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Tumblin' Dice box art

Tumblin' Dice

Game ID: GID0368243
Collection Status
Description

Tumblin' Dice is a dexterity dice game in which players take turns sliding, rolling, or flicking one of their dice down stepped surface. After all players have launched their four dice, they score points, multiplying the value of the die roll by 1×, 2×, 3×, or 4× depending on which area of the board the die has landed. (Dice which land in the 0× region are immediately removed from play.) After four rounds, the player with the most points win.

Tumblin' Dice Jr. is a "travel" version of this game.

Note that the player count of Tumblin' Dice has varied across multiple editions, with some sets having only four colors of dice and others having up to six colors. In addition, some sets have a -1x scoring area in place of or preceding 0x.

Year Published
2004
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–6 of 6
Video WH682pqHUIE Rolls in the Family top_13_list at 23:10 sentiment: positive
video_pk 35562 · mention_pk 150695
Rolls in the Family - Tumblin' Dice video thumbnail
Click to watch at 23:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High spectacle and fun to watch
  • Engaging for groups with lots of interaction
  • Adds a tactile, visual element to the session
Cons
  • Can be messy on tables with many players
  • More expensive due to wooden components
Thematic elements
  • flicking dice and spatial control
  • Dexterity-driven dice tower with scoring on a stair-step layout
  • party-friendly, spectator-friendly
Comparison games
  • Other dexterity flicking games
Mechanics (from transcript analysis)
  • Compound Scoring — The end-of-round scoring accounts for dice that landed on different levels.
  • dexterity / flicking — Players flick a top die down a staircase to score based on its level and final resting position.
  • Flicking — Players flick a top die down a staircase to score based on its level and final resting position.
  • Simultaneous scoring — The end-of-round scoring accounts for dice that landed on different levels.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the golden age of board games. It is becoming more and more popular.
  • visually it just looks incredible out on a table.
  • the game just has a ton of fun kind of figuring out what people have.
  • dead simple to teach this game.
  • an absolute hit and it's been an absolute blast.
  • this is the game I could see playing again and again.
References (from this video)
No references stored for this video.
Video sXQg8o6UJ2w The Brothers Murf top_10_list at 11:03 sentiment: positive
video_pk 30138 · mention_pk 88547
The Brothers Murf - Tumblin' Dice video thumbnail
Click to watch at 11:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Silly and light with satisfying, subtle strategy
  • Good for two players; approachable and quick
  • Nice tactile, physical dice interaction
Cons
  • Limited depth for players seeking heavy strategy
  • Luck can dominate in some rounds
Thematic elements
  • dice-based zone control and multipliers
  • abstract, wood-toned dexterity game
  • light, casual, strategic undercurrents
Comparison games
  • Quacks of Quiddlinburg
Mechanics (from transcript analysis)
  • Compound Scoring — Landing dice in zones yields multipliers that multiply the die face.
  • Dexterity/roll-and-move — Tiered board with zones; dice land in zones to trigger multipliers.
  • risk management — Decide how hard to push luck by choosing where dice land and how long to roll.
  • Variable dice faces — Different dice faces influence potential outcomes and strategy.
  • Zone-based scoring — Landing dice in zones yields multipliers that multiply the die face.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There’s a ton of dice content out there.
  • I freaking love Cubitos.
  • I don’t think there’s a game that’s more dumb fun than Strike.
  • The cooldown system... is the best part of the game.
  • How do you not choose Roll for the Galaxy?
  • Roll for the Galaxy is the best because you get a little cup to roll dice.
References (from this video)
No references stored for this video.
Video OZol8TsCWHQ Rolls in the Family top_10_list at 32:23 sentiment: positive
video_pk 10801 · mention_pk 86203
Rolls in the Family - Tumblin' Dice video thumbnail
Click to watch at 32:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to teach, fast, and highly social
  • Great for mixed groups and families
  • Good scaling for larger numbers of players
Cons
  • Chance can be significant; skill improvements may require practice
Thematic elements
  • Rascal-like arcade-style dice-shooting
  • Stair-step dice tower with flick-to-multiplier scoring
  • casual competitive with family-friendly vibes
Comparison games
none
Mechanics (from transcript analysis)
  • endgame scoring after all dice are rolled — players compare final tallies to score points and potentially hit others
  • flicking / stacking dice down a staircase — dice landing spots determine multipliers and score values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beating up on my kids in these games is really what brings my life meaning.
  • this is a shared list. I don't think we clarified that.
  • the box literally becomes the arena that you're playing in.
  • it's cooperative. You're all working as a team here.
  • world championships of this game.
References (from this video)
No references stored for this video.
Video T7hYH9Kg2VY Rolls in the Family top_10_list at 13:01 sentiment: positive
