Incredible! The shifty thief who operates undisturbed from months is about to be caught! After copious failures, a team of detectives has a secret weapon: a witness. However this witness is quite weird; he doesn't remember anything about the appearance of the criminal, but he knows everything about their habits and behavior. Will the investigative team be able to find out the criminal only from these elements?
In Insoliti Sospetti ("Unusual Suspects"), one player is the Witness and the other players play the part of the Investigative Team. The Witness knows the real identity of the Guilty and tries to make the Team hit it only with his answers. The Team asks questions to the Witness and, depending on his answers, will exclude the innocent suspects after players have discussed what they learned.
Insoliti Sospetti can also be played competitively or collaboratively (team vs team). In the latter case, a grid of twelve suspects is created. Every round the team reveals a question card and the Witness has to answer yes/no. According to the answer, the team has to remove suspects until only the Guilty one is on the board.
GTS 2016 - Unusual Suspects
- Quick to play.
- Fun.
- Identifying a guilty suspect
Mechanics (from transcript analysis)
- Deduction — One player knows the guilty party and gives yes/no clues about suspects.
- Elimination — Other players eliminate suspects based on appearance and clues.
Video topics + discussion points
Quotes (from this video)
- The Expo is basically a small convention there was around 300 people in attendance lots of special guests and several activities
- I don't like to offer opinions and reviews on games that we feature here on the channel but I will say after playing this game pep and I both said okay we need to play this again before the weekend is over and we did
- The monsters in the game are actually six-sided dice
- It was just pandemonium
- This is very much a party game if you want to play it serious I'm sure it loses a lot of its fun but these guys in my opinion were doing it right
- You'll hear some comparisons to bejweled and games like that because you have this contraption with all these marbles in it
- This one has that in Spades as well
- So over the course of the game you're deploying your thugs to shake down businesses for goods to complete jobs and gain influence over various city blocks
- And unsurprisingly it adds pets to the game
- Certainly a game because of the length and well how far apart we live from each other we would not normally get to play and it was fantastic
- Essentially you'll have one player who knows from this grid of 12 suspects who the guilty person is and they will have to give Clues saying yes or no to questions about the suspects however the only thing you have to go by are the looks of the suspects themselves
- Well pretty much everyone talks about when they come back from a convention sure the games are fun and everyone has a good time playing them but one of the things that you really take with you are the memories of the people that you play the games with
- These cons really have become little mini camps for adults
- So a big thanks to him
- And this popcorn stuck around and honestly it was really good still so don't judge us too harshly for eating it
References (from this video)
- Very silly
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Cooperative games are actually not my forte I don't play too many of them and when I do play them and the ones I enjoy tend to be on the lighter end of the spectrum
- if you're looking for the highly and heavily involved complex Cooperative games then you're probably not going to find many of those kind of games on this list these are a lot breezier because that's what I tend to enjoy when working with others
- I didn't realize how much I enjoyed Real Time games until kind of going back through this uh list
- Sometimes that is not always necessary and for me these are two perfect examples of that where game play Just trumps everything
- Such a cool concept it works beautifully and I can't create ize the game at all I think it is that much fun and a true game that anybody can play drop in and out of it's just a blast
- And yeah there is good as party games get and as good as coopertive games get in my opinion
- Now I understand they're not heavy complex involved games with lots of strategy but sometimes that is not always necessary and for me these are two perfect examples of that where game play Just trumps everything
- Spirit Island a fantastic heavy Euro game that didn't quite work for me in terms of being a bit overwhelming and I was so bad at it but gameplay wise it is um pretty magnificent
References (from this video)
- Cooperative win
- Great fun
Mechanics (from transcript analysis)
- cooperative play — As a co-op game, we all managed to win.
- Deduction — I'm kind of um judging these people on what they think their personality traits would be.
Video topics + discussion points
Quotes (from this video)
- RA, uh, 33 minutes and 28 seconds, and this was one of the biggest car crash games of RA that I've played.
- I have to admit, I did bounce off this one quite hard. I wasn't really a fan of it.
- And this one, I really like the gameplay, but it is too long.
- I think for an introductory Euro style game, this game does such a fantastic job of giving you the giving you the seven wonders experience in the most streamlined way possible.
References (from this video)
- Fun game
- Can reveal people's baser instincts
- Judging people based on looks
- Have to be very cautious on how you play it
Mechanics (from transcript analysis)
- Clue giving — you will give a clue and people will guess which person you're talking about based on the clue
Video topics + discussion points
Quotes (from this video)
- Hens is a game I didn't like at all.
- Gobblet is a simple game in which you are to stacking pieces and trying to get four in a row, but bigger pieces cover up other pieces.
- Dice as resources to buy cards, kind of like a Dominion-style game. And it was fine. It just didn't have any kind of air of excitement to it.
- And it's a big, grandiose Euro-style game that I thought worked pretty well.
- The biggest problem with Echoes of Time is I think it's almost too short.
- It's a cool mechanism. This is the game that should have it.
- It's a very different feeling of Lost Cities. It's not as good as Lost Cities, but it's still pretty cool game.
- It's very Ameritrashy.
- It's a lot going on in this game.
- I think my favorite of those is Pixel Tactics 2.
- Thanks as always for joining me in my pile of mid games.
References (from this video)
- Fun party game
- Works well for larger groups (up to 16)
- High replayability
- Encourages table talk and storytelling
- Quick to play (around 15 minutes)
- Can be played with or without scoring
- Can be challenging to identify the thief when few suspects remain
- Witness must remain silent and not give verbal cues
- Crime
Mechanics (from transcript analysis)
- cooperative play — All players work together towards a common goal of identifying the thief.
- Deduction — Players deduce the identity of the thief by asking questions that can only be answered with 'yes' or 'no'.
- Hidden role — One player is secretly the thief, and the other players are detectives trying to identify them.
- Question Answering — The witness can only answer questions about the suspect's personality with a 'yes' or 'no'.
- Set Collection (implied) — Detectives aim to eliminate all suspects except the thief.
Video topics + discussion points
Quotes (from this video)
- Hi everyone, welcome to Watch It Played.
- My name is Rodney Smith and we're here at GTS Distributions Come and Play Day event in Atlanta 2016.
- I brought Unusual Suspects, which is a new game coming out from us by Paulo Mori, and it is a fun party game.
- So, there's been a crime, a terrible crime or not so terrible.
- The problem with the witness is they can only comment yes or no on things that are about the suspect's personality.
- It's like your weird superpower, right? It's like but I can't remember their face.
- It's fully cooperative, right?
- There's an incentive to send as many home as soon as possible, right?
- You get into these fun conversations where it's just like, well, no, like he's a cop, so he wouldn't have tattoos.
- There's tons of replayability. You're not seeing the same people in the same organization all the time, the same questions.
- It's a quick game, so it really does a good job between bigger games or if you're just kind of looking for a light game to play throughout the night.
- Well, Jared, thank you. I think it's a pretty good overview.
- And to the rest of you, of course, until the next episode, thanks for watching.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we haven't slept in a week
- we brought all the games up here
- sixty games, so it's gonna be an hour or so
References (from this video)
- Cabo
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this for me is not work it's fun and I intend to keep it that way
- I value meaningful decisions more than anything else, what is the consequence to my actions
- I would 100% choose to teach a game over being taught to the game
- quantity over quality is a key point I think harms the hobby