Skip to main content
Troyes box art

Troyes

Game ID: GID0367534
Game Info
Year
2010
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In Troyes (pronounced "troah"), players recreate four centuries of history of this famous city of the Champagne region of France. Each player manages their segment of the population (represented by a horde of dice) and their hand of cards, which represent the three primary domains of the city: religious, military, and civil. Players can also offer cash to their opponents' populace in order to get a little moonlighting out of them — anything for more fame!

Make your underlings:

work on the cathedral
combat misfortune
bustle about the city
and other such tasks that are below your family's stature

•••

Many editions of Troyes released in 2016 or later include rules for a solo variant as well as four bonus cards originally released in 2011 as a promotional item. Versions released prior to this date contain rules only for games with 2-4 players.

Description

In Troyes (pronounced "troah"), players recreate four centuries of history of this famous city of the Champagne region of France. Each player manages their segment of the population (represented by a horde of dice) and their hand of cards, which represent the three primary domains of the city: religious, military, and civil. Players can also offer cash to their opponents' populace in order to get a little moonlighting out of them — anything for more fame!

Make your underlings:

work on the cathedral
combat misfortune
bustle about the city
and other such tasks that are below your family's stature

•••

Many editions of Troyes released in 2016 or later include rules for a solo variant as well as four bonus cards originally released in 2011 as a promotional item. Versions released prior to this date contain rules only for games with 2-4 players.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 7 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–12 of 12
Video IXVyr3S6RV4 Review at 0:44 sentiment: mixed
video_pk 70960 · mention_pk 168120
Troyes video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative concept combining dice and trick-taking
  • Highly interactive gameplay
  • Offers rewards constantly throughout gameplay
  • Scalable with many card combinations for replayability
  • Engaging for the designer
Cons
  • Meaningless theme
  • Unintuitive core engine
  • Onboarding process is problematic and potentially insurmountable
  • Gameplay is heavily influenced by chance
  • Polarizing for players, with some disliking it
  • Criticism about the final player in a trick having too much control
  • Uninspiring presentation and art style
  • Components like dice weight and coin token size were criticized
Thematic elements
  • Trick-taking game with dice instead of cards
Comparison games
  • Fantasy Realms
  • Rock Paper Wizard
  • Munchkin
  • Bucket King 3D
  • Epic Spell Wars of the Battle Wizards
  • Picoco
  • Skull King the Dice Game
  • Sushi Go
  • Quarriors
  • Dominion
Mechanics (from transcript analysis)
  • Card Powers — Four cards are laid out each round, each allocating a specific power to dice of a certain color, affecting gameplay in various ways (re-rolling, altering dice, targeting opponents, gaining gold, etc.).
  • Dice rolling — Players draw and roll dice to compete in tricks. A 'trump' is defined as a roll of six on any individual die.
  • Push Your Luck — Players can roll additional dice to try and win a trick, but this may deplete their own supply.
  • set collection — Players gain gold based on dice rolled in a trick, and the player with the most gold at the end wins.
  • take that — The game features mechanics that allow players to directly affect their opponents' rolls or game state.
  • Trick-taking — The game is described as a 'trick-taking game with dice instead of cards'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a trick-taking game with dice instead of cards that's the hook
  • wow what crap
  • the central system just wasn't very intuitive
  • simple elegant and obvious but it doesn't work at all
  • people love trick taking games and they love dice games but they don't love trick taking dice games
  • throne falls between two stools
  • listen to your play testers especially the negative ones
  • it's been cathartic getting this off my chest
References (from this video)
No references stored for this video.
Video M20Qx8TRN9U Analysis at 17:11
video_pk 70445 · mention_pk 167423
Troyes video thumbnail
Click to watch at 17:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Black Angel
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • yes i liked black angel
  • the scoring tactiles work in in an odd unexpected way that i'm going to have to bring out the the rules gremlin for
  • i've played black angel ten times and i still don't get the end of the game still scoring it's overly obtuse i still love the game
  • it's not the best game for that
  • i had the synergy worked out where i was just like i don't care if you need greenhouses i'm building them just didn't get points to get points didn't get points but man oh man i got killed i killed
  • i just don't like having hands in my videos especially because as you saw when i was doing photography on that one last week i had this this pasta sauce burn on my thumb and i had to put cover up on it i don't think my hands are all that super attractive
  • we've been playing on mars this week and last week in the week before and that's and we've only played it twice
  • the chaining of actions is the really fun part in fleet
  • my wife loves it she really took to it and uh we cracked it open and i learned how to play i taught her how to play and then very next time we sat down she's like can we play fleet i'm like yeah sure
  • the actual wall is something like three feet high spectacular and meant to keep the extremely tall six foot plus picks from attacking the romans right
