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Up or Down? box art

Up or Down?

Game ID: GID0373818
Game Info
Year
2024
Players
2-6
Age
8+
Playtime
30 min
Collection
Your Tier
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Description

In Up or Down?, you build ascending and descending rows of cards, trying to place as many cards of the same color in a row as possible

To set up, shuffle the deck, deal each player a hand of three cards, reveal six cards and place them in a ring from low to high, then split the deck in half and place these piles in the center of the ring, one face up and the other face down. The deck contains cards numbered 1-126, although you adjust the deck based on the number of players.

On a turn, place a card from your hand between the surrounding numbers in the ring, e.g., 37 between 34 and 52, then you take one of the cards surrounding your just-placed card and add it to your display, either starting a new row or adding to an existing row. (If your card is lower than the lowest number or higher than the highest, place it between the lowest and highest card, then add one of those cards to your display.)

You can have up to three rows in your display. When you place a second card in a row, you must decide whether the cards in that row will be placed in ascending order or descending, and you stack the cards accordingly. If you cannot or do not want to place a card in a row — following the ascending or descending order you set up — take all the cards in a row of your choice, flip them face down into a personal discard pile, then start a new row with your current card.

To end your turn, draw a card from either pile inside the ring. Once all the cards in the game have been played, score your rows. For each row, multiply the number of cards in that row by the number of cards in the most common color in that row. For each card in your discard pile, score 1 point. Whoever has the most points wins.

Description

In Up or Down?, you build ascending and descending rows of cards, trying to place as many cards of the same color in a row as possible

To set up, shuffle the deck, deal each player a hand of three cards, reveal six cards and place them in a ring from low to high, then split the deck in half and place these piles in the center of the ring, one face up and the other face down. The deck contains cards numbered 1-126, although you adjust the deck based on the number of players.

On a turn, place a card from your hand between the surrounding numbers in the ring, e.g., 37 between 34 and 52, then you take one of the cards surrounding your just-placed card and add it to your display, either starting a new row or adding to an existing row. (If your card is lower than the lowest number or higher than the highest, place it between the lowest and highest card, then add one of those cards to your display.)

You can have up to three rows in your display. When you place a second card in a row, you must decide whether the cards in that row will be placed in ascending order or descending, and you stack the cards accordingly. If you cannot or do not want to place a card in a row — following the ascending or descending order you set up — take all the cards in a row of your choice, flip them face down into a personal discard pile, then start a new row with your current card.

To end your turn, draw a card from either pile inside the ring. Once all the cards in the game have been played, score your rows. For each row, multiply the number of cards in that row by the number of cards in the most common color in that row. For each card in your discard pile, score 1 point. Whoever has the most points wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 27
This page: 27
Sentiment: pos 19 · mix 4 · neu 2 · neg 1
Mentions per page
Showing 1–27 of 27
Video EU2naPdA-EE Board Gaming Ramblings Other at 7:15 sentiment: negative
video_pk 86674 · mention_pk 225152
Board Gaming Ramblings - Up or Down? video thumbnail
Click to watch at 7:15 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • It's a really fun game.
Cons
  • It's a double cut.
  • The reviewer was unsure what to do with it.
  • It's not that visual.
  • Easy to lock yourself out and lose points.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Select cards from a central circle to add to your hand.
  • Hand Management — Managing your hand to avoid locking yourself out.
  • Pattern Building — Create ascending or descending sequences with cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everyone this is sonan and this is Johannes and you're watching board gaming rambling and welcome back to keep or C the show where we play all the games and decide if we want to keep them in the collection or call them from the collection
  • a cold game doesn't mean a bad game because we don't have space for all the games and we don't have space for good games
  • it's Iron Forest the new game from the people who did Ice cool
  • it's awesome it's so fun it's a lot of fun we played it and it was fun we played it more it was fun I it is a super good game
  • it is not often you see like a two story board game
  • it was just a blast fing around these things and it felt you felt really cool when you made things happen and it's not a very easy thing to flick things around you're also going to miss a lot and car a lot
  • stamp swap from stal marst
  • a fun game but not one that we are going to keep
  • I think for me I think I'm going to have to go with iron Forest as the best because it was just like so much fun of a game
  • I'm going to be boring and say the same thing but I like all of these games are poison games yes we are lucky to be able to play mostly fun games
References (from this video)
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Video pDX2Q6EM-zE TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 2:06 sentiment: positive
video_pk 84943 · mention_pk 216732
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Up or Down? video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting card play mechanic (playing a card to get a different card)
  • Looks like a crunchy game
Cons
none
Thematic elements
Comparison games
  • Ohanomy
Mechanics (from transcript analysis)
  • Card Drafting — Take a card, play it. The card you want isn't the card you're playing. You're playing a card to get the card you want.
  • Pattern Building — Building ascending and descending rows of cards trying to place as many cards of the same color in a sort of a column as possible.
  • Set Collection — At the end, you're going to look at all the most color in each column. Multiply that by the number of cards that's there.
