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Urbino - 2p Teaching, Play-through, & Roundtable Discussion by Heavy Cardboard

Heavy Cardboard Dec 13, 2025
Transcript 44:31

Hey, what's up y'all? Welcome to game night here or game day as it were.

Game day

here at Heavy Cardboard. I'm Edward

Kyle.

All right. So, today we have two people to blame. One, Kyle.

All to blame.

And then we have John.

Hey, mostly John. Okay.

This is John's fault.

Okay. All right. We'll go with John. So, today we got a uh we got a two-player abstract called Urbino designed by Deerstein.

Stein and published by Gards.

There we go. Now, um if you're overseas, you could probably get this pretty easy. If you're here in the States, uh to the best of our knowledge, it's available from one place and it's about an hour west of here.

Yeah, we we were surprised to learn it's in New Salem. The wooden chest, I think it's called, they do a bunch of wood toys and they have all the Ghard's uh abstracts, which is

So, hey, if you if you happen to order one after you're we're done here today, tell them tell them Heavy Cardboard sent you and they're that you know, they're going to be like, "Why did we just sell a dozen of these? What? How did people just learn about this?

Yeah.

So, uh, yeah, two-player abstract. Um, it's it's pretty clever. It has some one really weird rule that's easy to screw up. So, hopefully you all help us out uh with that. But without further ado, you ready to take this on, sir?

Yeah. All right. Do it.

Here we go. We're We're living in PTZ land today. All right. So, that said, go for it, dude.

Yeah. So, Erbino, uh, is a two-player abstract game about building, not cooperatively, but competitively together, building a city. Um, on the map, there's going to be this map of a 9 by9 grid of squares. We're going to have two architects, these lovely little bright red ponds. The architects will be wandering around, and where those two can look and meet and agree, we can build our buildings. the way that the primary method of putting our buildings on the map. We each have houses, palaces, and towers. We're going to be going back and forth, maybe moving an architect, maybe placing one uh and then placing a building on the board. The architects each look outward radially, but as as a queen would move in chess, helped helped explain it earlier. uh they look outwards infinitely along those lines and where the two architects intersect the way that they are looking also there.

Oh, fair point. Thank you. I missed that one. All right. Also, no, that's it. All right.

That's it. Where? Actually, no. Uh right there.

Yes.

See,

see, it's easy to miss.

And that's why the visual the votes for women's access are useful.

Where their lines of sight intersect, those intersection points is where you are allowed to build buildings. There's further restrictions on that, but in general, that's the rule. So, if it were say my turn, these are we and here these are in theory, you never have this many options cuz the board fills up first,

right? Yeah. Yeah.

Uh you have plenty of options of where to build. You follow them out. Um and if the board extended a little more this way, right, there would be another intersection point over here,

right?

You can build there. You can build any of your three types of buildings. Obviously, you have progressively less of your houses. You have 18. You have six palaces and three towers. So, what's the point of all this?

What is the point of all this, Kyle?

As as in life, the point is victory points. Um, at the end of the game, we're going to tally up the districts we've built, and whoever has the more valuable buildings in each district will score the points for that district, and whoever has the most points wins,

just like in life, as you said.

So, we'll be going back and forth, and on your turn, step one is you may move an architect.

One. one architect. The restrict first restriction on where to move them is after you move them, you must legally be able to place a building. We could concoct an example, but it will become clear pretty quickly, but you can't move it arbitrarily. There must be at least one legal placement for your buildings after you move.

If you can't move either architect and have a legal placement,

you skip your turn, your whole turn

and nothing but your turn. So, help you God.

After you optionally move an architect, you then place a building. So, you must have a legal place to go, otherwise you skip your whole turn. You can place any of your three types of buildings, but once they're on the board, they ain't moving. So, use your more valuable, less uh your fewer buildings more uh more wisely. Yes. As opposed to your 18 houses,

right?

So, in theory, my turn, this is the arrangement of the architects. I could say build just there. I could choose any of my three.

This is a legal placement because it is not breaking any of the further placement rules. Now, let's let's uh let's have Edward move and maybe place out another building. Could be any of them. This is all for example. Now, we have a what's called a district. A district is composed of at least one building from each player in a contiguous block. This is a district because it has one of his and one of mine each in a contiguous block.

