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Wild Adventure

Game ID: GID0388752
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Description

From publisher blurb:

Only the Strong Survive the Wilds of the Iron Kingdoms

No place for the weak, the wilds are fundamentally dangerous environments where life springs from death and the latent arcane powers of the land are harnessed to fuel primal magic. In Iron Kingdoms Unleashed: Wild Adventure, brave heroes must face the ceaseless perils found in the entamed expanses of western Immoren. And with these new races, careers, eruipment options, and earth-shaking rituals, you just might make it out alive.

This supplement for the Iron Kingdoms Unleashed Roleplaying Game includes:

Four playable races new to Unleashed: Bogrin, Croak, Gobber, and Ogrun
New careers, abilities, and equipment
New encounters you can integrate into your ongoing exploits or use as a starting point for an all-new adventure
Rules for creating your own unique magic items
Powerful ritual magic that enables game-changing abilities
A full-length adventure pitting players against a terrifying bokor intent on resurrecting an ancient evil

Adventure Awaits the Bold!

Description

From publisher blurb:

Only the Strong Survive the Wilds of the Iron Kingdoms

No place for the weak, the wilds are fundamentally dangerous environments where life springs from death and the latent arcane powers of the land are harnessed to fuel primal magic. In Iron Kingdoms Unleashed: Wild Adventure, brave heroes must face the ceaseless perils found in the entamed expanses of western Immoren. And with these new races, careers, eruipment options, and earth-shaking rituals, you just might make it out alive.

This supplement for the Iron Kingdoms Unleashed Roleplaying Game includes:

Four playable races new to Unleashed: Bogrin, Croak, Gobber, and Ogrun
New careers, abilities, and equipment
New encounters you can integrate into your ongoing exploits or use as a starting point for an all-new adventure
Rules for creating your own unique magic items
Powerful ritual magic that enables game-changing abilities
A full-length adventure pitting players against a terrifying bokor intent on resurrecting an ancient evil

Adventure Awaits the Bold!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
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Video FKFTI29Oj6c The Broken Meeple Discussion at 1:03:35 sentiment: other
video_pk 84051 · mention_pk 281640
The Broken Meeple - Wild Adventure video thumbnail
Click to watch at 1:03:35 · YouTube ↗
Overall sentiment (raw)
Very curious and keen to play, especially due to short playtime and solo potential.
Pros
  • Nice, cartoony artwork.
  • Strategic two-player game.
  • Builds and destroys engines effectively.
  • Cool tactical card game with clever combos.
  • Short playtime (40-60 minutes).
  • Potentially good solo mode.
  • High replayability with 108 unique cards and multiple theme sets.
Cons
  • Solo mode effectiveness is a concern if it's primarily a two-player game.
Thematic elements
  • Animal card-based engine destruction
Comparison games
  • Moon Colony Bloodbath
  • Galaxy Trucker
Mechanics (from transcript analysis)
  • Card Drafting — You share a deck of cards.
  • Engine Building — You build the powerful synergies.
  • Player Elimination — The idea is that you then tear them apart.
  • Set Collection — Cards won't last forever, and only the ones you fully used up score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • March of the Ants is uh from Tim Eisner. So, same guy who did uh Canopy and some guy who did Leaf. Um, and I have talked highly about both of those games. Uh, this one is a reimplementation of an older game, March of the Ants. This is an area control game, quite an aggressive area control game.
  • Now, when you put those two things together along with Board of Dice, you usually expect a very complicated, heavy, oh my god, there's so many rules type game.
  • The demo did a good job of teasing me, thinking, 'Wow, this game didn't feel that complicated.' It was It was very in-depth.
  • This could be one of the better David Turczi games I've played in recent uh you know tried out in recent um years.
  • They didn't want to just make it White Castle with two players because to be honest, White Castle worked best as a two-player game.
  • This is a two-player area control game um where basically you have followers, dudes on the map.
  • But it's beautifully produced. You got these translucent dice, these lovely artwork cards, these wooden followers.
  • Yes. Sorry, there is a spider on one of these pictures. I didn't see that coming, but uh I've seen scarier spiders, but still
References (from this video)
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