  • Tableau Building — To gain cards you place place it in your tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Next week, the biggest convention in North America is coming out. Gen Con 2025 in Indianapolis.
  • These are ones I have not played yet, but they look interesting to me.
  • I like medium weight euro games. It's sort of my sweet spot when it comes to euros.
  • I feel like that list is even more tried and true because it's ones that I've actually played.
  • This just seems like it has all the recipes of something that I will absolutely love and that's the reason why this made my number one.
References (from this video)
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Video phfKCkmJs3A Man vs Meeple Analysis at 31:36 sentiment: positive
video_pk 84731 · mention_pk 215756
Man vs Meeple - Up or Down? video thumbnail
Click to watch at 31:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be taught in two minutes.
  • Fun filler game for 15-20 minutes.
  • Great for playing with family.
Cons
none
Thematic elements
  • Making elevators go up and down.
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — small card game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't want to make elevators going up and going down.
  • It is basically mascot racing like the you go to the baseball game, they got the you know the big wiener guy.
  • If you need something just super fun for a party, it I'll be buying it for sure. It's it's it the production value is amazing. So much fun. I highly highly recommend this game.
  • So it almost feels
  • I had as much fun playing it as I did teaching it.
  • It almost feels like programming it.
  • They call it an auto battler uh after sort of the video games that are auto battlers but tag team.
  • It had the vibes of flip seven, but not the mechanics. You're rolling dice and there's all these different denominations of money
  • The rub is that if you haven't banked your money... you bust and you lose all your unbanked money.
  • So, it definitely I missed this. This is that's interesting.
  • and it was definitely if you like playing flip 7, you'll like this sort of game. There's a lot of these gambly, you know, have a night with hot streak, flip seven and rolly when it comes out. Uh it was just a blast.
  • And that I think speaks to why the trend not only at Gen Con, but the trend in the hobby is going towards more of those types of it's it's at least definitely the trend in my personal taste.
References (from this video)
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Video 4P5qjBAzSQM Chairman of the Board Discussion at 7:59 sentiment: positive
video_pk 84518 · mention_pk 214816
Chairman of the Board - Up or Down? video thumbnail
Click to watch at 7:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • On a Tama
  • Ohani
Mechanics (from transcript analysis)
  • Card Drafting — Drafting these cards.
  • Set Collection — Placing them in numerical order either going up or going down.
  • Stacking — A stacking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I'm not going to share much more.
  • Again, I'm I'm actually really optimistic about it.
  • I've not played it yet.
  • It could be good when it's got the uh the good doctor's name on the box.
  • It sounds like it's flimsy to say the least, but hey, it could be fun for one or two plays.
  • I think it's absolutely fantastic.
  • Um, but intrigued to see what this one has to offer.
  • Uh, and if it's as good as people say it is.
  • Fascinating design.
  • So, you got to be quite careful with that.
  • And probably I think well spoiler alert it's probably going to be one of the big hits of the year.
References (from this video)
No references stored for this video.
Video ZhrHmFuFrcU Chairman of the Board Top List at 5:28 sentiment: mixed
video_pk 84388 · mention_pk 214402
Chairman of the Board - Up or Down? video thumbnail
Click to watch at 5:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Nice general self-balancing.
  • Players organize things.
  • Nice tension.
  • Nice filler game.
  • Will play again.
Cons
  • Lacks a bit of elegance compared to Ohanomy.
  • Might slightly lose out to Ohanomy long-term.
  • Slightly longer than it needs to be.
  • Might just miss out to Ohanomy because it is so similar.
Thematic elements
Comparison games
  • Ohanomy
  • Libertalia
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards from a central ring of ascending cards.
  • Hand Management — Players manage their hand of cards to play into the central ring and potentially pick up cards later.
  • Push Your Luck — There's a risk of breaking the pattern and having to discard columns, especially near the end.
  • Set Collection — Players build columns of cards in ascending or descending order and score based on the number of cards and the most frequent color.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games and I rank and review them in order of preference.
  • So, I really love that kind of exchange market system that goes on here as all these currencies are constantly being chopped and changed and swapped between all the players and are formulating those sets in people's hands.
  • This is probably the strongest example of a simultaneous reveal game that I've played.
  • This one seems to just do it perfectly.
  • It is a work of art.
References (from this video)
No references stored for this video.
Video H1IjngF8q7c The Brothers Murph Review at 1:56:06 sentiment: positive
video_pk 83613 · mention_pk 211053
The Brothers Murph - Up or Down? video thumbnail
Click to watch at 1:56:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun card drafting game
  • Quick and easy to play on BGA
Cons
  • Potentially better played on BGA than physically due to ease of play
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — a fun uh card drafting game in a way
  • Set Collection — as you're making ascending and descending columns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The more we talk about this game, the more divisive I realize that it is.
  • It's just it's it could be frustrating because it's a tugof-war, right? So you're like, "God, just give me this thing."