  • it's a pain in the butt and the reason why i'm snapping the button too early is because i can't beam out to a monitor and see what it looks like i'm just looking at this tiny screen
  • it's very distant ribbon of energy kirk encountered one once
  • they say you can't patent game mechanics well that's not true you can patent game mechanics
  • wizards of the coast with magic the gathering patented not tapping but they patented all of magic the gathering the whole shebang every every you know the way that the cards interact and everything
  • i've been approved to be a twitch affiliate i think i've mentioned but i haven't jumped on that because one of the things you have to do when you become a twitch affiliate is promise that you won't promise that twitch gets your content first and you can't simulcast to other platforms
  • why would i cut that audience out for the you know 80 to 100 people who have subbed on twitch
  • the whole reason i invested in the printer was so that i could do those videos
  • just by the way that you print things with that machine you're kind of tidying as you go but with fdm and and the prints i mentioned this person the prints only take like i don't know two to six hours tops right because you're not doing you resin is great for little little mini things it's not doing you know big bulky stuff fdm you're doing big bulky stuff and the prints will take like i'll i'll slice it it'll be like ah it'll take a day and a half i'm like oh man a day and a half
  • it's so funny you see the content in failure if you watch those episodes i mean they're all about the failure of it
  • the game is a flipping rail it's flipping right where you acquire resources to go and build out the town and defenses using chained actions and such
  • if you haven't checked us out on discord please by all means yeah get out of there join us on the discord server
  • hopefully i mean if i don't do any more live streaming of it hopefully i'll be able to get this thing in a good shape for release on friday that's my goal
  • the dummy players stay in the compartment but dice with zeros on them go back to the depot
  • it's like what's going on here so many oopses today
  • oh no it's fast enough that you don't notice but you can kind of see as i slowly scrub you can kind of see the area where i took out the hair
  • this is why the cats aren't allowed in the basement could you imagine if they were holy cow
  • i'm going to try and explain it over twitch and that would have been super frustrating for us both
  • i don't know what the hell is going on as usual
References (from this video)
No references stored for this video.
Video NHQB8Ue5yws Discussion at 0:05 sentiment: positive
video_pk 67959 · mention_pk 164272
Troyes video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The Turtles theme is a good fit for the cooperative gameplay.
Cons
none
Thematic elements
  • cooperating against the villains
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It really works out well.
References (from this video)
No references stored for this video.
Video pf5KL-WrmoM jungkits games Live Q And A at 8:52 sentiment: positive
video_pk 66015 · mention_pk 160369
jungkits games - Troyes video thumbnail
Click to watch at 8:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the only constant is change
  • jungkus games is my full-time career
  • i want to make this digest of all games i've talked about on the site
References (from this video)
No references stored for this video.
Video fyKid_dkx1c Rolls in the Family Top List at 1:11:22 sentiment: positive
video_pk 41076 · mention_pk 148195
Rolls in the Family - Troyes video thumbnail
Click to watch at 1:11:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, crunchy strategy with highly engaging puzzle-like turns
  • tight worker-placement with engine-building elements
Cons
  • not trivial to learn or teach
Thematic elements
Comparison games
  • TWA
Mechanics (from transcript analysis)
  • dice-influenced action selection — dice values and action slots drive available options and power balance.
  • dynamic interaction through dice and actions — players interact via shared dice pools and tempo of actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the central mechanic of pulling chips and push your luck is so much fun
  • it's a brain burner because everything is connected
  • the dice mechanism... it's tight and open information
  • the narrative tension of Final Girl keeps delivering memorable moments
  • the balance of speed versus efficiency in Great Western Trail is brilliant
  • Race for the Galaxy remains a fantastic quick puzzle with a strong core system
References (from this video)
No references stored for this video.
Video fy0y7J2gwd4 Totally Tabled Top List at 9:37 sentiment: positive
video_pk 29804 · mention_pk 87454
Totally Tabled - Troyes video thumbnail
Click to watch at 9:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly interactive and dynamic
  • clever dice action system
Cons
  • can be mentally taxing
  • rules may take time to master
Thematic elements
  • dice-driven action and interaction
  • ancient Troy
  • interactive, competitive with hidden scoring element
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting — use dice as the core action resources
  • fame manipulation — spend fame to alter dice results
  • grouping dice into actions — combine 1-3 dice to perform actions; sum/ratio dictates usage
  • interaction through dice — you can buy or borrow others' dice to perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the games that have stood the test of time for me each one I've played every year for a decade or more
  • Robinson Crusoe for me it came out in 2012 I got it immediately
  • it's the ultimate forever game
References (from this video)
No references stored for this video.
Video 0ZQXPN-yzPc Adam in Wales - Board Game Design Analysis at 3:35 sentiment: neutral
video_pk 11070 · mention_pk 117705
Adam in Wales - Board Game Design - Troyes video thumbnail
