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Voyages box art

Voyages

Game ID: GID0379684
Game Info
Year
2021
Players
1-4
Age
8+
Playtime
30 min
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
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Description

Voyages is a roll-and-write game of open sea adventure and exploration. Each player is the captain of a vessel sailing the seas and requires a single printed game sheet and pencil, while one player also needs to provide three dice.

On a turn, three dice are rolled for all the players. Each player chooses one die for the direction they are sailing, another for how far they sail, and the final die for crew duties aboard their ship. Players score points for visiting different islands, gathering and selling goods for trade, and training their sailors in case they come across the mysterious Dread...

Playable from 1-100+ players, either locally or virtually, Voyages will be supported over time with new expansion content provided for free to original backers of the game.

Description

Voyages is a roll-and-write game of open sea adventure and exploration. Each player is the captain of a vessel sailing the seas and requires a single printed game sheet and pencil, while one player also needs to provide three dice.

On a turn, three dice are rolled for all the players. Each player chooses one die for the direction they are sailing, another for how far they sail, and the final die for crew duties aboard their ship. Players score points for visiting different islands, gathering and selling goods for trade, and training their sailors in case they come across the mysterious Dread...

Playable from 1-100+ players, either locally or virtually, Voyages will be supported over time with new expansion content provided for free to original backers of the game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 19 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–20 of 20
Video VBpPz35RB68 Top List at 17:04 sentiment: positive
video_pk 134299 · mention_pk 382931
Voyages video thumbnail
Click to watch at 17:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Can play with up to 100 people
  • Fun dice rolling and manipulation
  • Creates interesting maps
Cons
none
Thematic elements
  • Mapping
Comparison games
none
Mechanics (from transcript analysis)
  • dice manipulation — Players can manipulate the rolled dice to influence outcomes.
  • Dice Rolling — Players roll dice to determine actions.
  • Print and play — The game is available as a print-and-play file.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 40 is going to explode. Going to explode? Potion explosion.
  • I have never won. Like some of the games. Like many of the games. Great Western Trail.
  • Anyways, it is Kemet. Kemet is a pretty fantastic Egyptian themed game.
  • So, My head exploded during the game.
  • It's all about the combos.
  • It's my favorite Tiny Epic game.
  • And when you go around right where they meet, that's what ends the game.
References (from this video)
No references stored for this video.
Video AyUQjztZor0 Watch It Played News at 7:30 sentiment: positive
video_pk 90047 · mention_pk 240094
Watch It Played - Voyages video thumbnail
Click to watch at 7:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Affordable and accessible print and play titles
  • Designed by Rory Muldoon
Cons
none
Thematic elements
  • Rolling and writing your way across the open water.
  • Open water.
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write — Rolling and writing your way across the open water.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i know i say this a lot but there is genuinely so much tabletop news going on right now
  • hawthorne is all about weaving narrative and adventure into his games
  • you might as well embrace it
  • what could possibly go wrong
  • it looks right up my street
  • i do love the theme of theme parks
  • wake up sheeple
  • i can't argue with sand number one it doesn't listen it's sand but also it's one of the most widely beloved play things ever
  • and every day i truly like deep and in a meaningful way hate sand
References (from this video)
No references stored for this video.
Video jQsF9PM8ha4 Board Game Buzzz Gen Con Preview at 11:14 sentiment: positive
video_pk 84871 · mention_pk 216428
Board Game Buzzz - Voyages video thumbnail
Click to watch at 11:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Blew me away
  • So good
  • Highly recommended
  • Euro style game with combo-tastic actions
  • Semi-cooperative
Cons
  • Paid Kickstarter preview
Thematic elements
  • Deciphering a manuscript
  • Euro style game with combo-heavy turns
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — How you take your actions is by flipping to a new page of the book and then activating the top half of the cards.
  • Card upgrading — As the game goes on, you'll be able to use some of the knowledge that you have been collectively spreading out on this board to actually upgrade your cards.
