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Voidfall box art

Voidfall

Game ID: GID0379145
Game Info
Year
2023
Players
1-4
Age
15+
Playtime
240 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

For centuries, the Novarchs, descendants of the royal House of Novarchon, have ruled with an iron fist over the feudalistic galactic empire of humankind, the Domineum. During this time, they brought stunning technological innovation and scientific advancements to their domain. This accelerated progression helped the Domineum reach — and eventually inhabit — even the farthest segments of the known galaxy, where new Houses emerged to govern the outer sectors of the empire. As the House of Novarchon grew in power, so grew the religious cult that surrounded them, proclaiming grim prophecies about an ancient cosmic being from another dimension: the Voidborn.

Many thought it to be only a myth, but in truth, it was the Voidborn's dark influence that granted the Novarchs the sheer knowledge to achieve rapid expansion for the empire. While the cult of the Novarchs envisaged eternal life through the otherworldly entity, the Voidborn's only intention was satiating its eternal hunger. And so, when the Domineum had achieved a vastness fitting the Voidborn's craving, interdimensional rifts opened at the heart of the Domineum to unleash cosmic corruption. As the House of Novarchon and its followers welcomed the Voidborn and sought their false salvation, the entity infected and spread and seized control over the inner worlds. Now, it is time for the remaining Great Houses to purge the galactic corruption, prevent the Voidborn from fully manifesting in our dimension, and to ultimately overcome the chaos as the new rulers of the Domineum.

Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode, or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses, but also by many different map set-ups for all game modes.

As the leader of a defiant Great House, you play through three cycles, each with a game-altering galactic event, a new scoring condition, and a set number of focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting two of their three impactful actions as you play them, you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure, population, and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll, battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents.

—description from the publisher

Description

For centuries, the Novarchs, descendants of the royal House of Novarchon, have ruled with an iron fist over the feudalistic galactic empire of humankind, the Domineum. During this time, they brought stunning technological innovation and scientific advancements to their domain. This accelerated progression helped the Domineum reach — and eventually inhabit — even the farthest segments of the known galaxy, where new Houses emerged to govern the outer sectors of the empire. As the House of Novarchon grew in power, so grew the religious cult that surrounded them, proclaiming grim prophecies about an ancient cosmic being from another dimension: the Voidborn.

Many thought it to be only a myth, but in truth, it was the Voidborn's dark influence that granted the Novarchs the sheer knowledge to achieve rapid expansion for the empire. While the cult of the Novarchs envisaged eternal life through the otherworldly entity, the Voidborn's only intention was satiating its eternal hunger. And so, when the Domineum had achieved a vastness fitting the Voidborn's craving, interdimensional rifts opened at the heart of the Domineum to unleash cosmic corruption. As the House of Novarchon and its followers welcomed the Voidborn and sought their false salvation, the entity infected and spread and seized control over the inner worlds. Now, it is time for the remaining Great Houses to purge the galactic corruption, prevent the Voidborn from fully manifesting in our dimension, and to ultimately overcome the chaos as the new rulers of the Domineum.

Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode, or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses, but also by many different map set-ups for all game modes.

As the leader of a defiant Great House, you play through three cycles, each with a game-altering galactic event, a new scoring condition, and a set number of focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting two of their three impactful actions as you play them, you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure, population, and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll, battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 63
This page: 50
Sentiment: pos 27 · mix 4 · neu 6 · neg 3
Mentions per page
Showing 1–50 of 63
Video dmgvJ7ASiPk The Broken Meeple Discussion at 15:33:20 sentiment: mixed
video_pk 99154 · mention_pk 275879
The Broken Meeple - Voidfall video thumbnail
Click to watch at 15:33:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Don't enjoy it anywhere near as much as a lot of people
Thematic elements
Comparison games
  • Empires of the Void 2
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, I think this is the third maybe fourth. I think it's the fourth time I've done a top 10 overrated games list, hence more. And I called it you have been warned.
  • But actually, surprisingly, despite somebody sharing it on Facebook, which I was not happy about really, cuz I mean I I don't know. I I like my content being shared on Facebook and I do say do it, but that list is a dangerous one to put on Facebook because, you know, we do have this problem in the hobby of toxic positivity.
  • No, shut off. It is really is not. I'm doing it because I enjoy it.
  • There's certainly examples of this you see in real life and it's just gez, how closed is your bubble that you have to think that that argument still works?
  • Do not be misled thinking that you look at this game and it's going to be a charming little farming game. It is everything but.
  • This game isn't really a game about cultivating roses. This is a game about debt management.
  • This game is multiplayer solitaire through and through.
  • This is a solo puzzle.
  • Hated this.
  • The hobby has become very elitist and very clicky.
  • Shame on you if you do it.
  • If you are done with the table and you're not playing something next, then get off the freaking table and let someone else use it. Honestly, it is selfish and irresponsible.
  • If you are the sort of people who leave your games on a table for hours on end just to hog the table and stop anybody else playing on it. And you essentially don't return to the table for hours on end. [...] If you're doing that to gaming tables, then shame on you.
  • For a hobby that is meant to be about, oh, let's be inclusive and let's uh get new people in and stuff like that, it doesn't half do a pretty damn good job of excluding a lot and, you know, being very elitist.
  • It's not a good feeling and it is something that is hurting, you know, conventions in general and I think that's the biggest reason that conventions sometimes don't work.
References (from this video)
No references stored for this video.
Video _ioMTAJo1Mk Game Night Picks - Pair Of Dice Paradise Top List at 12:17 sentiment: neutral
video_pk 91596 · mention_pk 245813
Game Night Picks - Pair Of Dice Paradise - Voidfall video thumbnail
Click to watch at 12:17 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Intriguing theme
  • Opportunity to discover more information
Cons
  • Uncertainty about accuracy of assumptions
Thematic elements
  • Survival and rebuilding after the fall of world order
  • Post-apocalyptic world after a devastating war
Comparison games
  • This War of Mine
Mechanics (from transcript analysis)
  • Survival — The primary goal is to survive and potentially rebuild.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The court that surrounds him and contains subjects who seek power and so each player represents a family that will vie for control over the different subjects of the land.
  • Seven different victory conditions so the path to victory may shift as you play and you gain more information about each subject's motives during the game.
  • Usurp the King does sound interesting enough that I'm really looking forward to giving this one a try.
  • Players are aspiring vinyl collectors, you know vinyl those big flat black LPS that my daughter wouldn't recognize if I waved one in front of her face.
  • Players then will acquire morsels of information and that information will lead them to different vinyl bins where they will select albums to add and expand their collection.
  • Inventory is limited and the other customers may be targeting the very same vinyl gems as you.
  • There's there's there's something about this game that scene very very familiar.
  • Players take turns being the focus of an intervention by drawing a problem card with a nonsensical problem like uncontrollable interpretive dance or neurotic inability to turn right.
  • Friends will give obscure clues and hints at what the problem is without giving it away completely and the sooner the intervened it can guess what their problem is well if the more points they'll score.
  • It's also one of those games that I don't know how often I will find the need to play it after playing it once but sounds interesting enough.
  • Players take on the role of foxes trying to steal as many chickens as they can from the henhouse and then cook them up into delicious fried chicken dinners.
  • Each character's Fox that they play has a unique ability that can be used once throughout the game giving them a little bit of player asymmetry.
  • Rolling poorly too many times he might scare the chickens out of your bag which would end the game and no chicken dinner for you sorry.
  • I love a good word game.
  • In this game all players create words simultaneously from their letter pieces that they're going to have on the table out in front of them.
  • There's a thrilling little challenge of word discovery that starts to happen.
  • You score more points the fewer pieces that you lose.
References (from this video)
No references stored for this video.
Video RMPqdTKVrrA Getting Games Top 29 List at 45:40 sentiment: positive
video_pk 90400 · mention_pk 241545
Getting Games - Voidfall video thumbnail
Click to watch at 45:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • cooperative and competitive space exploration and economy
  • space 4x, Euro-style
Comparison games
  • Eclipse
Mechanics (from transcript analysis)
  • cooperative and solo modes — Includes cooperative and solo play options; also a competitive mode
  • space 4x engine with euro-style resource management — Balanced space conquest with economic decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the roman republic is coming to an end but not before a power struggle between caesar and pompeii
  • this expansion has several modules and scenarios
  • this is a cooperative deck construction dice rolling game
  • this is going to be their big essence spiel release later on in the game
  • Sleeping Gods is the latest game from Red Raven Games
  • Terra Futura is an engine building card game in which you build your land of tomorrow
  • the big thing ... if you connect a port early you increase the stock value
References (from this video)
No references stored for this video.
Video McNJc1mg_o0 UndeadVikingVideos Discussion at 1:06:42 sentiment: neutral
video_pk 88438 · mention_pk 233075
UndeadVikingVideos - Voidfall video thumbnail
Click to watch at 1:06:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Described as a 4X game which the speaker does not want to play.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — The game is described as a 4X game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Baldur's Gate three is okay and it's just okay
  • There's just too much stuff to do and it's like and it's all over the place
  • If you're not eating your your Reese's peanut butter got frozen you're insane
  • The sun is gonna burn my house yes and the fire is gonna heat it
  • People are like oh I don't want AI to create art I want AI to do things like my taxes I'm like well then so accountant's gonna be out of work but artists can'
  • I think I got my uh Bazaar of ubar today
  • you should play that it's a good game
  • highly enjoyable
  • the people wanted me to teach them uh troyos
  • it's a heavier game
  • go back uh world of midgard and back it again and again
  • buying miniatures that you don't and then buy a bunches it's a plastic in a drawer
References (from this video)
No references stored for this video.
