Skip to main content
Urbion box art

Urbion

Game ID: GID0374213
Collection Status
Description

For eons, Incubi (bad, negative dreams) and Sognae (happy, positive dreams) have dwelled in Equilibrion, opposed but complementary. As the king of this City, you must establish and maintain the delicate balance between those dreams: place them in the various districts, harness their power, and beware of the Chaos – fearsome entities that thrive on discord and hatred.

Urbion is a solo/cooperative card game: You (and your partner) must work (together) against the game and claim all the cards from the City deck before the Dream deck runs out! Victory is achieved by balancing the twelve City cards: when the sum of all Dream cards played next to a City card is equal to zero, you may claim it. In order to prevail, you must play your Dream cards skillfully or discard them at the right moment to trigger helpful effects. And you will have to dodge the penalties of the Chaos cards...

Two expansions are included with the basic game:

"Arch-Squares and Metas" introduces more City cards, and a new type of Dream: the double-sided (positive and negative) Metas.
"The Books of Powers" gives more effects from which to choose when discarding a Dream card at the cost of starting the game with fewer Dream cards.

Year Published
2012
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–1 of 1
Video K1Echg4QOzc Heavy Cardboard playthrough at 1:14 sentiment: positive
video_pk 1167 · mention_pk 127477
Heavy Cardboard - Urbion video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever two-architect line-of-sight mechanic that drives placement decisions
  • district-based scoring creates meaningful spatial tension and long-term planning
  • high-quality production with attractive wooden components and aesthetic board
  • teaches nicely on stream; approachable to viewers while maintaining depth
Cons
  • rules can be tricky for new players; early teach is essential to prevent confusion
  • endgame can be hard to grasp and may feel slow to resolve for beginners
  • board complexity and spatial constraints can feel punishing or opaque at first
Thematic elements
  • city-building through abstract, line-of-sight interactions
  • Italian Renaissance city of Urbino
  • abstract with historical flavor; non-narrative mechanics
Comparison games
  • Turn Coats
  • High Tide
Mechanics (from transcript analysis)
  • block and adjacency rules — houses, palaces, and towers have orthogonal adjacency constraints; only one block per color per district; diagonal adjacency does not count
  • district-building and scoring — buildings form districts; districts score based on blocks of both players with value by building type
  • endgame condition — the game ends when neither player can make a legal move in succession; board fills quickly and moves taper off
  • Line of sight — two architects look outward along radial lines; intersections dictate where buildings may be placed
  • line-of-sight architect movement — two architects look outward along radial lines; intersections dictate where buildings may be placed
  • movement and placement sequencing — on a turn, you may move one architect and then place a building; moves must leave at least one legal placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Urbino, uh, is a two-player abstract game about building, not cooperatively, but competitively together, building a city.
  • The end of the game will occur when neither of us in succession can take a move.
  • Diagonal adjacency does not matter.
  • Towers can never be directly orthogonally adjacent to towers of either color; palaces can never be directly orthogonally adjacent to other palaces.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek