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Vindication box art

Vindication

Game ID: GID0378333
Collection Status
Description

Vindication (formerly Epoch: The Awakening) is a highly strategic, fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player.

Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit.

Through your advanced resource management, area control tactics, and freeform action selection, you’ll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes — and regaining honor.

You may perform 3 actions on each turn in the order you feel is most advantageous that turn: activate a companion, travel to a new location, and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system, which is leveraged to gain the game's most powerful rewards. For example, you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt.

There are distinctive end-game triggers that can be affected through game play, over 72 unique card abilities that can be merged in unusual ways for potent combinations, and fresh tile placement each game for high replayability.

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 8 · mix 4 · neu 0 · neg 0
Mentions per page
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Showing 1–12 of 12
Video oK6i01pBVDg Board Game Garden top_10_list at 22:12 sentiment: positive
video_pk 40870 · mention_pk 123963
Board Game Garden - Vindication video thumbnail
Click to watch at 22:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • aesthetic components and color-coding
  • engaging tableau-building with varied paths
Cons
none
Thematic elements
  • character tableau drafting and progression
  • personal growth and vindication after wrongdoing
  • character-driven, mythic
Comparison games
  • Hadrian's Wall
  • Lords of Arnak
Mechanics (from transcript analysis)
  • color-based attributes — different colors correspond to different character aspects
  • masteries and endgame scoring — endgame scoring based on mastered traits and collected cards
  • tableau building — spread cubes across attribute areas to activate actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is my number 10, it is a fantastic puzzly tiling game
  • the veil of Eternity this game is so good
  • Twist on Hadrian's Wall in Paladins feels similar but fresh
  • Wayfarers of the South Tigress, carvan mechanic is one of my favorite things in a game
  • Castles of Burgundy is my number one game of all time
References (from this video)
No references stored for this video.
Video vqdHksC2Rzk Garden with Wings general_discussion at 19:29 sentiment: positive
video_pk 39433 · mention_pk 119012
Garden with Wings - Vindication video thumbnail
Click to watch at 19:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy and unique tableau mechanics
  • strong thematic cohesion and world-building
Cons
  • heavyweight for some players
  • long playtime can be a commitment
Thematic elements
  • self-improvement, coming-of-age in a murky world
  • fantasy realm with exploration and growth
  • story-driven tableau-building and action selection
Comparison games
  • Blood Rage
  • Monikers
Mechanics (from transcript analysis)
  • hand management — careful control of card resources to influence outcomes
  • tableau building — players curate a personal action tableau to drive their strategy
  • tableau-building — players curate a personal action tableau to drive their strategy
  • worker placement — you place resources to perform actions and advance goals
  • Worker placement / action selection — you place resources to perform actions and advance goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely loved Gen Con I absolutely loved Level Up but this I really got close with a lot of people and just the bond and the friendships that were built on this trip just I I just I love so so much so yes it was a fantastic trip
  • they have a new campaign coming out for Mythic Mischief volume two the beginning or like closer to mid-september on September 12th
  • Blood Rage which was fantastic
  • Vindication I don't really know exactly Tableau building I guess it's a very unique game and has a lot of unique things to it that I really enjoy so
  • Wonderland's War was fantastic it was just long
  • we played a ton of Monikers and it's really nice to have everyone come together and play a game instead of like everyone breaking off into different groups
References (from this video)
No references stored for this video.
Video btL7Sz6MXbM The Broken Meeple discussion at 44:53 sentiment: mixed
video_pk 11883 · mention_pk 34846
The Broken Meeple - Vindication video thumbnail
Click to watch at 44:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cool card mechanics
Cons
  • location control is boring
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember it's only a game
  • I am very much one of these people that if you go after my family or friends there will be hell to pay
  • Five out of ten is average, it's a game that I would still play if you put it on the table
  • I do really like closed drafting in games
  • I love the way that you plan for this sort of stuff
  • Power Grid is the worst contender for this, auctions in this just refuse to freaking end
  • I want to see it more - the typewriter mechanic
  • Area control is just kind of meh
  • It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
No references stored for this video.
Video mkIkS0GiwnY The Broken Meatball top_10_list at 12:39 sentiment: positive
video_pk 8467 · mention_pk 24901
The Broken Meatball - Vindication video thumbnail
Click to watch at 12:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible variety in every playthrough
  • Sandbox gameplay allows multiple strategies
  • Streamlined turn sequence despite complexity
  • Strong artwork and component quality
  • Generates vastly different tablescape experiences between players
Cons
  • Thin theme - mostly abstracted
  • Not for everybody - Marmite style game
  • Mammoth to set up in terms of box and board size
