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Wasteland Express Delivery Service box art

Wasteland Express Delivery Service

Game ID: GID0383931
Game Info
Year
2017
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
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Description

Wasteland Express Delivery Service is the depraved brainchild of a superstar team of acclaimed game designers: Jon Gilmour (Dead of Winter), Matt Riddle (Fleet, Morocco), and Ben Pinchback (Fleet, Morocco), brought to technicolor life by award-winning comic artist Riccardo Burchielli (DMZ, Batman Black and White) to create the perfect marriage of emergent thematic gameplay and balanced strategy.

Take on the role of the half-insane drivers for the last delivery company left of earth: the Wasteland Express Delivery Service. In order to scratch out a living in this deranged universe, drivers will deliver goods and guns between the handful of settlements pockmarked throughout the hellscape that you call home and take on missions from the handful of factions still trying to hold onto the last dregs of civilization.

Course, none of this is easy. Inhabiting the post-apocalyptic wasteland are unhinged characters set on unleashing mayhem at every turn. If you want to survive, you'll have to battle through the psycho raiders who occupy the void between cities. Maybe the world can be saved, maybe you can bring humanity back from the brink. Band the world back together to fight back against the void. Then again, what the f*&% do you care? You're here to get paid and live another day free. Outfit your truck, get loaded for bear, hire some allies, get paid, and just keep on truckin'.

Description

Wasteland Express Delivery Service is the depraved brainchild of a superstar team of acclaimed game designers: Jon Gilmour (Dead of Winter), Matt Riddle (Fleet, Morocco), and Ben Pinchback (Fleet, Morocco), brought to technicolor life by award-winning comic artist Riccardo Burchielli (DMZ, Batman Black and White) to create the perfect marriage of emergent thematic gameplay and balanced strategy.

Take on the role of the half-insane drivers for the last delivery company left of earth: the Wasteland Express Delivery Service. In order to scratch out a living in this deranged universe, drivers will deliver goods and guns between the handful of settlements pockmarked throughout the hellscape that you call home and take on missions from the handful of factions still trying to hold onto the last dregs of civilization.