Orthogonally adjacent.

Orthogonally adjacent counts. This is not a district. This is two almost districts. This is a district. Now we with this in play, let's say maybe I move this architect to here. I cannot play here any of my buildings here because by doing so, I would create a second orthogonally adjacent group called a block in this district of my color. You can only ever have one block of your color in a district. So this would be illegal if I was able to place here. Illegal. This however would be fine because diagonal adjacency does not matter. This would be the start potentially of a new district and then in the future Edward could not place here cuz that would force a second block of my color in this district. And that really is the crunch of this game.

Yeah. Nor nor could I

do that for the exact same reason.

Exactly. So it this is a block and that's a block and that's what's illegal.

It's it would make two blocks of my color in that district. So you can't for you cannot create it by placing it yourself of your own district. You also cannot force it on your opponent. Both cases it's illegal. They have to be balanced. You have one block of each player in each district.

However, you know, in a slightly different example, this would be perfectly fine. I can I'm building out my orthagonally adjacent block and I haven't created a second one of yours, a second one of mine, so on and so forth.

And uh one thing I'm not sure that you mentioned is the architects cannot see past buildings

and they also can't see past each other,

right? So in other words, I would have to move an architect to take an action because

well they can see each other over here. There's more. But you could not place on any of these lines,

right? Because that building blocks

they can't see each other,

right? Um,

what I could do is that

and now you could say place your one of your palaces just there.

There you go.

So, let's just fast forward to the end of the game, right? The end of the game will occur when neither of us in succession can take a move. The board will fill up quick. You might be going, "Oh, you can always move an architect."

Weird. You'll see. It's hard to explain, but let's [snorts] pretend we're at endgame and we're going to score. Let me put out Let's just put that there for

Okay, sure. First thing we're going to do is we're going to determine where are the legal scoring districts. Remember, a district is composed of at least one block of each player comprised of at least one of their buildings each. So, that tower of mine, as great as it is, it's not a district. It's not going to score.

Nope.

It's a poor placement from my part. I couldn't get Edward to play ball with me, right?

However, this is a legal scoring district because it has contiguous blocks for each player and more than one building, one or more building each. So, we're going to add up the total point values from the buildings played. The houses, the small buildings, add one. So, I'm on two points. Palaces, the medium-sized buildings, add two points. And the towers, the big boys, let's just say that was there. Add three. Three points. So, in this case, I would have two points to Edwards. Three, four, five, six. You have claimed this district. You're going to get six points. You only score at the end of the game because the districts can continue to evolve and change and grow and be blocked off and

whatnot. So, the end of the game, there'll probably be a handful of districts. We'll count up who's won uh each district. They get that many points. Whoever has the most points wins.

There you go.

Uh if there's any questions, I'll take them. That was a decent teach.

I think that's fine.

It's it's tricky to explain some of the spatiality, right? Also, you know, if the if our architects happen to be in a line, all of these placements are legal, but they can't see past each other. I'm including all the outward, you know, facing uh

intersections. But

for setup, um ah

good luck.

But I I wish I knew good luck in Italian off the top of my head. In theory, to me, this is about the Italian Renaissance city of Urbino.

I mean, clearly that's what this is about.

Feder Rico de Monttoforte. He made this humanist super enlightenment center, built a big library, cathedral.

I mean, look at him. [cough] No, [clears throat]

this looks like a cool little man with a cool little Italian hat. I don't know. Um, in setup, per the rules, the player playing the [snorts] darker color, in that case me, is going to place out one of the architects to the board. Then Edward will place one, and then I will choose if I want to take the first turn or if I'm willing to pass. Final point, um, just a note about placement. So, you can't make, uh, multiple blocks within the same district. The other rule is towers can never be directly orthogonally adjacent to towers of either color. Palaces can never be directly orthogonally adjacent to other palaces. Houses can go anywhere they want because they're just houses, right? So, you're never going to see too tall or too medium next to each other. They can mix and match. My tower can be next to his palace or my own, but our towers or my towers can never be orthogonally adjacent. So, I will start by placing my architect there. Done.

