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Wandering Towers box art

Wandering Towers

Game ID: GID0380644
Game Info
Year
2022
Players
1-6
Age
8+
Playtime
30 min
Collection
Your Tier
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Description

Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles!

Help your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…

Description

Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles!

Help your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 22
This page: 22
Sentiment: pos 19 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–22 of 22
Video xSyF6GgxHwE The Dice Tower Top List at 3:11 sentiment: positive
video_pk 99976 · mention_pk 277999
The Dice Tower - Wandering Towers video thumbnail
Click to watch at 3:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Family embraced it
  • Seen a lot of play time
  • Strategic movement options
  • Triggering spell abilities
Cons
  • Easy to lose track of wizards if not paying attention
Thematic elements
  • wizards moving between magical towers
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control/Manipulation — Players can cover other wizards with towers, which fills potion bottles and triggers spell abilities.
  • movement cards — Players use cards to maneuver both their wizards and the towers they are on.
  • Race — The goal is a race to get all wizards into a final tower location and fill all potion bottles.
  • Stacking Towers — Features physical stacking towers that players manipulate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You You sure you up to it? Maybe try that game to the left instead.
  • Oh, my goodness, this needs red lens technology to read it.
  • This is mom's favorite game. She'd be really sad if this low.
  • Look at me, I'm the King of New York.
  • Yeah, that's what we do when we're playing King of Tokyo, King of New York, King of Monster Island and King of Tokyo Duel.
  • I'm wearing cargo shorts, so yeah, it definitely fits in my pocket.
  • This is the best way of playing and I like playing the thief.
  • The Crew is 52. That rhymes.
  • Well, there we go. We're halfway done. Smooth sailing from here on out. Nothing but great games to come.
References (from this video)
No references stored for this video.
Video wwubzlLdtwo Rolling Dice & Taking Names Discussion at 42:25 sentiment: positive
video_pk 93455 · mention_pk 253656
Rolling Dice & Taking Names - Wandering Towers video thumbnail
Click to watch at 42:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and teach.
  • Good for families and as an entry-level game.
  • Cute artwork and production.
  • Fast playtime (around 30 minutes).
  • Tactical depth from tower stacking and memory.
  • A new player won the first game they played.
Cons
  • Can potentially lead to analysis paralysis (AP) for some players.
  • The Raven's Keep rotates, adding another element to track.
Thematic elements
  • Moving meeples clockwise around the board and into the Raven's Keep.
  • A circular board with towers and a Raven's Keep
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw cards that give options to move meeples or towers.
  • meeple movement — Players move their meeples clockwise around the board.
  • Memory — Players need to remember where their meeples are under stacked towers.
  • Set Collection — Collecting potion tokens by covering other players' meeples.
  • tower stacking — Towers can stack on top of each other, potentially capturing or covering meeples.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if it's free it's me
  • I'm I'm not so much worried about y'all as I am how can I do better
  • I don't think there's enough room I've I've been over his way so that's okay
  • I don't know if I want to pull on this well up Pops the daily deal and the daily deal has something I want
  • I don't understand the theme at all I almost kind of wish it was just City Planning
  • I don't think she knows about it or we probably would have been there especially when she knows that there's two
  • I will say one thing I like about this game is I feel like every time you play it'll be totally different because there's so many advancements you have on your board you can't do them all
  • the Commander format's a little special if you're familiar with traditional constructed magic formats there's a lot of them but in general they all are minimum of 60 cards no more than four copies of each card except for basic lands
  • I still believe is ran by not Wizards it's ran by the the rules committee I believe they're called
  • It's going to get ridiculous and it's going to get stupid and that's the point that's why it's fun
References (from this video)
No references stored for this video.
Video mVogFeZYEks Ryan and Bethany Board Game Reviews Top 10 List at 3:10 sentiment: positive
video_pk 88299 · mention_pk 232479
Ryan and Bethany Board Game Reviews - Wandering Towers video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging puzzle and memory element
Cons
  • Memory aspect can be challenging
Thematic elements
  • Magic towers and position control
  • Towers that move around a circular track
  • Memory-influenced, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • action optimization — Plan moves to position towers and wizards for best outcomes.
