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Unconscious Mind box art

Unconscious Mind

Game ID: GID0371129
Game Info
Year
2024
Players
1-4
Age
12+
Playtime
2 min
Collection
Your Tier
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Unconscious Mind : Nightmares Exp
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Description

In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.

Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.

To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.

Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.

—description from the publisher

Description

In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.

Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.

To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.

Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 72
This page: 50
Sentiment: pos 38 · mix 4 · neu 0 · neg 3
Mentions per page
Showing 1–50 of 72
Video FqMOwEOrXUc Tim Chuon Discussion at 0:12
video_pk 99502 · mention_pk 276645
Tim Chuon - Unconscious Mind video thumbnail
Click to watch at 0:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went to a board game store in Beijing, China called Hunter Board Game.
  • They had really big games in a glass display case like Unconscious Mind, Eclipse, and Hate.
  • They had Root and Blood Rage in Chinese, which looked so epic.
  • Tons of games to either rent to play or to buy.
  • I totally regret not getting another copy of Pokémon Splendor because this game is not available in the US.
  • Oh, and before I left, I wanted to show you this fully painted ginormous Cthulhu statue.
  • This store was awesome.
References (from this video)
No references stored for this video.
Video RMPqdTKVrrA Getting Games Top 29 List at 41:54 sentiment: positive
video_pk 90400 · mention_pk 241543
Getting Games - Unconscious Mind video thumbnail
Click to watch at 41:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • sigmund freud and psychotherapy themes
  • psychoanalytic theme
Comparison games
none
Mechanics (from transcript analysis)
  • work replacement style — A euro-style game centered on therapeutic practice and client management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the roman republic is coming to an end but not before a power struggle between caesar and pompeii
  • this expansion has several modules and scenarios
  • this is a cooperative deck construction dice rolling game
  • this is going to be their big essence spiel release later on in the game
  • Sleeping Gods is the latest game from Red Raven Games
  • Terra Futura is an engine building card game in which you build your land of tomorrow
  • the big thing ... if you connect a port early you increase the stock value
References (from this video)
No references stored for this video.
Video YEgVZEEyxcw Board Stupid Top 10 List at 6:35 sentiment: positive
video_pk 87152 · mention_pk 227316
Board Stupid - Unconscious Mind video thumbnail
Click to watch at 6:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • action-oriented dungeon-crawler feel with strong thematic integration
  • solid production and thematic cohesiveness
  • engaging storytelling and dream-mechanics
Cons
  • not explicitly stated in transcript
Thematic elements
  • psychology, dream interpretation and mental health
  • psychology-focused themes set in early 20th-century vibe and fantasy elements
  • story-driven with dream/dossier mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Actions — collaboration through shared patient stories and dream interpretation
  • cooperative information sharing — collaboration through shared patient stories and dream interpretation
  • dice-based actions with hidden dice — each player rolls dice behind a screen to determine actions
  • theme integration into euro-like systems — melding heavy theme with euro mechanics for a cohesive experience
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the shiniest Euro you will ever see
  • relaxing but competitive in a way
  • it's simply fantastic with this Rondell mechanism
  • this takes the essence of foundation of Rome and brought in Foundation of metropolis
  • my God were we both impressed with Ironwood
  • this is our number one to buy at Essen 2024
References (from this video)
No references stored for this video.
Video 9-c8bdTf8uI Board Gaymes James Discussion at 0:25 sentiment: positive
video_pk 87053 · mention_pk 226881
Board Gaymes James - Unconscious Mind video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing theme with Freud/dream therapy
  • Period-piece presentation
Cons
  • Potentially sensitive subject matter
  • unclear play length
Thematic elements
  • Freud-era therapy in a period-piece context
  • Therapy/psyche in a dream-like setting
  • period piece
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative/deduction-style therapy — Players act as assistants to Freud to heal patients through dream-based scenarios
  • Deduction — Players act as assistants to Freud to heal patients through dream-based scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm interested to see how sensitive or how insensitive this may end up being as a theme because I have gone through the therapy process I am diagnosed you all know that um and Freud wasn't the most reputable therapist back in the day uh but it's a period piece so we'll see how that goes
  • this is a game where you are playing assistance of Freud to heal your um patients through DreamWorks and stuff
  • this was hot hot hot because they only had 75 copies a day
  • I like it
  • look out for the review on that one because this one was really fun
  • rules are very poorly translated so it's kind of hard to understand at first
  • the show was packed it sold out every single day
  • Sunday sold out the slowest
References (from this video)
No references stored for this video.
Video iS3AbB3_fOI Board Gaymes James Playthrough at 0:06 sentiment: mixed
video_pk 86950 · mention_pk 226588
Board Gaymes James - Unconscious Mind video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep, multi-layered mechanics with heavy interaction between deck-building, resource management, and scoring
  • Rich thematic integration of therapy, dreams, and catharsis
  • Varied pathways to scoring through client treatment, dreams, and district bonuses
Cons
  • Table hog nature requiring a large table surface and multiple components
  • Steep learning curve and complex rule interactions can be confusing
  • Pacing can be slow, especially in solo play; long play sessions
  • Risk of rule mistakes or perceived 'cheating' due to intricate sequences
Thematic elements
  • Catharsis, therapy, mental health, dream imagery
  • Therapeutic practice in a surreal, dreamlike clinic with client cases and symbolic mechanisms
  • Deck-building/engine-building with dense interaction between ideas, inkpots, and patient outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • District and location bonuses — Tokens and location bonuses (Professor/Freud, district bonuses) influence inkpot movement choices and rewards; ties broken by specific rules.
  • Heart-shaped boxes and therapy points — Heart-shaped boxes convert into therapy points used to treat clients; the number of boxes and their distribution affect which clients are treated and how points are allocated.
  • Idea placement — Place two ideas onto a vacant space in the target column; movement within the column follows an arrow until the first vacant space is found.
  • Inkpot track and movement — Movement value is determined by counting inkpot icons; the inkpot moves clockwise and triggers effects as it passes landmarks; unlocks/adjusts tiles on the board.
  • Publication (publish) action — Publishing cards yields rewards and resources; requires managing coffee/insight/tags to meet publication requirements; contributes to scoring.
  • Treatment and catharsis — Therapy points resolve client effects, potentially triggering catharsis and scoring; resolution often affects other game state (e.g., overlays, dreams).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • of unconscious mind
  • table hog this game is a table hog
  • I'm very inefficient
  • I lost horribly to the solo bot
References (from this video)
No references stored for this video.
Video b80bl01a8sk Beyond Solitaire Analysis at 49:01 sentiment: positive
video_pk 86823 · mention_pk 226138
Beyond Solitaire - Unconscious Mind video thumbnail
Click to watch at 49:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Was very good.
Cons
none
Thematic elements
  • Early years of psychiatry and the development of science
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the board game is not it's programmed to facilitate a social interaction and then the social interaction develops the rhetoric so how how do we approach that it's different
  • this is just that but with a different kind of text and this type of text still has an author it still has a purpose right it still has you know constraints to it um they're just a different type of constraints so the rhetorical situation still exists
  • the punitive nature of that helps them much it's not going to encourage them that's for sure so I was I was trying to think of a way like how do I improve engagement not necessarily make them read but like how do I improve engagement
  • I don't want this to be like the EAS the skate class right like we all took that in undergrad like I remember my dinosaurs class like I get my easy 3 credits for science I took biological toxins and poisons I really enjoyed it actually but oh that's fun
  • I do feel strong about meeting them where they are like what they're interested in and what's relevant to them in their lives
  • you know you you plow your way through 101 and 102 and drag these students through like you can do it just finish the paper and then all of a sudden they're very excited
  • we want to legitimize it I guess to some degree that I don't know maybe sounds a little bit too like we're not we're not to that level that we can legitimize anything necessarily but just the more people doing it I think the better
References (from this video)
No references stored for this video.