Lincoln hair. There we go. [snorts]

You can go first.

All right. That's not legal. I'm I'm joking. I'm joking. I'm joking. Sip of tea. Good morning, everyone. Still just in the afternoon. Feels like morning. [snorts]

There we go.

So again,

he's looking down this line. He's looking this way. Legal placement.

The game has begun.

The game has begun. Uh I think I'm going to take a couple steps up here. So I'm choosing to move an architect.

Yep. Move one. To be clear, very first turn, you don't move architects. You accept the position.

However, now I'm going to move one. I'm going to start my own district. I think just

there. Same two lines, that diagonal. And now he's looking there.

Okay. Um

John John's saying that the board starts so open. It's almost overwhelming.

It closes down a lot faster than you think. The uh the other thing to note here is I'm just going to mark this just so we remember where it was. I can move that there. I could move it here. I like it doesn't have to be able to go in line like

he doesn't walk along his own sight lines. They just teleport. They're magical Italian Renaissance architects. They can teleport.

Also, votes for women x's poker chips not a part of the game.

What you see is a part of the game. There you go.

It's This is it. [sighs]

You know what? I'll play nice. Good man. Good man. Okay, we now have a district. We do now have a district. The fight is a foot.

and marry those two districts shall meet.

Yakob's asking some clarifiers. The architects cannot see through buildings. So, this architect looking this way cannot see those three spots. However, they can move anywhere. They don't move along a line. You pick him up, he flies over here. It doesn't matter.

And this is and this is it we were discussing in the you know learning and getting some pre-play in. It's very chesslike both in how it's presented, the aesthetic, but also uh Where you going? Yeah. All right. Um [snorts] but also in you know the the log moments of going hm heavy cardboard pose.

Yeah. Yeah.

All right. Sure. Yeah, we keep fighting.

That's okay.

It's okay. It's okay.

I mean, [sighs]

I mean, look, neither of us are like

someone super experienced with this, so

no one's dropped a tower yet. Do I want to be the first one? Actually, I think I'll come just here. Drop.

Now, one thing I do want to point before he placed that, he would not have been allowed to place there.

Yes, this is a great example. So,

okay,

I've moved the architect here. In theory, this is an intersection point. However, by doing this, I would create a big illegal district. Remember a district can be one block, one contiguous set by each player. If I were to do this,

there is one for there and one for there. But also

and also one over here because now all these are orthogonally adjacent. So it would be illegal three different ways.

But instead, I choose to do that.

Okay.

Now to be clear, that is its own animal. That is not a part of this. I also am not going to be able to do anything about it. [clears throat] like I cannot go there because just like what we just said I would not be able to have to

you him him you know moving this architect over and going there it would create several illegal blocks in a district so we started to close the board off now granted there are other ways

there there certainly are now he can place there because that would be one contiguous yeah

that's so interesting you would say that

um so I think what I'll is I'll I'll go there.

Okay. Yeah. All right. That's that's a that's just fine.

Yeah.

Yep.

Uh also, I do think John, whom posted a great picture of this game in the heavy cardboard chat, and uh I was drawn to it just by the visuals. Um, it's not the wooden chest. It's the wooden wagon, which weirdly enough is in Massachusetts. Wooden wagon.

Thank you. Links down below.

Yes.

Hold on.

Legal.

It is. Also legal.

Yeah. Now the fight. Now we got each got a big district. This guy's going to have to get out of there, I think. Yeah. So now neither of us can place here because that would once again connect up. I think let's let's free our man from this palazzo. Let's send him down to that corner.

Okay,

I'll just uh keep building. [sighs] And I cannot place here. You cannot place there.

Nope. That is we've we've

cannot place there.

I could.

You could.

I can place all these spaces over here cuz that's my block.

We are going to hem that in a little bit.

Y.

So, we're going to we're going to say uh here.

Yep. So, that nips that in the bud a bit.

Yeah, a little bit. I still have some options, but now I need to consider the same thing cuz you have quite the uh

Yep.

quite the expansiveness up here.

The issue is that TV.