  • Action Points — Plan moves to position towers and wizards for best outcomes.
  • tile/tower movement — Move towers and wizards around the board; remember locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everybody hello I'm Ryan I'm Bethany
  • this is our top 10 favorite games about Wizards warlocks and witches
  • it's a battle between those two all this kind of this clever card play
  • this game is so much fun
  • it's a really clever two-player game
  • it's a puzzle but the puzzle's alive and it's moving
  • this is such a fun game
  • it's gorgeous beautiful game
References (from this video)
No references stored for this video.
Video OULz-PHCvow Watch It Played Discussion at 14:10 sentiment: positive
video_pk 87969 · mention_pk 230707
Watch It Played - Wandering Towers video thumbnail
Click to watch at 14:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pleasant and fun
  • Engaging memory challenge
  • Unique mechanics
Cons
  • Can lose track of your own pieces
  • Requires remembering potion filling mechanic
Thematic elements
  • Wizards needing to get to Ravenskeep while refilling potion bottles.
  • Raven Realm Magic School
Comparison games
  • The Game of Life
Mechanics (from transcript analysis)
  • Hidden Movement — My people have been trapped in the second level of this tower for five minutes... I have no idea where any of my Wizards are.
  • Movement — Move either yourself or the towers themselves.
  • Set Collection — Need to fill potion bottles.
  • Take That — Trapping Wizards allows you to capture some of their magical essence in a bottle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a memorable visceral experience that keeps the focus on the sharp tactical space that all players inhabit.
  • It's Mad Max the board game but it's it's meant to be really really fun and just frivolous nonsense in a best way possible.
  • I agree was this my favorite game of 2020 yes and I would S I would Hazard to guess it still is I love the red Cathedral don't me wrong I also love the White Castle that's a great game too but the red Cathedral there's something about this game...
  • Rail Pass is just a little gem it's not something I need to play all the time for sure but Al convention Rail Pass might be one of the best convention games out there.
  • This is my now goto solo game I love the small package it contains five different maps and 20 different games in one small box it's completely replayable with simple rules I've become a bit exhausted with complex campaigns that take a year to finish you complete a game of this in 10 minutes.
  • Cloudit is supposed to be about fighting post apocalyptic terrorist militias from the futuristic airships but honestly it felt more like we were flying from City to City raining down Death from Above until the poor land bound inhabitants surrendered their precious water to us are we the baddies does it matter as long as you're winning that's all that matters right.
  • Each character plays so differently it's Cooperative yet you're doing your own thing but you have common goals to achieve.
References (from this video)
No references stored for this video.
Video 46tPJLG2Fwg Ryan and Bethany Board Game Reviews Top 10 List at 15:39 sentiment: positive
video_pk 86794 · mention_pk 225911
Ryan and Bethany Board Game Reviews - Wandering Towers video thumbnail
Click to watch at 15:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • hilarious, highly engaging for families
  • good group dynamic
Cons
  • sometimes chaotic to track pieces
Thematic elements
  • fun chaos and tower control
  • circle with moving towers and wizards
  • humorous, family-friendly chaos
Comparison games
none
Mechanics (from transcript analysis)
  • Cube Tower — towers move and can cover players, changing positions on the board
  • moving towers — towers move and can cover players, changing positions on the board
  • score by dispatching around the circle — players aim to move into the wizard tower first
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so tense you're basically the big old government and then the rebellion in this futuristic dystopian world
  • it's so fast just play it again switch sides cuz they're both very different
  • graphic design in this game is absolutely perfect cuz it immerses you in the theme without taking away from the gam play
  • this game replaces code names I know that's like really popular in our community
  • it's hilarious
  • embrace the chaos of this one
References (from this video)
No references stored for this video.
