On the 9th of November, 1918, the cold autumn air in Berlin is full of tension. The workers are planning to strike and since the city is full of troops, they do not know if they will survive that day. Three hours later, the German monarchy does not exist anymore, and the first German democracy is born.
Weimar: The Fight for Democracy is a game about the major actors in the spectrum of the new Republic. The Social Democrats and the Conservatives are trying to defend the democracy. Communists and Nationalists are looking to overthrow the government and install their own regime. Will this infant Republic survive? Or will Germany — as in history — fall to the Nazis and become a lawless state? Or will there be a Union of Socialist German Republics?
Weimar includes two major "battlefields": In public opinion, the parties struggle to influence the important political issues like the economy, the media, or foreign affairs. Winning these issues scores points and allows them to take significant decisions. At the same time, the parties try to control the streets and position their followers in the major cities of Germany for demonstrations, street fights, and actions taken by the paramilitary organizations.
Weimar is a tense and exciting card-driven game (CDG) on a most interesting topic. Cards may be played for the event, for public opinion, or for actions in the street.
In each of the six game turns, the parties play one agenda that defines their strategy for the turn (e.g., modifying their twelve-card play deck, defining issues, getting advantages in the streets). The goals of the parties are asymmetrical and contradictory. While the democratic parties score for stabilizing the state and removing poverty, the non-democratic parties score for coups and unrest.
—description from the designer
- political and social maneuvering
- Weimar Republic
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Fantastic game
- Such a good game
- Plays great solo
- Plays great multiplayer
- Passion project
- Weimar Republic
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the colonist and I feel so bad for whoever had to sort that afterwards
- Yakob this is how you should store your games you're never going to play them more than once
- ah World War II war game number 567
- this is Atlantic Chase
- we're going to be getting started late just so you know it's probably going to be 7:30 but um this is this is what I'm streaming here in about an hour and a half realistically cuz uh uh stress btic Odyssey is still set up on the table
- stress btic Odyssey is still set up on the table
- it's going to take me a solid 40 minutes to put up stress spct Odyssey
- this feels like a a worthy game for a giveaway
- this is Weather Machine from VTO lerta
- what's your best piece of corrective criticism what what's something that we could do better here on heavy cardboard
- I'd like to hear that as well that's that's actually a really great idea
- the community is really amazing uh inclusive welcoming Comm Community
- if you are watching this and not a patreon I'll see you tomorrow night for laav otherwise if you're a patreon I'll see you in about 90 minutes
References (from this video)
- democracy and political process
- Germany
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this video is about the games that we have gotten since Spiel
- it's about dogs in a home
- Simo is a great game one that I highly recommend
- this is a story storytelling puzzle game about Mary Shelly the creator of Frankenstein
- it's a pure negotiation game
- I love the Euros I love all of that but I really enjoy sitting that playing a fun story-driven game
References (from this video)
- dramatic political simulation
- clean, readable design
- high production value
- long play sessions
- steep learning curve for new players
- Democracy under pressure, social issues, governance, and policy debate
- A fictional modern-political landscape with four factions vying for power and parliamentary seats
- historical-realism with card-driven events and debates
Mechanics (from transcript analysis)
- card-driven negotiation — Cards are used to debate issues, leverage influence, and trigger actions
- Multi-Use Cards — Each card serves multiple purposes, including events and actions, adding depth to decisions
Video topics + discussion points
Quotes (from this video)
- it's dramatic
- it's really really fun
- The rules are very complicated
- it's mean and it's so funny
- I can't wait to play it again