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Union Stockyards box art

Union Stockyards

Game ID: GID0372292
Game Info
Year
2023
Collection
Rating
Mechanic profile
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Vibe profile
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Description

Union Stockyards is a mid-weight economic euro game with unique features:

A supply/demand driven market that is central to game play, not a sidebar.
Low randomness -- market changes due to player decisions.
A worker-placement game where your workers may go on strike.
Extensively-researched historical theme about one of the great industrial wonders of U.S. Gilded Age.

Opening in 1865, the Union Stockyards became Chicago’s largest industry and one of the city’s top tourist attractions with a half million visitors annually in the early 1900’s. From the Civil War through the 1920’s, more meat was processed here than anywhere in the world. During its height, 40,000 mostly immigrant workers labored in “the busiest square mile on earth”, where over one million livestock passed monthly, supplying 80% of all U.S. meat. There were over 2,300 livestock pens and 130 miles of railroad within the “yards”.

You play one the “Big Five” meat packers, developing technologies to use every part of the animal while battling labor unions and manipulating the market to your advantage. Union Stockyards is played over six years (rounds), each beginning with an historical event affecting game conditions or adding an additional action. You select your actions through worker placement; however, if you don’t pay your workers enough, they may go on “strike”. You earn cash based on your profit margins when you slaughter cattle, hogs, or sheep. Your profit margin is your meat value minus the livestock cost. The livestock cost is the same for all players, but your meat values will differ due to your engine-building decisions of constructing buildings, establishing branch houses in eastern cities, and improving your brand reputation. At the end of each year, livestock costs (cattle, hogs, sheep) will be adjusted up or down depending on the demand that you created. Sometimes you may choose to slaughter certain livestock just to manipulate the market in your favor. Whichever packer accumulates the most wealth wins the game.

Description

Union Stockyards is a mid-weight economic euro game with unique features:

A supply/demand driven market that is central to game play, not a sidebar.
Low randomness -- market changes due to player decisions.
A worker-placement game where your workers may go on strike.
Extensively-researched historical theme about one of the great industrial wonders of U.S. Gilded Age.

Opening in 1865, the Union Stockyards became Chicago’s largest industry and one of the city’s top tourist attractions with a half million visitors annually in the early 1900’s. From the Civil War through the 1920’s, more meat was processed here than anywhere in the world. During its height, 40,000 mostly immigrant workers labored in “the busiest square mile on earth”, where over one million livestock passed monthly, supplying 80% of all U.S. meat. There were over 2,300 livestock pens and 130 miles of railroad within the “yards”.

