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Vantage box art

Vantage

Game ID: GID0375724
Game Info
Year
2025
Players
1-6
Age
14+
Playtime
180 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Vantage is an open-world, co-operative adventure game for 1-6 players that features an entire planet to explore, with players communicating while scattered across the world. With nearly eight hundred interconnected locations on four hundred cards and over nine hundred other discoverable cards, the world is your sandbox.

You begin each game of Vantage on an intergalactic vessel heading towards an uncharted planet. After crashing far from your companions, you have complete freedom as to how you explore, discover, and interact with the planet. You view your location from a first-person perspective, and you can communicate with and support other players, but you are separated by vast distances, so only you can see your current location.

Vantage is not a campaign game, and it is completely self-contained with no expansions — just a few accessories like metal coins.

—description from the publisher

Description

Vantage is an open-world, co-operative adventure game for 1-6 players that features an entire planet to explore, with players communicating while scattered across the world. With nearly eight hundred interconnected locations on four hundred cards and over nine hundred other discoverable cards, the world is your sandbox.

You begin each game of Vantage on an intergalactic vessel heading towards an uncharted planet. After crashing far from your companions, you have complete freedom as to how you explore, discover, and interact with the planet. You view your location from a first-person perspective, and you can communicate with and support other players, but you are separated by vast distances, so only you can see your current location.

Vantage is not a campaign game, and it is completely self-contained with no expansions — just a few accessories like metal coins.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 108
This page: 50
Sentiment: pos 39 · mix 4 · neu 1 · neg 0
Mentions per page
Showing 1–50 of 108
Video wCcMLhHGY2g Unboxing at 0:03 sentiment: positive
video_pk 68536 · mention_pk 164810
Vantage video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ticking a lot of boxes for the reviewer
  • Open world cooperative exploration
  • Not a campaign game, but self-contained sessions
  • Lots of narrative
  • Numerous interconnected locations and discoverable cards
  • Innovative mechanic where players always succeed, with consequences tied to cost
  • Nice box numbering for organization
  • Includes stands for player locations
Cons
  • Some uncertainty about component function (e.g., extra dice)
  • Potential for spoilers if not careful during unboxing
Thematic elements
  • exploration
  • an uncharted planet
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Location cards are used, with actions determined by the card itself and potentially linked to story books.
  • cooperative play — The game is described as an 'open world cooperative exploration game'.
  • Dice rolling — Actions involve 'the rolling of some dice' and a 'challenge pool of dice'.
  • hand management — Players have a location card that they must describe to others but not show, implying a form of information management.
  • Resource management — There is a 'group board where you will track the different resources that each player has'.
  • set collection — Skill tokens have colors and symbols that match different actions in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've got an advanced copy because I'm going to be doing some videos on the game.
  • He's been working on this game for eight years, and I'm lucky enough fortunate enough to be getting an early copy of this game to be able to do a video before it is on general release.
  • This one is a little bit special.
  • The world is your sandbox.
  • You will always succeed, but then there may be consequences later.
  • So, I'm very excited to dive into this.
References (from this video)
No references stored for this video.
Video Mp0W3BQB-FI Playthrough at 0:04 sentiment: positive
video_pk 68537 · mention_pk 164811
Vantage video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Totally the host's type of game (exploration on a planet with the unknown).
  • Setup is quick.
  • Experience is different every time.
  • 21 different missions.
  • Lots of replayability.
  • Art is absolutely stunning.
  • Works great for 1-3 players.
Cons
  • Can be a long time between turns with 6 players.
  • Host feels it hinders enjoyment when you can't see what other players are seeing in cooperative play (though they found a workaround).
Thematic elements
  • Exploration of an unknown planet
  • An uncharted planet
  • Through story books and card entries
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Various cards are used, including location cards, ability cards, character cards, mission cards, destiny cards, and item cards, each with unique effects and abilities.
  • Dice rolling — Challenge dice are rolled to determine the difficulty of actions and resolve tests, with various symbols impacting health, time, morale, or providing benefits.
  • hand management — Players manage skills, boost tokens, and acquired cards, deciding when and how to use them.
  • Modular board — Location cards are placed on the table, creating a dynamic play area that changes with exploration.
  • Narrative choice — Players make choices based on reading entries from different story books, influencing the game's progression and outcomes.
  • Resource management — Players manage health, time, and morale trackers, which can lead to losing the game if they reach zero. Boost tokens and skills are also managed.
  • set collection — Players collect various items, animals, flora, and cards that can have monetary value or provide benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is totally my type of game. Exploration on a planet with the unknown.
  • When you play this every time you're going to see just how different that experience is.
  • The art is absolutely stunning in this game.
References (from this video)
No references stored for this video.
Video t0T9wXvkSHY Review at 0:19 sentiment: positive
video_pk 68531 · mention_pk 164801
Vantage video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Mechanisms don't get in the way of immersion
  • Concise and well-written text
  • Encourages note-taking and mapping for replayability
  • High replayability due to vast number of cards, missions, and locations
  • Clever integration of escape room-style puzzles
  • Strategic depth without high overhead
  • Quick setup time (though cleanup is longer)
  • Combos and interactions between cards are clever
  • Flexible endings based on missions, destinies, and reaching zero
Cons
  • Cards can be put in the wrong spot, requiring thorough searching
  • Cleanup takes a long time, similar to setup
Thematic elements
  • cooperative adventure
  • intergalactic vessel heading towards an uncharted planet
  • storytelling through cards and books, with players reading from books based on actions taken
Comparison games
  • Seventh Continent
  • Sleeping Gods
  • My Father's Work
  • Time Stories
Mechanics (from transcript analysis)
  • action selection — Players choose between location actions (wander, smell, ask, brew, consume, pluck), depart actions (moving to new locations), or actions on their own cards.
  • Card Play — Players use character cards with special abilities, resource cubes are added to trigger abilities, and players manage discoverable cards and location cards.
  • cooperative play — Players work together, tracking health, morale, and time, and must complete missions and destinies.
  • Dice rolling — Dice are used for challenges when costs are not paid, and different results trigger different effects (health, morale, time).
  • Legacy / Campaign elements — Mapping out locations and notes encourages retaining knowledge for future games.
  • Modular board / tile placement — Vertical cards are placed around a player's grid, with some abilities triggering based on their row or column.
  • Open world adventure — Described as an "open world cooperative adventure game" with interconnected locations and discoverable cards.
  • Resource management — Players manage resource cubes to trigger abilities and track health, morale, and time, which cannot reach zero.
  • Set collection / engine building — Players can craft items, gain cubes on cards, and use abilities to re-roll dice, creating small engine-building combos.
  • story integration — The game progresses through a story driven by card text, choices, and events read from accompanying books.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spoiler, they got exceeded here.
  • The mechanisms don't get in the way of the immersion experience.
  • The texts don't overstay their welcome.
  • I'm extremely impressed with this game. Uh the the breath of it, the vastness of it, um the replayability of it, as I mentioned before, how smooth it plays, but yet there still does some decision-m.
  • I am calling this out as I think this is going to be Stone Meers Games biggest hobby game hit since Scythe.
References (from this video)
No references stored for this video.
Video 214a-9JbI2Y Rules Teach at 4:36:48 sentiment: positive
video_pk 68535 · mention_pk 164809
Vantage video thumbnail
Click to watch at 4:36:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly replayable due to modular board and varied missions.
  • Offers a unique and surprising narrative experience.
  • Cooperative nature encourages player interaction and teamwork.
  • Satisfying character progression and upgrades.
  • Flexible gameplay allows for various goals and playstyles.
Cons
  • Initial learning curve can be disorienting.
  • Rules for certain card interactions can be complex.
Thematic elements
  • exploration and survival
  • crash-landed on an alien planet
  • scenario-driven with player choices impacting narrative progression
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from various actions available on their location cards, character cards, or mission cards.
  • cooperative play — Players work together to achieve shared goals, requiring communication and strategic coordination.
  • Dice rolling — Dice are used to determine challenge difficulty and outcomes, with mitigation options through spending tokens or using card abilities.
  • hand management — Players manage skill tokens and acquired cards to mitigate risks and enhance their actions.
  • Legacy elements (implied) — The mention of replacing characters and gaining persistent abilities suggests a form of character progression over multiple plays.
  • Modular board — The game world is constructed from location cards that are revealed and explored as players move.
  • set collection — Players collect cards representing items, abilities, and allies to achieve objectives and enhance their capabilities.
  • Variable player powers — Each player starts with a unique character and gains skills and abilities that differentiate their gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you have not enjoyed any games from Stone My Games before, this might be your favorite game of all time.
  • It is so different and so unique.
  • The ambition and the conception of this I think are just extraordinary.
References (from this video)
No references stored for this video.
Video bb2GBaL2Kss Playthrough at 0:10 sentiment: positive
video_pk 68501 · mention_pk 164768
Vantage video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feels like a true sandbox with high replayability.
  • Discovery is a key part of the gameplay.
  • Narrative is delivered through engaging books.
  • Cooperative nature with shared knowledge is beneficial.
Cons
  • Can be challenging to manage resources (health, morale, time).
  • Some mechanics (like the Boost token usage) might require rule clarification.
Thematic elements
  • Surviving crash landing on a planet, exploring and completing objectives.
  • A planet
  • Choose your own adventure, book-based narrative.
Comparison games
  • Seventh Continent
  • Seventh Citadel
  • Red Raven stuff
Mechanics (from transcript analysis)
  • Choose Your Own Adventure — The game uses books with numbered entries that players read to progress the narrative and gameplay, similar to a choose-your-own-adventure book.
  • cooperative play — Players work together to survive and achieve objectives, with the ability to share resources and knowledge.
  • Dice rolling — Challenge dice are rolled to resolve actions and mitigate challenges. Skill dice are used to gain skills.
  • Mission/Objective Fulfillment — Players have missions (e.g., attain great wealth) and destinies they can complete to win the game.
  • Modular board — Location cards are drawn and placed, creating a variable map for players to explore.
  • set collection — Players collect skill tokens, boost tokens, items, and blueprints to use for various actions or to meet objectives.
  • Variable player powers — Characters have unique skills and abilities represented by colored tokens and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's in large part of very much feels like a very sandboxy choose your own adventure.
  • Every time is wildly different, and we're experiencing new things in the game that we've never experienced.
  • Part of the game is discovery.
  • This game is a complete sandbox.
  • I've never played a game that truly felt like it was a just absolutely wide open.
References (from this video)
No references stored for this video.