Video bjIEf60vxMI Ryan and Bethany Board Game Reviews Top List at 14:39 sentiment: positive
video_pk 86064 · mention_pk 221928
Ryan and Bethany Board Game Reviews - Wandering Towers video thumbnail
Click to watch at 14:39 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Plays up to six players
  • Good for family play
  • Chaotic and fun
Cons
  • Can be hard to find your meeples
Thematic elements
  • wizards and towers
  • fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — you have these towers and you have these Wizards that are kind of roaming around and there's one tower that specifically you're trying to get inside of so you're roaming around the board trying to get your Wizards in this Tower
  • Memory — and you're covering up these people uh and so then they other people are going to forget where their meeples are because they have to remember okay someone covered it up where is it
  • Stacking — the towers all of them also are going to be moving so you're going to be picking up these towers and stacking them top of other towers and maybe with people inside of them
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is such a hilarious game we've been playing this for years with our daughters and I don't think we've ever played a game where there's not laughing happening
  • the mechanisms are board gamey kind of mechanisms but the atmosphere of it is very much of a party
  • This is one of those games that I think I am always in the mood for
  • my whole thing with games I'm just going to let let you know this in this video in case you didn't already know is I don't really care if I win and lose as long as I'm able to accomplish something
  • Season 2 was really interesting cuz you um you don't realize what had happened until about Midway through the game there's big plot twist
  • I don't know how you play test things like this like how do you do it to make it so where when people play this game you know they're going to do these things so these things get revealed this way it's incredible
  • one of the things I really liked about this game is how seamless the turns War it turns were it just happens
  • it is crazy fun and crazy stressful but like that fun stressful cuz it's all in real time
References (from this video)
No references stored for this video.
Video _wkOFjUlkPg Ryan and Bethany Board Game Reviews Top List at 0:52 sentiment: positive
video_pk 85884 · mention_pk 220941
Ryan and Bethany Board Game Reviews - Wandering Towers video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and silly
  • Good for game nights and family events
  • High player count (up to six)
Cons
none
Thematic elements
  • wizards trying to get to a tower
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players move wizards to a tower.
  • Card Drafting — Determines if a tower or wizard moves.
  • Modular Board — Towers can move on top of wizards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, you have to get rid of this engine you think you have going for you, but you don't because you have to get rid of something.
  • Coffee is how you run this whole game because it's the way you manipulate dice and change the pit.
  • We win this rarely, but it's still awesome.
  • She was able to tell us what everything said. I mean, you can kind of guess based on the pictures on it, but she was like, 'This is this, this is this, this is this.'
  • It was one of the first hobby games that I played where my eyes were just wide open just this is what games can be.
  • It's got paper money. It's got the paper. Get rid of that poker chips. It adds to the experience every time.
  • There's just another farmer in the game who means well but just messes you up the whole time.
  • Three Sisters is just such a solid game. It's such a great game.
  • It's not a mancala, but it gives you kind of mancala like the feelings as you're trying to map out where you need to be in the future rounds.
  • There's nothing hidden. There's no cards. There's no dice. There's nothing nothing random in the entire game.
  • I personally believe like I personally believe that Castles of Burgundy is kind of like an essential for a board gaming collection.
  • The artwork was so drab in the original that everybody was like, 'If you do a deluxe version, we will supply that.'
  • This is another one of those heavier, thinkier cooperative games. very very challenging.
  • So you have to keep on trying because each one of these is going to fail often.
References (from this video)
No references stored for this video.
Video Lmna5_9KfVo Ryan and Bethany Board Game Reviews Top List at 11:21 sentiment: positive
video_pk 85594 · mention_pk 219734
Ryan and Bethany Board Game Reviews - Wandering Towers video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely hilarious
  • Really goofy
Cons
  • Not a high strategy game
  • Win/loss is almost pure chance
Thematic elements
  • Finding wizards and potions
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — people are putting your um hiding your wizards under other towers. So, you just don't know.
