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Tzolk'in: The Mayan Calendar box art

Tzolk'in: The Mayan Calendar

Game ID: GID0369727
Game Info
Year
2012
Players
2-4
Age
13+
Playtime
90 min
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.

During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up. 

The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...

Description

Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.

During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up. 

The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 47
This page: 47
Sentiment: pos 30 · mix 6 · neu 1 · neg 2
Mentions per page
Showing 1–47 of 47
Video VBpPz35RB68 Top List at 22:51 sentiment: positive
video_pk 134299 · mention_pk 382933
Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 22:51 · YouTube ↗
Overall sentiment (raw)
Highly positive
Pros
  • Unique and neat gear mechanism
  • Thematic representation of the Mayan calendar
  • Satisfying to interact with the gears
  • Strong Euro game
Cons
  • Can be mentally taxing ('head exploded')
  • Haven't played it in a while
Thematic elements
  • Mayan culture and calendar
  • Mesoamerica
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players build up their capabilities over the course of the game.
  • gear mechanism — A unique mechanic involving interlocking gears that rotate, affecting worker placement spots.
  • Resource Management — Players collect and manage resources like corn and fish.
  • Worker Placement — Workers are placed on gears to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 40 is going to explode. Going to explode? Potion explosion.
  • I have never won. Like some of the games. Like many of the games. Great Western Trail.
  • Anyways, it is Kemet. Kemet is a pretty fantastic Egyptian themed game.
  • So, My head exploded during the game.
  • It's all about the combos.
  • It's my favorite Tiny Epic game.
  • And when you go around right where they meet, that's what ends the game.
References (from this video)
No references stored for this video.
Video siPvws_oGDM Board Gaymes James Top List at 2:11 sentiment: positive
video_pk 128755 · mention_pk 366265
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Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Totally worth it.
Cons
  • A lot of people are frightened by by all of the moving parts.
Thematic elements
  • Performing magic tricks
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — incredibly heavy game of resource management
  • Wheel placement — It has one, two, three, four, five wheels that are going to spin.
  • Worker Placement — worker placement as well as planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No. What's on second?
  • I don't know who's on third.
  • So, that means I'm going first.
  • The last person to have getting glory is the person who gets to go first.
  • Amazing game. Highly recommend this one and it's an older one.
  • Randomly determine who receives the first player moose.
References (from this video)
No references stored for this video.
Video 1dhr82IoRos Nights Around a Table Analysis at 0:22 sentiment: positive
video_pk 120553 · mention_pk 343607
Nights Around a Table - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The 3D printed insert by JS500 provides a vastly superior storage and organization solution.
  • The new insert makes game setup and teardown significantly easier and faster.
  • Components are now easily accessible, even those previously buried deep in the box.
  • Solo mode components are neatly compartmentalized and tucked away.
  • The insert's design considers component visibility, making it easier to identify pieces.
  • The customizable nature of 3D printing allows for aesthetic improvements and personalized organization.
  • The new insert encourages more frequent play of the game due to improved accessibility.
Cons
  • The original vacuum-formed insert is terrible and poorly designed.
  • Components are difficult to access from deep, right-angled recesses.
  • Expansion components and unneeded pieces clutter the original insert's trays.
  • Small numbered tiles (tech tiles) are difficult to read and manage.
  • Cards for different purposes are all mixed together.
  • The main tray at the bottom of the box is a 'deep dark hole' with no partitions.
  • Some original components were misprinted, and replacement parts were delayed.
  • One of the original vacuum-formed trays split.
  • Blue tiles did not fit in their designated track without modification.
  • Player tokens or indicators sometimes sloshed around.
  • The weight of the game with the new insert is significantly increased.
  • The large size of the insert required long print times.
Thematic elements
  • Mayan Calendar
Comparison games
none
Mechanics (from transcript analysis)
  • card management — Different types of cards are used in the game and were poorly organized in the original insert, leading to them being mixed together.
  • Modular Board — The game has various modules and player pieces that were difficult to organize with the original insert.
  • Resource Management — The game involves resources that are stored in trays, and the original insert's deep recesses made it difficult to access these resources.
  • Set Collection — The game includes collectible tiles (blue tiles) that are meant to fit into a specific track, but the original insert's design prevented them from fitting properly.
  • Tile Placement — The game uses numerous tiles, specifically 'tech tiles' with small numbers that need to be drawn randomly and placed. The original insert made managing these tiles difficult.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What do you do when the expensive board game insert you paid for stinks?
  • I really think that they have a habit now of kind of screwing the pooch on products like these.
  • This is what I call like a well. You just like throw it all down the deep dark hole and forget about it in your own little like ooiet, right?
  • It stinks. It stinks. It stinks.
  • So, what a welcome solution that is to a really obnoxious problem. I'm really glad that this insert exists.
  • And for publishers who are planning uh big expensive boxes, I don't you know what? I don't know what the solution is.
  • If you are a board gamer and you don't own a 3D printer, go out and buy one.
References (from this video)
No references stored for this video.
Video j66f9MTl0Zs Board Games UnLocked Unboxing at 5:24 sentiment: positive
video_pk 117036 · mention_pk 330084
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Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pretty influential guilds
Cons
  • hope this is in English because everything on the back is ok no there we go
  • that would be very upsetting because I don't know German all that well
Thematic elements
  • Mayan Calendar
  • The city of Culum in Germany
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • Suggestions making me work even more but it's fine
  • this basically made me think of um Palin gathers eight different cases kind of reminds me of of Sherlock Holmes consulting detectives but for cthulhu and i love i love that game and I'll of cthulhu so this has to be awesome
  • sexy with Jack the Ripper and West End adventures
  • I really like merchants and marauders belly know if it was on my top 10 games i hate that i play it again and loved it
  • the most expensive expansion I've ever I've ever paid for especially small box expansion
  • I have literally been inside that it is gorgeous I had to get this game
  • I've never played a DD board game so this one I'm kind of nervous about
References (from this video)
No references stored for this video.
Video mpjSnVNKfo4 Board Game Sanctuary Top List at 0:12
video_pk 110554 · mention_pk 318083
Board Game Sanctuary - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 0:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Mayan
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Players place workers on a rotating dial which dictates timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • are you a Board Game Fan and you're looking for work hey Danny you're standing in my spot uh I was here first I was just about to tell the folks about our top five favorite Innovative worker placement board games
  • all right you can have it this time but I'm using the spot right after you
References (from this video)
No references stored for this video.
Video -sB3uDYYqqY Board Game Sanctuary Top List at 3:17 sentiment: mixed
video_pk 109955 · mention_pk 316363
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Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gorgeous component design with gears as functional elements
  • Innovative timing mechanism adding tension and decision-making
  • Players reap what they sow
  • Bonuses for agriculture, mining, building, and theology via technology tracker
Cons
  • A bit of a brain burner
  • Some pieces are a little bit fiddly
  • Players may need to pay corn to occupy a space earlier or wait in queue
Thematic elements
  • Mayan culture, resource gathering, building, technology, offerings
  • Minds
Comparison games
none
Mechanics (from transcript analysis)
  • building — Constructing buildings and monuments.
  • gear mechanism — Interconnected gears rotate, moving workers to different action spaces over time.
  • Resource Management — Harvesting corn, gathering stone, gold, and crystal skulls.
  • Set Collection — Placing offerings for the gods.
  • Technology advancement — Improving technology through a tracker.
  • Worker Placement — Players place workers on action spaces on gears.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey are you looking for work or you simply someone who likes to take action or come and join me as I take you through my five favorite worker placement board games
  • Viticulture is both elegant and intuitive especially in its gameplay
  • I really love the engine building aspect where you're harvesting your Vines and then you're crushing your grapes and then aging your wine filling wi really gives you that true feeling of being our eager wine maker trying to fulfill customer demands
  • I adore strage because of its multiple paths to Victory
  • the luck of the dice and how you can be mitigated by allocating more workers to particular action to increase the chance of garnering the resources that you need
  • Tzolk'in the M calendar is gorgeous because the gears themselves serve as an integral and functional aspect of the game play itself providing a very Innovative Timing mechanism that adds to tension and the decision making that occurs
  • point to consider is this game is a bit of a brain burner and some of the pieces are a little bit fiddly
  • Lords awarded is beautiful because of the variety of actions that players have access to as the game progresses by building buildings it opens up new opportunities and new ways to gain resources to complete those important quests
  • I really love agria because the gameplay votes that true sense of struggle that you would have if you were a struggling farmer trying to make ends meet trying to juggle feeding your family improving the architecture of your farm as well as managing all the agricultural aspects
  • it really feels fam atic and engaging
References (from this video)
No references stored for this video.
