game
  • I did like the the dice system in tetum you know either choosing a dice for the resources or for the action strength I thought that was a cool mechanism
  • I reckon this is kind of a p kind of a perfect storm really
  • it's a face Toof face um social activity rather than being behind a screen
References (from this video)
No references stored for this video.
Video F4gTVfN9jac Board Game Sanctuary Top 10 List at 26:08 sentiment: positive
video_pk 86401 · mention_pk 223353
Board Game Sanctuary - Trajan video thumbnail
Click to watch at 26:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth
  • satisfying interlocking systems
  • highly thematic feel for a heavy euro
Cons
  • steep learning curve
  • high table time
Thematic elements
  • city-building, resource management, and campaign progression
  • Ancient Rome, empire administration
  • dense, puzzle-like euro with interlocking actions
Comparison games
  • Trajan
  • Orléans
Mechanics (from transcript analysis)
  • action selection via a manala-like system — players choose actions from a rotating set, with planning ahead across multiple tracks
  • Multi-track progression — actions unlock and scale with tracks that influence endgame scoring and dominance
  • Track Advancement — actions unlock and scale with tracks that influence endgame scoring and dominance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are just 10 games I want to play this year that I already have I don't have to wait for a Kickstarter for it arrive
  • the Rats of Wester it is a euro game which has this interesting wheel mechanism which is combined with worker placement
  • it's a game where you'll be leading a herd of camels through the desert as you're basically looking for water holes
  • I cannot wait to get this to the table and just really see what this game is like
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 1:09:05 sentiment: positive
video_pk 85914 · mention_pk 221096
Heavy Cardboard - Trajan video thumbnail
Click to watch at 1:09:05 · YouTube ↗
Overall sentiment (raw)
Extremely positive; considered the best game by one of the designers.
Pros
  • Considered the best game by far by the speaker.
  • The designers came out swinging hard with this game.
  • The group agrees with the speaker's assessment.
Cons
  • It's the only Mind Clash game that made the list.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video NIw-SPD5-UE Board Gaming Ramblings Analysis at 0:00 sentiment: positive
video_pk 85724 · mention_pk 220356
Board Gaming Ramblings - Trajan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool action planning system
  • Very interactive and can be mean
  • Crucial timing makes for strategic depth
  • Feels like an engine builder
  • Points as a resource is clever
  • Works well at two players
  • Expansion adds new possibilities without much overhead
Cons
  • Can be painful if you can't understand it
  • Not simple or easy to play
  • Can be mean and lead to frustration if plans are thwarted
  • Doesn't shine at two players as much as three or four
Thematic elements
  • Magicians performing magic tricks and actual magic.
  • A world where magic exists and is performed as tricks.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Planning — A system where players program actions using cards with action spaces, revealing simultaneously but not in order.
  • Engine Building — Players build up their ability to perform more tricks and gain more points over time.
  • player interaction — The game is highly interactive with elements of blocking, snagging resources, and unique trick ownership.
  • Resource Management — Players manage resources like coins and shards to learn and perform tricks.
  • Set Collection — Players collect tricks, materials, and assistance to perform tricks.
  • Worker Placement — Players place workers on action spaces, but the action selection is influenced by card play and simultaneous reveal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a board game most of my life. I need this now.
  • It's 10 years ago and I backed this way back 10 years ago and because of the theme and you never do that.
  • This was the first Mind Clash game that we got and it melted my brain.
  • This game just melts my brain.
  • It is a very interactive game. Yes. And it can be mean.
  • This point threshold is a very interesting thing. I haven't seen in many games because in many games victory points in the beginning might not be that important because you for example you might get tricks that gives you a lot of coins because coins is going to be super important and then you're like oh but I don't need a points but then you remember that oh to be able to get more points I need points. So it's kind of like points is a resource as well as the thing that gets you to win the game. And I think that's very clever.
  • This is what I would call a module expansion.
  • It's very easy to add to the base game because it's very little rules.
References (from this video)
No references stored for this video.
Video T1Qxa7UtJPk The Brothers Murph Review at 43:25 sentiment: positive
video_pk 85645 · mention_pk 220042
The Brothers Murph - Trajan video thumbnail
Click to watch at 43:25 · YouTube ↗
Overall sentiment (raw)
Very positive
Pros
  • Very interesting and unique
  • Satisfying to figure out
  • Works great on BGA
Cons
  • Can be difficult to grasp initially
Thematic elements
  • Deduction of gem locations
Comparison games
none
Mechanics (from transcript analysis)
  • Grid Movement — Pieces are placed on a grid.
  • Logical deduction — The game involves deducing the location of colored pieces (gems) on a grid.
  • Pattern Recognition — Players use the results of 'ultrasound waves' to deduce the placement of gems based on how colors and shapes interact.
  • Set Collection — Players collect sets of colored gems.
  • Simultaneous Play — Described as playing 'simultaneously on board game arena'.
  • solo mode — The game can be played solo on Board Game Arena (BGA).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will try and solo it before we hang out on Tuesday to record this game is broken and we'll talk about it again.
  • I had a mental breakdown because I was just like, I can't I can't get it. I can't figure it out.
  • When did we decide to start making um paperbacks way bigger?
  • Paperback books are just the size of hard covers now.
  • I literally will only I will only actively seek out a place that sells it in the normal paperback size.