  • Euro Game — It's a Euro style game where every single section of the board you are able to interact with which will then trigger and allow you to do events on other areas of the board.
  • Semi-Cooperative — It's also a semi- co-op game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is the biggest board game convention in America.
  • I literally had over 70 that I had saved.
  • In Spooktacular, you are becoming the monsters, I believe, that are haunting the people who are going to the movie theaters and like watching your movie.
  • As one of those monsters, you are now free to wreak havoc. Terrify and devour unsuspecting movie goers in a race to become the most terrifying monster of all time.
  • This is Tea Witches. Okay, for the OP games, I have been so excited for this one. I'm so nervous that I'm going to play it and it's going to be meh or all right because I've like built it up so much in my head.
  • Everything about this game just screams me and I need it.
  • I'm so sad that I'm not going to Gen Con.
  • Like I have FOMO so
References (from this video)
No references stored for this video.
Video 4PkGi29ed2s Neon Gorilla Interview at 2:14 sentiment: positive
video_pk 81044 · mention_pk 199306
Neon Gorilla - Voyages video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Current love
  • Upgrading book was awesome
  • Still exploring it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Booklet — The 'upgrading book' is specifically called out as a component.
  • Puzzle — Mentioned as the 'Voyage Puzzle'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think you're absolutely brilliant.
  • That's the beautiful part about that the frustration mechanic where you overcome the frustration.
  • It's not that I'm working on so many at once. It's probably that I go very quick since I had an idea in until it's ready to show to a publisher.
  • I'm kind of obsessed on trying to do new things on every game.
  • I get really bored if I have to repeat the same thing.
  • It's not just doing the game, it's also sharing something I'm I'm passionate about.
  • I don't want confrontation? So most dual games what they do is they when you do something you may attack the other or you may remove something from the other here when whenever you do something you're giving something to the other player.
  • You have to know that it's a bit heavier than usual, but I think it creates something that's quite unique.
  • So what you do in the past with that civilization will dictate the options you have in the future.
  • Whenever you do something you're giving something to the other player.
  • If you'd like to help find a cure for this incredibly devastating disease, links are down below with where you can donate.
  • My current love is Voyage Puzzle and the best piece of art I think that you've created is coming of age.
References (from this video)
No references stored for this video.
Video d5ubU2F-OZQ Unboxing at 2:36 sentiment: positive
video_pk 67791 · mention_pk 164052
Voyages video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting theme based on the Voynich manuscript.
  • Nice inserts with artwork.
  • Components punch out well.
  • Artwork brings forward the theme.
  • Iconography on cards appears clear.
  • Double-sided game board.
Cons
  • No player boards.
Thematic elements
  • The mystery and deciphering of the Voynich manuscript, an indecipherable code with impossible illustrations.
  • Early 15th century, associated with the Italian Renaissance.
Comparison games
none
Mechanics (from transcript analysis)
  • Book building/upgrading — Players create their own small book by placing cards into sleeves and upgrading it over the course of the game.
  • jigsaw puzzle — The game includes jigsaw pieces that are part of the components and seem to be attached to the board as the game progresses.
  • Set Collection — The game involves collecting different types of tokens such as water drops, leaf tokens, star tokens, and text tokens, representing different knowledge types like bath knowledge, astrology knowledge, and writing knowledge.
  • solo mode — A solo mode is included in the game, indicated by specific components and mentioned in the rulebook.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Voyage manuscript, for those of you that don't know, I would recommend having a look at it because I'd never heard of it until I'd heard about this game.
  • It's basically this manuscript of like almost 300 pages of indecipherable code that nobody seems to know what it is.
  • This could potentially be one of the hottest games that's coming out this year's Essen.
  • Straight away, there isn't a million components in this game, and that's a good thing for me because a million components means it takes a long time to set up.
References (from this video)
No references stored for this video.