Video 8Mkk0cCyvq0 Board Game Sanctuary Top List at 0:38 sentiment: positive
video_pk 109860 · mention_pk 316055
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Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly innovative worker placement and time mechanics.
  • The gear mechanism is deeply embedded and influences strategy.
  • Rewards careful planning and calculation.
  • The time mechanic rewards those who wait.
  • Tight budget forces players to be efficient.
Cons
  • Choices become agonizing.
  • Requires a good supply of corn to skip forward on gears.
Thematic elements
  • The Mayan calendar and timing
  • Mayan civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players gather resources like corn (for feeding workers) and timber.
  • Set Collection — Players collect resources and may need specific combinations for certain actions.
  • Time Mechanic — The longer workers are left on gears, the more powerful the action and resource gained, with actions becoming progressively better.
  • Worker Placement — Players deploy workers onto different gears (temples) to gather resources, build monuments, improve technologies, and make offerings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Are you searching for a unique board game that treats its workers seriously?
  • Zulkin the Mayan Calendar has probably got one of the most unique and innovative worker placement and time mechanics that I've seen in any board game that I've ever played.
  • Istanbul is hands down one of the best board games that I have in my entire collection.
  • It is this pickup and put down effect mechanic that makes this wonderful worker placement game so unique.
  • Whistle Mountain has really innovated on the idea of a worker placement game.
References (from this video)
No references stored for this video.
Video ZF9PShqACCA Board Game Sanctuary Discussion at 8:05 sentiment: positive
video_pk 109831 · mention_pk 315914
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Click to watch at 8:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Risen to one of my top five favorite games
  • Could see how the puzzle actually worked
  • Shows different pathways
  • Multiple avenues for winning
Cons
  • Looked really dry
  • So many symbols and rectangles
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • set collecting — One of the potential strategies mentioned for winning.
  • Victory points scoring tracks — Another avenue for winning mentioned.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so whether you're new to board gaming or whether you're an existing Avid long-time hobbyist discovering a new board game is incredibly gratifying it's almost that dopamine Rush that you get whenever you see a brand new game that tantalizes the senses and really engages you in a theme that you've been waiting for forever so long
  • I can honestly say that I've probably only played about 70 of my collection and there's still 30 of my board game collection just sitting there Gathering dust
  • If you want a game full to the brim of narrative branching decision points cool interesting combat mechanisms and games that you can literally dabble in for hours and hours and explore sleeping Gods is definitely that beast
  • You know games like underwater cities have only sat in my collection where I've played them once even though I've really enjoyed that one experience it's not really enough to really fully experience the game itself
  • The three times rule and what that means is basically whenever you learn a brand new medium to heavyweight game give that game three goes play it three times in a row and after the three times see if that motivation to want to play that game more is still there
  • The hurdle for most people when it comes to playing those heavy games is the rules teach
  • teach a brand new medium to heavyweight game once every two to three game sessions
  • so this is a really easy fast storage solution for transporting and moving games
References (from this video)
No references stored for this video.
Video Lfbz6Uxk0o4 Board Game Sanctuary Top List at 10:18 sentiment: positive
video_pk 109817 · mention_pk 315872
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Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic worker placement
  • Innovative use of connected gears (wheels)
  • Focus on timing and waiting for bonuses
  • Tight and constrained mechanisms
  • Multiple avenues and strategies
Cons
  • Corn is extremely limited
  • Competition for placement on wheels
  • Waiting can mean missing out on other opportunities
Thematic elements
  • calendar / time
  • Mayan civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players manage resources like corn, which is limited.
  • Timing — The core mechanic revolves around when workers are placed and when they are retrieved from the wheels to maximize bonuses.
  • track movement — Wheels form rotational tracks that players ascend and progress on.
  • Wheel Mechanism — Connected gears of different sizes represent locations. Placing workers on them and waiting for them to rotate yields bonuses.
  • Worker Placement — Workers are placed on specific locations (gears) on the wheels.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • have you played any board games out there that have left your head spinning
  • my top five really great board games that features an Innovative wheel mechanism
  • the idea of using a wheel to represent a saw in a workshop fits so thematically
  • wavelength is an absolute show stopper
  • this game makes you feel like you're Cinderella wearing a glass slipper
  • Glass Road is probably one of my most favorite uve Rosenberg games to teach and play
  • It is a euro game that has you chaining Combos and getting bits and pieces so you can build the best city possible
  • The wheel mechanism in this game is so cool
  • Tzolk'in: The Mayan Calendar is a dynamic worker placement game centered around these connected gears of different sizes
  • the longer you wait the more powerful the bonuses you'll obtain from that wheel
  • the mechanisms feel incredibly tight and constrained
References (from this video)
No references stored for this video.
Video _7KIShvkgck Board Game Sanctuary Top List at 19:47 sentiment: positive
video_pk 109306 · mention_pk 315102
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Click to watch at 19:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interplay of dice value and positioning.
Cons
none
Thematic elements
Comparison games
  • The Castles of Burgundy
Mechanics (from transcript analysis)
  • Dice as workers — Moving dice around a rondelle on the game map. The number of dice of your color in an area determines the power level of the actions, while other players' dice may impose costs. Dice can also ascend at value six for bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Presents players with some really tough choices ones which are going to have you really tearing your brain out about which decision you're gonna make.
  • The idea that you don't want to give your opponent all of the good gifts you kind of want to split them evenly across the piles and hope that they take the pile that don't need the most and that kind of creates this cool ebb and flow effect.
  • The lead play is going to play a card or a suit of some sort and the other players have to follow suit and follow pattern and the player that has the highest value of that particular suit gets to win the trick and gets to apply some extra bonus effects.
  • Players are essentially playing too many games one with the play on their left and one with the player on their right plays a drafting room tiles and building up their Castle on both sides and they're negotiating and cooperating with both players.
  • It usually involves invading another play space or having a majority in a particular area.
  • The tug of war mechanic is probably one of the toughest and most tensest mechanics to use in a board game.
  • The pieces of the insects that they place out actually form the geography and the structure and the shape of the hive itself.
  • Players are going to be investing their prayer points in certain things that they might want to do that might include increasing the value on a pyramid it might be moving trips or troops around the board or buying power tiles.
  • The fact that each and every card has four different placements and the ID that the game comes with a deck of completely unique cards means there is a multitude of different combinations and ways that these cards can really allow players to lean into different strategies in the game.
  • The idea that everything that you choose to do and invest in means that you can uncover other possibilities.
  • The fact that a game can kind of cover up the things that you can do at the beginning of the game and allow you to unlock them as you play and take actions throughout the game meaning that the scope of what you can do becomes larger and larger as you head towards the end of the game.
  • There's an interesting social Dynamic that occurs in worker placement games that allows you to actually have this cool indirect interaction with other players while still allowing you to do your own thing and formulate your own game plan.
  • Using dice as workers in Euro games is incredibly deep rich and fascinating to me.
  • The value not only is important but also the positioning of the dice and how you place the dice in relation to the other dice in the game.
References (from this video)
No references stored for this video.
Video CL_-pGMR02w Board Game Sanctuary Discussion at 0:20 sentiment: negative
video_pk 109093 · mention_pk 315409
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Overall sentiment (raw)
negative
Pros
none
Cons
  • Head hurts just thinking about it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'd like to play a game with a little bit more story to it.
  • I'm not real fan of the randomness of a dice roll.
  • There's not enough combat in it.
  • My head hurts just thinking about it.
  • Something with some cool action tiles, a bit of engine building.
  • Yes, and maybe some flavorful story and some sort of theme.
  • We do like very different types of board games. We definitely do.
  • We'll play a Euro then we'll play Dungeon Calling so we both get the best of both worlds.
References (from this video)
No references stored for this video.
Video n5vYM1hMihc Board Game Dad Top List at 3:59 sentiment: positive
video_pk 104887 · mention_pk 302611
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Click to watch at 3:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very unique worker placement game.
  • Thoughtful strategy game with very little luck.
  • Spectacularly unique element.
Cons
  • Did not look interesting initially.
  • Looked abstract and simplistic.
  • Thought it wouldn't be fun.
