In Troyes (pronounced "troah"), players recreate four centuries of history of this famous city of the Champagne region of France. Each player manages their segment of the population (represented by a horde of dice) and their hand of cards, which represent the three primary domains of the city: religious, military, and civil. Players can also offer cash to their opponents' populace in order to get a little moonlighting out of them — anything for more fame!
Make your underlings:
work on the cathedral
combat misfortune
bustle about the city
and other such tasks that are below your family's stature
•••
Many editions of Troyes released in 2016 or later include rules for a solo variant as well as four bonus cards originally released in 2011 as a promotional item. Versions released prior to this date contain rules only for games with 2-4 players.
- streamlined and quick to learn
- family-friendly feel
- intuitive game flow
- civilization development
- civilization-building context
Mechanics (from transcript analysis)
- placement — Placement decisions affect progress and outcomes.
- Resource Management — Managing resources to support civilization-building efforts.
- resource_management — Managing resources to support civilization-building efforts.
Video topics + discussion points
Quotes (from this video)
- it's very immersive the storyline is strong
- the puzzles are super hard
- the level of difficulties is almost experts four and a half
- it's four and a half the highest one we've done so far
- Imhotep the duel is coming out of Gen Con
- you are an ancient Egyptian architect trying to build the ancient monuments of Egypt
- I love the chariot race and I love the scaffolding
- tribes is great it's a sip building game
- it's very streamlined it's almost family friendly
- for hidden building game it does a really good job of making it feel intuitive and quick and fun
References (from this video)
- Casual, easy to learn and play for groups and family gatherings
- Flexible for players to join/leave mid-game
- Humorous trophy text adds lighthearted fun
- Insert design can be frustrating when cards don’t stay neatly in place; reporter notes a depth issue with the insert
Mechanics (from transcript analysis)
- Category and starting letter prompts — Players flip a card with a category and a letter and must shout out a word that starts with that letter and fits the category.
- First-to-speak scoring — The first player to shout a valid answer earns a point; timing affects scoring.
- Judge resolves conflicts — A designated judge resolves contested answers or ties and awards a trophy as a result.
- Multi-card deck with categories — The game uses a deck of category cards; setups may involve multiple decks; categories correspond to hidden letters.
- Multi-Use Cards — The game uses a deck of category cards; setups may involve multiple decks; categories correspond to hidden letters.
- Trophy-based end condition — Each card has a trophy on the bottom; the winner is determined by collecting trophies through rounds.
Video topics + discussion points
Quotes (from this video)
- "every single one of these cards has a trophy on the bottom"
- "the game was kind of the perfect holiday game we were between... waiting for supper"
- "it's good to go"
- "you can come and go as they wanted"
References (from this video)
- easy to learn and play
- fun for family and friends
- works remotely
- suitable for light competition
- outcomes depend on judge's interpretation
- relies on group dynamics and participation
- prompt-based party game with letters
- family game night
- light, casual banter; no narrative focus
- The 100 Tor
Mechanics (from transcript analysis)
- Compound Scoring — One player is assigned as judge; they read prompts and decide the winner for each round.
- Judge-based scoring — One player is assigned as judge; they read prompts and decide the winner for each round.
- letter-backed prompts — Cards have a front letter and back prompt; players must answer with something starting with that letter.
- round-based scoring with a trophy — Ten cards are used for a quick round; points are awarded, culminating in a winner who may receive a participation trophy.
Video topics + discussion points
Quotes (from this video)
- We've been playing as a family and really enjoying it.
- The judge has final say.
- Andrea you are declared the winner and you get the little trophy.
- this is a game called trophies
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i would heavily recommend you start with the expansion right away
- oracle delphi is probably my favorite feld game overall
- i would love an expansion to Gaia Project that lowers the complexity
- i don't want an expansion to Gaia Project that dumbs it down
- Adventureland is incredibly simple to teach
- Consistency is key when building an audience
References (from this video)
- tight dice-based decision making
- rotating central board adds variability
- castle/fortress building / dice-based
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hadrian's Wall is so neat it feels like a game you can play solo or with others and still have a great experience.
- Enchanted Plumes ended up surprising me; it was exactly what I wanted it to be.
- Mass Transit is a cooperative-leaning roller of logistics with approachable complexity.
- Nova Luna is a special game, a race to the finish with clever pattern-building.