Course, none of this is easy. Inhabiting the post-apocalyptic wasteland are unhinged characters set on unleashing mayhem at every turn. If you want to survive, you'll have to battle through the psycho raiders who occupy the void between cities. Maybe the world can be saved, maybe you can bring humanity back from the brink. Band the world back together to fight back against the void. Then again, what the f*&% do you care? You're here to get paid and live another day free. Outfit your truck, get loaded for bear, hire some allies, get paid, and just keep on truckin'.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video eajj-mfvzEA watch it played Rules Teach at 0:26 sentiment: positive
video_pk 65044 · mention_pk 158652
watch it played - Wasteland Express Delivery Service video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Components store neatly into included game trays for faster setup.
  • Momentum mechanic in movement allows for increased travel distance over turns.
  • The game offers a narrative campaign option alongside single game plays.
Cons
  • Damage tokens can cover upgrade tokens, making them inactive until repaired.
  • Cargo space is limited and requires storage upgrade tokens.
  • Certain contracts require bonus actions which might limit other actions.
  • The stande for deliveries blocks trading at a location until the player trades elsewhere.
Thematic elements
  • hauling wares to complete contracts despite dangers for a lucrative payout and the chance to live another day
  • post-apocalyptic Wasteland
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players use action markers to choose from six possible actions on their turn.
  • Area Movement — Movement is based on crossing edges of tiles or marked yellow lines, with zones and specific movement allowances.
  • Combat — Players can engage Raiders in combat to steal their goods or defend against ambushes, resolved with dice rolls and truck upgrades.
  • contract fulfillment — Players aim to complete Priority First Class contracts, which require specific tasks like delivering goods or paying scrap.
  • event cards — An event deck introduces round-based effects that players must resolve.
  • Hidden Information — Players hold private job cards and chosen contracts hidden from others.
  • market — The value of cargo fluctuates based on demand tokens and player deliveries, influencing selling prices.
  • Pick-Up and Deliver — The core gameplay involves picking up cargo from various locations and delivering it to fulfill contracts.
  • Push Your Luck — Entering irradiated zones or attempting to evade Raiders requires rolling a die, with potential for damage if the roll fails.
  • Route Building — Players move their trucks across a grid of terrain tiles, planning efficient routes.
  • Set Collection — Players collect and deliver specific types of cargo (food, water, weapons) to fulfill demand tokens and contracts.
  • Truck Upgrades — Players can purchase and install various permanent and temporary mods to improve their truck's capabilities (storage, combat, movement).
  • Variable player powers — Each player has a unique character with specific bonuses and starting items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi welcome to Watch it Played
  • if you have any questions at all about anything that you saw here don't hesitate to put them in the comments below and I'll gladly answer them as soon as I get a chance but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video tLnnELnfliA The Cardboard Herald Top List at 45:56 sentiment: positive
video_pk 9971 · mention_pk 29362
The Cardboard Herald - Wasteland Express Delivery Service video thumbnail
Click to watch at 45:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact box design that supports quick setup and teardown
  • clear personal trays and organization for components
  • supports expansion and future content within a unified system
Cons
  • box content can be dense; requires planning to maintain order after play
Thematic elements
  • logistics, supply chains, and frontier commerce
  • post-apocalyptic cargo routes across a map
  • functional, utilitarian
Comparison games
  • Parks
  • Five Tribes
Mechanics (from transcript analysis)
  • hand management / engine-building elements — players curate a personal set of actions and upgrades to improve performance over the campaign
  • route planning and vehicle/cargo management — players plan delivery routes, manage cargo, and optimize turns to maximize efficiency and profit
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything to me has sort of built around and built off of wasteland express
  • this tub which is color coded to the player pieces
  • the insert has transformed what is the absolute worst aspect of this game and made it this beautiful premium
  • sleeving is a hobbyist mentality
  • open like a feast as soon as you open the box
  • the central basin allows you to get everything successfully into the box and the lid closes
  • box mapping removes all inserts
References (from this video)
No references stored for this video.
Video EB6s7VWgwVk The Broken Meeple Review at 0:34 sentiment: mixed
video_pk 9467 · mention_pk 27973
The Broken Meeple - Wasteland Express Delivery Service video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high-quality components and miniatures
  • great artwork and themed presentation
  • retail version includes robust component trays
  • high replay value due to map randomness and campaign options
  • strong theme evoke of Mad Max atmosphere
Cons
  • pickup-and-deliver mechanic can feel repetitive
  • long setup and long playtime, especially at 4 players
  • rules are heavy and not always intuitive; frequent rule checks
  • faction jobs can feel generic; limited narrative depth
  • not a narrative-driven experience; anticlimactic finish
Thematic elements
  • logistics and raider conflict in a harsh frontier
  • Post-apocalyptic, Mad Max-inspired wasteland
  • flavor text present but not heavily narrative; mechanics drive play
Comparison games
  • Star Wars: Outer Rim
Mechanics (from transcript analysis)
  • combat_and_raiders — encounters with raiders that can disrupt deliveries and offer combat choices
  • Contracts — short-term contracts and long-term faction tasks with risks and rewards
  • faction_contracts_and_jobs — short-term contracts and long-term faction tasks with risks and rewards
  • Pick-Up and Deliver — move resources between locations using a stylized truck and upgrades
  • pickup_and_deliver — move resources between locations using a stylized truck and upgrades
  • turn_action_mechanics — each turn comprises up to five actions guided by a turn sequence and momentum
  • upgrades_and_trays_component — physical components like modular trays and upgrade paths; storage-focused
  • Variable Map — a modular, changing map geometry across plays
  • variable_map — a modular, changing map geometry across plays
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's a solid 7
  • it's pricey but you are getting your money's worth with those game trays
  • replay value is definitely there
  • the map is 16 tiles and the map will look completely different from game to game
  • the downtime is definitely quite high
  • you'll be kept amused for as long as possible
References (from this video)
No references stored for this video.
Video UykBHF_U324 The Secret Cabal Gaming Podcast Top List at 5:52 sentiment: positive
video_pk 6965 · mention_pk 20617
The Secret Cabal Gaming Podcast - Wasteland Express Delivery Service video thumbnail
Click to watch at 5:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique apocalyptic theme
  • vehicle upgrades
  • tension between routes
Cons
  • steep learning curve
Thematic elements
  • survival logistics, raiding, and vehicle upgrades
  • apocalyptic wasteland with caravan routes
  • gritty, survival-focused
Comparison games
  • Dune: Imperium
Mechanics (from transcript analysis)
  • combat_and_raiding — opponent actions and raiding of others add tension
  • Pick-Up and Deliver — players deliver goods between settlements under varying conditions
  • pickup_and_delivery — players deliver goods between settlements under varying conditions
  • Resource Management — manage scarce resources and loot
  • resource_management — manage scarce resources and loot
  • vehicle_upgrades — upgrade truck with compartments, weapons, and equipment
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really interesting game there aren't that many you know apocalyptic pick up and deliver games
  • look at the laboratories and yet the men it was scientists you're working with DNA
  • it's a fantastic game I love it
  • I think it's an excellent game I think that it runs the gamut of all of the aspects of what you would want to have in a dinosaur park game
References (from this video)
No references stored for this video.
Video mWgFCordW8I Actualol Discussion at 4:49 sentiment: mixed
video_pk 747 · mention_pk 2181
Actualol - Wasteland Express Delivery Service video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Excellent production inserts and organization (Game Tray Inserts) that reduce setup/teardown friction
  • Strong theme and pacing tied to job-based progression
  • Clear win condition via three big jobs
Cons
  • Limited direct player interaction can feel Euro-like and isolating
  • Rule complexity and setup time can be heavy
  • Some players may prefer more sandbox-style play
Thematic elements
  • Logistics, trucking, and survival as you deliver cargo across a dangerous map
  • Post-apocalyptic wasteland inspired by Mad Max
  • Flavor text and world-building present in the book and icons
Comparison games
  • Merchants & Marauders
  • Merchants & Marauders: Firefly
Mechanics (from transcript analysis)
  • Cargo and truck management — Manage storage, upgrades, and assets to improve efficiency.
  • Interaction via Raiders / NPCs — Raiders introduce threats and occasional conflict; limited direct player vs. player interaction.
  • Pick-up & deliver / route planning — Move cargo across a modular map, completing jobs for points or cash.
  • Pick-Up and Deliver — Move cargo across a modular map, completing jobs for points or cash.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a beast of a game that was kick-started a couple of years ago
  • it's a rich exploration game
  • the storytelling is amazing
  • I'm having a blast with it
  • it's by far the best board game insert set I've ever seen
  • I absolutely love this game and so for that reason I'm gonna give Word Slam an actual love seal
References (from this video)
No references stored for this video.
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