Thematic elements
  • Mayan Calendar
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement (with time track) — Workers placed on gears cause them to turn, advancing the action's value over time. Players must choose to either place a worker or pick one up each turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i've got several different types of games on this list in fact i wanted several different types of games on this list
  • so this is really an opportunity to talk to my subscribers uh to have them weigh in with their own feedback
  • it's the game five tribes so not a worker placement because people don't have their own workers you know oftentimes in worker placement game you've got you know green player and a blue player yellow player red player people have their own colors and they're putting their workers on the board this has a common common workers spread out it's like mancala on your turn
  • for number nine number nine is produced by a company that i have a little bit of a bias against honestly i'm hardly ever excited about the games by stonemeyer games um i don't know why i'm so harsh with them like i'm harsh with games like scythe and so on but this game is so insanely popular it needs to be on a top 10 list
  • zulkin is number eight for worker placement game
  • so what you got to do with the workers in this game is you can advance that wheel a little bit faster in order to get your resources back but you also need your workers in order to take generation activities or generate electricity
  • i don't think i've ever recommended this game and i get so excited whenever i find a category where i can finally drop a game that i love
  • what they have is they have corners of the district so they get their dice they roll their dice and they put their dice in their corner of the district
  • man between the two i think the reason i like marco polo one is because travel is so much more difficult i honestly think i like games that feel harder
  • dominant species is brilliant
  • it is very cutthroat and it is for people who want something competitive
  • much like viticulture um it has two phases of worker placement or two areas of the board you have the um the shuttle or orbit you have the orbit around mars
  • so we have to decide each round is do you want to be placing your workers in one area of the board or the other area of the board and you're taking a shuttle back and forth it's a really unique idea
  • it is so lovely it's so brilliant
  • actions that don't get taken get more and more valuable so what you're competing for is the best timing
  • russian railroads has like no luck and it is the strictest purest worker placement game there is
  • you see everything you want everything and you just can't have it all you have to isolate a strategy and then you have to compete with other players in order to emphasize that strategy
  • that is my current top 10 that i'm playing with love to hear your thoughts thank you for dropping by
References (from this video)
No references stored for this video.
Video pSctuPnSpAY Board Gaming Ramblings Top List at 3:31 sentiment: positive
video_pk 103727 · mention_pk 299609
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Overall sentiment (raw)
positive
Pros
  • Unique cog revolving mechanism
  • Crucial timing element for worker placement
  • Strategic depth that reveals itself over plays
  • Cool visual gimmick
Cons
  • Can be a hard game
  • Initial plays might focus on basic needs like feeding workers
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Time Trackers — The cogs that revolves.
  • Worker Placement — You're placing on those cogs and when time passes, the the actions get better. So, you want to like see when the timing is best to place workers out or take them back off those cogs to do actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a lot of good games we played this month. I could make like a top 10 team.
  • The most important thing other than having fun is winning. You know, winning is like it's not really, but it's a thing.
  • We're in it to win it.
  • Because we cry a lot while playing this game and with our friends.
  • It is really group dependent.
  • I really like spatial puzzles, but I like spatial puzzles which doesn't just feel like randomness.
  • It's just boring.
  • It is interesting when you get let down with games you already played because you are sometimes you're very hyped about a new game, but then you're like you have these feelings and experiences of the game and it kind of feels different.
  • It has a few things in it that I shouldn't like that cooperate cooperation.
  • This is a word game and I think it worked very very well because it is a language independent.
  • It was easier than I thought it would be and also more fun.
  • Drillers just gave me that oh, I want to go again feeling and it's been some time since I played a deck builder that gave me like this amount of joy.
  • It's really fun uh resource management puzzle all to do the best and score points which I have been kind of good at but then you are getting more and more efficient and winning.
  • I liked the expansion but I didn't like the expansion.
  • It has like like cog system that revolves like
  • It's this and of course it's it's cool with the gimmick of it's actually moving around in the adding to the board.
  • It is a action selection game with a Mancala style energy revolvement.
  • It is really nice, especially the four-player version has so much interaction in like a positive and if you don't like interaction in the four-player game there is quite a lot of it, but not not negative take that the like great positive I'm saying positive interaction.
  • It's been a blast to play it again.
References (from this video)
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Video J_uUkjy0CFw Watch It Played Live Show at 19:17 sentiment: neutral
video_pk 92075 · mention_pk 247220
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Click to watch at 19:17 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we need like a little intro fade in thing that would be good
  • we've got a game on the table I had no idea that we were going to be doing
  • we finished our near and far right our near and far playthrough
  • we plan to have a near for our promo
  • I feel like I'm I'm falling back in the group I'm coming down I'm losing some of my like Panic which is good
  • it's a push your luck game because you're going to be constantly removing your equipment
  • the biggest challenge honestly would have been early on realizing I really want to do this
  • that's why I say frequently I always feel like a great deal of gratitude that I've been able to keep working on this show
  • the games in my opinion are getting better all the time
  • Streamlining does not equate to dumbing down; it's about efficiency and elegance
References (from this video)
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Video L3z4JW6Ogh8 Nights Around a Table Rules Teach at 0:01 sentiment: positive
video_pk 91738 · mention_pk 257167
Nights Around a Table - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The rotating gears create a sense of progression where rewards become more valuable the longer a worker stays.
  • The mechanic of placing workers and then removing them to take actions is central to the gameplay.
  • The game offers strategic depth through technology tracks, temple tracks, building construction, and monument building.
  • The starting player mechanism with accumulating corn adds an interesting layer of interaction.
  • The ability to speed up time by taking the starting player action offers a unique way to manipulate the game's pace.
  • The game provides various ways to gain victory points through resources, monuments, and temple standings.
  • The rules for dummy workers in 2-3 player games help to create a more crowded board.
Cons
  • If your worker rides a gear for too long, you may get bumped off and go home empty-handed.
  • Burning down a forest to get to corn angers the gods, potentially causing players to move down temple tracks.
  • The architecture track iconography can be confusing.
  • The rule about not using technology track perks to help build a monument can be a point of confusion.
  • The rule about not being able to speed up time if it would pop workers off the last space or skip a food day adds restrictions.
  • It can be embarrassing to have to use the last resort action when you can't afford to place a worker.
Thematic elements
  • compete to gather resources and please the gods to earn victory points
  • the heyday of Mayan civilization
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On a turn, a player must either place or pull workers.
  • Building Construction — Players can construct buildings by paying resource costs, which provide various benefits.
  • feeding workers — Workers need to be fed corn at the end of certain rounds, with penalties for not being able to do so.
  • gear rotation — The main Tzolk'in gear rotates at the end of each round, moving smaller gears and advancing workers on their tracks.
  • monument construction — Players can construct monuments, which offer meta-scoring bonuses at the end of the game.
  • Resource Management — Players gather and spend resources such as corn, wood, stone, and gold.
  • Set Collection — Collecting crystal skulls is important for certain actions and scoring.
  • technology tracks — Players can advance on technology tracks to gain special perks and abilities.
  • temple tracks — Players advance on temple tracks to worship gods and gain points and prizes.
  • Variable player powers — Starting wealth tiles and technology track perks can lead to different player abilities.
  • Worker Placement — Players place workers on gears to take actions. Workers can be placed on small gears or removed from them.
  • worker removal — Players can remove workers from gears to take actions. This is the primary way to gain rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Place or pull.
  • The longer your worker stays on a gear, the more valuable the rewards become.
  • If your worker rides a gear for too long, you may get bumped off and go home empty-handed.
  • The game ends after the round where the Tzolk'in gear reaches the blue tooth for the second time.
  • I haven't lost yet!
References (from this video)
No references stored for this video.
Video Oy8qdRLBHsU Nights Around a Table Rules Teach at 0:01
video_pk 91603 · mention_pk 257157
Nights Around a Table - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 0:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Gathering resources and pleasing gods to earn victory points
  • Mayan civilization
Comparison games
none
Mechanics (from transcript analysis)
  • gear rotation — A central gear rotates smaller gears, changing the available actions or rewards on the board.
  • Worker Placement — Players place workers on gears to gain rewards.
  • worker removal — Players pull workers off gears to gain rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Ryan from Nights Around a Table, and this is Tzolk'in, a worker placement/worker removal game for 2-4 players.
  • If you want to learn more about the rules of the game, click the link at the end of this video or in the description below to watch my complete How to Play video, which includes the overview segment you just watched.
  • And if you like what i'm doing, click the badge to subscribe, and the bell to get notifications.
References (from this video)
No references stored for this video.
Video nUo_fCef8Mw Nights Around a Table Rules Teach at 0:02
video_pk 91604 · mention_pk 257158
Nights Around a Table - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 0:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players are dealt starting wealth tiles which determine the stuff they get off the top of the game. Resources like corn and wood are also mentioned in relation to jungle spaces.
  • Set Collection — Players are dealt starting wealth tiles and keep 2 out of 4, returning the other 2. The tiles kept determine initial resources.
