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Vindication box art

Vindication

Game ID: GID0378333
Game Info
Year
2018
Players
1-5
Age
14+
Playtime
150 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Vindication (formerly Epoch: The Awakening) is a highly strategic, fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player.

Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit.

Through your advanced resource management, area control tactics, and freeform action selection, you’ll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes — and regaining honor.

You may perform 3 actions on each turn in the order you feel is most advantageous that turn: activate a companion, travel to a new location, and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system, which is leveraged to gain the game's most powerful rewards. For example, you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt.

There are distinctive end-game triggers that can be affected through game play, over 72 unique card abilities that can be merged in unusual ways for potent combinations, and fresh tile placement each game for high replayability.

Description

Vindication (formerly Epoch: The Awakening) is a highly strategic, fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player.

Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit.

Through your advanced resource management, area control tactics, and freeform action selection, you’ll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes — and regaining honor.

You may perform 3 actions on each turn in the order you feel is most advantageous that turn: activate a companion, travel to a new location, and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system, which is leveraged to gain the game's most powerful rewards. For example, you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt.

There are distinctive end-game triggers that can be affected through game play, over 72 unique card abilities that can be merged in unusual ways for potent combinations, and fresh tile placement each game for high replayability.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 11 · mix 4 · neu 0 · neg 0
Mentions per page
Showing 1–15 of 15
Video temFIXagULs Discussion at 0:43 sentiment: positive
video_pk 66809 · mention_pk 162614
Vindication video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stronger ability to plan around game elements.
  • Preferable table form factor with a single, larger board.
  • Components, including nice upgraded elements like metal tokens.
  • Theme is preferred by the host (dark fantasy over cyberpunk).
Cons
  • More expensive than Vestage.
  • Less vibrant art compared to Vestage.
  • Less dynamic card acquisition system compared to Vestage.
  • Companion cards are face-down, leading to less planning.
  • Less accessible due to higher price point.
Thematic elements
  • dark fantasy
Comparison games
  • Vestage
Mechanics (from transcript analysis)
  • Area Control — The host mentions taking control of locations as a scoring element.
  • card drafting — The host mentions gaining access to relics, artifacts, augmentations, and enhancements by combining attributes.
  • Endgame scoring — The host mentions finding endgame scoring cards and variable endgame scoring conditions.
  • set collection — The host describes combining attributes to get higher-level cards, and gathering contacts and companions.
  • tile placement — The host mentions playing on a board with tiles that you explore.
  • Variable player powers — The host mentions activating one of your characters and having different characters to activate.
  • worker placement — The host describes activating a location and a character on their turn, and activating companions or contacts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Play this, not that is a series where I take a look at two games.
  • These two games are very much comparable because of the fact that they are both from Orange Nebula and they are both based on the same system.
  • Vindication was once upon a time my favorite game of all time.
  • As it is, it's still in my top 10. It's like my top five games of all time.
  • In Vindication/vestig, you're going to be playing out on a board, a board that has tiles that you'll be exploring those tiles as you go through it.
  • The comparability of these games is kind of baked into what Vestage is.
  • As far as the um the price of the two games, this is an area where Vestage is going to win hands down.
  • So I'd say base game to base game, they are pretty much comparable.
  • As far as art and components, and usually I have art and components as kind of one category, although I should kind of break it up for this one because let's start with art. Art, I prefer Vestage.
  • As far as components, on the other hand, I'm going to give that to Vindication to a large extent.
  • As far as the theme, that's another one I'm going to give to Vindication.