Video McNJc1mg_o0 UndeadVikingVideos Discussion at 1:08:40 sentiment: neutral
video_pk 88438 · mention_pk 233065
UndeadVikingVideos - Voidfall video thumbnail
Click to watch at 1:08:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Not fun
Thematic elements
Comparison games
  • Civilization
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • 4X — Described as a 4X game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Baldur's Gate three is okay and it's just okay
  • There's just too much stuff to do and it's like and it's all over the place
  • If you're not eating your your Reese's peanut butter got frozen you're insane
  • The sun is gonna burn my house yes and the fire is gonna heat it
  • People are like oh I don't want AI to create art I want AI to do things like my taxes I'm like well then so accountant's gonna be out of work but artists can'
  • I think I got my uh Bazaar of ubar today
  • you should play that it's a good game
  • highly enjoyable
  • the people wanted me to teach them uh troyos
  • it's a heavier game
  • go back uh world of midgard and back it again and again
  • buying miniatures that you don't and then buy a bunches it's a plastic in a drawer
References (from this video)
No references stored for this video.
Video E4Uw4TJBVvA UndeadVikingVideos Discussion at 2:45:50 sentiment: mixed
video_pk 88393 · mention_pk 232905
UndeadVikingVideos - Voidfall video thumbnail
Click to watch at 2:45:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Intense component count
  • Love the theme
Cons
  • Hated the planning mechanic
Thematic elements
  • Exploring a void
  • Space
Comparison games
  • Robo Rally
  • Galaxy Trucker
Mechanics (from transcript analysis)
  • Planning — Lance dislikes the planning mechanic where players pre-plan actions without knowing other players' moves, comparing it to Robo Rally and Galaxy Trucker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I remember playing the the original one and I remember standing at the table playing with Don and JB no Jamie wasn't there it was uh Chris and a couple other guys and I remember the cover of the game but I do not remember playing the game you know it's like it left no impression on me whatsoever
  • I mean it hit the table a couple times for me and then like then it did hit the table forever so it was one of those things where you know just give it up you know let somebody else you know
  • but but highrise was one of those games that everybody said no it's just too expensive to publish now I have no idea what happened with his high-rise campaign or or how he did it but when he only raised like 52 grand for it and then like and then he did his high-rise Ultra plastic Edition and he raised like a little over 100 Grand like for the life of me I I think like basically he didn't my me personally with with covet and everything else it was like one of those things where I think it was just way too expensive I mean you can't make a big old plastic fancy thing for 100 grand
  • It's like it's like the the the the the the best answer in most situations if you are stopped by a police officer um and asked hey uh where are you going your best answer is I don't answer questions that is just yeah and just yeah yeah and that's I mean and yeah they're they're gonna be annoyed with you and they're gonna but you know you're just better off not saying anything and and just go the fifth
  • I think it's a good thing for the hobby I think it really is I think it's just gonna some of those people just uh suck it suck it uh go go work at UH Burger Time and and try to uh the same pre-insured me okay go to the work houses
  • I just don't understand it neither do I if you if you can't find a game for fifty dollars that's available right now and you will go back some 300 no no backer no backer history no prior history game I just don't get it why would you do that
  • I don't think it's a perfect solution would you want to get bigger anymore I don't think so I mean I really like it the way it is I feel like it's it's unwieldy
  • I think it's a lot of potential here too people really seem to enjoy I don't think the coffee ones are that funny if I mean me personally
  • Yeah the problem is those those rooms go into the block or don't go back into the block price so they go in for stupid price so you don't get a good deal
  • I mean it's just it's crazy hard like what yeah you know we we ship out we don't really let stuff sit in orders for more than a day maybe a day at most and it still like takes a couple days takes two three days three or four days yeah
  • it is rules dense but it is nowhere near as rules and sense as uh as as magic Rome was
  • I'm going to hate doing the video I'm going to absolutely hate doing the video because it is going to be it is going to be uh uh it's going to be annoying to try to get all the rules correct
  • magic realm was one of his all-time favorite games when he was a kid
  • bo Jackson bo knows baby
  • I just don't understand how you make money on honestly selling games it's really tough
  • people don't want to buy games that exist already they want to buy games that don't exist for some reason I don't get it
  • I mean it is like it is like there are pages and pages and pages of games that are just like who is this who is publishing this what is this you know
  • the flea market spoken Lobster steak
  • it's like the the ideal game library was a database of mine oh sorry a database of more than 700 short board game reviews in French and broken English
References (from this video)
No references stored for this video.
Video 99qgpKzJHbw Nights Around a Table Other at 1:50:04 sentiment: neutral
video_pk 88334 · mention_pk 232622
Nights Around a Table - Voidfall video thumbnail
Click to watch at 1:50:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • High production value with metal components.
  • Intriguing component design with many dials.
  • Potential for deep strategy due to 4X mechanics.
Cons
  • Overwhelming number of components.
  • Difficulties with box organization and tray fitting.
  • Potential for a very long and complex rules explanation.
  • The assembly of dials can be fiddly and prone to error.
Thematic elements
Comparison games
  • Anacron
  • Scythe
  • Black Angel
  • Perseverance
  • Voyages of Marco Polo
  • Eclipse
  • Keep Talking and Nobody Explodes
Mechanics (from transcript analysis)
  • 4X — The host identifies the game as a 4X-style space game, explaining the concept as exploring, exterminating, exploiting, and expanding.
  • Area Control — Implied by the 4X genre, the game likely involves players expanding their presence and controlling areas in space.
  • card management — The game involves managing various decks of cards, including house cards, technology cards, and event cards, which require sorting and placement.
  • Dials — The game features numerous dials that players need to assemble and use, with a significant portion of the setup focused on these components.
  • Resource Management — The game involves managing resources, as indicated by the 'resource and influence dials'.
  • Worker Placement — Mentioned implicitly through the 'house mats' and the idea of factions needing to place components, suggesting a form of worker or unit placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hope that you're here for me is what I'm saying you're you're not here for the unboxing I hope that the draw isn't some silly board game on this channel but instead my delightful personality.
  • I didn't look at or read anything I didn't go through the rule book I don't know all I know is that it's a 4X Style Space game.
  • You know what I'm not even going to attempt this until I read that email.
  • This is a lot of Lids This looks like the Tupperware drawer in my house.
  • The teach took an hour and a half.
  • My obsessive need to organize is twitching.
  • I was going to say about that U about that painting fear so I was really nervous to paint um to paint the the figures from the X suits from an acony which look really cool and they look amazing painted but I didn't have the confidence right away.
  • The problem I think and this was never confirmed by a doctor but I described to them the symptoms and it's hard for them to disagree I think that's what kidney stones are like when you're like passing a kidney stone.
  • My inescapable need to tell you why I'm drinking San Pellino right now because apparently one of the things that will help break up kidney stones if you got them is lemon juice but nobody just wants to drink straighten lemon juice.
  • I know my colors I can do it.
  • It feels like I don't know man is it in plain sight and I've just not noticed it the entire time oh no guys I might be had a sticking point.
  • I don't know if that fits all that nicely but oh well.
  • I guess on the very top did we do it are we done just oh that's the worst that can't that I can't let that stand that can't go under there.
References (from this video)
No references stored for this video.
Video V3pnLjyZNpY UndeadVikingVideos Discussion at 1:40:51 sentiment: other
video_pk 88258 · mention_pk 232311
UndeadVikingVideos - Voidfall video thumbnail
Click to watch at 1:40:51 · YouTube ↗
Overall sentiment (raw)
Mentioned
Pros
  • People will play it.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the early 1990s saw a temporary craze with the release of the Super Soaker
  • I went racing out the garage door the garage door had one of those doors that like you know the the The Swinging like door with the spring and everything like that and I was so excited and I was I was leaving the door sland and broke the barrel off one and I was so mad
  • Sour grapes is a comedy about things that aren't funny
  • Sour grapes however is tone deaf
  • I lost a bet and had to go to that movie it was horrible
  • Shot glass is correct
  • Spice Girls is correct
  • Sugar Hill G
  • Suicide Girls nice
  • I like it better I think than Clash Royale it's it's good worth a try
  • The Escapist team put their heart into every piece of work we put out and the talent brought in was UNM the kind of talent isn't cheap and my mission with The Escapist was to not be driven primarily by views but by direct funding through premium memberships and live streams
  • he went on some show and went did an interview that basically probably added like 20 years to his sence
  • Elizabeth Holmes finally went to jail right did
  • you know all of them are going to be it's with AI art now like none of these people that are like you know just they're not going to pay for they're just going to AI art all of their
  • if you plead guilty you going to jail for 40 to 50 years you might as well try to have the trial you might get off right
  • Seven years of college down the drain I might as well go join the peace score
  • the bench isn't wasn't actually there though they moved it
  • he was a comedian from Houston
  • they basically just have it listen to every single thing that he sung or said and you just take the sounds that's all it is
  • The Smoking Gun that was a website
  • It's got $225,000 Canadian though
  • he said he was let go for not achieving goals that were never properly set for us
  • we were given unattainable goals in a very short amount of time
  • I won't be taking Zero Punctuation name with me but fans would hear my voice again soon in a new place
  • my mission with The Escapist was to not be driven primarily by views but by direct funding through premium memberships and live streams
  • I'm pretty hyped for the next yatsi drop not gonna lie
  • it's always good like you know you fall down internet rabbit hole and like watch his videos
  • it's like it's like him I really like Norm Mitch Hedberg always made me laugh
  • it's like they said um we have that audio to play here they say the audio you're listening for you have to listen carefully it's after the third shot and you hear this cow and then no no no it's like kapow then it's like and it's like now here it's right for the third shot and you hear this kapow
  • yippe Jerry Ruben died oh I'm sorry that should be yippi Jerry Ruben died
  • The curse of the doors
  • it's like a slice a life thing you know
  • Seven years of college down the drain I might as well go join the peace corps
  • the fingers are mostly they're not completely fixed but they're they're a lot better
  • he didn't listen to anybody he didn't listen to his lawyers
  • turns out turns out it was he
  • she's in prison for serving an 11 year three month sentence for the wire fraud
  • the victims of the fraud were like giant companies
  • when she's making license plates you know that's a lot of license plates
  • The actor strike oh yeah
  • you guys are going to do for parking
  • it's a 30 foot tall realistically rendered fiberglass sculpture of a human eyeball
  • I don't think there's anything about I mean it's part of the the lore
  • I must told you yeah basically we sat in a room for two three hours and then left done nothing
  • The judge that came in and swore us all in threaten to throw somebody in jail
  • you basically lied I was I was unknowingly
  • so when the cop pulled you over um there were open beers in your car he said yeah he's like but I was he's like and you were outside a bar he's like yeah he's like and you're 19 I was like yeah he's like were you in the bar he's like no I got a call my friends had been drinking and they said they needed to ride home so I went to go pick him up and I should have checked him
  • the thing that John balushi does in that scene was not in the script
  • Everything is within walking distance if you have enough time
References (from this video)
No references stored for this video.
