Skip to main content
Voyages box art

Voyages

Game ID: GID0379684
Game Info
Year
2021
Collection
Your Tier
Loading…
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Voyages is a roll-and-write game of open sea adventure and exploration. Each player is the captain of a vessel sailing the seas and requires a single printed game sheet and pencil, while one player also needs to provide three dice.

On a turn, three dice are rolled for all the players. Each player chooses one die for the direction they are sailing, another for how far they sail, and the final die for crew duties aboard their ship. Players score points for visiting different islands, gathering and selling goods for trade, and training their sailors in case they come across the mysterious Dread...

Playable from 1-100+ players, either locally or virtually, Voyages will be supported over time with new expansion content provided for free to original backers of the game.

Description

Voyages is a roll-and-write game of open sea adventure and exploration. Each player is the captain of a vessel sailing the seas and requires a single printed game sheet and pencil, while one player also needs to provide three dice.

On a turn, three dice are rolled for all the players. Each player chooses one die for the direction they are sailing, another for how far they sail, and the final die for crew duties aboard their ship. Players score points for visiting different islands, gathering and selling goods for trade, and training their sailors in case they come across the mysterious Dread...

Playable from 1-100+ players, either locally or virtually, Voyages will be supported over time with new expansion content provided for free to original backers of the game.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 20 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–23 of 23
Video AyUQjztZor0 Watch It Played News at 7:30 sentiment: positive
video_pk 90047 · mention_pk 240094
Watch It Played - Voyages video thumbnail
Click to watch at 7:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Affordable and accessible print and play titles
  • Designed by Rory Muldoon
Cons
none
Thematic elements
  • Rolling and writing your way across the open water.
  • Open water.
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write — Rolling and writing your way across the open water.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i know i say this a lot but there is genuinely so much tabletop news going on right now
  • hawthorne is all about weaving narrative and adventure into his games
  • you might as well embrace it
  • what could possibly go wrong
  • it looks right up my street
  • i do love the theme of theme parks
  • wake up sheeple
  • i can't argue with sand number one it doesn't listen it's sand but also it's one of the most widely beloved play things ever
  • and every day i truly like deep and in a meaningful way hate sand
References (from this video)
No references stored for this video.
Video jQsF9PM8ha4 Board Game Buzzz Gen Con Preview at 11:14 sentiment: positive
video_pk 84871 · mention_pk 216428
Board Game Buzzz - Voyages video thumbnail
Click to watch at 11:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Blew me away
  • So good
  • Highly recommended
  • Euro style game with combo-tastic actions
  • Semi-cooperative
Cons
  • Paid Kickstarter preview
Thematic elements
  • Deciphering a manuscript
  • Euro style game with combo-heavy turns
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — How you take your actions is by flipping to a new page of the book and then activating the top half of the cards.
  • Card upgrading — As the game goes on, you'll be able to use some of the knowledge that you have been collectively spreading out on this board to actually upgrade your cards.
  • Euro Game — It's a Euro style game where every single section of the board you are able to interact with which will then trigger and allow you to do events on other areas of the board.
  • Semi-Cooperative — It's also a semi- co-op game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is the biggest board game convention in America.
  • I literally had over 70 that I had saved.
  • In Spooktacular, you are becoming the monsters, I believe, that are haunting the people who are going to the movie theaters and like watching your movie.
  • As one of those monsters, you are now free to wreak havoc. Terrify and devour unsuspecting movie goers in a race to become the most terrifying monster of all time.
  • This is Tea Witches. Okay, for the OP games, I have been so excited for this one. I'm so nervous that I'm going to play it and it's going to be meh or all right because I've like built it up so much in my head.
  • Everything about this game just screams me and I need it.
  • I'm so sad that I'm not going to Gen Con.
  • Like I have FOMO so
References (from this video)
No references stored for this video.
Video 4PkGi29ed2s Neon Gorilla Interview at 2:14 sentiment: positive
video_pk 81044 · mention_pk 199306
Neon Gorilla - Voyages video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Current love
  • Upgrading book was awesome
  • Still exploring it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Booklet — The 'upgrading book' is specifically called out as a component.
  • Puzzle — Mentioned as the 'Voyage Puzzle'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think you're absolutely brilliant.
  • That's the beautiful part about that the frustration mechanic where you overcome the frustration.
