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Wild: Serengeti box art

Wild: Serengeti

Game ID: GID0389074
Game Info
Year
2022
Collection
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Description

WILD: Serengeti is a board game inspired by the endless plains of the Serengeti. This game combines the joy of puzzle-solving with elements of set-collection and engine-building to create a deep and unique strategic experience. The mesmerizing artwork, 3D components and detailed animeeples will guide you straight into the vivid and breathtaking wilds of the Serengeti.

In order to gain victory points, the player must complete Scene Cards by placing the animals on the Main Board in the same pattern as shown on the cards.

To achieve the pattern shown on the Scene Cards, players perform actions to either place or move animals on the Main Board. When animals are placed on the Main Board in the same pattern as displayed on the Scene Card, the scene can be completed. When completing Scene Cards the player receives ‘Icons’ or ‘Rewards’. With Rewards, players can earn points or different resources, and with Icons, gain continuous benefits throughout the game.

-description from designer

Description

WILD: Serengeti is a board game inspired by the endless plains of the Serengeti. This game combines the joy of puzzle-solving with elements of set-collection and engine-building to create a deep and unique strategic experience. The mesmerizing artwork, 3D components and detailed animeeples will guide you straight into the vivid and breathtaking wilds of the Serengeti.

In order to gain victory points, the player must complete Scene Cards by placing the animals on the Main Board in the same pattern as shown on the cards.

To achieve the pattern shown on the Scene Cards, players perform actions to either place or move animals on the Main Board. When animals are placed on the Main Board in the same pattern as displayed on the Scene Card, the scene can be completed. When completing Scene Cards the player receives ‘Icons’ or ‘Rewards’. With Rewards, players can earn points or different resources, and with Icons, gain continuous benefits throughout the game.