  • Which brings us to the larger section, which is mechanics. Mechanics is always the largest breakdown over here because that's where you have to go into all the areas that the games are different in.
  • Solo play is hands down going to be the biggest aspect that Vestage brings to the table.
  • The Nemesis adds a lot of clever play opportunities as well as teamwork.
  • The biggest problem I have with it is first of all, I generally am not a player who loves dabbling with autonom.
  • The covered ops. Covered ops are going to be a big element of the game where you have these covered ops that are around the player board that you can earn them as you hit certain scoring thresholds, which is a similar concept that we see in Vindication where the endgame triggers are around the playerboard.
  • For me, I kind of prefer Vindication on this one. I like the planning.
  • Vindication, I have a much stronger sense of trying to plot how I'm going to play the game and take advantage of the board as opposed to Vestage, I feel a bit more victim to the board constantly adjusting.
  • Vindication is going to be more expandable than Vestage.
  • Which brings me to my final play this not that. Which game do I prefer and why?
  • Ultimately, when it comes down to play that's not that, I'm going to go with Vindication.
  • I almost wish we could take the best parts of both of these and then give the a perfect game, perfectly designed for me.
  • The other thing that is is a pro of Vestage is the ability and ease of tableing it.
  • But I think when I weigh up how much easier this is to pull out and table versus my higher level of enjoyment for Vindication, I think I would rather pull out Vindication.
  • Ultimately Vindication not just takes the cake, it takes the cake by a decent amount as far as the I think the biggest things for me are the planning, the the stronger ability to plan around all the things as opposed to having them happen to you as the game goes on.
  • And then that table form factor aspect. I much prefer having a single bigger board than having two boards spread out.
  • So over overall, both of them are fantastic games. For me, I'm going to go with Vindication.
References (from this video)
No references stored for this video.
Video uobcxp8LAQc The Wolfpack Discussion at 3:07 sentiment: positive
video_pk 66174 · mention_pk 160832
The Wolfpack - Vindication video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe components in revised editions enhance feel
  • Satisfying progression and evolution mechanics
  • Comes with flavor of adventure and growth
Cons
  • Older editions can be cumbersome to set up and organize
  • Storage and organization of components can be challenging
Thematic elements
  • Survival and personal growth with evolving forms
  • Deserted island survival with progression and evolution
  • Narrative of progression and discovery as you build strength and abilities
Comparison games
  • Castle of Burgundy
  • Raw
Mechanics (from transcript analysis)
  • action selection — Activate, move, visit, or rest each turn
  • board development — Board fills with traits and companions as you progress
  • Character progression / evolution — Starting form evolves into stronger forms (e.g., horse, flying moth)
  • Journey card / starting conditions — Journey card sets starting setup; blue event card draw adds variety
  • Stat tracking — Track yellow, blue, red stats (inspiration, strength, knowledge)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • carried this heavy AF box, Vindication
  • I love the deluxe bits and pieces and it's just so much more cooler
  • the white box so clean
  • I'm dying to get back into this one
  • the revised editions are usually a lot better
  • Castle of Burgundy. I definitely I actually just played the old one before and I'm like, 'Oh, man. This is a pain.'
  • The new one has it nuances, too.
  • it's super annoying to get out the tiles because it's hard to find each one and the organization isn't as clean as it can be, but it's still a lot more fun with the new one because all the deluxe and upgraded bits.
  • Vindication 2 is that there is like your regular form and you also have an evolved form.
References (from this video)
No references stored for this video.
Video dXKGMLfZERo BoardGameGeek Top 10 List at 6:54 sentiment: positive
video_pk 66099 · mention_pk 160641
BoardGameGeek - Vindication video thumbnail
Click to watch at 6:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability through advanced resource management, area control tactics, and free form action selection.
Cons
none
Thematic elements
  • Regaining honor after being cast out
  • Hostile island
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Free form action selection.
  • Area Control — Area control tactics.
  • Deck building — Over 72 unique card abilities that can be merged in unusual ways for potent combinations.
  • Resource management — Advanced resource management.
  • tile placement — Fresh tile placement each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it seems there's always another game on the shelf waiting to be discovered