- Mystic Veil balances collecting veils with building your cards in a clever way.
References (from this video)
- Very little luck involved
- Rewards players who can study the board state and make smart decisions
- Synergizing locations create powerful combinations
- Multiple cards for each location means re-evaluation is needed
- Secret objectives steer different engine building paths
- First player advantage negated by invader dice
- Taking other people's dice adds tension
- Thematic rich experience is lacking, theme is a veneer
- Losing dice to other players is uncomfortable for some
- Might not be for players who don't like their plans being ruined
- manage the three estates nobility clergy and commoners to your best ability all while keeping the invaders at bay
- the city of troyes operating under the ancien regime
- Black Angel
- Circadians: First Light
Mechanics (from transcript analysis)
- Dice — This game is all about dice.
- Dice Placement — The first player must sacrifice dice equal to the highest rolled black die.
- Engine Building — Chaining together locations that work together is key.
- Resource Management — Players manage dice, coins, and influence.
- Set Collection — Using yellow dice in multiples of four to power an action.
- Take That — You can play a matching die to bump someone's worker off a spot in the main building.
- Variable player powers — Using influence to re-roll dice or flip them, or use one die as three yellow.
- Worker Placement — At the start of the game players alternate placing workers in the three main buildings this determines your starting dice for a round.
Video topics + discussion points
Quotes (from this video)
- Troyes anyone else call this troys for years?
- three minute board games does not accept payment from publishers please support us on patreon have you enjoyed this video like share and subscribe to the channel
References (from this video)
- Simple game to play
- Fun to play
- Good for parties
- Challenging but fun
Mechanics (from transcript analysis)
- Take That — Players try to hinder others by stealing points or making them lose turns.
- Word Game — Players quickly come up with words that fit a category starting with a specific letter.
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think Baldur's Gate three is okay and it's just okay
- There's just too much stuff to do and it's like and it's all over the place
- If you're not eating your your Reese's peanut butter got frozen you're insane
- The sun is gonna burn my house yes and the fire is gonna heat it
- People are like oh I don't want AI to create art I want AI to do things like my taxes I'm like well then so accountant's gonna be out of work but artists can'
- I think I got my uh Bazaar of ubar today
- you should play that it's a good game
- highly enjoyable
- the people wanted me to teach them uh troyos
- it's a heavier game
- go back uh world of midgard and back it again and again
- buying miniatures that you don't and then buy a bunches it's a plastic in a drawer
References (from this video)
- Criminally underrated.
- Players dictate the scoring.
- Excellent multi-use card system.
- Tight money management.
- Hits all the checkboxes for an enjoyable two-player only game.
- May want to double in all colors due to opponent's actions.
- Train Station
- Lost Cities
Mechanics (from transcript analysis)
- Area Majority — Players try to create the longest runs of particular colors to score more points.
- Multi-Use Cards — Cards can be played as customers or used for scoring based on color runs.
- Resource Management — Tight money management system and using cards effectively.
- Set Collection — Creating runs of cards of the same color type in ascending order.
Video topics + discussion points
Quotes (from this video)
- hey everybody and welcome back to my top 100 board games of all time today I'll be continuing the series with games 90 through 81
- one of the simplest area control games that I've played yet still one of the best
- if you want a a dice driven game with tons to M over really carefully strategize about what you want to do planning to the nth degree um it doesn't really get much better than trist ma Justice
- hopefully you have enoyed enjoyed it if you have please be sure to hit like And subscribe to the channel and check out my other content too
- for everybody else I'll see you next time on chairman of the board bye-bye
References (from this video)
- Monster of a game
- Very unique
- Unique board
- Hard to get
- Hard to master
- Feels impossible to do in the right way sometimes
- Exploiting the forest too much
- Exploiting the forest and giving back to it.
- The forest
Mechanics (from transcript analysis)
- Action Order Optimization — Constantly considering the best order to perform actions.
- Board building — Players build up the board, opening possibilities for others.
- Engine Building — Exploiting the forest for gains and building a park.
- Rondel — Moving around a rondel to choose actions.
