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Voyages box art

Voyages

Game ID: GID0379684
Collection Status
Description

Voyages is a roll-and-write game of open sea adventure and exploration. Each player is the captain of a vessel sailing the seas and requires a single printed game sheet and pencil, while one player also needs to provide three dice.

On a turn, three dice are rolled for all the players. Each player chooses one die for the direction they are sailing, another for how far they sail, and the final die for crew duties aboard their ship. Players score points for visiting different islands, gathering and selling goods for trade, and training their sailors in case they come across the mysterious Dread...

Playable from 1-100+ players, either locally or virtually, Voyages will be supported over time with new expansion content provided for free to original backers of the game.

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–7 of 7
Video i4f9YDPUf2Y Unknown Channel game_review at 0:01 sentiment: positive
video_pk 61379 · mention_pk 154054
Unknown Channel - Voyages video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great solo mode with adjustable difficulty
  • High replayability with many maps and A/B sides
  • Snappy, downtime-free simultaneous play
  • Loot tiles provide strategic, save-for-later options
  • Durable components and convenient setup (wipes included)
  • Scalable complexity with a two-sided board
Cons
none
Thematic elements
  • Exploration and map completion with resource collection and strategic decisions
  • Exploration across multiple, sequentially revealed maps with two boats per map; loot bags and scrolls influence scoring
  • Abstract/puzzle-like, procedural
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players start with cards on a row and choose from the top; after playing, cards are passed to the next player; cards replenish as needed.
  • end game bonuses — Endgame cards become visible as the game nears the end; a purple card indicates final round; players adjust scoring accordingly.
  • Endgame cards and final turn trigger — Endgame cards become visible as the game nears the end; a purple card indicates final round; players adjust scoring accordingly.
  • Loot tiles that can be saved — Loot tokens grant benefits and can be saved for later use; unused loot yields points.
  • Map-based task completion — Players complete missions by marking regions on a map when adjacent symbol requirements are met; progress yields scrolls and benefits.
  • Simultaneous card drafting and passing — Players start with cards on a row and choose from the top; after playing, cards are passed to the next player; cards replenish as needed.
  • Solo mode with fixed card pool and optional challenges — Solitaire variant with a restricted deck and additional self-imposed challenges to raise difficulty.
  • Thematic tokens and components designed for accessibility — Durable, laminated components and included wiping materials to keep physical setup tidy.
  • Two-sided boards (A/B) with scalable difficulty — A side is straightforward; B side branches into more complex paths and choices.
  • Variable player count scoring and end bonuses — End-of-game bonus points vary by player count and completion of maps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game is really clever.
  • The solo mode is great.
  • I really enjoy it.
  • great blank and write game
  • snappy game
References (from this video)
No references stored for this video.
Video xIXPDWgJzYc Board Gaming Doctor game_review at 1:57 sentiment: positive
video_pk 38653 · mention_pk 116498
Board Gaming Doctor - Voyages video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong sense of exploration and spatial puzzle integrated with a map
  • Open, flexible scoring with multiple paths to victory
  • Print-and-play friendly; inexpensive; expandable with maps
  • Solid solo mode and a campaign-style expansion path
  • Portable and easy to share; maps feel like living components
Cons
  • Early game can feel punishing or luck-dependent due to wind/dice luck
  • Can be restrictive or fiddly if you overextend early (resource management matters)
  • May be niche for players who want heavier crunch or deeper engine-building
Thematic elements
  • Exploration, navigation, and legendary seafaring
  • Open seas in the age of exploration; sailing to islands and corners of a map
  • Puzzle-driven, map-first exploration with a subtle narrative of becoming a legendary sailor
Comparison games
  • Guild of Merchant Explorers
  • Rolling Realms
  • Can't Stop
  • Adwa by Rosenberg
  • Cascadia
Mechanics (from transcript analysis)
  • Map exploration and spatial scoring — Visit corners and icons on a printable map to gain legendary stars and points.
  • Race — Game ends when a player earns their third legendary star.
  • Race-to-end condition — Game ends when a player earns their third legendary star.
  • Resource management — Sailors mitigate dice results; spending them adjusts dice outcomes or moves.
  • Resource management with Sailors — Sailors mitigate dice results; spending them adjusts dice outcomes or moves.
  • Roll-and-write / dice allocation — Roll three dice; allocate them to direction, distance, and a grid-based duty/puzzle area to collect resources and score.
  • variable map — Multiple routes to scoring through map positions, islands, and duties with different maps offering variation.
  • Variable map-based objectives — Multiple routes to scoring through map positions, islands, and duties with different maps offering variation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • poster child examples of what print and play board gaming can be
  • master class in doing a spatial roll and right
  • bang for buck I've ever gotten for BO gaming
  • portability affordability and variability are just amazing here
  • these are living games; maps keep coming out Voyages currently has six
  • the solo mode is tight; you feel like you're being pushed to play efficiently
References (from this video)
No references stored for this video.
Video bLPWZ-MPvA8 Board Game Garden general_discussion at 18:33 sentiment: positive
video_pk 37861 · mention_pk 113763
Board Game Garden - Voyages video thumbnail
Click to watch at 18:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are somebody's reason to smile
  • we are so close to 30,000 Garden members
  • thank you all so much for watching and for your support
