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Waypoints box art

Waypoints

Game ID: GID0384643
Collection Status
Description

Battle the elements in Waypoints as you hike through a landscape of mountains, valleys, lakes, and woodlands. Climb vast summits or take to the rivers, marking your route and recording your experiences as you go.

Each turn, a die is rolled which determines the weather for that hike and how much time is left of the day. Clear skies mean good hiking, while snow or rain will slow you down. With the weather set, all players simultaneously mark a route on their player sheet, moving from waypoint to waypoint. Mountains and valleys are harder to traverse, but the rewards may be worth it.

After four days, each player will have a unique map of their hike, scoring points for animals and features they have encountered.

-description from publisher

Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video xIXPDWgJzYc Board Gaming Doctor game_review at 24:24 sentiment: positive
video_pk 38653 · mention_pk 116499
Board Gaming Doctor - Waypoints video thumbnail
Click to watch at 24:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very open and flexible scoring; multiple strategies across days
  • Thematic integration with weather and wilderness feels strong
  • Map variants provide substantial variety and replayability
  • Excellent value; base game plus multiple maps; living game model
  • Solo mode is tight and campaign adds additional flavor
Cons
  • Can be challenging to grasp initially for new players
  • Some maps may feel punishing or more punishing than voyages depending on conditions
Thematic elements
  • Weather-influenced travel and journal-like exploration
  • Wilderness national park-like landscapes; hiking and exploration
  • Journal/diary-driven progression with thematic weather effects
Comparison games
  • Guild of Merchant Explorers
  • Voyages
  • Rolling Realms
  • Cascadia
Mechanics (from transcript analysis)
  • achievement system — Daily/scene objectives and achievements encourage diverse play and map exploration.
  • Items/powers to modify movement — Backpacks, kayaks, gliders, binoculars, etc., enable more flexible traversal and scoring opportunities.
  • One-direction movement track — Roll a single die to determine how far you move on a one-way track; the number of moves then allocates movement on the map.
  • Roll/Spin to Move — Roll a single die to determine how far you move on a one-way track; the number of moves then allocates movement on the map.
  • Topographical grid traversal — Movement is spent crossing lines on a topographic-like map; lines crossed influence remaining moves.
  • Track advancement — Daily/scene objectives and achievements encourage diverse play and map exploration.
  • Variable daily objectives and endgame scoring — Each day has journal/objective goals; endgame scoring and map-based opportunities differ by day and map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • poster child examples of what print and play board gaming can be
  • master class in doing a spatial roll and right
  • bang for buck I've ever gotten for BO gaming
  • portability affordability and variability are just amazing here
  • these are living games; maps keep coming out Voyages currently has six
  • the solo mode is tight; you feel like you're being pushed to play efficiently
References (from this video)
No references stored for this video.
Video woTwnf784S8 bard of it top_10_list at 20:42 sentiment: positive
video_pk 35496 · mention_pk 105954
bard of it - Waypoints video thumbnail
Click to watch at 20:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art
  • high-end print-and-play experience
Cons
  • rules explanation can be heavy
  • map complexity
Thematic elements
  • exploration and resource management on a map with elevation rings
  • arid, exploratory expedition across a landscape
  • adventure-style exploration
Comparison games
  • Voyages
  • Scythe: The Wind Gambit
Mechanics (from transcript analysis)
  • Flip/Roll and Write — dice determine movement across contour-ring map
  • Resource management — drinking water and weather to move across rings
  • roll-and-write — dice determine movement across contour-ring map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really nice concise little game
  • it's like playing a movie to me
  • the art style is gorgeous and the mechanism is clever
References (from this video)
No references stored for this video.
Transcript Navigation
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