Video topics + discussion points
Quotes (from this video)
- this year's V-era game
- it's a game of optimization and timing and what do you call it combo
- everything as a package it's really good
- this is a great like combination of dice rolling combat but also Euro stuff
- flip seven is a stupid game it's a silly game but also probably or most played game of the year
- it is just pure fun in a package and I recommend that this is one that you should just have everyone buy it
- it's a heavy big game
- it's so hard to get victory points but you're having so much fun because this game is great and it looks beautiful as well
- we really like this spatial puzzle
- it looks like this simple game like this very nice artwork and then it really has more depth to it than it looks
- unconscious mind is a really good game
- just and so many things to think about
- flip seven is our go-to game to bring to any where we play games also with people who normally don't play a lot of games
- I don't like push your luck usually that's not my favorite mechanism at all but this is just like it's so fast it's so fun when bad stuff happened you just laugh
- just like an amazing game that I think as you said everyone should have
- spectacular is a it just has things I like it has drafting of D drafting of tiles it has placement of D placement of tiles and a spatial puzzle so it's just like everything I like in the game
- it is just a superb game that I love
References (from this video)
- Fun game
- Cool thing is building up the board
- Very unique
- Unique board
- Trying to exploit the forest too much
- Exploiting the forest and giving back to it.
- The forest
Mechanics (from transcript analysis)
- action selection — Choosing actions based on worker placement on the rondel.
- Board building — Players build on the game board, which opens up options for others.
- Engine Building — Exploiting the forest and building a park.
- worker movement — Players move their worker on the board to take actions.
Video topics + discussion points
Quotes (from this video)
- this year's V-era game
- it's a game of optimization and timing and what do you call it combo
- everything as a package it's really good
- this is a great like combination of dice rolling combat but also Euro stuff
- flip seven is a stupid game it's a silly game but also probably or most played game of the year
- it is just pure fun in a package and I recommend that this is one that you should just have everyone buy it
- it's a heavy big game
- it's so hard to get victory points but you're having so much fun because this game is great and it looks beautiful as well
- we really like this spatial puzzle
- it looks like this simple game like this very nice artwork and then it really has more depth to it than it looks
- unconscious mind is a really good game
- just and so many things to think about
- flip seven is our go-to game to bring to any where we play games also with people who normally don't play a lot of games
- I don't like push your luck usually that's not my favorite mechanism at all but this is just like it's so fast it's so fun when bad stuff happened you just laugh
- just like an amazing game that I think as you said everyone should have
- spectacular is a it just has things I like it has drafting of D drafting of tiles it has placement of D placement of tiles and a spatial puzzle so it's just like everything I like in the game
- it is just a superb game that I love
References (from this video)
- It's an interesting one.
- The box is used to show what the trump is, which is neat.
- Thought it was good.
- It's a fun one because you want the lowest score, but if you get points, you want more than others without going over a certain amount.
- It's written in a way that's hard to understand.
- Don't need to keep it.
- Sometimes totally out of your control.
Mechanics (from transcript analysis)
- Trick-Taking — A must-follow trick-taking game where the first player to not follow suit determines the trump.
Video topics + discussion points
Quotes (from this video)
- The most fun I think was when you trade with another player and then you forgot that you just traded with that player and you get the same cards back.
- It felt like a boring tug of war kind of mechanism.
- This is mind sweeper the board game.
- The cake is a lie.
References (from this video)
- Love it more with more play
- Mechanical
- Dice driven Euro
Mechanics (from transcript analysis)
- dice-driven — Described as a 'dice driven Euro'.
- Mechanical — Described as a 'very mechanical' game.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- fun, quirky character concepts
- weird, quirky character-driven world
- humorous, whimsical
- Too Many Bones
- Elder Scrolls
- Ether Fields
Mechanics (from transcript analysis)
- character-driven design — influenced by the Too Many Bones universe with a humorous twist
Video topics + discussion points
Quotes (from this video)
- the cards have an A and B sides. They have different things.
- 20 strong really can mean whatever we want it to mean.
- Ether Fields is the deck I'm most proud of.
- This is the most direct, faithful one-to-one adaptation of a 20 strong deck yet.
- The dice is the thing.
References (from this video)
- fell in love with the hidden endgame scoring aspect
- fantastic
Mechanics (from transcript analysis)
- Dice Drafting — Includes a dice drafting mechanism that the reviewer loves.
- hidden endgame scoring — Each player has a hidden endgame scoring objective that influences gameplay and player observation.
Video topics + discussion points
Quotes (from this video)
- I named it the cream of the crop and yes, we are doing that again this year.