  • Worker Placement — The game uses workers which players pick a color and take. Dummy workers are also placed on the board to make it more crowded in 2 or 3 player games. These dummy workers stay on their spots for the entire game and don't get pushed off when they go past the last space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi!
  • It's Ryan from Nights Around a Table.
  • And now, we dance!
References (from this video)
No references stored for this video.
Video taY-MHimi2M Nights Around a Table Rules Teach at 0:30
video_pk 91210 · mention_pk 257060
Nights Around a Table - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 0:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Painting is not my medium AT ALL. i'm no good with it i prefer markers... i prefer pixels, really, to paint with.
  • The things that i would like to paint, if i were able to paint, go in this order, i think, of preference: first, the little items in Tiny Epic Quest.
  • The drawback that i heard is that you get all these different colours of paint, but the one that's missing is red.
  • i WAS worried as i was applying this darker colour that i was sort of muddying up the model and it was looking a little too dingy, but i guess this is the step that corrects that.
  • Figure painting is not for people with bad eyesight. It's not for people with Parkinson's or arthritis in their hands. It's not for people prone to seizures, or people who have just had multiple cans of Dr. Pepper, like i have.
  • i think i may have caught the bug, and i think that this book and this product has given me enough confidence...
References (from this video)
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Video tOkVXq3ljZI Nights Around a Table Unboxing at 0:34 sentiment: positive
video_pk 91075 · mention_pk 257001
Nights Around a Table - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool game with neat gears on it and a rondel mechanic.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • gears — The game features 'neat gears on it'.
  • Rondel — Mentioned as a mechanic in the base game.
  • worker removal — Described as a worker removal game where workers are taken off gears after letting them ride around.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My microphone wasn't on!
  • That's the wooooorst.
  • It's taken my entire life to admit that to myself!
  • My friends... said that it only makes an already challenging game way harder!
  • They said the only thing it adds is stress and strife and difficulty!
  • Calamities!
  • Let me know in the comments below what that shape is called, because i'd love to be able to... to name it.
  • Hopefully, you should be coming to have fun... and to feel the skulls of your enemies crushed beneath your mighty feet.
References (from this video)
No references stored for this video.
Video uyrbmEtu7-A Nights Around a Table Analysis at 3:09 sentiment: positive
video_pk 90912 · mention_pk 243439
Nights Around a Table - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique implementation
  • Interlocking gears that move
  • Actions get sweeter the longer you stay on a gear
Cons
none
Thematic elements
  • Mayan Calendar
Comparison games
none
Mechanics (from transcript analysis)
  • Rondelle — You're putting workers on the wheel, the wheel acts kind of like a conveyor belt because it physically moves. The wheels are all interlocking gears, there's five of them I believe on the board. When you turn one all the rest of them turn on the board and your pawn moves with the rondelle. There are different actions printed outside the rondelle, outside the gear, and the longer your worker stays on the gear the sweeter the action spaces get and that's when you take your worker way that you get to do the thing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a circle and this is a very loosely defined thing there's no set in stone way to do a rondelle in a game but it's a circle
  • what a rondelle does in this particular implementation is it discourages me uh from taking the same action multiple times in a row i have to sort of like spin around the circle doing other things before i can do this one thing
  • it's not a hard and fast rule all this mechanic is not set in stone because with game design it's constantly evolving and we're constantly finding out uh new and better ways to have fun
  • you don't have to be uh you don't have to have a like a circle a geometric circle drawn on the board for a game to have a rondelle mechanic
  • it's neat all kinds of implementations all over the board
References (from this video)
No references stored for this video.
Video 6nYurNS4jwY All You Can Board Top 50 List at 21:31 sentiment: positive
video_pk 89116 · mention_pk 331580
All You Can Board - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 21:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep and unique gear/timing system
  • highly engaging with strong mid-to-endgame tension
Cons
none
Thematic elements
  • territory control, timing, gear/worker actions
  • Mayan calendar-themed conquest
  • resource/gear-driven engine building
Comparison games
none
Mechanics (from transcript analysis)
  • gear replacement / gear system — the gear mechanism drives actions and scoring tracks
  • workers and timing — timing actions and placing pieces to advance on tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a real-time game where that each round has two phases
  • it's always a blast to play
  • I highly recommend it
  • you can end with zero points and still win
References (from this video)
No references stored for this video.
Video zxTh9hJnEmc BoardGameBollocks Top List at 1:53 sentiment: positive
video_pk 88439 · mention_pk 233091
BoardGameBollocks - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 1:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The cogs are actually quite useful.
  • It's one of them games that continues to give you rewards all the time.
  • It's not just a gimmick.
Cons
  • It's just a bunch of tracks and stuff.
  • The cogs end up being like a track of some sort.
Thematic elements
  • Mayan calendar
Comparison games
none
Mechanics (from transcript analysis)
  • Worker placement on cogs — Putting your worker around to one of these cogs, and cogs are going to move throughout the game, and you'll just be deciding when you're going to take your worker off for the cog to gain a certain reward.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll be taking control of a plantation you'll be growing crops it'll be harvested in the crops sending them out to far off markets to get points
  • but they [__] the game up yeah the boards were all [__] up nothing fitted in the box or something or other and it was just a complete and utter [__] show
  • I'm sort of sick to death of Marvel six the death of [__] Star Wars and all that crap
  • Pax Premiere second edition can shove itself up its own [__] and consume itself before I even think about playing this Abomination pile of dog crap ever again
  • it looks like it's been penned by a three-year-old who's been given a king-size Crayola set for Christmas
  • sometimes I think spot or a trolling people you know they keep releasing these games that have got no artistic Merit but when you're actually playing you start to be convinced that they are actually worth their weight in gold
  • somebody's proudly displayed this phallic Tower of expansions that they're never ever going to use
  • this is a fantastic game can be a little bit complex but it's one of the rare occasions where a Euro game actually Blends well with its theme and its mechanics
  • it's just a fantastic game it's one of those sort of games that is quite leisurely it's not taxing or demanding in rules or mechanics and you could just sit back and just feel like you're pissed out your face sort of thing
  • this is our favorite solo game ever made
  • it's a bog standard Euro game with a little bit of a Twist which is why we find it a little bit more interesting than some of the others
  • a lot of people want to live out their sylvanian families incest fantasy
  • all the owns is a super fantastic game
  • number 31 is everdale this is a card driven game where you'll be placing your workers out of board to take actions playing cards it's going to give you actions as well building up your to blow with these cutesy little Woodland creatures and you get the bonus of owner big [ __ ] off cardboard tree in the middle of the [ __ ] table
  • it's okay I'm not going to masturbate over this game too much but yeah it's an average game
  • it's number 30 on this list is a game called all he owns
  • in all the owners you'll be doing right things you'll be moving your dudes around the map collecting cheese and stuff you'll be reaching into your bag to pull out your workers placing them on a map you might send them off permanently to sit in a chapel or something
  • this game uses the same artwork as Tua in it so like a medieval bio tapestry style it's a super duper bag building game
  • get the deluxifier components it makes the game easier to handle and all the owns is a super fantastic game
  • tell us what you think of our opinions of these games so far are you upset with my critique of everdale as my analysis of pax Premiere giving you a new set of hemorrhoids to deal with tell me in the comments below and I will gladly send you some anusol for your trouble
  • we're going to come back probably with the final bit I don't know I might do 20 more and then 10 because I am feeling a little bit knackered but if I could find some maybe we'll crack it all off in one go
References (from this video)
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Video Xw6Nq6ZESCw The Board Gaming Doctor Top List at 3:36 sentiment: positive
video_pk 88139 · mention_pk 276110
The Board Gaming Doctor - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Liked the puzzle of the main board
  • Enjoyed how actions were selected
  • Gathering resources and placing them in spots made for an interesting puzzle
  • Liked the way dice were used
  • Had a really fun time playing the game
  • Would love to approach again in digital form
Cons
none
Thematic elements
  • Euro things
  • Europe
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — I enjoyed how actions were selected as well.
  • Dice usage — I liked the way that the dice were used in this game as well.