Video MTZq8j04ZPg Watch It Played Top 10 List at 20:56 sentiment: positive
video_pk 87882 · mention_pk 230355
Watch It Played - Voidfall video thumbnail
Click to watch at 20:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing
  • Brilliant design
  • Excellent production
  • Massive replayability
  • Euro-based space 4X game
Cons
  • Intimidating
  • Massive
  • Hard to fit on a table
  • Requires significant time investment
Thematic elements
  • Pushing back the voidborn, overcoming rivals, restoring Dominion.
  • The feudalistic Galactic Empire of humankind.
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — a space Forex game that is aimed at bringing the genre to Euro Enthusiast tables.
  • agendas — there's also agendas to deal with.
  • Card Play — you play cards which have actions on but they have multiple actions on.
  • faction abilities — all the different abilities the faction abilities that have in the game.
  • Resource Management — resource management and tight decision and minimum luck gameplay of an economic Euro.
  • Rival interaction — overcoming your Rivals influence.
  • Voidborn defense — pushing back the voidborn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This just jump straight to my top five games of all time.
  • The sweet sweet nectar of this well design, beautifully presented, and incredibly fun game has me Hive blown away.
  • Summoning evil in this family friendly game was a real treat.
  • I have seen a few civilization destruction games like Empires end and many civilization building games but never both in the same game and I'm intrigued to see how this works
  • This is a great card game.
  • I think this game is perfect it's the best version of what it's trying to do it's fast fun laugh out loud five player Pusher look game with Space Cats of course.
  • I'm so interested in this period of History it's really interesting.
  • a fun game with a lot of variability but a pretty simple rule set and we had a good time hiking the trail
  • void fall is amazing we can't recommend it enough
  • I think side quest was just a little bit ahead of its time for it to have hit properly.
  • spots is just a wonderful little pushy look game that always puts a smile on my face.
References (from this video)
No references stored for this video.
Video Zq8Lw_tpCfI UndeadVikingVideos Discussion at 2:22:38 sentiment: positive
video_pk 86798 · mention_pk 225998
UndeadVikingVideos - Voidfall video thumbnail
Click to watch at 2:22:38 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Enjoyable
  • Heavy game
Cons
  • Long playtime (3 hours)
  • Long learning curve
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
  • The implementation of the 'revealing thing' for the keys is frustrating and annoying.
  • The way to feed the key in is face up, but it should be face down.
  • everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
  • BGCon competes with the vendors because it's a good convention in my opinion
  • The older I get the more my calendar fills with funerals
  • You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
  • he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
  • it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
No references stored for this video.
Video UspzO7QewOU Rahdo Runs Through Top List at 1:43:07
video_pk 85764 · mention_pk 220499
Rahdo Runs Through - Voidfall video thumbnail
Click to watch at 1:43:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • space
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is absolutely my number one for games you could play forever because I have played many games of this this game.
  • This is basically Scrabble meets Dominion.
  • It is brutal, it is harrowing, it beats you up, and it requires near-perfect precision play.
  • It is maybe the greatest board game of all time.
  • the puzzle here never gets old.
  • Wonderland's War is so good.
  • Forge War is the game Isaac Childres put out before Gloomhaven.
  • Billy says it's a crafting game. That makes sense as you are forging Are you forging wars or are you forging swords or are you forging dwarves? Are you dwarves who forge the swords in a war? Maybe maybe all of them. Maybe all of it. Oh, cool. That sounds cool. I'll have to keep Is it still in print, Billy? Do you know? I don't know if if it's still in print or not.
  • Unfortunately, Richard, the masses have spoken and it is Everdell that is better than Wondrous Creatures in a 58% of the vote win.
  • If I had a top 12 people list of who I would want to play games with forever, Ruel would be my numbers 1 to 11. The 12th spot is still open, so I am taking applications, but you better get in quick because Ruel's very charming and he's very handsome, too. And I like not looking at the board game, but looking into his beautiful, beautiful eyes.
References (from this video)
No references stored for this video.
Video tUVqkRLm770 Board Gaming Ramblings Analysis at 13:34 sentiment: other
video_pk 84850 · mention_pk 216332
Board Gaming Ramblings - Voidfall video thumbnail
Click to watch at 13:34 · YouTube ↗
Overall sentiment (raw)
culled
Pros
none
Cons
none
Thematic elements
  • attacking each other
  • end of humanity
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — It's a 4X game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So many games and we can't play them all because we're not robots. We have to eat and sleep and do other things as well.
  • I really enjoyed the concept of this. It's a co-op game. This we got even before I started going to say hating co-op game, but understanding they weren't for me.
  • It sounds okay, but it also big and we don't need it.
  • This is actually not sad. It's actually a positive thing getting these out of the house so we can get more games into the...
References (from this video)
No references stored for this video.
Video ktv9DcnXJgM Gaming Rules! Interview at 1:58:04 sentiment: positive
video_pk 84719 · mention_pk 215681
Gaming Rules! - Voidfall video thumbnail
Click to watch at 1:58:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • A fantastic game.
Cons
none
Thematic elements
Comparison games
  • Civolution
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think Project L should have the video theme category applied to it. I don't think so.
  • my solo cadet mode for captain's chair is the best video to watch to learn how to play the game.
  • you only score points for your tracks if you have completed at least one of your missions.
  • Many of you, especially Mage Knight fans, will know Ricky because he did the solo playthroughs of Mage Knight, which helped make Mage Knight what it is today.
  • I have news. I am not allowed to share that news. I am under um effectively an NDA.
  • Marvel Champions is a fantastic, fantastic game.
  • The stream was crashing and literally every 30 minutes the stream would crash and my software would crash and people would be in the chat saying the stream's gone down.
  • Too Many Bones is a good game, but me being so far out of my comfort zone that I literally cannot understand how to play the characters that I'm playing whilst hosting a live stream. Yeah, I don't want to do that again. That was uh that was horrible.
  • Monopoly is in that situation where it's popular because it's popular.
  • It's still a terrible game. It is. It is a terrible, terrible, terrible game.
  • The Lord of the Rings: Fate of the Fellowship, the new pandemic style game from Matt Leo. I'm going to pick that one. But caveat, I've only played it once and I haven't actually played that many games that technically have come out from 2025.
  • You can't. There's too many games coming out every week.
  • If you are not a Patreon supporter and you want to support me directly, you can for as little as $1 a month or $3 a month if you want access to the Slack channel, patreon.com/gamingrules.
  • The secret word for this month is the game that arrived this afternoon that none of my patron supporters were able to guess.
References (from this video)
No references stored for this video.
Video hmzSalWCM7E Gaming Rules! Discussion at 4:48
video_pk 84598 · mention_pk 215115
Gaming Rules! - Voidfall video thumbnail
Click to watch at 4:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ever since then, everything he's ever done, I've been the guy behind the guy.
  • He's a fraud, I'm telling you.
  • He's got a little seritious thing in his ear, that's me whispering every single move the man has made.
  • You're you're a pioneer in the in the YouTube business in board gaming. And it's because of you that people like me have channels and decided to do the things we do.
  • Paul, uh, remind me again, is this gaming rules or gaming cruelty?
  • Screw you, Paul.
  • Always be cheating.
  • Paul Grogan is great, but Colin Colin is legendary.
References (from this video)
No references stored for this video.
Video IaBMVA2W7Rc Gaming Rules! Discussion at 1:21:46 sentiment: positive
video_pk 84207 · mention_pk 213826
Gaming Rules! - Voidfall video thumbnail
Click to watch at 1:21:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host considers the 'how to play' video for Voidfall to be a masterpiece.
Cons
  • The game has a long setup time.