video_pk 10486 · mention_pk 94886
Rolls in the Family - Tumblin' Dice video thumbnail
Click to watch at 13:01 · YouTube ↗
Overall sentiment (raw)
highly_positive
Pros
  • high energy at the table
  • easy to teach and accessible
  • lots of dramatic, chaotic moments
Cons
  • can be luck-driven; some groups may prefer more strategy
Thematic elements
  • dice-roller chaos with tactile action
  • party-friendly, energetic
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — A die's face value multiplied by scoring area level determines score.
  • Dice flicking / dexterity elements — Players flick dice down a wooden stair-like track to score at various levels.
  • Flicking — Players flick dice down a wooden stair-like track to score at various levels.
  • Multipliers based on die face and track level — A die's face value multiplied by scoring area level determines score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just it is that quick card drafting. You know, the simultaneous play keeps everyone engaged.
  • scouting, which is taking one of the outermost cards on the set that's currently out and taking it into your hand and slotting it anywhere.
  • you can't communicate what each of you have outside of in between rounds.
  • it's all around, you know, you're rolling these dice behind your little map and then using, you know, dice placement out on kind of a shared board to ultimately try to fly the plane successfully.
  • Tumbling Dice had a way of getting to his heart.
  • Sausage Sizzle is just absolutely knocked it out of the park in that regard.
  • This is the definitive filler game.
  • Escape the temple for 10 minutes of excitement and fun.
References (from this video)
No references stored for this video.
Video _ECtXl9v2hw Rolls in the Family top_20_list at 21:29 sentiment: positive
video_pk 2335 · mention_pk 101991
Rolls in the Family - Tumblin' Dice video thumbnail
Click to watch at 21:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for all ages and family gatherings
  • High energy and memorable moments
Cons
  • Flicking can be intense for younger players
  • Replayability relies on group variety
Thematic elements
  • family-friendliness and accessible chaos
  • Dice-dexterity game with dice tumbling down a board
  • family-friendly, instant feedback and laughter
Comparison games
  • Gria
  • King of Dice
Mechanics (from transcript analysis)
  • Dice flicking/dexterity — Players flick or roll dice to navigate a board and achieve objectives.
  • Flicking — Players flick or roll dice to navigate a board and achieve objectives.
  • Six-player accessibility — Multiple players can participate with simple rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are four of us. Uh this we were three for four. 75% pretty good.
  • I like to be the ghost. I like True. I like to give the clue giving and figure out ways to uh help my fellow players guess their person, their place, and then their object.
  • Push your luck and in this game you can do that.
  • Eight out of 10 for Dune.
  • This is Times Up title recall.
References (from this video)
No references stored for this video.
Video xtcPfWqY1CY Unknown Channel game_review at 0:00 sentiment: positive
video_pk 315 · mention_pk 92968
Unknown Channel - Tumblin' Dice video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very quick to teach and start playing
  • High player interaction and table-dynamic chaos
  • Versatile and accessible for mixed groups
  • Balances skill with luck for energetic outcomes
Cons
none
Thematic elements
  • Dexterity-driven chaos with stochastic outcomes; lighthearted competition and friendly banter.
  • Casual table-top gathering; quick social setting where players take turns flicking dice on a wooden stair track.
  • n/a
Comparison games
  • Crokinole
Mechanics (from transcript analysis)
  • Area-based Scoring — Different sections on the track provide different score multipliers and strategic targets, creating branching choices each turn.
  • Compound Scoring — The final score on a die is determined by multiplying its current face value by the level or scoring area it lands on.
  • Dexterity / Flicking Dice — Players physically flick dice down a sloped wooden track with multiple scoring zones; precision and control influence outcomes.
  • Flicking — Players physically flick dice down a sloped wooden track with multiple scoring zones; precision and control influence outcomes.
  • Interactive Chaos — Dice can collide, flip others, or be knocked off the board, introducing chaos that can benefit or ruin players.
  • Low Learning Curve — The core rules are quick to teach (about five seconds), enabling rapid setup and play.
  • Multiplicative Scoring — The final score on a die is determined by multiplying its current face value by the level or scoring area it lands on.
  • Tutorial — The core rules are quick to teach (about five seconds), enabling rapid setup and play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh my goodness, excitement around the table.
  • it's incredibly easy to get into.
  • fantastic for that quick, exciting.
  • it's really just one of those super fun, versatile games that you have no idea what preferences your group has.
  • I need to own this one, Ryan, because it is just fantastic for that quick, exciting.
  • Let's whip out Tumbling and Dice cuz you're pretty much guaranteed to have a great time.
References (from this video)
No references stored for this video.
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