  • I do. I'm very mean to my books.
  • I dogge earring all day.
  • I hate reading series that aren't done. It drives me crazy.
  • The library in this is true for a lot of libraries around has so much more stuff than you think.
  • So free. So free. So incredibly free.
  • The Dresden Files has been the bane of my existence cuz it's just been for like a decade plus now.
  • I listen to more lecture series than probably anything else on Audible.
References (from this video)
No references stored for this video.
Video ylbJh1Tiy-Q Watch It Played Discussion at 13:39 sentiment: positive
video_pk 85428 · mention_pk 218862
Watch It Played - Trajan video thumbnail
Click to watch at 13:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Listed among beloved Mancala/flicking style games
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The most expensive game that I own is frankly a huge anomaly in my board game collection because that's Foundations of Rome.
  • It's a showstopping game. It does something fantastic, which is it's a huge box, but it doesn't make the setup any longer to be bloodily long to set up.
  • To me, that one game was an investment that I'll have probably for the rest of my life and I'll be able to play and enjoy.
  • Is $200 worth of components and value and craft in this game? Maybe.
  • The price per evening at that point gets lower and lower until you're thinking, 'Wow, this game gave me a month's worth of Nights Out, but spent in playing the game for $5 a pop.'
  • Foundations of Rome is in my top 10 games of all time.
References (from this video)
No references stored for this video.
Video 6M1fTw_NArs Board Games UnLocked Top List at 1:14:11 sentiment: positive
video_pk 83132 · mention_pk 208984
Board Games UnLocked - Trajan video thumbnail
Click to watch at 1:14:11 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Good design choices
  • Multiple paths to victory points
  • Classic Euro game
Cons
  • Not visually appealing
Thematic elements
  • Roman Empire
Comparison games
  • Five Tribes
Mechanics (from transcript analysis)
  • action selection — Players pick up pawns and drop them clockwise on a board to determine actions, similar to the mechanism in 'Mangala'.
  • Point Salad — The game offers many different ways to score victory points, which is noted as a specialty of the designer.
  • Set Collection — Players gather tiles to place on the board, contributing to scoring.
  • Track Advancement — Players advance on military and Senate tracks.
  • Worker Placement — Implied through the action selection mechanism where dropping pawns on specific spots leads to actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not much of a looker.
  • this is a two-player deduction game where you have two demi gods that you draw from a deck
  • Orléans, you know, was one you showed me a long time ago.
  • this was my really kind of my first bag builder experience
  • This game is not intuitive in any way.
  • this game has theme.
  • this game feels really really video game like.
  • have your family be a glor glorious and famous family is kind of what you're working towards.
  • if you like perfect information 1v one fighting games, then BattleCon is probably the best
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 6:40 sentiment: positive
video_pk 82279 · mention_pk 206780
Chairman of the Board - Trajan video thumbnail
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Favorite Stefan Feld game
  • Brilliant Mancala system
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Mancala — Features an 'absolutely brilliant little Mancala system'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video aytjdLjPfeM Rob's Tabletop World Discussion at 24:22 sentiment: positive
video_pk 82087 · mention_pk 206054
Rob's Tabletop World - Trajan video thumbnail
Click to watch at 24:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dungeon crawl
Comparison games
  • Tanares
Mechanics (from transcript analysis)
  • Dungeon Crawl — Described as a big dungeon crawl.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be a long long recovery. That's for doggone sure.
  • I'm going to be playing games from bed from when I'm where I'm going to be recovering.
  • So, what do we got from here? Uh this is from GMT.
  • I can't wait to tell you about it. Okay? Uh it's going to be a lengthy video.
  • It was the most horrifying sound I think I've ever heard in my entire life.
  • So, we're going to be able to do this. You might want to mirror your video.
  • Uh the thing is is that, you know, my my my kids Any ideas on which games uh to crack live?
  • I learned to just take more time with games.
  • This foot is humbling.
  • Let's take a positive outlook to it.
  • Um how you shouldn't go shopping ever again at Miniature Market.
  • I've been on YouTube for so many doggone years and if you think that I'm going to get shook up by somebody coming here going blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah.
  • So, you know, we're going to have some fun. It's Friday.
  • And we're going to have a lot of fun and we're going to do it together.
  • Fireworks are going to be going off next week.
References (from this video)
No references stored for this video.
Video xwoYD9LwIZw The Dice Tower Analysis at 55:56
video_pk 80681 · mention_pk 197265
The Dice Tower - Trajan video thumbnail
Click to watch at 55:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If we transform what's happening into a Q&A, maybe we this would be be what's happening.
  • Halfway through, if you guys don't entertain me enough, I will pull out a game and start playing. That's That's the threat.
  • I'll never understand it.
  • I understand it. I'm just kidding.
  • Please don't don't explain it to me.
  • Looks toxic.
  • Some of the stuff they put out definitely looks like nuclear runoff.
  • Okay, everybody. What's going on?
  • I hope you're having a fantastic Monday so far, folks.
  • Good morning, good afternoon to some of you.
  • I guess some of you are in places where it is already afternoon.
  • What is that about?
  • Question colon and then something that will help me spot your questions.
  • I'm also going to make this a little bit bigger here so I can see.
  • Volume is okay. You guys can see me
  • The area of the hobby I feel is being squeezed out is actually the middle. Those 45 minute to an hour and 15 minute family weight games are the ones that I think have a much harder time making a splash because they require a lot of production.