Video Pwf2T_cntdg Review at 0:22 sentiment: positive
video_pk 68504 · mention_pk 164771
Vantage video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely love Vantage
  • One of the best modern adventure games
  • One and done (no campaign)
  • Playable in 180 minutes tops
  • So much to see and do; barely scratched the surface after five plays
  • Excellent, small, compact rule book
  • Easy to learn and teach
  • Small footprint, doesn't take up much table space
  • Short passages in story books (longest is one paragraph)
  • Writing kept to a minimum
  • Action is very present; rarely pause to read
  • Easy turn structure (one action)
  • Fail forward game design
  • Challenges never fail, no wasted turns
  • Mitigate bad things to keep resources high
  • Easy to keep track of components; not a lot of chits
  • Small table size is sufficient
  • Art is very nice and modern
  • Locations are double-sided
  • First person point of view is important for describing to others
  • Engine building with boost tokens
  • Multi-use boost tokens
  • Player aid on the side of the box
  • Huge number of different beginning missions that can evolve
  • Huge stack of side quests
  • Personal quests for each character
  • Character progression via skills and loot is extensive
  • Ability to upgrade skills
  • Huge variety of encounters (combat, non-combat, diplomatic, traps, natural disasters, underwater, mountains, pickpocketing)
  • Engaging setting that feels tangible and lived-in
  • Over 800 different location cards
  • Easy to learn (15 minutes)
  • Easy to teach
  • Effortlessly easy gameplay
  • Exploration and discovery are off the charts great
  • Passages in story books are short
  • Nails the short reading requirement for adventure games
  • Has everything wanted in an adventure game, almost nothing not wanted
  • Modern adventure game perfected
  • Does not have an app, which is appreciated by some
Cons
  • Back of the box fails to capture the exciting feel of the game, looks dull
  • Too much empty space on the back of the box
  • Significant component fishing in multiplayer
  • Would not want to play with more than three players due to component management
  • Spent a lot of time finding cards for other players in multiplayer, unable to focus on own story
  • Would never want to play with six players due to card management
  • Money tokens used infrequently in played games
  • Lack of perfect knowledge to inform decisions may be a turnoff to some players, especially early on
  • An app might be faster for indexing story book entries
Thematic elements
  • open world adventure
  • an entire planet
  • first-person point of view of your characters
Comparison games
  • Roleplayer Adventures
  • Destiny's
  • Sleeping Gods
  • Seventh Citadel/Continent
  • Tainted Grail
  • Wandering Galaxy
  • Freelancers
  • Lands of Galier
  • Poppers Ladder
  • Fallen Land
  • Dungeon Degenerates
  • Eldritch Horror
  • Seventh Citadel
  • Seventh Continent
  • Wandering Galaxy
Mechanics (from transcript analysis)
  • Action Cube/Boost Token System — Action cubes (boost tokens) are generated and spent to trigger additional effects or as timers.
  • Character progression — Characters can upgrade skills, gain loot, and acquire companions.
  • Dice mitigation — Players can lock challenge dice or use impact slots to avoid penalties.
  • Fail forward — Challenges always succeed, but players must manage negative consequences.
  • One and Done Sessions — The game is designed for standalone sessions, not a continuous campaign.
  • Open world exploration — Players explore an entire planet with interconnected locations.
  • Quest System — Includes main missions, side missions, destiny missions, and personal quests.
  • Resource management — Players track health, time, and morale, with zero in any triggering the end of the game.
  • set collection — Collecting specimens (flora and fauna) is mentioned as a mission objective.
  • Skill checks — Challenges involve rolling dice and mitigating negative outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the best modern adventure games I have ever played, hands down.
  • The back of the box totally fails to capture the exciting feel of the game.
  • This is a failforward game.
  • Vantage has everything that I want in an adventure game. It has almost nothing I don't want.
  • I really do think that Vantage is the modern adventure game perfected.
References (from this video)
No references stored for this video.
Video FIW-vhEEwPQ Playthrough at 0:01 sentiment: positive
video_pk 68070 · mention_pk 164400
Vantage video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the gameplay and the progression.
  • Lots of different options and paths to explore.
  • Good variety in starting conditions and missions.
  • Satisfying progression, especially upgrading the mech suit into a spaceship.
  • The game offers significant replayability due to randomized elements and numerous cards.
Cons
none
Thematic elements
  • surviving and completing a mission after crashing a spaceship
  • an unknown planet
  • first-person perspective
Comparison games
none
Mechanics (from transcript analysis)
  • Card Grid Building — Players build a 3x3 grid of cards, which can be swapped out, influencing available actions and benefits.
  • Destiny/Mission Completion — Players work towards specific missions or 'destinies' which act as victory conditions, offering different paths to winning the game.
  • Dice Rolling and Mitigation — Dice are rolled for challenges, with options to mitigate results by spending tokens, using character abilities, or placing dice on specific card slots.
  • Resource Management (Tokens/Cubes) — Players use various tokens and cubes (e.g., skill tokens, boost cubes) to modify dice rolls, activate abilities, or reduce costs.
  • set collection — Collecting animals for a menagerie and potentially other items like flora or specific items from locations are part of the objectives.
  • Skill Tests — Players perform skill tests using dice rolls, influenced by skill tokens and character abilities, to achieve objectives.
  • Storybook/Event Resolution — Actions often require consulting a storybook or book of secrets, which presents narrative events and consequences based on player choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's time to head home. The game ends and you achieve an epic victory if you also completed the mission.
  • The game has many books. Uh, so you get the one for the action that you're particularly doing.
  • So, the game is in first person. It's your vantage point. This is what you can see.
  • Yeah, really enjoyed that. I hope you did, too.
  • We've got a second Destiny. Our other destiny is upgrade into a spaceship.
References (from this video)
No references stored for this video.
Video p8GqOFBpR5w Review at 0:50 sentiment: positive
video_pk 68060 · mention_pk 164391
Vantage video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Freedom to create own goals and motivations.
  • Rich world-building and ecosystem.
  • Variety of non-combat actions.
  • Concise narrative delivery.
  • Accessible rules and setup.
  • Illusion of discovery and depth.
  • Encourages player communication.
  • Compact table presence.
  • No mandatory app integration.
  • Focus on player agency over AI.
Cons
  • Some players might feel aimless initially without explicit guidance.
  • Lack of a thematic in-game reason for it not being a campaign game.
Thematic elements
  • Exploring an adventure format, inspired by video games like Zelda: Breath of the Wild
  • Interactive passages in storybooks
Comparison games
  • Zelda: Breath of the Wild
  • Skyrim
  • Runebound
  • Talisman
  • Arkham Horror
  • Scythe
  • Myth
  • No Man's Sky
  • The Seventh Continent
  • The Seventh Citadel
  • Subnautica
  • Robinson Crusoe
  • Lands of Galier
  • Sleeping Gods
  • Freelancer
  • Wandering Galaxies
  • Madara
  • Legacy of Dragon Halt
  • Role Player Adventures
  • Time Stories
  • Elden Ring
  • Outer Wilds
  • Viticulture
  • Spirit Island
  • Mansions of Madness (Second Edition)
  • Arkham Horror
  • Elden Ring
Mechanics (from transcript analysis)
  • action selection — Players choose actions on location cards, with skills that can be mastered over time. Actions result in success, potentially with a cost (time, health, morale), rather than outright failure.
  • asymmetric characters — Characters have subtle differences and specialties, with the potential for further customization through skills and gear.
  • exploration — The game focuses on exploring a diverse planet with various biomes, including underground and underwater areas.
  • Gear system — Characters can equip unique gear, differentiating them and offering customization options.
  • Narrative choices — Players make decisions within short narrative passages, with multiple storybooks offering different experiences without an app.
  • Player communication — Designed to encourage players to communicate about what they see, as they can only see their own immediate surroundings by default.
  • Skill System — Characters can master starting skills, leading to a deeper character progression and customization.
  • Web-based interaction — A minor optional web app allows players to leave pre-defined messages for others, inspired by games like Elden Ring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The freedom the element of freedom was definitely there from the beginning.
  • I genuinely wanted like a number of other viable options that you could choose other than looking at someone who looks different than you and immediately trying to kill them.
  • The illustration process took around six of the eight years to to work on together with this artist.
  • I wanted the characters in Vantage to be different from one another.
  • I generally prefer to turn off screens when I play tabletop games.
  • I think that is the reason in the end like you're right when you play Vida culture there's no thematic reason that you play viticulture and then you start over from scratch
References (from this video)
No references stored for this video.
Video AXhVGxAmEig Playthrough at 7:24 sentiment: positive
video_pk 68050 · mention_pk 164374
Vantage video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Large number of cards (1700+) offers variety and replayability
  • Story-driven nature provides a compelling narrative experience
  • Multiple ways to achieve victory (mission, destiny, epic victory)
  • Player agency in defining success
  • Character progression through skills and experience
Cons
none
Thematic elements
  • adventure and exploration
  • an uncharted planet in space
  • story book entries dictate events and outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • card management — Players utilize a large number of cards for locations, items, and character abilities, managing them within a grid and reserve.
  • Character progression — Characters gain experience and can be replaced with more experienced versions, improving their abilities.
  • Dice rolling and testing — Players roll dice to test actions, with outcomes affecting health, time, and morale, or providing other effects.
  • Objective and Destiny completion — Players work towards fulfilling missions and destinies to achieve victory.
  • Resource tracking — Players must manage health, time, and morale, with running out of these resources having negative consequences.
  • Skill acquisition — Players gain skills that help with specific actions or tests.
  • Storybook Resolution — Actions taken by players lead to looking up entries in a storybook to determine the outcome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We'd be doing similar things, but I would imagine in pretty different locations, finding very different things because there are like 1,700 cards in Vantage split between the locations and the items and things.
  • Vantage is a bit of a, you know, a story time.
  • When given the option, we go for remember the name of all the skills. Engage we get.
  • The digital one's going to be really good and for it to be all big and visible for you.
  • Hunting was great last time for getting animal friends, which was a big thing for our menagerie.
  • It's pretty amazing, isn't it?
  • The distinct odor and sound of metal smelting drifts from the building across the water.
  • I've robbed you of a battery pack.
  • The roar of engines fills the sky as a rescue class vessel from your fleet enters the planet's atmosphere.
  • But you see all from this stuff that we found as well, like it's um
  • There's loads of extra stuff that we could do.
References (from this video)
No references stored for this video.
Video CoZrE_BiBuE Top List at 9:13 sentiment: positive
video_pk 68039 · mention_pk 164363
Vantage video thumbnail
Click to watch at 9:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • From highly acclaimed designer Jamie Stagmire.
  • Looks incredibly good despite the reviewer not being a primary cooperative game player.
  • Excellent artwork and production.
  • Features an immersive open world sandbox aspect.
  • Includes story books to tie locations together.
Cons
none
Thematic elements
  • story books
Comparison games
  • Scythe
  • Tapestry
  • Viticulture
  • Near and Far
  • Above and Below
Mechanics (from transcript analysis)
  • Card Driven — If you like cards, this game is for you. I think there are over 900 of them in this box.
  • cooperative gameplay — since it's a cooperative game.
  • Open World Sandbox — the open world sandbox aspect of this game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a tiring task, but it's getting me stoked.
  • Can I first just say how stressful it was making this list?
  • narrowing it down to only 10, it felt brutal.
  • There's some really cool looking games that you can demo at Gen Con, but this list isn't about those.
  • It looks like a total blast.
  • I mean, I just have to get pumped about anything he's working on at this point.
  • This is exactly what I love about Clank, and it looks like this strikes that same chord.
  • To be honest, it's not really fair to the rest of the games on a preview list if there's a new Jaime Stagmar game, or as I like to call them, a Jaime Gamy coming out.
References (from this video)
No references stored for this video.