Now I can't I got to get the architects back to that side of the board so I can affect that and make a legal play. And now that we've we kind of bisected through the middle of the board, so we're running into each other again.

I'm gonna send him here. I'm just gonna build that way a little more. [snorts]

So I want to place there. So the one thing like that was there. I'm going to move him over here. But one of the things is the placing of the architects is really really clever.

Yep. Cuz you can only

because you can only move one. And so I'm manipulating where he can build as well. And so therefore I [snorts] think while you're pondering, Seth's asking about a recap of scoring. So at the end of the game, each district will score and the player who controls more value in the district will get that value. This district up here that Edward has most points in, tall is three, medium is two, short is one. So he's on one, two, three, four, five, six, seven, eight, nine to my three. So currently you're scoring nine.

Yeah. So it you get to score whoever is the leader

gets to score

gets to score all their buildings in that district.

Yep. So you can't just be like, well, I'm not going to build there anymore, which you got to try to fight, but if the other player overcommits, then maybe you can spread out other places. There's Ah, that's that's good. See, here I was trying to be helpful for chat. Um,

I was too. Well, I was trying to show how you're not able now to build over here because I guess the

Sure, sure, sure, sure, sure, sure.

I'm going to head there and I [snorts] I am going to fight.

All right. So, cannot build here. Nope.

Because that would join those up.

Yeah. Can't build for that same reason. And a lot of weird awkward spaces. You could continue to build off this one provided it's not touching him. Same with this. You could build on that corner, but remember if I don't tuck in and play ball, he's not going to score it. It's not a district.

Yeah, it does. It is giving a little bit of go um both with you know your position declaring something but also then playing a spatial denial both literally mechanically places can't legally be played in but also is it wise is it smart to do that I'm asking you while you're thinking of the spanner

a nice Italian Renaissance spanner into your works

I do not like uh where I want to place. I cannot like I can't manipulate the architect into the position where I want it to go. I've been trying to keep them both on that side to stop you from being able to grow this more. So,

and so similarly, and here's the interesting sacrifice. You could just move up to this corner and place kind of a nothing down there to get an architect back up here, but then I could just move him back. Right. Right. So, it's

You know what? Um, don't want him to do that though is the problem. Uh, this is a great tea game. Sip a cup of tea. Last thing I want to do is move it that direction. So, Oh, okay. Feels like bait.

Now, who is it? Is it John Hard? Who? Who? Uh, what's his name? Tom Hardy. Right. That's bait.

That's bait. [snorts]

Yeah. See, now I got to be careful cuz I I want to Yeah, you've blocked me off here. I can't grow this anymore unless I also come up here. But that's

See, now I've set myself up over here. So, I want to continue to grow that. Um, and remember, you don't have to move an architect.

I sure don't, but I do think I'm going to.

Okay.

Um,

exactly. So, clearly I cannot build on the block in front of you.

Yeah, I'm going to do exactly that. I'm gonna move this guy down here [clears throat] and I'm gonna play here, which is a very annoying move by me.

[snorts] Oh, what other abstracts do I really really like? Depends on where you draw the line for abstract. I guess. Um, I like this a lot. That'll do, pig. That'll do. I'm in danger. Um, that's okay. Uh, because now I can execute on previously uh laid plans. Do I want to? Now I'm going to save my last tower, but I will make that connection. I cannot next one of yours. Oh, it's going to have to be a tower.

Really don't want to do that. Feel like I need to keep my last tower primed for something that you might do. But I do need to fight you here. So, we'll go for it. Place just

can.

I can't because you've done that. Yes. Oh,

rat.

You could just do that instead. Yeah, we've

Good play. Good play. A fine move. A fine move.

And I've set you up well because of what I need. Yeah.

Yep. Now the turntables. Now I need to grow this one. [sighs] Which do I want it to go there? I'm moving this one regardless.

It was here. No, I want him to go there. Put that just there.

Okay. Yep. Yeah, that one's going to be quite good for you. [sighs] We're gonna have to have to put the kaibos on that.

which now allows Well, you know what? That's not entirely true. Which way do I want to go? I can make a case for going that way or this way. Yep. Um,

yeah. See, I've been forced I've been trying to keep you forced to that corner to keep you away from this, but now I've taken it and now I need to get out of that corner.