Video cTIaiUJwxcY Discussion at 4:12 sentiment: positive
video_pk 67321 · mention_pk 163287
Voyages video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive and thematic with a rich historical hook
  • Large conceptual scope packed into a small footprint
Cons
  • Complexity and component density may deter new players
  • Availability depends on crowdfunding fulfillment
Thematic elements
  • historical mystery, decoding a manuscript
  • the Voynich manuscript mystery, explored through puzzle-oriented play
  • immersive, information-driven exploration with puzzle elements
Comparison games
none
Mechanics (from transcript analysis)
  • Information gathering — books and manuscript clues drive scoring and progress
  • multi-area board exploration — players visit different areas to extract information and scoring opportunities
  • puzzle integration — jigsaw puzzle pieces are part of exploration and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a really fun, complex, thinky game in a small box that is great for one player.
  • This is based on two actual diva opera singers. And it is very thematic in the way that you play.
  • It's a tug-of-war game.
  • So that you can be the diva who reigns supreme.
  • You literally have a model going down the runway.
  • You're crafting dresses and outfits and looks and they're all going to score for you in different ways.
  • The Voynich manuscript has never been translated.
  • This is a one to four player game based on the Voynich manuscript.
References (from this video)
No references stored for this video.
Video Zk-PVy_jK5E Unknown Channel Playthrough at 0:21 sentiment: mixed
video_pk 67080 · mention_pk 163069
Unknown Channel - Voyages video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful artwork and tactile components
  • High replayability due to book-page variability and scoring tracks
  • Deep, interwoven mechanics offering diverse strategies
Cons
  • Rules can be fiddly and hard to parse; risk of scoring miscounts
  • Borrowed copies can have missing tokens; table readability can be poor
  • Two-player balance and late-game scoring require careful management
Thematic elements
  • knowledge gathering, language decipherment, and nature-science integration
  • European manuscript/botany/astrology era; study of botany with manuscript decipherment
  • instructional with a light humorous tone
Comparison games
none
Mechanics (from transcript analysis)
  • book-based action selection and card upgrading — Players flip pages to choose actions; upgrading cards requires meeting color/edge constraints and upgrades unlock higher scoring.
  • Compound Scoring — End-of-round scoring uses multipliers based on page levels and knowledge tokens across multiple tracks.
  • goat rotation and iconography — Goat tokens rotate and provide powers affecting actions or scoring; rotation mechanics influence which actions are available.
  • multiplier-based scoring — End-of-round scoring uses multipliers based on page levels and knowledge tokens across multiple tracks.
  • orthogonal puzzle placement and scoring — Puzzle pieces must be placed orthogonally and adjacent to existing pieces; scoring depends on positions and knowledge markers.
  • resource tokens and tracks — Characters collect leaves, water drops, stars, and texts to advance botany, bath/astrology tracks and unlock bonuses.
  • shared knowledge exchange and token flow — Knowledge tokens can be exchanged and used to progress cards; tokens flow around the board via actions like 'clean water' and 'growth'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Today we're going to play Voyage Puzzle.
  • And this book basically is how we're going to do action selection.
  • This is a Danny Garcia game.
  • The scoring is the most confusing aspect.
References (from this video)
No references stored for this video.
Video tEsp5pdbEGA Board of It Review at 0:00 sentiment: positive
video_pk 42149 · mention_pk 127856
Board of It - Voyages video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Outstanding value for the price (four pounds) given the amount of content.
  • Professional production quality for a print-to-play campaign, with solid visuals and layout.
  • Engaging, brain-teasing puzzle that rewards careful planning and optimization.
  • High replayability due to multiple maps and the potential for future map content.
  • Each map offers a distinct thematic flavor and strategic emphasis, preventing fatigue.
  • Clear, approachable core loop that feels familiar to roll-and-write fans while offering fresh twists.
Cons
  • Interaction between players is limited due to the solo-dolver nature of roll-and-write dice resolution.
  • Edge-of-map situations can cause stalls with bad dice rolls, potentially slowing progress.
  • Initial setup for print-to-play can be a bit fiddly for first-time players, though laminate-print helps a lot.
