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Description
Description from the designer:
Build and manage your own dinosaur park in this strategic roll and write game for 1 or more players.
Roll dice, draw pens and try not to let any dinosaurs escape!
Each turn players share an expanding dice pool to work through three phases: add dinosaurs and buildings to the park, draw paths connecting attractions to the entrance, and control dinosaurs attempting to escape.
The game ends whenever a player runs out of space in their park, or has had too many dinosaurs escape.
The player with the most fame from dinosaurs/attractions and the fewest penalties from breakouts is the winner!
Welcome To DinoWorld is the official game of GenCant 2017!
Year Published
2017
Featured Videos
Review
Welcome to Dino World Review
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video mLTOwifbjqA
Unknown Channel game_review at 3:43 sentiment: mixed
video_pk 37133 · mention_pk 111492
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Brave, innovative, and somewhat mad concept that tries something new
- Two modes of play add variation and heightened tension
- Dino doodles and approachable art make drawing more accessible
- Electricity-sharing system helps balance larger layouts
- Dynamic visitor objectives create interaction and strategic pressure
Cons
- High stress level and potential for anxiety during play
- Tight space and road/pen placement create logistical headaches
- Complex constraints around roads, electricity, and pen placement
- Weak or uneven arc; late-game payoff depends on others' performance
- Not a relaxing experience for everyone; may not appeal to all players
Thematic elements
- dinosaurs, park management, creativity
- A playful dinosaur-themed park-building activity using drawing and layout constraints.
- humorous, DIY-artistic, tongue-in-cheek
Comparison games
- Concordia
- Welcome To
- Rollin Right
Mechanics (from transcript analysis)
- Compound Scoring — Facilities come in different shapes (triangles, circles) with varying scoring depending on adjacency and connections.
- Dice rolling — Roll dice to determine which elements you may draw; conversion to pen shapes is constrained by die results.
- dice_roll_and_draw — Roll dice to determine which elements you may draw; conversion to pen shapes is constrained by die results.
- electricity_resource_management — Each pen requires electricity; placing electricity stations and linking pens affects scoring and feasibility.
- facility_types_and_scoring — Facilities come in different shapes (triangles, circles) with varying scoring depending on adjacency and connections.
- Network/route building — Roads must be planned to connect pens and facilities; placement can block other actions and influence scoring.
- pen_placement_on_grid — Draw dinosaur pens on a shared grid, respecting size and adjacency constraints, with limited space.
- Resource management — Each pen requires electricity; placing electricity stations and linking pens affects scoring and feasibility.
- roads_and_connectivity — Roads must be planned to connect pens and facilities; placement can block other actions and influence scoring.
- Square Grid — Draw dinosaur pens on a shared grid, respecting size and adjacency constraints, with limited space.
- two_modes_of_play — Normal mode and a danger mode increase stakes and alter endgame dynamics.
- visitor_objectives_and_rogues — Each round presents visitor objectives that create a race to fulfill goals, adding social tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this little box is so spicy that if you placed it next to a regular pint of milk it would make it curdle
- it's the stress it's stressful
- it's not quite a rollin right but more of a gyro game
- this is immediately such a bonkers idea
- it's just different
- I don't want to play it anymore
- two modes of play
- I admire dinoworld for being a left field wrong right that's not quite a rollin right but more of a gyro game
References (from this video)
No references stored for this video.
Video cOD9uqRB2eo
Chairman of the Board top_10_list at 8:42 sentiment: positive
video_pk 10910 · mention_pk 32126
Click to watch at 8:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Solid, accessible roll-and-write with a satisfying puzzle
- Power station mechanic adds depth
Cons
- Drawing and differentiation of dinosaurs can feel fiddly
Thematic elements
- Roll-and-write with park-building
- Jurassic Park-inspired dinosaur enclosures
- Light, puzzle-like drafting
Comparison games
none
Mechanics (from transcript analysis)
- roll-and-write — Draw enclosure cards and place dinosaurs into enclosures; power stations power multiple cages
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this game is the definition of elegance in the game and there's zero bloat
- the engine building part I thought was pretty damn fantastic
- a filler that works; it's smooth and it's fun
- one of the best two-player games out there
- embrace the carnage
- the final product is better than the sum of its parts
References (from this video)
No references stored for this video.
Video qDW92bXKY-w
Actual Lowell general_discussion at 19:59 sentiment: positive
video_pk 6935 · mention_pk 96851
Click to watch at 19:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- two-tiered play adds depth
- fun, family-friendly entry with a twist
- clever mechanism to move pieces between levels
Cons
- heavy dexterity element may be tiring in long sessions
- first impressions can be visually busy
Thematic elements
- flicking/rolling dice to complete patterns and goals
- Dinoworld with two levels
- two-story dexterity with stacking and holes in floors
Comparison games
- Ice Cool
Mechanics (from transcript analysis)
- Flip/Roll and Write — roll dice to generate colors and then fill sheets or patterns
- roll-and-write/dexterity hybrid — roll dice to generate colors and then fill sheets or patterns
- two-story board interaction — pieces move between two levels via an assistive device
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a pro Chabal strategy game that feels very different to anything I've played
- the Berlin map on the other side is a great bonus
- it's a cooperative word building game where you can't see your own letters
- it's a murder deduction game
- it's very simple in terms of rules but it has twists
- I can't wait to play this one again properly when it comes out
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3