  • I can't review a prototype. So, no, I don't have the time.
  • It's not normally the math I'm concerned about because the the the arithmetic is not that complicated. I think it is the a a heavy rules dense euro game tends to be harder to reconstitute the abstractness into concrete thoughts.
  • I'm looking to buy an unmatched game, but I don't have much funds to buy multiples. If I had to invest in just one, which one would you recommend?
  • Donkey juice. You can really make a meal out of those two words. That's a big part of it.
  • It's part of the collective unconscious, says Mike Delisio.
References (from this video)
No references stored for this video.
Video 3YcmcSH_agw Analysis at 0:10 sentiment: positive
video_pk 79302 · mention_pk 192706
Trajan video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Family friendly targeting indicated by box warnings and rulebook simplicity.
  • Quick to learn, estimated five minutes.
  • Larger, distinctive wooden camels.
Cons
none
Thematic elements
  • Camels
Comparison games
  • Roll for the Galaxy
  • The Voyages of Marco Polo
Mechanics (from transcript analysis)
  • Pick-Up and Deliver — Players move camels around the board, and resource cubes can be placed in the humps of the Bactrian camels.
  • Set Collection — The player boards describe different actions, and 'Theft Markers' are present, suggesting a mechanic where players collect or take items.
  • Worker Placement — The player boards describe different actions that can be taken.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So when you see '0-3' '...Not...' 'Not recommend for 0-3' on a box, well that means that this is definitely targeted for a skewed-down age range, because they wanted to make sure that those younger players could actually enjoy it... legally, safely, non-chokingly...
  • This isn't Reddit. This is MY channel. i'm gonna ask you: Which board game components look the most delicious?
  • The camels are much larger than the ones in Voyages of Marco Polo.
  • How to play? i dunno, but it would take me five minutes to learn, and probably you too!
References (from this video)
No references stored for this video.
Video 7bGagL3Zrwg Discussion at 6:37 sentiment: positive
video_pk 79299 · mention_pk 192693
Trajan video thumbnail
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Includes thief tokens that allow for stealing goods, which the host enjoys as part of the game's 'going rogue' aspect.
Cons
  • Some players got upset about the use of thief tokens.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • thief tokens — Allows players to steal goods from other people's camels.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 5 Things i Love About Board games.
  • It's the reason why i don't play games like Dominion as much as i might, because i just don't like the card shuffling.
  • i like that kind of thing! i recently played a game called Caravan which has, as part of the game, thief tokens, and you can use those tokens to steal goods from other people's camels, and two of the players - it was a four player game - two of the players got really mad that i was use - i DARED to use these thief tokens that are part of the game because thieving is not nice!
  • pay attentio, board game publishers - when i turn a box over and i see die-cut bits that fit together, i think "i need to get that game!"
  • i find that board games - playing board games - is one pastime that exercises my brain in a delightful way that feels really good.
  • The #1 Thing That i Love About Board Games... is when they light up my brain like a Christmas tree!
References (from this video)
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Video fDz-_P2CqH0 Top List at 5:19 sentiment: positive
video_pk 77051 · mention_pk 185539
Trajan video thumbnail
Click to watch at 5:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite Stefan Feld game
  • Love the combination of mechanics
  • Neat planning process with Mancala
  • Abstract expression of logistics is neat
  • Great at 2, 3, and 4 players
  • Feels interactive through planning
Cons
  • Obtuse in a way, with a weird layer of 'what am I actually doing here?'
Thematic elements
  • Logistically managing fools at court and rebuilding the city
  • Ancient Rome
Comparison games
  • Castles of Burgundy
  • Jorvik
  • Bora Bora
  • Luna
Mechanics (from transcript analysis)
  • Area Control — Players plan to take over tracks and paths on buildings or move military units.
  • Mancala — Uses a 'weird Mancala mechanism' to manage actions and resources.
  • Worker Placement — Implied by managing 'fools at court' and 'figuring out different aspects of Rome.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just really tight this game is a game that if you invest time in it it's relatively straightforward and simple mechanically
  • it's just a fantastic amazing game two player only
  • 1989 is almost like the epilogue Twilight struggled
  • it is just a majestic piece of ancient design that somehow Reiner canizia dug up from the substrate of the human subconsciousness
  • the game feels like it was originally designed during the time that it takes place
  • it's like a Euro game with direct conflict
  • every time I crack it open and play it I like feel like there's sand coming off of these tiles
References (from this video)
No references stored for this video.
Video r5YZFIgA1KM Top List at 13:47 sentiment: positive
video_pk 70397 · mention_pk 167340
Trajan video thumbnail
Click to watch at 13:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • wonderful
  • most clever games I've ever played
  • makes you feel clever
Cons
none
Thematic elements
  • managing resources and gaining favor in Rome
  • Ancient Rome
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Mancala-based action selection system.
  • Area Control — Controlling different regions or aspects of the board.
  • Route Building — Creating connected pathways.
  • Set Collection — Collecting different types of resources or points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the quintessential uh example of that this is our both of our number one favorite game because of the way we played it and the play the the great design of it.
  • It was so hilarious we got into the text when you're reading what's happening in the story as it's growing out we had different voices we roll played all the voices and all the dialogue and gave him all voices.