Video owxYCvnSHzQ Rules Teach at 0:03 sentiment: positive
video_pk 67950 · mention_pk 164250
Vantage video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Story driven
  • Meaningful decisions
  • Exploratory
  • High replayability
  • Open-ended
  • Can gain a lot of boost cubes and items
Cons
  • Overwhelming setup for new players
  • Session length is long (120-180 minutes)
Thematic elements
  • Seeking allies, weapons, and skills.
  • Story driven
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players take actions, and cannot do the same action twice in a turn or at a location.
  • Card placement — Players gain cards and place them around their character.
  • Dice rolling — Challenge dice are rolled for challenges, and skill dice are rolled to gain skill tokens.
  • Hidden Information — Normally there is hidden information in multiplayer, requiring a stand so opponents cannot see a player's location.
  • Resource management — Boost cubes can be spent to gain coins or skill tokens. Skill tokens can be spent to decrease the dice needed for a challenge.
  • set collection — Gaining items, allies, and skills are part of the game's objective.
  • Story book — The game utilizes story books with numbered entries that are read based on actions or game events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I am kind of all done setting up, but I will explain what the overall uh board state is here.
  • So, we have um this character card which will be the center of my grid at all times.
  • So, if any of these uh ever hit zero, um we end up reading a mission entry in the take story book.
  • All right. Wow, guys, that is pretty lucky because um looking at I don't know if they have the dice icons here.
  • This is the look story book and we're looking at 709.
  • I love how easy that is.
  • Ooh, if only I put these on top of each other, that would have been great.
  • And I think the beauty of it in solo is that you get to have this whole adventure to yourself.
  • my first impression is that this is probably going to be a game that um really stays on the table for a while.
References (from this video)
No references stored for this video.
Video pC0Eek3ZUB4 Review at 0:08 sentiment: mixed
video_pk 67924 · mention_pk 164203
Vantage video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Does not suffer from quarterbacking.
  • Every action attempted automatically succeeds, though it may cost resources or stats.
  • The game sets players up with enough resources to not feel overwhelmed from the start.
  • The table is not cluttered, with important information easily accessible.
  • Each game is highly variable and can create very different stories.
  • Interacting with cards provides additional story, character information, and abilities.
  • It is well thought out, allowing for many different things to happen and building upon previous plays.
  • Players can lean into role-playing or play without it and still have a great time.
  • It is an impressive and audacious undertaking with extensive world-building and systems.
  • The game is designed for gamers who enjoy exploration and emergent narratives.
Cons
  • The game looks very intimidating upon opening.
  • The reviewer (Bethany) is a linear player and prefers games with a clear path, finding this style not made for her.
  • The reviewer (Bethany) felt frustrated during her first play because she wanted to follow rules and solve the game, which is not how it's intended to be played.
Thematic elements
  • Open world RPG situation
  • unknown planet
  • Describing card art and text passages from books
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Each location card has six action options, and players choose one action per turn, referencing a corresponding book passage.
  • card interaction — In addition to location cards, players can interact with item, character, and sentient cards, which also have action options.
  • cooperative play — Players work together as a team, though their escape pods land in different parts of the planet and they can't see each other's situations.
  • Dice rolling — Dice are rolled for actions, with skill levels affecting the outcome. Unused dice can count as a negative, impacting stats.
  • Mission/Goal System — Players are given a mission or overarching goal for the game, with multiple ways to win or finish, including finishing a destiny.
  • Open World Sandbox — Similar to video games, it features an open-world RPG situation where players explore an unknown planet.
  • Player Tableau — Each player has their own tableau representing their area and location.
  • Stat Management — Players have stats that can decrease, and if any stat reaches zero, the game is automatically lost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a full cooperative game. This is an open world sandbox style game kind of similar to like maybe a lot of video games you might have played where it's just kind of this open world RPG situation.
  • Vantage does not have that problem. That is not even a factor because of the fact that only you are the only one with that information and you are in that location and you have your own stats and your own things.
  • This game looks a lot more intimidating when you open it up.
  • But it's actually not that intimidating. Like once you start playing it, it's not this huge um I mean, it's huge, but it's not huge in complexity.
  • So, with all of that said, I have to be completely honest with all of you guys. This is not my game. Um, this is not the style of game that I like to play.
  • With that said, I can honestly say, and I truly do mean this, that this is honestly a great game. It's just not for me.
  • The game wants you to just experience it, not solve it.
  • This is extremely audacious, right? This is a an ex a big old undertaking.
  • Instead, what happened was I found myself enjoying just uh exploring, you know, I'd get I'd go into a cave and then I'd be like, 'Okay, wow. Let's figure out what's going on here. Let's let's see where this goes.'
  • Every turn was this like exciting, interesting, and couldn't wait to see what happened.
References (from this video)
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Video O14qr6DPo4Q Discussion at 0:21 sentiment: positive
video_pk 67886 · mention_pk 164166
Vantage video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Greatly preferred over Earthborne Rangers
  • Provides a total and complete adventure experience in a single session
  • Easy to learn with no problems
  • Good storage solutions in the box
  • Provides a vast library of cards to explore and discover
  • Constantly discovering new things, even after multiple plays
  • Offers a lot of enjoyment due to the abundance of content
  • Works exceptionally well as a solo game
  • Fast-paced gameplay
  • Progress is made even when failing
  • The game doesn't get in the way of the adventure experience
Cons
  • Art can sometimes feel more abstracted
  • Less emphasis on character impact on the world
  • Not designed for deep character interactions (though this is a pro for solo play)
Thematic elements
  • open world adventure
  • weird alien planet
Comparison games
none
Mechanics (from transcript analysis)
  • Card Exploration — Features a vast library of cards to explore and discover, leading to a high degree of variety.
  • Component Fishing — Involves constantly putting one card away and taking another card out of the box.
  • One and Done — Designed for single-session play where a complete adventure experience is achieved quickly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I greatly prefer Vantage by a lot.
  • The moment-to-moment gameplay really did just a little for me. It didn't do much for me.
  • If you like a campaign, get Earthorn Rangers. If you don't, get Vantage. It really is that simple.
  • I love the art style in Earthborne Rangers and that kind of pastoral vibe that the game has. That kind of Miyazaki look.
  • I feel like this is one area where Vantage is the clear winner for me.
  • It just feels like it works more for the solo player. As a matter of fact, I greatly prefer Vantage as a solo game.
  • Whereas with Vantage, I never felt like the game was getting in the way of me having an awesome adventure on this weird alien planet, doing cool things, finding cool things, upgrading my character very quickly.
  • Failure in Earthorn Rangers feels really bad to me. It just feels like you have kind of wasted your time and some resources.
References (from this video)
No references stored for this video.
Video pNuxxKU23so Review at 1:21 sentiment: positive
video_pk 67029 · mention_pk 162934
Vantage video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Captures the open-world feel of video games like Breath of the Wild.
  • Provides a campaign-like experience without the commitment of a full campaign.
  • Art is integral to gameplay and world-building.
  • The world feels alive and interconnected.
  • Player agency and freedom to explore.
  • Immersive entry into the game.
  • Design incorporates a sense of childlike wonder and discovery.
  • Quick to set up and play.
  • The game is peaceful and allows for escapism.
Cons
  • The lack of failure consequences means players always succeed, which some might find less engaging.
Thematic elements
  • exploration and survival on an alien planet
  • a giant planet where players have crash landed
  • emergent narrative based on player choices and discoveries
Comparison games
  • Scythe
  • Expedition
  • Tapestry
  • Red Rising
  • Euphoria
  • Rise of Fenris (Scythe expansion)
  • Zelda Breath of the Wild
  • Tears of the Kingdom
  • Time Stories
  • One Deck Dungeon
  • Journey
  • Revive
  • The Seventh Continent
  • The Seventh Citadel
Mechanics (from transcript analysis)
  • Card-driven actions — Locations have multiple actions that players can choose from, contributing to the game's depth and replayability.
  • cooperative play — Vantage is a cooperative game where players work together.
  • exploration — A core mechanic involves exploring the planet to discover its secrets and resources.
  • First-person adventure — The game is played from a first-person perspective, with players seeing the world through their character's eyes.
  • limited information — Players can only see their current location, adding an element of discovery and surprise.
  • Modular board/map — The game features a large number of location cards (800 double-sided) that form a grid-like world, allowing for a vast explorable area.
  • Skill tests (modified) — Originally designed with traditional skill tests where failure was possible, the game shifted to a system where players always succeed but mitigate other resources like health and morale, influenced by One Deck Dungeon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The art isn't just there to look pretty. It is there to inform you about the world, about where you might go, about what you might do, and maybe how difficult what you what you're trying to do could be."
  • "It's like the perfect example of an open world game."
  • "Vantage doesn't have all that cumbersome tediousness. It's just like it's very quick snap stuff, but yeah, like it it managed to capture that open world feel."
  • "For those who want to wander and get lost in a world, that's what Vantage is here for."
  • "So, no expansions. You're right that there are like there's we've added some fun stuff like ways to create custom cards."
  • "I I genuinely enjoy every now and then I'll say I just want to play Vantage for like 45 minutes and I'll I'll play for 45 minutes and Yeah. It is kind of peaceful to do that to just kind of escape to other planet sometimes."
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 10:58
video_pk 67045 · mention_pk 162998
Vantage video thumbnail
Click to watch at 10:58 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video lDpI-7QFoec Playthrough at 0:16 sentiment: positive
video_pk 67006 · mention_pk 162919
Vantage video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly on my top 100 games of all time
  • Absolutely love it
  • Game is so vast with tons and tons of stuff
  • If you come across things... you can make different decisions and it'll open up into a whole new possible situation
  • The art is very nice
  • That's actually a great ability.
  • Absolutely love this game.
  • Sheer
  • It just still boggles my mind that I have played this game so many times and I have touched I've never touched any of this and you just miss so much.
  • It's just wild.
  • It is more about the journey, not the destination
Cons
  • Got whacked in the head and died from a plant technically
  • I just could not get one [quest].
  • The directions can be vague, especially with diagonal movements like 'northeast'.
  • The game can feel like it goes on and on with exploring different paths.
Thematic elements
  • Spread goodwill and philanthropy
  • uncharted planet
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of available actions at each location.
  • card drafting — Players acquire new cards and abilities throughout the game.
  • Dice rolling — Players roll dice to determine the success or failure of actions.
  • map exploration — Players navigate a map, moving between numbered locations.
  • Quest Completion — Players work towards completing missions and quests, such as spreading goodwill and philanthropy.
  • Resource management — Players manage health, morale, time, and boosts.
  • set collection — Players collect items and cards, such as the Blossom Hulk and various items like the sight stone and book of spells.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game that is highly on my top 100 games of all time because I absolutely love it.
  • The game is so vast with tons and tons of stuff that even if you come across the things that I do in this in this playthrough, then you can make different decisions and it'll open up into a whole new possible uh situation for you.
  • I absolutely love this game.
  • It is more about the journey, not the destination.
References (from this video)
No references stored for this video.