  • It's not that I'm working on so many at once. It's probably that I go very quick since I had an idea in until it's ready to show to a publisher.
  • I'm kind of obsessed on trying to do new things on every game.
  • I get really bored if I have to repeat the same thing.
  • It's not just doing the game, it's also sharing something I'm I'm passionate about.
  • I don't want confrontation? So most dual games what they do is they when you do something you may attack the other or you may remove something from the other here when whenever you do something you're giving something to the other player.
  • You have to know that it's a bit heavier than usual, but I think it creates something that's quite unique.
  • So what you do in the past with that civilization will dictate the options you have in the future.
  • Whenever you do something you're giving something to the other player.
  • If you'd like to help find a cure for this incredibly devastating disease, links are down below with where you can donate.
  • My current love is Voyage Puzzle and the best piece of art I think that you've created is coming of age.
References (from this video)
No references stored for this video.
Video fjVK4Lotnds Allies or Enemies Top List at 3:34 sentiment: positive
video_pk 80306 · mention_pk 195215
Allies or Enemies - Voyages video thumbnail
Click to watch at 3:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying to get rid of old maps and get new ones
  • Maps are a little bit different
  • Plays simultaneously
  • Moves at a really quick pace
  • Laminated components make it easy to play outside
Cons
none
Thematic elements
  • exploring and marking spaces on a map
  • island
Comparison games
none
Mechanics (from transcript analysis)
  • draft and write — Rivages is a draft and pass and write game.
  • Drafting — Rivages is a draft and pass and write game.
  • map exploration — You're getting these different cards that have various terrain types that let you mark off of spaces on a map.
  • Simultaneous Actions — Everyone is playing simultaneously, as well.
  • Simultaneous Play — Everyone is playing simultaneously, as well.
  • Variable Map — You're getting these different cards that have various terrain types that let you mark off of spaces on a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So today we are talking about 10 games that we would recommend for playing at a picnic.
  • first of all, they've got to have a small enough box that they're going to be easy to take to a picnic.
  • Second, they've got to actually fit on a picnic blanket.
  • And third, we want them to be at least a little bit safe from the wind.
  • If you haven't heard us mention them, go check them out. They are great backpack games.
  • This is one of these games that I'm like, I why didn't I think of this? This is so smart.
  • So, you're just like constantly like trying to trick each other.
  • So, once you've got two of those, you're so scared of taking the upside down card.
  • It feels a little bit like Bomberman, where you set off these bombs and then they're going to blow up sometimes like in all directions.
  • The tiles are pretty neat. They're like this like thick paper cardboard that have this great texture.
  • We do talk about this one a lot, but it's so good, especially for this, especially when you're teaching this to new players.
  • I've not taught this to someone who hasn't gone out and bought it or even bought it while we're playing it.
  • It is really tricky to manage that limit of 10 because most well, all of the groups will score more if you have more of them.
  • I just I love a game like this that you can teach like I taught you the whole rules.
  • This does play excellently for picnics, especially if there's not a lot of wind because you are playing cards down to the ground.
  • To win by tragedy, which is probably the most fun way, you are trying to cause different characters to die, and they're going to die in all different thematic ways.
  • it makes it really tricky to draft cuz every time when you draft cards, your opponent plays first, giving them the opportunity to possibly win.
References (from this video)
No references stored for this video.
Video d5ubU2F-OZQ Unboxing at 2:36 sentiment: positive
video_pk 67791 · mention_pk 164052
Voyages video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting theme based on the Voynich manuscript.
  • Nice inserts with artwork.
  • Components punch out well.
  • Artwork brings forward the theme.
  • Iconography on cards appears clear.
  • Double-sided game board.
Cons
  • No player boards.
Thematic elements
  • The mystery and deciphering of the Voynich manuscript, an indecipherable code with impossible illustrations.
  • Early 15th century, associated with the Italian Renaissance.
Comparison games
none
Mechanics (from transcript analysis)
  • Book building/upgrading — Players create their own small book by placing cards into sleeves and upgrading it over the course of the game.
  • jigsaw puzzle — The game includes jigsaw pieces that are part of the components and seem to be attached to the board as the game progresses.
  • Set Collection — The game involves collecting different types of tokens such as water drops, leaf tokens, star tokens, and text tokens, representing different knowledge types like bath knowledge, astrology knowledge, and writing knowledge.