You play one the “Big Five” meat packers, developing technologies to use every part of the animal while battling labor unions and manipulating the market to your advantage. Union Stockyards is played over six years (rounds), each beginning with an historical event affecting game conditions or adding an additional action. You select your actions through worker placement; however, if you don’t pay your workers enough, they may go on “strike”. You earn cash based on your profit margins when you slaughter cattle, hogs, or sheep. Your profit margin is your meat value minus the livestock cost. The livestock cost is the same for all players, but your meat values will differ due to your engine-building decisions of constructing buildings, establishing branch houses in eastern cities, and improving your brand reputation. At the end of each year, livestock costs (cattle, hogs, sheep) will be adjusted up or down depending on the demand that you created. Sometimes you may choose to slaughter certain livestock just to manipulate the market in your favor. Whichever packer accumulates the most wealth wins the game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video 3AWn7ui4JdQ Getting Games Rules Teach at 1:11 sentiment: neutral
video_pk 63357 · mention_pk 156729
Getting Games - Union Stockyards video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • meat packing industry, labor unions, market manipulation
  • Union Stockyards of Chicago
Comparison games
none
Mechanics (from transcript analysis)
  • action drafting — A build action variant called via duct; players can build structures without drawing a card, paying to land as per standard rules.
  • branch offices and branch houses — Branch offices/houses are placed in cities for immediate effects and long-term bonuses connected to rail and land assets.
  • Building Construction — Construct buildings adjacent to slaughter plants; follow path rules and pay costs to landowners; adjacency yields efficiency bonuses.
  • Campaign — Campaign actions allow players to influence political parties; starting player and election outcomes affect round order.
  • campaigns and elections — Campaign actions allow players to influence political parties; starting player and election outcomes affect round order.
  • end-of-year price adjustments — Year-end livestock price adjustments based on yard inventory; the lowest inventory goes up, highest goes down.
  • land and branch offices — Players purchase land, place branch houses/offices to gain immediate benefits and endgame points; land affects building placement.
  • livestock price market — Prices for beef, pork, and lamb adjust based on supply in yards and year-end adjustments; profits depend on price margins.
  • Multi-use cards — Some buildings provide symbols that allow gaining specialist cards which grant immediate or endgame benefits.
  • railroad tokens and markets — Railroad tokens are placed adjacent to buildings to activate by connecting to markets; tokens track endgame savings bonuses.
  • savings track and endgame scoring — Endgame savings track accumulates points; money spent becomes savings; endgame scoring uses savings, branch offices, and other bonuses.
  • specialist cards — Some buildings provide symbols that allow gaining specialist cards which grant immediate or endgame benefits.
  • unions, morale tokens, and strikes — Union spirit can trigger strikes; players gain low morale tokens and lose workers; penalties affect endgame scoring.
  • via duct action — A build action variant called via duct; players can build structures without drawing a card, paying to land as per standard rules.
  • Work replacement — Workers are sent to various spots; there are work replacement spots with possible costs and the ability to activate special effects.
  • worker placement — Workers are sent to various spots; there are work replacement spots with possible costs and the ability to activate special effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a work replacement game
  • the game itself is going to take place over six overall rounds
  • the unions will go on strike and everyone will lose access to one of their workers
  • the price to buy a pig is currently four dollars
  • we get to sell pork for six dollars each
References (from this video)
No references stored for this video.
Video tPxmI75Yww8 The Board Gaming Doctor Review at 0:37 sentiment: positive
video_pk 63251 · mention_pk 156603
The Board Gaming Doctor - Union Stockyards video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick, efficient, tight
  • many ways to score points
  • many strategic avenues
  • tempo is just right
  • historical connections make sense
  • rulebook is a good teaching aid
  • accessible learning; relatively straightforward
Cons
  • lack of variability; few events; players may see most buildings early
  • some players may wish for more mechanisms or weight depending on expectations
Thematic elements
  • meatpacking industry economics, market manipulation, worker morale
  • head of one of the meatpacking industries in Chicago in the 1800s
  • historical, event-driven, mechanism-driven
Comparison games
  • Lowlands
  • Agricola
Mechanics (from transcript analysis)
  • end-of-round price adjustment — at the end of each round, lower the price of the most abundant meat and increase the price of the least abundant
  • Events — round-based, variable events based on history; create different scenarios and add new worker placement spots
  • market price track for meat — manipulating selling and buying costs across three meat sources; higher selling price yields more money
  • morale track and strikes — morale can cause strikes; if triggered, everyone loses a worker and receives strike tokens with negative points
  • worker placement — the game revolves around placing workers to take actions during rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hidden gem
  • Union Stockyard has you as you head of one of the meatpacking industries in Chicago in the 1800s.
  • this game is a quick, efficient, tight, and uh very, you know, interesting game
  • The tempo is just right for a lot of people
  • it's a very tight game resource-wise
  • I couldn't stop thinking about this game after playing it.
  • To give you a concept of how easy it was to learn, I was listening and not watching the rules as I was driving to game night
  • the game is so tight that those small changes from game to game really help this game feel different each time
  • I really enjoyed Union Stockyards for what it is
References (from this video)
No references stored for this video.
Video DNTyOzH6Jh8 Chairman of the Board Top List at 8:17 sentiment: mixed
video_pk 12784 · mention_pk 37290
Chairman of the Board - Union Stockyards video thumbnail
Click to watch at 8:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cool, thematic feel
  • interesting spatial decisions
Cons
  • theme may be niche
  • depth and interactivity not as strong as expected
Thematic elements
  • stockyard economics
Comparison games
none
Mechanics (from transcript analysis)
  • economic_management — income and profit from building choices
  • spatial_puzzle — placing buildings to improve efficiency and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is a deck deconstruction game where you want to be the first player to abandon all of your artichokes"
  • "hidden movement games are a strange one for me"
  • "it's a very light game it's very quick bit of silly fun"
  • "the more weird a theme is the heavier the game is"
  • "Revive is such a great card driven Euro"
  • "best game from 2022 No Doubt"
References (from this video)
No references stored for this video.
Video Vc_TPmGcI4g Chairman of the Board Discussion at 7:41 sentiment: positive
video_pk 8056 · mention_pk 23732
Chairman of the Board - Union Stockyards video thumbnail
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich thematic context
  • accessible playtime for 3 players (~1 hour)
Cons
  • lighter than expected, may be surface-level for some players
Thematic elements
  • Profit maximization with strikes and building networks
  • Economic themed worker-placement around livestock processing
  • Historical economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine — Build and optimize profit margins and buildings
  • labor relations — Workers can go on strike at times
  • stock/livestock management — Managing cows, pigs, sheep, and markets
  • worker placement — Place workers to perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hidden movement games are something that I I'm kind of interested in but I've not really found the one for me
  • I love bidding games
  • the more people in this queues the more money you have to spend
  • this is one of my most anticipated games from last year
  • this is basically a game within a game
  • it's lightning quick too it only takes around 15 minutes to play
  • you can get a three-player game of this done in about an hour
  • it's a passion project with some good historical context
References (from this video)
No references stored for this video.
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