  • Teaching the game to new players can be time-consuming.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Setup and Teaching — The host expresses a desire to play Voidfall without having to set it up or teach it, citing the complexity and time commitment of both tasks as reasons for preferring to play with experienced players after someone else handles the initial steps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
  • Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
  • Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
  • Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
  • It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
No references stored for this video.
Video IaBMVA2W7Rc Gaming Rules! Discussion at 1:26:35 sentiment: positive
video_pk 84207 · mention_pk 213837
Gaming Rules! - Voidfall video thumbnail
Click to watch at 1:26:35 · YouTube ↗
Overall sentiment (raw)
Positive (with caveats)
Pros
  • Enjoy playing the full game with experienced players.
  • Ideal if someone else set it up and taught it.
Cons
  • Setup takes ages.
  • Prefers not to play with people who haven't played before due to complexity/teaching time.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
  • Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
  • Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
  • Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
  • It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
No references stored for this video.
Video kySA2qMk7vQ Gaming Rules! Discussion at 1:02:37
video_pk 83753 · mention_pk 211629
Gaming Rules! - Voidfall video thumbnail
Click to watch at 1:02:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • cooperative
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
No references stored for this video.
Video OodNDSi3yZ4 Jamie, Tabletoptiktok Discussion at 3:45 sentiment: positive
video_pk 83582 · mention_pk 210843
Jamie, Tabletoptiktok - Voidfall video thumbnail
Click to watch at 3:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • visually impressive components
  • fantastic thematic engagement
Cons
  • not much detail provided in transcript; gameplay length uncertain
Thematic elements
  • island/construction with natural disasters
  • tile-based territory expansion with volcanoes
  • adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — builds out an area with colored tiles including volcano features
  • tile placement/area development — builds out an area with colored tiles including volcano features
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is the silliest dexterity game that is so fun.
  • This has been a classic for me.
  • It looks so cool on the table as you can see.
  • I am super excited for both of those and I'm sure that they will fit great into my collection.
References (from this video)
No references stored for this video.
Video Abynm0v3Qrg Gaming Rules! Other at 26:56 sentiment: positive
video_pk 83407 · mention_pk 210094
Gaming Rules! - Voidfall video thumbnail
Click to watch at 26:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative mode is the best way to play
  • Cooperative mode is amazing
  • One of the best experiences of playing Voidfall
  • Thoroughly enjoyed the whole thing
Cons
  • Minor issue with lack of PvP conflict incentives in multiplayer
  • Game is relatively short, limiting attack opportunities
Thematic elements
  • Empire building, conflict
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The cooperative mode is just amazing.
  • Crisis cards — you're fighting against an enemy which has got crisis cards coming which you've got to deal with.
  • Empire Management — the efficiency puzzle of how you run your empire with the threat of potential war is still extremely extremely good.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
No references stored for this video.
Video LPVVezMwl9U Board Gaming Ramblings Top List at 8:27 sentiment: positive
video_pk 82231 · mention_pk 206596
Board Gaming Ramblings - Voidfall video thumbnail
Click to watch at 8:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A genius 4X game.
  • The action card selection mechanism is very clever.
  • Many factions with different abilities.
  • Beautiful and big components.
Cons
  • It's not getting to the table due to long setup time.
  • Requires player cooperation for setup.
Thematic elements
  • A 4X game involving attack, explore, exploit, expand, and exterminate.
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — The game involves 'attack, explore, exploit, expand, and exterminate'.
  • Action Card Selection — Players choose actions using action cards, with the number of playable cards increasing over rounds.
  • Variable player powers — Players have factions with different abilities, with many available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the end of the top 50 games of all time.
  • These lists are a snapshot of the time how we feel right now.
  • Age of Innovation for me just made it better.
  • It's Shackleton base.
  • This is kind of a Forex kind of game.
  • Grand Austria Hotel.
  • Brass: Birmingham.
  • My number three is Lisboa.
  • The castles of Burgundy.
  • It is a broadening.
  • It's one of your biggest mistakes in board games is that it's not in your top 10.
  • This game gives me joy.
References (from this video)
No references stored for this video.
Video Rt4srP3CtrY Gaming Rules! Interview at 46:16
video_pk 82273 · mention_pk 206687
Gaming Rules! - Voidfall video thumbnail
Click to watch at 46:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
No references stored for this video.
Video ehv76_gV76M The Dice Tower News at 1:00:05 sentiment: mixed
video_pk 82204 · mention_pk 206447
The Dice Tower - Voidfall video thumbnail
Click to watch at 1:00:05 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Stunning looking game
  • Premium productions (from publisher)
  • Mindclash games are well-regarded and know their audience
Cons
  • Too much going on
  • Daunting undertaking
Thematic elements
  • Space exploration and conquest
  • Galactic
Comparison games
  • Revenant
  • Trickerion
  • Anachrony
  • Perseverance
Mechanics (from transcript analysis)
  • Heavyweight gamer — The game is for 'a very particular type of heavyweight gamer'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to like this so bad.
  • But I hate that board so much.
  • You just completely lose me on the visuals. Like it kills it almost kills any excitement I have for this game.
  • This board 100% looks like a prototype. It does not look finished.
  • The name 'Heroes of the Shire: Light and Shadow' is confusing and evokes Lord of the Rings, which the game is not.
  • I'm not seeing how this one is standing out from all that bloat that's already out there or on the way.
  • The Old Ones El Dorado feels when I say it, it's very reminds me very much of The Quest for El Dorado.
  • And after all of that, I'm like, I have no idea how to play this game.
  • This is a Mindclash game through and through. It is the kind of game I will avoid at all costs.
  • And it's a stunning looking game.
  • I have zero I have less than zero interest in this
  • This game is reading its own press.
  • Botany came out some time ago.
  • For all of their games, they have a super deluxe wooden box version.
  • This is making almost a million dollars.
  • I think that their games look fantastic.
  • What they're going for, and they nail that that vibe, right? That look.
  • I'm intrigued by that but it's an undertaking I don't think I'm at a point to undertake
  • My pick is the same one that we started the episode with and that is the Old King's Crown.
  • This looks great. This looks great.
  • This is swinging for the fences. It might not pay off but I'm liking the way it looks and that they are taking that big risk.
  • It is the kind of game I will avoid at all costs.
  • It's a stunning looking game.
  • I have zero I have less than zero interest in this.
  • My pick of the day is Rematch, the I guess puzzle fighter board game.
  • And I'm going to go with uh the Old Ones of El Dorado here.
  • What is Hamtel? Is that Is that a compound word?
  • I love that they're like this really took a left turn and they're like okay, you can use this thing.
  • Look at this guys. This is uh
  • This is Because you're going to pick up that kid and you're going to you're going to curl them, okay?
  • Children love being flung about the room.
  • My stretch goals are for $50,000 website, inventory, and marketing.
  • He also needs for a vehicle. 150 Gs. He needs a vehicle.
References (from this video)
No references stored for this video.
Video J_fUN1hALw0 The Dice Tower Discussion at 31:30 sentiment: neutral
video_pk 81521 · mention_pk 202905
The Dice Tower - Voidfall video thumbnail
Click to watch at 31:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the highest ranked game I haven't played is Eclipse: Second Dawn.
  • Each year I play more more games and each year I have played fewer of the top 100. BGG's top 100 is turning into heavy game central, for sure.
  • Daydream is a cozy roll and write.
  • Stop telling me your games are cozy.
  • Terraria on the box says 45 minutes per player. I don't even know what what was going on there because someone was like, you lots of publishers lie about time. No one lies that that egregiously. It is not even remotely 45 minutes a player.
  • I don't like Imperial at all. There's my review of
  • Wise Wizards definitely said they're kind of on the uh that they're that they're struggling with a lot of stuff. So, I hope it works out pretty well.
  • That was Zen Camilla, and they said it was really really hard, which made me not really particularly want to play it that strongly. I like to play games that are easier, not as difficult.
  • Um, there's there's always things we're working on. Uh there's something small bag that we're working on. I can't really talk about that. Um, yet, but you'll know about that in a few weeks.
References (from this video)
No references stored for this video.
Video R1IHEwFVA6s Gaming Rules! Discussion at 16:40 sentiment: positive
video_pk 81481 · mention_pk 202655
Gaming Rules! - Voidfall video thumbnail
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game to play with know-how players
  • fast-paced once everyone knows the game
Cons
  • three-player PvP elements can lead to uneven experiences
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • highly competitive territory control — three-player scenario; PvP tension; strategic combat dynamics described
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Voidfall. I think it's a great game.
  • The Gang works brilliantly.
  • The digital version of Talisman fifth edition actually has more content than the physical version.
  • This is not any kind of criticism on the game itself. It's just my expectations going into it based on the artwork.
  • Horror on the Orient Express has a lot going on, but the experience is special.
References (from this video)
No references stored for this video.
Video lS0DedxtOLw Neon Gorilla Discussion at 6:55 sentiment: positive
video_pk 81355 · mention_pk 201522
Neon Gorilla - Voidfall video thumbnail
Click to watch at 6:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best solo games ever played
Cons
  • Can be played on the other side of the map without paying attention to other players.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're the best channel on YouTube. You should work with us.
  • I don't have a good filter. I just, you know, you get excited, right?
  • It's it's a representation of you. That's true.
  • So for me, the why is 100% just spending time with my friends.
  • It's it's a labor of love and it's just because we love board games and we love each other.
  • I want the soul to still be there. I still want it to be at its heart friends just having fun and playing games.
  • It's it's literally the thing that I put the most effort into ever, and it gave me the least amount of return.
  • The incentives on this are so backwards and drive me absolutely. No, for sure.