Video hWV-e_fOAGE Top List at 16:34 sentiment: positive
video_pk 66934 · mention_pk 162809
Vantage video thumbnail
Click to watch at 16:34 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Designed by the host
  • Designed to be a oneshot adventure, not a campaign
  • Allows for quick leveling up and character customization
  • High variability with around 7,000 choices
  • Focus on the journey rather than just the destination
  • Easy to get to the table
  • Can be played solo or with others
Cons
  • May feel like ready to wrap up after a few hours of play
Thematic elements
  • Survival and exploration after crash landing
  • Planet
  • First-person perspective
Comparison games
none
Mechanics (from transcript analysis)
  • Card Grid Completion — When I get to the point in Vantage that I've I've completed my card grid. I have nine cards in my grid. I've done a number of things in my adventure.
  • Character progression — I wanted players to be able to level up quickly, to embrace a character in one game and see the world through a different through someone else's different someone else's eyes the next time they play with a completely different character.
  • variable setup — The first person perspective. This what we're showing here is uh one of the cards from your your the views from one of the six escape pods as you're crashing onto the planet. These are these are different each game where there's six different cards like that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, by this I specifically mean these are games that are not campaign games and these are games where I feel like I'm going on an adventure.
  • Um, hopefully with some variability, but not a campaign game, not a game where you have persistent elements continuing from session to session.
  • And really crucially, I I do want to stress the idea that I want to feel like I'm going on an adventure.
  • It means that you can let players feel powerful rather quickly.
  • Um, go from from zero to hero rather quickly, weak to strong in a single session in these oneshot adventure games.
  • It's murky whether you're a hero or not, but it's clear as day that fun will be had on this adventure.
  • I was much more interested in the story I was telling than
  • At number two, we have Clank. And it's various iterations, but I still go back to the classic Clank.
  • I like having the board in Clank where in this deck building adventure, you venture down into a dungeon, following different paths and collecting artifacts, collecting tokens, trying to score as many points, and trying to run back out of that dungeon before the dragon eats me.
  • At number one, I am going to pick a Stommyer game. I'm going to pick Vantage here because I designed Vantage.
  • I wanted players to be able to sit down, crash on the Vantage planet, go on an adventure, and then clean it up and have a completely new adventure.
  • Vantage gives you essentially around 7,000 different choices that you can make throughout the game. I tried to make it a big enough world that no adventure is the same.
  • Scythe, you know, I thought about putting Scythe on this list because Scythe is a little bit a style of adventure game along the lines of a Clank or The Witcher, u maybe Western Legends, but Scythe leans a lot more into the engine building and kind of the empire building elements, uh, the optimization puzzle, um, than it is about just one character going on an adventure.
  • So, I I didn't think it quite fit into this category of adventure game.
References (from this video)
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Video temFIXagULs Discussion at 0:45 sentiment: mixed
video_pk 66809 · mention_pk 162615
Vantage video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Significantly cheaper than Vindication.
  • More vibrant and visually appealing art.
  • Includes Chop Bots, a new mechanic that adds passive abilities.
  • Robust solo play with Nemesis system.
  • Smaller box size and form factor makes it easier to table.
  • Dual-layer player boards are a nice component upgrade.
Cons
  • Art can be a little too vibrant, potentially affecting readability.
  • Component quality, while having nice elements like dual-layer boards, is generally seen as less premium than Vindication's upgraded elements.
  • Dynamic card acquisition and changing game state can reduce player planning.
  • Covert Ops system feels more random than Vindication's secret goals.
  • Companion cards are face-down, reducing planning.
  • Nemesis system's difficulty adjustments feel unbalanced and unpredictable.
  • Splits the game across two boards, making it harder to see everything at once.
  • Less expandable than Vindication.
Thematic elements
  • cyberpunk
Comparison games
  • Vindication
Mechanics (from transcript analysis)
  • Area Control — The host mentions taking control of locations as a scoring element.
  • automated opponent — Introduces Nemesis characters for solo or cooperative play against AI opponents.
  • card drafting — The host mentions gaining access to relics, artifacts, augmentations, and enhancements by combining attributes.
  • Endgame scoring — The host mentions finding endgame scoring cards and variable endgame scoring conditions.
  • Pick-up and deliver — The host describes acquiring jobs and accomplishing them, which adds a pick-up and deliver mechanic.
  • set collection — The host describes combining attributes to get higher-level cards, and gathering contacts and companions.
  • tableau building — Chop bots add abilities to an ongoing passive tableau.
  • tile placement — The host mentions playing on a board with tiles that you explore.
  • Variable player powers — The host mentions activating one of your characters and having different characters to activate.
  • worker placement — The host describes activating a location and a character on their turn, and activating companions or contacts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Play this, not that is a series where I take a look at two games.
  • These two games are very much comparable because of the fact that they are both from Orange Nebula and they are both based on the same system.
  • Vindication was once upon a time my favorite game of all time.
  • As it is, it's still in my top 10. It's like my top five games of all time.
  • In Vindication/vestig, you're going to be playing out on a board, a board that has tiles that you'll be exploring those tiles as you go through it.
  • The comparability of these games is kind of baked into what Vestage is.
  • As far as the um the price of the two games, this is an area where Vestage is going to win hands down.
  • So I'd say base game to base game, they are pretty much comparable.
  • As far as art and components, and usually I have art and components as kind of one category, although I should kind of break it up for this one because let's start with art. Art, I prefer Vestage.
  • As far as components, on the other hand, I'm going to give that to Vindication to a large extent.
  • As far as the theme, that's another one I'm going to give to Vindication.
  • Which brings us to the larger section, which is mechanics. Mechanics is always the largest breakdown over here because that's where you have to go into all the areas that the games are different in.
  • Solo play is hands down going to be the biggest aspect that Vestage brings to the table.
  • The Nemesis adds a lot of clever play opportunities as well as teamwork.
  • The biggest problem I have with it is first of all, I generally am not a player who loves dabbling with autonom.
  • The covered ops. Covered ops are going to be a big element of the game where you have these covered ops that are around the player board that you can earn them as you hit certain scoring thresholds, which is a similar concept that we see in Vindication where the endgame triggers are around the playerboard.
  • For me, I kind of prefer Vindication on this one. I like the planning.
  • Vindication, I have a much stronger sense of trying to plot how I'm going to play the game and take advantage of the board as opposed to Vestage, I feel a bit more victim to the board constantly adjusting.
  • Vindication is going to be more expandable than Vestage.
  • Which brings me to my final play this not that. Which game do I prefer and why?
  • Ultimately, when it comes down to play that's not that, I'm going to go with Vindication.
  • I almost wish we could take the best parts of both of these and then give the a perfect game, perfectly designed for me.
  • The other thing that is is a pro of Vestage is the ability and ease of tableing it.
  • But I think when I weigh up how much easier this is to pull out and table versus my higher level of enjoyment for Vindication, I think I would rather pull out Vindication.
  • Ultimately Vindication not just takes the cake, it takes the cake by a decent amount as far as the I think the biggest things for me are the planning, the the stronger ability to plan around all the things as opposed to having them happen to you as the game goes on.
  • And then that table form factor aspect. I much prefer having a single bigger board than having two boards spread out.
  • So over overall, both of them are fantastic games. For me, I'm going to go with Vindication.
References (from this video)
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Video v8qZkvN1JJw Top List at 1:20:46 sentiment: positive
video_pk 66676 · mention_pk 162466
Vantage video thumbnail
Click to watch at 1:20:46 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Masterpiece of game design
  • High replayability with unseen storylines
  • Feels like a campaign game
  • Designed by Jamie, who is toying with the idea of a sequel
Cons
  • No expansions planned, but a sequel is a possibility after a long development time.
Thematic elements
  • Exploration
  • Planet
  • Story-driven scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Player Interaction (limited) — You're pretty much playing a solo game anyway when you do this, because you can't really give information to people and stuff.
  • scenario-based play — You land at this different part of the planet and you just go through and play.
  • Storytelling — You just go through and play, you know, and you run into different stuff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It turns into one big puzzle because there's just a line of enemies that you have to defeat.
  • So much stuff.
  • And Vantage is just a masterpiece. It's so [ __ ] cool.
  • Just the scenario ingenuity of these games is so cool because of different stuff just popping up and happening.
  • Um this one [clears throat] is a a super and and this is the reason this is the sole reason why this game beat out Elder Scrolls when we were doing that comparison.
  • It's just a masterful achievement.
References (from this video)
No references stored for this video.
Video 2MVG-Cz2Pkw Board Game Buzz Top 10 List at 4:15 sentiment: positive
video_pk 66228 · mention_pk 161052
Board Game Buzz - Vantage video thumbnail
Click to watch at 4:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, impressive storytelling
  • strong thematic cohesion
Cons
  • heavy on narrative; could be less accessible for some players
Thematic elements
  • story-driven discovery with limited visibility of others' information
  • open-world space exploration after a crash
  • narrative-forward, dense storytelling
Comparison games
  • Storyfold Wildwoods
Mechanics (from transcript analysis)
  • card-based storytelling / scene viewing — players view scenes on cards and explain them to others
  • Open-world exploration — multiple books to flip through; story-driven progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's chaos and it's zany and it's just fun.
  • If you're looking for kind of a zany crazy party betting racing game I would definitely definitely check this one out.
  • The story itself is very impressive in this game.
  • I truly fell in love with Finsspan.
  • I loved the haunted theme.
  • I just fell in love with this world.
References (from this video)
No references stored for this video.
Video -VpUQb8pCFU Unknown Channel Top 10 List at 4:05
video_pk 66163 · mention_pk 160809
Unknown Channel - Vantage video thumbnail
Click to watch at 4:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • adventure and tactical conflict
  • Array
  • Fantasy world with heavy card-driven decisions and strategic planning
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a Kickstarter that just delivered. You know what it is? Super Boss Monster.
  • This is going to be a crazy commercial.
  • I am beyond excited and hyped for the lineup this year. It's going to be so crazy and I want to play this right now.
References (from this video)
No references stored for this video.
Video AP5ZgMsjAMo Allies or Enemies Top 10 List at 14:28 sentiment: positive
video_pk 66051 · mention_pk 160556
Allies or Enemies - Vantage video thumbnail
Click to watch at 14:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very rich, expansive world with huge replay potential
  • Feels innovative and ambitious
Cons
  • Not necessarily for everyone; can feel overwhelming
Thematic elements
  • creative world-building and multiple endings
  • storytelling sandbox world with modular cards
  • emergent, sandbox-driven
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven world-building — over 1,500 cards providing varied world-building options
  • Multiple endings — game can end in different ways; endings are flexible or customizable
  • slot-based action economy — players fill slots to unlock actions and paths forward
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like inside out the board game.
  • Every single bit about this game and the production of this game is amazing and it just makes the game a lot easier to play.
  • I love the asymmetry of trying to figure out how your individual characters work best and work best together, too.
  • The theme definitely reminds me of How to Train Your Dragon.
  • And it is a really beautiful game. Like even the non-delux version looks so nice.
  • Recall ... is brainmelting kind of puzzly fun.
  • this game really does something different.
References (from this video)
No references stored for this video.