-description from designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–8 of 8
Video 8NMLM9Hwe50 Let's Table It Top 10 List at 0:30 sentiment: positive
video_pk 87929 · mention_pk 230540
Let's Table It - Wild: Serengeti video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • wildlife; life on the Serengeti
  • Serengeti plains
  • narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft cards representing wildlife actions to influence gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Parks by Key Master Games is probably my favorite nature themed game and highlights the US National Parks
  • a tile placement game about biodiversity in the oceans
  • card drafting game about the plains of the Serengetti
  • Amazonia is a bag Builder game of the Amazon rainforest
  • first is Arboretum
  • Arboretum is a set collection card drafting game about different species of trees
References (from this video)
No references stored for this video.
Video C9m3Wz_cH0M Where There's A Wilz, There's a Play Top 15 List at 16:04 sentiment: positive
video_pk 86239 · mention_pk 222546
Where There's A Wilz, There's a Play - Wild: Serengeti video thumbnail
Click to watch at 16:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful wooden components
  • two-piece set of workers/animals with thematic bonuses
Cons
  • board space can be large; setup feels busy
Thematic elements
  • set collection / engine building with wildlife cards
  • Serengeti wildlife
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven bonuses — special scene bonuses give ongoing advantages
  • Pattern Building — complete scenes by placing animals in patterns shown on scene cards
  • pattern completion — complete scenes by placing animals in patterns shown on scene cards
  • Worker Placement — place a single type of worker to perform actions; multiple spots exist with bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the box cover is awesome
  • I love the bumping mechanism
  • this game is going to last you a long time
References (from this video)
No references stored for this video.
Video HffPC6VQ1IY Where There's A Wilz, There's a Play Top 10 List at 14:10 sentiment: positive
video_pk 85537 · mention_pk 219423
Where There's A Wilz, There's a Play - Wild: Serengeti video thumbnail
Click to watch at 14:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great solo and multiplayer experiences
  • fun orientation/placement interactions
Cons
  • some players find solo scenarios interesting but variable
Thematic elements
  • capture animals in correct orientations
  • wildlife photography safari in Serengeti
  • light, action-management
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — place a worker to perform actions; basic engine-building via cards and orientations
  • action drafting / single worker placement — place a worker to perform actions; basic engine-building via cards and orientations
  • card collection / orientation requirements — fulfill card requirements by arranging animals in required orientations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Power Plants, you draw tiles from a bag and place them into the flower patch.
  • it's kind of like an adult game of tic-tac-toe
  • The origami art on Sea Salt and Paper is just absolutely gorgeous.
  • Isle of Cats Explore and Draw is the travel-friendly version of Isle of Cats.
  • I love everything about this game. The learning aspect is great.
  • The solo has really interesting scenarios.
References (from this video)
No references stored for this video.
Video nF1HJD724GE Where There's A Wilz, There's a Play Discussion at 1:42 sentiment: positive
video_pk 84354 · mention_pk 214330
Where There's A Wilz, There's a Play - Wild: Serengeti video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork and thematic presentation
  • Engaging solo mode and available co-op/scenario options
  • Dense strategic decisions with meaningful player interaction
Cons
  • Some players dislike the restricted movement that can limit options
  • Can be punishing if you fall behind early due to competition
Thematic elements
  • Wildlife management, predation dynamics, and safari-like exploration with animal placement challenges.
  • Serengeti ecosystem with predators and prey interacting as players position and move animals to fulfill scenario goals.
  • Competitive and tactical, with moments of tension and interaction that can feel punitive.
Comparison games
  • Explorers of Neoria
  • Creature Comforts
Mechanics (from transcript analysis)
  • High interaction and competition — Blocking spots and competing for predators or prey creates meaningful player interaction.
  • Orderly movement across a board — Movement constraints and slot availability influence planning and momentum.
  • Positive Player Interaction — Blocking spots and competing for predators or prey creates meaningful player interaction.
  • Scenario-driven objectives — Each game uses a predetermined scenario card that sets goals and conditions for scoring.
  • Worker Placement — Players place animal tokens on action spaces to trigger effects and scoring opportunities.
  • Worker placement / action placement with animal tokens — Players place animal tokens on action spaces to trigger effects and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I love the artwork.
  • I roll my family dice, then I place my workers, then the village dice come out, so I may not get anything.
  • the dummy player that basically just blocks spots in a two-player game.
  • The solo mode in this one too. I like the scenarios that we can also play co-op.
  • Creature Comforts has been one of my favorite games since we got it.
  • Everything about this game except for not being able to stay in the same spot twice. That drives me nuts.
References (from this video)
No references stored for this video.
Video bZRXZPcy924 Where There's A Wilz, There's a Play Discussion at 8:10 sentiment: positive
video_pk 83740 · mention_pk 211571
Where There's A Wilz, There's a Play - Wild: Serengeti video thumbnail
Click to watch at 8:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a cooperative mode that changes how the game feels
  • Scenario variety provides replayability
Cons
  • Cooperative mode untested by the players in this session
Thematic elements
  • wildlife observation and ecosystem dynamics
  • Serengeti wildlife-themed environment
  • puzzle-like, family-friendly strategy
Comparison games
  • Santorini
Mechanics (from transcript analysis)
  • competitive and cooperative modes — Switch between competitive head-to-head and cooperative play styles
  • Scenario / Mission / Campaign Game — Pre-defined scenarios with variations and challenge
  • scenario-based play — Pre-defined scenarios with variations and challenge
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this month we are exploring old games in a new way.
