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Washington's War box art

Washington's War

Game ID: GID0383841
Game Info
Year
2010
Collection
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Description

(from GMT's website:)

Washington’s War is the long awaited re-design of the original card driven game, We the People. Washington's War, like its predecessor, pits the forces of a world power (England) against its rebellious American colonists as they fight for their independence.

Washington’s War is a true re-design that maintains the deep strategy of We the People while creating a game with a very short playing time (approximately 90 minutes). Unlike most wargames, Washington's War allows you and your opponent to play twice while switching sides in one sitting. This feature allows for rapid tournament play either face-to-face or on the Internet. Washington's War is the perfect antidote for a time conscious crowd whose only option up to now have been Eurogames.

Washington’s War features a dice-driven combat system that quickly resolves combat and is very friendly to Internet play. The game also features a new CDG discard mechanic that makes every card in your hand playable by allowing your opponent to buy his discarded events for an operations card. Now, unusual card distributions create challenges and not insurmountable barriers for advancing your strategy.

The biggest design changes between We the People and Washington's War, besides the aforementioned new game mechanics, is the increased emphasis on the asymmetrical capabilities of the two sides. The British are a conventional army with a dominant naval capability that gives them great strengths in the coastal regions. The Americans are an unconvential force with a small Contintental Army led by George Washington who yearn for French intervention. While the British struggle to expand their influence inland, the Americans struggle to keep their militia forces in the field. In the end it is the side that is better able to play to their strengths and protect their vulnerabilities that prevails in Washington's War.

Washington’s War was broadly tested on the Internet in a tournament format to ensure clarity of rules under the stresses of competition. What was old is new again...be the man on the white horse and father a new nation, or be a king trying to save his empire during a world war.

COMPONENTS:
* 2 Double-thick Counter Sheets
* MOUNTED 22"x34" Map
* 110 Event Cards
* 2 6-sided dice
* Rule Book
* Play Book
* 2 Player Aid Cards

DESIGNER: Mark Herman
DEVELOPER: Joel Toppen
ART DIRECTOR: Rodger B. MacGowan
MAP & CARD ART: Mark Simonitch
COUNTER ART: Harold Lieske

(BGG description:)

Washington’s War is a card-driven game on the American Revolution. It pits the forces of King George III against the American colonists as they fight for their independence. In Washington’s War, you assume the role of either:

The King of Great Britain as he tries to bring his rebellious colonies back into the Empire, while at the same time dealing with a global war against ancient enemies bent on revenge for their losses in the Seven Years War; OR
The Continental Congress as they battle the forces of Britain, while trying to rally their countrymen to the cause of liberty.

Washington’s War is not just a re-tread of my earlier design on the same subject, but a true re-design that is keeping the basic feel while simplifying and speeding up what was already a fast paced game. Washington’s War features a dice-driven combat system that quickly resolves combat and is very friendly to internet play. The game also features a new CDG discard mechanic that enables a player to play a discarded event for the cost of an operations card. Now unusual card distributions create challenges and not insurmountable barriers to push your strategy forward. Washington’s War is being broadly tested on the internet to give players a voice and a source of input prior to publication. What was old is new again…. Be the man on the white horse and forge a nation or save an empire.

Description

(from GMT's website:)

Washington’s War is the long awaited re-design of the original card driven game, We the People. Washington's War, like its predecessor, pits the forces of a world power (England) against its rebellious American colonists as they fight for their independence.

Washington’s War is a true re-design that maintains the deep strategy of We the People while creating a game with a very short playing time (approximately 90 minutes). Unlike most wargames, Washington's War allows you and your opponent to play twice while switching sides in one sitting. This feature allows for rapid tournament play either face-to-face or on the Internet. Washington's War is the perfect antidote for a time conscious crowd whose only option up to now have been Eurogames.

Washington’s War features a dice-driven combat system that quickly resolves combat and is very friendly to Internet play. The game also features a new CDG discard mechanic that makes every card in your hand playable by allowing your opponent to buy his discarded events for an operations card. Now, unusual card distributions create challenges and not insurmountable barriers for advancing your strategy.

The biggest design changes between We the People and Washington's War, besides the aforementioned new game mechanics, is the increased emphasis on the asymmetrical capabilities of the two sides. The British are a conventional army with a dominant naval capability that gives them great strengths in the coastal regions. The Americans are an unconvential force with a small Contintental Army led by George Washington who yearn for French intervention. While the British struggle to expand their influence inland, the Americans struggle to keep their militia forces in the field. In the end it is the side that is better able to play to their strengths and protect their vulnerabilities that prevails in Washington's War.

Washington’s War was broadly tested on the Internet in a tournament format to ensure clarity of rules under the stresses of competition. What was old is new again...be the man on the white horse and father a new nation, or be a king trying to save his empire during a world war.