Video 6wPeo1oi8M8 Board Game Buzzz Top 10 List at 17:23 sentiment: positive
video_pk 86770 · mention_pk 225751
Board Game Buzzz - Unconscious Mind video thumbnail
Click to watch at 17:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Artistic collaboration across different artists
  • distinct visual style
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video _kT_QXvX_Vo UndeadVikingVideos Discussion at 103:29:52 sentiment: negative
video_pk 86712 · mention_pk 225448
UndeadVikingVideos - Unconscious Mind video thumbnail
Click to watch at 103:29:52 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Everybody's telling me that it's great
Cons
  • The group had a brutal playthrough and did not want to play it again.
  • It is very complicated, especially when learning it.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's it's fun
  • it's it's very light
  • not every old grognard who's cranky about um the new versions of D and D coming out has is you know a sexist a racist a misogynist it's not everybody
  • It's just a [ __ ] bottle of water
  • I I wanted to just say something like but I you know saying something in an airport is definitely not you don't want to do that
  • I'm gonna say so like I all so you can guess because he can't hear you like what would you think if he had to pick the thing
  • We need another Sherlock Holmes too
  • This is pretty Swank
  • I I regret all of it
  • I don't know what's going on no one ever post anything in in my slack at midnight
  • He died doing what he loved increasing the shareholders value
  • I'll never dance in somebody's grave but I will read obituaries
  • it's one of those things where you eventually like I mean you hate to say that like Forest hit the nail on the head there
  • what extent you're gonna get a hit put out on you
  • I think he'll get caught I'm very suspicious about it though
  • well on that bombshell I'm GNA start going to my gate
References (from this video)
No references stored for this video.
Video Cp5BPsukW0g Board Gaming Ramblings Top List at 7:08 sentiment: positive
video_pk 86645 · mention_pk 224894
Board Gaming Ramblings - Unconscious Mind video thumbnail
Click to watch at 7:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Forgotten how fun it is
  • Love the worker placement
  • Amazing game
  • Really enjoy almost everything about this game
Cons
  • Might be one too many steps
Thematic elements
  • Using dreams to treat patients, psychological things.
Comparison games
none
Mechanics (from transcript analysis)
  • Player Board Development — Building up the player board enhances actions.
  • recipe fulfillment — Gathering resources to fulfill requirements on cards (patients) for bonuses and scoring.
  • Resource Management — Managing three different resources at different levels.
  • Worker Placement — A twist on worker placement where 'idees' are used instead of traditional workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this year's V-era game
  • it's a game of optimization and timing and what do you call it combo
  • everything as a package it's really good
  • this is a great like combination of dice rolling combat but also Euro stuff
  • flip seven is a stupid game it's a silly game but also probably or most played game of the year
  • it is just pure fun in a package and I recommend that this is one that you should just have everyone buy it
  • it's a heavy big game
  • it's so hard to get victory points but you're having so much fun because this game is great and it looks beautiful as well
  • we really like this spatial puzzle
  • it looks like this simple game like this very nice artwork and then it really has more depth to it than it looks
  • unconscious mind is a really good game
  • just and so many things to think about
  • flip seven is our go-to game to bring to any where we play games also with people who normally don't play a lot of games
  • I don't like push your luck usually that's not my favorite mechanism at all but this is just like it's so fast it's so fun when bad stuff happened you just laugh
  • just like an amazing game that I think as you said everyone should have
  • spectacular is a it just has things I like it has drafting of D drafting of tiles it has placement of D placement of tiles and a spatial puzzle so it's just like everything I like in the game
  • it is just a superb game that I love
References (from this video)
No references stored for this video.
Video Cp5BPsukW0g Board Gaming Ramblings Top List at 21:27 sentiment: positive
video_pk 86645 · mention_pk 224905
Board Gaming Ramblings - Unconscious Mind video thumbnail
Click to watch at 21:27 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Tight worker placement, especially with two players.
  • Many things to think about.
  • Good resource management and set collection.
Cons
  • Might have one too many steps.
Thematic elements
  • patients, therapy
Comparison games
none
Mechanics (from transcript analysis)
  • recipe fulfillment — it's basically a uh recipe fulfillment game
  • Resource Management — you're trying to get these different resources to be able to pay the resources on the cars you have
  • Set Collection — so that you get better stuff on these workers or on these patients which will give you instant abilities points or end of scoring end of end of scoring end of game scoring
  • Worker Placement — you are doing a pretty tight work rep placement stuff when you play two players which we just did recently you are blocking half of the worker placement board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this year's V-era game
  • it's a game of optimization and timing and what do you call it combo
  • everything as a package it's really good
  • this is a great like combination of dice rolling combat but also Euro stuff
  • flip seven is a stupid game it's a silly game but also probably or most played game of the year
  • it is just pure fun in a package and I recommend that this is one that you should just have everyone buy it
  • it's a heavy big game
  • it's so hard to get victory points but you're having so much fun because this game is great and it looks beautiful as well
  • we really like this spatial puzzle
  • it looks like this simple game like this very nice artwork and then it really has more depth to it than it looks
  • unconscious mind is a really good game
  • just and so many things to think about
  • flip seven is our go-to game to bring to any where we play games also with people who normally don't play a lot of games
  • I don't like push your luck usually that's not my favorite mechanism at all but this is just like it's so fast it's so fun when bad stuff happened you just laugh
  • just like an amazing game that I think as you said everyone should have
  • spectacular is a it just has things I like it has drafting of D drafting of tiles it has placement of D placement of tiles and a spatial puzzle so it's just like everything I like in the game
  • it is just a superb game that I love
References (from this video)
No references stored for this video.
Video gosHlgIGp8U Hungry Gamer Discussion at 46:33 sentiment: positive
video_pk 86632 · mention_pk 224813
Hungry Gamer - Unconscious Mind video thumbnail
Click to watch at 46:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Was fun when played at Kubla Fall.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the best games Don has randomly found like ever
  • know your energy level and pick the games that fit it
  • it's a lot of stuff but most importantly before you even tell me how you're doing today Don what is your brood beverage
  • it's just a big chunky game that makes you think and sometimes you just want to play something light and and thoughtless
References (from this video)
No references stored for this video.
Video 1aWl9Sxtfec Man vs Meeple Top List at 20:30 sentiment: positive
video_pk 86594 · mention_pk 224572
Man vs Meeple - Unconscious Mind video thumbnail
Click to watch at 20:30 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • very satisfying gameplay
  • strong theme
  • beautiful art
  • complex euro with multiple mechanisms
  • unique resource wheel
Cons
  • heavy game
Thematic elements
  • psychoanalyzing dreams
  • city
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from different areas like a resource wheel and a town map.
  • Resource Management — Players manage various resources to fulfill objectives.
  • resource wheel — A specific type of resource management where resources are gained or spent using a wheel mechanism.
  • Set Collection — Players fulfill dreams and manage patients, potentially collecting sets of these.
  • Worker Placement — Players place workers to gain resources and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's probably the hardest video we do all year because we have to look back at the entire year and think just about 10 games only 10 games that we really enjoyed this year
  • this is seti
  • this game is it's just so satisfying
  • the coolest part for me is once you have enough traces of life you get to discover one of the two alien species that were set aside at the beginning of the game and when you reveal the alien species you get to go to this whole other like component set and there's cards there's tokens there's a whole bunch of things that are going to be added into the game and a rule sheet
  • it's so much going on at once
  • I love a sense of exploration or like I I love the reveal
  • my number game for the year was set it was so I was so close to putting it number one
  • the card play for me along with everything what you said it's like it's like a heavier game where you're doing efficiencies everything I love
  • my number one game of the year Star Wars unlimited
  • This game took me completely by storm
  • I am all in on it I am buying boxes Galore
  • this is the only ccgm play
References (from this video)
No references stored for this video.
