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Treasure Island box art

Treasure Island

Game ID: GID0364870
Game Info
Year
2018
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
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Description

Long John Silver's crew has committed mutiny and has him cornered and tied up! Round after round, they question him about the location of his treasure and explore the island following his directions — or perhaps his misdirections? Who knows... The old sea dog is surely planning an escape, after all, after which he will definitely try to get his treasure back.

Treasure Island is a game of bluffing and adventure in which one player embodies Long John, trying to mislead the others in their search for his treasure. The hunt reaches its climax with Long John's escape, when he will make a final run to get the booty for himself!

Description

Long John Silver's crew has committed mutiny and has him cornered and tied up! Round after round, they question him about the location of his treasure and explore the island following his directions — or perhaps his misdirections? Who knows... The old sea dog is surely planning an escape, after all, after which he will definitely try to get his treasure back.

Treasure Island is a game of bluffing and adventure in which one player embodies Long John, trying to mislead the others in their search for his treasure. The hunt reaches its climax with Long John's escape, when he will make a final run to get the booty for himself!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 21
This page: 21
Sentiment: pos 18 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–21 of 21
Video oiPfMSUkrEQ Board Game Sanctuary Top List at 1:46 sentiment: positive
video_pk 151949 · mention_pk 426706
Board Game Sanctuary - Treasure Island video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promotes great sense of communication
  • Beautiful spatial element
  • Logical clues
  • Unique game
Cons
none
Thematic elements
  • Deduction and mystery solving on an island
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Players gather hidden information, connect clues, and solve a mystery. It promotes communication and uncovering a hidden story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top 15 favorite board game mechanics
  • deduction games are some of my favorite board games because they usually promote that really great sense of communication that you have with the people at the table
  • this is a mechanic that's often dressed around a really relaxing and unique theme
  • are you someone who likes to take a risk push the boundaries or even live life on the edge well this next board game mechanic might be just for you
  • the more popular an artist becomes the more valuable they become and across uh four different rounds the value of the artist actually changes
  • it is drafting basically in drafting players are presented with a collection of cards that they have to choose from in a closed selection process
  • area control is um more strategic in terms of trying to position your resources on a geographical level
  • the idea of picking up parcels and delivering them like a postman to its destination like an amazon delivery driver i don't know there's something really cool about seeing that in a euro game
  • the ingenuity behind designing a game that manipulates the results of the dice so it doesn't feel like it's all up to chance is a good sign of good board game design
  • each game that tells a really good story often hooks you in with a complication or a character that has some sort of nuance that needs to be explored
  • there's that sense of progression that sense that what you've completed is well established and well run
  • seeing how tiles are spread out and expand across the board or across the table throughout the game and i've just realized over here i've got a lot of tiles here from dinosaur world just being able to see something grow organically like that threaded game is just both visual pleasing but emotionally pleasing as well
  • there's something about building a really cool pattern and churning them out into victory points that i absolutely enjoy
  • the engine building and tableau building aspect of hand management games just really allows you to tap into that part of the brain where you get to create chaining effects combo effects
  • worker placement is a game that just has that beautiful sense that you can do what you want but then the choices that you have for what you're going to do on your next term where you deploy your next worker is going to become more and more limited and constrained
  • this is my way of trying to squeeze all the board games ever featured in this top 15 mega ball game mechanic video
  • if you're new to board gaming i hope there's a game here that has certainly piqued your interest that you might want to check out
  • if you found this video super helpful i would appreciate it if you hit the like and subscribe button and definitely subscribe because there's some more amazing content that is guaranteed to come your way
  • also if you want to support board game sanctuary please head over to my facebook page and patreon page
  • this is danny sonia i hope your next board game experience is a brilliant one see you next time
References (from this video)
No references stored for this video.
Video AW08ASUZw0s Top List at 22:20 sentiment: positive
video_pk 129694 · mention_pk 368982
Treasure Island video thumbnail
Click to watch at 22:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fascinating
  • Good deduction game
  • Lovely art
Cons
  • Large box
  • Rarely played
  • Can make players feel stupid if they have bad experiences with deduction
Thematic elements
  • Treasure hunt
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Playing cards allows players to perform specific actions.
  • Deduction — Players use actions like a compass to narrow down the treasure's location.
  • Hidden Movement — One player (or team) hides the treasure's location, while others try to find it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your love for Reiner, Knitzia is... wrong.