- I can already see they would probably get into my top 100 games of all time and it makes me so sad because when I was prepping for this video, I actually went back and watched the video that I did back in 2024.
- that does show just how hard it is to get games back to the table, especially being a like board game content creator.
- I desperately need to make a video of games with mini games because that is just one of like my favorite things in a board game.
- I have not been able to stop thinking about this game ever since we played it at the cottage.
- Holy crap. I'm looking at it in the camera, and it's really hard to hold it up and show you guys it because it is very reflective.
- And the part of the game that I just fell in love with with this game is the fact that each player has a hidden kind of endgame scoring.
- It makes me really sad cuz I do believe that Osprey Games is no longer going to be publishing games.
- It is so fun. Again, it has dice drafting but the dice drafting is very unique in its own way.
- It is the type of puzzly game that makes my brain very happy.
- I love themes of Japan. Francis and I went to Japan. We are going back to Japan this year, which we're very excited for and officially we have booked the flights for Japan, so we are very excited.
- Stefan Feld just he knows how to make games that make my brain happy.
- I feel like there needs to be more games that are druid themed.
- Remember, you are somebody's reason to smile.
References (from this video)
- Very unique gameplay mechanic
- Fun tactile and auditory components (bells)
- Engaging dexterity challenge
- Potential for sudden shifts in the game
- Hand size can be a significant disadvantage
- Accidentally dropping items can be punishing
Mechanics (from transcript analysis)
- catch-up mechanism — Players with no bells have an advantage in quickly dropping items.
- dexterity — Players must physically manipulate objects in their hand.
- Real-Time — Players perform actions simultaneously.
- Set Collection — Players collect specific sets of objects.
Video topics + discussion points
Quotes (from this video)
- We are talking about a six-year-old that has played more board games than days he's been alive.
- Chess. It's chess.
- So, what what are you liking about Llama? I'm liking like um getting chips.
- So the the guessers have to keep eliminating options and you win the game if you can get down to only having the answer right after they've continued.
- And then in those 3 seconds, you panic and then by the time it closes, you realize you remember nothing.
- So, you know, people who are, you know, coming over to play just maybe have played it before, want to play different games and stuff like that. But man, you know, I I can't remember if we included this one on like best board games to like start a collection, but this is just a such a good versatile, you know, card drafting at boiled down to kind of its simplest form.
- Can't have too many cats.
- It's a luck game.
- Literally the game is everybody in their hand puts these five objects.
- So, it's pretty good.
- I like pushing the tiles in and trying to like figure out the best way to do it.
- I like um getting two T-rexes.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Dice are not the answer.
- Once we introduce this degree of randomness into a game, then all strategic decisions and tactical decisions cease to matter.
- Dice are the garlic of the game design world.
- A board game design is only as good as the decisions that a player makes on their turn.
- Building
- In a strategy game, we want choices and those choices have to mean something and they have to be fun and and sort of delicious little puzzles for us to solve.
- So, I I I wonder what you made of this video. Let me know what you think of the video that I've made now, the video that I made back then and the video that I'm making today.
- Was it interesting to watch me watching it? Was it interesting to hear my updated views on it, or was it distracting?
References (from this video)
- Tremendous fun
- Sillier of the two dexterity games discussed
- Dexterity game
Mechanics (from transcript analysis)
- dexterity — Players drop items and attempt to pick up a ghost figure.
- Set Collection — Involves collecting specific cards representing different items.
Video topics + discussion points
Quotes (from this video)
- these games have a tiny footprint so not only is the Box small the actual game itself is pretty small when it's on the table and also these games are very affordable
- it's much more difficult than it sounds and it's actually much more fun than it sounds as well because normally I don't like games like this but this one is tremendous fun
- it's kind of an efficiency puzzle where you are playing with your luck you know can you keep everything in front of you without banking them or are you going to spend that extra time to be a bit more cautious
- it's a lot of fun and if you like games like cockroach poker this is a great alternative that I actually think is a lot better
- it's only six turns so it's lightning fast and again it's a great way to dip your toe into the kind
- very luck dependent but it's charming and it's fast and easy to play
- this one probably the gamest of all of them in terms of I'm being a bit more restrictive and some of the rules being you know a little bit more gamified but it's still super easy to play
- the more cards you play your options quickly start to dwindle and it's all about trying to squeeze every single point out of this game it's a wonderful design and one of the best filler games to come out in the last 5 years or so
References (from this video)
- medieval
- Black Angel
Mechanics (from transcript analysis)
- dice worker placement — Mentioned as a core mechanic and precursor to Black Angel.