Video Kh_0ICA5cfg Review at 0:19 sentiment: positive
video_pk 65710 · mention_pk 159472
Vantage video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Masterpiece of modern adventure games
  • Fantastic and love it even more with each play
  • Coolest and most unique game ever played
  • Illustrates why it's special
  • Can be played true solo
  • Fast and standalone games (not a campaign game)
  • Very fast when playing solo (under an hour)
  • Takes almost no time to set up (solo)
  • Interesting, inventive, and cool things to discover
  • Vast content (over 2,000 cards)
  • Most interesting board game experiences
  • Rule pop app makes the game 100 times better, speeds things up
  • App incorporates errata and hides outcomes
  • Very well-designed game with good rule lookup
  • Unexpected non-exploitative victory paths (e.g., establishing a business)
  • Turned the typical adventure game paradigm on its head
  • Discovery and exploration are off the charts
  • Gives experiences not felt in other tabletop adventure games
Cons
  • Looking through physical books can slow things down (mitigated by app)
Thematic elements
  • Explorer crash-landing on a planet with a mission to achieve
  • A planet
Comparison games
  • Warhammer Quest
Mechanics (from transcript analysis)
  • Business/Commerce simulation — Players can establish businesses like shops to generate income and achieve victory.
  • character customization — Players can randomize character starting skills.
  • Dice rolling for challenges — A central board has a pool of challenge dice that players roll to overcome obstacles.
  • Economic victory — One of the objectives can be to attain a certain amount of wealth/credits.
  • Magic spells — Players can learn and use magic spells.
  • mini-games — Unlocks mini-games like gambling or a trading card-style game.
  • Resource management — Players manage morale, time, and health, aiming to achieve goals before any reach zero.
  • set collection — The game involves collecting items, such as garments, to achieve goals.
  • Side quests — Players can pick up side quests and personal goals for characters.
  • Story book exploration — When an action is taken, players turn to a corresponding story book passage which presents a challenge or event.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vantage is a masterpiece.
  • I will never play with the physical books again because this just makes the game 100 times better.
  • But, what this game I played did is it completely turned that on its head.
  • Vantage is a modern masterpiece.
References (from this video)
No references stored for this video.
Video UjJODCeo2FQ Stonemaier Games Top 10 List at 10:23 sentiment: positive
video_pk 65350 · mention_pk 158998
Stonemaier Games - Vantage video thumbnail
Click to watch at 10:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cozy theme
  • Clever movement rules
  • Thematic wave action
  • Forces variety in movement
Cons
none
Thematic elements
  • Collecting shells
  • Beach
Comparison games
  • Tokaido
Mechanics (from transcript analysis)
  • Movement restriction — You are not allowed to choose multiple spaces on the same section. ... I would have to move to a forward section.
  • One-way track movement — You are just walking along a beach... you just turn around and walk back the other way and pick up shells the other way until you get back to where you started.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me it's no longer eligible for my list since it is a game that we published took Tokaido Duo and soon this year Namiji.
  • the track changes almost every round because all of your everybody's generally building buildings as you go through that track.
  • This is kind of a masterpiece of of oneway action tracks.
  • It uses this mechanism three times throughout the game in really three different ways. So, I guess three different one-way action selection tracks.
  • My first thought when I think of one oneway track are all of the kids games of like um life and Monopoly and Shoots and Ladders and Candyland and stuff.
References (from this video)
No references stored for this video.
Video MdQsWEVE8Pc Crimsonboardgames Playthrough at 3:02 sentiment: positive
video_pk 65222 · mention_pk 158854
Crimsonboardgames - Vantage video thumbnail
Click to watch at 3:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to thousands of cards.
  • Unique concept focused on adventure and exploration, not heavy strategy.
  • Immersive world-building and beautiful aesthetics.
  • Engaging solo experience that feels like a video game.
  • Satisfying to overcome challenges and achieve victory.
  • The game's flow and the host's excitement made for an enjoyable stream.
Cons
  • The value of crafted items can feel low.
  • Gaining morale can be difficult.
  • Some crafting actions require boosts that aren't immediately available.
Thematic elements
  • Exploring a planet, completing missions, and surviving.
  • A planet with lotuses, forests, trees, and roots.
  • The game progresses through reading from books of secrets and spells, encountering various locations and events.
Comparison games
none
Mechanics (from transcript analysis)
  • Book of Spells/Secrets — Progression often involves consulting books that contain narrative elements, event outcomes, and objectives.
  • Card Play — Thousands of cards are used to create the game's world, items, and events, contributing to replayability and exploration.
  • crafting — Players can use collected resources like wood to craft new items.
  • Dice rolling — Dice are rolled frequently for actions like brewing, foraging, trailblazing, and completing challenges, with results influencing outcomes.
  • exploration — Players move between locations on a map, uncovering new areas and encountering various events and challenges.
  • Mission/Destiny Completion — The game involves completing specific missions and destinies, with the ultimate goal of achieving an epic victory.
  • Resource management — Players manage resources such as boost, morale, health, and time to overcome challenges and achieve objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Vantage so much, guys.
  • This stuff is lit. This stuff is fire.
  • No game feels like this, which I think is very very uh impressive.
  • It's just experiencing an adventure and exploring.
  • That was awesome. Oh my gosh. Epic. That was great. That's the best game of Vantage I've played in like the best way in like completing the missions.
  • The gameplaywise, there's not much to it. You know, there's not a lot of gameplay honestly. like there's not a lot of strategy.
  • So, um, not sponsored by Stommyer, but I do am I am a fan of a lot of their games.
References (from this video)
No references stored for this video.
Video xa476iCNIDk Watch It Played Rules Teach at 0:14 sentiment: positive
video_pk 63826 · mention_pk 157337
Watch It Played - Vantage video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Not a campaign game provides independent replay experiences
  • Very high content and replay variety within the box
  • Supports cooperative play and information sharing
  • Solo play uses the same rules (no changes)
Cons
none
Thematic elements
  • survival and discovery
  • an uncharted planet orbiting a star after a crash landing
  • instructional with story-driven elements
Comparison games
none
Mechanics (from transcript analysis)
  • boosts and boost cubes — Boost cubes are gained and spent; boosts are stored on cards and can modify outcomes.
  • Challenge dice pool — A pool of challenge dice is rolled to determine action outcomes; the pool starts at 8 plus two per player, and dice costs can be reduced by spending matching skill tokens.
  • continue rules and action limits — Some actions instruct you to continue (must take another action); others say you may continue (optional).
  • grid setup and card placement — Cards are placed in a 3x3 grid around the central character card, creating spaces for future cards and dice placements.
  • location, card, and depart actions — Turns consist of selecting one action type with possible continuation; actions resolve with dice and outcomes.
  • Narrative choice — Story books provide passages that determine costs and outcomes and can grant quests/destiny cards; the book of vantages governs setup and rules references.
  • sharing information and public/private elements — Public information can be read and shared; some elements remain private (like specific location cards) to avoid spoiling.
  • skill tokens and skill dice — Each player gains a unique skill; tokens are spent to influence actions and bonuses.
  • story books and books of vantages/secrets — Story books provide passages that determine costs and outcomes and can grant quests/destiny cards; the book of vantages governs setup and rules references.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vantage is not a campaign game.
  • There is so much packed into the box, it would be nearly impossible to have the same experience twice.
  • Nothing is permanently changed, and you fully reset everything after each game.
References (from this video)
No references stored for this video.
Video eKkAG9QjRLM Meeple University Rules Teach at 0:32
video_pk 63816 · mention_pk 157327
Meeple University - Vantage video thumbnail
Click to watch at 0:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • cooperation among players exploring a distant planet
  • a vast uncharted planet
  • storybook-driven, with cards and story book lookups
Comparison games
none
Mechanics (from transcript analysis)
  • Boost cubes and slots — Boost cubes are gained and spent, and slots on cards interact with boosts
  • Challenge dice costs — Actions have costs paid by rolling challenge dice; the faces may cause penalties
  • Character grid — Characters begin as a single card and can expand to a 3x3 grid
  • Cooperative Game — Players explore a vast planet together with communication via radios
  • Cooperative sharing in same location — If two players occupy same location, they may share coins and cards and depart together
  • Dice pool cycling — If more dice are needed than available, the pool resets
  • Directional depart and blocked directions — Depart arrows determine where you can move; blank arrows cannot depart
  • Location actions, depart actions, and card actions — Six location actions per location, depart to move, or card actions found on cards
  • Missions, destinies, and victory — Players start with missions; can have destinies; three degrees of victory
  • Open-world cooperative exploration — Players explore a vast planet together with communication via radios
  • Reserve and grid management — Gained cards go into a 3x3 grid or reserve; reserve holds multiple cards
  • skill tokens — Skill tokens can reduce action costs by one per token
  • Standalone sessions — Vantage is not a campaign or legacy game; each session is standalone
  • Track-based penalties and end conditions — Lose health/time/morale; reaching zero ends the game
  • Turn-based actions — On your turn, you resolve one action
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vantage is an openw world cooperative game in which players explore a vast uncharted planet.
  • Most of your turns will alternate between taking a location action and then going to another location back and forward and then interspersed with occasional card actions.
  • The cycle of managing challenge dice across character cards is the core gamer's mechanism in Vantage.
  • Vantage plays in turns clockwise around the table.
  • There is no Venmo on Planet Vantage.
References (from this video)
No references stored for this video.
Video 1HUd6bypB2s Board Games Unlocked Review at 0:14 sentiment: positive
video_pk 63709 · mention_pk 157194
Board Games Unlocked - Vantage video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delightful, quick, light
  • Adds some depth with the lighthouse and unique building
  • Compact components with a readable field guide and lore snippets
Cons
  • Board is three separate pieces (could have been one board)
Thematic elements
  • seashell collection and coastal exploration
  • seaside / seashell collection
  • spatial placement and bag-building with scoring
Comparison games
  • Tiny Towns
Mechanics (from transcript analysis)
  • bag building — Collected shells are placed into your bag with placement restrictions.
  • bag-building with collected shells — Collected shells are placed into your bag with placement restrictions.
  • Compound Scoring — Different shells have different scoring elements; rule book includes lore and a field guide for scoring.
  • lighthouse decision — When you reach the lighthouse, you decide whether to place both tokens in your bag or just one.
  • peg movement to a board section with shells — On your turn you move a peg to a section containing the shells you want, then take them.
  • scoring variety and lore — Different shells have different scoring elements; rule book includes lore and a field guide for scoring.
  • special unique building — You can aim for a special unique building to add depth and direction.
  • wave-driven board refresh — If you go past the wave, the wave token advances and adds more shells to the board.
  • zigzag tokens — At the start you receive two zigzag tokens; you pick one or both depending on lighthouse decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a delightful game.
  • it's a nice familyweight game that I think all players of or all ages can play.
  • I think this game lands around 30 minutes.
  • I'm actually going to give it a 7.5.
References (from this video)
No references stored for this video.
Video AV7fyn3Idm8 the mill Discussion at 2:29 sentiment: positive
video_pk 62812 · mention_pk 155519
the mill - Vantage video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What has wings but cannot fly? It was Finsspan
  • Apiary
  • Wingspan expansion 4
  • Wingspan fan promo cards. We've had so much fun playing with them.
References (from this video)
No references stored for this video.