  • Something happened in the game and it messed with me like on an emotional level and I remember being at work the next day being all like I can't believe that happened and I couldn't explain to people at work that I'm really down because of this thing that happened in the game I was playing.
  • I had to teach it to people because everybody needs to know about River Valley Glass Works and how awesome this game is.
  • There's no part of this game that isn't cool I love it.
  • If you're one of those people who doesn't like that try this one because this might change your mind. This does a really great job of BL blending the digital and the analog in a great way to made us feel very very satisfied.
References (from this video)
No references stored for this video.
Video inrenI4E5J8 Analysis at 0:00 sentiment: positive
video_pk 70385 · mention_pk 167322
Trajan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds actual magic to the game's lore.
  • New characters offer unique abilities and strategic choices.
  • Enchantments provide flexibility in preparing tricks and interacting with dice.
  • Prophecies offer new strategic goals and advantages.
Cons
  • Some smaller expansions are incompatible with each other.
  • High-cost characters require significant resource upkeep.
  • Enchantments, once used on a trick, are locked until the trick is performed, potentially hindering future trick preparation.
  • Using enchantments to fast-track tricks that only take one marker is a bad idea.
Thematic elements
Comparison games
  • Tracaren
  • The Dark Alley
  • Dalgard's Academy
  • Dalgard's Guest
  • Magician Powers
  • Dawn of Technology
Mechanics (from transcript analysis)
  • Action Points — The host discusses how Tracaren shards can be spent to gain extra action points, and how new blue arcane shards provide more, especially in the theater.
  • character hiring — Four new characters are introduced: Gollum, Spectre, Shape Shifter, and Trickster. One character is available per round, and hiring them costs action points.
  • Enchantments — New enchantment tokens can be claimed from the Archanist's wagon and used to forgive material costs when preparing tricks. They can also enable prize dice rolls when performing enchanted tricks in the theater.
  • Expansion compatibility — The host details which expansions are compatible with the new 'Arcane Arts' expansion and which are not, explaining that 'Dark Alley' is required.
  • prize dice — A black die determines the trigger for prizes, and a blue die determines the prize itself. Players can manipulate these dice using actions at the Archanist's wagon.
  • Prophecies — Three new prophecy cards are added that modify gameplay, such as doubling prizes for enchanted tricks, guaranteeing prizes for enchanted tricks, or waiving arcane worker upkeep for a round.
  • Resource conversion — Players can spend money to convert normal Tracaren shards into new blue arcane shards.
  • resource upkeep — Hired characters require payment each round, with more powerful characters costing Tracaren shards and less powerful ones costing coins. Failure to pay results in fame loss.
  • special character abilities — The Golem can be placed first or last and costs a shard per round. The Spectre can occupy any spot, even if full, but costs a shard per round. The Shape Shifter can count as any backstage role. The Trickster allows a free die manipulation once per round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, cultist of the new.
  • Well, in my opinion, uh, you can't play Tracion without the Dark Alley.
  • Now this guy, the archanist is bringing actual magic into Tracaren.
  • So, the Golem is yours forever for the rest of the game.
  • So, it's like a high-risisk, high reward kind of scenario. If you hire one of these guys, you better make sure that you've got the shards to keep them on your payroll.
  • So, that's already powerful and valuable, right? Using enchantments to forgive certain goods in order to prepare your trick.
  • So, if you really hoping to get a certain prize for performing your enchanted tricks in the theater, hop on that dice action.
References (from this video)
No references stored for this video.
Video cnRvvG946BI Top List at 0:53 sentiment: positive
video_pk 69606 · mention_pk 166204
Trajan video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very good game
  • Enhances tension
  • Brutal and vicious
Cons
  • Requires higher player counts
  • Original theme preferred over reprint's cartoony theme
Thematic elements
  • political
Comparison games
none
Mechanics (from transcript analysis)
  • Blackmail — Players can use blackmail and counter-blackmail through a double bluff mechanism.
  • Money Skimming — Players can skim money from the top of the cash deck.
  • Negotiation — Players negotiate how money cards are divided and can form alliances or try to overthrow the president.
  • Player Elimination — Players can be locked out of a round if they don't have the majority.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games where you need to be prepared to get a bit nasty in order to overcome your opponents
  • it is a brutal game it's vicious I wish I could play it more because it does require higher player counts but it's not a social deduction game but it's social deduction almost adjacent um and it is just so so good
  • it's always described as kind of a knife fight in a phone booth because again you can't move without getting or rubbing shoulders with the other players
  • notoriously known as one of the meanest games out there
  • by far the most brutal card game I've ever played
  • by far the most cutthroat the most mean and nasty game that I have ever ever played
  • during the game all bets are off I'm going to do whatever I can to win it
References (from this video)
No references stored for this video.