  • We have a similar taste in games. But we don't have... Do we have a, actually?
  • I just think, come on now. Let's calm down.
  • I need to have some time to load the visual because here it is.
  • That's a trophy rule, I feel.
  • I don't like deduction because I've had some bad experiences. I don't like feeling stupid, essentially.
  • I have not played scythe in 2 years, I think. Good. It has 4 boxes. I think I need to get rid of side. I think everyone should get rid of scientist garbage.
References (from this video)
No references stored for this video.
Video RFEOZ1rMpsI Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 112616 · mention_pk 324215
Board Games UnLocked - Treasure Island video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique and fun enough to have a great time
  • Really, really unique game
  • Fun, quirky game
  • Can play repeatedly and have a good time
Cons
  • Semi-cooperative nature doesn't really work a whole lot
  • Vagueness of pinpoint accuracy
  • Not insanely balanced in the competitive aspect
  • Not a whole lot Long John Silver can do in the long time span
  • Players are going to get it in no time if they share information
  • The single player (Long John Silver) cannot win
  • Major flaws
  • Markers are impossible to see
Thematic elements
  • Treasure hunting
Comparison games
  • Letters from White Chapel
  • Tobago
Mechanics (from transcript analysis)
  • Area Movement — you can move six miles.
  • Clue giving — the Long John Silver player has these clues. He has a hand of clues that he has to give out that kind of points everyone in the direction of the um of the treasure.
  • Deduction — with our own little personal maps are trying to figure out specifically um where you buried your treasure.
  • Exploration (Dry Erase) — it's the only game that I can think of that has that is entirely done in a sense of dry erase exploration.
  • Hidden Movement (implied) — It kind of has a a hidden not necessarily hidden movement element, but a hidden element where the the Long John Silver character picks virtually any spot to mark on his map.
  • Limited Actions — the players do have a limited amount of actions that they can do.
  • Limited Lies — Your single character can only lie a limited number of times which can be verified with a unique player ability,
  • One vs Many — It's kind of a one verse many semi-ooperative um, nature.
  • Set Collection (implied) — The Long John Silver player has these clues. He has a hand of clues that he has to give out
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the only game that I can think of that has that is entirely done in a sense of dry erase exploration.
  • It feels like Letters from White Chapel where the cops are trying to work together to figure out where um Jack's hideout is.
  • this game is extremely unique, but it has major flaws, but it's still fun.
  • I do think the markers suck. Uh they are impossible to see on the on the actual thing.
References (from this video)
No references stored for this video.
Video SHO8LiTey0M Board Game Sanctuary Discussion at 0:33 sentiment: positive
video_pk 109060 · mention_pk 314687
Board Game Sanctuary - Treasure Island video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the games that I don't actually play anymore they're games that I really really like in the past but I'm not going to really actually sell them in fact I think they just make better backdrop games to when I film videos like this
  • sadly sometimes I forget they even out here especially the ones that are hidden behind the big boxes
References (from this video)
No references stored for this video.
Video 59Y_zkaOL5Q The Dice Tower Top List at 6:31 sentiment: positive
video_pk 103768 · mention_pk 299771
The Dice Tower - Treasure Island video thumbnail
Click to watch at 6:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Logic deduction game.
  • Can appeal to non-pirate fans.
  • Great artwork.
  • Fun concept of finding hidden treasure.
Cons
  • None mentioned.
Thematic elements
  • Pirate
  • Based on Treasure Island
  • Deduction
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Everyone else is using deduction and reasoning to figure out where Long John Silver is hiding the treasure.
  • Hidden Movement — Long John Silver is hiding treasure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pirates, one of the most misunderstood groups of people in history.
  • And by misunderstood I mean they were pretty terrible people, but we love to romanticize them in games and then books and movies.
  • Until the last decade, there was not many good pirate games out there. There are a lot of good ones now though.
  • The asymmetrical nature, this is something Leader Games likes to do, works well here.
  • Nowadays, it would look maybe more ordinary, but I still was very impressed with this game.
  • It's very lucky in many ways, and it's a very family-style game, but it is very piraty.
  • There is a lot of social deduction-style games out there nowadays, but I think this one works really well.
  • But, the Stonemaier version has some better mechanisms. They streamline it a little bit better.
  • I wish there was a way to make some sort of Frankenstein where I have the art from the first and the gameplay mechanisms of the second.