  • solo mode — A solo mode is included in the game, indicated by specific components and mentioned in the rulebook.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Voyage manuscript, for those of you that don't know, I would recommend having a look at it because I'd never heard of it until I'd heard about this game.
  • It's basically this manuscript of like almost 300 pages of indecipherable code that nobody seems to know what it is.
  • This could potentially be one of the hottest games that's coming out this year's Essen.
  • Straight away, there isn't a million components in this game, and that's a good thing for me because a million components means it takes a long time to set up.
References (from this video)
No references stored for this video.
Video cTIaiUJwxcY Discussion at 4:12 sentiment: positive
video_pk 67321 · mention_pk 163287
Voyages video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive and thematic with a rich historical hook
  • Large conceptual scope packed into a small footprint
Cons
  • Complexity and component density may deter new players
  • Availability depends on crowdfunding fulfillment
Thematic elements
  • historical mystery, decoding a manuscript
  • the Voynich manuscript mystery, explored through puzzle-oriented play
  • immersive, information-driven exploration with puzzle elements
Comparison games
none
Mechanics (from transcript analysis)
  • Information gathering — books and manuscript clues drive scoring and progress
  • multi-area board exploration — players visit different areas to extract information and scoring opportunities
  • puzzle integration — jigsaw puzzle pieces are part of exploration and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a really fun, complex, thinky game in a small box that is great for one player.
  • This is based on two actual diva opera singers. And it is very thematic in the way that you play.
  • It's a tug-of-war game.
  • So that you can be the diva who reigns supreme.
  • You literally have a model going down the runway.
  • You're crafting dresses and outfits and looks and they're all going to score for you in different ways.
  • The Voynich manuscript has never been translated.
  • This is a one to four player game based on the Voynich manuscript.
References (from this video)
No references stored for this video.
Video Zk-PVy_jK5E Unknown Channel Playthrough at 0:21 sentiment: mixed
video_pk 67080 · mention_pk 163069
Unknown Channel - Voyages video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful artwork and tactile components
  • High replayability due to book-page variability and scoring tracks
  • Deep, interwoven mechanics offering diverse strategies
Cons
  • Rules can be fiddly and hard to parse; risk of scoring miscounts
  • Borrowed copies can have missing tokens; table readability can be poor
  • Two-player balance and late-game scoring require careful management
Thematic elements
  • knowledge gathering, language decipherment, and nature-science integration
  • European manuscript/botany/astrology era; study of botany with manuscript decipherment
  • instructional with a light humorous tone
Comparison games
none
Mechanics (from transcript analysis)
  • book-based action selection and card upgrading — Players flip pages to choose actions; upgrading cards requires meeting color/edge constraints and upgrades unlock higher scoring.
  • Compound Scoring — End-of-round scoring uses multipliers based on page levels and knowledge tokens across multiple tracks.
  • goat rotation and iconography — Goat tokens rotate and provide powers affecting actions or scoring; rotation mechanics influence which actions are available.
  • multiplier-based scoring — End-of-round scoring uses multipliers based on page levels and knowledge tokens across multiple tracks.
  • orthogonal puzzle placement and scoring — Puzzle pieces must be placed orthogonally and adjacent to existing pieces; scoring depends on positions and knowledge markers.
  • resource tokens and tracks — Characters collect leaves, water drops, stars, and texts to advance botany, bath/astrology tracks and unlock bonuses.
  • shared knowledge exchange and token flow — Knowledge tokens can be exchanged and used to progress cards; tokens flow around the board via actions like 'clean water' and 'growth'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Today we're going to play Voyage Puzzle.
  • And this book basically is how we're going to do action selection.
  • This is a Danny Garcia game.
  • The scoring is the most confusing aspect.
References (from this video)
No references stored for this video.
Video i4f9YDPUf2Y Jamie, Tabletoptiktok Review at 0:01 sentiment: positive
video_pk 61379 · mention_pk 154054
Jamie, Tabletoptiktok - Voyages video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great solo mode with adjustable difficulty
  • High replayability with many maps and A/B sides
  • Snappy, downtime-free simultaneous play
  • Loot tiles provide strategic, save-for-later options
  • Durable components and convenient setup (wipes included)
  • Scalable complexity with a two-sided board
Cons
none
Thematic elements
  • Exploration and map completion with resource collection and strategic decisions
  • Exploration across multiple, sequentially revealed maps with two boats per map; loot bags and scrolls influence scoring
  • Abstract/puzzle-like, procedural
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players start with cards on a row and choose from the top; after playing, cards are passed to the next player; cards replenish as needed.