  • Resource Management — Gathering resources and placing them in certain spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Woodcraft was the latest Game of sui before evacuation came out and this game you know feels it's it it hits pretty right you know for the weight that I enjoy about 3.75 and the mechanisms in this game that I really enjoyed was the puzzles of the puzzle of figuring out your dice whittling them down no pun intended into you know smaller dice with smaller Pips and and using that to um you know increase your engine or spend resources on Etc lots of good Euro goodness in this game some of it felt a little overwhelming but I really enjoyed the dice play as well as how actions were determined on this Central action selection mechanism in kind of a Rondell system that sui is known for I think this game yeah it it hit a lot of the right spots for me and it would be a game that I really look forward to diving a little bit deeper into um and it holds a high place in my heart among sui games like underwater cities and missina 1347 are some of my favorites and so I think this has a chance of being up there for me as well
  • Number two might be a surprise to you if you know the podcast and it's Adwa this was the U Rosenberg game released last year there were a lot of not I mean criticisms I guess about how Samy this game might feel and I think I I beg to differ a little bit I do agree that the game play itself may feel like you are doing the same things at the same times um if you do play a lot of Rosenberg games there is that theme and I go into this in my latest podcast as well um where I blog about Rosenberg games where there are certain arcs that are established in pretty much all of his games they're it's pretty easy to understand what the early game looks like the mid game and the late game and that is no different in this there are slight variabilities to make this game feel different such as the order of these uh action cards or worker placement spots that shift per round as well as in the order in which these terrain cards come out but those small variances make this game feel a little bit different every time and it helps you and I think there is plenty to explore in this game where you focus on different things maybe you know the overall goal is to follow the breeding strategies listed underneath these um worker placement tiles however I think there is wiggle room to to explore other avenues to see how well um those strategies pan out I've played this solo I've played this multiplayer everyone that I've played it with really enjoyed it um it's it's still you know easy enough to to teach in one night and play in one night like a weekday night um it's heavy enough that it offers uh a lot of good decisions to play uh the solo campaigns or the solo scenarios are I think where this game shines I still feel that is true although I really enjoyed playing the multiplayer and I think that really shot this game up for me and so it is definitely a game that I think is underrated a lot of people didn't um consider this game very highly last year and I think I mean if you were an Rosenberg fan then I think you already know but if you're not uh this is a great mediumweight game to introduce a lot of Euro style Concepts and mechanisms while still adhering to the theme of of you know promoting uh bats and and you know renaturing Etc uh and so I I really enjoyed that integration as well but this was a this is a great game this is a great game and I really enjoyed edwa
  • And that is Mosaic a story of Civilization by Glenn drover so this game was kickstarted two years ago officially released last year and this game is civilization simulation with a central board in about two hours I have played this game with five people I believe I don't think I got to six quite yeah I haven't gotten to six but um it did play in a a weekday night as well and just really you know this reminds me of Age of Empires you know playing that computer game back in the day um it's something that I always looked forward to and I was hoping to find in a game a board game nowadays when I don't have access to you know computer games like that or have the time to do so um lots of monuments here um but yeah so so the civilization game has a lot of the civilization tropes that you're hoping for there's area majority not a lot of direct combat but you're more it's more of like a cold war Style just uh trying to get more military units into these different regions of the map it's primarily a card based card-based Tableau building icon collection game very similar to terraforming Mars Ark NOA Etc and uh and so and this game plays really quick the turns are really Snappy you spend re gather resources or spend them to draw cards from these different piles and there are a lot of different avenues that you can go down you can you know f focus on Military and building your presence on this board you can collect icons and get you know science or economy scoring types of of benefits build one building wonders claiming achievements you name it um I feel like at a five or six player game a lot of those strategies are utilized a lot of Technology cards come out which can steer your strategy in a certain direction which made this game feel uh deep and feel intense and feel variable uh all the times that I've played it and yet it still accomplishes all of that within a reasonable amount of time for how big a box and how much of a rules explanation this offers there are a few uh criticisms or setbacks that I do have about this game including uh you know the setup of these tiles on the main board as well as the lack of a solo mode in the retail version however um I still think about this game I love pulling this out I want to play this more and I want to play the expansion as well see how that uh integrates and yeah this is just an amazing civilization themed game that is probably my favorite go-to game on top of others that I enjoy like Through the Ages um age of civilization as well there are some great Civilization games out there that I have played but I think this one kind of checks off all the boxes for me and so yeah if you haven't had a chance to play this game I highly encourage you to do so
References (from this video)
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Video V5nwAp2WmEg UndeadVikingVideos Discussion at 2:05:31 sentiment: positive
video_pk 87778 · mention_pk 230034
UndeadVikingVideos - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 2:05:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good game
Cons
  • Requires the player to be in the right mindset to play
Thematic elements
  • Calendar, civilization building
  • Mayan civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players manage various resources to build their civilization.
  • Worker Placement — Uses unique gear-based worker placement where workers on gears advance over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Gambler is correct such a good song
  • The Gimper used as a plot hole in a certain film
  • Spotify DJ is amazing like it's super cool AI driven
  • hey here's some new artists that we think are really going to be about your style
  • wow you phone does that my phone yeah
  • I'd hold a gun to its head and say shut the [ __ ] up I don't that's scary
  • have you never seen Terminator
  • well we have some after dark stuff to talk about anyway
References (from this video)
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Video kGWETVxgg-k UndeadVikingVideos Discussion at 2:09:52 sentiment: mixed
video_pk 87757 · mention_pk 282076
UndeadVikingVideos - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 2:09:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Neat
  • The system was neat
  • The first version was Fron Vwin, he's a very good artist even though it's minimal.
Cons
  • A little too long
  • 12 hands was too many
  • Cards were too small
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — It's engine building.
  • Worker Placement — It's a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was a little too long 12 hands was too many I would have preferred playing the 500 instead of a thousand
  • this system was had its cool things it had some cool things but it also had just some garbage ideas
  • it's just like who came about these rules it's just like these aren't streamlined these are garbage they are horrible
  • the Marvel superheroes game was like the Marvel Universe
  • spacehulk spacehulk spacehulk space Hulk I knew it was Warhammer I just didn't know
  • it's the one where you uh you're playing as a disease trying to kill everybody take over the world it's like an AA control game
  • I think it's in my top 25 or 50 games of all time
  • the game just chef's kiss
  • Shadows of Brimstone game and it's just like yeah doing nothing
  • Brimstone is our money maker they they'll milk the dead
  • it's sort of a Rog likee and I think it doesn't get enough credit
  • like you're doing the same thing just longer and more tedious and more like that's that's bad
  • the deluxe version of it um had a basically kind of a foil cover like as the person's casting a spell and so there's this kind of rainbow effect foil cover of like the magic that's coming up
  • it was it was insane yes crazy what people go foil covers bring to the end
  • the Cliffhanger game with a more compact box size streamline rule book and over a decade's worth of Polish and AATA worked in this is the ultimate edition of the classic Cliffhanger Adventure game
  • the cards were tiny
  • Shadows of Brimstone game and it's just like
  • we couldn't get any traction we couldn't get anybody to notice the game even existed anywhere
  • it was like it sold it we sold out day and a half just because it had a foil had a foil rainbow cover
  • I hate those things yeah I pick every box sleeve off of every game I've ever got
  • we would rather be cheated out of money than refuse a customer service request from somebody who honestly needed it
  • the owner said why isn't that guy allowed in the store and they told him why and he's like it's a free country he can say whatever he wants
  • I was like Rich if like quite literally Rich you should just tell people that I will be there and that will get more people to come in and and sell stuff and I and give me the table for free
  • I don't make anything so what's the point of
  • I don't have to pay $5 just so sit at a [ __ ] table now
  • we're not coming here anymore you come to my house for board game night that's it
  • well how about you buy it and when you're done with it bring it back to me and I'll give you the money back minus five bucks
References (from this video)
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Video e0UgukjVF8s Chairman of the Board Discussion at 1:59
video_pk 87434 · mention_pk 228489
Chairman of the Board - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 1:59 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The older games are less as more and the newer games are more as more
  • I really don't like Katan at all so I wouldn't know what to suggest in terms of expansions or house rules
  • normally my favorite games have a good ratio of low rules overhead in comparison to the complexity and decks or so more of the depth of the game
  • I like games that are kind of 90 minutes maximum
  • I don't like using computers to play board games
  • I generally like games that have a degree of uh incentive building
  • I love supply and demand you know and kind of know Buy Buy Low sell high that kind of thing
  • my thoughts are pretty neutral um I'm pretty numb about the subject to be honest
  • for me it just felt like a generic deck building game and but instead of having more cards you are just boosting up the cards you already have
  • I like point salad style games and I don't really see it as a matter of you know being a point salad I just see it as you know you get eight points on your turn I get three points on my turn therefore you've gained five points and I haven't
  • games with a heavy setup is quite a big um deterrent for me
  • I would say you can get a really good collection in 10 to 20 games
  • I don't have a lifestyle game um I like dipping in and out of tons of different games rather than doing a deep dive into one particular game
  • I did like the the dice system in tetum you know either choosing a dice for the resources or for the action strength I thought that was a cool mechanism
  • I reckon this is kind of a p kind of a perfect storm really
  • it's a face Toof face um social activity rather than being behind a screen
References (from this video)
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Video tj2mI1j1LKg BoardGameBollocks Top List at 1:59 sentiment: positive
video_pk 86723 · mention_pk 225484
BoardGameBollocks - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex enough to give a brain ache and simple enough to make it accessible.