Click to watch at 3:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Details not provided in transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The publisher has the exclusive right to adapt all or part of the game into any genre and any format and to make use of these in any way as well as the right to improve or modify the game using any third party chosen by the publisher.
  • The author shall be given 24 hours to review the final version of the rules before they are printed.
  • If you want a publisher to fund the production of your game to take all the financial risk to promote the game through their established channels and highlight the game as one of their own you're going to have to relinquish a lot of control.
References (from this video)
No references stored for this video.
Video sTFDuSSXxf8 Adam in Wales - Board Game Design Analysis at 9:14 sentiment: neutral
video_pk 8213 · mention_pk 114554
Adam in Wales - Board Game Design - Troyes video thumbnail
Click to watch at 9:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • customers don't purchase products they purchase a better version of themselves
  • the outward presentation of our product sets expectations in the user
  • it's central to the design
  • it's an observation i can relate to
References (from this video)
No references stored for this video.
Video B3-bRXBlsOU Adam in Wales - Board Game Design Discussion at 0:21 sentiment: positive
video_pk 4820 · mention_pk 114295
Adam in Wales - Board Game Design - Troyes video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • example of learning from early designs
  • illustrates the journey from experimentation to publishing
Cons
none
Thematic elements
Comparison games
  • Happy Salmon
Mechanics (from transcript analysis)
  • mechanism experimentation — early design exploring combination or modification of game mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • empathy a product design approach puts the user right at the center of the process from day one
  • prototype doesn't have to be finished it doesn't have to be pretty and it doesn't even have to work
  • you can just grab some markers some blank cards some components that you borrow from games that are on your shelf as long as you get the thing on the table and you get it played
References (from this video)
No references stored for this video.
Video 88-tbzFx5ew BoardGameBollocks Top List at 5:05 sentiment: positive
video_pk 2667 · mention_pk 99481
BoardGameBollocks - Troyes video thumbnail
Click to watch at 5:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • authentic medieval art style
  • bag-building mechanism provides tangible tension
  • great modular expansions enrich gameplay
Cons
  • campaign-focused expansions can be heavy
  • requires commitment to manage a growing bag of tokens
Thematic elements
  • economy, cheese as a valued resource, church and trade
  • Medieval Europe with a focus on trade and cheese
  • historical feel with totalitarian undertones (in-game flavor)
Comparison games
none
Mechanics (from transcript analysis)
  • bag building — Tokens are drawn from a bag to perform actions; different tokens influence outcomes.
  • bag_building — Tokens are drawn from a bag to perform actions; different tokens influence outcomes.
  • Resource management — Acquiring goods (like cheese) and investing in actions that deliver long-term victory points.
  • resource_and_trade_building — Acquiring goods (like cheese) and investing in actions that deliver long-term victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't sit in the bath with your toaster
  • If you're new here, consider subscribing to this channel
  • pigs in blankets look like the wolf cogs
  • this is a frantic time
References (from this video)
No references stored for this video.
Video 2Zzqtc2Q8mg Adam in Wales - Board Game Design Discussion at 9:48 sentiment: positive
video_pk 2737 · mention_pk 89422
Adam in Wales - Board Game Design - Troyes video thumbnail
Click to watch at 9:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • fantasy/dice-driven
Comparison games
none
Mechanics (from transcript analysis)
  • dice placement — Two-sided or variant boards with dice placed to score points; asymmetric play emphasized
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are really two groups of designers
  • the attempt to make all games playable by all people is a lofty ideal
  • colorblind accessibility was at the forefront of our minds as we designed
  • stand up for your views it's important that you collectively produce a product which you as designer can be proud of
  • publishers need inventors just as much as we need them
References (from this video)
No references stored for this video.
Video KmoT3OxF_6A Adam in Wales - Board Game Design Discussion at 7:45 sentiment: mixed
video_pk 1676 · mention_pk 121527
Adam in Wales - Board Game Design - Troyes video thumbnail
Click to watch at 7:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich power interactions
  • attempted balance across iterations
Cons
  • Polarizing feedback; potential need to listen to critics
Thematic elements
  • interacting powers; balance and complexity
  • unknown
  • iterative design with evolving powers
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Multiple powers with interactions; balance considerations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • as tabletop game designers we frequently put ourselves under insane pressure we set ourselves unachievable goals and compare ourselves to other professionals who work in a totally different context with totally different resources
  • be rigorous and honest and introspective do what you have to do don't cut corners
  • read the room use your judgment your intuition and play test enough
  • publishers want to hear from you believe me this is the most open approachable industry that i've worked in
  • it's a gut feeling and it varies
  • there are always more changes that could be made
  • you do it your way that's all you can do
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–12 of 12
Game Deep Dive
View on BoardGameGeek