  • Nothing you have is safe, ever.
  • And it's silly and light and fun, and I'm really surprised sometimes that this one just wasn't a bigger hit.
  • There's a lot going on in this. It is a card crafting game where you have members of your crew, but you're making them go get better as time goes by as you play them.
  • And man, a streamlined version of this could be my number one, frankly.
  • This is a logic deduction game and you might like this game even if you're not a fan of pirates.
  • It's cooperative, but you're all working together and you need to find the right things to do, but you also have your own personal goals.
  • And when you're done playing this, it just you feel like you've had a grand old adventure.
  • This game here is a MOBA style game where you have your basic old boring pirates running at each other and fighting each other in ships.
  • It just has this cinematic quality to it with all the miniatures that CMON makes for one of these games.
  • It's a deck-building game. I've always liked deck-building games and this game uses deck-building for something really fun.
  • It doesn't overstay its welcome.
  • Well, there's too many There's too much merchanting in it for me to love that one, but there are a lot of good pirate games out there.
References (from this video)
No references stored for this video.
Video oacAhFAWWvM Watch It Played Discussion at 31:47 sentiment: positive
video_pk 91947 · mention_pk 246844
Watch It Played - Treasure Island video thumbnail
Click to watch at 31:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique gameplay where one player is Long John Silver
  • Clues and deduction are key
  • Player interaction can lead to banding together if Long John Silver is too difficult
  • Creates an interesting experience with potential for lies and deception
Cons
  • The Long John Silver player can be very difficult to find the treasure
  • Requires careful management of turns to search effectively
Thematic elements
  • Pirates searching for buried treasure
  • One player is Long John Silver hiding treasure, providing clues (and potential lies) to the other players who are pirates trying to find it.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players move their pirate pieces around the game board.
  • bluffing — The Long John Silver player has the option to lie about the clues.
  • Clue giving — The Long John Silver player provides clues about the treasure's location.
  • Deduction — Players use clues and their search efforts to deduce the treasure's location.
  • Hidden Movement — Long John Silver hides the treasure's location on a smaller map, unknown to the other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Well the way I think of it is one day we'll have a situation where the live show went perfectly last time so we'll start the next one we won't have to ask that it'll just be without a hitch
  • If you get nothing else from this yeah that's the important they say 72-hour window if you don't hit it within 72 hours oh you're you're likely an experience of bad things so yes to get on it quick if you think you might be getting experiencing shingles
  • I really enjoy I look big conventions are fun they're exciting yeah small conventions yeah I just do now I agree
  • I love deck builders it's probably one of my favorite types but eventually unless you're adding a very new mechanic it does just become like when I walking by the market yeah buy the most expensive card that's available pick up cards that let you draw more cards like it's cold
  • For both of us to be thinking that simultaneously and find each other it was just perfect it was perfect
  • It's not everyone's looking for a hug damn thing right it's like get a feel at it a little bit
  • I avoid pre-announcing games that we might feature because our schedule can change and I just don't want disappoint
  • It's nice to go back and play some older ones I wouldn't only get to and it was nice to see a lot of people there
  • The point is it's really to the show yeah it was fog of love the gameplay we did for fog yes yeah yeah yeah I really enjoyed that particular gameplay because I don't want to remove like a fog of disbelief that everyone has but not everything we do in every part of every gameplay happened in that moment no right absolutely not
  • Mr. Rogers neighborhood all day long I yeah I mean Bob Ross is great but I watched Mister Rogers
  • It's nice to have a moment of silence we're both going where is it where is it
References (from this video)
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Video 6nexQhE3Mw0 Getting Games Review at 1:04:50 sentiment: positive
video_pk 91806 · mention_pk 246453
Getting Games - Treasure Island video thumbnail
Click to watch at 1:04:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Novel asymmetric deduction with storytelling flavour
  • Engaging endgame tension and secret plotting
Cons
  • Pace can be slow; heavy deduction may not appeal to all
  • May require longer play sessions
Thematic elements
  • deduction and hidden treasure with asymmetry
  • high-seas treasure hunt with Long John Silver and the crew
  • story-driven, episodic progression
Comparison games
  • Tales of Arabian Nights
Mechanics (from transcript analysis)
  • Long John Silver as a breakout/deduction axis — Long John starts imprisoned; after cycles breaks out; crew must deduce treasure location while Long John uses clues.