Oh boy.

So, I think So, [snorts] I could go there. I could I think that makes more sense. This may be a mistake.

So, remember when they're looking like this, all those spaces in there are legal. No, that that feels probably right. Okay. I appreciate the uh the help here for chat John and Rat Bastard. So, thank you. [snorts]

Which is his username, not

Yeah,

you rat bastard.

You rat.

So, what do y'all think so far? And hopefully the the PTZ being offcentered here is helping y'all a little bit.

All right, that's what I wanted to happen. Now the question is,

how do I want to do? I think that goes there.

I think we're moving to the north of the board.

Um,

we kind of have to. I mean,

we don't we don't

Oh, we don't have to do anything. Yeah, we're using the PTZ to try to get an angle so it's easier to see the different heights, but

at a slightly lower at eye level. Very striking. Really striking.

So I could do that if I wanted to. Yeah, pushing pushing the bounds of what's an abstract. Mine might be turn coats um Matilda Simons and Mild the Matilda games who did Pax Penning. Um and she's designing Hellraisers in Cana County which is going to come from game.

Yeah, I think this is the right

I think turn coats might be my favorite abstract game. All right, you can build along that line. Huh?

You can no longer build. Those are all locked up.

Yeah. Yeah. Yeah. Yeah. I have places to build. I can't build there. I have

Well, my point is this.

Oh, yeah. That's locked up

is which is what I wanted to do.

Yeah.

Yeah.

Yeah. I don't think the architects will be traveling back to the south of the board anytime soon. Um, yeah. No, we're we're we're in the endgame now. To quote a Mr. superhero. Uh

yeah, I can I can see if you've uh if you've missed a teach, there's definitely some intricacies here, but um easy teach. I did my best job at the start of the stream, but uh you can pick it up pretty quick, I think, from the teach. So, you're winning that. I'm winning that. I think it's pretty close to tied right now.

I mean, we can do the math if you want to. an exercise. No, no. It's just like I can I can negate this if I want.

You've done I mean you've done a pretty good job.

No, I mean just I place this. We're tied.

Yeah. This you you come over here and you place it here, but then you reopen this corner for me.

Um other two-player only abstracts. It's been getting a lot of buzz and shout outs, but I really like High Tide from Marceline Lyman. Gave in a bag. Just stacking making ever higher stacks of really lovely chunky wooden pieces. Um yeah, that's fine. Uh,

might be forcing the end game here actually.

I think I actually am.

I think you win. I screwed up. Ah.

So, so top of your turn, you may move an architect,

right?

Oh, no. You act, you actually have quite a good move. Sorry.

Oh, I do. You're right. I do. You are correct. So,

game is not over. We'll come back to the end game in a minute.

Yeah, that's a good point. So, apologies. Okay.

Illegal. Cannot place next to each other. The medium height buildings. It just needs to be one of your shorts.

Oh, that's right. You are correct.

You can still build there. You just can't.

You are correct. Yep. I forgot. Yeah. I thought I was thinking that it was just towers, not just

The issue is is now I think the game is over. Because this guy has to move because he's not doing anything,

right?

And here does nothing. Does nothing. I cannot play in here. If I go here, I can't play here or here.

That's really it.

I So I don't move an architect and I pass.

Okay. So it's my turn.

Yep.

I can play. So the game is not over.

Yes, you can because you can come somewhere out over there.

I will go Yep.

There. And I will place.

Yeah. Which is good for you.

Yep. And the game continues.

And the game continues. That's it's

Yep.

You've put me in a little bit of a corner and basically you've got to go twice in a row. But now the board has reopened which this guy pretty much has to come out of there. Um feel like I probably want to force this issue because he can only look up here and along this line. So the question is how far along this line do I want to go? probably want to stifle you somewhere in here. So, I think I probably go there. I do that.

Oh, I do think I made an error. Hold on. I could have placed there because it would have been extending the same in the turn when he was here and here and I passed and then you placed here. I can also place here because it would not have made a connection.