  • this episode is made possible in part by oceans from north star games
  • You know what's even better than the idea of a lifetime spent exploring space doing so from the comfort of your own home where the potato chips are kept and that's why I joyfully wept gently for several minutes in secret where nobody else could see my shame once I discovered that this month's countdown would be starting with the economic space strategy game Master of Orion the board game
  • The winner being granted the coveted title of emperor of the galactic council which is essentially just an honorary title for a glorified administrative desk job
  • Now that we've conquered space which took way less time than I was anticipating let's now turn our attention towards conquering the sea because it's just sitting there being all damp and such
  • Aquatica with a recent second edition from arcane wonders is a strategic but easy to learn family engine building game about underwater kingdoms
  • You know I always enjoy a good bluffing game or do I perhaps I was bluffing just now you can't no I'm unknowable I barely know myself
  • Vindication is a wonderful feeling like when you warn someone not to sit on wet paint but they ignore you and then immediately get eaten by a crocodile
  • Every year sorcerer city gets built and rebuilt in magically new ways with blocks moving and rotating in crazy directions
  • It sounds like a workers compensation insurance nightmare but that's what you get for hiring Howard Howard and Fine as your city planners
  • Keith Forge's world was always in a constant state of change but now a vault containing mysterious dark amber is open causing strange and unusual transformations unlike anything seen before
  • If you're anything like me then you also have a hilarious crocodile-based anecdote locked and ready to go at a moment's notice but you'd also probably fare pretty well if you ever came time to live underground
  • Fallout shelter the board game a post nuclear worker placement board game for two to four players from fantasy flight games based on the hit mobile game from Bethesda softworks
  • Three orders nobles civilians and religion unlike today where it's organized around media influence and high fructose corn syrup
  • Typically a roll and write game is only a proper roll and right game if it's from the Roland Right region of France
  • Otherwise it's a sparkling dice based activity
  • And now for some lip smacking cracking action in the upcoming hidden role deduction game from Fun Tales Feed the Kraken featuring three asymmetric factions for feuding friends
  • In 1871 with Canada only four years old the prime minister calls for a massive undertaking a transcontinental railway to link eastern and western provinces
  • It would be a nation defining project shaping not only the economy of this young fledgling country but also his identity as the well-mannered cousin of the United States who lost a bunch of weight and finished community college
  • Brazil Imperial coming from Meepo BR in 2021
  • The best monarch receives a title a Brazilian emperor which is essentially just an honorary title for a glorified administrative desk job
  • Losers are banished to a ship lost at sea where they inevitably go madam pledge allegiance to a kraken
  • That's our list of games we wanted to make sure did not go overlooked this month
References (from this video)
No references stored for this video.
Video oK6i01pBVDg The Board Game Garden Top List at 22:12 sentiment: positive
video_pk 40870 · mention_pk 123963
The Board Game Garden - Vindication video thumbnail
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Overall sentiment (raw)
positive
Pros
  • aesthetic components and color-coding
  • engaging tableau-building with varied paths
Cons
none
Thematic elements
  • character tableau drafting and progression
  • personal growth and vindication after wrongdoing
  • character-driven, mythic
Comparison games
  • Hadrian's Wall
  • Lords of Arnak
Mechanics (from transcript analysis)
  • color-based attributes — different colors correspond to different character aspects
  • masteries and endgame scoring — endgame scoring based on mastered traits and collected cards
  • tableau building — spread cubes across attribute areas to activate actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is my number 10, it is a fantastic puzzly tiling game
  • the veil of Eternity this game is so good
  • Twist on Hadrian's Wall in Paladins feels similar but fresh
  • Wayfarers of the South Tigress, carvan mechanic is one of my favorite things in a game
  • Castles of Burgundy is my number one game of all time
References (from this video)
No references stored for this video.
Video vqdHksC2Rzk The Board Game Garden Discussion at 19:29 sentiment: positive
video_pk 39433 · mention_pk 119012
The Board Game Garden - Vindication video thumbnail
Click to watch at 19:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy and unique tableau mechanics
  • strong thematic cohesion and world-building
Cons