  • Covenant fell flat for us. Felt like we didn't have enough time to upgrade our dwarves.
  • I didn't do anything in this game.
  • Concordia is such a classic.
  • My short answer is Arcs is the worst game.
  • Oh, Arcs is the worst game I've ever played in my life. Well, not worse. It's my least favorite game. That those are two different things.
  • Star Wars Bounty Hunters. The game is trash.
  • Dude, you should totally make a full Baron Park inspired park in Planet Zoo. That'd be epic, though. Severely on people watch it.
  • Mountain goats is a great game.
  • I love goats. Goats are cute.
  • It's just a living lawn mower.
References (from this video)
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Video A_D2gIZTV0Y BoardGameCo Top 10 List at 9:47 sentiment: neutral
video_pk 81480 · mention_pk 202637
BoardGameCo - Up or Down? video thumbnail
Click to watch at 9:47 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • The system itself was fun.
Cons
  • Way too luck-dependent on good draws and bad draws.
  • Can be struck with something not fun at the end.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Drafting cards and placing them in between other cards.
  • Set Collection — Creating three stacks that are ascending or descending in value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But you're basically gathering movies. That's what you're doing. You're kind of a you're taking a turn to either buy better seats for your theater or buying movies to play in your theaters.
  • The first game on its own would have been like a 2.5, maybe a three. Without the cards that make the game interesting, it's a forgettable yatsi-ish game where you get one reroll, not two. It's an okay game. Nothing bad about it, just like it's been done before. The cards made it interesting. and the Cars made it fun.
  • It's straightforward. It's straightforward. It's fine. I don't think again definitely didn't wow me. Like the more I talk about it, the more I'm like, I will never buy this game. Nothing against it. I just I think it's a fun enough game to play on boardame arena. I don't think it does anything particularly special to make it a game that I feel the need to own in my collection.
  • Overall, you're going around a rondell. You're kind of working around this map. It's basically it's it's a rondelle, but it's a map. You move around the board. You stop at various locations. You place down your crew. You buy various cards. You engage in combat. It's kind of reminiscent to Pirates of Marbo, just less fun so far. It really feels like Pirates of Marabo is just a straightup better game
  • It's just such a good game of just trying to figure out how to optimize.
  • My most favorite game on this list is Darwin's Journey.
  • It is not the easiest game to learn, but it's also not the hardest game to learn. one of my favorite games of all time. Incredible game. Absolutely amazing.
References (from this video)
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Video MAKJJIFZwK0 BoardGameGeek Rules Teach at 0:56 sentiment: positive
video_pk 81453 · mention_pk 202333
BoardGameGeek - Up or Down? video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and engaging, with good tension.
  • Offers interesting strategic decisions regarding card placement and scoring.
  • Thematic elements are well-integrated with the mechanics.
Cons
  • Color differentiation can be challenging.
  • Can be frustrating when desired cards are not available or don't fit.
  • Visual clarity issues with component colors.
Thematic elements
  • elevator trips
Comparison games
  • Azul
Mechanics (from transcript analysis)
  • Card Drafting — After playing a card to the clock face, players choose one of the two adjacent cards to add to their hand or elevator shaft.
  • Hand Management — Players manage a hand of three cards, deciding which to play onto the central clock face and which to use for their elevator shafts.
  • Push Your Luck — Players decide whether to risk placing cards in potentially unfavorable directions or colors to maximize their score, or to close off a shaft.
  • Set Collection — Players collect cards into elevator shafts and score points based on the number of cards and the majority color within each shaft.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, nice. This is a deck of 126 cards numbered from 1 to 126.
  • The game will end when both of these have been depleted and all the cards in our hand have been played out onto the table and onto the elevator shafts.
  • It's Kramer and Kiesling. Kiesling did Azul, all the Azuls.
  • That's what I have to say. Okay. I agree.
  • I don't like any of my options. I think these are all poopy.
  • I enjoy it. Um it's it's not a heavyweight game, uh but it has enough of that tension in it that it's like is that card going to be around? How am I going to work this out?
  • Because I I don't see it. Like this is a weird color to me. And um but it's there, you know, like I fortunately worked out for it cuz I thought, man, I've only got two of any color in here. This is terrible.
References (from this video)
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Video W8i0khf2a54 The Board Game Garden Other at 54:03:04 sentiment: positive
video_pk 81299 · mention_pk 201010
The Board Game Garden - Up or Down? video thumbnail
Click to watch at 54:03:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun game.
  • Has a vibe similar to Ohanami.
  • Plays in a very different way than Ohanami.
  • Super super fun game.
Cons
none
Thematic elements
Comparison games
  • Ohanami
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is basically a board game industry kind of conference thing that is presented and run by Asthma Canada.
  • I kind of think of this as the Canadian Gamma, which gamma is kind of like the industry board game industry convention conference that is held every year in the US, but we kind of have a little mini version for us here in Canada where board game publishers as well as retailers and media all come together to just talk new games, better ways to help support the board game industry here in Canada.