  • Movement — As you're moving around this board, you are trying to flip all your potions and you're trying to get all your wizards in the tower.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've all had this scenario happen. You've got a game h game night planned. There's going to be you and three other friends. So a total of four of you are all going to play a game together. ... But what what happens? Somebody brings a friend with them and now all of a sudden you thought you were going to have a great strategy night, but now you got five players.
  • We have a list of 10 strategy games that you can pivot to when you thought you were going to have a four-player night, but now you're going to have a five player night.
  • These are all games that are kind of give that classic two to four player feel um with some twists that play well with five player counts.
  • Flash Point Fire Rescue is a cooperative game.
  • It is a really cool tense firefighting game where you get a chance to all have different roles trying to put out this fire.
  • Power Grid.
  • This plays wonderful at every player count, but I would argue that the four, five, and six players. The higher the better.
  • The player order is one of the key features of this game because there's a really great um catch-up mechanism.
  • It is the number one game that we recommend for five players when you were thinking you were only going to play with four players.
References (from this video)
No references stored for this video.
Video Qb8YXTnKTTs kovray Top 5 List at 12:31 sentiment: positive
video_pk 82002 · mention_pk 205484
kovray - Wandering Towers video thumbnail
Click to watch at 12:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • scales well with player count
  • silly, chaotic fun
Cons
  • end result can feel like it drags on
  • unclear end condition at times
Thematic elements
  • wizards, towers, potions, and Ravenshire
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — on your turn you play two cards and choose to move either wizards or towers
  • Cube Tower — towers can cover up wizards and vice versa, creating a chaotic spatial puzzle
  • move-based progress — three wizard pieces you aim to move toward an end condition at the summit
  • tower interaction — towers can cover up wizards and vice versa, creating a chaotic spatial puzzle
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't want to play a game where I score three points.
  • I want to score a hundred. More than that. Two hundred.
  • This month's fun fact is from the game called Towers of Seafnos
  • We absolutely need this game.
  • It's silly old fun.
  • I understand why everybody loves this game and this system so much.
  • There is just that magic of player interaction that just always feels so dynamic.
  • The winner of the March Madness of board games for us was Wingspan.
References (from this video)
No references stored for this video.
Video 6SqaewO8kvM Grant Lyon Expansion Roundup at 9:36
video_pk 81517 · mention_pk 202844
Grant Lyon - Wandering Towers video thumbnail
Click to watch at 9:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • family strategy with humor
Comparison games
none
Mechanics (from transcript analysis)
  • tower movement and cover — move towers with wizards on them to cover or trap other pieces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh no, where'd mine go? I can't remember.
References (from this video)
No references stored for this video.
Video Hyh6kw9CVSc The Dice Tower Unboxing at 4:37
video_pk 80347 · mention_pk 195462
The Dice Tower - Wandering Towers video thumbnail
Click to watch at 4:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Bassel.
  • Thanks for watching the most boring unboxings on the planet Earth.
  • I'm Tom Bassel. Thanks for watching another video on the Dice Tower.
References (from this video)
No references stored for this video.
Video nr3eyRXZ1Rc Board Game Critique Top List at 3:05 sentiment: positive
video_pk 80202 · mention_pk 194781
Board Game Critique - Wandering Towers video thumbnail
Click to watch at 3:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delightful, clever, and charming.
  • Crowded board density at five is intentional and fun.
  • Instability is playful.
  • Interaction is mischievous rather than exhausting.
  • Interaction is generous and mean simultaneously.
Cons
none
Thematic elements
  • Guiding wizards to a tower
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Movement comes from cards.
  • Modular Board — The towers themselves move, and pieces can stack inside towers and get carried around the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Five players gives them the exact amount of tension they seem to need.
  • Every alliance has to think not only about what it gains, but about what it's accidentally giving the outsider.
  • At five, there are enough minds at the table for bluffing to become a real art form.
  • The fifth player looks under control. And then one mandate later, the whole thing shatters.
  • With Five, the diplomacy stops being a side feature and becomes the game's heartbeat.