  • End Game Bonuses — Endgame cards become visible as the game nears the end; a purple card indicates final round; players adjust scoring accordingly.
  • Endgame cards and final turn trigger — Endgame cards become visible as the game nears the end; a purple card indicates final round; players adjust scoring accordingly.
  • Loot tiles that can be saved — Loot tokens grant benefits and can be saved for later use; unused loot yields points.
  • Map-based task completion — Players complete missions by marking regions on a map when adjacent symbol requirements are met; progress yields scrolls and benefits.
  • Simultaneous card drafting and passing — Players start with cards on a row and choose from the top; after playing, cards are passed to the next player; cards replenish as needed.
  • Solo mode with fixed card pool and optional challenges — Solitaire variant with a restricted deck and additional self-imposed challenges to raise difficulty.
  • Thematic tokens and components designed for accessibility — Durable, laminated components and included wiping materials to keep physical setup tidy.
  • Two-sided boards (A/B) with scalable difficulty — A side is straightforward; B side branches into more complex paths and choices.
  • Variable player count scoring and end bonuses — End-of-game bonus points vary by player count and completion of maps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game is really clever.
  • The solo mode is great.
  • I really enjoy it.
  • great blank and write game
  • snappy game
References (from this video)
No references stored for this video.
Video f8BMPV818JQ Tabletop Tokki Discussion at 1:06 sentiment: mixed
video_pk 42782 · mention_pk 212558
Tabletop Tokki - Voyages video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • great presentation and components
  • dry-erase components are nice for repeated play
  • maps cycling keeps content fresh within sessions
Cons
  • not the most in-depth or 'combo-heavy' experience
  • playability range 1-5 players may feel limiting for some
Thematic elements
  • cartography and map-making across multiple maps
  • Maps and exploration in a roll-and-write / flip-and-fill format
  • elegant, presentation-forward
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-fill — maps are revealed or flipped and then filled in during play
  • Flip/Roll and Write — players fill out maps based on rolled results or available choices
  • roll-and-write — players fill out maps based on rolled results or available choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • really clean, super fun, and I love that the different event cards can change up the game from play to play
  • This is a two to four player game that plays in about 15 minutes
  • All of the components are very nice dry erase
  • I'm super glad I got to try this one
  • there was a potential variant to draft the animals where you don't know the values, but you do know what animals you're taking
References (from this video)
No references stored for this video.
Video _0McvpLl09M Tabletop Tokki Unboxing at 1:23 sentiment: positive
video_pk 41292 · mention_pk 214077
Tabletop Tokki - Voyages video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variety of maps
  • dry erase components save prep time
  • flavorful theme of map exploration
Cons
  • reliant on dry erase setup
  • unknown publisher specifics
Thematic elements
  • exploration and treasure seeking across maps
  • Terrains explored through cards, dry erase maps
  • strategic, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Receiving new cards each round.
  • card drafting / hand refresh — Receiving new cards each round.
  • Flip and Fill — Players fill terrain rows with cards to reveal treasures.
  • terrain mapping — Different maps provide different layouts to explore.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art on the cards especially like the card backs absolutely stunning.
  • one of my grail games that I've been looking for since 2018, Sententacle.
  • This is a two-player cooperative game where you are trying to play cards to coordinate your lovely affair between the alien and the human.
  • The bookshelf edition which looks like a little book about yo doggies.
  • the multi-use cards and the adorable art.
References (from this video)
No references stored for this video.
Video JdVSctpGgOE The Board Game Garden Top 10 List at 26:02 sentiment: positive
video_pk 41098 · mention_pk 224164
The Board Game Garden - Voyages video thumbnail
Click to watch at 26:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Relaxed, puzzle-like drafting with a satisfying spatial feel
  • Each island offers new goals and layout variety
Cons
  • Iconography may be dense for new players
Thematic elements
  • coastal exploration and resource management
  • island exploration with drafting and scoring via goals
Comparison games
  • Far Away
Mechanics (from transcript analysis)
  • closed drafting / island progression — Two-card draft per round; players build out an island, chasing goals and placing items to score, with changing objectives per island.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are top 10 compiled of those three months
  • one of my main goals for 2025 is that I really want to stick to doing board game stats for all of 2025
  • I love a good medium weight game
  • this is a fantastic trick taking game
  • the art is very cute on this as well
References (from this video)
No references stored for this video.