Video topics + discussion points
Quotes (from this video)
- DMExplains, AKA Dr Ben McPheron, who is an electrical engineering prof down in Americaland...
- i have a doctor-it... like, a d-o-c-t-o-r-dash-i-t, which is like the same... it's just SPELLED differently, but it's it's basically the same thing!
- Uh... so there are a bunch of these square tiles all around the borders of... of these, and the square tiles do things on the player boards.
- i ass-u-may. It's stuck! Player board. Player board! Yes.
- i'm so swayed by shiny objects. It doesn't take much to impress or entertain me.
- Nyeah, so you got a... a 1 and a 3 and a 1 and a 3 and a 3 and a star and a... i don't even know what that is! A 2 with a blob behind it.
- Did you ever once in your life call the game "TROY-ez? Be honest. You can... you can confess your pronunciation sins to me.
References (from this video)
- Innovative concept combining dice and trick-taking
- Highly interactive gameplay
- Offers rewards constantly throughout gameplay
- Scalable with many card combinations for replayability
- Engaging for the designer
- Meaningless theme
- Unintuitive core engine
- Onboarding process is problematic and potentially insurmountable
- Gameplay is heavily influenced by chance
- Polarizing for players, with some disliking it
- Criticism about the final player in a trick having too much control
- Uninspiring presentation and art style
- Components like dice weight and coin token size were criticized
- Trick-taking game with dice instead of cards
- Fantasy Realms
- Rock Paper Wizard
- Munchkin
- Bucket King 3D
- Epic Spell Wars of the Battle Wizards
- Picoco
- Skull King the Dice Game
- Sushi Go
- Quarriors
- Dominion
Mechanics (from transcript analysis)
- Card Powers — Four cards are laid out each round, each allocating a specific power to dice of a certain color, affecting gameplay in various ways (re-rolling, altering dice, targeting opponents, gaining gold, etc.).
- Dice Rolling — Players draw and roll dice to compete in tricks. A 'trump' is defined as a roll of six on any individual die.
- Push Your Luck — Players can roll additional dice to try and win a trick, but this may deplete their own supply.
- Set Collection — Players gain gold based on dice rolled in a trick, and the player with the most gold at the end wins.
- Take That — The game features mechanics that allow players to directly affect their opponents' rolls or game state.
- Trick-Taking — The game is described as a 'trick-taking game with dice instead of cards'.
Video topics + discussion points
Quotes (from this video)
- a trick-taking game with dice instead of cards that's the hook
- wow what crap
- the central system just wasn't very intuitive
- simple elegant and obvious but it doesn't work at all
- people love trick taking games and they love dice games but they don't love trick taking dice games
- throne falls between two stools
- listen to your play testers especially the negative ones
- it's been cathartic getting this off my chest
References (from this video)
- Black Angel
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- yes i liked black angel
- the scoring tactiles work in in an odd unexpected way that i'm going to have to bring out the the rules gremlin for
- i've played black angel ten times and i still don't get the end of the game still scoring it's overly obtuse i still love the game
- it's not the best game for that
- i had the synergy worked out where i was just like i don't care if you need greenhouses i'm building them just didn't get points to get points didn't get points but man oh man i got killed i killed
- i just don't like having hands in my videos especially because as you saw when i was doing photography on that one last week i had this this pasta sauce burn on my thumb and i had to put cover up on it i don't think my hands are all that super attractive
- we've been playing on mars this week and last week in the week before and that's and we've only played it twice
- the chaining of actions is the really fun part in fleet
- my wife loves it she really took to it and uh we cracked it open and i learned how to play i taught her how to play and then very next time we sat down she's like can we play fleet i'm like yeah sure
- the actual wall is something like three feet high spectacular and meant to keep the extremely tall six foot plus picks from attacking the romans right
- it's a pain in the butt and the reason why i'm snapping the button too early is because i can't beam out to a monitor and see what it looks like i'm just looking at this tiny screen
- it's very distant ribbon of energy kirk encountered one once
- they say you can't patent game mechanics well that's not true you can patent game mechanics
- wizards of the coast with magic the gathering patented not tapping but they patented all of magic the gathering the whole shebang every every you know the way that the cards interact and everything