  • At five, when the company stumbles, it's rarely one player's fault in a neat way. It's usually the accumulated result of half a dozen self-interested little compromises.
  • Five gives the game enough voices to feel like politics rather than bargaining.
  • The table pushes back.
  • The friction [in John Company] sings.
  • At five, there are enough possible relationships and enough normal mistakes that doubt has room to grow.
  • At five, those explanations coexist long enough for paranoia to become fun.
  • With five players, there are multiple plausible suspects, which makes that conversation dramatically better.
  • The game feels like a desperate, barely coordinated crew trying to survive catastrophe.
  • That balance is what makes Five so strong.
  • If you throw me in the brig, you are handing the game to the monsters.
  • And five is where the table starts to feel like a real pirate crew.
  • Five gives you enough energy for that without burying individual characters.
  • The next scene feels less like what action do we take and more like, what kind of crew are we becoming?
  • Five makes the game feel like an ensemble
References (from this video)
No references stored for this video.
Video hSPr6dRH_uQ Top List at 17:51 sentiment: positive
video_pk 77056 · mention_pk 185644
Wandering Towers video thumbnail
Click to watch at 17:51 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Silly factor of covering wizards and having to remember where they are is loved.
  • Visually appealing with big towers.
  • Challenging due to the need to remember wizard locations.
  • Strategic card play is present.
Cons
  • Landing the wizard exactly into Ravenskeep adds difficulty.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — you're rolling some dice
  • Hand Management — how you play the cards you have in your hand
  • Memory — you have to remember where it is and that is much harder than you think it is.
  • Movement — you will be moving wizards around this circle of towers and trying to get them into Ravenskeep
  • Set Collection — these potions and you can use the potions to get special abilities
  • Tower Building/Manipulation — you can literally play cards that will pick up towers and move towers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These do not include games that you can play with like three, four, five-year-olds.
  • my list is more, you know, these are games you can certainly play with kids, but probably more like the eight and up type of crowd for a lot of these.
  • Cooperative games make great family games. For that matter, party games make great family games as well
  • In Wandering Towers, you will be moving wizards around this circle of towers and trying to get them into Ravenskeep, into this one particular spot.
  • you can cover up wizards with other towers and now your wizard is trapped and you have to remember where it is and that is much harder than you think it is.
  • Super Mega Lucky Box is kind of bingo on steroids.
  • I love I love that feel of boom, boom, boom, boom, boom.
  • hope you're having fun playing games.
References (from this video)
No references stored for this video.
Video JZi8xz5VUQU Tim Chuon Discussion at 9:47 sentiment: positive
video_pk 59634 · mention_pk 152163
Tim Chuon - Wandering Towers video thumbnail
Click to watch at 9:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach and fun to play with kids
  • Clear mechanic around capturing magic and potions
Cons
none
Thematic elements
  • Questing, magic, and tower conquest with player interaction
  • A magical tower-climbing adventure with wizards
  • Family-friendly, accessible, with strategic choices
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • June honestly was one of the best months in gaming because we had so many so many good games played.
  • Andromeda is so good.
  • I cannot wait to share more about ARs and about the one and only Andromeda.
  • this is very, very initial early thoughts about this game and I still want to tell you about it
  • it's so fun this game is so good y'all
References (from this video)
No references stored for this video.
Video Hbo7TAcc1tk Stonemaier Games Discussion at 33:01 sentiment: neutral
video_pk 42731 · mention_pk 129812
Stonemaier Games - Wandering Towers video thumbnail
Click to watch at 33:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • interesting example of non-plastic inserts
Cons
  • not a core game under discussion; tangential
Thematic elements
  • table organization and aesthetics
  • table-top game components and inserts
  • n/a
Comparison games
none
Mechanics (from transcript analysis)
  • insert-based organization — discussion of games and inserts to improve setup/cleanup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • legacy game where you are cooperatively building a village together
  • very little rules overhead
  • onboarding into the game was really easy
  • retail release for Wingspan Americas and Vidiculture Bordeaux is this Friday
  • the Nesting Box is designed to hold all Wingspan and Viticulture contents
  • I love that you asked the question. Jim, I appreciate that
  • Momentum is an amazing motivator
  • One thing that I've found is that progress, even tiny, adds up
References (from this video)
No references stored for this video.