Video xIXPDWgJzYc The Board Gaming Doctor Review at 1:57 sentiment: positive
video_pk 38653 · mention_pk 116498
The Board Gaming Doctor - Voyages video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong sense of exploration and spatial puzzle integrated with a map
  • Open, flexible scoring with multiple paths to victory
  • Print-and-play friendly; inexpensive; expandable with maps
  • Solid solo mode and a campaign-style expansion path
  • Portable and easy to share; maps feel like living components
Cons
  • Early game can feel punishing or luck-dependent due to wind/dice luck
  • Can be restrictive or fiddly if you overextend early (resource management matters)
  • May be niche for players who want heavier crunch or deeper engine-building
Thematic elements
  • Exploration, navigation, and legendary seafaring
  • Open seas in the age of exploration; sailing to islands and corners of a map
  • Puzzle-driven, map-first exploration with a subtle narrative of becoming a legendary sailor
Comparison games
  • Guild of Merchant Explorers
  • Rolling Realms
  • Can't Stop
  • Adwa by Rosenberg
  • Cascadia
Mechanics (from transcript analysis)
  • Map exploration and spatial scoring — Visit corners and icons on a printable map to gain legendary stars and points.
  • Race — Game ends when a player earns their third legendary star.
  • Race-to-end condition — Game ends when a player earns their third legendary star.
  • Resource Management — Sailors mitigate dice results; spending them adjusts dice outcomes or moves.
  • Resource management with Sailors — Sailors mitigate dice results; spending them adjusts dice outcomes or moves.
  • Roll-and-write / dice allocation — Roll three dice; allocate them to direction, distance, and a grid-based duty/puzzle area to collect resources and score.
  • Variable Map — Multiple routes to scoring through map positions, islands, and duties with different maps offering variation.
  • Variable map-based objectives — Multiple routes to scoring through map positions, islands, and duties with different maps offering variation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • poster child examples of what print and play board gaming can be
  • master class in doing a spatial roll and right
  • bang for buck I've ever gotten for BO gaming
  • portability affordability and variability are just amazing here
  • these are living games; maps keep coming out Voyages currently has six
  • the solo mode is tight; you feel like you're being pushed to play efficiently
References (from this video)
No references stored for this video.
Video bLPWZ-MPvA8 The Board Game Garden Discussion at 18:33 sentiment: positive
video_pk 37861 · mention_pk 113763
The Board Game Garden - Voyages video thumbnail
Click to watch at 18:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are somebody's reason to smile
  • we are so close to 30,000 Garden members
  • thank you all so much for watching and for your support
  • I am leaving for Japan and I cannot wait to document it
References (from this video)
No references stored for this video.
Video 8BwAwHmsLHw The Board Game Garden Top 10 List at 31:30 sentiment: positive
video_pk 36840 · mention_pk 216800
The Board Game Garden - Voyages video thumbnail
Click to watch at 31:30 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • Stunning presentation
  • Innovative manuscript puzzle
Cons
  • Complex, learning curve
Thematic elements
  • Knowledge gathering, collaborative deciphering
  • Deciphering a manuscript in a book-based puzzle
  • Mystery/puzzle solving
Comparison games
  • The 7th Continent
  • Dune Imperium
Mechanics (from transcript analysis)
  • Cooperative Game — All players contribute to deciphering manuscript
  • cooperative play — All players contribute to deciphering manuscript
  • Deck/hand management — Select double-page actions from the book to gain knowledge
  • Pattern Recognition — Use two pages of a book to choose actions in sections like botany, astrology, etc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am not attending Gen Con this year
  • Gen Con is really good for the channel
  • it's hard for me to want to go and for me to afford to go
  • fingers crossed, packs unplugged at the end of the year
  • I cannot wait to try this one out
References (from this video)
No references stored for this video.