Video AV1jMqvf1nU Quackalope Discussion at 27:13 sentiment: positive
video_pk 86502 · mention_pk 223916
Quackalope - Unconscious Mind video thumbnail
Click to watch at 27:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want everyone to back your game. I also want no one who will not like your game to back your game.
  • If there's not a rule book that tells me there isn't a game.
  • Don't buy games for a future you're unwilling to build.
  • Games are work. It takes effort to prioritize the time, arrange the people coming together.
  • if you're going to be a hardcore Kickstarter backer you should be engaged in the campaigns you're backing.
  • The shortest campaign page I've probably ever seen was a slate spider sure there was almost no gameplay sure I backed it in a heartbeat because I love slave aspire
  • The number one way to not get your game that you spend a lot of money on is not filling out your pledge manager.
  • I'll never finish the. I have a calyx worth of games downstairs that I desperately want to play.
References (from this video)
No references stored for this video.
Video TMOqgTAOOhA Brains On Games Review at 0:42 sentiment: positive
video_pk 86108 · mention_pk 222046
Brains On Games - Unconscious Mind video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with psychoanalysis history
  • Interlocking mechanisms reward planning and sequencing
  • Excellent components and art (noted by the presenter, including Andrew Bosley’s art on dream cards)
  • Rich three-player interaction and high replay potential
  • Dense, thematic engine-building depth that rewards forward thinking
Cons
  • Steep learning curve and lengthy teaching time
  • Very space-intensive / table hog due to multiple boards and components
  • First game can run long (reported ~4 hours) and may have downtime at higher player counts
  • Complex rules may deter casual players
Thematic elements
  • psychoanalysis, Freud era, contemporaries like Jung and Adler
  • Vienna during the early days of psychoanalysis
  • immersive, theme-driven strategic puzzle with clinical imagery
Comparison games
  • Twilight Imperium
Mechanics (from transcript analysis)
  • Drafting — Draft client and notebook resources from a marketplace to drive actions and scoring opportunities.
  • Drafting and marketplace — Draft client and notebook resources from a marketplace to drive actions and scoring opportunities.
  • Engine Building — Advance an ink-pot track and use notebooks to trigger engine-activated bonuses and generate victory points.
  • Pattern Recognition — Match patterns between insights and dreams to interpret clients and earn therapy points.
  • Pattern recognition and interpretation — Match patterns between insights and dreams to interpret clients and earn therapy points.
  • Resource Management — Balance resources such as coffee, insights, and notes across five boards to activate effects and progress on the engine.
  • Worker Placement — Place word-balloon ideas on action spaces to perform actions; spaces can be blocked or exploited by placing multiple ideas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game that's all about Freudian psychoanalysis
  • it's a heavy complex game
  • the journey was as important as the destination
  • fantastic theme and mechanisms that work very well together
  • I love the worker placement where the direction in which you place your idea is going to have an impact on the action you can take
  • the components the pieces here are great
  • table hog
  • the journey was really a fun one here
  • I can't wait to play it again
  • the replayability is there
References (from this video)
No references stored for this video.
Video mqIPGj_w4z8 Ryan and Bethany Board Game Reviews Top 10 List at 0:57 sentiment: positive
video_pk 86136 · mention_pk 222109
Ryan and Bethany Board Game Reviews - Unconscious Mind video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic art that doesn't interrupt gameplay
  • Heavy but engaging gameplay
Cons
none
Thematic elements
  • Trauma catharsis and patient healing
  • Therapy/psychoanalysis context (Freud) with patients and trauma
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players influence a shared space in a city-like area to gain control.
  • majority/area influence — dominant control over zones contributes to progress and scoring within a heavier structure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not a party game it's a card game but you use it at parties.
  • I would use this every time over Code Names.
  • This is a blast, a super fun game.
References (from this video)
No references stored for this video.
Video 4lJ-VRHPDzM Board Gaymes James Discussion at 3:44 sentiment: positive
video_pk 85985 · mention_pk 221635
Board Gaymes James - Unconscious Mind video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • base game is amazing
  • strong artwork and design team
Cons
  • expansions add fiddly bits
Thematic elements
  • Nightmares expansion adds content
  • Fantasy/dreamlike
Comparison games
none
Mechanics (from transcript analysis)
  • app-driven storytelling — app provides script/story prompts at the table
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really awesome board game if you like RPGs
  • the base game is amazing all this stuff is extra if you're not a fan of fiddly bits and euros don't get this
  • amazing amazing amazing crew amazing amazing game
  • it's a very accessible con
  • we'll bring you along
References (from this video)
No references stored for this video.
Video hm7hDJz21Ig TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Analysis at 11:14 sentiment: positive
video_pk 85779 · mention_pk 220542
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Unconscious Mind video thumbnail
Click to watch at 11:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Features a 'three in a row' mechanic that unlocks new actions.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Completing patterns unlocks new actions.
  • Pattern Building — Players aim to get three in a row on their board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My channel name is Game Boy Geek. Not for the Game Boy from Nintendo. In fact, before Nintendo Game Boy was out, that's how old I am.
  • This is a series that I'm calling re-imagined retro board game classics.
  • Connect 4 has a special place in my heart. Played it a lot as a kid.
  • So, it's just interesting of all these different things that were inspired by this 1974 classic retro game, Connect 4.
  • Game Boy Geek, breaking down barriers, growing relationship, support games by helping you on the next one you love.
References (from this video)
No references stored for this video.
Video c5r2mefPR2Q UndeadVikingVideos Discussion at 6:06 sentiment: negative
video_pk 85601 · mention_pk 219752
UndeadVikingVideos - Unconscious Mind video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • I thought it was just a big mess.
  • It's just that's just not my style, right?
Thematic elements
Comparison games
  • Arcs
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was fantastic. It was just there was so much stuff going on that was really enjoyable.
  • Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
  • We must slay them.
  • Thanks for nothing, Danny Nunan.
  • It's like, Oh, honey, I'm so sorry.
  • This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
  • Americans don't even like America.
  • It's not like we're keeping track here yeah, who's keeping score
  • Oh, really? Runner up code names.
  • You don't make a podcast.
  • I mean, the definition I don't even know what you're saying.
  • You're just making up words.
  • So defeist.
  • Yeah, that gumballs.com. They suck.
  • This is not a good website.
  • The two eyes are swords.
  • It's like, how does anybody know this guy exists?
  • I'm always impressed when things like that exist.
  • Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
  • It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
  • Be excellent to one another as Bill and Ted would say.
  • The fact that the dice rolls were so unlucky against me.
  • I love the game, but it's when those dice rolls don't go your way.
  • It's like, Oh, you know, should he fight the wolves or should he run away?
  • This is the most evil, most powerful terrorist organization in the world that never wins.
  • It's like, 'No, nobody's died. This is realistic.'
References (from this video)
No references stored for this video.
Video c5r2mefPR2Q UndeadVikingVideos Discussion at 21:36 sentiment: negative
video_pk 85601 · mention_pk 219802
UndeadVikingVideos - Unconscious Mind video thumbnail
Click to watch at 21:36 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • The speaker does not want to play this game.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was fantastic. It was just there was so much stuff going on that was really enjoyable.
  • Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
  • We must slay them.
  • Thanks for nothing, Danny Nunan.
  • It's like, Oh, honey, I'm so sorry.
  • This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
  • Americans don't even like America.
  • It's not like we're keeping track here yeah, who's keeping score
  • Oh, really? Runner up code names.
  • You don't make a podcast.
  • I mean, the definition I don't even know what you're saying.
  • You're just making up words.
  • So defeist.
  • Yeah, that gumballs.com. They suck.
  • This is not a good website.
  • The two eyes are swords.
  • It's like, how does anybody know this guy exists?
  • I'm always impressed when things like that exist.
  • Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
  • It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
  • Be excellent to one another as Bill and Ted would say.
  • The fact that the dice rolls were so unlucky against me.