Video 3foyQLzjCLA Ryan and Bethany board game reviews Top 10 List at 8:54 sentiment: positive
video_pk 66118 · mention_pk 160719
Ryan and Bethany board game reviews - Trajan video thumbnail
Click to watch at 8:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever use of set collection elements
  • deep strategic choices in routes and shipping
Cons
  • heavy to teach; some players may find it fiddly
Thematic elements
  • logistics, empire-building, and resource management
  • ancient Rome
  • multi-faceted engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — collect and ship goods and sets for points
  • Worker Placement — place workers to take tiles and build actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an adorable game where you're building a quilt to try and attack cats to your quilt
  • it's a relaxing mean game
  • there's two things I want to talk about there's this worker area of the board where you're able to place some of your meeples in order to take tiles off of the board
  • this route connection is you're kind of building your network of trying to collect all these resources so you can sell them
  • it's a two-player game only and it's something we played a lot early on and we still play quite a bit because it's just so good and so simple
  • it's subtle which is what I like about it
References (from this video)
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Video pf5KL-WrmoM jungkits games Live Q And A at 11:06 sentiment: positive
video_pk 66015 · mention_pk 160374
jungkits games - Trajan video thumbnail
Click to watch at 11:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the only constant is change
  • jungkus games is my full-time career
  • i want to make this digest of all games i've talked about on the site
References (from this video)
No references stored for this video.
Video iGTYzqnKgmU Ryan and Bethany Board Game Reviews Top List at 5:01 sentiment: positive
video_pk 62332 · mention_pk 154838
Ryan and Bethany Board Game Reviews - Trajan video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong two-player value with meaningful choices
  • Good bang for your buck in two-player
  • Solid engine design by Feld
Cons
  • May feel slower or more cramped with higher player counts
Thematic elements
  • Array
  • Ancient Rome
  • Euro-style control with thematic Roman flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Two distinct areas (work camp and military camp) are contested for advantage.
  • two-player balance — Two-player games emphasize access to both camps for better leverage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i actually prefer it two players
  • two players it's almost too easy
  • it's an escape room style game
  • you don't know what your partner is programming
References (from this video)
No references stored for this video.
Video t-ZLgzMJhNI Ryan and Bethany Board Game Reviews Top List at 16:32 sentiment: positive
video_pk 62355 · mention_pk 154877
Ryan and Bethany Board Game Reviews - Trajan video thumbnail
Click to watch at 16:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavy, satisfying design
  • Rich thematic integration with Roman era
Cons
  • Very long playtime and heavy rules
Thematic elements
  • historical strategy around governance and expansion
  • Roman Empire
  • elegant, heavy euro with rondelle-like action selection
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control of territories and resources contribute to points.
  • hex/board area control — Control of territories and resources contribute to points.
  • Mancala-inspired action selection — Six actions are offered; the last piece picked determines the action taken.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The action selection and so whatever action you choose when it's your turn to choose everybody else also gets to take that action just on a lesser scale.
  • the two player variant of this is perfection it gives you the exact same feel of a higher player count
  • it's tight there's not a lot of time to do all the things that you need to do
  • it's all about the math and it's all about the area control
  • this game just stole the show on the drive home
References (from this video)
No references stored for this video.
Video n2W8nS_RHJY Drive Thru Games Top List at 15:42 sentiment: positive
video_pk 60141 · mention_pk 152589
Drive Thru Games - Trajan video thumbnail
Click to watch at 15:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feld’s funky, brain-burner design with strong interaction
  • Rewarding with experienced players
Cons
  • Complex to learn; heavy on rules
  • Abstract mechanics can be opaque
Thematic elements
  • area control via ceremonial monk-like activations
  • medieval/roman empire-inspired governance
  • puzzly, crunchy euro
Comparison games
  • Castle Burgundy
  • Bora Bora
  • Merlin
  • Forum Trajanum
Mechanics (from transcript analysis)
  • Area Control — Control regions and shipping resources
  • Mancala — Move tokens on a central track to activate spaces
  • mancala-style action selection — Move tokens on a central track to activate spaces
  • Resource Management — Manage monks and goods to score points
  • worker/resource management — Manage monks and goods to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that's number 50, that's Stone Age
  • Just One is really a party game to me
  • it's app assisted... and the stories evolve
  • Monk ala... activate all these other spots on the board
  • it's almost like watching a TV show
  • the app lets you hint and push through
  • Steam has two sets of rules - advanced and normal
  • Unlock is probably for me my favorites of this sort of escape room puzzle solving thing
  • Airlines Europe is almost like a train game but it's an airline game
  • Eldritch Horror... big map and globe-trotting encounters
References (from this video)
No references stored for this video.
Video lnrEDhe3j3I BoardGameBollocks Playthrough at 6:45 sentiment: neutral
video_pk 42959 · mention_pk 130683
BoardGameBollocks - Trajan video thumbnail
Click to watch at 6:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bollocks.
  • This is a Splatter game that got a reprint a few years ago.
  • I'll probably jump off a [ __ ] bridge or something.
  • Stop [ __ ] lying.
  • I'll personally come around your house with a slapstick and whack you around the head.
References (from this video)
No references stored for this video.
Video 2vshqDnCDz0 Board Gaming Ramblings Top 100 List at 0:00
video_pk 33399 · mention_pk 99270
Board Gaming Ramblings - Trajan video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's mostly going to be like a check it out yes if we have played it or not
  • the counter for how many games that we have played
  • we are inspired by Foster Maple Series
  • it's a free world and you can comment on stuff
  • we have played it and we own it
References (from this video)
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Video lTBje-ttlJs The Board Game Garden Top 12 List at 35:48 sentiment: positive
video_pk 32798 · mention_pk 97207
The Board Game Garden - Trajan video thumbnail
Click to watch at 35:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, complex trick-taking with strong synergy
  • Rich thematic hook and satisfying engine
  • Interesting board and mod options (Black Market)
Cons
  • Steep learning curve
  • Heavy for casual players
Thematic elements
  • Magician’s stage with tricks and misdirection
  • Magic duel theatre of magicians
  • Secret action placement with simultaneous reveal
Comparison games
  • Astra
  • Septima
Mechanics (from transcript analysis)
  • secret worker placement — Players secretly place workers to perform tricks and actions; reveal and resolve.
