Skip to main content
Undaunted 2200: Callisto box art

Undaunted 2200: Callisto

Game ID: GID0371164
Game Info
Year
2024
Players
1
Age
14+
Playtime
60 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Jovian Moon Base - Callisto, 22nd Century AD: Tensions have arisen between the conglomerate of Earth's leading corporations that funded the base and the mining collective tasked with operating it. Protests have erupted, strikes been called, and contracts broken. Private security forces have been hired, industrial mining vehicles repurposed for combat, and long-disused military mechs reawoken. The battle for Callisto is about to begin: It's time to choose your side.

Undaunted 2200: Callisto is a standalone game in the Undaunted series that adapts the core gameplay of previous games to a new science-fiction setting. Play across an illustrated map in two-player, four-player, and solo game modes. Navigate the barren lunar landscape, maneuver to seize dominant high-ground positions, and utilize your formidable mechs to gain control of Callisto and its precious resources.

—description from the publisher

Description

Jovian Moon Base - Callisto, 22nd Century AD: Tensions have arisen between the conglomerate of Earth's leading corporations that funded the base and the mining collective tasked with operating it. Protests have erupted, strikes been called, and contracts broken. Private security forces have been hired, industrial mining vehicles repurposed for combat, and long-disused military mechs reawoken. The battle for Callisto is about to begin: It's time to choose your side.