  • Some players may crave more thematic narrative or direct player conflict than the system provides.
Thematic elements
  • Seafaring exploration, trade, and ship management on the open ocean.
  • Modular sea map where players voyage to complete ship duties across diverse scenarios.
  • Procedural, puzzle-driven exploration where map-specific gimmicks shape play while core turn structure remains constant.
Comparison games
  • Aquamarine
Mechanics (from transcript analysis)
  • Dice placement / allocation — Results are allocated to movement direction, distance, and duties, guiding strategic decisions.
  • Dice Rolling — Each turn, players roll dice to determine movement options and potential actions.
  • Duty mini-games — On-board tasks are resolved via checklists to earn rewards (gold) and advance on the map.
  • map-based movement — Navigate a map with islands and icons, using dice outcomes to steer your ship.
  • Map-specific gimmicks — Each map introduces a unique twist (trade goods, marauders, sea monsters, fires, sunken treasure, etc.).
  • Resource/Gold economy — Accumulate gold through activities to unlock benefits and progress toward end conditions.
  • Sailor management — Sailors can be exhausted or upgraded to modify dice results, providing options when luck runs dry.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Four pounds for a professionally produced print-to-play with this level of content is outstanding value.
  • Voyages is an excellently designed roll-and-write with a lot of content to keep you coming back.
  • Printing and laminating the map makes it reusable and somehow more fun.
  • If you like rolling rights, this is a strong entry that’s worth your time and it’s a good way to test if you enjoy the genre.
References (from this video)
No references stored for this video.
Video _i5NjMXm5YM The Board Game Garden Discussion at 11:17 sentiment: positive
video_pk 40033 · mention_pk 121005
The Board Game Garden - Voyages video thumbnail
Click to watch at 11:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong focus on roll-and-write within print-and-play
  • Multiple maps and possible campaign modes
  • Low-cost access through print-and-play
Cons
  • Requires printing and lamination setup
  • Map alignment and printer/page size considerations can complicate setup
Thematic elements
  • Exploration and route planning in a roll-and-write context
  • Around-the-map exploration with multiple maps
  • Campaign-like structure with multiple maps
Comparison games
  • Wok and Roll
Mechanics (from transcript analysis)
  • Map-based progression — Multiple maps and potential campaign-style progressions
  • roll-and-write — Players roll dice to fill in tracks on a sheet across maps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am a huge fan of Roland rights
  • these print and plays that I'll be showing you today are all like roll and write print in place
  • lamination for your print in place is like the best thing ever because you only have to print out one of that specific sheet and you can use it over and over again
  • I am so excited to dive into all of these and just have them here in this book
  • these are three dollars you get three different rolling rights for three dollars which is fantastic
  • I will say I do have all the rules on my computer so I will just open that file on my computer
References (from this video)
No references stored for this video.
Video xIXPDWgJzYc The Board Gaming Doctor Review at 1:57 sentiment: positive
video_pk 38653 · mention_pk 116498
The Board Gaming Doctor - Voyages video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong sense of exploration and spatial puzzle integrated with a map
  • Open, flexible scoring with multiple paths to victory
  • Print-and-play friendly; inexpensive; expandable with maps
  • Solid solo mode and a campaign-style expansion path
  • Portable and easy to share; maps feel like living components
Cons
  • Early game can feel punishing or luck-dependent due to wind/dice luck
  • Can be restrictive or fiddly if you overextend early (resource management matters)
  • May be niche for players who want heavier crunch or deeper engine-building
Thematic elements
  • Exploration, navigation, and legendary seafaring
  • Open seas in the age of exploration; sailing to islands and corners of a map
  • Puzzle-driven, map-first exploration with a subtle narrative of becoming a legendary sailor
Comparison games
  • Guild of Merchant Explorers
  • Rolling Realms
  • Can't Stop
  • Adwa by Rosenberg
  • Cascadia
Mechanics (from transcript analysis)
  • Map exploration and spatial scoring — Visit corners and icons on a printable map to gain legendary stars and points.