COMPONENTS:
* 2 Double-thick Counter Sheets
* MOUNTED 22"x34" Map
* 110 Event Cards
* 2 6-sided dice
* Rule Book
* Play Book
* 2 Player Aid Cards

DESIGNER: Mark Herman
DEVELOPER: Joel Toppen
ART DIRECTOR: Rodger B. MacGowan
MAP & CARD ART: Mark Simonitch
COUNTER ART: Harold Lieske

(BGG description:)

Washington’s War is a card-driven game on the American Revolution. It pits the forces of King George III against the American colonists as they fight for their independence. In Washington’s War, you assume the role of either:

The King of Great Britain as he tries to bring his rebellious colonies back into the Empire, while at the same time dealing with a global war against ancient enemies bent on revenge for their losses in the Seven Years War; OR
The Continental Congress as they battle the forces of Britain, while trying to rally their countrymen to the cause of liberty.

Washington’s War is not just a re-tread of my earlier design on the same subject, but a true re-design that is keeping the basic feel while simplifying and speeding up what was already a fast paced game. Washington’s War features a dice-driven combat system that quickly resolves combat and is very friendly to internet play. The game also features a new CDG discard mechanic that enables a player to play a discarded event for the cost of an operations card. Now unusual card distributions create challenges and not insurmountable barriers to push your strategy forward. Washington’s War is being broadly tested on the internet to give players a voice and a source of input prior to publication. What was old is new again…. Be the man on the white horse and forge a nation or save an empire.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video znnSEHE5ubM Drive Thru Games Analysis at 10:05 sentiment: positive
video_pk 89500 · mention_pk 237759
Drive Thru Games - Washington's War video thumbnail
Click to watch at 10:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really cool game.
  • The event triggering for opponents added an extra dimension (though unsure if it works for this game).
Cons
  • Didn't play this one until after playing Twilight Struggle and others.
Thematic elements
  • American Revolution
Comparison games
  • We the People
  • Twilight Struggle
  • 1989
  • 1960 The Making of the President
  • 13 Days
  • Watergate
Mechanics (from transcript analysis)
  • Card-driven wargame — Actions are driven by a hand of cards, which have events and operation points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played a lot with this expansion for dominion I think this was probably the third expansion for dominion
  • Ascension was kind of my jam I actually played Ascension right around the same time as dominion because Ascension really what kind of brought me back into the hobby like full full steam ahead
  • Rune Wars this is a game I played once and I really liked it and we played it four player and one of my friends absolutely hated it
  • This big bulky fantasy flight game which they just don't really make anymore at all these days
  • I will say for me Race for the Galaxy I like it with the first two expansions probably once you add in some of this other stuff like scoring prestige and stuff it's cool but I just haven't played it enough with that extra stuff and there's already a lot going on
  • there's something about cards I think that are really kind of interesting thing that was very present in this time period
  • so this is what people are excited about so I'm just gonna kind of extrapolate my theory onto that
References (from this video)
No references stored for this video.
Video AsYKnYGr-3U The Discriminating Gamer Top List at 2:39 sentiment: positive
video_pk 83645 · mention_pk 211244
The Discriminating Gamer - Washington's War video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game about the American Revolution
  • Focuses on political and military struggle
  • Tense endgame
Cons
none
Thematic elements
  • American Revolution, gaining independence or stifling it
  • American Revolution
Comparison games
none
Mechanics (from transcript analysis)
  • Card Driven Game (CDG) — This is a card driven game where players attempt to gain political and military control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello, ladies and gentlemen, and welcome to the discriminating gamer.
  • My top 50 GMT games of all time, 30 to 21.
  • This is really the game, I think, that I cut my teeth on coin with um and really learned how to how these systems worked.
  • It's not as difficult as and and and treacherous to learn as I thought it would be.
  • And I really loved that tension of trying to to to do as much as you can, but having to really pick and choose because at any moment, the game could end.
  • But critically, even though the game looks like a civilization building game at its heart, it is a take that game. You are constantly playing take that here.
  • And it is hilarious. It is so much fun trying to build things up and then you're playing these cards and your opponents are just swatting you down.
  • It's a very unusual game. I don't know that I've ever played a game quite like Atlantic Chase.
  • I really felt bad about it. This is one maybe I need to require at some point.
  • So, you've got to be very careful as you play this game because the cards you play to help you can end up helping somebody else.
  • This is probably the most popular game when I take it to my West Civ one game nights.
  • Well, what do you think ladies and gentlemen?
  • If you really like what we do here, please check out my other channel that is Cody Carlson PhD where we talk about history, military history, books on history. I even post some of my lectures on there.
References (from this video)
No references stored for this video.
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