Video SKygDJRRs2c Our Family Plays Games Discussion at 57:49 sentiment: positive
video_pk 27981 · mention_pk 81698
Our Family Plays Games - Wandering Towers video thumbnail
Click to watch at 57:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme and high player count flexibility
  • Rich interaction and varied paths to victory
Cons
  • Can be heavy and punishing with AP expected
Thematic elements
  • wizard rivalry and final exam competition
  • magical academy and Raven's Keep
Comparison games
none
Mechanics (from transcript analysis)
  • Reinforcement and spell-casting competition — Wizards compete to demonstrate mastery using arranged spells and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of our favorites. We love this game.
  • Great game. Love Five Tribes.
  • Patchwork is a great runale game. It never occurred to me, but that's what it is.
  • Patchwork is a great dating game.
  • Five Tribes is a great game.
References (from this video)
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Video DJRGyvbOd54 Before You Play Playthrough at 0:00 sentiment: positive
video_pk 9354 · mention_pk 27560
Before You Play - Wandering Towers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible teaching with room for depth in play
  • Dynamic interaction as towers shuffle and Ravens Keep moves
  • Potions provide a tangible win condition and spell economy
  • Spell options add strategic variety
  • Open setup information reduces hidden luck and aids planning
Cons
  • Memory challenge can be heavy as towers stack and obscures wizard locations
  • Tracking wizards across tall towers can be chaotic
  • Can feel lengthy or dense for new players
  • Component clutter (towers and tall stacks) can hinder visibility
Thematic elements
  • magic, capture, and strategic puzzle-like movement
  • Ravens Keep and shifting towers that imprison wizards during a tense magical chase
  • fantasy with light storytelling focused on strategy and spatial puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven two-action turns — Each turn you play two movement cards (or a dual-action card) and choose which side to activate, dictating wizard or tower movement.
  • dice-based movement with rerolls — Certain cards use dice for movement; extra dice symbols allow rerolls, offering risk/reward choices.
  • imprisonment and potion generation — Imprisoning wizards fills potions; potions are required to win and are used to fuel spells.
  • spell deck and potion economy — Six spells are available; each spell requires discarding potions, which removes them from the game and can influence endgame outcomes.
  • tower stacking and movement with towers above — When moving a tower, you move the selected segment along with any towers above it; you imprison any wizards on lifted sections.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the towers that are going to be moving around and imprisoning our Wizards
  • you must imprison Wizards by moving towers and so uh potions not only are they required for you to win the game but you'll also be able to use them to cast spells
  • the Ravens keep will actually move
  • it's a memory component because I forget where my Wizards are after a while
  • wandering Tower let's go ahead and move this wandering Tower right onto there trapping both my opponents at one time
References (from this video)
No references stored for this video.
Video tEXrEHKppGY Chairman of the Board Top List at 3:39 sentiment: positive
video_pk 9011 · mention_pk 26553
Chairman of the Board - Wandering Towers video thumbnail
Click to watch at 3:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • El Grande is my favorite game of all time; it is the original area control game and the cream of the crop.
  • Only your best round will count in Coliseum, which is a cool twist on scoring.
  • El Grande and the King, with simultaneous selection and Castillo, harmonize to create a rich gameplay experience.
References (from this video)
No references stored for this video.
