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Valdora box art

Valdora

Game ID: GID0374811
Game Info
Year
2009
Collection
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Mechanic profile
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Vibe profile
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Description

Hidden far away from our time lies a valley of unimaginable riches. Drawn by the lure of gold, silver, and precious jewels, adventurers from all over the world soon find their way there. While some of them still carefully choose commissions and provisions, others quickly rush off to bring valuable gems back to their patrons. But those who wish for fame and fortune will have to be cleverer than their opponents!

Contents: 1 game board, 78 gemstones, 4 books, 111 cards, 1 craftsman board, 59 tiles, 30 coins, 5 pawns, 1 bag, rules

The Gold Trilogy

Part two of "The Gold Trilogy" (besides The Golden City and Felinia)

Awards

Empfehlungsliste "Spiel des Jahres" 2009
Familijna gra roku 2009 Magazynu Świat Gier Planszowych (Best Family Game 2009)
Deutscher Spielepreis, 6th place
Årets spel 2009 Sweden, Nominee
Gameflash Nuremberg 2009
Pfefferkuchel 2009, 2nd place
XVth ludopathic 2009, Top Three
Rosenheimer Spielefrühling 2009, Top Five
Gra Numeru Magazynu Świat Gier Planszowych 10/09
Best Family Strategy Game, GAMES Magazine, 2011
Game by Game 2011, Recommendation
Game by Game 2010, Recommendation

Description

Hidden far away from our time lies a valley of unimaginable riches. Drawn by the lure of gold, silver, and precious jewels, adventurers from all over the world soon find their way there. While some of them still carefully choose commissions and provisions, others quickly rush off to bring valuable gems back to their patrons. But those who wish for fame and fortune will have to be cleverer than their opponents!

Contents: 1 game board, 78 gemstones, 4 books, 111 cards, 1 craftsman board, 59 tiles, 30 coins, 5 pawns, 1 bag, rules

The Gold Trilogy

Part two of "The Gold Trilogy" (besides The Golden City and Felinia)

Awards

Empfehlungsliste "Spiel des Jahres" 2009
Familijna gra roku 2009 Magazynu Świat Gier Planszowych (Best Family Game 2009)
Deutscher Spielepreis, 6th place
Årets spel 2009 Sweden, Nominee
Gameflash Nuremberg 2009
Pfefferkuchel 2009, 2nd place
XVth ludopathic 2009, Top Three
Rosenheimer Spielefrühling 2009, Top Five
Gra Numeru Magazynu Świat Gier Planszowych 10/09
Best Family Strategy Game, GAMES Magazine, 2011
Game by Game 2011, Recommendation
Game by Game 2010, Recommendation