  • Thematic trick fulfillment — Gathers elements for tricks, then performs them across stages.
  • Trick-Taking — Gathers elements for tricks, then performs them across stages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game by mineclash games and it is absolutely fantastic
  • the production of that game is freaking fantastic
  • Veiled Fate is very different from your general social deduction games
  • I had an absolute fantastic time with this game
  • the 3D board and buildings are stunning
  • Tangram City is incredibly satisfying and therapeutic
  • this is probably the heaviest trick-taking game that I have ever played but oh my goodness it is so good
  • I need this game in my collection
References (from this video)
No references stored for this video.
Video U9EMg0beM0w TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 5:55 sentiment: positive
video_pk 32449 · mention_pk 96008
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Trajan video thumbnail
Click to watch at 5:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative, modular design that still feels cohesive
  • nostalgic Feld influence with modern twist
  • engaging two-player depth
Cons
none
Thematic elements
  • classic ancient civilization theme
  • ancient Rome, multi-mini-game structure
  • strategic tableau-style with multiple micro-games
Comparison games
  • Moncala-styled player boards
  • Five Tribes
Mechanics (from transcript analysis)
  • Mancala — players manage a central track/board that influences each mini-game’s flow
  • Mancala-inspired scoring board — players manage a central track/board that influences each mini-game’s flow
  • Mini-Games — six mini-games supply overall scoring and pacing; access via a modular interaction on a shared board
  • multi-mini-game engine — six mini-games supply overall scoring and pacing; access via a modular interaction on a shared board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the twist to this game is you don't get to score your trees unless you have more of the values of those trees in your hand than your opponent
  • it's basically six little miniature games that you're playing
  • one of those games where you're thinking two, three, four turns ahead
  • it's a better version of Ticket to Ride
  • the dice work, replacement; one of my favorite Felds
References (from this video)
No references stored for this video.
Video 2nvtKRXpPxg Totally Tabled Top List at 14:51 sentiment: positive
video_pk 28681 · mention_pk 84126
Totally Tabled - Trajan video thumbnail
Click to watch at 14:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying action economy
  • clear, elegant design
Cons
  • some players find it dry
  • long learning curve for new players
Thematic elements
  • Mancala-inspired action selection with strategic planning
  • Roman empire-era
  • dry, austere
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — plan sequences around the board layout
  • bonus tiles — collect and chain bonus turns
  • Mancala — move pieces to execute actions based on last dropped piece
  • Mancala mechanism — move pieces to execute actions based on last dropped piece
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of my absolute favorite cooperative games of all time
  • this is another time travel themed game
  • it's a ton of fun
  • the solo mode is so quick and simple
  • it's just a great worker placement Deck Builder
  • the theme really works
References (from this video)
No references stored for this video.
Video mKyUOX-fKJc Chairman of the Board Top List at 20:26 sentiment: positive
video_pk 12377 · mention_pk 36146
Chairman of the Board - Trajan video thumbnail
Click to watch at 20:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly strategic, a true brain burner
  • flexible but dense scoring with many routes to points
Cons
  • heavy, not for casual players
Thematic elements
  • mancala-like action selection on an individual rondel
  • ancient Rome strategy game
  • brain-burner, highly strategic
Comparison games
  • krieber
Mechanics (from transcript analysis)
  • color/round bonuses — landing on spaces aligns color tokens for bonuses
  • mancala-style token movement — players pick up tokens and distribute them across action spaces to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Concordia is one of the best games ever made, full stop
  • two players it works extremely well because the downtime is gone
  • it's a brain burner game
  • the tension in the two-player game is great
  • loads of content to explore, tons of replayability
References (from this video)
No references stored for this video.
Video OX1rhDo-xxE BoardGameBollocks Top List at 8:11 sentiment: positive
video_pk 11811 · mention_pk 34613
BoardGameBollocks - Trajan video thumbnail
Click to watch at 8:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • polished mechanics
  • variety of strategic paths
Cons
  • not the most accessible for new players
Thematic elements
  • rule, senate influence, control
  • ancient Rome, politics and military
  • grand euro strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Influence across Roma-related domains to score.
  • area_control_and_power — Influence across Roma-related domains to score.
  • Mancala — Action selection based on distributing stones through bowls.
  • mancala_action_selection — Action selection based on distributing stones through bowls.
  • Resource Management — Managing influence, money, and actions.
  • resource_management — Managing influence, money, and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rising Sun is absolutely fantastic.
  • La Havre broke the cycle of Agricola clones and gave us something brand new.
  • Ra was given a deluxe reprint not that long ago.
  • The Voyages of Marco Polo is a dice placement game.