  • Long John Silver breakout and clues — Long John gives clues in turns; players use templates and clues to locate treasure
  • move/search templates and map deduction — Players place movement templates and search areas to narrow treasure location; clues and private maps guide strategy.
  • movement and search templates — First several rounds involve moving and searching; players place templates to reveal potential treasure zones
  • private maps and public clues — Long John collects clues for others while others deduce the treasure location; endgame hinges on locating the treasure first.
  • private vs public clues — Long John’s clues and hidden knowledge interact with other players’ searches
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a really great design from any dice drafting perspective it's very clean.
  • this game was an absolute blast to play and I don't think I ever want to play it again
  • I would like to have this one in my collection
  • the central neutral airship that is effectively flying around a small planet
References (from this video)
No references stored for this video.
Video gFkcbxOzFus Game Night Picks - Pair Of Dice Paradise Top List at 2:08 sentiment: positive
video_pk 91785 · mention_pk 246404
Game Night Picks - Pair Of Dice Paradise - Treasure Island video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique use of dry erase markers enhances the theme
  • Engaging exploration mechanic
Cons
  • Can be messy with dry erase markers
Thematic elements
  • Pirates searching for treasure
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden movement/deduction — Players question Long John Silver about treasure location and explore the island based on his directions or misdirections.
  • Map drawing/exploration — Players use dry erase markers, calipers, and compasses to draw circles on the map to hone in on treasure locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • each month I produce a video that tracks the top 10 hottest board Cardon tabletop games but inevitably there's additional games that catch my eye but they just don't rank hot enough to make it onto the official top 10 so I never get a chance to talk about them but this series I'm gonna discuss five of those recent games that even though they didn't make it into the official top 10 still piqued my interest and caught my eye
  • if you haven't yet seen or tried out just one well my advice to you is go give this game a try try it just once
  • and again to be honest when I first heard about this game it didn't really register on my radar but when I saw it demoed at BG Con and saw how it works and what it has to offer this what really got it to spark my attention
  • you don't want to work together you want to be the one person who saves it because that makes sense regardless
  • so there you go there are five games that recently caught my eye and why I'm wondering if any of them have been on your radar as well
References (from this video)
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Video T0cxqXI_2Tw Getting Games Discussion at 46:06 sentiment: positive
video_pk 90871 · mention_pk 243293
Getting Games - Treasure Island video thumbnail
Click to watch at 46:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i would heavily recommend you start with the expansion right away
  • oracle delphi is probably my favorite feld game overall
  • i would love an expansion to Gaia Project that lowers the complexity
  • i don't want an expansion to Gaia Project that dumbs it down
  • Adventureland is incredibly simple to teach
  • Consistency is key when building an audience
References (from this video)
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Video ng_gEBldjgw Getting Games Discussion at 13:34 sentiment: neutral
video_pk 89748 · mention_pk 238867
Getting Games - Treasure Island video thumbnail
Click to watch at 13:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Wacky asymmetric fully competitive design with a gimmick.
Cons
  • Gimmick can lead to longer play times; did not grab the speaker as hoped.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I might be kind of done with it
  • the best solution for us right now is my iphone
  • we filmed two more playthroughs and those realistically should be the first ones that go public
  • I really can't wait to hear what people think
  • we're hoping to put out the gallerist later this month
References (from this video)
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Video lT2rZdQbtcc Brains On Games Review at 5:42 sentiment: positive
video_pk 87845 · mention_pk 230246
Brains On Games - Treasure Island video thumbnail
Click to watch at 5:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging take-that dynamics
  • clear loot-collection objective
  • strong party-building decisions
Cons
  • adds more complexity than the base game
  • requires tracking several card values and suits
Thematic elements
  • loot collection and party-building
  • treasure-hunting adventure within the Clash of Corgis system
  • interactive, take-that oriented
Comparison games
none
Mechanics (from transcript analysis)
  • combat resolution — combat totals include special values (aces/wilds worth 10) and suit-based bonuses
  • Loot Collection — win loot by defeating enemies; aim to reach a total of 10 loot cards
  • party-building — start with a small hand; build a party with up to two face-up cards
  • Take That — cards can influence opponents, steal loot, or disrupt their plans
  • take-that elements — cards can influence opponents, steal loot, or disrupt their plans
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this could fit in your pocket
  • a game for between two and four players
  • the base Clash of Corgis game is a climber and a shedder
  • Treasure Island is completely different from the base game
  • Capture The Illusionist is a memory game
References (from this video)
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Video g4Z8_llfBII The Cardboard Herald Discussion at 46:31 sentiment: positive
video_pk 86428 · mention_pk 223492
The Cardboard Herald - Treasure Island video thumbnail
Click to watch at 46:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Components are great for the game's mechanics and theme.