Thematic elements
  • Varied - players choose their own narrative path
  • Fantasy adventure world
  • Sandbox narrative with individual character progression
Comparison games
none
Mechanics (from transcript analysis)
  • Area movement — Explore different locations in the world
  • Attribute juggling — Manage six different attributes (strength, wisdom, knowledge, etc) by moving cubes
  • Companion system — Collect three different types of unique companions
  • Location exploration — Explore different locations in the world
  • Monster Hunting — Kill monsters for rewards and progression
  • Mount system — Acquire different mounts with varying levels
  • Relic collection — Collect relics as treasures
  • sandbox gameplay — Players decide their own path: collect followers, ride high-level mounts, hunt monsters, harvest relics
  • Trait system — Attain various traits to customize your character
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the lower end of middle weight but I still think it's a solid game
  • Medium and heavy weight doesn't mean that it has to be the most complicated fiddly thing to get through
  • I love it when a game is just smooth streamlined gorgeousness
  • This is a fantastic laugh out loud euro game
  • This is definitely my definitive space game
  • How dare you not play this game sooner
  • The variety in this game is off the friggin scale
  • This game just ticks all the boxes for me
  • It seems like this game was designed for me
  • Regardless of what's light medium or heavy as long as you're playing at the right stage for you it's only a game
References (from this video)
No references stored for this video.
Video y2BOlQmTrmY The Broken Meeple top_10_list at 14:20 sentiment: positive
video_pk 8197 · mention_pk 24076
The Broken Meeple - Vindication video thumbnail
Click to watch at 14:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich thematic exploration of redemption
  • flexible paths with meaningful choices
  • expansion options (Chronicles, Hamlet-inspired content)
Cons
  • expansion bloat can dilute core experience
  • rulebook and onboarding can be rough
Thematic elements
  • redemption, social interaction, and character progression
  • island exile with a path to redemption
  • story-driven with flexible arc elements
Comparison games
  • Fields of Arle
  • Cere
Mechanics (from transcript analysis)
  • attribute-driven character growth — free attributes (three numbers) drive actions and scoring
  • deck customization and item collection — cards and companions influence capabilities and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the daddy of the sandbox genre
  • you basically drop into the middle of this Galaxy with a ship and go do what you like
  • it's a sandbox Euro that a lot of people are aware of
References (from this video)
No references stored for this video.
Video RagbHBtxARI The Broken Meeple discussion at 0:00 sentiment: mixed
video_pk 7993 · mention_pk 23546
The Broken Meeple - Vindication video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic story elements add character
  • Chronicles expansion offers Choose Your Own Adventure style progression
  • Event cards add atmosphere
  • Base game is perfectly fine on its own
Cons
  • Chronicles expansion is very table-hogging
  • Requires excessive setup with expansions
  • Takes up significant space on table
  • Event cards cause excessive reading and text
  • Results in excessive downtime with four players
  • Three events in four-player games is too much to track
  • Board gets cluttered with markers
  • Story elements elongate game time significantly
  • Legendary Powers have balance issues
  • Expansions add unnecessary complexity
  • Contains luck-swinging mechanics
  • Some expansions add negative player interaction
Thematic elements
  • Choose Your Own Adventure progression
  • Legendary character sheets
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're listening to the broken meele show a podcast that speaks passionately about board games for the benefit of those who play them
  • it's only a game
  • Vindication is perfectly good as a base game only and I don't think you need the expansions
  • I cannot begin to stress how much of a complete lie that is this is not a 45 to 60 Minute game
  • I have suspicions that the critics have overhyped this one a bit
References (from this video)
No references stored for this video.
Video qaIfKsQWA5I Going Analog general_discussion at 6:34 sentiment: positive
video_pk 7473 · mention_pk 22159
Going Analog - Vindication video thumbnail
Click to watch at 6:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic hook
  • solid mechanics for mid-weight gamers
Cons
  • rule complexity may deter casual players
Thematic elements
  • mythic ascension and vindication
  • mythic/ancient-inspired sandbox
  • thematic, story-leaning
Comparison games
  • Calico
Mechanics (from transcript analysis)
  • pseudo-4x/hand-management — area control and strategic hand-based actions with modular board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am known for my channel Minimum Player Count mainly on YouTube but I first started on Instagram
  • Welcome to the show
  • we are not going to take it easy on you so maybe you should be a little bit nervous
  • stop watching and go play a game
  • you can also see some of my videos on board game spotlight
References (from this video)
No references stored for this video.
Video xkZrEfrFTa8 Unknown Channel top_100_list at 2:12 sentiment: positive
video_pk 6202 · mention_pk 18356
Unknown Channel - Vindication video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme and replayability
  • Vivid integration of narrative through mechanics
Cons
  • Some components and pacing can feel dense
Thematic elements
  • Thematic rogue-like with redemption arc
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — Timing and choosing character actions drives progress.