  • An everpresent euro in our collection.
Cons
none
Thematic elements
  • Workplace Euro game
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — You'll be getting cards to give you more scope to take different actions.
  • Dice Rolling — You'll be rolling dice and arranging them in the town square to take different actions.
  • Worker Placement — Implied through taking different actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • remember if your favorite game of all time isn't on this list that's because a we haven't played it or B we think it is complete another dog
  • Castles of Burgundy is a masterpiece of design that never gets old.
  • it's just complex enough to give me a [__] brain ache and simple enough to make it accessible
  • Jamie should stay off the [__] wine mate
  • Escape curse of the temple set the bar that high for these Real Time games
  • Blocky mountains a sleeper hit in our house.
  • Scythe is a fantastic production it's a fantastic game
  • We are there solely for the story
  • Can't Stop is one of the best push luck games you can get today
References (from this video)
No references stored for this video.
Video 9CxzgJobmoY Chairman of the Board Top List at 1:55 sentiment: positive
video_pk 86197 · mention_pk 222361
Chairman of the Board - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great way to get back on track for the T- series of games.
  • Pulled back and maintained what it wanted to be being a crunchy but elegant Euro.
  • Love the dice drafting system, simple system again that resources and action ability busting heads with each other and knowing what to pick at the right time.
Cons
  • Previous games in the series went a little bit too skew and started to add too much into the games.
Thematic elements
  • Dice driven Euro with actions based on dice values and colors.
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Drafting dice from the main board for two different reasons: the pit value and the color of the die. Taking a die gives you a certain amount of resources depending on the color and an action based on the number.
  • Set Collection — Building up people onto your own player board to complete rows and columns and get special abilities.
  • Worker Placement — Travel around the board visiting different locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of my favorite engine building game
  • such satisfying combos you can build up uh with these cards you're collecting through this worker placement system where you have Columns of cards and basically the the higher up the columns these cards sit means the stronger worker you need to get that card
  • the strength of your workers is determined by a random roll of a D6 and that might sound pretty um you know pretty cheesy but it's actually not because those dice are going to determine the colors of those workers for all of the players
  • loads of different strategies you can go for here like do you want to build up your Green Engine or your or your Yellow Engine and where you are activating a certain spot on the board and those cards you collected are spitting out and churning out resources at really high high rates or are you going to collect you know blue cards to give you just pure scoring or purple ones that will give you discounts and things
  • not enough time to do everything which is one of the things that keeps me coming back to Lorenzo IL magnifico
  • it also has a fantas fantastic expansion where you can start with unique abilities and even bid for the ones that you really want
  • this is kind of the big box version of you know Russian railroads American railroads German railroads and I think there's even another one in there
  • this is such a fun worker placement game that just is super satisfying because each round your generating huge amounts of points by climbing up these tracks
  • the turn Ang or the worker placement in my opinion is super high in this game and for me that is kind of one of the essentials that you need in a good worker placement game there needs to be that kind of uh turna when it's not your turn and someone's grabbed the spot that you want um there's got to be that frustration there's got to be that that again that real sense of urgency to get the spots that you want and for me um ultimate railroads really has that
  • I love the variability on the different ways you can play game um especially love the ones where you can update or upgrade your personal player board to get some unique track on there so when you reach certain check points you'll get some abilities that only you can get and nobody else can
  • this is just such a rewarding and fun game that every time just feels amazing
  • the only nitpick I'd have with this game is that if somebody does start running away with things earlier in the um in the phases then it's quite hard to make up that lost ground because know generally speaking it's a game where you constantly picking up momentum rather than falling behind again so again if you fall behind too early it can be difficult to create to bridge that Gap
  • it scales extremely well actually I actually really like this game at two players um but it also works every other player count too
  • it's just such a well um polished and well iron out design that is Ultimate railroads
References (from this video)
No references stored for this video.
Video lsPxLU9hioc The Brothers Murph Discussion at 4:42
video_pk 85957 · mention_pk 221451
The Brothers Murph - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 4:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If my score is higher than their cumulative score, then the studio, the channel, and the Murfs themselves belong to me.
  • How well do these brothers know each other? If they don't, their souls are mine.
  • I chose I play I chose my least favorite game on the planet, which is London.
  • The point is I want Squishy Fruits. But we all had the right idea.
  • I would say that he thinks C is the best letter for board games. The letter C.
  • It's between C and T. T.
  • Your souls belong to me.
References (from this video)
No references stored for this video.
Video 2EwauOPvJJ4 Ryan and Bethany Board Game Reviews Top List at 5:20 sentiment: mixed
video_pk 85944 · mention_pk 221300
Ryan and Bethany Board Game Reviews - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Original favorite game
  • Mini games happening on the board
  • Gets super actions
Cons
  • Often "peters out" in the last quarter
  • Consistent second place streak
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players move items on a mancala to determine actions.
  • Set Collection — Implied through gathering components for actions.
  • Worker Placement — A central Mayan calendar mechanism where gears dictate action availability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is so streamlined it's so easy
  • it is a really cool game each time you play it is different because of the way the cubes drop out
  • this is a much lighter Feld it's a very cute game
  • this is just such a classic Cooperative game
  • there's never a time where I've played this game and there hasn't been some event that's come out of it that gets brought up years and years and years to come
  • we're not going for a high scoore anymore we are simply going for having the most amount of fun talking through these cases in a funny British accent
References (from this video)
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Video DfJgNDSNuEk Rahdo Runs Through Top List at 26:06:48 sentiment: mixed
video_pk 84835 · mention_pk 216249
Rahdo Runs Through - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 26:06:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting take on civilization building from a publisher known for economic simulations.
Cons
  • The 'highwayman' mechanic detracts from the otherwise pleasant puzzle of the game, making it spiteful and ruining opponents' plans.
Thematic elements
  • Civilization building
  • Ancient Mayan civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Utilizing a worker placement system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It make me to have a lot of fun because when I'm playing the board game, I always laugh.
  • I'm learning something because when we are playing board game, we used to speak in English.
  • whenever I learn a board game and not only learning some other times I get time to teach the board games to other people. I feel that I achieve a lot in my life.
References (from this video)
No references stored for this video.
Video EzyPn3aMjbE Watch It Played Discussion at 13:26
video_pk 83780 · mention_pk 211815
Watch It Played - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 13:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Mayan
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I very rarely very rarely want to play the big old Euro at the full six player count.
  • Power Grid is the game that's so popular, so successful, but still feels like an underdog when compared to other games.
  • The auction here is very tense at six players.
  • Cursed Court is a fantastic betting game that really shines at higher player counts.
  • Lifeboats. H you want to play a game with six friends but you don't necessarily want six friends at the end of it.
  • Zu Vardis, that's a fantastic game where everyone's trying to help each other get to the top of the board, the zoo in Zuardis. But you also want to be the person who gets to the very top the first.
  • The jazzy pattern, which doesn't always make for great cognition of a board and what the heck is going on.
  • It's an incredibly dark board. I think they reprinted it with a lighter board, just they already did this. It's like no one can This is very dark. No one can see what's happening.
  • I did learn that if you mix red wine and white wine together, that's how you make rosé. That's fact according to Viticulture.
  • the main thing that I've learned from games is that little insight into different worlds all around the world and beyond because of board games.
  • I've learned that from board games. And while I can't say I've learned a bunch of hard facts, I think board games have kind of opened up the world to me a little bit from my table.
References (from this video)
No references stored for this video.
Video l2cYLNYA-30 kovray Top List at 5:01 sentiment: positive
video_pk 83392 · mention_pk 306262
kovray - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Brilliant
Mechanics (from transcript analysis)
  • roll-and-write with shape-die — you draw a card, roll a die that shows a shape, and place/write the shape on the card according to the die.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cozy Sticker Ville. It is such a cute game.
  • Yeah, it's cozy. It's fun. It reminds me of Stardew.
  • The art is fantastic. It's like this old I don't know exactly what year is probably 70s vibe maybe.
References (from this video)
No references stored for this video.
Video kBLW-aKOGks Sir Thecos Top List at 2:36 sentiment: negative
video_pk 82040 · mention_pk 278666
Sir Thecos - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Really like the mechanism
Cons
  • Game is not really balanced
  • Not a lot of mitigation measures
  • Huge footprint on the table if played physically
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just my own opinion. My opinion also may change over time right? This is just a snapshot of how I feel at the moment about these games.