  • The physical proof of searching enhances the experience.
Cons
none
Thematic elements
  • Treasure hunting
  • Pirate island
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden movement/deduction — Players search for treasure on a map, with the components facilitating the tracking of searches.
  • Map drawing — Players draw on the map within a circle to mark their search area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Good components can't save a bad game though a mediocre or good game is almost always improved by having better components
  • The BGG solo Community... they will solo anything you could give them a hamburger and they're like we made a solo game out of it
  • I think that components go a long way in you know elevating the experience the the cute novelty
  • I think that if someone's like I don't care at all about the theme or the components then they're they're to a degree lying because if that were the case you'd just be playing spreadsheets
  • The most intimate thing to me certainly is starts with the visuals
  • Every production of castles of burgundy has felt like it has been made a worse game because of the components
  • I think that it's definitely a theme that I haven't seen really mentioned other than briefly in board games where it's like just a thing that kind of happens to you during a civilization game
References (from this video)
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Video G3XrZkrmuco Crimsonboardgames Discussion at 5:47 sentiment: positive
video_pk 61633 · mention_pk 154254
Crimsonboardgames - Treasure Island video thumbnail
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • kept as part of Essen collection
  • best with four players
Cons
  • less fun with two or three players
Thematic elements
  • Array
  • Pirate island adventure
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Chronicles of Crime: 1400
  • I love Splendor it's an amazing game it's a great introductory game to people who don't play as much board games
  • Treasure Island I'm definitely keeping Treasure Island
  • Sushi go we're keeping Sushi go Love Sushi go great game
  • Point salad I love Point salad so fun so quick I love that everything keeps changing you can set your own goals for the game it's just very fun very cute love the artwork
  • Smash Up this game also doesn't get played at all I've played it maybe two times a long long time ago
  • Sleeping Gods I mean never getting rid of this what a beautiful beautiful game and just so exciting and yeah very heavy
References (from this video)
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Video yHNAqv5ZH2I Crimsonboardgames Discussion at 11:16 sentiment: mixed
video_pk 61655 · mention_pk 154300
Crimsonboardgames - Treasure Island video thumbnail
Click to watch at 11:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique social/negotiation dynamics
Cons
  • Not deeply elaborated in the transcript; perceived as a niche choice
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the midyear board game tag
  • Obsession it's a beautiful game
  • it's so quick to set up
  • it's a new era of board games that's how it feels like to me
  • I can't pick one game that's impossible
  • Cascadia rolling... I love Cascadia
References (from this video)
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Video 6w7cTTIN0Dk No Pun Included Review at 1:05 sentiment: positive
video_pk 42134 · mention_pk 127810
No Pun Included - Treasure Island video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging hidden-movement deduction with tactile components (cardboard treasure chest, hidden compartments).
  • Thematic and theatrical tension, map-based reasoning, and social deduction elements.
  • Accessible core mechanic: drawing a line and a circle is straightforward to grasp.
  • Works well with 3-5 players to create dynamic interactions; supports two-player variants.
  • Strong production value and memorable components that enhance immersion.
Cons
  • Accessibility concerns for color-blind players due to the use of red/green pens.
  • Rulebook can be dense and feel like a chore to learn.
  • Longevity concerns: puzzle can feel repetitive across plays without variety in clues/layout.
  • Two-player mode reduces the breadth of interaction and increases information sharing.
Thematic elements
  • treasure hunt, deduction, deception, hidden information
  • An island treasure hunt featuring pirates and hidden information, with Long John Silver at the center of the mystery.
Comparison games
  • Scotland Yard
  • Dracula
Mechanics (from transcript analysis)
  • Clue giving by Long John Silver — Long John must give a clue to another player from a selection; clues can be true or potentially false.
  • Compass/clue elimination — compass-based clues center on the miniature and eliminate two areas on the map.
  • Deduction — Long John must give a clue to another player from a selection; clues can be true or potentially false.
  • Eight-mile radius search — clues can specify an eight-mile radius within which the treasure lies.