  • you know, like you said, you'll you'll put a lot of effort into a video and then it won't get a lot of views.
  • If I had like one piece of advice, there's a lot of channels that could improve their audio.
  • We never see you just naturally, right? which is hilarious because Ivy Studios is probably the most concerned with production across their videos, their playthroughs, their their actual games.
  • Not being afraid to be told no because like that's the worst that's gonna happen is they're gonna say no.
  • I want them to look up is there a Grove how to play on it. That's my that's my goal.
References (from this video)
No references stored for this video.
Video lS0DedxtOLw Neon Gorilla Discussion at 1:09:37
video_pk 81355 · mention_pk 201538
Neon Gorilla - Voidfall video thumbnail
Click to watch at 1:09:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're the best channel on YouTube. You should work with us.
  • I don't have a good filter. I just, you know, you get excited, right?
  • It's it's a representation of you. That's true.
  • So for me, the why is 100% just spending time with my friends.
  • It's it's a labor of love and it's just because we love board games and we love each other.
  • I want the soul to still be there. I still want it to be at its heart friends just having fun and playing games.
  • It's it's literally the thing that I put the most effort into ever, and it gave me the least amount of return.
  • The incentives on this are so backwards and drive me absolutely. No, for sure.
  • you know, like you said, you'll you'll put a lot of effort into a video and then it won't get a lot of views.
  • If I had like one piece of advice, there's a lot of channels that could improve their audio.
  • We never see you just naturally, right? which is hilarious because Ivy Studios is probably the most concerned with production across their videos, their playthroughs, their their actual games.
  • Not being afraid to be told no because like that's the worst that's gonna happen is they're gonna say no.
  • I want them to look up is there a Grove how to play on it. That's my that's my goal.
References (from this video)
No references stored for this video.
Video lS0DedxtOLw Neon Gorilla Discussion at 1:23:36 sentiment: mixed
video_pk 81355 · mention_pk 201542
Neon Gorilla - Voidfall video thumbnail
Click to watch at 1:23:36 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Received a thousand views, which is not bad for their channel.
  • Was a huge project that took over 100 hours of editing.
Cons
  • The video was played 12 times before filming, for four hours each.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're the best channel on YouTube. You should work with us.
  • I don't have a good filter. I just, you know, you get excited, right?
  • It's it's a representation of you. That's true.
  • So for me, the why is 100% just spending time with my friends.
  • It's it's a labor of love and it's just because we love board games and we love each other.
  • I want the soul to still be there. I still want it to be at its heart friends just having fun and playing games.
  • It's it's literally the thing that I put the most effort into ever, and it gave me the least amount of return.
  • The incentives on this are so backwards and drive me absolutely. No, for sure.
  • you know, like you said, you'll you'll put a lot of effort into a video and then it won't get a lot of views.
  • If I had like one piece of advice, there's a lot of channels that could improve their audio.
  • We never see you just naturally, right? which is hilarious because Ivy Studios is probably the most concerned with production across their videos, their playthroughs, their their actual games.
  • Not being afraid to be told no because like that's the worst that's gonna happen is they're gonna say no.
  • I want them to look up is there a Grove how to play on it. That's my that's my goal.
References (from this video)
No references stored for this video.
Video L7tSIgVUtbU Neon Gorilla Analysis at 0:58
video_pk 81187 · mention_pk 200422
Neon Gorilla - Voidfall video thumbnail
Click to watch at 0:58 · YouTube ↗
Pros
none
Cons
  • Takes forever to set up and forever to tear down.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in the time it would take me to set up and relearn Elder Scrolls I could have played Witchcraft three times.
  • So, I will say it's very important for me.
  • Voidfall is an example of a game that takes forever to set up and forever to tear down.
  • But, if you're going to play Voidfall over the course of like 3 days, you're going to play it two or three times, you're just going to leave it on the table in between, who cares?
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 13:04 sentiment: positive
video_pk 81162 · mention_pk 200139
Rahdo Runs Through - Voidfall video thumbnail
Click to watch at 13:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production and theme
  • Engaging system development
  • Impactful technology and faction development
  • Good for those who like developing systems and civilizations
Cons
  • Can be very long (around four hours)
Thematic elements
  • Space opera, expanding from own galaxy, taking out the void
  • Galaxy
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — Considered a 4X game, though the designer called it a 2.5X.
  • Area Control — Players expand across the galaxy and take over planets.
  • asymmetric factions — Different houses have different names and tech trees, offering varied playstyles.
  • Card Drafting — Players choose from nine cards to select actions.
  • Worker Placement — Players use workers to activate elements of their civilization.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 1:45:10
video_pk 81162 · mention_pk 200178
Rahdo Runs Through - Voidfall video thumbnail
Click to watch at 1:45:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video qPVz8V-CwPo The Broken Meeple Discussion at 9:49 sentiment: negative
video_pk 80258 · mention_pk 195024
The Broken Meeple - Voidfall video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • solo play is liked to a point
Cons
  • too much in the game
  • takes a million years to set up
  • takes a million years to get played
  • takes a million years to learn
  • rules are hard to remember between games
Thematic elements
  • Space
Comparison games
  • Revenant
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The problem with voidfall is that there's just too much in it. It's it takes a million years to set up. It takes a million years to get it played. It takes a million years to learn how to play the damn thing.
  • I've quite enjoyed this game a lot playing it in solo. I I really do dare say that I think solo is going to be the way to play this game.
  • It's also a table hog and a half.
  • I don't know how useful that knowledge is, frankly.
  • This is why the board game ranking system. It's just frankly bollocks really. It doesn't mean anything.
References (from this video)
No references stored for this video.
Video gmNbDFzG97Y The Broken Meeple Top List at 47:02 sentiment: negative
video_pk 80050 · mention_pk 194220
The Broken Meeple - Voidfall video thumbnail
Click to watch at 47:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The cards are cool, and upgrading them is a good part of the game.
  • Some factions might not lean heavily into turtling.
  • Decent amount of variety.
  • Graphic design is decent.
  • Solo mode rated an 8/10 initially, then regretted and re-rated to 6/10.
Cons
  • Massive box, takes up too much space.
  • Too much complexity, not streamlined.
  • Long setup time (1 hour).
  • Long learning time (2 hours), and needs relearning after a week (1 hour).
  • Long playtime (3-4 hours solo).
  • Players tend to turtle in their own corner.
  • Aggression is risky.
  • Too many rules, front-loaded teach, needs relearning every time.
  • Bloat factor.
  • Niche game, 99% of gamers won't touch it.
  • Theme is pasted on and not integrated.
  • Requires going through a lot to get to the enjoyable parts.
  • Long setup and learning time repeated.
  • Needs to be condensed into a 2-hour game with less complexity and bloat.
  • Solo AI is cheaty and punishing.
Thematic elements
  • space combat, economic engine
  • space
Comparison games
  • Revenant
Mechanics (from transcript analysis)
  • area influence — you have this map where you could go and fight other players, maybe, who know, which is not the common thing to do, or fight the void.
  • Deck Building — do some tactical card play, and do an economic engine.
  • economic engine building — do an economic engine.
  • tower defense — get a bunch of turrets there, get what resources you need
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You try to say anything negative about this game or the designer, you know, leader, you know, leader games in general, but the designer of this game, you you try to criticize any one of his games, any of his little darlings. And boy, does the fan club of this game come to stab you in the face with a pitchfork because they are feral.
  • The idea that a critical scoring mechanism is tied to luck of the draw does not jail with me as a good design that is good.
  • This is a really punishing tight euro.
  • This is one of those overhyped solo games I've seen.
  • This game has no decision space or any thinking required.
  • This thing is a monster. But it's too much.
  • You've got to relearn this game every time you play it because there's so many goddamn rules.
  • This is a Euro game with the alien theme pasted onto it because you could retheme this to so many other things and it would still function in the same way.
  • This game is a broken mess. An absolute brokefest. It just does not work.
  • This was such a bad legacy game, and it practically has killed the format for me. I am done with legacy games, okay?
  • Why do I want to play 12 games of the freaking thing where it's not just luck, it's also outright broken?
References (from this video)
No references stored for this video.
Video jOXP0kBrcKo Discussion at 8:45 sentiment: positive
video_pk 74250 · mention_pk 178707
Voidfall video thumbnail
Click to watch at 8:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deviously clever twist on a war game
  • Loved the idea of allied players wanting their own dominance
  • Grand scale, chits, and paper maps
Cons
  • Need a place to leave it set up
  • Not for the biggest war game player
Thematic elements
  • Allied players working together to defeat the Germans, but also seeking dominance in post-war Europe.
  • The conquest of the Third Reich in World War II
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetrical factions — Each player controls two factions, one Allied faction and one Axis power that just happens to be the one that your opponent is fighting.
  • Cooperative Wargame — One player controls the Western allies and the other the Soviet Union in their joint effort to destroy the Germans.
  • Grand Strategy Wargame — A two-player game based around the conquest of the Third Reich in World War II.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • quick and fun solo game that is great anytime but best with coffee
  • The artwork this really is cute it's all in shades of coffee colors and it's it's really cool.
  • beings of ancient evil known as the old ones are threatening to break out of their cosmic prison and awake to the world everything you know and love could be destroyed by chaos and madness
  • I am a large fan of the Thematic versions of pandemic pandemic's a fairly thematic game
  • the board itself is so gorgeous like really evocative artwork on the board is lovely
  • this is a new version of foundations of Rome
  • the production is just nutty it's so beautiful it is one of my all-time favorite games
  • foundations of metropolis could cement itself cement CU You're Building as one of the alltime Gateway Games it really could
References (from this video)
No references stored for this video.