  • heavyweight for some players
  • long playtime can be a commitment
Thematic elements
  • self-improvement, coming-of-age in a murky world
  • fantasy realm with exploration and growth
  • story-driven tableau-building and action selection
Comparison games
  • Blood Rage
  • Monikers
Mechanics (from transcript analysis)
  • hand management — careful control of card resources to influence outcomes
  • tableau building — players curate a personal action tableau to drive their strategy
  • tableau-building — players curate a personal action tableau to drive their strategy
  • worker placement — you place resources to perform actions and advance goals
  • Worker placement / action selection — you place resources to perform actions and advance goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely loved Gen Con I absolutely loved Level Up but this I really got close with a lot of people and just the bond and the friendships that were built on this trip just I I just I love so so much so yes it was a fantastic trip
  • they have a new campaign coming out for Mythic Mischief volume two the beginning or like closer to mid-september on September 12th
  • Blood Rage which was fantastic
  • Vindication I don't really know exactly Tableau building I guess it's a very unique game and has a lot of unique things to it that I really enjoy so
  • Wonderland's War was fantastic it was just long
  • we played a ton of Monikers and it's really nice to have everyone come together and play a game instead of like everyone breaking off into different groups
References (from this video)
No references stored for this video.
Video btL7Sz6MXbM The Broken Meeple Discussion at 44:53 sentiment: mixed
video_pk 11883 · mention_pk 34846
The Broken Meeple - Vindication video thumbnail
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Overall sentiment (raw)
mixed
Pros
  • cool card mechanics
Cons
  • location control is boring
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember it's only a game
  • I am very much one of these people that if you go after my family or friends there will be hell to pay
  • Five out of ten is average, it's a game that I would still play if you put it on the table
  • I do really like closed drafting in games
  • I love the way that you plan for this sort of stuff
  • Power Grid is the worst contender for this, auctions in this just refuse to freaking end
  • I want to see it more - the typewriter mechanic
  • Area control is just kind of meh
  • It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
No references stored for this video.
Video mkIkS0GiwnY The Broken Meeple Top List at 12:39 sentiment: positive
video_pk 8467 · mention_pk 24901
The Broken Meeple - Vindication video thumbnail
Click to watch at 12:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible variety in every playthrough
  • Sandbox gameplay allows multiple strategies
  • Streamlined turn sequence despite complexity
  • Strong artwork and component quality
  • Generates vastly different tablescape experiences between players
Cons
  • Thin theme - mostly abstracted
  • Not for everybody - Marmite style game
  • Mammoth to set up in terms of box and board size
Thematic elements
  • Varied - players choose their own narrative path
  • Fantasy adventure world
  • Sandbox narrative with individual character progression
Comparison games
none
Mechanics (from transcript analysis)
  • Area movement — Explore different locations in the world
  • Attribute juggling — Manage six different attributes (strength, wisdom, knowledge, etc) by moving cubes
  • Companion system — Collect three different types of unique companions
  • Location exploration — Explore different locations in the world
  • Monster Hunting — Kill monsters for rewards and progression
  • Mount system — Acquire different mounts with varying levels
  • Relic collection — Collect relics as treasures
  • sandbox gameplay — Players decide their own path: collect followers, ride high-level mounts, hunt monsters, harvest relics
  • Trait system — Attain various traits to customize your character
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the lower end of middle weight but I still think it's a solid game
  • Medium and heavy weight doesn't mean that it has to be the most complicated fiddly thing to get through
  • I love it when a game is just smooth streamlined gorgeousness
  • This is a fantastic laugh out loud euro game
  • This is definitely my definitive space game
  • How dare you not play this game sooner
  • The variety in this game is off the friggin scale
  • This game just ticks all the boxes for me
  • It seems like this game was designed for me
  • Regardless of what's light medium or heavy as long as you're playing at the right stage for you it's only a game
References (from this video)
No references stored for this video.
Video y2BOlQmTrmY The Broken Meeple Top List at 14:20 sentiment: positive
video_pk 8197 · mention_pk 24076
The Broken Meeple - Vindication video thumbnail