  • End Game Bonuses — the game ends when the treasure is found or the treasure master interferes to win by proximity.
  • end-game triggers — the game ends when the treasure is found or the treasure master interferes to win by proximity.
  • Hidden movement with information asymmetry — players deduce treasure location through partial information, with the hidden goal of out-thinking opponents.
  • Hybrid action option — a turn can combine movement and searching by moving three units and then performing a search.
  • Measurement Movement — players move up to six inches (in-game distance) by measuring with a ruler; movement is constrained by geometric tooling.
  • Movement using a ruler — players move up to six inches (in-game distance) by measuring with a ruler; movement is constrained by geometric tooling.
  • public vs private clues — some clues are revealed publicly, others are private, shaping each player's mind-map.
  • Ruling and drawing distance — distance is illustrated by drawing a colored line/hand to denote travel area on the board.
  • Treasure search circle — players use a circular tool to draw a circle around a point to indicate a search area for treasure.
  • Truth/lie tokens — face-down tokens under clues indicate whether a clue is definitively true or could be a lie.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Treasure Island is a game that asks you to do exactly what it says on the tin
  • this game becomes fabulous and my word is it brave
  • Treasure Island is one of the most riveting exciting and drop-dead gorgeous games we have played in the last year
  • it's incredibly accessible after all it is just draw a line and then draw a circle
  • we would undoubtedly recommend this fantastic and lovely game
  • the details things like an actual cardboard treasure chest
  • hide-and-seek is really fun and it isn't just hide-and-seek it's smart and clever because it's asking you to analyze clues
  • the noose gets tighter and tighter
  • Treasure Island is wild and untamed yet cohesive underneath
References (from this video)
No references stored for this video.
Video SGXvH0p9Tyw Actualol Top List at 0:25 sentiment: positive
video_pk 11895 · mention_pk 34879
Actualol - Treasure Island video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intensely thematic play
  • tension and deduction as rounds progress
  • compass/clue mechanic provides a unique flavor
Cons
  • can lack tight decision-making after special abilities are used
  • potentially long game with heavy deduction requirements
Thematic elements
  • treasure hunting, deduction, deception
  • Pirate treasure hunt on a map with Long John Silver involved
  • thematic and storytelling-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Information — one player (Long John Silver) provides partial, potentially deceptive clues to guide or mislead others.
  • map drawing and deduction — players draw on a board/map to mark possible treasure locations and eliminate options.
  • movement and search — players move around the map and dig holes to locate the treasure as rounds progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's intensely thematic as you spend the game drawing on your map trying to eliminate possible areas and deduce where it could be
  • Chronicles of Crime is a crime solving game in the vein of Sherlock Holmes consulting detective that uses an app to deliver its clues and story
  • the game lets you step into the crime scenes yourself by using virtual reality glasses with the phone app
  • Shadows Amsterdam feels like a wonderful combination of Code Names and Mysterium turned up to eleven by introducing the frantic stress of a real-time game
  • Detective a modern crime game is a crime solving cooperative game from Portal Games
  • the cases are rich and complex and you will feel like real detectives as you take notes, pour over all the information and argue with your friends about suspects and leads
  • Railroad Inc hits that perfect spot for a roll and write game of being easy to jump into
  • the river is the latest game from Days of Wonder who are famous for beautiful approachable games for newbies like Ticket to Ride
  • timing is everything you desperately want to build early as bonuses dwindle
  • Western Legends the freedom of sandbox means they can be loose and there's some expectation to balance the game if you don't want someone to achieve a runaway outlaw strategy you need to stop them but that's keeping with the theme
  • it's the closest boardgames will come to the video game Red Dead Redemption
  • Pictomania is fast fun and chaotic
References (from this video)
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Video Qw3uT_WthFk No Rolls Barred Top List at 6:44 sentiment: positive
video_pk 7872 · mention_pk 23215
No Rolls Barred - Treasure Island video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, tactile drawing and map-deduction
  • novelty value with staff tools and private clues
Cons
  • potentially chaotic with lots of moving parts
Thematic elements
  • race to locate buried treasure using map-secret information
  • pirate-themed map exploration with buried treasure
  • playful, toy-box whimsy
Comparison games
  • Cluedo
Mechanics (from transcript analysis)
  • hidden treasure map and real-time drawing — players draw and infer areas where treasure could be buried using rulers/erasable pens
  • private knowledge and clued information — private knowledge about treasure locations is used to outpace others with clues
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the collection starter and here are the top 10 games like cludo but better
  • it's brilliant
  • the perfect next step
  • production-wise it feels like a million bucks
  • it's quiet tense and thinky
  • a tense beautiful little puzzle gameplay stuffed with side eye pirate paranoia
  • you've got this map in front of you which can be broken up and arranged in many different ways depending on the scenario you're playing
  • it's an awesome film about language the nature of communication
References (from this video)
No references stored for this video.