Undaunted 2200: Callisto is a standalone game in the Undaunted series that adapts the core gameplay of previous games to a new science-fiction setting. Play across an illustrated map in two-player, four-player, and solo game modes. Navigate the barren lunar landscape, maneuver to seize dominant high-ground positions, and utilize your formidable mechs to gain control of Callisto and its precious resources.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 8 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–11 of 11
Video HOnGem6MIy4 Analysis at 7:30
video_pk 67331 · mention_pk 163310
Undaunted 2200: Callisto video thumbnail
Click to watch at 7:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just going to be the winner of this tournament because we've done some randomization here with some of the games that we've matched up.
  • kind of a popularity contest each time.
  • there I don't think there is a single pairing where to me it's just an obvious choice. These are all going to be tough choices.
  • Again, they're all two player games, so we won't belabor it by telling you that every single time.
  • I don't mind stepping my foot on the scales as much as I possibly can, as much as you even care, but come on, Quarto.
  • I do love Crokinole, but It would have been too easy he thinks if Crokinole was on the list. Clear winner.
  • Maybe my favorite two player game. So, I mean, I it is my probably my favorite
  • It is addictive. Once I started playing it, I just kept playing it.
  • It's so good.
  • It is like one of the greatest two-player game experiences.
  • If you don't know what Zenith is, give Zenith a try.
  • This is a toss-up. This is going to be a jump ball for sure.
  • If there's a game that I think more unanimously will get uh votes other than War of the Ring, it might be Star Wars Rebellion.
  • Boop is so well loved that I think Pagan might have a uphill battle, but Pagan is a little newer.
  • Splendor Duel is worth trying for sure.
  • It is such a great two-player game.
  • Fugitive is probably uh even more so than Pagan my pick for like two-player deduction
  • Twilight Struggle I think was number one for for years. Like you forever. Like for a very very long time.
  • Lost Cities. People that have been in the hobby long enough at this point.
  • Make sure everyone has fun at the table
  • We are going to do a bracketed tournament for two player games culminating in not what I would say, it's not going to be the best two player game necessarily. It could be. It might be, but it's just going to be the winner of this tournament because we've done some randomization here with some of the games that we've matched up
  • You can fill out your own brackets, but you are also going to be picking the winners cuz we're going to be running polls on our Discord for each and every match up so that it's I mean, for lack of a better way of putting it, kind of a popularity contest each time.
  • I think Twilight Struggle was the game that popularized the two-player experience, at least as far as I'm concerned.
  • Oh, for a long time. Forever.
  • it is what a lot of people think of when you say when you say, 'Name a two-player game.' Lost Cities.
  • These These do have the the downside of being a little older games.
  • go to our Discord cuz as you're watching this right now, you can go to our Discord and go to the two-player March Madness channel on Discord. You'll be able to download the brackets. You'll be able to participate in all the polls that we're doing there.
References (from this video)
No references stored for this video.
Video WlIbuygYUX4 Playthrough at 1:01 sentiment: negative
video_pk 65976 · mention_pk 160240
Undaunted 2200: Callisto video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Five cards drawn on the first turn represented a strong opening
  • Excellent early control momentum by the Breakers (five of seven points)
  • Use of guide/pathfind to position units demonstrates thoughtful strategic play
Cons
  • The LFA bot achieves heavy bolstering and high-impact attacks, leading to multiple casualties
  • Casualties like Blaster and Nail Gunner C significantly hampered the player's ability to control key spaces
  • Ultimately the player loses the scenario, which colors the session with a negative outcome
Thematic elements
  • Conflict between the Breakers and Lunar Frontier Authority over mining rights on Kalisto
  • Moon Kalisto, year 2200
Comparison games
none
Mechanics (from transcript analysis)
  • Bot decision procedures and activation order — The LFA bot uses a priority chart (commander, sergeant, etc.) to determine actions; actions are resolved left-to-right based on drawn cards and in-game conditions, with specific rules for inspiring and bolstering.
  • Deck bolstering and card management — Bolster, Inspire, and other commands modify hand size; the LFA bot’s bolstering uses decks Y, Z, and M to add cards to its discard pile, creating a different bolstering dynamic than the player.
  • Initiative bidding and turn order (solo mode) — Players draw four cards; the breaker (player) starts with initiative; the LFA bot's initiative is drawn and resolved; ties favor the current initiator; in solo mode the bot's initiative card goes to its play area and the bot gains four action cards if it wins initiative.
  • Interference and casualty management — Interference cards affect decks; casualties are removed from the game and tracked in a casualty deck; the bot can generate additional units or effects through its cards.
  • Objective points and control — Breakers aim to control seven objective points or neutralize three LFA units; starting spaces are controlled and worth points; control can be lost or gained through movement and combat.
  • Recon/Scout and pathfinding — Recon and Scout actions reveal and move through spaces; Pathfind and Guide alter how counters move or how reconnaissance is performed.
  • Terrain and elevation affecting combat — Movement and attacks are influenced by elevation and cover; bridges are elevated and require entering from attached spaces; some spaces are restricted to certain unit types.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi I'm Paula and today we are playing undaunted Kalisto
  • We are on the moon the year is 2200
  • This scenario is called You're Not Welcome Here
  • That's a pretty good first turn
  • Wild we both keep that interference card in our decks I am beyond shocked
  • I hope you enjoyed watching me play and lose this game
References (from this video)
No references stored for this video.
Video 7xHeJCKBjh8 watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 63928 · mention_pk 157452
watch it played - Undaunted 2200: Callisto video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Eight scenarios to pick from in the scenario book
  • Solo mode included with its own rules and scenarios
  • Campaign play rules
  • Four-player team mode supported
Cons
none
Thematic elements