Video bpz6agv5ArE the mill Discussion at 3:01 sentiment: neutral
video_pk 62841 · mention_pk 155579
the mill - Vantage video thumbnail
Click to watch at 3:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video bul_IYdChKE The Mill Discussion at 3:23
video_pk 62827 · mention_pk 155545
The Mill - Vantage video thumbnail
Click to watch at 3:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and just sounded like a really cool way to show off the game.
  • And we are going to get fan design bird pack for wingspan.
  • Tokido duo is also in components.
  • Terrammystica, a non Stonemire game, is finally going to get their kind of fan-made or designer made factions out
  • Very exciting.
  • be nice, be kind, help each other out, and play some board games because it's nice to escape into those sometimes.
  • they should fit in the box.
  • You just might get a little lid lift.
References (from this video)
No references stored for this video.
Video bGIziGQE6fc the mill Discussion at 3:30 sentiment: positive
video_pk 62853 · mention_pk 155615
the mill - Vantage video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • open world exploration with narrative elements
  • open world
  • open-world narrative exploration
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am a huge dice throne fan and I am absolutely estatic about the dice Throne realm
  • Sleeping Gods is one of my absolute favorite
  • Vantage is going to be a 2025 game
  • 7-year Journey seems like forever
References (from this video)
No references stored for this video.
Video Mn5HYn7355I The Mill Discussion at 4:29 sentiment: positive
video_pk 62833 · mention_pk 155561
The Mill - Vantage video thumbnail
Click to watch at 4:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Their goal is joy is always their goal.
  • In 2025, my goals are to welcome both new and experienced gamers into the gaming community and bring joy to their tabletops, to support my amazing co-workers, and to lead with kindness, compassion, and empathy.
  • What's the balance of randomness and luck versus control and agency advantage?
  • The core hook advantage is that you are far away from your crew mates, yet you're still connected to each other through the skills, impact dice, slots, information about the world, the shared challenge dice, a variety of actions geared towards assisting other players, puzzles, and accomplishing your mission and destiny.
  • It's supposed to be more intuitive, not straight up guessing.
  • There really isn't much worry about spoiling something from going and looking at like a like going through the story books because there's so much in there.
  • I would put it at like 90% control agency and 10% luck.
  • you have to choose from the six different location choices what you are going to do.
  • the heart of Vantage is exploration, discovery, and that freedom.
  • there isn't an app for Vantage because it's meant to be an escape.
References (from this video)
No references stored for this video.
Video RGuinwL-gpk The Mill Discussion at 9:05 sentiment: positive
video_pk 62845 · mention_pk 155599
The Mill - Vantage video thumbnail
Click to watch at 9:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so excited about I played it for the first time this week my youngest son who's eight was begging to play it again tonight and I was just thinking this is such a chill game I would love a solo mode
  • we're going to get solo mode which I'm so excited about
  • Wings span's my most played Stone Mar game at this point
  • Let's go to Jaan also a great family game I have learned this week
  • they are not making any more of that deluxe Kickstarter
References (from this video)
No references stored for this video.
Video 4abdDaKHvP4 Where There's A Wilz, There's a Play Top List at 14:04 sentiment: positive
video_pk 62375 · mention_pk 154911
Where There's A Wilz, There's a Play - Vantage video thumbnail
Click to watch at 14:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly anticipated from a well-regarded publisher
  • strong solo and cooperative appeal
Cons
none
Thematic elements
  • survival and discovery with a focus on limited visibility
  • Open-world planet exploration with modular, open-ended exploration
  • solo-friendly, open-world exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to achieve goals in a shared world
  • cooperative play — players work together to achieve goals in a shared world
  • Open-world exploration — players explore a planet with limited visibility and randomly revealed content
  • solo mode — designed to be engaging even when playing alone
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fate of creatures touched by the spark of intelligence hangs in the balance
  • This is a flip and roll and scratch and stamp and whatever else you want to do and write
  • open world Cooperative Adventure game even for solo
  • windmill valley was a big hit for me Solo in 2024
  • you start as a child and as such you will have limited sense of interest and skills that will determine your development
References (from this video)
No references stored for this video.
Video zQW8sdIcTSI Crimsonboardgames Playthrough at 0:18
video_pk 61556 · mention_pk 154186
Crimsonboardgames - Vantage video thumbnail
Click to watch at 0:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Exploration, survival, discovery, and the tension between nature and unknown artifacts
  • Array
  • Aboard a spaceship on an uncharted planet with alien terrain and shifting environmental conditions
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game really truly makes you feel like you're lost on a different planet.
  • No Man's Sky vibe... you're exploring, you have no idea where you are, you don't know anything about this place and you're just going to have to figure something out in surviving.
  • I absolutely love this game.
  • I love the exploration and the finding of the items and everything.
References (from this video)
No references stored for this video.
Video dROtC8ozWKc Get into games Review at 0:18
video_pk 61689 · mention_pk 154349
Get into games - Vantage video thumbnail
Click to watch at 0:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Choose-your-own-adventure storytelling driven by dice and card-driven actions
  • Array
  • Intergalactic mission to an uncharted planet, exploring 21 missions
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Genuinely, this is a fantastic choose your own adventure story with DICE. I really do love this game.
  • it's punishingly hard at times.
  • This is a head scratcher. I love it.
  • Always choose flirt. It's quite fun.
  • This is a really good exploration game.
  • It's a wonderful solo game experience.
  • It's a wonderful multiplayer experience where you're trying to talk to each other to discuss what you can see on the planet and what your friend can see on the other side of the planet where they've crashlanded.
References (from this video)
No references stored for this video.
Video g77Ptrv5vbo Jamie, Tabletoptiktok Review at 0:04 sentiment: positive
video_pk 61406 · mention_pk 154082
Jamie, Tabletoptiktok - Vantage video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Open yet guided experience that provides direction without sacrificing exploration
  • Highly replayable due to many missions and dynamic card/gear interactions
  • Strong solo play support and flexible group size (1-6 players)
  • Dice and card-driven mechanics that offer mitigation and strategic choice
Cons
  • Open-ended exploration may be daunting for players who want more guard rails
  • Much of the experience is revealed during play, which can make discussion of specifics challenging
  • Potential pacing questions about how long it takes to see everything in the game
Thematic elements
  • exploration and discovery with guarded agency and mission-driven progression
  • underground cavern exploration in a fantasy/dungeon environment
  • dice-driven and card-driven exploration with hidden information revealed during play
Comparison games
  • Dungeons & Dragons
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • book-driven progression — A book (location pages) guides the narrative and determines what happens next based on current location and chosen actions.
  • dice pool — Players roll a pool of dice to perform actions; outcomes are mitigated or enhanced using tokens and boosts.
  • location cards (double-sided) — Actions are chosen from location cards, which offer different options and outcomes depending on the journey position.
  • missions and destinies — Each game has objectives (missions) and optional destinies that drive exploration and end-game conditions.
  • Narrative choice — A book (location pages) guides the narrative and determines what happens next based on current location and chosen actions.
  • tokens and boosts — Tokens (ability tokens and movement tokens) are spent to affect dice results, movement, or other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was skeptical of this game.
  • This game does an amazing job of being open but giving you choices so you feel like you have direction.
  • I'm absolutely loving Vantage.
  • I'm loving it. I am exploring.
  • I would love to know how long it takes to where you literally have seen everything in this game cuz I can't even imagine that being possible.
  • So, thank you to Stonem Games for sending me this copy to try.
  • Blanks are great.
References (from this video)
No references stored for this video.
Video 59s5Qsn_3Qg Allies or Enemies Review at 0:10 sentiment: positive
video_pk 61021 · mention_pk 153431
Allies or Enemies - Vantage video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vantage's limited-view mechanic creates a personal, immersive exploration experience
  • High replayability with numerous locations and quests
  • Tight card tableau with a clear cap keeps decisions focused
  • Cooperative play scales well from solo to larger groups
  • Quality components and clear visual design on tableau cards
  • Brief, effective narrative text enhances immersion without overwhelming
Cons
  • Playtime can feel long or open-ended depending on mission and luck
  • Maps can be confusing and memory-heavy; notebook recommended
  • Not a traditional campaign; non-linear structure may not suit everyone
  • Heavy reading and book mechanics may not appeal to all players
Thematic elements
  • cooperative exploration with limited visibility and story-driven progression
  • alien planet exploration; player crew from space arrives on a mysterious world
  • brief, atmospheric text integrated into action cards; non-linear, choose-your-own-adventure style
Comparison games
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • action selection — On your turn you choose one action from location, tableau, or mission board, colored by type
  • Cooperative interaction — Dice slots can be shared via lightning bolt slots, enabling teammates to use others' dice
  • Dice rolling — Actions require rolling a number of black dice equal to the action cost; successes gain resources while failures damage health
  • Dice-based resolution — Actions require rolling a number of black dice equal to the action cost; successes gain resources while failures damage health
  • health tracking and Book of Secrets — If health tokens reach zero, you read an entry in the Book of Secrets leading to potential loss
  • missions and destinies — Completing missions and destinies leads to victory; epic win if both are achieved
  • tableau and resource management — Each player has a limited tableau with slots for dice, tokens, and special actions; eight cards max
  • temporal card replacement — Moving forward replaces your current card with a new front card, revealing new options
  • world exploration structure — Open-world style via card locations and many books; replayability through many locations and secret cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game surprised me cuz we've heard about it for like 8 years and I knew it was an open world exploration game.
  • It's not a campaign game, but every time you visit the world, you're learning a little bit more about it.
  • This is very much a choose your own adventure game.
  • The mechanics are really streamlined that it still feels like a game.
  • Cuz a key part really is exploring the world.
References (from this video)
No references stored for this video.
Video UFwQ58qefk4 DaniCha Playthrough at 0:02 sentiment: positive
video_pk 60831 · mention_pk 153274
DaniCha - Vantage video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo playthrough with a varied card/dice system
  • Diverse card interactions allow multiple viable paths and strategies
  • Varied missions and quest hooks create a sense of discovery
  • Endgame options (mission victory) provide a satisfying wrap-up
Cons
  • Occasional rule/label ambiguity (e.g., token counts like unexpectedly six skill tokens)
  • Complex system with many moving parts that could overwhelm new players
  • Some randomness can slow down progression and require careful tracking
Thematic elements
  • Exploration, diplomacy with sentients, resource management, and discovery
  • An uncharted planet orbiting a distant system; a downed ship and a mixed crew exploring mysteries
  • Mission-based, choice-driven with Book of Secrets, quests, and modular story turns
Comparison games
none
Mechanics (from transcript analysis)
  • Book of Secrets and missions — Read mission cards (e.g., 1582) to trigger objectives, gather sentients, and advance the story
  • Dice pool management — Assemble a total challenge dice pool (eight base dice plus two per player); roll, reroll, and manage results to advance actions
  • Item generation and consumption — Create and equip items (e.g., saber, magic items) that modify stats or grant bonuses; substitute items as needed
  • Location actions and grid management — Place and resolve actions at locations; track boosts, time, and heart tokens on character boards and grids
  • Quests and sentients — Recruit sentients, engage in negotiations, and complete quest lines (e.g., 1345 Craig the cloud talker) to progress
  • Skill tokens and character skills — Each player gains a different skill at setup, which influences actions and outcomes during play
  • Unique player powers — Each player gains a different skill at setup, which influences actions and outcomes during play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm doing a solo playthrough of Vantage.