  • So, we're here. Of course. There he is.
  • We've all been the first giants content creators in the wild behind the bushes in their natural habitat. In their natural habitat or oi none of that things batteries.
  • Guys, I am obsessed with this card game. It is fantastic.
  • This is the final version of nature. I believe this is like the retail edition.
  • As someone that loves like potions, witchy things, this is a party game that I could get down with.
  • This is a fantastic game if you haven't played it yet. Such a good hand management card game.
  • This is a very fun game. If you guys have seen me, I've talked about Ohanami quite a bit, which is a game where you're creating gardens of cards in a line that are either having to be in uh like ascending or descending order. This has that kind of vibe, but plays in a very different way.
  • Katan on the Road. I actually just did a how to play of this game and it's actually quite enjoyable.
  • Toil and troubles. Toil and troubles. This is a game from grandpa beck.
  • I love the like magical kind of uh forest creature kind of vibe to it.
  • Dixit kids, which is very cute. I love this.
  • One thing, one like big highlight for me was just being able to hang out with friends, either local friends. All of us are very local, but it is really nice to have some specific thing that brings us all together, to be able to hang out and play games.
  • Obviously, like I mentioned, I played Denup a ton. That was a huge highlight for me.
  • Remember, you are somebody's reason to smile.
References (from this video)
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Video lmw_YehoAh8 The Dice Tower Discussion at 12:18 sentiment: neutral
video_pk 80953 · mention_pk 198850
The Dice Tower - Up or Down? video thumbnail
Click to watch at 12:18 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
  • Nice way to pass time
Cons
  • Could be played randomly with similar fun
Thematic elements
  • Going up and down an elevator
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — a little card game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know it has its own little like um uh you know sub cult of people who enjoy it.
  • I don't particularly like it because I think it has a very strong rich get richer.
  • If you start winning an Outpost you were going to continue winning because if your engine gets going faster than mine there's not much I can do about it.
  • But yeah this one does not This one is one I wanted to like a lot more than I did.
  • it's a good back and forth two-player game.
  • I like the theme of it a lot. Seems like most music games I play aren't very good.
  • I I find this one amusing.
  • It almost feels like you could play it randomly and have the same amount of fun, but it's a nice way to pass some time.
  • It's a great little filler.
  • I don't think a lot of people have played this one.
  • It was replaced by Nobody is Perfect, too, because they didn't get it right the first time.
  • This is what a lot of people were talking about.
  • It was one of those games that I saw a little bit of buzz and I was like, "Ooh, I'll have to play that sometime." and then never heard anything else about it.
  • I think that's just a really solid two-player game from Catalia.
References (from this video)
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Video sJ7KfxGMNt0 Review at 37:22 sentiment: positive
video_pk 79609 · mention_pk 193134
Up or Down? video thumbnail
Click to watch at 37:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to learn and teach.
  • Quick playtime.
  • Engaging card drafting and tableau building.
  • Strategic depth in card placement and hand management.
  • Enjoyable for families.
Cons
  • Can take longer than the stated 30 minutes with more players, especially up to six.
  • Player elimination might occur with the 'shutting down' mechanic.
Thematic elements
  • Operating elevators to visit floors without breaking them
Comparison games
  • Flip Sevenish
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards from a central display.
  • Hand Management — Managing cards in hand to play them strategically onto the tableau.
  • Set Collection — Players aim to collect sets of cards of the same color within their elevators.
  • Tableau Building — Players build their own area (elevators) with drafted cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a family-friendly podcast about
  • This is one of those things that I would love to have a a group where I just sit here weekly and play.
  • As a board gamer, this is the system I want to play because it feels most like the board game.
  • This is probably going to provide 40 plus hours of RPG content.
  • This is not one of those fast playing games that you can wait for another game to finish.
  • This is Rival Cities from Pegasus.
  • If you have the word bouncy and cringe, how do you relate those at all?
  • This is a straightforward tile lane game that accomplishes those very tasks that will get you the most points.
  • It is a very simple light deduction game.
  • Bert was saying is there's very much an economy of cards.
References (from this video)
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Video qf8bkv0ehOY Unknown Channel Discussion at 0:11 sentiment: positive
video_pk 74391 · mention_pk 179237
Unknown Channel - Up or Down? video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique wheel-based drafting
  • Color-area scoring with elevator multiplier
  • High visual appeal (foil artwork)
Cons
  • Endgame scoring can be punishing
  • Brain-burning
Thematic elements
  • Elevator scheduling and color-area scoring within a building.
  • A multi-floor building with a central wheel representing floors.
  • Puzzly, brain-burner with high interaction
Comparison games
  • Flamecraft
Mechanics (from transcript analysis)
  • area/color scoring with multiplication — Score is the largest area of color multiplied by the floors reached.
  • center-wheel drafting — Players take cards from a central wheel representing floors.
  • Compound Scoring — Score is the largest area of color multiplied by the floors reached.
  • elevator movement — Elevators move up or down, with directional constraints affecting scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Burns your brain fiercely.