  • labor conflict between Breakers and Lunar Frontier Authority
  • Jupiter's moon Kalisto
  • battle-focused tactical conflict within scenario-driven objectives
Comparison games
none
Mechanics (from transcript analysis)
  • attack — Resolve combat by rolling dice, checking range, elevation, defense, and potential casualties.
  • Bolster — Take up to the action’s value number of cards from supply to discard pile.
  • Bridge/Doors/Equipment — Maps feature bridges and doors; equipment tokens influence movement and combat; doors may be opened by actions or attacks.
  • card actions — Played cards provide actions; resolve one chosen action per card.
  • Casualties and neutralization — Casualties require removing a matching counter; if unavailable, the unit is neutralized and its supply cards are removed if needed.
  • Combat: Dice — Resolve combat by rolling dice, checking range, elevation, defense, and potential casualties.
  • Command — Draw cards up to the action’s value; these cards can be played this turn.
  • Control — Flip a unit's space marker to controlled side to gain control and its points.
  • Draw phase — Each round both players draw four cards from their own deck.
  • Guide — Move a counter using a special guide action with restriction that affected spaces must be scouted or controlled.
  • Hunkering down — Return a card to supply; can be retrieved later via bolster.
  • initiative — Players secretly select a card to determine initiative; higher value wins the initiative token.
  • inspire — Return up to the number shown on the card from cards played this turn back to your hand.
  • Move — Move a counter up to the action’s value to adjacent spaces, with restrictions tied to control markers.
  • Pathfinding — Create a path of adjacent spaces from a counter; for each marker added, collect an interference card.
  • Reclaim as Action — Return up to the number shown on the card from cards played this turn back to your hand.
  • Recon — Return an interference card to the box; draw a card.
  • scouting — Move a counter and place a control marker; add an interference card to discard.
  • suppress — If successful, suppress the target and flip its counter; suppressed units cannot act.
  • Tutorial — Move a counter using a special guide action with restriction that affected spaces must be scouted or controlled.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The game comes with four double-sided boards"
  • "Undaunted 2200 Kalisto"
  • "the objectives each faction is trying to achieve are printed both on the board and in the scenario book"
  • "The game ends as soon as a player achieves their objective for the scenario"
References (from this video)
No references stored for this video.
Video DCx_FDLSI4Q Allies or Enemies Top List at 5:00 sentiment: positive
video_pk 61106 · mention_pk 153581
Allies or Enemies - Undaunted 2200: Callisto video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highlighted as an accessible war-game option for play-testing and demonstrations
Cons
none
Thematic elements
  • Tactical skirmish warfare with mission-based play
  • World War II battle scenarios
  • Historical wargame storytelling through scenarios
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Open gaming is the core focus of the convention; as Jess puts it, this is what Aircon is built around and what attendees primarily do.
  • This is 90% of what you're going to be doing at Aircon: open gaming and exploring the library with staff and other players.
  • The gaming library is, in many attendees' opinions, the best stocked library of any convention the speakers have attended.
  • If you see us, please ask us to play a game with you—that's what the whole thing is about.
  • We are setting up a Patreon to grow the channel and to fund new kinds of content and bonuses for supporters.
  • The demo team is terrific and the staff and volunteers are all very friendly; that community warmth is part of what makes Aircon special.
References (from this video)
No references stored for this video.
Video f9ytY874CRc Man vs Meeple Discussion at 4:30 sentiment: positive
video_pk 60466 · mention_pk 152867
Man vs Meeple - Undaunted 2200: Callisto video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart game; unique take mentioned
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's literally a popularity contest.
  • Code Names Duet is also just a lot of fun.
  • Santorini has the legs to make it to the final four.
  • Zenith narrowly edged it out 51% to 49% of the vote on this one.
  • Watergate is my favorite two-player game.
  • I'm 6 and 0 on Cena so far.
References (from this video)
No references stored for this video.
Video BJdNFOERbmA Banter and Boards Discussion at 0:09 sentiment: positive
video_pk 59819 · mention_pk 152329
Banter and Boards - Undaunted 2200: Callisto video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Described as a 'very meaty deck builder,' implying depth and strategic options.
  • Strong two-player tactical experience implied by the host's enthusiasm.
Cons
none
Thematic elements
  • Deck-building with tactical, squad-level combat dynamics.
  • Sci-fi frontline setting in the Kalisto system during a future-era conflict.
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — Players construct and refine their decks to enable actions and events during play.
  • deck-building — Players construct and refine their decks to enable actions and events during play.
  • hand management — Players manage a hand of cards to optimize timing and resource use.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what games have you been playing lately
  • radlands a competitive dueling game
  • a very meaty deck builder
  • one of our favorite board games of 2024
References (from this video)
No references stored for this video.
Video xw6sYGQjdIc Boy Stupid Top 10 List at 4:28 sentiment: positive
video_pk 41754 · mention_pk 161454
Boy Stupid - Undaunted 2200: Callisto video thumbnail
Click to watch at 4:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • magical feel and strong thematic vibes
  • solid system and setting
Cons
  • availability and complexity can be a barrier
Thematic elements
  • deck-building, tactical warfare
  • Sci-Fi world with squad-level action
  • two-vs-two or two-player interactions in a sci-fi setting
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric teams — two vs two or similar team configurations with asymmetric roles
  • Deck building — players build a deck to drive actions and cooldowns
  • deck-building — players build a deck to drive actions and cooldowns
  • team-based / asymmetric play — two vs two or similar team configurations with asymmetric roles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a table filler
  • it's a beast of a game
  • it's absolutely magical
  • the system is fantastic
  • we really want to play
  • Expeditions yes and we missed it yes cuz it's a spin-off of Scythe
