Tussie mussies exemplified the Victorian custom of assigning meaning to the flowers that friends and lovers exchanged. Inspired by the ideals of elegance and discretion, these bouquets were carefully made to convey subtle messages to their recipients. Now you can choose the right flowers to make a winning tussie mussie of your own!
Tussie-Mussie is based on a Victorian fad that assigned meanings to the flowers that friends and lovers exchanged.
Featuring I-Divide-You-Choose drafting, this microgame of 18 cards is played over three rounds. In turn, players look at the top two cards of the deck, then offer them, one face-up and one facedown, to an opponent. That opponent takes one, leaving the other for the active player.
A round ends when each player has four cards, at which point the scores are tallied. The highest score after three rounds wins!
—description from the designer
Co-winner of the GenCan't Design Contest.
Released in the September 2019 Board Game of the Month Club $20+ package.
- Elegant theme, quick play
- Short playtime may not satisfy all players
- Array
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- there is the wall for September it is button shy month what's your favorite button shy game let me know in the comments
- September it is Button Shy month
- fishing lessons and skulls of sedlick with the solo expansion as well as
- Aqua Rove Kickstarter will deliver
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- the Restriction is supposed to be and when we moved which was a few years ago now it did get to these shelves are it get the games to fit on those shelves I think we did that and maybe had a bit of room to spare but since moving it's yeah there's a lot of extra shelves downstairs
- 300 is the mark of too much and that includes like the shelves of tiny games of the game and the C crazy
- it's size is driving it more than the numbers and as I said it's it's got a it's got to shrink down to mostly this room and there are big gaps but yeah it'll happen
- Mansions is like a cube to itself Eldritch horror is a Quee to itself
- Shadows of Brimstone that's probably the game that's it's probably tied from tied with Marvel United for a game that's taken up the most amount of space
- box size is the issue and that's why like it's so one of them may be um like Imperial like Imperial was a cool idea and a a great train game but like one of the major things it's get it's got against it is that's one whole cax Cube for that game also box size is the issue
- the game is always a favorite I think we've all got a copy of the game it never needs taken anywhere
- My number one wish list for board game arena is more Cooperative games
- I am continuously and constantly in gam castles of burgundy and I'm still no better at it
References (from this video)
- enjoys drafting and choice mechanics
- expansions anticipated and noted
- duel drafting and bouquet/keepsake allocation
- romantic/flower bouquet theme
- humorous/romantic abstract
Mechanics (from transcript analysis)
- Drafting — players draft cards and decide which ones go to their bouquet or keepsake
- Set Collection — collect specific cards to optimize scoring
- set/collection — collect specific cards to optimize scoring
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Quotes (from this video)
- I love this puzzle of trying to make a path from the bottom of the mountain to the top of the mountain
- Ro is my number one button shy game
- I like trying to figure out which animals can eat which animals to make sure that I have the fewest animals left
- this one jumped up and I think it's going to jump up even more the more I play with the expansions
- I cannot figure out how to get the river to go down to surround the animals to get a decent score
References (from this video)
- Compact, portable, thematic
- May rely on luck in draft order
- You draft bouquets and keepsakes to score hearts and colors
- Floral card drafting in a light party game
- Light, whimsical
Mechanics (from transcript analysis)
- I cut you choose — Two cards are drafted face up, and one face down; players select which to keep and which to discard, with reveals and rounds shaping bouquet/keepsake scoring.
- I Cut, You Choose — Two cards are drafted face up, and one face down; players select which to keep and which to discard, with reveals and rounds shaping bouquet/keepsake scoring.
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Quotes (from this video)
- There are 15 game recommendations from 2019.
- Wonder Tales is strictly for two players.
- This is a really fun grid coverage game.
- I really like this whole back and forth of okay, what do I need?
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- THEM SILLY LITTLE KIDS, instead of trying TO HELP US GATHER STUFF FOR THE WINTER cuz winter is coming, y'all. They trying to make A FESTIVAL.
- YOU CAN'T DO THAT. You can't pillage and plunder.
- And that makes sense because Emily Vincent's first game is called knitting circle. And that's for Flatout Games. And it's about cats and quilts.
- I BEAT THE DESIGNER, Y'ALL.
- When you're a mom, you understand why Mama Bear's porridge was too cold.
- Because its mother was a wafer too long.
- And if you're looking for Our Family Plays Games you can find us on Facebook Uh-huh. Instagram Yes. Blue Sky Uh-huh. Vine Yes. TikTok Yep. on our website Website. and right HERE ON YOUTUBE.
- We need a game on Goldilocks doing her thing and them bears getting mad at her.
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- If a game has take that mechanisms, it means players are encouraged to make choices that directly interfere with an opponent's plans and make it harder for them to win.
- So, remember, deduction, you're solving a mystery about the game mechanics. Social deduction, you're solving a mystery about the other players who are definitely lying to you.
- The idea is that this will encourage the division to be made as equally and evenly as possible.
References (from this video)
- Promotes fair division of resources
- Creates tension and opportunities for bluffing
- Can be tricky to explain to new players
- Effectiveness relies on players' bluffing and signaling skills
- Ancient Avenue
- Castles of Mad King Ludwig
- Hanamakoji
Mechanics (from transcript analysis)
- I Cut, You Choose — One player divides the available cards/resources into two groups; the other player selects which group to take, creating strategic tension and aiming for an even split.
- split-draft / I cut you choose — One player divides the available cards/resources into two groups; the other player selects which group to take, creating strategic tension and aiming for an even split.
Video topics + discussion points
Quotes (from this video)
- The tension of how to choose is melting all over the place.
- One player divides the resources into groups and then the other player chooses which group they want.
References (from this video)
- thematic for spring/motherly vibes
- compact and portable
- elegant art by Elizabeth Hargrave's lineage
- light on direct interaction
- some players may want more competition
- flowers, spring, Victorian bouquet
- Floral bouquet-themed set collection
- delicate, decorative, thematic
- Wingspan
- Calico
Mechanics (from transcript analysis)
- Card Drafting — draft two cards and present faces up and down to the next player.
- Set Collection — players collect flower cards to form bouquets.
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Quotes (from this video)
- it's just a word game it's very very fun
- mom loves auctions
- it's a perfect family gathering game
- this is Azul, a tile board builder
- moms love auctions