  • Just One, one of my one of the best party games out there.
  • It's a solid push your luck game that I'd like to play with my wife's family, with the in-laws.
  • The gameplay is very good, but I think the app uh just takes up too much room.
  • Merchants, one of my most favorite deck builders of all time.
  • You like stare at the screen almost all the time. At least 60 to 70% of the time you stare at the screen
  • I'm kind of sorry to putting a Seven Wonders game in uh D rank, but yeah, I just did not enjoy my time with it.
  • So, yeah. Um a lot of S and A ranks as usual, but also quite a lot of B's, and we even have a D again this time.
References (from this video)
No references stored for this video.
Video qc48EbZ0ITo The Brothers Murph Analysis at 9:19
video_pk 81168 · mention_pk 274997
The Brothers Murph - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 9:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my worst pick. This is actually the pick my lowest pick on this whole list.
  • I feel like this one's going to be pretty good.
  • That dropping down to your eighth pick is wild.
  • Oh my god, that's not good.
  • Again, that is what I expected. That is your lowest pick of your draft.
  • For a nine pick, that's a gift.
  • That's a solid score for a nine.
  • Wow, that's low for your nine.
  • That's a really great Your nine and 10 were really solid.
  • For a total of 54,000.
  • Helge, if you're watching this, you screwed me over, damn it.
  • Multiple in the top 100, yeah.
  • It came down to three.
  • The worst designer? Yeah, who's got the worst bottom seven?
References (from this video)
No references stored for this video.
Video 4lW5pgNYAGg Rules Teach at 8:30 sentiment: positive
video_pk 79283 · mention_pk 192660
Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 8:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • the prizes get better and better
  • you stand to get richer the longer you wait
Cons
none
Thematic elements
  • Mayan Calendar
Comparison games
none
Mechanics (from transcript analysis)
  • Rondel — Placing workers on a rondel which is another game mechanic that we'll talk about in one of these videos.
  • Worker Placement — Placing workers on a rondel and removing workers from these circles. The longer you let them ride the circles, the better the prizes get.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What is a worker placement game?
  • This looks really really dumb and basic and simple, and why... why wouldn't everybody just choose 4?
  • unless there are sort of a bunch of rules, and unless your final goal is abstracted a little bit, it's not a very interesting game at all.
  • And that's why when you pull one of these off the shelf, and you see there's all kinds of stuff going on, that's the reason :a worker placement game sort of needs a whole pile of rules to make it interesting and fun!
  • If you're sort of slumming it watching this video and you already know all about worker placement games, tell me: what is your favorite worker placement game?
  • Nights Around a Table is the only place you can earn your pH B in board games.
References (from this video)
No references stored for this video.
Video Rlq1AL3MJvU Top List at 8:22 sentiment: positive
video_pk 69715 · mention_pk 166377
Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 8:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promise of this game is really really simple
  • The game seems to Branch out and your head seems to cave in halfway through the game
  • Fantastic game
Cons
  • Can't really figure out why it's so infring with such a simplified rule set
  • If you don't like that feeling then you're not really going to get on the zulin roller coaster
Thematic elements
  • Mayan calendar and resource management
  • Mayan civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Gathering resources like corn to feed workers or crystals.
  • Track Advancement — Moving up multiple different tracks on the board.
  • Worker Placement — Placing workers on gears or taking them off to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if your favorite ball game ain't on this list that's because a we ain't played it or B we think is complete and a dog [__]
  • The promise of this game is really really simple you either going to be placing a worker on one of the gears or you'll be taking them off
  • Yes if you ain't got it you're a [__] idiot
References (from this video)
No references stored for this video.
Video MZEsSobLDnU Meeple University Rules Teach at 3:36 sentiment: positive
video_pk 64873 · mention_pk 158464
Meeple University - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduces five interchangeable modules for high replayability.
  • Priests and Priestesses add variable player powers.
  • Seasons of Progress create a dynamic game state.
  • Height of Development offers a new temple track with strategic benefits.
  • Architecture and Development provide alternative building mechanics.
  • Includes new sideboard for decorations and season tiles.
  • Pimped out worshipper pieces.
Cons
none
Thematic elements
  • Mayan calendar progression
  • Mayan civilization
Comparison games
  • Tzolk'in
Mechanics (from transcript analysis)
  • event cards — The 'Seasons of Progress' module uses season tiles to introduce global effects that change periodically.
  • Modular Board — The expansion is modular, offering five interchangeable modules that can be combined in various ways.
  • Resource Management — Players manage resources like gold and wood for building actions.
  • Tile Placement — The 'Architecture and Development' modules alter how players acquire and place decoration tiles and build pyramid tiles.
  • Track Advancement — The 'Height of Development' module introduces a new temple track with associated benefits.
  • Variable player powers — The 'Priests and Priestesses' module grants players unique abilities.
  • Worker Placement — The game involves placing workers (dice) on action spaces, with some module changes affecting how many workers can be used or where they can be placed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, it's Taran and Stella from University. We bring you a variety of quality board videos.
  • So, if you're new here, please consider subscribing and do hit the bell to be notified of when we post new videos.
  • And that's how to play Tatu Wakan late pre-classic period expansion. We hope that you enjoy this video and we hope that you enjoy playing.
References (from this video)
No references stored for this video.
Video OGhPESDGKPY The Dice Tower Unboxing at 2:34 sentiment: positive
video_pk 60194 · mention_pk 152633
The Dice Tower - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 2:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually striking
  • Innovative gear-driven timing mechanic
Cons
  • Pronunciation challenge noted by speaker
Thematic elements
  • calendar-driven worker placement
  • Maya civilization
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ooh, it's a box in a box in a box.
  • Ah, it's Oriflamme. This is the Devir version of it.
  • This is the new version of Arkham Horror: The Card Game, like a second edition of sorts.
  • I like Star Wars Unlimited.
  • Oh, be still my heart.
References (from this video)
No references stored for this video.
Video nWsExBUoi8o Game Night Picks - Pair Of Dice Paradise Trivia at 4:30 sentiment: positive
video_pk 37947 · mention_pk 114020
Game Night Picks - Pair Of Dice Paradise - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative use of gear mechanics
  • Tight, strategic depth
Cons
  • Thematic clarity can be opaque for newcomers
Thematic elements
  • Time/resource management with gear-driven action
  • Maya civilization
  • Strategic, abstracted thematic veneer
Comparison games
  • Grand Austria Hotel
  • El Grande
Mechanics (from transcript analysis)
  • Gear-driven worker placement — Workers are placed on rotating gears to gain actions/resources.
  • Resource Management — Resources are accumulated and spent to advance on objectives.
  • Time/round sequencing — Gear rotations influence turn order and actions.
  • Worker Placement — Workers are placed on rotating gears to gain actions/resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what is the name of the Dome shaped clear plastic button encasing the dice in trouble
  • an instant workshop with infinite possibilities featuring an Innovative blend of card crafting and set collection within a real world spatial game environment
  • the player who completes the most optimized sets of constructs from among the chaotically cascading CS wins the game
  • we are going to pick sale as this episode's game night pick
  • two-player trick-taking game is quite the you know tricky needle to thread there
  • I think you'll have pulled ahead of me now probably right with your wager there that's how it's done
  • El Grande is a good older classic game that's what made me choose it
  • top secret spies to me sounded like the oldest game on the list
  • which of these regions has the most action spaces i.e. the biggest gear
  • what you know what actually all you need is your your Dome just bring your brain
References (from this video)
No references stored for this video.
Video P0cIJlffX4g Board Gaming Ramblings Top 100 List at 2:20 sentiment: positive
video_pk 29792 · mention_pk 335050
Board Gaming Ramblings - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple yet clever
  • quick to teach and play
  • replayable in short sessions
Cons
  • abstract feel may not appeal to everyone
Thematic elements
  • calendar-based abstract strategy
  • Mesoamerican calendar era
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — assemble shapes to form high-scoring patterns under constraints.
  • Tile Placement — place numbered tiles under strict placement rules to maximize a score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so simple but it's so clever
  • one of the best experiences
  • go check it out on Kickstarter
  • it's a fantastic experience sadly like the other things that came after it hasn't been that good
  • I would love to play it more
  • this is a game that can have an abrupt ending if you do poorly
References (from this video)
No references stored for this video.