  • Endeavor Deep Sea is a new game from the series of Age of Sail
  • Endeavor Deep Sea looks stunning
  • Nucleum is nuclear power themed is an alternative future
  • gives me brass vibes
References (from this video)
No references stored for this video.
Video x38os1PUQa8 Unknown Channel Review at 0:00 sentiment: positive
video_pk 39665 · mention_pk 161429
Unknown Channel - Undaunted 2200: Callisto video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • self-contained liquid design with a compact box and four deluxe boards
  • strong head-to-head skirmish system that blends Euro-style mechanics with modern tactical play
  • tempo and card-driven action create dynamic decisions and adaptation
  • scouting and interference mechanics prevent blind rushing and encourage planning
Cons
  • world-building feels thin and uninspired
  • boards feel visually similar and slightly overkill in mounting
  • eight missions and a campaign might be more than some players want
Thematic elements
  • sci-fi skirmish warfare focused on area control, siege-style battles, and resource-based push-pull
  • Jovian moon Kalisto in the year 2200; corporate Earth factions vs a mining union
  • scenario-driven, self-contained campaign with modular boards and missions
Comparison games
  • Undaunted Stalingrad
  • Memoir 44
  • Battle for Hoff
Mechanics (from transcript analysis)
  • Action Interruption — interference cards modify round flow; some cards can bolster or be discarded to modify options
  • card management — cards fuel unit actions and health; players hold and draw from a deck; initiative is chosen by playing a card face down
  • Combat: Dice — attacks and defenses resolved with multiple dice types (d12, d8, d10) depending on unit and height
  • control and scoring — players gain points by controlling locations and destroying enemy units; reinforcements complicate engagements
  • Dice-based combat — attacks and defenses resolved with multiple dice types (d12, d8, d10) depending on unit and height
  • initiative and tempo — choose a card for initiative, then resolve four cards in order, influencing tempo and timing
  • interference and action economy — interference cards modify round flow; some cards can bolster or be discarded to modify options
  • Movement and positioning — units move between areas; elevated central locations affect line of sight and range
  • scouting and pathfinding — scouting tokens and pathfind actions reveal objectives; increased interference gain per area scouted
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fantastic skirmish system that incorporates a ton of lessons learned from Euro games into a very modern take on a skirmish war game.
  • I like the use of interference cards and scouting in the game.
  • You can't just blindly run a mock.
  • I also love the tempo of the game.
  • This is straight up the best head-to-head skirmish game I've played, and I recommend it to anyone who likes two-player war games.
  • The best thing about this game is how self-contained it is.
  • If I have one big critique, it's that the world building feels a little thin and uninspired.
References (from this video)
No references stored for this video.
Video _6S1ClNvmRY Board Games for One Top 10 List at 23:10 sentiment: positive
video_pk 34220 · mention_pk 161363
Board Games for One - Undaunted 2200: Callisto video thumbnail
Click to watch at 23:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, tactical skirmishes
  • strong theme executed in accessible rules
Cons
  • requires players to learn nuanced card interactions
Thematic elements
  • Sci-fi skirmish war on compact maps
  • Space-faring factions warring over control of a solar system
  • lite thematic storytelling during skirmishes
Comparison games
  • Undaunted: Normandy
  • Clank! In Space
Mechanics (from transcript analysis)
  • Deck building — players build a deck to perform actions and attacks
  • deck-building — players build a deck to perform actions and attacks
  • Simultaneous Actions — turns are concise; map space is tight, forcing interaction
  • simultaneous actions with limited maps — turns are concise; map space is tight, forcing interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A lot of the fun was in the interactivity and watching others' plans unfold.
  • I didn't want four-player solitaire; everyone needs to stay engaged.
  • Diplomacy is the ultimate trust and treachery game.
References (from this video)
No references stored for this video.
Video b8ISBQPPjjI Foster the Meeple Top List at 16:29 sentiment: positive
video_pk 6283 · mention_pk 146495
Foster the Meeple - Undaunted 2200: Callisto video thumbnail
Click to watch at 16:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible take on war themes
  • tight two-player pacing with high engagement
  • variety across different historical settings
Cons
  • topic may be heavy for non-want-to-play war-game players
  • some scenarios have steeper learning curves
Thematic elements
  • small-unit tactics with deck-building to activate troops
  • World War II campaigns; space warfare in Kalisto 2200
  • historical warfare with personal campaign flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — build decks to activate troops and deploy supports
  • deck-building — build decks to activate troops and deploy supports
  • Scenario-driven objectives — each scenario has unique victory conditions and asymmetries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • three kittens in a row they'll upgrade to three cats
  • this is a great two-player game it is I'm very bad at it though
  • to me Dice Throne is a lifestyle game
  • Undaunted is amazing
  • it's such a fun puzzle when you link cards and resources
  • Star Wars rebellion is Star Wars in a box
References (from this video)
No references stored for this video.
Video Oa1DT58hxgg BoardGameCo Discussion at 17:34 sentiment: positive
video_pk 3303 · mention_pk 9784
BoardGameCo - Undaunted 2200: Callisto video thumbnail
Click to watch at 17:34 · YouTube ↗
Overall sentiment (raw)
neutral-positive
Pros
  • Familiar Undaunted feel for fans
Cons
  • Not staying in collection
Thematic elements
  • combat/duel memory thematic across Undaunted series
Comparison games
  • Undaunted: Narvik
  • Undaunted: Normandy
Mechanics (from transcript analysis)
  • deck-building/hand-management (Undaunted system) — Part of the Undaunted franchise; memory/duel-driven tactics with scenario cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kuruka is absolutely fantastic.
  • Barcelona is being added. I really enjoyed it and want more plays.
  • Leaders is replacing Pillars of Fate. Pillars of Fate is my favorite from the Fate series, but Leaders offers a different two-player experience.
  • Recall is subject to more plays. The review still hasn't gone up.
  • Galactic Cruise is great, but I feel a little guided by what the game asks you to do.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–11 of 11
Game Deep Dive
View on BoardGameGeek