  • I love the game, but it's when those dice rolls don't go your way.
  • It's like, Oh, you know, should he fight the wolves or should he run away?
  • This is the most evil, most powerful terrorist organization in the world that never wins.
  • It's like, 'No, nobody's died. This is realistic.'
References (from this video)
No references stored for this video.
Video c5r2mefPR2Q UndeadVikingVideos Discussion at 32:50
video_pk 85601 · mention_pk 219827
UndeadVikingVideos - Unconscious Mind video thumbnail
Click to watch at 32:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • The subconscious mind
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was fantastic. It was just there was so much stuff going on that was really enjoyable.
  • Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
  • We must slay them.
  • Thanks for nothing, Danny Nunan.
  • It's like, Oh, honey, I'm so sorry.
  • This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
  • Americans don't even like America.
  • It's not like we're keeping track here yeah, who's keeping score
  • Oh, really? Runner up code names.
  • You don't make a podcast.
  • I mean, the definition I don't even know what you're saying.
  • You're just making up words.
  • So defeist.
  • Yeah, that gumballs.com. They suck.
  • This is not a good website.
  • The two eyes are swords.
  • It's like, how does anybody know this guy exists?
  • I'm always impressed when things like that exist.
  • Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
  • It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
  • Be excellent to one another as Bill and Ted would say.
  • The fact that the dice rolls were so unlucky against me.
  • I love the game, but it's when those dice rolls don't go your way.
  • It's like, Oh, you know, should he fight the wolves or should he run away?
  • This is the most evil, most powerful terrorist organization in the world that never wins.
  • It's like, 'No, nobody's died. This is realistic.'
References (from this video)
No references stored for this video.
Video gcpRDbnsBpc Tim Chuon Discussion at 1:26 sentiment: positive
video_pk 85437 · mention_pk 218942
Tim Chuon - Unconscious Mind video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe presentation and holo foil title mentioned
  • Interest in therapy-themed gameplay
Cons
none
Thematic elements
  • Mental health and therapy
  • Therapeutic/psychologist office
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not discussed in transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unconscious Mind is a game that I specifically asked for.
  • This box is heavy. It is packed full of stuff.
  • I would just scratch this out and put like okay roller edition.
  • Apothe Bakery. Now, this one I specifically backed because I saw Mon'nique and Naveen's video.
  • Gengar and Stormy. Gengar and Stormy.
References (from this video)
No references stored for this video.
Video 834XdFCH7Q4 Tim Chuon Discussion at 3:44 sentiment: positive
video_pk 84427 · mention_pk 214484
Tim Chuon - Unconscious Mind video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Associated with Luier as part of the speaker's next game day/rogame day; heavy Euro appeal
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Look at this final box. Oh my goodness. This looks absolutely incredible.
  • I've never been this excited for Euro for quite some time now.
  • Place workers with hidden skill levels. Craft fine musical instruments. Fulfill requests by famous patrons.
  • This is the organ dice tower.
  • Unboxing a brief unboxing of Luier along with some Pokemon cards.
References (from this video)
No references stored for this video.
Video H1IjngF8q7c The Brothers Murph Review at 1:55:34 sentiment: positive
video_pk 83613 · mention_pk 211052
The Brothers Murph - Unconscious Mind video thumbnail
Click to watch at 1:55:34 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Really enjoyed it.
  • Loved it.
  • I really like it.
  • It's so good.
Cons
  • First time in a long time.
  • During that stream where I was being uh I was having a hard time.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Implied by the need to understand the game mechanics after initial difficulty.
  • Pattern Recognition — Implied by the need to 'get it in my head' after playing in quick succession.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The more we talk about this game, the more divisive I realize that it is.
  • It's just it's it could be frustrating because it's a tugof-war, right? So you're like, "God, just give me this thing."
  • Covenant fell flat for us. Felt like we didn't have enough time to upgrade our dwarves.
  • I didn't do anything in this game.
  • Concordia is such a classic.
  • My short answer is Arcs is the worst game.
  • Oh, Arcs is the worst game I've ever played in my life. Well, not worse. It's my least favorite game. That those are two different things.
  • Star Wars Bounty Hunters. The game is trash.
  • Dude, you should totally make a full Baron Park inspired park in Planet Zoo. That'd be epic, though. Severely on people watch it.
  • Mountain goats is a great game.
  • I love goats. Goats are cute.
  • It's just a living lawn mower.
References (from this video)
No references stored for this video.
Video t4HP_7G2Jbk Board Game Buzzz Top 100 List at 26:35 sentiment: positive
video_pk 83342 · mention_pk 209720
Board Game Buzzz - Unconscious Mind video thumbnail
Click to watch at 26:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • puzzle complexity
  • two-layer decision making (books and thoughts)
Cons
none
Thematic elements
  • puzzle-heavy euro with thematic work
Comparison games
none
Mechanics (from transcript analysis)
  • pattern/tableau building — assemble patterns to progress on books and thoughts
  • Tableau Building — assemble patterns to progress on books and thoughts
  • Worker Placement — compete for action spaces and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is such a great worker placement game
  • I love talking about our top 100
  • Kim is not going anywhere
  • this game is a 10 out of 10 in my mind
  • we love Zombie Side
References (from this video)
No references stored for this video.
Video N8q74iPp4ic Sir Thecos Unboxing at 0:21 sentiment: positive
video_pk 81587 · mention_pk 203360
Sir Thecos - Unconscious Mind video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting components
  • Double-layered boards
  • Good rulebook size relative to box
  • Separate solo mode rulebook
  • Nice thick, sturdy, double-sided cardboard tokens
  • Cool book-like tokens
  • Huge acrylic ink bottles
  • Sparkly glass beads
  • Printed meeples that look cool and amazing
  • Wooden speech bubble tokens
  • Double-layered player boards with recessed areas
  • Two game boards with different artwork sides
  • Linen finish cards and card box
  • Cards feel great, thick, and nice
  • Newspaper-like cards for solo mode
  • Amazing artwork
Cons
  • Plastic bag is very loud
  • Some smaller cards stick together
  • Does not have like two different sides or something (referring to rondels)
  • No explicit insert mentioned for components
Thematic elements
  • delving into the unconscious mind for healing
  • early 1900s Vienna
Comparison games
  • Canvas
Mechanics (from transcript analysis)
  • Rondel — Mentioned as a mechanic and component in the game.
  • Worker Placement — Mentioned as a mechanic in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are really some interesting components.
  • I don't mind complex games as long as they're like elegant, right? And you actually like get something out of it.
  • This is absolutely amazing artwork here in this game.
  • Wow, these feel great.
  • I'm really looking forward to playing this. I think this could be something really good.
References (from this video)
No references stored for this video.
Video N8axtGDB_YM BoardGameGeek Top List at 22:02 sentiment: positive
video_pk 81563 · mention_pk 203250
BoardGameGeek - Unconscious Mind video thumbnail
Click to watch at 22:02 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • The dual-artist approach strongly reinforces the game's theme.
  • Features a robust game system supported by the artistic choices.
  • Vincent Dutrait's art provides a grounded, period-appropriate feel for the real world.
Cons
none
Thematic elements
  • Psychotherapy and interpreting dreams
  • The real world and dreams
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players interpret dream cards and the art of those cards is by Andrew Bosley.
  • Resource Management — Players amass resources in different areas to pay for interpreting dreams.
  • Set Collection — Players manipulate resources on their personal board to collect what is needed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vince Detroit, one of the best.
  • like probably the one today still, uh, that has the most name recognition, I would guess.
  • So, what we want to do is talk about our favorite games that feature Vince Detroit's art and we're going to do that now.
  • Number two is Unconscious Mind, which actually has two artists, very centrally involved in the game.
  • So this is one for my money that works the best because it really kind of it reinforces the theme.
  • Number one is going to be probably my favorite racing game, and that's going to be uh The Quest for El Dorado.