You are correct.

Yeah. Error.

All right.

Yeah, you get tied up in it. That's okay. We uh who pointed that out? GB spac Yeah, that that's all right.

We could asterisk

asterisk. That's okay. I'm not worried. Uh, we're closing on the I I think it's run. It's getting back away from me again. I had a moment in the middle um where it was good for me. Um, that moment has passed. Yeah, I could have played there, but sorry. I I I even said that I couldn't and I taught the game. Get wrapped up in it. Small asterisk.

[sighs]

Nope. Nope. Nope.

No, no. Please, please.

I can't place there.

You cannot. No.

Right. Because of this would continue that.

Yeah. So, I mean, you can't place there either because it would connect these two for illegal reasons. Can't place there. Illegal. Can't place here. Illegal.

You can't Let's see. You can't place there.

But I could here, but I can't reach.

You can't get there. You can't place here.

So, you're kind of placing in no man's land over here is pretty much what you got left.

No, you cannot voluntarily pass. If we had seen that move, I would have been forced to make it, which would have been fine. I would have. It would have been good for me, but we didn't see it. So, small asterisk. That's all right. You cannot voluntarily pass. If you can play, you must play. Even if that means it would extend the game and maybe open up new opportunities for the opponent. If you can play, you must play. [sighs]

where cannot don't want to. Uh uh you put me in a bad spot here, I think.

Yeah, but I think you're doing well on the board. This one down here is really killing it for you. And now that this beats that because of the which is fine.

Yeah. My my one that I'm winning is nowhere near enough and I need to build it more. And you're about to stick yourself in the way. Yeah. Uh I choose not to place an not to move an architect. I will just do that.

I cannot place there. Correct.

Might might be your turn to force pass.

I cannot. I cannot.

Nope. Nothing in here as well. This one. If you could get to it,

which I can and I will.

Yeah, that is correct. Slide that just not that one here.

Uh, sorry. You are correct.

Which Yeah, you can see it behind. Yeah. And then I will move him back there. continue that.

And now I don't think I have a legal play because I cannot place on either of these because of those. I cannot place there. I cannot place there. I cannot place Oh, I can here.

Yep.

But I can't get to it.

Yep.

Um I'm not allowed. I'm not allowed. I'm not I cannot I pass.

I can

You can

I can come here.

Yep.

And do that. Yep.

And then I think it's me again.

Um I uh still cannot I believe

which now I think I'm in the realm of cannot because I can only move one architect

and this one's obviously the one that's got to move. So the only thing he can see is there. So I believe that's the end of the game.

That's the end of the game. All right. So now

things that are this goes away.

Everything else I think stays.

I think uh that goes away.

Yes. True.

That's it. Okay. So, we'll start with this one.

Yep. So, uh I'm going to get two, three, four, five to one. So, I'm just going to get five.

Uh

short one. Two, three, four, five. You're right. Okay. So, here those are done.

Scored.

Uh here, let's just get mine out of the way before you run away with it. Uh I'm going to get two, four, five, six, nine. So, total 14. Ah,

it's just going to have to be Yep. actually nine, unfortunately.

So, 14 whatever.

Yep. That's good.

Okay. So, that is there.

And this one as well that was connected. Yep.

You had one point in there.

Yeah. Yeah.

All right. Now, let's just start working through. So, this one you're going to get two four six nine to my one. So, you're on nine.

That block is gonzo. I don't in theory we shouldn't be clearing them. The tiebreaker is who's placed the better value building. But this game went long enough. We've mostly placed. Yeah, he's going to win. It's fine.

Yeah.

Um,

well, because of the asterisk.

Yeah, because of the asterisk. But, uh, I'm on three to your five. So, you're going to get five.

So, it's tied.

And now here it comes.

And then,

so 2 4 6 9 12 15. And again, asterisk, but uh

3 6 10 12. So, you're going to be getting your full 2 4 6 12 15 points off of that. So,

and there's the game.

That'll be the game.

There it is.

Uh, so no, you cannot. Yeah, I think you answered that. Yeah. So, there you go. That's it.

That's Arbino.

