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Welcome to Dino World box art

Welcome to Dino World

Game ID: GID0385511
Game Info
Year
2017
Players
1
Age
12+
Playtime
70 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Description from the designer:

Build and manage your own dinosaur park in this strategic roll and write game for 1 or more players.

Roll dice, draw pens and try not to let any dinosaurs escape!

Each turn players share an expanding dice pool to work through three phases: add dinosaurs and buildings to the park, draw paths connecting attractions to the entrance, and control dinosaurs attempting to escape.

The game ends whenever a player runs out of space in their park, or has had too many dinosaurs escape.

The player with the most fame from dinosaurs/attractions and the fewest penalties from breakouts is the winner!

Welcome To DinoWorld is the official game of GenCant 2017!

Description

Description from the designer:

Build and manage your own dinosaur park in this strategic roll and write game for 1 or more players.

Roll dice, draw pens and try not to let any dinosaurs escape!

Each turn players share an expanding dice pool to work through three phases: add dinosaurs and buildings to the park, draw paths connecting attractions to the entrance, and control dinosaurs attempting to escape.

The game ends whenever a player runs out of space in their park, or has had too many dinosaurs escape.

The player with the most fame from dinosaurs/attractions and the fewest penalties from breakouts is the winner!

Welcome To DinoWorld is the official game of GenCant 2017!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video bkBbzGWEm8Q Meeple University Review at 0:15 sentiment: neutral
video_pk 64730 · mention_pk 158228
Meeple University - Welcome to Dino World video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Solo mode available
  • Supports any number of players
  • Danger mode highlights unique features
  • Varied objectives enable different optimal park designs
  • Central dice mechanic creates interactive decision space
Cons
  • Risk of destruction exists, adding potential tension or frustration
  • Complexity is not quantified in the transcript (weight is null), so players may need to infer setup difficulty
Thematic elements
  • building dinosaur pens, generators, facilities, and park paths; competing objectives
  • dinosaur theme parks and zoos
  • rolling write
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Dinosaurs housed score a fixed amount; facilities score variably based on stated objectives; players race to complete their objectives for points.
  • modes and solo play — The game has a light mode and a danger mode; solo play exists against a defined adversary using a set of cards; expands to more players with expansions.
  • neighboring objectives — Each pair of neighboring players shares three objectives; the first to complete one claims the card and scores points, creating competition and differing optimal park designs.
  • risk management — Threat level rises as dinosaurs are added; security can be increased (free one step, or two steps by spending a die); end-of-round checks can trigger malfunctions if security lags behind threat.
  • risk management (security vs threats) — Threat level rises as dinosaurs are added; security can be increased (free one step, or two steps by spending a die); end-of-round checks can trigger malfunctions if security lags behind threat.
  • rolling dice pool — Each round, three dice are rolled and all players use them to perform actions; the dice can be pooled to boost a single feature at a cost.
  • round actions (pen/generator/facility/path) — Actions include building a dinosaur pen, powering it with generators, building a facility, or building a path; each action type may be executed only once per round.
  • score mechanics — Dinosaurs housed score a fixed amount; facilities score variably based on stated objectives; players race to complete their objectives for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to show you what to expect from welcome to dinoworld
  • the game plays any number of players competitively with a solo mode in 40 to 70 minutes and is of medium complexity
  • in danger mode that the game's most unique features shine through
  • this introduces a level of tension and the threat of destruction
  • the game can also be played solo against the Nor Tom a player using a set of cards to define how the automobiles up its park
  • we hope you enjoyed this video
References (from this video)
No references stored for this video.
Video mLTOwifbjqA No Pun Included Review at 3:43 sentiment: mixed
video_pk 37133 · mention_pk 111492
No Pun Included - Welcome to Dino World video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Brave, innovative, and somewhat mad concept that tries something new
  • Two modes of play add variation and heightened tension
  • Dino doodles and approachable art make drawing more accessible
  • Electricity-sharing system helps balance larger layouts
  • Dynamic visitor objectives create interaction and strategic pressure
Cons
  • High stress level and potential for anxiety during play
  • Tight space and road/pen placement create logistical headaches