  • Watch out for the end of the game. It can hurt.
  • This is a reprint of the older version. Uh so it's got new and updated artwork.
  • I'm very excited to play this.
  • The Fate of the Fellowship is now available in North America.
  • not very difficult, but amazing quality components as usual from Chip Theory.
References (from this video)
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Video wzB_IutvIVM Review at 0:15 sentiment: positive
video_pk 68061 · mention_pk 164392
Up or Down? video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art on every card.
  • Simple mechanisms with tons of depth.
  • High depth to complexity ratio.
  • Engaging puzzle with a high cognitive load.
  • Ability to set yourself up for future turns.
  • Choice to draw face-up or face-down cards.
  • The game is great for gamers and can be played casually or with focus.
Cons
  • Setup can take time depending on player count.
  • The last few turns can be punishing, forcing discards.
  • Higher player counts primarily add downtime.
  • Can be a little hard for newer players to grasp initially.
Thematic elements
  • Elevator
Comparison games
  • Ohanomy
Mechanics (from transcript analysis)
  • Card Drafting — Players take a card from a display of six cards, or a random card, to refill their hand after placing a card.
  • Card placement — Players place cards in between two numbers, deciding if the card should go up or down in order.
  • Column building — Players build columns of cards, deciding the direction (up or down) once the second card is placed.
  • Discarding — If a player cannot play a card, they can flip a column over into a discard pile, worth one point each.
  • Hand Management — Players have a hand of three cards and on their turn, take a card and place it.
  • Set Collection — Scoring involves multiplying the total number of cards in a column by the count of the most frequent color within that column.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has simple mechanisms but tons of depth and that's what I look for in a game.
  • My depth to complexity ratio.
  • It's so much more crunchy because you're playing a card not from your hand not because you're placing because you want to place it right now like you wouldn't know how to draft a card, place a card.
  • The last few turns after the piles run out. So you see you have three cards left. You still got to play through those and then all that stuff. It can be pretty punishing sometimes because you might be forcing to to not be able to play something and forcing yourself to discard one of those columns you have.
  • Higher player counts, they don't really add much other than downtime.
  • And for all those reasons, uh, this game is staying in my gaming library, so it's getting a saxophone serenade.
References (from this video)
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Video vP1IP8yvd80 Playthrough at 32:01:52 sentiment: positive
video_pk 66862 · mention_pk 162675
Up or Down? video thumbnail
Click to watch at 32:01:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's fun.
  • It's really good.
  • I was pleasantly surprised.
Cons
  • Had a problem with the colors, where yellow and peach were similarish.
  • The German version has clearer colors.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Board Game Arena — The game is available on Board Game Arena, which is noted as being a better implementation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules warn you all over the place that this is like flip the table game.
  • It's like all I could do was hate you.
  • The deck is not going to me for sure.
  • We're going to build the observatory.
  • We actually have gold now.
  • This is no mercy after all.
  • It's pretty hard.
  • I never ever got any cards.
  • The aggressive 'take that' mechanics can be frustrating.
  • There's no clarity on that.
References (from this video)
No references stored for this video.
Video Xm8v72Ovxlo Unknown Channel Top 10 List at 2:34 sentiment: positive
video_pk 65809 · mention_pk 159672
Unknown Channel - Up or Down? video thumbnail
Click to watch at 2:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting and complex pacing
  • Aha moment once learned
Cons
  • Can be space-hungry; table space is a consideration
Thematic elements
  • order management
  • Elevator motif, building piles in ascending/descending order
  • clever, mechanical
Comparison games
none
Mechanics (from transcript analysis)
  • card placement into three piles — Each pile can only go in one direction (ascending or descending) and you play into a six-card center area.
  • scoring by color dominance — Your color majority in a pile determines scoring via multiplication by pile size.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video kqNxS2nl0ZA Ryan and Bethany Board Game Reviews Review at 0:12 sentiment: mixed
video_pk 63754 · mention_pk 157270
Ryan and Bethany Board Game Reviews - Up or Down? video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Mechanics are smooth and seamless.
  • Two options to refresh your hand provide strategic choices.
  • Card art inspired discussion and storytelling.
  • Drafting the right card at the right time feels very satisfying.
  • Two-player variant slightly easier to obtain desired cards.
  • Short version reduces frustration.
Cons
  • Frustration from being thwarted in getting needed cards and feeling unable to plan.
  • Social dynamics can feel adversarial as players take cards others need.
  • Long version can feel lengthy; recommended to play the short version.
  • Overall play can be punishing and story-focused rather than purely strategic.
Thematic elements
  • elevator-based number drafting and scoring
  • elevator ascent/descent in a building
  • card art-driven, interpretive storytelling around elevator passengers
Comparison games
none
Mechanics (from transcript analysis)
  • draw pile setup — At game start, the draw pile is cut in half and half of it is placed face-up to provide information.
  • Hand management and drafting — Players have a hand of numbered cards, place a card onto a board between gaps, then draft a card from the left or right to add to their tableau.