Video G1WMKP-i0j4 Board Game Coffee Discussion at 29:09 sentiment: positive
video_pk 7743 · mention_pk 22861
Board Game Coffee - Treasure Island video thumbnail
Click to watch at 29:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing theme and potential for thematic storytelling
Cons
  • Rules memory and play complexity can vary
Thematic elements
  • hunt and plan to uncover treasure
  • hidden treasure exploration
  • adventure storytelling with treasure hunting
Comparison games
none
Mechanics (from transcript analysis)
  • hidden treasure / discovery — players race to locate and claim hidden treasure locations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're giving away 50 games
  • it's worldwide
  • remember you can enter in every video
  • the box is really heavy
References (from this video)
No references stored for this video.
Video o6no-kejy7o The Secret Cabal Gaming Podcast Review at 0:57 sentiment: positive
video_pk 2554 · mention_pk 7508
The Secret Cabal Gaming Podcast - Treasure Island video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative mapping mechanism
  • Interactive treasure hunting experience
  • Unique exploration concept
Cons
none
Thematic elements
  • Treasure hunt
  • Tropical island
  • Hidden movement
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Long John Silver provides clues about treasure location
  • Hidden clue giving — Long John Silver provides clues about treasure location
  • Whiteboard mapping — Players use whiteboard markers to search for treasure on a map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Never bring a Viking axe to a laser gun fight
  • Where's the cat? Magic portal!
References (from this video)
No references stored for this video.
Video m74NcaQ2qe8 Board Game Hangover Top List at 7:10 sentiment: positive
video_pk 2092 · mention_pk 6104
Board Game Hangover - Treasure Island video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging deduction with spatial elements
  • imaginative hiding/deduction mechanic
Cons
  • could become chaotic with many players
Thematic elements
  • hidden treasures and clue-based searching
  • map-based treasure hunt with hidden treasures
  • asymmetric clue-giving with map-based deduction
Comparison games
none
Mechanics (from transcript analysis)
  • clue-giving / deduction — the hider provides clues that guide others toward treasure locations
  • Deduction — the hider provides clues that guide others toward treasure locations
  • Dice Placement — one player hides treasures on the map to be discovered by others
  • hidden treasure placement — one player hides treasures on the map to be discovered by others
  • map drawing / area elimination — players can draw circles to indicate probable treasure zones
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Destinies could be cool it's kind of Cooperative but only one of you will fulfill his Destiny so it's a race game
  • Time stories Revolution is something I'd say the smaller boxes the new ones yeah time series Revolution it will apply fine with two it's perfect with two I enjoy time stories more most with less people because you each individual can do more things
  • there's a game called mysterium Park which they say is better than mysterium because it's shorter
  • one person hides his treasures somewhere on the map just draws an X there and then he has to from time to time give Clues to other people to search and you actually can draw huge circles on the map from the information you have
  • draft desire is an amazing quick simple drafting game
References (from this video)
No references stored for this video.
Video 7jz2uReN8i8 Chairman of the Board Top List at 4:39 sentiment: positive
video_pk 2012 · mention_pk 5735
Chairman of the Board - Treasure Island video thumbnail
Click to watch at 4:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive feel and Gold Rush vibes
  • great map revelation that invites paranoia about opponents’ locations
Cons
  • rules ambiguity can arise due to map size and information availability
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Move, search with varying radii, and use special abilities to find treasure.
  • Deduction — Reveal clues to narrow down buried treasure on a map.
  • Search and movement — Move, search with varying radii, and use special abilities to find treasure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork is absolutely stellar but not quite my style of game.
  • it's four rounds so you can get this played in around 20 minutes.
  • World Exchanges is a well-deserved number one.
  • Camel Up you'll probably like this one.
  • I think this game did a fantastic job of making it feel immersive.
  • an amazing temperature, boom boom boom.
References (from this video)
No references stored for this video.
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