- i've been approved to be a twitch affiliate i think i've mentioned but i haven't jumped on that because one of the things you have to do when you become a twitch affiliate is promise that you won't promise that twitch gets your content first and you can't simulcast to other platforms
- why would i cut that audience out for the you know 80 to 100 people who have subbed on twitch
- the whole reason i invested in the printer was so that i could do those videos
- just by the way that you print things with that machine you're kind of tidying as you go but with fdm and and the prints i mentioned this person the prints only take like i don't know two to six hours tops right because you're not doing you resin is great for little little mini things it's not doing you know big bulky stuff fdm you're doing big bulky stuff and the prints will take like i'll i'll slice it it'll be like ah it'll take a day and a half i'm like oh man a day and a half
- it's so funny you see the content in failure if you watch those episodes i mean they're all about the failure of it
- the game is a flipping rail it's flipping right where you acquire resources to go and build out the town and defenses using chained actions and such
- if you haven't checked us out on discord please by all means yeah get out of there join us on the discord server
- hopefully i mean if i don't do any more live streaming of it hopefully i'll be able to get this thing in a good shape for release on friday that's my goal
- the dummy players stay in the compartment but dice with zeros on them go back to the depot
- it's like what's going on here so many oopses today
- oh no it's fast enough that you don't notice but you can kind of see as i slowly scrub you can kind of see the area where i took out the hair
- this is why the cats aren't allowed in the basement could you imagine if they were holy cow
- i'm going to try and explain it over twitch and that would have been super frustrating for us both
- i don't know what the hell is going on as usual
References (from this video)
- To-go orders provide a strong, active engine within the game (to-go orders are popping off).
- Upgrades and hex wards offer meaningful power spikes (the hex ward was great).
- Celebrity and loyalty mechanics add end-game scoring depth (celebrities worth six at end).
- Coupons add a layer of strategic keep-or-spend decisions (coupon to save loyal customers).
- Resource generation mechanics (generators) enable rewarding engine-building opportunities.
- Table space can be limited and affect play (I don't got a lot of corner space right here).
- Striving to fulfill all orders is often impossible (There's no world where I'm going to fulfill all three of these).
- Hexing can be punishing and sometimes simultaneous hexing can occur (we both got hexed at the exact same time).
- tea witches competing to fulfill orders and attract loyal customers
- Taquinox fair
- playthrough commentary with on-table explanation
Mechanics (from transcript analysis)
- Loyalty track and loyal customers — Serving customers advances loyalty; loyal customers and celebrities score at end and during the game
- Resource generation devices — Generators and placements can generate extra ingredients or resources when activated
- Resource Management — Generators and placements can generate extra ingredients or resources when activated
- Service phase — Place teapots at locations to collect ingredients, assemble toppings, and fulfill tea orders for loyalties and coins
- Summoning phase — Reveal cards to push luck; avoid drawing multiple witches from the same coven, which can hex you
- To-go orders and coupons — Some orders are to-go; coupons can save loyal customers and influence end-game scoring
- Toppings and tea storage — Toppings placed on teapots; tea stored and used to fulfill orders; space management matters
- Upgrades, hex wards, and boutiques — Purchase upgrades/wards and activate boutique actions to gain bonuses, loyalty, or currency
Video topics + discussion points
Quotes (from this video)
- "Let's play."
- "To-go orders are popping off."
- "Loyal celebrities are worth six."
References (from this video)
- The Turtles theme is a good fit for the cooperative gameplay.
- cooperating against the villains
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It really works out well.
References (from this video)
- Seizing opportunities to leave a mark in the city's history
- City of Troyes during the Middle Ages
Mechanics (from transcript analysis)
- Area Majority — Earn fame by fighting events, developing markets or participating in constructions of prestigious buildings.
- Resource Management — Earn fame by fighting events, developing markets or participating in constructions of prestigious buildings.
- Roll and Write — A roll and write strategy game.