Video nRX1qn_7dFQ Preview at 7:04 sentiment: positive
video_pk 70444 · mention_pk 167418
Voidfall video thumbnail
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mineclash Games quality and design
  • Artwork by Ian O'Toole
  • Recessed boards and overall component quality
  • Multiple play modes (solo, co-op, competitive)
  • Interesting use of cosmic corruption mechanic
Cons
  • High price point
  • Involved and complex gameplay that can be hard to get to the table
  • Recessed boards and other premium components might only be in higher tiers
Thematic elements
  • Restoring a dominion against a cosmic entity
  • Outer space
Comparison games
  • Black Angel
  • Zia
  • Twilight Imperium
  • Eclipse
Mechanics (from transcript analysis)
  • 4X — The host explains 4X as explore, expand, exploit, and exterminate, characteristic of many space-themed strategy games.
  • Deck Building — The game uses a deck of focus cards to select actions.
  • Tableau Building — Agenda cards serve as a tableau of custom scoring conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mineclash games are really involved so if you don't have a committed group of people to play games with you'll just never get to play them
  • If you don't like making a huge mess on your table avoid
  • The artwork is by Ian O'Toole
  • The iconography in Black Angel and On Mars can be challenging and hinder learning the game
  • Fiddliness and that rule in particular are major reasons some players don't like Black Angel
  • Kickstarter design optimizer you would be so gainfully employed
  • Set up at the end is the hill I've decided to die on
  • I have a feeling the first take is going to be the best one because I had trouble making it
  • The starting player is the first player who can coherently gargle Asimov's three laws of robotics with orange soda
References (from this video)
No references stored for this video.
Video KSTZ_5-ga5s Rules Teach at 3:26 sentiment: positive
video_pk 67555 · mention_pk 163684
Voidfall video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the game
  • Cooperative puzzle is great
  • Technologies make every game different
  • Felt good about the play
  • The cooperative setup was great
  • The game felt good
  • The plan worked out
  • Shields are amazing
  • Destroyers are good
  • The game is great
Cons
  • Complexity can be overwhelming
  • Takes a while to get going
  • Can feel overwhelming initially
  • The timing of actions can be tricky
  • The game can be painful due to its complexity
Thematic elements
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • agendas — Players have agenda cards that dictate scoring, with examples including points for pure sectors and sectors with shipyards.
  • alert cards — Alert cards are used, and crisis cards are separated into decks based on their backs (level one, level two, level three). Starting crisis cards are randomly selected for medium and hard difficulty.
  • Combat — Combat involves destroyers, star bases, and potentially advanced versions of them. The rules for initiative, salvo stage, and approach damage are discussed.
  • Cooperative Mode — The players are playing the cooperative mode of the game, which they have only played once before.
  • crisis board — A crisis board and harbingers are used in the setup. The harbingers provide adjacency and reduce points at the end of the game.
  • End game scoring — Scoring involves points for rifts, harbingers, crisis cards, and population.
  • factions — Players pick factions and fallen houses, with one fallen house card being cracked and the others not, which determines the tech players have.
  • Focus cards — Joint focus cards are shuffled together for a three or four-player game, with heroic focus being for solo play.
  • Galactic event — Each cycle features a galactic event.
  • Joint actions — Players can take one or two actions, and playing a trade token allows for a third action. There are also joint focus actions available.
  • player interaction — Players can trade resources and potentially gain benefits from another player's actions.
  • Population increase — Increasing population in a sector can lead to gaining resources and advancing on tracks.
  • Scenario — They are playing the 'Devil's Triangle' scenario on medium difficulty.
  • Situation cards — Situation cards are placed in three separate face-up stacks.
  • Tech selection — Technologies are based on the factions and have basic and improved versions. In a two-player cooperative game, both basic versions of the eight technologies are placed on top of each other.
  • tokens — Bounty and reclaim tokens are used, with upgraded versions from an Etsy store. The reclaim icon looks similar to the fallen house icon.
  • War cards — War cards are handled differently based on the chosen difficulty, with some being returned to the box.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is day six of Paul plays heavy games that he doesn't remember how to play.
  • I think we all lost. I don't think any of us got more than... -66.
  • This game is hard.
  • This is my favorite way of playing it.
  • I think the one biggest change for me is that you can't plan ahead because of these cards.
  • The solo mode for this scenario is a really small map.
  • It's painful.
  • The plan worked out.
  • The shields are amazing.
  • This is going so much better than last time I played this.
References (from this video)
No references stored for this video.
Video RZGYiHW-R4Q Allies or Enemies Top 100 List at 22:47 sentiment: positive
video_pk 65853 · mention_pk 159881
Allies or Enemies - Voidfall video thumbnail
Click to watch at 22:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enormous scale and depth for dedicated players
  • Beautiful components and expansive layout
Cons
  • Very high complexity and lengthy setup/learn time
Thematic elements
  • Array
  • Space opera with a massive galaxy
  • epic
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Factions / Maps — Factions and maps create varied strategic landscapes and alliances.
  • Asymmetric Mechanics — Factions and maps create varied strategic landscapes and alliances.
  • Card Action System — Choose two out of three actions on each action card, with ordering considerations affecting synergy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a camel betting game
  • you can't take it too seriously
  • you are Vikings and you're exploring different islands
  • This is a trick taking game and it really leans into being a trick taking game
  • it's an area control game and it's also a set collection game as well
  • money is unbelievably tight in this game
  • you've got to make bets on who's going to be first, second, and third
  • the cards shift
References (from this video)
No references stored for this video.
Video x_N5PNSmUko Allies or Enemies Top 100 List at 10:06 sentiment: positive
video_pk 65805 · mention_pk 159635
Allies or Enemies - Voidfall video thumbnail
Click to watch at 10:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • massive scope and cosmic feel
  • immersive and crunchy engine
Cons
  • high rules overhead
  • long setup and playtime
Thematic elements
  • galactic conquest with heavy crunch
  • galactic sci-fi imperial conflict
Comparison games
none
Mechanics (from transcript analysis)
  • action-card selection — two-action cards per turn with strategic timing.
  • asymmetric factions — different factions provide distinct playstyles.
  • resource and tech integration — techs and resources drive engine-building in a grand scope.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's just such a light-hearted fun"
  • "This is the coziest of all the coers"
  • "it's a box of toys that I love to get out and mush together"
  • "the Indiana Jones vibes"
References (from this video)
No references stored for this video.
Video tR6Dicum8eg Allies or Enemies Review at 0:06 sentiment: positive
video_pk 61104 · mention_pk 153568
Allies or Enemies - Voidfall video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deterministic combat removes dice luck and emphasizes planning and strategy
  • High replayability due to many maps, scenarios, factions, and dynamic round events
  • Stunning art and components; retail version includes appealing corruption elements
  • Cooperative and solo modes add depth and challenge for different play styles
  • Rich thematic feel and a roomy, impressive table presence
Cons
  • Very heavy and complex; long setup and learning curve can be intimidating
  • AP (attack of analysis paralysis) can slow turns in multiplayer
  • Long play sessions; not ideal for quick play or casual gaming nights
  • Requires a large table and a significant time commitment to see a full game
  • First-time players may struggle with multiple rulebooks and terminology
Thematic elements
  • Array
  • Spacefaring civilization in a galactic setting
  • Euro-style strategic planning
Comparison games
  • Eclipse
  • Twilight Imperium
  • Anachrony
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Area / Sector Control — Players attempt to take over sectors and contest control on the map.
  • Area Control — Players attempt to take over sectors and contest control on the map.
  • Card-Driven Actions (Focus Cards) — Each turn a player selects a Focus card to determine a broad set of actions (movement, tech, resources, etc.).
  • Civilization Track / Progress Tracks — Advancing along civilization tracks to earn points and unlock effects.
  • Combat: Deterministic — Combat outcomes are known in advance; no dice determine results.
  • Cooperative Game — A cooperative variant adds joint Focus cards and a crisis board requiring shared coordination.
  • cooperative play — A cooperative variant adds joint Focus cards and a crisis board requiring shared coordination.
  • Corruption / Crisis Management — Corruption tokens and crisis cards create ongoing challenges that must be managed across turns.
  • Deterministic combat — Combat outcomes are known in advance; no dice determine results.
  • End Game Bonuses — Each round starts with an EV card that sets turn counts and round-specific effects; end-of-round goals shape scoring.
  • End of Round Events / Round Tracking — Each round starts with an EV card that sets turn counts and round-specific effects; end-of-round goals shape scoring.
  • Resource Management — Players manage resources to gain technology, build installations, and develop their empire.
  • solo mode — A solo variant uses heroic cards to simulate opponents and provide a tailored challenge.
  • Tech Advancement / Tech Tracks — Gaining technology cards and progressing along tech tracks to unlock capabilities.
  • Track Advancement — Advancing along civilization tracks to earn points and unlock effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Marmite one.
  • This is a Euro take on Forex games.
  • I love not relying on the luck of the dice.
  • There are so many levers in this game.
  • The replayability is so much more than that.
  • It is a brain burner.
  • If you want a game that plays quickly this isn't that.
References (from this video)
No references stored for this video.
Video RHGDyEfwEnE Allies or Enemies Top List at 4:45 sentiment: positive
video_pk 61047 · mention_pk 153459
Allies or Enemies - Voidfall video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very immersive, event-like feel
  • large game with lots of content and replayability
  • co-op option adds social play variety
Cons
  • rules overhead can be intimidating
  • complexity may deter casual players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — a large hand of cards governs actions; players choose two of three options per turn, shaping a layered strategy.