Click to watch at 14:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich thematic exploration of redemption
  • flexible paths with meaningful choices
  • expansion options (Chronicles, Hamlet-inspired content)
Cons
  • expansion bloat can dilute core experience
  • rulebook and onboarding can be rough
Thematic elements
  • redemption, social interaction, and character progression
  • island exile with a path to redemption
  • story-driven with flexible arc elements
Comparison games
  • Fields of Arle
  • Cere
Mechanics (from transcript analysis)
  • attribute-driven character growth — free attributes (three numbers) drive actions and scoring
  • deck customization and item collection — cards and companions influence capabilities and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the daddy of the sandbox genre
  • you basically drop into the middle of this Galaxy with a ship and go do what you like
  • it's a sandbox Euro that a lot of people are aware of
References (from this video)
No references stored for this video.
Video RagbHBtxARI The Broken Meeple Discussion at 0:00 sentiment: mixed
video_pk 7993 · mention_pk 23546
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Overall sentiment (raw)
mixed
Pros
  • Thematic story elements add character
  • Chronicles expansion offers Choose Your Own Adventure style progression
  • Event cards add atmosphere
  • Base game is perfectly fine on its own
Cons
  • Chronicles expansion is very table-hogging
  • Requires excessive setup with expansions
  • Takes up significant space on table
  • Event cards cause excessive reading and text
  • Results in excessive downtime with four players
  • Three events in four-player games is too much to track
  • Board gets cluttered with markers
  • Story elements elongate game time significantly
  • Legendary Powers have balance issues
  • Expansions add unnecessary complexity
  • Contains luck-swinging mechanics
  • Some expansions add negative player interaction
Thematic elements
  • Choose Your Own Adventure progression
  • Legendary character sheets
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're listening to the broken meele show a podcast that speaks passionately about board games for the benefit of those who play them
  • it's only a game
  • Vindication is perfectly good as a base game only and I don't think you need the expansions
  • I cannot begin to stress how much of a complete lie that is this is not a 45 to 60 Minute game
  • I have suspicions that the critics have overhyped this one a bit
References (from this video)
No references stored for this video.
Video qaIfKsQWA5I Going Analog Discussion at 6:34 sentiment: positive
video_pk 7473 · mention_pk 22159
Going Analog - Vindication video thumbnail
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Overall sentiment (raw)
positive
Pros
  • strong thematic hook
  • solid mechanics for mid-weight gamers
Cons
  • rule complexity may deter casual players
Thematic elements
  • mythic ascension and vindication
  • mythic/ancient-inspired sandbox
  • thematic, story-leaning
Comparison games
  • Calico
Mechanics (from transcript analysis)
  • pseudo-4x/hand-management — area control and strategic hand-based actions with modular board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am known for my channel Minimum Player Count mainly on YouTube but I first started on Instagram
  • Welcome to the show
  • we are not going to take it easy on you so maybe you should be a little bit nervous
  • stop watching and go play a game
  • you can also see some of my videos on board game spotlight
References (from this video)
No references stored for this video.
Video xkZrEfrFTa8 BoardGameBollocks Top List at 2:12 sentiment: positive
video_pk 6202 · mention_pk 18356
BoardGameBollocks - Vindication video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme and replayability
  • Vivid integration of narrative through mechanics
Cons
  • Some components and pacing can feel dense
Thematic elements
  • Thematic rogue-like with redemption arc
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — Timing and choosing character actions drives progress.
  • worker placement — You assign characters to locations to gain resources and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Twilight Imperium Fourth Edition is an absolute Masterpiece
  • Vindication offers some shocking replayability value
  • Memoir 44 is probably my favorite war game of all time
  • Station 4 is probably the greatest achievement in board game design in the last 10 years
  • Monikers is absolutely hilarious
  • The cycles edition is about to drop in January
References (from this video)
No references stored for this video.
Video 7d3FIMQ2Ks8 Getting Games Playthrough at 0:00 sentiment: positive
video_pk 4105 · mention_pk 12018
Getting Games - Vindication video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Deep integration of action economy with a thematic goal of honor and vindication.
  • Strong endgame tension via multiple triggers and mastery scoring.