  • I love this game. I really enjoy this race game a lot because this one always ends up being close.
  • Quest for El Dorado is great. It's a great intro deck-building game, great intro race game, and make sure to check it out.
  • Again, we were ranking them in terms of how much we like the games, not so much how much we like the art. Although again, the art's a banger in all of them.
  • So much good stuff out there for Vincent Dutrait. They're so prolific. I don't know how the heck they do it, but they're just it's just the best.
  • Vincent, keep doing what you're doing. Please make art forever. You're awesome.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE Tim Chuon Discussion at 10:51 sentiment: positive
video_pk 81346 · mention_pk 201450
Tim Chuon - Unconscious Mind video thumbnail
Click to watch at 10:51 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Raved about in top five video
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
No references stored for this video.
Video OCA5gptuZPY Board Of It Review at 0:04 sentiment: mixed
video_pk 80963 · mention_pk 198861
Board Of It - Unconscious Mind video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Really easy to get into for a heavy Euro.
  • Interconnectivity of elements is artfully done.
  • Allows for big combo turns.
  • Not restrictive on actions or resources.
  • Plenty of choices and ways to achieve goals.
  • Efficiency puzzle aspect is engaging.
  • Competitive elements with goals and reputation.
  • Unique art and visuals.
  • Novel and cool insight system.
  • Interesting tableau building with notebooks.
  • Good entry point for players new to heavy games.
  • Free-flowing resources and actions reduce pitfalls.
Cons
  • Thematic elements are abstracted and not a strong draw.
  • Lack of resource scarcity means the game can feel repetitive.
  • Low number of patient cards leads to seeing the same ones repeatedly.
  • Game doesn't feel very different from game to game.
  • Potential for limited replayability due to predictability.
Thematic elements
  • development of psychoanalysis
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance System — Depending on the row that you choose for your worker placement action, your ink pot will move a certain amount of spaces, potentially allowing you to activate your tiles.
  • End game scoring — One type of patient gives end-game scoring. Players also score for filled playerboards, reputation, and endgame scoring patients.
  • Objective Completion — There's a set of goals, and if you're the first to complete one, you'll get reputation.
  • Resource Management — Insights are spent to psychoanalyze patients.
  • Set Collection — Patients require specific types of insights to be spent.
  • Tableau Building — Tiles slot into your player board and may be activated at the end of your turn. Notebooks are obtained and placed on the playerboard to build a tableau giving free actions.
  • Variable player powers — One type of patient will give you in-game powers.
  • Worker Placement — The main way you'll gain insights is through sharing ideas, eg placing a worker on the worker placement spaces on the main board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is totally abstracted word soup.
  • From the first game, everything just clicked and felt very natural, which is pretty impressive design given all of the different elements.
  • the longevity in a sense is impacted because you're seeing everything every game.
  • And the answer is not very, unfortunately.
  • the visuals and the art and everything is very unique
  • the um insight system is really novel as well.
References (from this video)
No references stored for this video.
Video NP3_NWgyd4s The Brothers Murph Top List at 23:59 sentiment: positive
video_pk 80864 · mention_pk 198398
The Brothers Murph - Unconscious Mind video thumbnail
Click to watch at 23:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible and unique art style mashup
  • Deeply meaningful and cool theme
  • Mechanically solid worker placement game
  • High-quality components expected from Fantasia Games
  • Playable with the Nightmare expansion, which is also very good
Cons
  • One of the speakers initially bounced off the game.
Thematic elements
  • A therapist healing patients of their grief by interpreting their vivid dreams.
  • Psychological landscape of the mind
Comparison games
  • Everdell
Mechanics (from transcript analysis)
  • action programming — Planning actions to gain resources and achieve objectives.
  • Resource Management — Gaining and using 'insights' as a resource to interpret dreams.
  • Set Collection — Collecting symbols and dream cards to interpret and cure clients.
  • Worker Placement — Players use speech bubble meeples as workers to gain insights and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art is going to be absolutely redonk fire.
  • All the characters uh almost entirely are completely cross-co compatible with any other set that you buy.
  • It takes like five minutes to learn like the individual actions you can do.
  • The art, Kyle Farah's art is, I mean, it's what made this game 100%.
  • The art is what got people to play this game.
  • the whole meta, the table talk element of trying to talk to your opponents
  • This game has made millions and millions of dollars because of the art.
  • people try this game because of the art and the components and then they get addicted to the gameplay.
  • Even though it's a game I'm not a big fan of, that doesn't change the fact that this game absolutely has it all.
References (from this video)
No references stored for this video.
Video hx-JrvOLgNk Top List at 6:04 sentiment: positive
video_pk 79916 · mention_pk 193540
Unconscious Mind video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Outstanding prototype
  • Beautiful exploration of the mind
  • Gorgeous artwork
  • Satisfying application of psychology
Cons
  • Kept getting pushed to the side for games that were already known.
Thematic elements
  • Exploring the mind, dreams, and psychotherapy
  • The game explores how different dreams are cured and the curative effects of psychotherapy.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this last year has not been defined by playing a lot of new games this last year has been defined by playing a ton of Classics
  • this is my top 10 list from 2024 but it's a little bit of a weird collection cuz this is technically the 10 games that I regret not playing or the 10 games I wish I got to the table the 10 games that arrived that I was and have been for a long time so excited about
  • the unique thing about being a content creator about working in this board game Space is that we are always playing previewing and prepping content on games that still haven't arrived
  • I would argue that most of these games probably at least six or seven of these games would be on my official top 10 list of 2024 if I had only gotten them to the table in the first place
  • so slay the Spire is coming to the channel very very soon it is still one of the 10 games I desperately want to obsess over
  • it's kind of remarkable that this isn't even opened I haven't done a unboxing video I haven't showcased it on the channel
  • seon has this problem of delivering too much stuff and stuff that doesn't necessarily easily find its way into an organizational pattern
  • this is one of like six or seven boxes for Simon's uh Marvel uh United
  • flip 7 though is one of the games that West Todd one of my close friends uh told me was remarkable he asked me if ID tried it yet I said I hadn't and he said man it's one of the best games of the year you have to try it
  • dark Venture Battle of the agents is one of the most unique uh well-designed indie games I have ever played
  • vagor song is this beautiful maob over the Garden Wall feeling campaign game
  • we're getting structured scheduled we're getting a consistent thematic posting schedule going
  • this group of 10 this group of 10 is or are my top games from 2024 whether or not I actually played them in 2024
  • don't beat yourself up just cuz life is messy and you didn't get every game you hop to get to the table or every project you intended on getting done
  • a new year is in some ways an arbitrary line in the calendar that people put to indicate they either suc succeeded or failed and in other ways it's a fresh opportunity a chance to start a new
  • Focus take account of where you are set yourself in a meaningful and purposeful Direction and clean your room make your bed work on yourself
References (from this video)
No references stored for this video.
Video YPHlDT64kLQ Top List at 19:35 sentiment: positive
video_pk 79532 · mention_pk 193025
Unconscious Mind video thumbnail
Click to watch at 19:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and cool theme
  • Complex and rewarding gameplay
  • Satisfying engine and tableau building
  • Multiple interconnected boards and mechanics
Cons
  • Overwhelming amount of content
  • Difficult to learn and enjoy initially
Thematic elements
  • Therapists curing patients of grief
  • Therapist's office/psyche
Comparison games
  • Galactic Cruise
Mechanics (from transcript analysis)
  • action selection — A larger rondel on the main board where players move their therapist to perform actions.
  • Engine Building — Building rows and columns on the personal board to activate combinations of insights.
  • Rondel — A personal board with a rondel that players move an 'inkwell' on to gain 'insights' (tokens).
  • Set Collection — Collecting specific combinations of colored tokens (red, green, purple) to cure patients.
  • Tableau Building — Building up patients that provide special powers.