  • scoring by color and column size — At game end, each column scores by multiplying the count of the most frequent color by the number of cards in that column; leftover discard cards are worth 1 point each.
  • tableau with monotone columns — Up to three columns that must continue increasing or decreasing; if a new card cannot fit, a column is discarded and a new one starts.
  • two draw options to refresh hand — At end of turn you can draw from either the face-down draw pile or the face-up draw pile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my gosh, it feels so good.
  • I had so much more fun creating a story with the card art than I had actually playing the game.
References (from this video)
No references stored for this video.
Video u8pKVkCvjrM Stonemaier Games Analysis at 0:08 sentiment: positive
video_pk 62612 · mention_pk 155330
Stonemaier Games - Up or Down? video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever scoring system that makes you feel good about what you add to a stack
  • Each card added to a stack matters for scoring, creating meaningful decisions
  • Open drafting provides interesting decision space without excessive complexity
  • Lightweight and accessible, but with strategic focus on color specialization
  • Tension between starting extremes and building toward color emphasis
Cons
  • Decision space can be limited at times, with not a lot of control over available cards
  • As a lighter, accessible game, it may not satisfy players seeking deep complexity
Thematic elements
  • Array
  • Abstract
  • expository
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft a card after giving up a card and add the gained card to one of three stacks.
  • Closed Drafting — Drafting occurs from an exposed pool, with the decision space influenced by which cards are available.
  • color-majority scoring — Each stack is scored based on the most common color in that stack, multiplied by the stack size.
  • Compound Scoring — Each stack is scored based on the most common color in that stack, multiplied by the stack size.
  • open drafting — Drafting occurs from an exposed pool, with the decision space influenced by which cards are available.
  • Stacking with Elevators (ascending/descending progression) — Cards are added to stacks and must continue in a chosen direction (ascending or descending), creating an elevator-like progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like this idea that every card that you add to a stack matters for the scoring, but you also have this one specific thing that you end up focusing on for each stack.
  • this neat scoring system and how it affects the cards that you choose when you're doing the open drafting part of the game.
  • a clever scoring system that makes you feel good whatever you add to that stack
  • it is a lighter game
References (from this video)
No references stored for this video.
Video aR1PLEsqbJM Board Gaymes James Rules Teach at 0:00 sentiment: positive
video_pk 62056 · mention_pk 154653
Board Gaymes James - Up or Down? video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique rondelle-style card drafting mechanic
  • Color-based floor scoring creates strategic depth and planning
  • Clear endgame tension around elevator capacity and discards
  • Host expresses clear enthusiasm for the game
Cons
none
Thematic elements
  • Array
  • Elevator-themed city-building puzzle
  • Analytical, instructional
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players place or play a card into a central area (rondelle) and then draft a card from the left or right on subsequent turns, creating a drafting sequence that influences color and floor choices.
  • End-of-round / end-of-game discard scoring — If a drawn card cannot be fitted into the lobby due to elevator capacity, the entire elevator is discarded; those discarded cards still provide points at game end.
  • Rondel — A circular track governs card selection, where players interact with a rotating or circular system to acquire cards in a set order.
  • Rondelle / roundel mechanic — A circular track governs card selection, where players interact with a rotating or circular system to acquire cards in a set order.
  • Set Collection — Elevators score based on the largest color count you have within that elevator; color contiguity is not required.
  • Set collection by color — Elevators score based on the largest color count you have within that elevator; color contiguity is not required.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • up or down. This is an elevator building game where we are trying to set collect essentially our cards in order to score the highest amount of elevators.
  • These elevators must go up or down.
  • play a card into the rondelle and then take a card from the left or the right.
  • there's this little intermediary that can cause a lot of strategy
  • largest color that you have does not need to be contiguous
  • be very careful, especially near the end of the game
  • Published by Capstone Games. Thanks for sending that on. I really love this game.
  • You can pick it up now in retail stores
References (from this video)
No references stored for this video.
Video cHLvM57dv5k Jamie, Tabletoptiktok Review at 0:02
video_pk 61400 · mention_pk 154076
Jamie, Tabletoptiktok - Up or Down? video thumbnail
Click to watch at 0:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • card sequencing and color multipliers drive scoring
  • Array
  • Elevator-themed card game in a modern setting
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a clever card game, Up or Down
  • it's a lot of fun and it's just numbers, so you can play it with a variety of people without there being a huge rules overhead
  • this is a very tactical game
  • at 5 to six, it feels a little bit long
  • it's clever and it is a great game to pull out
References (from this video)
No references stored for this video.