  • Three-player interaction creates meaningful competition for map regions and resources.
Cons
  • High onboarding complexity and potential for analysis paralysis on turn planning.
  • Balance can be sensitive in three-player games depending on who controls key regions.
  • Reliance on numerous components (traits, proficiencies, relics) can be overwhelming for new players.
Thematic elements
  • Vindication of personal reputations through exploration, combat, and influence.
  • Isolated island where three morally compromised players vie for honor and power.
  • Fantasy-adventure with heavy player-driven storytelling and strategic pressure.
Comparison games
none
Mechanics (from transcript analysis)
  • Area control / region control — Players place influence to control regions; controlling regions grants honor and endgame bonuses.
  • Companions and activation — Activating companions provides immediate attribute gains and special abilities.
  • Conversion / augmentation — Common attributes can be converted into heroic attributes; cubes can be augmented up the track to stronger states.
  • endgame triggers — Endgame can be triggered by multiple conditions (regions controlled, proficiencies, zero cubes, etc.).
  • Monsters and relics — Defeating monsters grants victory points and endgame bonuses; relics provide lasting benefits with charges.
  • Resource management (cubes) — Cubes represent attributes and currencies (influence, conviction, potential) used to activate actions.
  • Secret quests / mastery — Secret goals and mastery tiles accumulate toward endgame scoring; mastery tiles track attribute mastery at game end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game ends when two proficiencies exceed the number of players, adding a new kind of finish line.
  • Blue pounced at the end by leveraging a strong board position and relics to overtake overall score.
  • This was a close three-player race with endgame near at the final turns.
References (from this video)
No references stored for this video.
Video WJJwI4qUCIA The Broken Meeple Top List at 19:31 sentiment: mixed
video_pk 3766 · mention_pk 11069
The Broken Meeple - Vindication video thumbnail
Click to watch at 19:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong core game with thematic depth
  • Beautiful components when not tied to bloated expansions
Cons
  • Becomes unwieldy with too many expansions
  • Complex rules creep and setup can be heavy
Thematic elements
  • Character development and story-driven progression
  • Fantasy world with guilds and adventuring
  • story-forward with campaign-like depth
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-like events — Expansions introduce events and mechanics that alter play pacing.
  • deck-building / hand management — Players acquire cards to build their deck and tailor strategies.
  • Modular board — Mini and main expansions add new layers of complexity.
  • modular expansions — Mini and main expansions add new layers of complexity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be wary if you're a completionist.
  • The more stuff you bring out, the more the power level of a bunch of these characters goes up and the harder the game becomes to balance.
  • Suburbia is a great Euro game, but the big box and all the expansions just get out of hand.
References (from this video)
No references stored for this video.
Video py7PcrEQ5Fw Getting Games Discussion at 32:41 sentiment: mixed
video_pk 3018 · mention_pk 8812
Getting Games - Vindication video thumbnail
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Overall sentiment (raw)
mixed
Pros
  • great components
  • engaging euro ideas
Cons
  • big box size; heavy on shelf space
Thematic elements
  • adventure/quest with exploration and monsters
Comparison games
  • Gaia Project
  • Twilight Imperium
Mechanics (from transcript analysis)
  • cooperative exploration — big box euro-like with island exploration and trait collection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is experimentation month
  • I want to be less stubborn
  • the sticker shock issue really rears its head
  • please give me feedback about this specific log
  • it's a big box if it was a smaller box I think you'd be much more likely to have a state in the collection
  • I think it's really important to be introspective and be honest with myself
References (from this video)
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Video HkK1sbaUv54 The Broken Meeple Review at 3:10 sentiment: positive
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Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're listening to the broken meeple show a podcast that speaks passionately about board games
  • it's only a game
  • I hate pretentiousness in games
  • we got to be able to dislike some things you know I'm all about balance you can love something but you got to hate something as well
  • I'm worried that they've gone too far
  • definitely I think the most complicated game that they have put out ever I'm not joking
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