  • I think I enjoyed this a little more.
  • This was um a quick one.
  • Thank you again to Stonemire Games for sending me a copy of this game to cover.
References (from this video)
No references stored for this video.
Video mqETBn59qHA Shelfside Discussion at 0:00 sentiment: mixed
video_pk 60569 · mention_pk 152960
Shelfside - Vantage video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High component quality and clever storage design (box organization, label clarity, player aids)
  • Impressive amount of art and very large card count; hundreds of cards with rich location art
  • Massive world with tons of locations, unlockables, and quest diversity
  • Minimal flavor text support accessibility and reduces reading burden in multiplayer
  • Pivoting the main quest and many side destinies allows open-ended exploration
Cons
  • Thematic cohesion is weak; world feels generic and disjointed
  • Multiplayer scalability is poor (especially with 4+ players); downtime and coordination suffer
  • Mechanics can feel bare-bones and fail to generate meaningful tension since checks often succeed
  • Rulebook, glossary, and setup can be confusing or poorly organized
  • Open-world design leads to pacing issues and an overabundance of cards without cohesive payoff
  • Ending and storytelling can feel unsatisfying or arbitrary, with little weight to victories
Thematic elements
  • Array
  • Uncharted planet
  • Open-ended, sandbox exploration with minimal flavor text
Comparison games
  • Gloomhaven
  • Seventh Continent
  • Pandemic Legacy: Season 1
  • Pandemic Legacy: Season 2
  • Isis Vanguard
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • 3x3 character grid — Each character has a 3x3 grid around them that can be filled to strengthen the character over a playthrough
  • Boost tokens and resource management — Boost tokens (cubes) are earned and spent to pay for actions or improve checks, and some boosts allow rerolls
  • Challenge dice — Resolve checks by rolling a pool of challenge dice; boosts and skills can reduce dice, and mismatched results can be mitigated by card interactions
  • closed economy — Items have sell values and can be bought or sold; there is currency and an economy element in populated areas
  • Currency and item economy — Items have sell values and can be bought or sold; there is currency and an economy element in populated areas
  • Location-based action menu — On a turn, players choose from six options for their current location and perform the corresponding action
  • Open-world exploration with a card-laden map — Hundreds of location cards, items, secrets, and encounters drive exploration and discovery across a large map
  • Square Grid — Each character has a 3x3 grid around them that can be filled to strengthen the character over a playthrough
  • Story books, destinies, personal missions — Gameplay is guided by story book entries, with destinies and personal missions shaping progression and victory paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World advantage is huge.
  • This world is so big, and there are hundreds of cards and entries that resolve in this choose your adventure.
  • There is no DM. There's no setup according to your mission.
  • Instagram effect on board game design.
  • Vantage is broken me, broke me, and then reforged me.
References (from this video)
No references stored for this video.
Video DbQsl1oKOTM The Dice Tower Rapid Fire Roundup at 3:51 sentiment: positive
video_pk 42005 · mention_pk 127503
The Dice Tower - Vantage video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lovely production and pleasant experience
  • Solid integration of time-track and shell scoring
  • Theme feels cohesive with mechanics
Cons
  • Production could be refined in a couple of places
  • May require a few plays to fully optimize turns
Thematic elements
  • Shell collecting on a time-track mechanism
  • Santael Island (near the Dice Tower Studios)
  • thematic, relaxed
Comparison games
none
Mechanics (from transcript analysis)
  • personal player boards — each player has a detailed board (beach bag) that influences scoring and collection.
  • Time track — players move along a track to access areas and collect shells; order affects opportunities.
  • time-track movement — players move along a track to access areas and collect shells; order affects opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • neat timing elements where certain tiles will become active during certain seasons
  • multi-use cards. That's something that's slightly different than what I've seen before
  • a tremendous amount of charm
  • a lot of thematic appeal and table presence
  • it's very charming
  • really unique trick-taking game
  • there's a lot of things going on
  • you want to do everything and you just simply can't
  • the turn order and bidding is really clever
  • the components are off the charts amazing
References (from this video)
No references stored for this video.
Video x2nXnc-fVPc Board Game Animal Interview at 14:20 sentiment: positive
video_pk 41498 · mention_pk 125829
Board Game Animal - Vantage video thumbnail
Click to watch at 14:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge, immersive world with extensive content
  • Non-campaign design supports one-off sessions and discovery
  • Strong creator passion and world-building depth
Cons
  • Potentially overwhelming amount of content for some players
  • Not a quick-play experience; may require significant time investment
Thematic elements
  • Discovery and exploration in a non-campaign, single-session experience
  • An expansive, planet-based exploration world with multiple locales
  • Open-world exploration with curated mystery
Comparison games
none
Mechanics (from transcript analysis)
  • Action-per-location system — Six actions per location, with rich exploration and memory challenges.
  • First-person exploration — An 800-location world with unique art and 900+ cards to discover.
  • Non-campaign structure — Single-session experience with a focus on discovery rather than a campaign arc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the personal discard piles that you mentioned
  • between this and its predecessors Wingspan and Wormspan are the way the tokens work unlike those other games you can hatch eggs into something
  • we're not just reskinning the game we're not just taking the same exact mechanisms from wingspan and putting uh different art and different names on the cards
  • it's a living board that's kind of fluctuating kind of like the ocean where things drift around and move around a lot
  • Rolling Realms has been one of my most played games over the last few years because I do live plays of it
  • kindness costs nothing like a copper in Dominion
  • Vantage is my the game that I've worked on for the last eight years
  • 800 different first-person locations all with unique art and 900 different other cards
References (from this video)
No references stored for this video.
Video q6oe7Q2J8KI Good Time Society Discussion at 14:29 sentiment: positive
video_pk 40046 · mention_pk 121072
Good Time Society - Vantage video thumbnail
Click to watch at 14:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, cozy theme with a strong author pedigree (Elizabeth Hargrave)
  • Relaxed, aesthetically pleasing island vibe
  • Approachable polyomino/bag-building hybrid
Cons
  • Family members in the show’s chat weren’t eager to play in real life
  • Potentially niche weight for non-polyomino fans
Thematic elements
  • Cozy, nature-focused island life with a polyomino/bag-building puzzle mechanic.
  • A cozy island off the Gulf Coast of Florida; shell collecting as the core theme.
  • storytelling through island aesthetics and shell collecting scoring
Comparison games
none
Mechanics (from transcript analysis)
  • bag building — A bag-like mechanic where pieces are drawn and placed to score points.
  • bag-building/packing — A bag-like mechanic where pieces are drawn and placed to score points.
  • Polyomino — Shaped shell pieces must be placed into a bottom-aligned bag layout.
  • polyomino placement — Shaped shell pieces must be placed into a bottom-aligned bag layout.
  • scoring by shell types and groupings — Points come from combinations and adjacency/grouping of shells.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon Colony Blood Bath
  • it's an engine building, engine wrecking game
  • this is a puzzle of a game
  • We love cozy things. We love Tile Lane
  • The bigger the gap, the bigger you put in the hole
  • Kill the dragon
References (from this video)
No references stored for this video.
Video _awC6ECRs0g Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 39917 · mention_pk 120585
Totally Tabled - Vantage video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exploration-driven narrative with discovery focus
  • Clear solo playthrough flow with rulebook learning
  • Engaging lookbook-and-book of secrets mechanics
  • Tension and pacing through challenges and rewards
Cons
  • Learning curve and rulebook complexity for first-time players
  • Rule book references across multiple books may slow early sessions
  • Potential for hesitation in decision-making due to branching options
Thematic elements
  • Discovery, cooperation with sentients, survival, exploration
  • An uncharted planet explored by a single crew member aboard a ship on a mysterious world.
  • lookbook-driven, narrative-focused exploration with branching discoveries
Comparison games
none
Mechanics (from transcript analysis)
  • Board and card interaction — Using location cards, mission cards, and story cards to drive gameplay and narrative.
  • Book-based events and quests — Book of Secrets and Look/Depart stories guide events; some actions trigger quests like 1669, 1582.
  • Dice pool management — Core dice pool (eight dice plus per-player dice) with challenge dice that can inflict time, morale, or health penalties; boosts can modify rolls.
  • Exploration outcomes with 'never fail' rule — Actions always succeed; outcomes become the challenge to manage, with potential penalties.
  • Location actions vs card actions — Players can take one location action or one action from their character/mission cards; some actions chain via 'continue'.
  • Lookbook exploration and look/story books — Players consult lookbooks to interpret scenes and guide exploration with themed actions.
  • Skill tokens and boosts — Skill tokens reduce penalties and enable special actions; boost cubes allow rerolls or extending options.
  • Trackers for health, morale, and time — Three markers track player's status; penalties can push markers toward zero, risking loss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vantage is a new cooperative openw world adventure game from designer Jamie Stegmire of Stonemire Games.
  • This game is called Vantage because each of these cards is basically displaying what we see.
  • We always succeed.
  • It's about discovery.
References (from this video)
No references stored for this video.
Video hTU_F09ke0U Tim Chuon Top List at 0:45 sentiment: positive
video_pk 38306 · mention_pk 115304
Tim Chuon - Vantage video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep world-building
  • Interesting grid of items
  • A sense of discovery and scale
Cons
  • No cons explicitly mentioned in the transcript
Thematic elements
  • massive world-building and exploration
  • fantasy world with ancient ruins
  • epic discovery with pet companions
Comparison games
none
Mechanics (from transcript analysis)
  • exploration and encounters — fights monsters and discovers artifacts
  • Pet companions — pets assist in exploration and combat
  • world-building grid — grid-based item/weapon unlocks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "weather in this game affects what you do"
  • "Each character plays completely different and has their own unique deck"
  • "Character building goes crazy in this game"
  • "the rule book is heavy and it's a time investment"
  • "The story is dark, but it's really well written and voiced."
References (from this video)
No references stored for this video.
Video WppvOW5-OJY Totally Tabled Playthrough at 0:03 sentiment: positive
video_pk 37913 · mention_pk 113929
Totally Tabled - Vantage video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, branching narrative with substantial player agency and a strong sense of discovery.
  • Animal companions and loyalty mechanics add tactile depth and narrative flavor.
  • Artifact crafting and refinement create meaningful, tangible progression toward a goal.
  • Diverse paths (combat, diplomacy, trade, exploration) promote replayability and experimentation.
  • Dynamic encounters and encounters-without-certain-answers keep the playthrough fresh and unpredictable.
Cons
  • High variance and luck can dominate outcomes, potentially diminishing the value of careful planning.
  • Complex rules and a large number of interacting subsystems may intimidate new players or slow early game progress.
  • Inventory management and reserve handling can become cumbersome without meticulous tracking.
Thematic elements
  • Exploration, improvisational storytelling, and high-stakes artifact retrieval set against a backdrop of diplomacy with sapient energy beings, factional power plays, and a traveling crew of animal companions.
  • A distant, neon-infused spacefaring frontier where a diverse cast of energy sentients and bizarre locales intersect with a gritty heist narrative. The journey spans alien ruins, floating towers, academies, bustling cities, harbors, and wilderness domains as players chase rare artifacts and rescue signals.