  • worker placement — You assign characters to locations to gain resources and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Twilight Imperium Fourth Edition is an absolute Masterpiece
  • Vindication offers some shocking replayability value
  • Memoir 44 is probably my favorite war game of all time
  • Station 4 is probably the greatest achievement in board game design in the last 10 years
  • Monikers is absolutely hilarious
  • The cycles edition is about to drop in January
References (from this video)
No references stored for this video.
Video 7d3FIMQ2Ks8 John Gates Games playthrough at 0:00 sentiment: positive
video_pk 4105 · mention_pk 12018
John Gates Games - Vindication video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep integration of action economy with a thematic goal of honor and vindication.
  • Strong endgame tension via multiple triggers and mastery scoring.
  • Three-player interaction creates meaningful competition for map regions and resources.
Cons
  • High onboarding complexity and potential for analysis paralysis on turn planning.
  • Balance can be sensitive in three-player games depending on who controls key regions.
  • Reliance on numerous components (traits, proficiencies, relics) can be overwhelming for new players.
Thematic elements
  • Vindication of personal reputations through exploration, combat, and influence.
  • Isolated island where three morally compromised players vie for honor and power.
  • Fantasy-adventure with heavy player-driven storytelling and strategic pressure.
Comparison games
none
Mechanics (from transcript analysis)
  • Area control / region control — Players place influence to control regions; controlling regions grants honor and endgame bonuses.
  • Companions and activation — Activating companions provides immediate attribute gains and special abilities.
  • Conversion / augmentation — Common attributes can be converted into heroic attributes; cubes can be augmented up the track to stronger states.
  • endgame triggers — Endgame can be triggered by multiple conditions (regions controlled, proficiencies, zero cubes, etc.).
  • Monsters and relics — Defeating monsters grants victory points and endgame bonuses; relics provide lasting benefits with charges.
  • Resource management (cubes) — Cubes represent attributes and currencies (influence, conviction, potential) used to activate actions.
  • Secret quests / mastery — Secret goals and mastery tiles accumulate toward endgame scoring; mastery tiles track attribute mastery at game end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game ends when two proficiencies exceed the number of players, adding a new kind of finish line.
  • Blue pounced at the end by leveraging a strong board position and relics to overtake overall score.
  • This was a close three-player race with endgame near at the final turns.
References (from this video)
No references stored for this video.
Video WJJwI4qUCIA Broken Mele top_10_list at 19:31 sentiment: mixed
video_pk 3766 · mention_pk 11069
Broken Mele - Vindication video thumbnail
Click to watch at 19:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong core game with thematic depth
  • Beautiful components when not tied to bloated expansions
Cons
  • Becomes unwieldy with too many expansions
  • Complex rules creep and setup can be heavy
Thematic elements
  • Character development and story-driven progression
  • Fantasy world with guilds and adventuring
  • story-forward with campaign-like depth
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-like events — Expansions introduce events and mechanics that alter play pacing.
  • deck-building / hand management — Players acquire cards to build their deck and tailor strategies.
  • Modular board — Mini and main expansions add new layers of complexity.
  • modular expansions — Mini and main expansions add new layers of complexity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be wary if you're a completionist.
  • The more stuff you bring out, the more the power level of a bunch of these characters goes up and the harder the game becomes to balance.
  • Suburbia is a great Euro game, but the big box and all the expansions just get out of hand.
References (from this video)
No references stored for this video.
Video py7PcrEQ5Fw Jong it's Games general_discussion at 32:41 sentiment: mixed
video_pk 3018 · mention_pk 8812
Jong it's Games - Vindication video thumbnail
Click to watch at 32:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • great components
  • engaging euro ideas
Cons
  • big box size; heavy on shelf space
Thematic elements
  • adventure/quest with exploration and monsters
Comparison games
  • Gaia Project
  • Twilight Imperium
Mechanics (from transcript analysis)
  • cooperative exploration — big box euro-like with island exploration and trait collection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is experimentation month
  • I want to be less stubborn
  • the sticker shock issue really rears its head
  • please give me feedback about this specific log
  • it's a big box if it was a smaller box I think you'd be much more likely to have a state in the collection
  • I think it's really important to be introspective and be honest with myself
References (from this video)
No references stored for this video.
Video HkK1sbaUv54 The Broken Meeple review at 3:10 sentiment: positive
video_pk 1145 · mention_pk 3300
The Broken Meeple - Vindication video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're listening to the broken meeple show a podcast that speaks passionately about board games
  • it's only a game
  • I hate pretentiousness in games
  • we got to be able to dislike some things you know I'm all about balance you can love something but you got to hate something as well
  • I'm worried that they've gone too far
  • definitely I think the most complicated game that they have put out ever I'm not joking
References (from this video)
No references stored for this video.
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