Video topics + discussion points
Quotes (from this video)
- it seems there's always another game on the shelf waiting to be discovered
- this episode is made possible in part by oceans from north star games
- You know what's even better than the idea of a lifetime spent exploring space doing so from the comfort of your own home where the potato chips are kept and that's why I joyfully wept gently for several minutes in secret where nobody else could see my shame once I discovered that this month's countdown would be starting with the economic space strategy game Master of Orion the board game
- The winner being granted the coveted title of emperor of the galactic council which is essentially just an honorary title for a glorified administrative desk job
- Now that we've conquered space which took way less time than I was anticipating let's now turn our attention towards conquering the sea because it's just sitting there being all damp and such
- Aquatica with a recent second edition from arcane wonders is a strategic but easy to learn family engine building game about underwater kingdoms
- You know I always enjoy a good bluffing game or do I perhaps I was bluffing just now you can't no I'm unknowable I barely know myself
- Vindication is a wonderful feeling like when you warn someone not to sit on wet paint but they ignore you and then immediately get eaten by a crocodile
- Every year sorcerer city gets built and rebuilt in magically new ways with blocks moving and rotating in crazy directions
- It sounds like a workers compensation insurance nightmare but that's what you get for hiring Howard Howard and Fine as your city planners
- Keith Forge's world was always in a constant state of change but now a vault containing mysterious dark amber is open causing strange and unusual transformations unlike anything seen before
- If you're anything like me then you also have a hilarious crocodile-based anecdote locked and ready to go at a moment's notice but you'd also probably fare pretty well if you ever came time to live underground
- Fallout shelter the board game a post nuclear worker placement board game for two to four players from fantasy flight games based on the hit mobile game from Bethesda softworks
- Three orders nobles civilians and religion unlike today where it's organized around media influence and high fructose corn syrup
- Typically a roll and write game is only a proper roll and right game if it's from the Roland Right region of France
- Otherwise it's a sparkling dice based activity
- And now for some lip smacking cracking action in the upcoming hidden role deduction game from Fun Tales Feed the Kraken featuring three asymmetric factions for feuding friends
- In 1871 with Canada only four years old the prime minister calls for a massive undertaking a transcontinental railway to link eastern and western provinces
- It would be a nation defining project shaping not only the economy of this young fledgling country but also his identity as the well-mannered cousin of the United States who lost a bunch of weight and finished community college
- Brazil Imperial coming from Meepo BR in 2021
- The best monarch receives a title a Brazilian emperor which is essentially just an honorary title for a glorified administrative desk job
- Losers are banished to a ship lost at sea where they inevitably go madam pledge allegiance to a kraken
- That's our list of games we wanted to make sure did not go overlooked this month
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the only constant is change
- jungkus games is my full-time career
- i want to make this digest of all games i've talked about on the site
References (from this video)
- deep, crunchy strategy with highly engaging puzzle-like turns
- tight worker-placement with engine-building elements
- not trivial to learn or teach
- TWA
Mechanics (from transcript analysis)
- dice-influenced action selection — dice values and action slots drive available options and power balance.
- dynamic interaction through dice and actions — players interact via shared dice pools and tempo of actions.
Video topics + discussion points
Quotes (from this video)
- the central mechanic of pulling chips and push your luck is so much fun
- it's a brain burner because everything is connected
- the dice mechanism... it's tight and open information
- the narrative tension of Final Girl keeps delivering memorable moments
- the balance of speed versus efficiency in Great Western Trail is brilliant
- Race for the Galaxy remains a fantastic quick puzzle with a strong core system
References (from this video)
- Big ambitious project
- Too large for enjoyment; not good
Mechanics (from transcript analysis)
- Gigantic production / components — Large, ambitious components common to Kickstarter era.
Video topics + discussion points
Quotes (from this video)
- Cash and Guns is such an excellent game.
- I think it's the last game they made and it just wasn't very good.
- Beasty Bar Down Under... five out of 10.
- Aridia. One of my favorite, probably my favorite adventure dungeon crawl style game. A 10 out of 10.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Everything here is a review copy because they're not out yet
- This is a very unique game
- If you like drafting games stuff like that you might want to check it out
- We are going to be at SMV… Friday from 2 to 6
- We’re going to try to get through as many as possible to talk about them before Spiel
References (from this video)
- highly interactive and dynamic
- clever dice action system
- can be mentally taxing
- rules may take time to master
- dice-driven action and interaction
- ancient Troy
- interactive, competitive with hidden scoring element
Mechanics (from transcript analysis)
- Dice Drafting — use dice as the core action resources
- fame manipulation — spend fame to alter dice results
- grouping dice into actions — combine 1-3 dice to perform actions; sum/ratio dictates usage
- interaction through dice — you can buy or borrow others' dice to perform actions
Video topics + discussion points
Quotes (from this video)
- these are the games that have stood the test of time for me each one I've played every year for a decade or more
- Robinson Crusoe for me it came out in 2012 I got it immediately
- it's the ultimate forever game
References (from this video)
- interesting combination of dice control and worker placement
- expansion adds more variability
- learning curve can be a bit steep
- dice as workers
- dice drafting
- Landslide (dice drafting family)
Mechanics (from transcript analysis)
- dice drafting / worker actions — you draft dice that act as your workers and purchase other dice to expand actions.