  • Complex constraints around roads, electricity, and pen placement
  • Weak or uneven arc; late-game payoff depends on others' performance
  • Not a relaxing experience for everyone; may not appeal to all players
Thematic elements
  • dinosaurs, park management, creativity
  • A playful dinosaur-themed park-building activity using drawing and layout constraints.
  • humorous, DIY-artistic, tongue-in-cheek
Comparison games
  • Concordia
  • Welcome To
  • Rollin Right
Mechanics (from transcript analysis)
  • Compound Scoring — Facilities come in different shapes (triangles, circles) with varying scoring depending on adjacency and connections.
  • Dice rolling — Roll dice to determine which elements you may draw; conversion to pen shapes is constrained by die results.
  • dice_roll_and_draw — Roll dice to determine which elements you may draw; conversion to pen shapes is constrained by die results.
  • electricity_resource_management — Each pen requires electricity; placing electricity stations and linking pens affects scoring and feasibility.
  • facility_types_and_scoring — Facilities come in different shapes (triangles, circles) with varying scoring depending on adjacency and connections.
  • Network/route building — Roads must be planned to connect pens and facilities; placement can block other actions and influence scoring.
  • pen_placement_on_grid — Draw dinosaur pens on a shared grid, respecting size and adjacency constraints, with limited space.
  • Resource management — Each pen requires electricity; placing electricity stations and linking pens affects scoring and feasibility.
  • roads_and_connectivity — Roads must be planned to connect pens and facilities; placement can block other actions and influence scoring.
  • Square Grid — Draw dinosaur pens on a shared grid, respecting size and adjacency constraints, with limited space.
  • two_modes_of_play — Normal mode and a danger mode increase stakes and alter endgame dynamics.
  • visitor_objectives_and_rogues — Each round presents visitor objectives that create a race to fulfill goals, adding social tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this little box is so spicy that if you placed it next to a regular pint of milk it would make it curdle
  • it's the stress it's stressful
  • it's not quite a rollin right but more of a gyro game
  • this is immediately such a bonkers idea
  • it's just different
  • I don't want to play it anymore
  • two modes of play
  • I admire dinoworld for being a left field wrong right that's not quite a rollin right but more of a gyro game
References (from this video)
No references stored for this video.
Video cOD9uqRB2eo Chairman of the Board Top List at 8:42 sentiment: positive
video_pk 10910 · mention_pk 32126
Chairman of the Board - Welcome to Dino World video thumbnail
Click to watch at 8:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid, accessible roll-and-write with a satisfying puzzle
  • Power station mechanic adds depth
Cons
  • Drawing and differentiation of dinosaurs can feel fiddly
Thematic elements
  • Roll-and-write with park-building
  • Jurassic Park-inspired dinosaur enclosures
  • Light, puzzle-like drafting
Comparison games
none
Mechanics (from transcript analysis)
  • roll-and-write — Draw enclosure cards and place dinosaurs into enclosures; power stations power multiple cages
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is the definition of elegance in the game and there's zero bloat
  • the engine building part I thought was pretty damn fantastic
  • a filler that works; it's smooth and it's fun
  • one of the best two-player games out there
  • embrace the carnage
  • the final product is better than the sum of its parts
References (from this video)
No references stored for this video.
Video qDW92bXKY-w Actualol Discussion at 19:59 sentiment: positive
video_pk 6935 · mention_pk 96851
Actualol - Welcome to Dino World video thumbnail
Click to watch at 19:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two-tiered play adds depth
  • fun, family-friendly entry with a twist
  • clever mechanism to move pieces between levels
Cons
  • heavy dexterity element may be tiring in long sessions
  • first impressions can be visually busy
Thematic elements
  • flicking/rolling dice to complete patterns and goals
  • Dinoworld with two levels
  • two-story dexterity with stacking and holes in floors
Comparison games
  • Ice Cool
Mechanics (from transcript analysis)
  • Flip/Roll and Write — roll dice to generate colors and then fill sheets or patterns
  • roll-and-write/dexterity hybrid — roll dice to generate colors and then fill sheets or patterns
  • two-story board interaction — pieces move between two levels via an assistive device
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pro Chabal strategy game that feels very different to anything I've played
  • the Berlin map on the other side is a great bonus
  • it's a cooperative word building game where you can't see your own letters
  • it's a murder deduction game
  • it's very simple in terms of rules but it has twists
  • I can't wait to play this one again properly when it comes out
References (from this video)
No references stored for this video.
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