  • Race — Game ends when a player earns their third legendary star.
  • Race-to-end condition — Game ends when a player earns their third legendary star.
  • Resource Management — Sailors mitigate dice results; spending them adjusts dice outcomes or moves.
  • Resource management with Sailors — Sailors mitigate dice results; spending them adjusts dice outcomes or moves.
  • Roll-and-write / dice allocation — Roll three dice; allocate them to direction, distance, and a grid-based duty/puzzle area to collect resources and score.
  • Variable Map — Multiple routes to scoring through map positions, islands, and duties with different maps offering variation.
  • Variable map-based objectives — Multiple routes to scoring through map positions, islands, and duties with different maps offering variation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • poster child examples of what print and play board gaming can be
  • master class in doing a spatial roll and right
  • bang for buck I've ever gotten for BO gaming
  • portability affordability and variability are just amazing here
  • these are living games; maps keep coming out Voyages currently has six
  • the solo mode is tight; you feel like you're being pushed to play efficiently
References (from this video)
No references stored for this video.
Video 8BwAwHmsLHw The Board Game Garden Top 10 List at 31:30 sentiment: positive
video_pk 36840 · mention_pk 216800
The Board Game Garden - Voyages video thumbnail
Click to watch at 31:30 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • Stunning presentation
  • Innovative manuscript puzzle
Cons
  • Complex, learning curve
Thematic elements
  • Knowledge gathering, collaborative deciphering
  • Deciphering a manuscript in a book-based puzzle
  • Mystery/puzzle solving
Comparison games
  • The 7th Continent
  • Dune Imperium
Mechanics (from transcript analysis)
  • Cooperative Game — All players contribute to deciphering manuscript
  • cooperative play — All players contribute to deciphering manuscript
  • Deck/hand management — Select double-page actions from the book to gain knowledge
  • Pattern Recognition — Use two pages of a book to choose actions in sections like botany, astrology, etc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am not attending Gen Con this year
  • Gen Con is really good for the channel
  • it's hard for me to want to go and for me to afford to go
  • fingers crossed, packs unplugged at the end of the year
  • I cannot wait to try this one out
References (from this video)
No references stored for this video.
Video BmOeO3rwS4s BoardGameGeek Interview at 46:30 sentiment: positive
video_pk 35030 · mention_pk 104519
BoardGameGeek - Voyages video thumbnail
Click to watch at 46:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • portable and easy to travel with
  • fast setup and quick rounds
Cons
  • maps can vary in complexity between scenarios
Thematic elements
  • dice-pool and map-driven exploration
  • nautical exploration maps
  • compact, accessible
Comparison games
none
Mechanics (from transcript analysis)
  • dice-driven mapping — three dice determine direction, distance, and ship, guiding map progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be present. Be kind. Be helpful. Do your research.
  • Don't quit your day job.
  • Be appreciative and approach them and let them hear your name once.
  • Pitch to about 20 publishers before you realistically get two or three interested.
References (from this video)
No references stored for this video.
Video 0vlOEgGjHQI Board Game Garden Discussion at 30:13 sentiment: positive
video_pk 28504 · mention_pk 83660
Board Game Garden - Voyages video thumbnail
Click to watch at 30:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • flexible add-ons; can combine with other map-based content
Cons
none
Thematic elements
  • maps and exploration
  • voyages exploration in print-and-play form
  • narrative-light
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I managed to fit 17 games into this one ticket to ride box
  • this is insane to me
  • I'm trying to think of you know a well-rounded collection here
  • it's a wonderful world would be 11
References (from this video)
No references stored for this video.