  • Worker Placement — Core mechanic using 'speech bubbles' as workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want everything. Put everything and the kitchen sink into the game.
  • It's like everything is in this one. It's got a little bit deck building. It's got a little bit of worker placement. It's got a little bit of this, a little bit of that.
  • All these things thrown into one, cuz sometimes you make that gumbo work really good.
  • It's a masterpiece for a reason.
  • There's just too much stuff in this game.
  • Those are 10 games that have everything and the kitchen sink in them, we think.
References (from this video)
No references stored for this video.
Video 7F9YJDu7mHY Meeple University Playthrough
video_pk 70342 · mention_pk 167272
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ogn70BJ2Qjs Meeple University Playthrough
video_pk 69977 · mention_pk 166871
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an amazing Euro game and very rich in theme
  • this is a two-player blocky blocky
  • the chat's a good distraction
  • Freud reaches the end that's what triggers the end of the game
References (from this video)
No references stored for this video.
Video ogn70BJ2Qjs Meeple University Playthrough at 0:53 sentiment: positive
video_pk 69977 · mention_pk 236734
Meeple University - Unconscious Mind video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich theme and Euro-style depth as described by the host.
Cons
  • High complexity with many moving parts; potential for AP (planning) and decision overload.
Thematic elements
  • psychoanalysis, dream interpretation, treatment of grief
  • psychoanalytic clinic/school vibe with Freud-inspired themes
  • procedural, turn-based treatment of patients with dreams
Comparison games
  • Crystal Palace
  • Dixit
Mechanics (from transcript analysis)
  • dream cards and treatment track — Fulfilling dream cards advances a treatment track and yields points.
  • endgame trigger — End game is triggered when Freud's track reaches the end.
  • ink pot and resource wheel — Resources are gained on a wheel tracked by an ink pot; placement and upgrades influence resource generation.
  • newspaper cards and treatises — Newspaper cards are drawn and can be published into treatises for points and bonuses.
  • publication of treatises — Publishing treatises via resources yields end-game points and bonuses.
  • recall action — A recall turn lets you collect speech bubbles and potentially perform recall actions at your location.
  • Reclaim as Action — A recall turn lets you collect speech bubbles and potentially perform recall actions at your location.
  • Track Advancement — Fulfilling dream cards advances a treatment track and yields points.
  • upgrade/downgrade on wheel — Icons let you upgrade or downgrade wheel icons to gain benefits or manage costs.
  • Worker Placement — On a turn you place workers into spaces with speech bubbles; you can place multiple workers and use light bulbs as long as at least one speech bubble is used.
  • worker placement with speech bubbles — On a turn you place workers into spaces with speech bubbles; you can place multiple workers and use light bulbs as long as at least one speech bubble is used.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an amazing Euro game and very rich in theme
  • this is a two-player blocky blocky
  • the chat's a good distraction
  • Freud reaches the end that's what triggers the end of the game
References (from this video)
No references stored for this video.
Video XaIQyn0gBHM Meeple University Playthrough at 8:22 sentiment: mixed
video_pk 69975 · mention_pk 236659
Meeple University - Unconscious Mind video thumbnail
Click to watch at 8:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very simple dexterity game of stacking ladders
  • on your turn you roll this die and it tells you how you have to place a ladder
  • the ladder you place must touch exactly one existing ladder
  • If you roll Moon then the ladder you place must be the highest ladder
  • If you fail to meet the objective or anything Falls you get a raindrop
  • there's seven raindrops and the first to collect four loses
  • this is a game of balance physics and dexterity
  • it's a fun party game a fun family game
  • are the ladders plastic or wood it's wood
  • There are variations by number of players; in cooperative mode you score above the box
References (from this video)
No references stored for this video.
Video f3Whc23Nb0s Rules Teach at 7:33 sentiment: positive
video_pk 69523 · mention_pk 166048
Unconscious Mind video thumbnail
Click to watch at 7:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production
  • Engaging theme
  • Well-explained rules by the rulebook and external videos
  • Satisfying engine building
  • Clear iconography
  • Good solo mode bot that blocks spaces and provides a challenge without being overly complex.
Cons
  • Enormous table hog
  • Can be very tight at lower player counts
  • Frustrating blocking from the bot.
Thematic elements
  • Psychoanalysis, deciphering dreams and grief
  • 1900s Vienna
Comparison games
  • Black Forest
Mechanics (from transcript analysis)
  • action selection — Players choose actions by placing 'ideas' (workers) on action spaces, which have limitations based on previous placements and turns.
  • Area Movement — Players move their 'ink pot' on a track, which activates spaces or columns based on the number of spaces moved.
  • Bot Play — The game features a bot that follows its own rules for placing ideas, moving its ink pot, and treating clients, acting as an opponent.
  • Client Curing — Players treat clients by spending specific 'insights' to gain 'therapy points', aiming to cure them and gain bonuses or points.
  • Notebook Tiles — Players acquire 'notebook tiles' that provide ongoing abilities or bonuses when activated.
  • reputation track — A reputation track influences Freud's movement and potentially endgame scoring.
  • Set Collection — The game involves collecting 'insights' of different types (passion, growth, progress) and colors (green, purple, red).
  • Tag Collection — Players gain 'tags' from various sources (cured clients, publishing papers, etc.) which can be used for scoring or abilities.
  • Worker Placement — The host mentions using 'worker placements' on the 'meeting table board' to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful production and all of that stuff but one thing about it is it takes up an enormous amount of space
  • the rule book lays things out really well
  • it really is tight at two players
  • the bot plays by its own rules it's it's a nice balance I think between like it's it's blocking spots off for you and and racing ahead of things
  • it's a cool game there's a lot of um cool layers to be thinking about you can see like lots of different ways of getting what you want done
References (from this video)
No references stored for this video.
Video _5uLWAy8iAw Stonemire Games Top List at 3:08 sentiment: positive
video_pk 67407 · mention_pk 163515
Stonemire Games - Unconscious Mind video thumbnail
Click to watch at 3:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, thematic, satisfying game
  • love the art
  • love the theme
  • love the layering of cards
Cons
  • hard time learning
  • struggled with layered cards and catharsis element
  • bogged down by complexity
  • multiple complex areas to understand
Thematic elements
  • psychology, therapy
Comparison games
  • Too Many Bones
Mechanics (from transcript analysis)
  • action selection — steps involved to complete the complete the main game advancing action such as treating patients and publishing treatises.
  • Board game board — There is a whole other game board that needs to be understood to play.
  • Card Drafting — layered treatis cards
  • Catharsis element — Involves discarding a grief layer, with different patients and grief layers having varying amounts of progress needed.
  • Central area puzzle — There is a whole puzzle going on in the central area that was difficult to grasp alongside the rest of the game.
  • Layered treatises cards — Had a hard time learning how these worked.
  • Set Collection — catharsis element where you discard a grief layer
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video DpFApovqA10 Top 10 List at 4:04 sentiment: positive
video_pk 66106 · mention_pk 160660
Unconscious Mind video thumbnail
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fascinating theme
  • Artwork by two artists (Andrew Bosley and Vincent D Trade) to illustrate the game
Cons
none
Thematic elements
  • psychoanalysis; Sigmund Freud; unconscious mind
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am so so looking forward to seeing them
  • 13 games that I am so, so looking forward to this year
References (from this video)
No references stored for this video.
Video AaJeWM_z7Yw Meeple University Review at 0:05 sentiment: positive
video_pk 64818 · mention_pk 158351
Meeple University - Unconscious Mind video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich in theme
  • Gorgeous artwork
  • Many chain reactions possible
  • A lot of planning ahead needed
  • Various paths to victory
  • Newspaper can give good points when turned into treatises
  • Set collecting location tags give points
  • Advancing reputation is great
Cons
  • Can start losing points when triggering some actions, so the right balance must be kept.