  • Open-ended, choice-driven storytelling with branching paths, destiny tracks, and interleaved micro-narratives driven by encounters, loot, and interactions with sentients and animals.
Comparison games
  • Pokémon
Mechanics (from transcript analysis)
  • Artifact crafting and refining — Collected items can be refined or crafted into more valuable artifacts (gems, amulets, rings, weapons). Crafting combines dice outcomes, resource costs, and sometimes risk through drawing or rolling for success, with the possibility of upgrading items to higher point values.
  • Branching exploration and location-based actions — The board is a mosaic of regions, interiors, and encounter locations. Players choose actions like greet, search, loot, trade, depart, or backtrack, with outcomes shaping the story, rewards, and narrative progression.
  • card crafting — Collected items can be refined or crafted into more valuable artifacts (gems, amulets, rings, weapons). Crafting combines dice outcomes, resource costs, and sometimes risk through drawing or rolling for success, with the possibility of upgrading items to higher point values.
  • Companion loyalty and taming — Animals can be tamed and become loyal allies, providing combat or utility benefits. Loyalty can be increased by actions and spent cubes, and loyal companions may unlock additional options or help in challenges.
  • Destinies and the Book of Secrets — Destinies provide long-term goals and potential endings. Reading entries from the Book of Secrets or achieving destiny-related milestones can unlock powerful options and influence victory conditions, often enabling multi-destination play.
  • dice-based challenge resolution — Players resolve actions by rolling a set number of skill dice, often modified by boosts, companions, or items. Outcomes include blanks, hearts, or special symbols, and multiple dice rolls or rerolls are common as players chase success against escalating difficulty.
  • Diplomacy and negotiation with sentients — Interactions with sentients involve persuasion, diffusion, trading, and choosing sides after conflicts. These negotiations can yield money, morale, or allies but may also incur costs or lost items depending on the choice.
  • negotiation — Interactions with sentients involve persuasion, diffusion, trading, and choosing sides after conflicts. These negotiations can yield money, morale, or allies but may also incur costs or lost items depending on the choice.
  • Resource cubes and tokens — Boost cubes, health, morale, and其他 tokens track character state and empower rerolls or special actions. Managing these resources is essential for survival, discovery, and progression.
  • Resource management — Boost cubes, health, morale, and其他 tokens track character state and empower rerolls or special actions. Managing these resources is essential for survival, discovery, and progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm joining a magical university.
  • This is a three challenge. Steal the blue crystal as it's the most likely to not be missed.
  • The ring of transients.
  • This is my Pokemon playthrough.
  • Oh man, we got the amulet. It's only worth nine, but now we could refine it into a ring.
  • Epic victory if you have completed the mission.
References (from this video)
No references stored for this video.
Video 4X-AgkEwYDg Totally Tabled Playthrough at 0:03 sentiment: positive
video_pk 36795 · mention_pk 110495
Totally Tabled - Vantage video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging dice-and-grid system that rewards careful planning and adaptability
  • Rich thematic flavor with dragons, artifacts, and gateways that drive exploration
  • Flexible narrative progression through multiple routes and artifact choices
  • Tense decision-making under risk that keeps the playthrough dynamic
Cons
  • Learning curve and some rule interactions can be confusing or easily misinterpreted
  • Certain actions depend on precise timing and order, which may slow early runs
  • Potentially punishing when multiple setbacks compound without sufficient resources
Thematic elements
  • Exploration, alliance with sentient beings, the lure of ancient artifacts and hidden knowledge
  • A cavernous alien world with sentient artifacts and dragon encounters on a distant planet; exploration across varied locations via portals and gateways.
  • Procedural, branching storytelling with in-game lore and quest-like decisions
Comparison games
none
Mechanics (from transcript analysis)
  • artifact integration and activation — Artifacts grant boosts and unlock special abilities; activating or placing them modifies state and can create significant momentum shifts.
  • Dice pool management — Players roll challenge dice and allocate results to actions; dice may be refreshed or reset as the grid and quest mechanics dictate, with outcomes affecting health and morale.
  • gateway traversal and branching paths — Gates transport players to new caves or regions; each gateway presents unique options and costs, enabling non-linear exploration.
  • Grid-based card placement — Cards are placed on a grid where rows and columns grant boosts or unlock new actions; positioning and card count influence available options and strategic depth.
  • movement and evasion — Players can attempt to move or evade threats (like dragons) using dice; success avoids damage and progresses through terrain to new zones.
  • resource tracks and risk management — Time, morale, and health are tracked throughout; decisions influence these resources and failures can deplete them, shaping overall strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, here we have a colossal elder dragon
  • What do I do? What do I do? What do I do?
  • Observe the dragon while it prepares for another strike.
  • We don't reset because we only need three.
  • We did it.
  • Oh no. This is a five challenge. Enter the gateway after swinging up onto the rock.
  • As you touch the massive crystal, you feel an instant connection with every other crystal on the planet.
References (from this video)
No references stored for this video.
Video Am-jaYopamo The Dice Tower Discussion at 1:05 sentiment: positive
video_pk 35867 · mention_pk 107378
The Dice Tower - Vantage video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, coastal-themed art and production values that feel premium for the price
  • Approachable, family-friendly weight that is accessible to casual gamers and non-gamers
  • Tactile components (bag, 3D lighthouse) contribute to a deluxe feel without a deluxe price tag
  • Intuitive shell-delling and wave progression that maintain a smooth game flow
Cons
  • Scoring can interrupt the flow of play and feel like a separate mini-game within the game
  • Some scoring categories can be underutilized or appear underpowered relative to others
  • Luck in acquiring key shells via the snail/crab mechanic can feel impactful in ways players might not expect
Thematic elements
  • Shell gathering and coastal exploration as a light, nature-inspired activity; vacation/beach ambience idealized.
  • Coastal beach environment with waves washing ashore on an island and a lighthouse motif; shell collecting on a scenic shoreline.
  • Descriptive, experiential; emphasizes mood and setting over conflict or drama.
Comparison games
  • Tokaido
  • Wingspan
Mechanics (from transcript analysis)
  • bag building — Shell tokens are placed into a personal bag and later drawn or placed, influencing scoring and available actions.
  • bag-building — Shell tokens are placed into a personal bag and later drawn or placed, influencing scoring and available actions.
  • Crab/Snail interaction — Special tokens allow taking a shell from another location, enabling tactical disruption and planning, but cannot be used to disrupt the space you just used.
  • End-game scoring via diverse categories — Scoring happens across many different tile types and collections, creating multiple potential paths to victory.
  • Pattern-oriented placement — Shells are laid to form patterns; placement blocks spaces and creates strategic options for other players.
  • tile-drafting and placement — Two tile types (hexagons and diamonds) are drawn from separate bags and placed on the board/bag, with placement affecting future opportunities.
  • Turn order by position — The player who is farthest behind acts first, shaping risk and reward decisions.
  • Wave/sea progression — A wave piece advances through sections, adding more tiles and altering the pool of available shells as play progresses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art in this game is really well done.
  • The game looks cool. This is a production from Avalon Hill and it is not particularly I wouldn't call this a deluxe production in any way.
  • It feels deluxe for I think the box size for the price point. It feels deluxe in that it comes with a very nice bag, a nice 3D lighthouse which is also a feature at Santael's that's known for its lighthouse there.
  • The shells falling is nice. It's intuitive.
  • This is a very approachable game.
  • I'm not sure some gamers if you're like a gamer I think you're gonna think this is too light.
  • It's a great game for people who don't play a lot of board games.
  • I love the art direction that they went here.
References (from this video)
No references stored for this video.
Video ETyMug9k0yE No Pun Included Review at 0:12 sentiment: mixed
video_pk 35721 · mention_pk 106826
No Pun Included - Vantage video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong emphasis on visual storytelling via art that drives exploration and interpretation
  • Vast number of location prompts enabling thousands of narrative threads
  • Interactive dice mitigation and storage mechanics that create risk management opportunities
  • Fail-forward system that preserves player agency while maintaining tension
  • Distinct world-building feel; the game invites curiosity and repeated play to uncover layers
  • Standalone session design that can be enjoyed in shorter plays yet still reveals depth over time
  • Flexible objective structure with open-ended win conditions that encourage experimentation
  • High production value in components and tactile feedback from dice and tokens
  • Independent review stance that seeks to discuss the game on its own terms
Cons
  • The game contradicts its marketing promises by implying a campaign experience that is not truly persistent
  • Group play is problematic due to hidden information and the need for everyone to view different vantage and location cards
  • Narrative cohesion can feel disjointed; many prompts feel arbitrary without a strong through-line
  • Some puzzles and minigames lean toward bloated content rather than meaningful depth
  • The world can feel like a loosely connected montage rather than a cohesive setting
  • Lack of lasting consequences between sessions reduces sense of permanence
  • Repetitive or heavy emphasis on unrelated references can dilute thematic focus
  • The design relies heavily on visual input which can disadvantage players who cannot see or share the screen easily
Thematic elements
  • discovery, emergent storytelling, choice and consequence without fixed outcomes
  • Crash-landed on an alien planet; exploration of an uncharted world through visuals and prompts
  • emergent, prompt-driven, non-linear narratives with fail-forward mechanics
Comparison games
  • Groundhog Day (concept)
  • Minecraft
  • Scivethe
  • Vitty Culture
  • Libertalia
Mechanics (from transcript analysis)
  • character creation and skill tokens — six color-coded characters align with six skills; players gain a token and a mission card
  • Dice pool and tests — players roll a variable number of dice for tests, affected by skill tokens; outcomes reduce health pools and may end the game if a pool reaches zero
  • dice-slot storage and card-based mitigation — dice can be stored on cards; dice slots on cards allow some dice to be sacrificed or restored; storage reduces immediate action options
  • fail-forward design — choices produce meaningful outcomes, but the next steps are determined by chance and its narrative prompts
  • location, mission, and autonomous vantage cards — each location offers six actions tied to skills; mission and vantage cards guide exploration and perspective
  • Narrative choice — choices produce meaningful outcomes, but the next steps are determined by chance and its narrative prompts
  • per-session continuity with no fixed campaign — each session is largely self-contained with resets; long-term permanence is minimal, encouraging stand-alone plays
  • visual narrative prompts — illustrations act as prompts and invitations to act; all prompts may mislead intentionally
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vantage is a storytelling game of discovery.
  • Wait a minute, folks. Science can solve this problem. We make all choices more or less rewarding, but we will also hide what the choices actually are. We'll still give little hints visually and verbally so they don't feel entirely arbitrary, but we'll retain the sense of mystery and suspense because there's still a surprise no matter what choice you make.
  • The core design element here is illustration.
  • There are hundreds and hundreds of location cards, and each offers at least six things you can do.
  • This is a genuine failforward system in a narrative adventure game that just works.
  • Vantage has a distinct feel of working as a game world, not a real world.
  • The rules of this world are an illusion because anything goes.
  • I want a bigger vision for this world than a bowl of pasta.
  • There are thousands of interesting narrative prompts to ride.
References (from this video)
No references stored for this video.
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