Video 2LmEmNInNzE AzureDeath | Solo Board Gaming Top List at 27:32 sentiment: positive
video_pk 12367 · mention_pk 36111
AzureDeath | Solo Board Gaming - Voyages video thumbnail
Click to watch at 27:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent for ultra-portable setups due to minimal footprint
  • Accessible via print-and-play with low cost to start
Cons
  • Dependent on printed materials and surface for play
  • Can require a clipboard for a firm play surface
Thematic elements
  • navigation and trade across a compact sailing encounter
  • oceanic voyage with exploration and discoveries
  • print-and-play style with a one- or two-page footprint
Comparison games
  • Aquamarine
  • Voyages (other print-and-play titles)
Mechanics (from transcript analysis)
  • print_and_play — Requires printing files and using simple components to realize a compact voyage experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a hand management deck uh possibly hand management deck where you're trying to go through all the Jacks queens and kings.
  • basically this is a roll and write, uh like an extra a third game that you could include in the Box
  • my number one portable travel game
  • this is the original package it comes in but it doesn't fit the cards sleeved
  • Palm Island definitely one of the best travel games you can buy
  • this is a wallet game I think it's a pretty nice experience
References (from this video)
No references stored for this video.
Video cJ1QR9K4rL0 The Cardboard Herald Discussion at 4:05 sentiment: positive
video_pk 10760 · mention_pk 31745
The Cardboard Herald - Voyages video thumbnail
Click to watch at 4:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong print-and-play viability
  • high flexibility in directing turns
Cons
  • box production may not match the simplicity of the design
  • may require custom sheets for full experience
Thematic elements
  • roll-and-write using dice as navigational tools
  • abstract, minimal aesthetic; navigational theme
  • flexible and open-ended progression
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-driven resource direction — dice outcomes guide movement and resource generation
  • Flip/Roll and Write — dice results dictate actions on a compact sheet
  • roll-and-write — dice results dictate actions on a compact sheet
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the extremely tight economy in the game where every decision that you make is a resource in and of itself
  • I'm a big Bruno Katala fan and this is exactly what I look for out of a Bruno Katala game
  • it's adorable, it's cuteness incarnate
  • this is now my favorite Dinosaur Island game
  • it feels so much more substantial than a lot of rolling right games
References (from this video)
No references stored for this video.
Video hHUGYb294q8 BoardGameCo Top List at 13:15 sentiment: positive
video_pk 6474 · mention_pk 83412
BoardGameCo - Voyages video thumbnail
Click to watch at 13:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced drafting
  • wordless/symbol-driven readability
  • tight, intuitive puzzle
Cons
  • some players may want more thematic heft
Thematic elements
  • exploration, drafting, sea routes
  • world of drafting maps and navigating seas
  • puzzle-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards to influence routes and scoring
  • map-tile drafting — play area is composed of map tiles with symbol-based scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm judging a little.
  • I want a deluxe version of this game.
  • This is a solo puzzle, and it's a five out of five for me.
  • I would pay for a deluxe version.
  • Skyrise is a crossover we both have in the same video.
  • This is a fantastic set of games. This is a good set of games.
References (from this video)
No references stored for this video.
Video vuU15m-exOo Sir Thecos Playthrough at 0:17 sentiment: positive
video_pk 5349 · mention_pk 15895
Sir Thecos - Voyages video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combat-heavy map adds tension and strategic depth
  • Introduction of marauders and forts enhances tactical variety
  • Prowling through reefs opens new movement options
  • Legendary stars provide clear, engaging victory condition
  • Upgrading sailors to heroic improves combat and scoring potential
Cons
  • Map coloring (bright orange) reduces readability in certain areas
  • Rule density may be challenging for new players
Thematic elements
  • Adventure, seafaring, combat against marauders with strategic route planning
  • Maritime exploration on a modular map with islands, reefs, and marauders
  • Live playthrough with tactical commentary and rule explanation
Comparison games
none
Mechanics (from transcript analysis)
  • combat_with_marauders — Marauders have strength values; combat can be engaged from adjacent or ranged positions using outcomes and bonuses.
  • dice_mitigation — Sailors and heroic sailors reduce dice outcomes to improve combat and movement options.
  • duty_tokens — Completing rows or columns of duties yields special abilities and rewards.