Thematic elements
  • Psychoanalysis Theory
  • 1903 Vienna
Comparison games
  • Endless Winter
Mechanics (from transcript analysis)
  • action selection — On your turn you place one to three workers on the meeting board then do the action one to three times depending on the number of lightning bolts.
  • Area Majority — Place on that District's scoring space getting the benefit the higher the better but you must have the amount of tax needed to place the tokens there and must already unlocked enough inside beats of your color from your board to place a day.
  • Engine Building — Spending coffee resources to get one of these engine building tiles. The more you drink coffee the better the benefits you can gain.
  • reputation track — Advance your reputation track and you also Advance Freud when you advance yours. Advancing your reputation is great but you can start losing points when you trigger some actions so the right balance must be kept.
  • Resource Management — Upgrade resources which you need to treat patients. Managing your inside resources. There are three types of these that you can upgrade use or downgrade by moving your limited inside beats.
  • Set Collection — Tags will give you end of game set collection points and benefits When you interact in the map. Set collecting location tags give you also some points.
  • Worker Placement — Players do work replacement or sharing their ideas to others getting resources or benefits. On your turn you place one to three workers on the meeting board then do the action one to three times depending on the number of lightning bolts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is rich in theme which you don't always see in Euro games.
  • There are many chain reactions you can do on your turn but also a lot of planning ahead needed.
  • There are various paths to Victory.
References (from this video)
No references stored for this video.
Video jE2S6nI5HjA Meeple University
video_pk 64283 · mention_pk 167154
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video FuLY4KDA110 Ryan and Bethany board game reviews Review at 0:07 sentiment: positive
video_pk 62237 · mention_pk 154746
Ryan and Bethany board game reviews - Unconscious Mind video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with psychoanalysis and dreams
  • Good scaling for 2-4 players
  • Satisfying ramp-up and cascading effects
  • Beautiful artwork and components
  • Rulebook is organized and helpful despite complexity
Cons
  • Very heavy rules teach; long setup and learning curve
  • Busy table with many components; potential for information overload
  • First plays may miss interactions; requires multiple plays to master
Thematic elements
  • psychoanalysis, dream interpretation, client therapy
  • Freud-era Vienna, early 20th century psychoanalytic clinical setting
  • client-led dream sessions and progressive therapeutic breakthroughs
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting ideas via speech-bubble tokens — Ideas are drafted on speech-bubble tokens that determine available actions on the board.
  • Dream cards and client interactions — Drew clients with dreams; completing clients yields new dreams and endgame bonuses.
  • End Game Bonuses — When Freud's reputation maxes out, the game ends and scoring resolves.
  • Endgame trigger via Freud reputation — When Freud's reputation maxes out, the game ends and scoring resolves.
  • Insight dial and dream interpretation — A central Insight dial is manipulated to gain insights that affect client outcomes.
  • Tableau Building — Players build a personal action board and move an ink-pot track to gain end-of-turn bonuses.
  • Tableau building and production tracking — Players build a personal action board and move an ink-pot track to gain end-of-turn bonuses.
  • Worker Placement — Players place a single idea token to perform actions each round; affected actions are limited per round.
  • Worker placement with one-use-per-round actions — Players place a single idea token to perform actions each round; affected actions are limited per round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like the action selection board using those little speech bubbles that draw your ideas and kind of aiming them what actions you're going to take
  • there's a lot of different actions you can take and you can only take one each
  • this game has a pretty significant ramp up as the game goes on
  • the artwork was awesome
  • the rulebook was organized actually very very well in a way that was extremely helpful
References (from this video)
No references stored for this video.
Video 91Qdtf9HvSA Board Gaming Ramblings Review at 0:09 sentiment: positive
video_pk 42550 · mention_pk 129269
Board Gaming Ramblings - Unconscious Mind video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme integration and art direction
  • Tight, puzzle-like resource management
  • Two-to-four player pacing is well balanced
  • Art and production quality (prototype notwithstanding)
Cons
  • Prototype components may change; final production may vary
  • Crunchy, heavy feel may not suit casual players
  • End-game race can feel abrupt for some players
Thematic elements
  • psychoanalytic therapy, dreams, and patient wellbeing
  • Vienna, 1920s psychiatric setting; Freud-era clinic; talk therapy sessions
  • clinical but thematic exploration of dreams and therapy within a coffeehouse work replacement frame
Comparison games
none
Mechanics (from transcript analysis)
  • Action spaces represented by speech bubbles — Actions are chosen by placing on spaces that use speech-bubble markers; spacing and usage timing constrain repetition.
  • Dream cards and therapy track — Treat patients by paying resources to move along a therapy track; grief layers and dream cards add variability.
  • Publications and treaties — Draw and publish newspapers; cite others' treaties to gain points, with left-to-right citation constraints.
  • Resource Management — Three types of insight resources upgrade and move along a multi-ring wheel, upgrading/downgrading as needed.
  • resource wheel management — Three types of insight resources upgrade and move along a multi-ring wheel, upgrading/downgrading as needed.
  • Technique tiles tableau — Learn techniques that provide engine-building options; fill a 3x3 grid to unlock resource markers.
  • Work replacement — Players place workers to perform actions that advance their therapy engine, with limited repetition per round.
  • Worker Placement — Players place workers to perform actions that advance their therapy engine, with limited repetition per round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a racing game
  • the game is for people who like crunchy Euros
  • crunchy decisions
  • the end can end very fast
References (from this video)
No references stored for this video.
Video xw6sYGQjdIc Boy Stupid Top 10 List at 2:06 sentiment: mixed
video_pk 41754 · mention_pk 126543
Boy Stupid - Unconscious Mind video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • ambitious psychological theme
  • potential depth from deck-building and cooperation
Cons
  • long playtime
  • steep learning curve
  • heavy components may deter casual players
Thematic elements
  • psychological health and scientific explanation
  • Fantasia universe focusing on mental health and psychology
  • thematic exploration of mental health with scientific framing
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — players curate and optimize a personal action deck over the course of play
  • deck-building — players curate and optimize a personal action deck over the course of play
  • team-based decision making — cooperative, group-driven choices influenced by psychological themes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a table filler
  • it's a beast of a game
  • it's absolutely magical
  • the system is fantastic
  • we really want to play
  • Expeditions yes and we missed it yes cuz it's a spin-off of Scythe
  • Endeavor Deep Sea is a new game from the series of Age of Sail
  • Endeavor Deep Sea looks stunning
  • Nucleum is nuclear power themed is an alternative future
  • gives me brass vibes
References (from this video)
No references stored for this video.
Video _-JDaHvM174 The Board Game Garden Discussion at 25:04 sentiment: positive
video_pk 41718 · mention_pk 126413
The Board Game Garden - Unconscious Mind video thumbnail
Click to watch at 25:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • prototype artwork is stunning
  • strong solo potential
Cons
  • final version may tweak some rules
Thematic elements
  • psychological exploration and subconscious cues
  • Dreamlike, inner-world landscapes
  • immersive, introspective
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven campaign — Cards drive actions and progression through a thematic journey
  • Resource Management — Balance resources to unlock deeper stages
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am indecisive and cannot pick favorites.
  • I can't get enough of this game.
  • Negotiation is definitely not as bad as I thought it was.
  • Cascadia is one of my favorite games this year.
References (from this video)
No references stored for this video.
Video JKo0MvXNS4E Board Stupid Top List at 9:20 sentiment: positive
video_pk 41014 · mention_pk 124421
Board Stupid - Unconscious Mind video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong, cohesive theme integration
  • atmospheric production and flavor
  • high potential for meaningful, reflective play
Cons
  • very heavy for casual players
  • complex setup and rule understanding may require time
Thematic elements
  • Freud-inspired mental health and dream-work
  • psychoanalytic society focusing on dream analysis and grief processing
  • weaved mechanisms tied directly to the theme; heavy, thought-provoking design
Comparison games
  • Haunted Land
  • Endless Winter
Mechanics (from transcript analysis)
  • Dense, thematic interdependencies — All components interlock to reinforce the central theme.