Video B24qTqL__ss Getting Games Review at 0:32 sentiment: mixed
video_pk 41240 · mention_pk 125114
Getting Games - Up or Down? video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Easy to learn and quick to play (roughly 40 minutes)
  • Tight tension between luck and strategic planning
  • Compact, approachable package with satisfying puzzle feel
Cons
  • Luck can dominate due to card draws and order
  • Frustration when a highly valued card is taken by an opponent
  • Table space constraints can impact play on smaller setups
Thematic elements
  • ascending and descending scoring through colored columns
  • abstract, color-and-number puzzle with elevator imagery
  • procedural/abstract
Comparison games
  • Keltus
Mechanics (from transcript analysis)
  • burn a pile — If a card cannot be placed, you burn (flip) a pile to start a new column, turning existing cards face down and making room for new cards.
  • color-based scoring — At endgame, each column scores by multiplying the number of cards in the column by the largest count of a single color within that column.
  • Compound Scoring — At endgame, each column scores by multiplying the number of cards in the column by the largest count of a single color within that column.
  • draw-and-play until exhausted — Players draw a new card at the end of each turn and continue until both draw decks are exhausted, then finish playing out the hand.
  • dual-deck setup — Two decks in the middle, one face up and one face down, with six face-up cards around the central area.
  • Hand Management — On your turn, you place a card from your hand into the middle between two adjacent values, then you must take one of the two side cards to score.
  • hand management and card placement — On your turn, you place a card from your hand into the middle between two adjacent values, then you must take one of the two side cards to score.
  • up/down column structure — You create up to three scoring columns that can be configured to ascend or descend, visually represented as elevators in the art.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very um straightforward game mechanically.
  • We had a really lovely time playing this one at three players.
  • The game itself took probably about 40 minutes or so.
  • I felt like I kept drawing random because I didn't like the card that was out here.
  • There’s an eb and flow of how much agency you have essentially.
References (from this video)
No references stored for this video.
Video kaDRNFEIdxA Tantrum House Review at 0:23 sentiment: positive
video_pk 38982 · mention_pk 117536
Tantrum House - Up or Down? video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging push-your-luck style decisions with clear, tight constraints
  • Aesthetic art and color palette that remains readable and appealing as the elevators grow
  • Good flexibility across player counts (2-5) with scalable length
  • Accessible introductory rules with depth for experienced players
Cons
  • Potential downtime at higher player counts (6) due to awareness of others' choices
  • Outcome can hinge on which cards are available at the table, creating some unpredictability
  • Color differentiation, while generally workable, could pose minor challenges for color-blind players, though icons help
Thematic elements
  • stacking, color matching, risk vs reward
  • A modern urban skyline where elevators connect different floors, with color-coded stacks and playful interior scenes visible as elevator doors open.
  • abstract puzzle with light thematic framing
Comparison games
  • Oh Hanami
Mechanics (from transcript analysis)
  • card placement under constraints — On your turn you must play a card that fits between two cards on the table, then choose one of the two to add to your tableau.
  • draw from options — End of turn draws from either a face-up or face-down pile, influencing future options and planning.
  • endgame decision points — When a column is maxed or no higher card fits, players may be forced to discard an entire elevator, which yields one point per card but sacrifices multipliers and color clusters.
  • scoring multipliers by color — Elevators score by multiplying the number of cards in the elevator by the highest number of matching color cards within that elevator.
  • set collection / pattern building — Players collect color-mavorable elevator cards to build three vertical columns (elevators) that must rise or fall in ascending or descending order.
  • variable play length — The game length can be adjusted by adding or removing cards from the deck to suit player count.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let us know if you're color blind and you'd be curious.
  • The art for this game is actually super enjoyable.
  • There are lots of little decisions that you have to make over the course of the game.
  • Up or Down has been an enjoyable experience on our table.
  • We've played this as a family. We've played it with some friends.
References (from this video)
No references stored for this video.
Video bFpzATDYd6A TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Discussion at 4:50 sentiment: positive
video_pk 33572 · mention_pk 99841
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Up or Down? video thumbnail
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • noted at convention as a new Capstone release
  • audience interest implied
Cons
  • no details provided in the clip
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — mentioned as Capstone release; specifics not provided
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con was awesome, but as always, the best part wasn't the games, it was the people, reconnecting with old friends, making new ones, and sharing this amazing hobby together.
References (from this video)
No references stored for this video.
Video dikGmAmR4HE The Dice Tower Top 10 List at 5:32 sentiment: positive
video_pk 33177 · mention_pk 98467
The Dice Tower - Up or Down? video thumbnail
Click to watch at 5:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging reside in market manipulation
  • clear, clever constraint system
  • short, repeatable rounds
Cons
  • rules can be a bit abstract on first play
  • may require a few plays to internalize column rules
Thematic elements
  • card market manipulation and column balancing
  • circle of ascending cards
  • puzzle-like, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Card placement — place cards to fit between neighbors in ascending order
  • market/push-your-luck — each column must strictly go up or down, pushing players to plan ahead
  • Push Your Luck — each column must strictly go up or down, pushing players to plan ahead
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a ton more. I love that this category is so big.
  • I'm a big fan of really big games, but honestly, it's the small ones that get played all the time.
References (from this video)
No references stored for this video.