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video jTzo_uQTgp0 Ryan and Bethany Board Game Reviews Discussion at 10:05 sentiment: positive
video_pk 83975 · mention_pk 212684
Ryan and Bethany Board Game Reviews - Valdora video thumbnail
Click to watch at 10:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very unique and unlike anything else in their collection
  • Considered a cool and unique thing to keep
Cons
  • May require finding something else to get rid of due to its uniqueness
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We don't want to just buy more kaixes. We don't want to just get more shelves. We we want to only have games we play.
  • It's not like we're desperate for any of those. That's the kind of thing we can hunt for on other places, but it's just Yeah, it's hard to do.
  • I think it's something we all kind of struggle with as board game hobbyists, but at the same time, there's a small part of us that's kind of like, uh, I have to figure out where to store this.
  • So, if you hear us saying in one of our videos, "Oh, this was a keeper." That means it actually means something to us.
  • So, Batman Love Letter, it's a game that we um really liked. It's one of our favorite love letters. We've got other love letters, right? And they don't have a bunch of a lot of space. But for a while there, they were going for like 80 bucks or something because of the scarcity of them.
  • It's a lot of work, but it's worth it to not just have stuff.
  • I mean, as it is, Jul is going to be a nightmare. Imagine if it was 5,000 games or, you know, whatever.
References (from this video)
No references stored for this video.
Video aJSyaLusUsM Hungry Gamer Discussion at 17:54 sentiment: mixed
video_pk 81399 · mention_pk 201861
Hungry Gamer - Valdora video thumbnail
Click to watch at 17:54 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful looking cardboard terrain.
  • Fits in a relatively small box for a dungeon crawl.
  • Can be fun if you're in the mood for a 'dumb random' dungeon crawler.
  • Some players enjoy the punishing nature and unique magic/combat systems.
Cons
  • Extremely rule-heavy, can take a long time to learn.
  • Core gameplay loop is considered basic by some.
  • Magic system actively discourages interesting magic use.
  • Resource management (like arrows) can cripple characters.
  • Design choices are questioned by some.
  • Difficult and fiddly setup.
Thematic elements
  • Dungeon crawl.
  • Focuses on exploration and objectives rather than a deep narrative.
Comparison games
  • Heroquest
  • Predition's Mouth
  • Dungeon Universalis
Mechanics (from transcript analysis)
  • Dice Rolling — Dice are used for combat and skill checks.
  • Dungeon Crawl — Players navigate a dungeon, overcome challenges, and achieve objectives.
  • Modular Board — Features beautiful cardboard terrain that can be used in other games.
  • Resource Management — Managing skills, ammo, and potentially mana.
  • scenario-based play — Played through scenarios with specific objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like Dungeon Crawler Carl more than the original Unstoppable. I would say by a reasonable amount.
  • It retroactively makes the mechanics of unstoppable make more sense and be more thematic like the whole upgrading of cards.
  • Dungeon crawler Carl has actual bosses that come out and it's great because again this thematically linked to the book.
  • The mechanics that have been tweaked for dungeon crawler car unstoppable make it the best version of Unstoppable so far, I think.
  • The mana is a resource that builds up every round, you can keep it round to round and it makes the card design more interesting because they give a resource you can spend.
  • Mage knight co-op is not a great cooperative experience. Like you barely interact with each other a lot.
  • The biggest problem biggest problem in Dungeon Universalis is there's no index. I mean, there is an index, but it has like four pages listed. Like, it's just a disaster of an index.
References (from this video)
No references stored for this video.
Video 0_SwvKvo37U Tim Chuon Review at 0:04
video_pk 65529 · mention_pk 159213
Tim Chuon - Valdora video thumbnail
Click to watch at 0:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • become a Norse god
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Use resources to build different temples across the map.
  • Card Drafting — Draw two cards face up and take a bunch of different actions like gaining followers.
  • Combat — An attacking phase where everyone around the table will get a chance to attack you, and you defend against all attacks.
  • die rolling — Start off by getting some resources by rolling dice.
  • Resource gathering — Start off by getting some resources by rolling dice, which gives gold and crystals.
  • Set Collection — Gaining followers, and whoever has the most followers by the end of the game will win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Inside this very very secret wooden chest is a board game that I backed many years ago called Valda.
  • And it's actually just a white box inside with some printed paper on a lid.
References (from this video)
No references stored for this video.
Video 15UfR83Vpxk Let's Table It Review at 0:12 sentiment: positive
video_pk 61774 · mention_pk 154421
Let's Table It - Valdora video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Table presence is fantastic and visually striking
  • Vibrant components and high production values (printed meeples, camp tokens) enhance the experience
  • Push-your-luck movement adds tension and engagement without overcomplicating the rules
  • Journal puzzle offers a satisfying, relaxing puzzle as you align tokens for scoring
  • Accessible and lightweight, making it approachable for casual players
Cons
  • Not deeply strategic; some players may crave greater depth or longer play sessions
  • At two players, the game felt relatively open with less token competition and interaction
  • May benefit from higher player counts or the monsoon variant to increase interaction
Thematic elements
  • Array
  • exploration journaling of species in a vivid natural landscape
  • journal-based puzzle with a decorative, nature-focused aesthetic
Comparison games
none
Mechanics (from transcript analysis)
  • Camp tokens and area majority — Completing a journal row places a camp that improves movement efficiency and contributes to area majority scoring across the board's quadrants.
  • End Game Bonuses — The game ends when a player fills their journal, after which endgame scoring tallies species majorities, quadrant influence, and any leftover power berries.
  • Endgame trigger and scoring — The game ends when a player fills their journal, after which endgame scoring tallies species majorities, quadrant influence, and any leftover power berries.
  • Movement — Players may move up to three spaces on a board each turn, navigating a grid to reveal and collect tokens as they pass over them.
  • Pattern/row and diagonal scoring — Species tokens are used to score rows and diagonals; scoring can be either 1 point per token if all tokens are different, or 2 points per token if all tokens are the same, encouraging either diversity or uniformity in your journal.
  • Power berries movement boost — Power berries provide a one-time movement boost, enabling players to push further on future turns and potentially alter row development.
  • Token collection on stop — When you stop on a space, you must take the token there and add it to your journal, driving your scoring setup.
  • Token Pairing — Weather tokens are flexible and can act as wilds, and they can influence adjacency scoring or shift the endgame scoring for each species.
  • Weather tokens as wilds — Weather tokens are flexible and can act as wilds, and they can influence adjacency scoring or shift the endgame scoring for each species.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The table presence here is fantastic.
  • This game is vibrant and eye-catching.
  • Kalora delivers a beautiful, if lightweight game experience.
  • It's not deeply strategic, but it looks great, plays smoothly, and offers a relaxing puzzle.
  • I also liked the push your luck aspect of movement.
References (from this video)
No references stored for this video.
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