Video 1v_2VOJBeBw Peaky Boardgamer Rules Teach at 0:24 sentiment: positive
video_pk 13375 · mention_pk 84262
Peaky Boardgamer - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative gear-driven calendar mechanism
  • Multiple victory paths via temples, technology, and buildings
  • Deep engine-building with meaningful choices
  • Dynamic end-game scoring with monuments and skulls
  • Strong 2-4 player scalability and balance
Cons
  • High complexity and a steep learning curve
  • Potential downtime due to deep engine-building
  • Rule-heavy and fiddly iconography
  • Endgame can hinge on feeding mechanics with heavy calculation
Thematic elements
  • chronology, ritual proceedings, temple progression
  • Maya civilization calendar and temple society
  • mythic-engineering
Comparison games
  • Barrage
Mechanics (from transcript analysis)
  • Chichen Itza skull mechanic — Certain gear areas require a crystal skull to activate and areas can be activated only once.
  • Endgame scoring — End-of-game scoring uses temple positions, monuments, skulls, and remaining resources.
  • Feeding rounds — At the end of each feeding round, players must feed workers with corn; insufficient feeding costs penalties.
  • First-player token and calendar move — The first-player token changes hands, and some actions allow the calendar to move twice.
  • Gear calendar rotation — A central calendar gear automatically moves pawns to advanced positions each round.
  • Monuments and buildings — Construct buildings and monuments using resources; tiles grant bonuses, some immediate.
  • Pawn placement with corn cost — Placing pawns on gears costs corn, with costs scaling by number of pawns placed in a turn.
  • Pawn removal bonuses — Removing pawns from gears activates bonuses; moving backwards to activate earlier bonuses costs corn.
  • Resource Management — Corn is the primary currency; wood, stone, gold, and crystal skulls as limited resources.
  • Temple tracks and technology — Advancement on four technology tracks and three temple tracks yields cumulative bonuses and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a game that features a unique mechanism, using gears.
  • the most important type of currency in the game is corn.
  • begging for corn however angers the gods and you must move any one of your temple markers one step backwards.
  • the calendar rotates counterclockwise.
  • all areas can only be activated once, so you cannot activate an area if it already has a skull.
References (from this video)
No references stored for this video.
Video yyh3AEk4Jvg Adam in Wales - Board Game Design Top List at 0:09 sentiment: mixed
video_pk 12868 · mention_pk 115186
Adam in Wales - Board Game Design - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • big plastic gears
  • complex gameplay
  • popular at the time
Cons
  • reviewer never picked up a copy
  • many people owned it so reviewer didn't
  • hasn't seen it around recently
Thematic elements
  • Mayan
  • calendar
  • gears
Comparison games
none
Mechanics (from transcript analysis)
  • action selection
  • gear rotation
  • Worker Placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
  • stacking games have table presence like nothing else
  • looks beautiful it looks like a load of sweets on the board
  • one of my favorite games of all time
  • i don't like that sort of game i find that one of the most frustrating game mechanisms
  • the central marble dispenser is your main draw in this game
  • absolutely brilliant strategic game quite complex game
  • it's actually my favorite of the mask trilogy
  • i'm almost scared to say this but i don't really like azul very much
  • biggest most overlooked game on this list
References (from this video)
No references stored for this video.
Video bJ5RjGXJsrs BoardGameBollocks Discussion at 3:50 sentiment: positive
video_pk 6388 · mention_pk 18867
BoardGameBollocks - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 3:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight engine with interesting timing
  • beautiful component design
Cons
  • steep learning curve for new players
Thematic elements
  • routines/planning with a rotating gear wheel
  • ancient Mesoamerican civilization
  • strategic planning with temporal pressure
Comparison games
  • Gaia Project
  • A Feast for Odin
Mechanics (from transcript analysis)
  • rota gear/tile placement — workers placed on a shifting rondel to gain resources and advance actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably the greatest party game of all time
  • it's a betting racing game
  • this is basically one huge massive rondell of a game
  • I hate painted miniatures
References (from this video)
No references stored for this video.
Video WSAKWFjFmkU The Dice Tower Top List at 5:00 sentiment: positive
video_pk 3277 · mention_pk 87280
The Dice Tower - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tightly designed timing puzzle with satisfying gear interactions
  • a classic euro with a tactile and visual mechanism (gears)
Cons
  • the theme can feel abstract to new players
  • visuals rely on gear aesthetics that may not appeal to everyone
Thematic elements
  • timing-driven resource management and gear-based actions
  • Maya-inspired calendar-themed strategy
  • tableau-building puzzle with timing rhythms
Comparison games
  • Fromage
  • Gizmos
Mechanics (from transcript analysis)
  • gear-based timing — a central gear and satellite gears regulate actions and timing
  • timing/clockwork — players balance placement and timing to trigger actions
  • worker placement with delayed returns — placing workers that unlock stronger actions later
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a post-apocalyptic Frozen racing game.
  • I think it's Grand Austria Hotel. I assume this murder. I don't know this strusel hotel up.
  • Dominion is the OG deck builder for a reason.
  • This is the Gear-based timing game, Zulkin: The Mayan Calendar.
  • Massive Darkness Hellscape is the best within this line for a light-to-mid-weight experience.
References (from this video)
No references stored for this video.
Video b6FreryZZ8w Tabletop Turtle Review at 0:25 sentiment: mixed
video_pk 2818 · mention_pk 107377
Tabletop Turtle - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The gear mechanic creates a distinctive layer of long-term planning that differentiates Zulkin from standard worker-placement games, delivering a tactile and visually striking experience.
  • The painted gears and component quality add a strong tactile and aesthetic appeal that can elevate table presence and inspire players to customize the game further.
  • The game remains surprisingly teachable for a heavier title, with straightforward core actions and iconography that can be explained quickly to new players, making it approachable despite its depth.
  • The game scales well across player counts, with two, three, and four players all delivering meaningful decisions and interaction, and four players generally presenting the richest experience.
Cons
  • The feeding mechanic and resource costs can feel punishing if players fall behind, which may discourage casual players and give the game a harsher reputation than its underlying mechanics warrant.
  • Iconography and a heavy thematic overlay can overwhelm newcomers, requiring extra time to translate symbols and track values before smooth play begins.
  • Some players find the core skull/blue-wheel scoring mechanic the least engaging portion of the game and wish for more direct, tangible goals tied to buildings or monuments rather than siloed scoring opportunities.
  • As an older design, Zulkin lacks modern variant rules or dynamic asymmetry that many contemporary titles rely on to increase replayability and perceived freshness.
Thematic elements
  • Resource management and ritual competition in a mythic Maya-themed environment, with a focus on long-term planning and seasonal cycles rather than immediate gratification.
  • The game places players as competing Maya tribes in a ceremonial city-state, racing to gather resources, construct buildings, and earn the favor of gods through a structured daily cycle that mirrors ancient Maya ritual and agricultural rhythms.
  • Abstracted historical flavor with vivid physical components (gears and tokens) that convey a sense of a living, evolving economy and a shared world rather than fixed character-driven storytelling.
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • Building/Monument scoring — Players build structures and monuments and collect points through a combination of tracks, skull resources, and place-on-fourth-wheel bonuses that reward strategic alignment.
  • Feeding mechanic — A recurring cost that requires players to allocate resources to keep their workers fed, adding a layer of risk and discipline to expansion and tempo decisions.
  • Gear cycle/time track — At the end of each round, all workers advance one day on all gears, changing what actions are available on future turns and rewarding forward-thinking timing.
  • Multi-action placement — Players can place or remove multiple workers in a single turn, enabling concentrated actions and creating block-and-counterplay when others attempt to access coveted spots.
  • Resource Management — Gains in corn, wood, and stone are dictated by gear positions and the current wheel states, with feeding costs that require maintaining a minimum resource flow.
  • Worker Placement — Players place and/or remove workers on gear-based action spaces, using the rotating Zulkin wheel to shift available actions for everyone, creating time-based pressure and strategic planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have a painted gear and it's freaking breathtaking
  • it's not a gateway game but it's at a weight of complexity
  • deserves to be in a museum
  • it's a very unique game
  • I absolutely would recommend it
  • I think it plays all player counts very well
  • Don't forget to feed your workers you always gotta feed your workers
References (from this video)
No references stored for this video.
Video N2MTuvjhc8k Adam in Wales - Board Game Design Analysis at 2:18 sentiment: positive
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Adam in Wales - Board Game Design - Tzolk'in: The Mayan Calendar video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Striking, bold box art with a memorable dial motif
Cons
  • The cover hints at theme but can be somewhat abstract
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's iconic. It is at least eye-catching; it's a classic.
  • The box should tell us what we're doing in the game and how we're going to feel.
  • This is top-notch stuff.
  • I actually just ordered my copy, so this is obviously working for me.
  • The cover sells the game, it screams what you're going to do.
References (from this video)
No references stored for this video.
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