Video gbM2ciXGDSY Meeple University Rules Teach at 0:00 sentiment: positive
video_pk 28770 · mention_pk 84437
Meeple University - Up or Down? video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach
  • Clever, unique take on card-drawing and tableau-building
  • Fun with 2-3 players
  • Low-count play offers tactical decisions and planning
Cons
  • Less control at higher player counts
Thematic elements
  • Stacking and color distribution as a core of scoring
  • Urban skyscraper construction, circular city planning with color-coded stacks
  • Array
  • Abstract puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — On your turn, you select one of two cards to add to your tableau.
  • End-game scoring — Score based on stack length times the most common color in that stack.
  • multi-stack tableau — You manage three stacks and must optimize their growth and color distribution.
  • order-constraint stacking — Cards must be placed between existing cards to maintain ascending or descending order within a stack.
  • Stacking and Balancing — Cards must be placed between existing cards to maintain ascending or descending order within a stack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is really fun and really easy to teach.
  • It's a nice clever different take on a card draw and tableau building game.
  • Most points wins.
References (from this video)
No references stored for this video.
Video EVu0p1MauEM The Dice Tower Review at 0:00 sentiment: mixed
video_pk 13049 · mention_pk 107068
The Dice Tower - Up or Down? video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fast to learn and play
  • Tight decision making and tension
  • Beautiful production and card art
  • Scoring system adds meaningful depth
Cons
  • Divisive among players; some find it mind-melting
  • Setup and card division across counts can be tedious
  • Some players feel limited control during play
Thematic elements
  • Numeric ladder optimization with color-based scoring
  • Tabletop card game with three elevators representing up/down sequences on a central grid
  • Abstract puzzle with scoring emphasis
Comparison games
none
Mechanics (from transcript analysis)
  • Adaptation to player count — Setup and card distribution adjust for 4 players, affecting pacing.
  • Card Drafting — On a turn you draw and then decide which side card from the display to add to an elevator.
  • Drafting and card choice — On a turn you draw and then decide which side card from the display to add to an elevator.
  • Elevator closure and re-opening — You may close an elevator and start a new one to influence future options.
  • Elevator-based tableaux — Three vertical columns where players place cards in increasing/decreasing order to build elevators.
  • End-game scoring with color multipliers — Points come from discard piles plus color groups, with the largest color group multiplied by its count.
  • Sequential order placement — Cards must fit within the current bounds of an elevator, enforcing ascending or descending order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not deceivingly simple
  • the scoring is what elevates the game
  • divisive on who likes a game and who doesn't
  • easy to teach
  • great production, great artwork
References (from this video)
No references stored for this video.
Video BotaOb9jQPw TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 1:08 sentiment: positive
video_pk 7541 · mention_pk 111638
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Up or Down? video thumbnail
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever twist on sequencing with a circular wheel
  • easy to teach, hard to master
  • strong color-majority scoring that rewards planning
Cons
  • initial grasp can take a moment
  • art style may not appeal to everyone
Thematic elements
  • order, sequencing, and spatial organization
  • abstract, circular card wheel with ascending/descending stacks
  • puzzle-focused, mechanistic
Comparison games
  • None mentioned
Mechanics (from transcript analysis)
  • Card Drafting — after placement, you may take the card to your left or right to add into your tableau
  • card drafting from neighbors — after placement, you may take the card to your left or right to add into your tableau
  • circle/ wheel placement — play a card and insert it into a circular sequence in the correct ascending or descending position
  • multi-column tableau with color majority scoring — three columns where each column’s score is its height times the color you most control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great ladder climbing game.
  • This is a quick, clever, simple family game with lots of depth, and lots of fun to win.
  • This is the reason why I'll never play Scout again.
  • It's all sort of randomized because you're going to shuffle your deck and flip random cards every round.
  • It's better for mass market crowds. It's simpler than Scout, but yet it still has a ton of depth.
References (from this video)
No references stored for this video.
Video MHCqMqfJAHg The Dice Tower Discussion at 8:04 sentiment: positive
video_pk 1519 · mention_pk 108183
The Dice Tower - Up or Down? video thumbnail
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cozy and sociable
  • easy to learn, with thinking flavor
Cons
  • can be not deeply strategic for some players
Thematic elements
  • numerical strategy and social play
  • abstract number-placement with stacked piles
  • cozy, conversational, laid-back
Comparison games
none
Mechanics (from transcript analysis)
  • number placement — place a number between two others and claim one placed in between
  • opponent-reading — read opponents to time your plays and optimize placement
  • stack management — three stacks move up and down; busts reduce options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a ton of theme involved.
  • The theme is super there. And if you love this idea of a game, go for it.
  • it's cozy. It's one of those games that has some cool thinkiness to it.
  • placing a number in between two other numbers and collecting one of those numbers that you placed in between of.
  • I think that it offers a nice balance between thinking and social interaction.
  • the balance and the cool synergies of the engine
  • this is one of those cozy games where you can hang out and talk with people
References (from this video)
No references stored for this video.
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