That's That's Herbino. Okay. So,

nice and quick. Yeah, I could have I could have placed there, but that's You got to That's on me. I didn't realize it. Well, and and and that just goes to show a it's it's up to the players to try and police themselves as far as that. And if you miss it, you miss it. It

But it also goes to show how important positioning is. I had unintentionally maybe left that open for myself. I miss it. And that's that's not me. No, I think I like what the game does in terms of like not just like I said earlier the mechanical blocking where you legally can't play there, but also the it makes no sense for you to play there, which isn't unique to this game, but I love a game that does that. And it looks awesome.

It does. Like this is I mean it's akin to chess in a sense that you would leave it out on the table like on a coffee table provided you don't have cats. Uh leave it out on a coffee table and be like, "Oh, what is this game?" Well, I'm f and this is the it's a gateway, right? That's what I'm saying.

Yeah. It's a modern version of, you know, the the Victorian parlor, the game room, the and it just has the chessboard that's in the middle of a game. You finish a game of this and just leave it. Obvious. Well, I have a cat and he would destroy this. But, um,

no, it's good. It's And it's I mean, it's it's real,

right?

It's real wood. It's It's a beautiful production.

It really is pretty. It's is it it doesn't I mean look you could you could literally play this on the beach.

Yep. Yeah. It's

Well, no. I'm saying like with stones from and shells from the beach like you don't need to purchase it. But the point is it's a nice piece. I like it. I appreciate these types of abstracts. I enjoy these. It gives us an excuse to get together on a Friday when you don't have to work uh because every other Friday. [snorts] Uh, and it gives us a chance to uh, show these off to to folks that wouldn't otherwise maybe see these.

Exactly. Yeah. And I think, you know, obviously here we are. We're we're heavy cardboard. You just did the Great Library a couple times. You know, tonight some Food Chain Magnate tonight, Blood Bath. Um, but there's there's other games that can fill niches and feel good to play and be entertaining for people who, you know, compete at the level of the Serta games. And now it's just just two of us. It's a cup of tea, which someone just said it's a cup of tea game.

Exactly.

If we, you know, we got things we got to get on with the day, but we could just run this back. Yeah.

A best two out of three for this if you really push it. Could extend 70 minutes.

Yeah.

As long as it'll take you to have your cup of tea, maybe a little spot of food. You're not going to hurt the game,

right?

Exactly. Yeah. Yeah.

Um, no, I I'm I'm happy we got to play it and show it off. Uh,

I'm probably going to play it more this weekend because I'm off to a game day after this. So,

there you go. Well, uh, appreciate both Kyle bringing it as well as John for turning it on to Kyle who then turned me on

just based on the picture. Him and him and Jackie were playing it. I think even outside. And he sent a picture of it and I went, "Oh, that looks great." Yeah. And it's, "Oh, let's look up what it's called." Oh, you can buy it in the US. Oh, it's it's actually local.

Why not? Send it in. It could just live on my shelf.

There you go. Cool. All right. Uh, well, thanks again for doing this. I appreciate it. Thanks to you all for watching. If you liked it, please like and subscribe. It literally costs you nothing, does nothing. Just hit the little button,

thumbs up,

uh, and subscribe. Um, however, if you find value in what it is we do, and you think it's worth a buck or two a month,

as he's pointing to, patreon.com/hq really does help literally keep the lights on here. Uh, we've worked very hard to bring it to the next level that it's at. So certainly if you find it worth a buck or two, I will happily accept that and we'll take it. which you could have been watching this in 4K

and hopefully

not not a tremendous amount of real art and clarity and text, but you want to see some really nice wooden blocks in 4K, you could have.

And the reason uh another reason to support the channel on Patreon is you get access to the patronon streams. Yep. And there are copious amounts of those. So check it out. Tonight we'll be back 7ish 7 7:15 or so uh with food chain magnate. John is checking on down from New Hampshire as the sacrificial lamb as Greg and Ken eviscerate him while I I I watch and heckle. So yeah, that should be a good time. All right, I'm Edward

Kyle.

Thanks for watching. Y'all have a great rest of your day. Hopefully you join us tonight. Take care, everybody.

Bye.

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