Video fTtrgACv4mA The Board Game Garden Discussion at 23:39 sentiment: positive
video_pk 36525 · mention_pk 223260
The Board Game Garden - Voyages video thumbnail
Click to watch at 23:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple, satisfying drafting and placement
  • satisfying island progression and objectives
Cons
  • some players may want more depth or table interaction
Thematic elements
  • exploration and adventure through changing islands
  • island exploration with a modular map
  • strategy-puzzle with a lightweight narrative feel
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — progression through islands with evolving objectives
  • flip-and-draft right/placement — islands/tiles are drafted and placed to fulfill objectives
  • soft campaign progression — progression through islands with evolving objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art on these menus are absolutely amazing
  • Evergreen is absolutely beautiful
  • this is focused on Paris 1920 and specifically the Phantom of the Opera
  • it's a very cool game
  • I love this so much, solo
  • it's just so beautiful
References (from this video)
No references stored for this video.
Video BmOeO3rwS4s BoardGameGeek Interview at 46:30 sentiment: positive
video_pk 35030 · mention_pk 104519
BoardGameGeek - Voyages video thumbnail
Click to watch at 46:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • portable and easy to travel with
  • fast setup and quick rounds
Cons
  • maps can vary in complexity between scenarios
Thematic elements
  • dice-pool and map-driven exploration
  • nautical exploration maps
  • compact, accessible
Comparison games
none
Mechanics (from transcript analysis)
  • dice-driven mapping — three dice determine direction, distance, and ship, guiding map progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be present. Be kind. Be helpful. Do your research.
  • Don't quit your day job.
  • Be appreciative and approach them and let them hear your name once.
  • Pitch to about 20 publishers before you realistically get two or three interested.
References (from this video)
No references stored for this video.
Video tEFfxekX-OA Board Gaming Ramblings Discussion at 8:33
video_pk 32555 · mention_pk 96329
Board Gaming Ramblings - Voyages video thumbnail
Click to watch at 8:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything here is a review copy because they're not out yet
  • This is a very unique game
  • If you like drafting games stuff like that you might want to check it out
  • We are going to be at SMV… Friday from 2 to 6
  • We’re going to try to get through as many as possible to talk about them before Spiel
References (from this video)
No references stored for this video.
Video hHjYZ0e_bO4 The Board Game Garden Top List at 26:04 sentiment: positive
video_pk 30904 · mention_pk 91149
The Board Game Garden - Voyages video thumbnail
Click to watch at 26:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • varied maps and objectives
  • satisfying tile-drafting puzzle
Cons
  • may demand consistent focus
Thematic elements
  • Exploration, terrain drafting and objectives
  • Exploration of islands with hex maps
  • Exploratory, strategic with changing maps
Comparison games
none
Mechanics (from transcript analysis)
  • drafting and cross-out terrain — Draw maps, cross out terrain types, and score
  • exploration on islands — Navigate islands with varied objectives per map
  • map progression with trees of wisdom — Progress along a track as you complete icons and objectives
  • Track Advancement — Progress along a track as you complete icons and objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are going to be games that I found I was getting to the table quite often in 2024
  • harmonies is fantastic I'm sure you've heard a ton about it throughout 2024
  • the rules are extremely simple you're just placing in down tiles connecting the different colors
  • a gentle rain is my favorite game of 2024
References (from this video)
No references stored for this video.
Video xwR4ISegxFQ The Board Game Garden Top 10 List at 9:53 sentiment: positive
video_pk 28431 · mention_pk 83448
The Board Game Garden - Voyages video thumbnail
Click to watch at 9:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn; very satisfying to play solo
  • varied maps with distinct objectives
Cons
  • rules explanation can be dense for new players
Thematic elements
  • sailing, exploration, and map discovery
  • exploration across multiple maps with a drafting element
  • procedural, map-to-map exploration with evolving objectives
Comparison games
  • Scythe: The Board Game
Mechanics (from transcript analysis)
  • Area Control — you complete maps by aligning terrain sections to gain points
  • Drafting — you select sections of cards to place on maps
  • grid/area control — you complete maps by aligning terrain sections to gain points
  • map progression — each map introduces new objectives and terrain types
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the coolest game ever
  • one deck Legacy game
  • puzzle game you can play solo
  • it's relaxing and tranquil
  • production is incredible
References (from this video)
No references stored for this video.
Video 0vlOEgGjHQI Board Game Garden Discussion at 30:13 sentiment: positive
video_pk 28504 · mention_pk 83660
Board Game Garden - Voyages video thumbnail
Click to watch at 30:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • flexible add-ons; can combine with other map-based content
Cons
none
Thematic elements
  • maps and exploration
  • voyages exploration in print-and-play form
  • narrative-light
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I managed to fit 17 games into this one ticket to ride box
  • this is insane to me
  • I'm trying to think of you know a well-rounded collection here
  • it's a wonderful world would be 11
References (from this video)
No references stored for this video.