  • Combat: Deterministic — combat resolution is not dice-based; outcomes are known ahead of time, emphasizing planning over luck.
  • Deterministic combat — combat resolution is not dice-based; outcomes are known ahead of time, emphasizing planning over luck.
  • maps and modular content — varied maps and potential cooperative play add scope and replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pretty simple game cuz you're just drafting a thing a card or a tile and then you're adding that to your tableau, but every time you add something it kind of triggers a bunch of other little things and turns are super quick
  • there are so many dice that are used and so many different things that you can do with those dice that it never feels like a wasted turn
  • this is one of those games that feels like you feel like you've played something, it's like an event
  • the mechanism where you've got a bunch of different cards that are your action cards when you play them everyone else gets to do that action but you get to do a slightly better version of that action
  • it's based on the novel Red Planet apparently
  • these Transformer Dice... it's such a clever mechanism
  • Gaia Project is one of my all-time favorite games
References (from this video)
No references stored for this video.
Video WxMz4unlthY Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 60531 · mention_pk 152910
Totally Tabled - Voidfall video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds multiple ship types and unit variety
  • Incursion mode increases threat dynamics
  • New houses and focus cards enable varied strategies
Cons
  • Prototype components shown; final rules may change
  • Demo box cannot display all expansion components
  • Increased complexity may raise learning curve
Thematic elements
  • Strategic warfare, expansion of influence, and survival in a universe reshaped by a cosmic threat.
  • A space opera where humanity contends with the Void and psionic forces within a galactic empire.
  • State-centric, procedural unfolding through events, cards, and actions within cycles.
Comparison games
  • The Last Novark
Mechanics (from transcript analysis)
  • Fleet Combat — Combat resolved using fleet power, defense tiles, and salvo mechanics.
  • House-based abilities — Houses grant unique powers affecting installations, actions, and focus choices.
  • Incursion module — Dynamic threat where void fleets actively advance and pressure the player.
  • Open rifts and void storms — Rifts open each cycle; players defend or manipulate them for scoring.
  • Resource installation economy — Manage credits, energy, science, and food to build command stations and other installations.
  • Unique Player Powers — Houses grant unique powers affecting installations, actions, and focus choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an exciting one because now the Voidborn have five different types of ships that they can bring into combat, each with unique abilities.
  • The incursion mode is designed to make the void more threatening and dynamic.
  • Bleeding edge synergy: if we can get this played, at the end of each cycle we'll get six victory points for having at least one five-level glory.
References (from this video)
No references stored for this video.
Video mIQnsOQVSec Totally Tabled Playthrough at 54:48 sentiment: positive
video_pk 60530 · mention_pk 152909
Totally Tabled - Voidfall video thumbnail
Click to watch at 54:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Powerful upgraded command stations that enhance defense and damage output
  • Engaging late-game synergy between combat replicators and upgrades
  • Tension between offensive push and defense-dominant setup creates satisfying decisions
Cons
  • High setup and rule complexity can be daunting for new players
  • Some rules interactions are nuanced and easy to misremember during playthroughs
Thematic elements
  • defense of sectors, resource management, and tactical invasions
  • spacefaring galactic frontier with voidborn foes and crisis dynamics
  • solo narrative with strategic deck-building and event resolution
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — combat engagements resolved with unit strength, card effects, and defensive bonuses.
  • crises, corruption, and agenda cards — cards that alter threats, grant points, or introduce penalties during the crisis track.
  • defense installations — structures that absorb damage and improve survivability during assaults.
  • dynamic end-game scoring — points from glory, purity, and crisis-driven scoring, with upgrades interacting with play state.
  • End Game Bonuses — post-combat bonuses that provide resources or point bonuses.
  • leadership and politics — leadership points and political actions that influence timing and scoring.
  • Resource Management — tracking food, energy, credits, science, and influence to perform actions.
  • rewards (bounties, reclaim tokens) — post-combat bonuses that provide resources or point bonuses.
  • shipyards / deployment — deploying and upgrading fleets via shipyards and upgraded command stations.
  • Skirmishes — combat engagements resolved with unit strength, card effects, and defensive bonuses.
  • tech/inventing and upgrades — gaining technologies that modify combat, production, and sector control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Combat replicators are amazing.
  • This card is so bad. I think I'm gonna have to catastrophe it.
  • Command stations are awesome.
  • We are completely out.
  • The last cycle, cycle three... we are going to prevail.
References (from this video)
No references stored for this video.
Video surIG8Ad4gE Neon Gorilla Review at 0:00 sentiment: positive
video_pk 59502 · mention_pk 152070
Neon Gorilla - Voidfall video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight action selection with meaningful friction and busy planning.
  • Strong Euro/4X hybrid elements with high replayability via scenarios and techs.
  • Excellent solo mode and strong scalability between modes.
  • Asymmetric houses provide varied playstyles and strategic depth.
Cons
  • High rules overhead and a steep learning curve.
  • Lengthy setup and initial learning investment.
  • Complexity may deter casual players.
Thematic elements
  • 4X empire expansion blended with Euro-style resource management and asymmetric play
  • Galaxy-scale space empire building with sector tiles, corrupted sectors, and voidborn threats
  • scenario-driven progression with tech trees, agendas, and crisis dynamics
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • Agenda cards and Focus cards scoring engine — Agenda cards provide one-time bonuses when paired with complimentary Focus cards, forming a core scoring engine.
  • Asymmetric houses and tech trees — Houses grant different baseline capabilities and technologies, driving varied strategies and replayability.
  • Card-driven action selection — Play one card and choose two of the three actions on that card, paying costs and executing them; creates a tight optimization puzzle.
  • Corruption and voidborn opposition — Certain sectors become corrupted, reducing scoring opportunities and adding strategic tension as you work to purge corruption.
  • Cycle-based structure — The game unfolds over three cycles, each with a variable number of turns (four to six).
  • Fleet construction and territorial expansion — Shipyards and fleet power help you push into new sectors; combat is contextual and strategic.
  • Resource engine via sector management — Build guilds, sector tiles, and installations to generate resources and influence yields and population.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love this game
  • the solo mode is unbelievable
  • this is the upper echelon of games
  • there's so much to explore here
  • AP and that's why it's probably such in my mind a great solo experience
References (from this video)
No references stored for this video.
Video MvIYfL8Z8ik Board Stupid Discussion at 2:18 sentiment: negative
video_pk 42520 · mention_pk 129191
Board Stupid - Voidfall video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • long setup time (roughly an hour)
  • heavy weight and complexity can deter casual players
  • potentially high time investment for marginal returns
Thematic elements
  • sci-fi exploration, expansion, and resource orchestration across a dark, strategic frontier
  • spacefaring civilization with modular asymmetrical strategy and empire-building elements
  • procedurally revealed strategic saga with episodic ambition
Comparison games
  • Warhammer 40,000 (as a production/weight benchmark)
Mechanics (from transcript analysis)
  • action_selection — players choose actions each round with strategic timing and sequencing
  • Engine Building — players develop and optimize their systems to generate resources and benefits over time
  • engine_building — players develop and optimize their systems to generate resources and benefits over time
  • Modular Board — a board that changes configuration across sessions, affecting strategy
  • modular_board — a board that changes configuration across sessions, affecting strategy
  • Resource Management — managing a mix of resources that power actions and upgrades
  • resource_management — managing a mix of resources that power actions and upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was very excited about void fall, then I read that it was like an hour setup and I went not for me Fam
  • production quality isn't up to the level to the Italian standard I'm pretty much not impressed
  • one of my red flags is if I see that a game is a campaign game ... I want my time to be treated well by the game I'm playing
  • floppy rules or bad rule books is an absolute nightmare for me
  • Nemesis is a great game but the rulebook is a mess
References (from this video)
No references stored for this video.
Video lTk-4CFQi2o Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 42262 · mention_pk 128200
Totally Tabled - Voidfall video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic-scale decision space with meaningful payoff from timely upgrades and invasions
  • Strong solo mode with dense strategic feedback and satisfying endgame scoring
  • Interlocking economy and combat system creates compelling tension
Cons
  • High complexity that can be intimidating for new players
  • Long play sessions and setup time
  • Scoring can be intricate and error-prone without careful tracking
Thematic elements
  • 4X style conquest and management in a harsh sci-fi frontier
  • Space opera with planetary sectors, Voidborn threats, and Crisis decks
  • Event-driven, strategic warfare with escalating crises and Harbingers
Comparison games
none
Mechanics (from transcript analysis)
  • 4X Core Loop — Explore, Expand, Exploit, Exterminate across space sectors with invasion and defense.
  • Combat and Salvo phase — Engage in combat using initiative, missiles, sector defenses, and multi-step damage resolution.
  • Combat: Damage Based — Engage in combat using initiative, missiles, sector defenses, and multi-step damage resolution.
  • Compound Scoring — Score from pure vs corrupted sectors, Glory tokens, guild production, and global objectives.
  • Crisis and Harbinger mechanics — Crisis events drive cycle progression; Harbingers impose penalties and shifting threats.
  • Deck/agenda/upgrades — Play and manage upgrade cards, agendas, and heroic actions to influence board state.
  • Endgame scoring with multi-source tallies — Score from pure vs corrupted sectors, Glory tokens, guild production, and global objectives.