  • Every game that we're putting on our wall is going to be played on our table.
  • Pergola is a tile laying game kind of set collection, different things.
  • Pergola is absolutely gorgeous and the components are really pretty.
  • Tokaido is a nice chill game.
  • The playmat is very large.
References (from this video)
No references stored for this video.
Video RY5xUh0Ha00 Rules Teach at 0:06 sentiment: positive
video_pk 71005 · mention_pk 168190
Wild: Serengeti video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Set collection is the fundamental aspect.
  • Engine building is present, with cards generating resources.
  • Solo mode offers six scenarios with different challenges.
  • Specialists can be used to alter gameplay.
  • Likes are worth a lot of points and encourage collection.
  • Migration cards can clear the board, helping with placement.
Cons
  • The second time an action is taken in a row it costs double, which should be avoided.
  • If the board gets too crowded, it's hard to create adjacencies and move things around.
  • Migration cards can remove animals that players are trying to position.
Thematic elements
  • Making a film about the wildlife of the Serengeti
  • The Serengeti
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a board, with actions costing coins, and the second time an action is taken in a row it costs double.
  • Area Placement — Placing animal miniatures on the board to fulfill scene requirements.
  • Engine Building — Some cards generate resources (coins, special effects, food) or icons that can drive other cards to score more highly.
  • Pattern Building — Making patterns on a grid to match requirements of scene cards.
  • Resource Management — Coins are used to pay for actions, food and FX tokens can be spent to move animals or ignore terrain requirements.
  • scenario play — The solo game includes six scenarios offering different challenges and scoring conditions.
  • Set Collection — Collecting scene cards to create sets that score points, often by matching icons or animals in specific locations.
  • Variable player powers — The game can be played with specialists that bring their own special abilities or limitations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a set collecting game fundamentally where you're going to be making patterns on this grid that represents the Serengeti to match requirements of these scene cards.
  • There's a certain level of engine building in here as well because some cards will generate resources.
  • Likes are worth a lot of points.
  • Coins basically means how many actions do I get to take.
  • It's very much geared towards your specialists as well.
  • Migration cards will remove animals from the grid.
  • If things get too crowded then you're going to struggle to create adjacencies and move things around because animals are blocking each other.
References (from this video)
No references stored for this video.
Video ajLXuWiydDs Let's Table It Review at 0:27 sentiment: positive
video_pk 61997 · mention_pk 154619
Let's Table It - Wild: Serengeti video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-quality animal meeples and components
  • Dynamic board changes between turns create tension and strategy
  • Engaging mix of strategic planning and adaptability
  • Clear and varied scoring influenced by completed scene cards
  • Specialist cards add variety and player-specific paths
Cons
  • Game length can exceed expectations and feel lengthy at times
  • Board-driven flow can slow pacing for some groups
  • Setup and pool management require organization and focus
Thematic elements
  • wildlife pattern-building and placement
  • Serengeti ecosystem, Africa
  • docu-series vibe
Comparison games
  • Life of the Amazonia
Mechanics (from transcript analysis)
  • action selection via worker-like spaces — Eight action spaces per round; players place markers and interact with others; blocked spaces can force shifts in options.
  • area/board placement and movement — Players place and move animal meeples on the board within terrain spaces to meet card requirements.
  • Card Drafting — Each player starts with eight scene cards, keeps four, discards four, and draws new cards as the pool replenishes.
  • Card drafting and pool management — Each player starts with eight scene cards, keeps four, discards four, and draws new cards as the pool replenishes.
  • Resource Management — Coins and food tokens are used to perform actions, move animals, or ignore terrain constraints.
  • scene card fulfillment — Players aim to fulfill their three types of scene cards (terrain-based, straight-line, and adjacency) by placing animals on the board.
  • scoring and end-game events — Six rounds with a Great Migration and awards ceremonies affecting scoring; completed cards yield point bonuses through icons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the main thing that you will be doing in this game is fulfilling your scene cards
  • there are three main different types of cards
  • terrain scene which lists specific animals that need to be in specific terrain types out on the board
  • the board changes as players are trying to place out animals in specific spots to fulfill their own cards
  • you never know when someone is going to move one of the animals that you need just to mess everything up
  • the components are the biggest draw towards this game
References (from this video)
No references stored for this video.
Video JBERA-u5yFo Board Games for One Discussion at 41:56 sentiment: negative
video_pk 41547 · mention_pk 218202
Board Games for One - Wild: Serengeti video thumbnail
Click to watch at 41:56 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • beautiful production and art
  • striking physical components
Cons
  • overly long with repetitive rounds
  • some strategies feel underpowered or imbalanced
Thematic elements
  • patterned scoring through animal placements
  • wildlife photography in Africa
  • photography-themed pattern scoring
Comparison games
  • Life of the Amazonia
  • Everdell (visual/style influence)
Mechanics (from transcript analysis)
  • Area Control — block opponents and optimize shots
  • area control / placement blocks — block opponents and optimize shots
  • Pattern scoring — achieve scoring patterns via animal placements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Andromeda's caveat. Um it's it's if a game is that disappointing and boring and unfun and exhausting, I don't want it to go for four hours.
  • I rarely will complain about the time that a game takes to play, but this was so exhausting and so disappointing for me.
  • This is my number four of all time.
References (from this video)
No references stored for this video.
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