References (from this video)
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Video D8M5ZOC-o98 Chairman of the Board Top List at 25:53 sentiment: positive
video_pk 10795 · mention_pk 31872
Chairman of the Board - Trajan video thumbnail
Click to watch at 25:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Genius orchestration of multiple mini-games under a single mana system
  • Very satisfying planning and control for experienced players
  • Highly rewarding for forward planning and optimization
Cons
  • Very complex; steep learning curve
  • Not forgiving for rule mistakes
Thematic elements
  • mini-games and mana-driven action economy
  • Imperial Roman governance and exploration
  • mythic-roman power politics
Comparison games
none
Mechanics (from transcript analysis)
  • mana/ bowls-driven action selection — Six action bowls determine which mini-game you perform based on token placement.
  • Resource Management — Plan ahead to deploy best actions when tokens align optimally.
  • set collection and endgame scoring — Collect cards and track progress to unlock endgame bonuses.
  • time-related resource management — Plan ahead to deploy best actions when tokens align optimally.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the sense of urgency when it comes to rushing to these islands and getting them populated as quickly as you can.
  • This game is the absolute best of the best. You know, the top 1% of the top 1% of the games that I've played.
  • I could not speak more highly of this design.
  • The dice-driven twist, the engine-building, the tension—this is why I play board games.
References (from this video)
No references stored for this video.
Video Czfd7DpY7U8 The Dice Tower Top List at 14:44 sentiment: positive
video_pk 9451 · mention_pk 27934
The Dice Tower - Trajan video thumbnail
Click to watch at 14:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, compact action selection mechanic with a strong timer tension
  • Varied actions across shipping, military, construction, and politics
  • Memorable and iconic pacing that reinforces historical flavor
Cons
  • Can feel heavy and imposing for new players
  • Timing pressure may be stressful for some groups
Thematic elements
  • prestige through military, trade, politics, and culture
  • Rome, AD 100
  • monaly action selection via bowls and markers
Comparison games
none
Mechanics (from transcript analysis)
  • bowl bonuses and color matching — placing markers into bowls can trigger bonuses if color combinations match on the bonus tile
  • monaly action selection — six bowls with actions; players pick markers and place them into bowls to determine actions
  • timer-based era progression — each bowl action advances a timer; end-of-era demands must be met to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is first class all aboard the R& Express.
  • I love that rondelle with that aging worker.
  • Two main reasons this game is on my list. First is just that dice drafting mechanism.
  • The top and bottom action of the cards need to be weighed along with the region that they're in.
  • The decisions ... every worker placement matters.
  • This is my number one game of all time.
  • The timer of the game ... end of era scoring is a key feature.
References (from this video)
No references stored for this video.
Video x8Ly82kZJbQ Chairman of the Board Top List at 13:30 sentiment: positive
video_pk 9292 · mention_pk 27436
Chairman of the Board - Trajan video thumbnail
Click to watch at 13:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly polished, precise design by a master of euros
  • deep strategic planning with meaningful choices
  • great sense of inevitability and feedback when you optimize
Cons
  • very dense, brain-burning for some players
  • not forgiving for beginners; long learning curve
Thematic elements
  • color-coded dice-driven engine with array of actions
  • ancient Rome-inspired empire building and resource management
  • calculated, strategic, deterministic
Comparison games
none
Mechanics (from transcript analysis)
  • dice_drafting — Color-coded dice determine actions; dice color matters for outcomes.
  • engine_building — Players build a multi-step engine to unlock more powerful actions.
  • multi_action_planning — Plan sequences many turns ahead; many options to optimize scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game does a great job of mashing together the hybrid systems of like euro games and american games
  • the engine building is so satisfying
  • turns in this game are extremely fast
  • you can be extremely creative and clever with the way you link these clues together
  • the familiarity of a game like charades is gonna instantly help other people understand the rules
  • an underrated and under-appreciated family-friendly puzzle-style game
  • a wonderfully put together game
  • the dice being used in weird and wonderful ways
  • this is a dry euro, one of the most mechanical and most mathematical games out there
  • weathering the storm and overcoming all the obstacles
References (from this video)
No references stored for this video.
Video 4w2MlnVCP18 Actualol Review at 0:02 sentiment: mixed
video_pk 7215 · mention_pk 128591
Actualol - Trajan video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • the theme faithfully drives the negotiation dynamics
  • brief playtime with a strong, tense feel
  • bluffing and strategic corruption provide replay potential
Cons
  • rules can be dense for newcomers
  • the social dynamics can become punishing or frustrating for some groups
Thematic elements
  • political corruption, negotiation, and bribery
  • A contemporary political arena featuring a president distributing money and facing votes from ministers/agents.
  • thematic bluffing and power-play
Comparison games
  • Nothing Personal
  • Spartacus
  • Game of Thrones
  • Sons of Anak
  • Bootleggers
Mechanics (from transcript analysis)
  • action cards and voting — Players discuss and vote using action cards to influence outcomes.
  • blackmail/agent mechanics — Agents can be used to threaten or steal cards, adding a bluffing/deduction layer.
  • money card distribution and split-of-resources — The president allocates money cards to players; distribution is constrained by rules and can create jealousy.
  • Voting — Players discuss and vote using action cards to influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a lovely slice of bluff and Double Bluff
  • the presidency can switch hand many times as players try to get the best deal for themselves
  • how much corruption can you get away with
  • it's very easy to get into it, plays in about 30 minutes and yet has an incredible depth of strategy
  • Pantheon is a solid expansion; it adds a few extra elements without overcomplicating things
  • the gods are powerful, copying symbols or boosting science can create big moments
  • Checkpoint Charlie works well for what it is a simple speed deduction game
  • there's so much going on in this game that it's very hard to pull off thought out moves
References (from this video)
No references stored for this video.