Video topics + discussion points
Quotes (from this video)
- it's so simple but it's so clever
- one of the best experiences
- go check it out on Kickstarter
- it's a fantastic experience sadly like the other things that came after it hasn't been that good
- I would love to play it more
- this is a game that can have an abrupt ending if you do poorly
References (from this video)
Mechanics (from transcript analysis)
- unknown — Details not provided in transcript.
Video topics + discussion points
Quotes (from this video)
- The publisher has the exclusive right to adapt all or part of the game into any genre and any format and to make use of these in any way as well as the right to improve or modify the game using any third party chosen by the publisher.
- The author shall be given 24 hours to review the final version of the rules before they are printed.
- If you want a publisher to fund the production of your game to take all the financial risk to promote the game through their established channels and highlight the game as one of their own you're going to have to relinquish a lot of control.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- customers don't purchase products they purchase a better version of themselves
- the outward presentation of our product sets expectations in the user
- it's central to the design
- it's an observation i can relate to
References (from this video)
- example of learning from early designs
- illustrates the journey from experimentation to publishing
- Happy Salmon
Mechanics (from transcript analysis)
- mechanism experimentation — early design exploring combination or modification of game mechanics
Video topics + discussion points
Quotes (from this video)
- empathy a product design approach puts the user right at the center of the process from day one
- prototype doesn't have to be finished it doesn't have to be pretty and it doesn't even have to work
- you can just grab some markers some blank cards some components that you borrow from games that are on your shelf as long as you get the thing on the table and you get it played
References (from this video)
- authentic medieval art style
- bag-building mechanism provides tangible tension
- great modular expansions enrich gameplay
- campaign-focused expansions can be heavy
- requires commitment to manage a growing bag of tokens
- economy, cheese as a valued resource, church and trade
- Medieval Europe with a focus on trade and cheese
- historical feel with totalitarian undertones (in-game flavor)
Mechanics (from transcript analysis)
- Bag Building — Tokens are drawn from a bag to perform actions; different tokens influence outcomes.
- bag_building — Tokens are drawn from a bag to perform actions; different tokens influence outcomes.
- Resource Management — Acquiring goods (like cheese) and investing in actions that deliver long-term victory points.
- resource_and_trade_building — Acquiring goods (like cheese) and investing in actions that deliver long-term victory points.
Video topics + discussion points
Quotes (from this video)
- Don't sit in the bath with your toaster
- If you're new here, consider subscribing to this channel
- pigs in blankets look like the wolf cogs
- this is a frantic time
References (from this video)
- fantasy/dice-driven
Mechanics (from transcript analysis)
- Dice Placement — Two-sided or variant boards with dice placed to score points; asymmetric play emphasized
Video topics + discussion points
Quotes (from this video)
- There are really two groups of designers
- the attempt to make all games playable by all people is a lofty ideal
- colorblind accessibility was at the forefront of our minds as we designed
- stand up for your views it's important that you collectively produce a product which you as designer can be proud of
- publishers need inventors just as much as we need them
References (from this video)
- Rich power interactions
- attempted balance across iterations
- Polarizing feedback; potential need to listen to critics
- interacting powers; balance and complexity
- unknown
- iterative design with evolving powers
Mechanics (from transcript analysis)
- unknown — Multiple powers with interactions; balance considerations
Video topics + discussion points
Quotes (from this video)
- as tabletop game designers we frequently put ourselves under insane pressure we set ourselves unachievable goals and compare ourselves to other professionals who work in a totally different context with totally different resources
- be rigorous and honest and introspective do what you have to do don't cut corners
- read the room use your judgment your intuition and play test enough
- publishers want to hear from you believe me this is the most open approachable industry that i've worked in
- it's a gut feeling and it varies
- there are always more changes that could be made
- you do it your way that's all you can do