Video lPnSCK_AKm8 Board With Steve Top List at 7:11 sentiment: positive
video_pk 8812 · mention_pk 25982
Board With Steve - Wandering Towers video thumbnail
Click to watch at 7:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pure silly fun with a chaotic but approachable design
  • Great in larger groups due to interaction and chaos
  • Easy to teach and quick to play
Cons
  • Luck-based elements can dominate in small player counts
Thematic elements
  • Chaotic, light-hearted fantasy with a dab of take-that
  • Raven Castle with towers that move; potion brewing theme
  • Silly, family-friendly chaos
Comparison games
none
Mechanics (from transcript analysis)
  • Light take-that and luck — Small disruptive interactions increase chaos and laughter.
  • Potion brewing and resource flow — Collect ingredients and brew to score.
  • Tower movement — Towers shift to conceal or reveal meeples, altering activation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love the sanctury cards in this game. They offer a lot of endgame scoring.
  • it's mean like really mean
  • it's a rockus blast to play
  • this is such a fun racing game and it's one of the few racing games that actually feels like a racing game
  • I'll never understand why this game doesn't get pushed more as a mainstream title
  • you cut the right wire
  • it's co-op
  • the big chunky gavel smashing it off the ground
References (from this video)
No references stored for this video.
Video c1Yk5l9L1Fc Foster the Meeple Discussion at 18:45 sentiment: positive
video_pk 8775 · mention_pk 25890
Foster the Meeple - Wandering Towers video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Creative wizard theme and mystery vibe
Cons
  • Confusing setup could challenge new players
Thematic elements
  • Mystical competition with spatial puzzles
  • Wizards racing to assemble or locate their tower
  • Whimsical and puzzly
Comparison games
  • Wandering Towers (self-reference)
Mechanics (from transcript analysis)
  • Spatial placement / disorientation — Players navigate a shifting board to locate or assemble their towers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The weirder, the better. I love it.
  • It's going to be a real hit.
  • This is all in fun as per usual.
References (from this video)
No references stored for this video.
Video YOjcTcMIAxE Chairman of the Board Discussion at 3:40 sentiment: positive
video_pk 7761 · mention_pk 22914
Chairman of the Board - Wandering Towers video thumbnail
Click to watch at 3:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for families
  • memory mechanic enhances interaction
Cons
  • chaotic with larger groups
Thematic elements
  • memory guiding tower movement
  • family-weight fantasy setting with wizards and a tower
Comparison games
  • Stratego
  • Lord of the Rings: Confrontation
Mechanics (from transcript analysis)
  • Memory — remembering which meeples are covered by towers and where they are
  • tiered placement — moving and stacking towers to cover/relieve visibility
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is super fast
  • I highly recommend that one
  • Witness used memory in quite an interesting way
  • it's really good family weight game where the actual lack of memory skills can actually make the game better
  • Extremely charming and I think um very underrated actually
  • This is a cool party game because even if your trivia knowledge isn't very good, you can still get the answers correct based on the previous clues given
References (from this video)
No references stored for this video.
Video nXva5cfp0j4 Rolling Dice & Taking Names Review at 42:25 sentiment: positive
video_pk 2219 · mention_pk 6473
Rolling Dice & Taking Names - Wandering Towers video thumbnail
Click to watch at 42:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great family game with accessible rules
  • unique tower mechanics and interaction
  • Ravens Keep rotation adds dynamic tension
Cons
  • requires memorization to track stacks
  • some AP in late game due to stacking decisions
Thematic elements
  • tower stacking and route-based movement toward Ravens Keep
  • medieval towers and castle-building in a playful fantasy setting
  • family-friendly, tile-and-tower driven
Comparison games
  • Clash of Cultures
Mechanics (from transcript analysis)
  • potion tokens and end-game trigger — potion tokens provide optional actions; end-game triggered when potions are filled
  • Tile Placement — place tiles to develop your neighborhood and aim for end-game objectives
  • tower stacking — towers stack and can be moved, capturing or covering meeples as they shift around the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clash of cultures is basically a civilization Style game
  • I will play that again I know that's a shock to you probably but I will do it again
  • it's a 30 minute game
  • the Ravens Keep rotates clockwise around the board
  • it's centric around yourself
  • two bids at the same time for two different things
References (from this video)
No references stored for this video.
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