  • forts_and_islands — Forts provide bonuses; islands grant scoring opportunities and can modify routes.
  • legendary_stars — Stars awarded for completing rows/columns and defeating marauders; three stars win the game.
  • movement_on_grid — Players move a ship across a grid-based map using outcomes that determine directions and strides.
  • prowling — A special movement mode that allows passing through reefs under certain conditions.
  • reef_blockages — Reefs are impassable and require detours, influencing route planning and timing.
  • sailor_tokens_and_heroes — Sailors can be upgraded to heroic sailors, increasing combat strength and granting bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is combat heavy
  • prow through reefs
  • legendary star
  • armory new sails are heroic
  • plus two to fighting
  • we officially won the game
  • three legendary stars to win
References (from this video)
No references stored for this video.
Video KR30yek7EdY Our Family Plays Games Review at 22:49 sentiment: positive
video_pk 4082 · mention_pk 106187
Our Family Plays Games - Voyages video thumbnail
Click to watch at 22:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging drafting with evolving choices
  • satisfying route to scoring
Cons
  • boards and components can be busy
Thematic elements
  • chaotic yet satisfying drafting with evolving sheets
  • coastal city skirmish and drafting
  • playful but strategic
Comparison games
  • Reef Project
  • Sardinia
Mechanics (from transcript analysis)
  • drafting / sheet progression — Draft cards and progressively reveal new sheets to score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • break breaking news I really do got breaking news
  • it's a co-op family game this is it this is it
  • the box art sold me the cards were cute and colorful
References (from this video)
No references stored for this video.
Video 3G04ynIyEK4 Rahdo Runs Through Review at 0:00 sentiment: positive
video_pk 3495 · mention_pk 115408
Rahdo Runs Through - Voyages video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun and fast gameplay
  • simple to teach
  • gateway game appeal
  • beautiful components
  • solo mode works well
Cons
  • lightweight for heavier gamers
Thematic elements
  • exploration
  • island exploration
Comparison games
  • Phil Walker-Harding designs
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best if not the best boss battler out there
  • this is the must get expansion if you're only going to get one
  • you've never seen dragons quite like these they are stunning
  • Simone Luciani strikes again
  • freaking brilliant
  • one of my top three favorite Thematic settings in board games
  • live the best life you can
  • be the best human being you can
  • probably my game of the year
  • there is no way it doesn't make it into my top 10 of the year
References (from this video)
No references stored for this video.
Video mggZFKuFh6k Board Game Design Lab Interview at 15:33 sentiment: positive
video_pk 2697 · mention_pk 7923
Board Game Design Lab - Voyages video thumbnail
Click to watch at 15:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Low-cost, easy access with quick sessions
  • Demonstrates printing and crowdfunding viability
  • Strong market interest in one-page style games
Cons
  • Less depth than full boxed games
  • Dependent on backer engagement and printing quality
Thematic elements
  • Adventure, navigation, and storytelling through simple decisions
  • Exploration and discovery; lightweight exploration game
  • Accessible, repeatable play with clear goals
Comparison games
  • Way Points
  • Aquamarine
  • Dungeon Pages
Mechanics (from transcript analysis)
  • Print-and-play distribution implications — Low-cost backer rewards and rapid fulfillment via PDFs
  • Simple card-based decisions — Easy-to-learn mechanics with quick play sessions
  • Tableau-building of lightweight components — Combining cards per turn with straightforward choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Print and play is getting more popular seemingly by the month.
  • Don't just make it grayscale; there's a difference between grayscale and black and white printing for files.
  • The best practices on design are about making it as easy for the consumer as possible and as desirable when it comes out of their printer.
  • Content creators can sit down and do a playthrough and post it; it's marketing dollars you didn't have to spend.
  • Dynamic QR codes open possibilities for updates and content without reprinting.
  • One-page games are a powerful entry point for new players and new creators to test ideas without large upfront costs.
References (from this video)
No references stored for this video.
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