Video ZacScz9pnBE Chairman of the Board Top List at 6:45 sentiment: positive
video_pk 6740 · mention_pk 113292
Chairman of the Board - Trajan video thumbnail
Click to watch at 6:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • subtle, multi-layered mind games
  • strong tempo dictated by card plays
Cons
  • older title may feel dated to contemporary gamers
Thematic elements
  • strategy duel and tempo
  • two-player mind games with card-driven decisions
Comparison games
  • Lost Cities
Mechanics (from transcript analysis)
  • multi-use card system — cards serve as both scoring tools and powers, with losing a round offering reward
  • Multi-Use Cards — cards serve as both scoring tools and powers, with losing a round offering reward
  • passenger/power cycling — cards act as passengers that unlock scoring or powers when certain conditions are met
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's this real tradeoff of how much do I want to invest in building my engine which cards do I want to hold back to actually reap the benefits from that engine
  • the tempo of the game is dictated by the players
  • you can use the cards as money, to unlock more actions, or to push your engine—it's all about balancing short-term gains with long-term setup
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU 3 Minute Board Games Discussion at 9:02 sentiment: positive
video_pk 6062 · mention_pk 18021
3 Minute Board Games - Trajan video thumbnail
Click to watch at 9:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • By Stefan Feld
  • Host liked Castell
  • Highly rated by designer
Cons
  • Likely out of print
Thematic elements
  • Worker placement
  • Ancient Rome
Comparison games
  • Castell
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video _B8pz1u2qEE Chairman of the Board Discussion at 1:00 sentiment: positive
video_pk 5934 · mention_pk 17589
Chairman of the Board - Trajan video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant integration of several subsystems into one coherent engine
  • High strategic depth with meaningful tension between players
Cons
  • Steep learning curve, heavy setup, and long first plays
Thematic elements
  • political strategy, resource planning, and action economy
  • Roman-era governance and conquest with card-driven decisions
  • abstract strategic
Comparison games
  • Caverna: The Cave Farmers
  • Gaia Project
Mechanics (from transcript analysis)
  • mancala-style action selection — Tokens are placed into bowls to activate actions; color matching grants bonuses
  • Multi-use cards and linked actions — Cards interact with actions and bonuses across turns for scoring and tempo
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really strong episode with some classic Euro games
  • Trajan back to the table, a Stefan Feld classic
  • one of the best games of all time
  • I love the card drafting, I love the art, I love the production, and I love the gameplay
  • a great hybrid between Euro mechanisms with some heavier trashy elements
References (from this video)
No references stored for this video.
Video BYSD6GhdM0Q Watch It Played Discussion at 8:08 sentiment: positive
video_pk 3666 · mention_pk 10817
Watch It Played - Trajan video thumbnail
Click to watch at 8:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic payoff
  • engaging action economy
Cons
  • steep learning curve for new players
Thematic elements
  • strategic action selection
  • Roman-themed governance and empire building
  • engine-building with rondel mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — build an efficient engine through card/board interactions
  • roundel / action selection — select actions via a circular rondel to optimize scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm all for getting rid of board game boxes when needed.
  • The more this has happened, the more I think I should do it to all my games.
  • I feel like an assassin. The first one's hard, but then it gets easier.
  • Keyside is it's the heaviest installment in this series. I think it's a masterpiece.
  • Ticket to Ride is one of my all-time favorites.
References (from this video)
No references stored for this video.
Video 3g94C0Im4XY Chairman of the Board Top List at 2:34 sentiment: positive
video_pk 276 · mention_pk 835
Chairman of the Board - Trajan video thumbnail
Click to watch at 2:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic payoff
  • Interlocking systems reward forward planning
Cons
none
Thematic elements
  • Point-salad / engine-building
  • Ancient Rome
Comparison games
none
Mechanics (from transcript analysis)
  • Round-based action selection — Multiple minigames in a single board allowing scoring in many ways
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • card drafting to the forefront of gaming mechanisms
  • it's very difficult but again if you especially love the Lord of the Rings this is one to definitely sink your teeth into
  • this really is a family weight game you can play this one with just about anybody
References (from this video)
No references stored for this video.
Video niZP8Bxb68M BoardGameBollocks Top List at 6:23 sentiment: positive
video_pk 126 · mention_pk 349
BoardGameBollocks - Trajan video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant puzzle and feedback loop,
  • Good abstract feel with thematic veneer
Cons
  • Can be punishing for new players who don't grasp rondel
Thematic elements
  • roles in Senate, trade, and governance
  • Ancient Rome economic and political influence
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • area control / bidding — Conquest and resource allocation through a rondel-style action selection
  • Resource Management — Careful scheduling and planning to maximize efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wonderful wonderful game
  • it's one of our favorite worker placement games of all time
  • Carnival Zombie is a fantastic tower defense game
  • the turn order bidding system really does elevate the game
  • it's the quintessential cooperative zombie experience
  • everybody loves this
  • if you like these sort of what people like to call point salads then you all love Trajan
  • it's a cycling racing game
  • we really really like glam Bruges
  • it's our Legends of a Drift System
  • it's actually a really really good game
  • one of his best games of all time
References (from this video)
No references stored for this video.
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