Video 2LmEmNInNzE AzureDeath | Solo Board Gaming Top List at 27:32 sentiment: positive
video_pk 12367 · mention_pk 36111
AzureDeath | Solo Board Gaming - Voyages video thumbnail
Click to watch at 27:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent for ultra-portable setups due to minimal footprint
  • Accessible via print-and-play with low cost to start
Cons
  • Dependent on printed materials and surface for play
  • Can require a clipboard for a firm play surface
Thematic elements
  • navigation and trade across a compact sailing encounter
  • oceanic voyage with exploration and discoveries
  • print-and-play style with a one- or two-page footprint
Comparison games
  • Aquamarine
  • Voyages (other print-and-play titles)
Mechanics (from transcript analysis)
  • print_and_play — Requires printing files and using simple components to realize a compact voyage experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a hand management deck uh possibly hand management deck where you're trying to go through all the Jacks queens and kings.
  • basically this is a roll and write, uh like an extra a third game that you could include in the Box
  • my number one portable travel game
  • this is the original package it comes in but it doesn't fit the cards sleeved
  • Palm Island definitely one of the best travel games you can buy
  • this is a wallet game I think it's a pretty nice experience
References (from this video)
No references stored for this video.
Video cJ1QR9K4rL0 The Cardboard Herald Discussion at 4:05 sentiment: positive
video_pk 10760 · mention_pk 31745
The Cardboard Herald - Voyages video thumbnail
Click to watch at 4:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong print-and-play viability
  • high flexibility in directing turns
Cons
  • box production may not match the simplicity of the design
  • may require custom sheets for full experience
Thematic elements
  • roll-and-write using dice as navigational tools
  • abstract, minimal aesthetic; navigational theme
  • flexible and open-ended progression
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-driven resource direction — dice outcomes guide movement and resource generation
  • Flip/Roll and Write — dice results dictate actions on a compact sheet
  • roll-and-write — dice results dictate actions on a compact sheet
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the extremely tight economy in the game where every decision that you make is a resource in and of itself
  • I'm a big Bruno Katala fan and this is exactly what I look for out of a Bruno Katala game
  • it's adorable, it's cuteness incarnate
  • this is now my favorite Dinosaur Island game
  • it feels so much more substantial than a lot of rolling right games
References (from this video)
No references stored for this video.
Video vuU15m-exOo Sir Thecos Playthrough at 0:17 sentiment: positive
video_pk 5349 · mention_pk 15895
Sir Thecos - Voyages video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combat-heavy map adds tension and strategic depth
  • Introduction of marauders and forts enhances tactical variety
  • Prowling through reefs opens new movement options
  • Legendary stars provide clear, engaging victory condition
  • Upgrading sailors to heroic improves combat and scoring potential
Cons
  • Map coloring (bright orange) reduces readability in certain areas
  • Rule density may be challenging for new players
Thematic elements
  • Adventure, seafaring, combat against marauders with strategic route planning
  • Maritime exploration on a modular map with islands, reefs, and marauders
  • Live playthrough with tactical commentary and rule explanation
Comparison games
none
Mechanics (from transcript analysis)
  • combat_with_marauders — Marauders have strength values; combat can be engaged from adjacent or ranged positions using outcomes and bonuses.
  • dice_mitigation — Sailors and heroic sailors reduce dice outcomes to improve combat and movement options.
  • duty_tokens — Completing rows or columns of duties yields special abilities and rewards.
  • forts_and_islands — Forts provide bonuses; islands grant scoring opportunities and can modify routes.
  • legendary_stars — Stars awarded for completing rows/columns and defeating marauders; three stars win the game.
  • movement_on_grid — Players move a ship across a grid-based map using outcomes that determine directions and strides.
  • prowling — A special movement mode that allows passing through reefs under certain conditions.
  • reef_blockages — Reefs are impassable and require detours, influencing route planning and timing.
  • sailor_tokens_and_heroes — Sailors can be upgraded to heroic sailors, increasing combat strength and granting bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is combat heavy
  • prow through reefs
  • legendary star
  • armory new sails are heroic
  • plus two to fighting
  • we officially won the game
  • three legendary stars to win
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–23 of 23
Game Deep Dive
View on BoardGameGeek