  • Events — Crisis events drive cycle progression; Harbingers impose penalties and shifting threats.
  • Resource Management — Balance food, energy, science, materials, credits, and special tokens to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that was a amazing first action
  • I think we're going to be able to handle a level two Skirmish
  • this is by far the most that I've ever scored in this game
  • thank you so much for watching
References (from this video)
No references stored for this video.
Video jK3UGet0uuA Board of It Top List at 27:15 sentiment: positive
video_pk 40897 · mention_pk 124058
Board of It - Voidfall video thumbnail
Click to watch at 27:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Big, heavy thinky euro with elegant action selection and long-term planning.
  • Engaging about expansion, scoring, and control without heavy direct competition.
  • High opinion of two-player experience; recommended strongly at 2P.
Cons
  • Long playtime; may require long sessions or multiple play sessions.
  • Combat, when present, is not the core driver and can feel secondary to optimization.
Thematic elements
  • Cosmic conflict, expansion, and objective-driven scoring across rounds.
  • A spacefaring 4X Euro where an interdimensional void corrupts the spacefaring faction and needs to be opposed by the void-born and rebels.
  • Epic, strategic, outcome-driven with hidden adversaries and a clear end-game trajectory
Comparison games
  • Scythe
  • Eclipse: Second Dawn
Mechanics (from transcript analysis)
  • Building fleets and territories — Players place buildings and fleets to generate resources and score points across rounds.
  • Card action selection — On turns, players pick two actions from a three-action card, creating a deliberate ordering puzzle.
  • Hidden/non-player presence (voidborn) and reach — Non-player focus antagonists provide a persistent backdrop that players interact with, rather than direct combat with each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really excellent example of this genre
  • it's short sharp like pretty easy and light together
  • you pick them up and I think it just it has a really nice balance of design
  • we actually enjoyed playing this more as a head-to-head
  • it's driven by a card action selection mechanism
  • we absolutely loved [Void Fall], although there are caveats behind us recommending it at 2P
References (from this video)
No references stored for this video.
Video 15QzKOnUoyg Totally Tabled Top 10 List at 4:53 sentiment: positive
video_pk 39543 · mention_pk 119377
Totally Tabled - Voidfall video thumbnail
Click to watch at 4:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, intricate puzzle that rewards careful thinking
  • Excellent solo experience with a sense of depth
Cons
  • Less accessible to casual players due to complexity
Thematic elements
  • deep strategic 4X with crisis events
  • spacefaring empire with crisis-driven tension
  • analytical, prep-for-turn-planning focus
Comparison games
  • Mage Knight
  • Frost Punk
  • The Loop
Mechanics (from transcript analysis)
  • crisis events per turn — Each turn introduces events that force adaptation and potential consequences.
  • deep strategic planning — A highly puzzle-like engine where long-term planning must accommodate disruptions.
  • Events — Each turn introduces events that force adaptation and potential consequences.
  • solo-focused puzzle — Primarily experienced as a solo puzzle with rich tactical depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the puzzle is so light I'd personally rather just make the decisions myself
  • it's all about Adventure and exploration
  • I want to have the time to be able to think out each turn
  • I want to be in control and chart my own path
  • the buck stops with me
  • these are great solo experiences they feel complete
References (from this video)
No references stored for this video.
Video ikw7UsLO4K8 Totally Tabled Top 20 List at 18:45
video_pk 37792 · mention_pk 113536
Totally Tabled - Voidfall video thumbnail
Click to watch at 18:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cooperative campaign-based fantasy RPG board game
  • I'm excited to see if he can capture maybe a little bit of that pandemic Magic
  • this appears to be an engine building game
  • oh the art the art in this looks incredible
  • I'm a huge fan of sleeping gods and so a standalone sequel set in the same world
References (from this video)
No references stored for this video.
Video nZ_amNCZLMk Gaming Rules! Playthrough at 0:34 sentiment: positive
video_pk 36904 · mention_pk 110812
Gaming Rules! - Voidfall video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds meaningful asymmetry through new factions and psionic agendas
  • Phantoms and mechanized guilds create dynamic combat and production options
  • Expansion content broadens strategic options without dumbing down the core rules
  • Mind links and transhumanism offer deep engine-building synergy
Cons
  • High complexity with many interlocking rules can overwhelm new players
  • Expansions introduce a substantial rules surface area that requires careful teaching
Thematic elements
  • Asymmetric factions, governance of multiple resource tracks, and warfare for influence
  • Sci-fi empire-building in a distant galaxy with void sectors and colony management
  • Complex ecosphere of factions competing with psionic and technocratic mechanisms; provides emergent, strategic storytelling via card/tile interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Action selection and cycle tracking — Players perform a sequence of actions across cycles to advance tracks (production, culture, energy, etc.) and trigger end-of-cycle scoring.
  • asymmetric factions — Each faction (house) has unique abilities, cards, and scoring conditions that shape optimal strategies.
  • Conquest/sector combat — Players attack void sectors or adjacent sectors using fleet power, with mechanisms like approach absorption and salvo damage.
  • Mind links and developmental conquest — A tech-based slot mechanism and tokens that allow activation of abilities when advancing certain tracks; enables early special actions.
  • Phantoms (new ship type) — Phantoms are a new ship class that can be deployed from attacks and provide unique initiative/defense options and resource generation in allied sectors.
  • Psionic agendas and Vanguard board — New psionic agendas add special actions and a Vanguard board that doubles certain agenda scoring conditions when placed in a pure sector.
  • Tokens and combat modifiers — Tokens such as sector defenses, Vanguard, and pearl-like tokens modify combat and scoring; limit per combat and per attacker/defender.
  • Track Advancement — Players perform a sequence of actions across cycles to advance tracks (production, culture, energy, etc.) and trigger end-of-cycle scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a three-player playthrough of Voidfall using some elements from the new Resurgence expansion.
  • Six new houses in the expansion.
  • The phantoms, which is the new type of ship, which is this ship here.
  • Transhumanism lets me do lots of things for my preferred focuses.
  • The Vanguard board means that when we flip this, everything on that sector scores double.
References (from this video)
No references stored for this video.
Video PU3JJ2ffY_E The Dice Tower Unboxing at 8:57 sentiment: neutral
video_pk 36799 · mention_pk 207376
The Dice Tower - Voidfall video thumbnail
Click to watch at 8:57 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — unknown mechanics implied by box
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the most boring unboxing in the world here on the Dice Tower.
  • A push your luck game.
  • The Winds of Numisera, the board game, deluxe edition of it from Dark Rose.
  • Thanks for watching the most boring unboxings in the world here on the Dice Tower.
References (from this video)
No references stored for this video.
Video QQiFYzbXbIg Totally Tabled Playthrough at 0:19 sentiment: positive
video_pk 36656 · mention_pk 110015
Totally Tabled - Voidfall video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, puzzle-like design that rewards planning and foresight
  • Rich solo play with cycle, crisis, and Galactic Event structure
  • Strong upgrade path via technologies and shipyards
  • Tight integration between combat, resource management, and scoring
  • Satisfying sense of progression and strategic depth across cycles
Cons
  • Steep learning curve due to heavy iconography and rules language
  • Lengthy and fiddly setup with dense components
  • Potential for analysis paralysis during planning in cycles
Thematic elements
  • 4X strategy focusing on exploration, expansion, exploitation, and extermination of threats; governance and crisis-response are central.
  • Spacefaring civilization with sector control, corruption, and crisis management across a modular map.
  • Procedural, puzzle-driven narration with cycles, crises, and galactic events steering progression.
Comparison games
none
Mechanics (from transcript analysis)
  • Agenda and reward economy — Agenda cards offer scoring opportunities and triggers; end-of-cycle scoring combines agenda, pure sectors, and infrastructure like shipyards.
  • Corruption and purity — Corruption tokens and purity of sectors influence scoring and strategic options; corruption can be manipulated for short-term gains.
  • Crisis and Galactic events — Each round introduces crisis cards that shape objectives and penalties; galactic event cards determine end-of-cycle scoring opportunities.
  • Deployment and convoy mechanics — Power deployment to sectors is limited by shipyards and population; power can be stored or spent to power sector growth and combat.
  • Events — Each round introduces crisis cards that shape objectives and penalties; galactic event cards determine end-of-cycle scoring opportunities.
  • Resource Management — Multiple resources (food, energy, materials, credits, science) tracked per sector and on a central production board via Guilds and population dice.
  • Sector control and combat — Control of sectors via fleets; combat consists of an approach phase and a salvo phase, with sector defenses and harbingers affecting outcomes.
  • Tech upgrades and Shipyards — Starting technologies can be upgraded to improved versions; shipyards boost production and enable deployment of power across sectors.
  • Tokens and installations — Various tokens (glory, bounty, corruption, crisis), plus sector defenses (installations) and harbingers that affect board state and crisis progression.
  • Trade tokens and action economy — Trade tokens grant extra actions; spending tokens allows performing up to three actions from action cards and reinforcement options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is just really a crazy puzzle that you really need to try to solve
  • one of the great things about this game is that at the beginning of every cycle you can sit down and develop a plan for what you want to accomplish
  • void fall has this entire language of icons
  • the rules are a little wonky at first but once you get it it's pretty simple
  • it's a fantastic card
  • at the beginning of every cycle you can sit down and develop a plan for what you want to accomplish that cycle
  • this is a crazy puzzle that you really need to try to solve
  • void fall has this entire language of icons and you can officially consider yourself bilingual—I now speak English and void fall
References (from this video)
No references stored for this video.
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