  • I am leaving for Japan and I cannot wait to document it
References (from this video)
No references stored for this video.
Video hHjYZ0e_bO4 Board Game Garden top_10_list at 26:04 sentiment: positive
video_pk 30904 · mention_pk 91149
Board Game Garden - Voyages video thumbnail
Click to watch at 26:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • varied maps and objectives
  • satisfying tile-drafting puzzle
Cons
  • may demand consistent focus
Thematic elements
  • Exploration, terrain drafting and objectives
  • Exploration of islands with hex maps
  • Exploratory, strategic with changing maps
Comparison games
none
Mechanics (from transcript analysis)
  • drafting and cross-out terrain — Draw maps, cross out terrain types, and score
  • exploration on islands — Navigate islands with varied objectives per map
  • map progression with trees of wisdom — Progress along a track as you complete icons and objectives
  • Track advancement — Progress along a track as you complete icons and objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are going to be games that I found I was getting to the table quite often in 2024
  • harmonies is fantastic I'm sure you've heard a ton about it throughout 2024
  • the rules are extremely simple you're just placing in down tiles connecting the different colors
  • a gentle rain is my favorite game of 2024
References (from this video)
No references stored for this video.
Video 2LmEmNInNzE top_10_list at 27:32 sentiment: positive
video_pk 12367 · mention_pk 36111
Voyages video thumbnail
Click to watch at 27:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent for ultra-portable setups due to minimal footprint
  • Accessible via print-and-play with low cost to start
Cons
  • Dependent on printed materials and surface for play
  • Can require a clipboard for a firm play surface
Thematic elements
  • navigation and trade across a compact sailing encounter
  • oceanic voyage with exploration and discoveries
  • print-and-play style with a one- or two-page footprint
Comparison games
  • Aquamarine
  • Voyages (other print-and-play titles)
Mechanics (from transcript analysis)
  • print_and_play — Requires printing files and using simple components to realize a compact voyage experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a hand management deck uh possibly hand management deck where you're trying to go through all the Jacks queens and kings.
  • basically this is a roll and write, uh like an extra a third game that you could include in the Box
  • my number one portable travel game
  • this is the original package it comes in but it doesn't fit the cards sleeved
  • Palm Island definitely one of the best travel games you can buy
  • this is a wallet game I think it's a pretty nice experience
References (from this video)
No references stored for this video.
Video cJ1QR9K4rL0 The Cardboard Herald general_discussion at 4:05 sentiment: positive
video_pk 10760 · mention_pk 31745
The Cardboard Herald - Voyages video thumbnail
Click to watch at 4:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong print-and-play viability
  • high flexibility in directing turns
Cons
  • box production may not match the simplicity of the design
  • may require custom sheets for full experience
Thematic elements
  • roll-and-write using dice as navigational tools
  • abstract, minimal aesthetic; navigational theme
  • flexible and open-ended progression
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-driven resource direction — dice outcomes guide movement and resource generation
  • Flip/Roll and Write — dice results dictate actions on a compact sheet
  • roll-and-write — dice results dictate actions on a compact sheet
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the extremely tight economy in the game where every decision that you make is a resource in and of itself
  • I'm a big Bruno Katala fan and this is exactly what I look for out of a Bruno Katala game
  • it's adorable, it's cuteness incarnate
  • this is now my favorite Dinosaur Island game
  • it feels so much more substantial than a lot of rolling right games
References (from this video)
No references stored for this video.
Video vuU15m-exOo Tekkos playthrough at 0:17 sentiment: positive
video_pk 5349 · mention_pk 15895
Tekkos - Voyages video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combat-heavy map adds tension and strategic depth
  • Introduction of marauders and forts enhances tactical variety
  • Prowling through reefs opens new movement options
  • Legendary stars provide clear, engaging victory condition
  • Upgrading sailors to heroic improves combat and scoring potential
Cons
  • Map coloring (bright orange) reduces readability in certain areas
  • Rule density may be challenging for new players
Thematic elements
  • Adventure, seafaring, combat against marauders with strategic route planning
  • Maritime exploration on a modular map with islands, reefs, and marauders
  • Live playthrough with tactical commentary and rule explanation
Comparison games
none
Mechanics (from transcript analysis)
  • combat_with_marauders — Marauders have strength values; combat can be engaged from adjacent or ranged positions using outcomes and bonuses.
  • dice_mitigation — Sailors and heroic sailors reduce dice outcomes to improve combat and movement options.
  • duty_tokens — Completing rows or columns of duties yields special abilities and rewards.
  • forts_and_islands — Forts provide bonuses; islands grant scoring opportunities and can modify routes.
  • legendary_stars — Stars awarded for completing rows/columns and defeating marauders; three stars win the game.
  • movement_on_grid — Players move a ship across a grid-based map using outcomes that determine directions and strides.
  • prowling — A special movement mode that allows passing through reefs under certain conditions.
  • reef_blockages — Reefs are impassable and require detours, influencing route planning and timing.
  • sailor_tokens_and_heroes — Sailors can be upgraded to heroic sailors, increasing combat strength and granting bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is combat heavy
  • prow through reefs
  • legendary star
  • armory new sails are heroic
  • plus two to fighting
  • we officially won the game
  • three legendary stars to win
References (from this video)
No references stored for this video.
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