  • Integrated thematic mechanisms — Mechanisms are purposefully linked to psychoanalytic concepts.
  • Narrative Choice — Player choices influence outcomes and therapeutic arcs.
  • Narrative-driven decisions — Player choices influence outcomes and therapeutic arcs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this thing is a beautiful Beast
  • production is insanely good
  • it's a corker
  • dripping with atmosphere dripping with theme
  • everything is linked to the theme of the game which is amazing
  • the central board is 100% the unique premise of this game
  • the setup and gameplay are very fast
References (from this video)
No references stored for this video.
Video UTRQCbiIkVU Meeple Mountain Top 10 List at 9:34 sentiment: positive
video_pk 40932 · mention_pk 124204
Meeple Mountain - Unconscious Mind video thumbnail
Click to watch at 9:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intriguing theme and campaign potential
  • well-regarded campaign design from Fantasia
Cons
  • theme may be niche for some players
  • complexity could be high for casual groups
Thematic elements
  • psychology-inspired gameplay and therapist-client dynamic
  • therapeutic practice and mind-themed challenges
  • concept-driven with engine-building
Comparison games
  • Pax Pamir
  • The Mind
Mechanics (from transcript analysis)
  • action programming — multi-use cards guide a sequence of actions
  • Worker Placement — engine-building with multi-use action cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pure euro that is nicely connected to the theme more than you would anticipate
  • money is super tight in this game which adds a lot of tension
  • the rondelle with dice worker placement it has contracts and there's a market that changes the values of all the items
  • it's a game i can get my wife and kids to play with me yet still a very enjoyable game for me
  • the weight and the length of the game is just a perfect scenario for me
References (from this video)
No references stored for this video.
Video U5UtpcYKOyc Board Gaming Ramblings Discussion at 15:59 sentiment: positive
video_pk 40604 · mention_pk 123096
Board Gaming Ramblings - Unconscious Mind video thumbnail
Click to watch at 15:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic execution
  • Beautiful production
Cons
  • Complex rules for new players
Thematic elements
  • Psychiatry and dream analysis
  • Town/psychology setting
  • Deep, thematic exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Allocate resources and manage patient interactions with dream/nightmare elements.
  • Worker placement / narrative-driven scoring — Players place workers, interact with patients, and navigate dream/nightmare elements to score.
  • Worker placement / theme-driven scoring — Allocate resources and manage patient interactions with dream/nightmare elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a great year of gaming
  • thank you to every single person who watched our videos in 2024
  • it's like a Choose Your Own Adventure if you subscribe you don't know what's going to happen
References (from this video)
No references stored for this video.
Video VHNdThMJBTU The Board Game Garden Rules Teach at 1:00 sentiment: positive
video_pk 39639 · mention_pk 119712
The Board Game Garden - Unconscious Mind video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic flavor grounded in Freud-inspired psychology
  • two-core actions per turn that feel approachable yet offer depth
  • engine-building through tile activation and ink pot movement is satisfying
  • coffee as a flavorful, thematic resource with tangible payoff
  • clear path to end-game scoring via reputation, location tags, and Treatises
  • acknowledged solo variant and ongoing prototype refinement suggest active development
Cons
  • prototype status implies potential rule tweaks and balance changes
  • Vienna board complexity can be intimidating until players familiarize themselves
  • tag collection and recall mechanics require careful tracking and planning
Thematic elements
  • psychoanalysis, treatment of clients, exploration of the unconscious mind
  • Vienna, early 1900s; Wednesday Psychological Society; Freud-era psychoanalysis
  • historical thematic framework integrated with eurogame-style engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting and publishing Treatises via newspaper cards — collect and publish newspaper cards to gain victory points, location tags, and unlock future effects; top-level treats require more resources
  • client treatment and catharsis rewards — treating clients advances the patient track (latent/manifest), triggering rewards and contributing to end-game calculations
  • engine-building via ink pot and technique tiles — your ink pot moves along a track and activates rows of technique tiles, enabling multi-step actions and the potential to chain activations
  • latent vs manifest dreams and Rorschach ink-blot mechanics — clients have latent and manifest dream components; grief layers represented by transparent cards evoke Rorschach-blot-like imagery and affect scoring dynamics
  • Resource Management — coffee fuels tile acquisition, bright ideas act as additional workers, and insight tokens drive patient treatment and card interactions
  • resource management (coffee, bright ideas, insights) — coffee fuels tile acquisition, bright ideas act as additional workers, and insight tokens drive patient treatment and card interactions
  • set collection and location tags for scoring — accumulate location tags from various sources (clients, newspapers, Treatises, and recall rewards) to unlock recall bonuses and end-game scoring
  • Vienna board recall and reputation track — recall bonuses and movement on the Vienna board influence end-game timing, reputation points, and Freud advancement
  • Worker Placement — on your turn you place one or more idea workers to perform actions; the number of actions you can take scales with workers and limited lightning bolts per space
  • worker placement on meeting board — on your turn you place one or more idea workers to perform actions; the number of actions you can take scales with workers and limited lightning bolts per space
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I freaking love that there's coffee in this game
  • it's actually not as difficult as it looks
  • this is a prototype
  • the gameplay is pretty simple
  • I love board games so much and I can't hide that
  • hopefully this overview makes it a little bit more approachable
References (from this video)
No references stored for this video.
Video hNEAyACOq64 The Board Gaming Doctor Top List at 10:59 sentiment: positive
video_pk 39437 · mention_pk 119052
The Board Gaming Doctor - Unconscious Mind video thumbnail
Click to watch at 10:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration with medicine and psychology
  • streamlined mechanisms for a heavier theme
Cons
  • complexity may require learning and orientation
Thematic elements
  • psychology and treatment history
  • psychiatric/mental health themes explored via patient care
  • clinical and thematic with patient-focused decisions
Comparison games
  • Wingspan
  • Pax Pamir
Mechanics (from transcript analysis)
  • cascading U tiles — tiles activate in rows/columns to create combos
  • resource gathering and treatment actions — manage resources to treat patients and progress on a central board
  • Resource Management — manage resources to treat patients and progress on a central board
  • Tableau Building — you assemble actions to help patients, balancing resources
  • tableau-building with patient treatment actions — you assemble actions to help patients, balancing resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Newford is my favorite game from 2024.
  • I genuinely like this game more than Black Forest.
  • Castle Combo is a really quick and short Tableau building game.
  • 21 actions to seemingly do the impossible.
References (from this video)
No references stored for this video.
Video 8YecW3ZYeN4 Brains On Games Top 5 List at 9:50 sentiment: positive
video_pk 38779 · mention_pk 116874
Brains On Games - Unconscious Mind video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Theming is deeply integrated and feels authentic
  • Beautiful components and well-designed organizer
  • Accessible complexity for a heavy euro with strong replayability
Cons
  • Rulebook lengthy; first playthrough can take several hours
Thematic elements
  • Psychoanalysis, dreams, and the talking cure
  • Vienna during the early days of psychoanalysis
  • Thematic, deep narrative that supports heavy engine-based play
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Different routes to score points via clients, books, and dreams
  • Engine Building — Player boards upgrade and actions become more powerful
  • engine-building — Player boards upgrade and actions become more powerful
  • multi-path scoring — Different routes to score points via clients, books, and dreams
  • Worker Placement — Take actions using workers and upgrade your engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Salt Fjord is a fantastic game with great table presence.
  • The timing matters so much in Children of the Sun; it's brilliant.
  • Emberleaf has a unique card-dueling engine with sliding cards.
  • Kinfire Council hits every target—it's a great experience.
  • Unconscious Mind is a beautiful thematic experience, with Freud and the talking cure.
References (from this video)
No references stored for this video.
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