Game Info
Year
2024
Players
2-6
Age
8+
Playtime
30 min
Collection
Your Tier
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Description
In Wilmot's Warehouse, your team will work co-operatively to organize the warehouse, using memory, imagination, and silly stories you make up.
Draw product tiles from the stack, discuss what they look like, and place them somewhere you'll remember. After you place each tile, you flip it over and can't look at it again until the end of the game, so your team has to remember where you've placed previous tiles as you decide where to place new ones.
At the end of the game, in a five-minute rush, your team has to match all 35 face-down tiles with customer cards. Consult your performance review to see how well you did!
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment:
pos 11 ·
mix 1 ·
neu 0 ·
neg 1
Showing 1–15 of 15
Video Zq8Lw_tpCfI
UndeadVikingVideos Discussion at 53:27 sentiment: positive
video_pk 86798 · mention_pk 225979
Click to watch at 53:27 · YouTube ↗
Overall sentiment (raw)
Very positive, with the game functioning as intended and providing an engaging experience.
Pros
- Works as intended, even with a tight time limit.
- Engaging through memory and storytelling.
- Players could recall the story and placement after playing.
Cons
- Requires significant memorization.
Thematic elements
- Memorization and placement of items
- A warehouse
- Storytelling
Comparison games
none
Mechanics (from transcript analysis)
- Memory — Requires memorizing item locations on a grid.
- Pattern Recognition — Players need to recall and place items correctly.
- Storytelling — Players create a narrative as they place game pieces.
- Timed play — Tasks must be completed within a five-minute timer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
- The implementation of the 'revealing thing' for the keys is frustrating and annoying.
- The way to feed the key in is face up, but it should be face down.
- everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
- BGCon competes with the vendors because it's a good convention in my opinion
- The older I get the more my calendar fills with funerals
- You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
- he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
- it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
No references stored for this video.
Video c5r2mefPR2Q
UndeadVikingVideos Discussion at 9:20
video_pk 85601 · mention_pk 219762
Click to watch at 9:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It was fantastic. It was just there was so much stuff going on that was really enjoyable.
- Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
- We must slay them.
- Thanks for nothing, Danny Nunan.
- It's like, Oh, honey, I'm so sorry.
- This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
- Americans don't even like America.
- It's not like we're keeping track here yeah, who's keeping score
- Oh, really? Runner up code names.
- You don't make a podcast.
- I mean, the definition I don't even know what you're saying.
- You're just making up words.
- So defeist.
- Yeah, that gumballs.com. They suck.
- This is not a good website.
- The two eyes are swords.
- It's like, how does anybody know this guy exists?
- I'm always impressed when things like that exist.
- Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
- It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
- Be excellent to one another as Bill and Ted would say.
- The fact that the dice rolls were so unlucky against me.
- I love the game, but it's when those dice rolls don't go your way.
- It's like, Oh, you know, should he fight the wolves or should he run away?
- This is the most evil, most powerful terrorist organization in the world that never wins.
- It's like, 'No, nobody's died. This is realistic.'
References (from this video)
No references stored for this video.
Video ZlP256_qEjs
Meeple University Discussion at 15:33 sentiment: mixed
video_pk 84934 · mention_pk 216704
Click to watch at 15:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Clever design
Cons
- Host is bad at it
Thematic elements
- storytelling
Comparison games
none
Mechanics (from transcript analysis)
- Memory — Players need to remember tile placements and stories to match cards.
- Pattern Recognition — Using stories as a pattern recognition tool.
- Storytelling — Players tell stories for adjacent tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Pola... it's like one of the most beautiful games I've seen.
- Paperia... it can actually end up being a bit of a aggressive little game when the right scoring things are in certain places
- 2001: A Space Odyssey... Phil Harding's design it tends to be like simple like things don't need to be complicated and we love it in this one. It's just perfect complexity.
- The working title is called gumball machine... this one is more kind of like a family game.
- It's a really simple family level trick taking game.
- Flip Sevens for everyone.
- We played the bubble tea game. It was very fun.
- It's not a new game. Let us know if you have played this, if you enjoy it, what you think of pass.
- They're great uh convention fillers.
- The second one is the killer whale who actually worked with human in the past for killing other whales.
- The third one is the pool that is made from natural. So that's kind of like in area from the sea and they made a pool. So it's like a natural pool from the sea water.
References (from this video)
No references stored for this video.
Video BDBCpNRgGs0
Hungry Gamer Review at 0:10 sentiment: positive
video_pk 83801 · mention_pk 212019
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The game is 'some kind of magic' due to the collective storytelling and memory aspect.
- The collective story created by the players is memorable.
- The daily 'emails' that change the rules are clever and add variety.
- It is a 'delightful experience' for the right group.
Cons
- Requires playing with the 'right group of people' who are creative and willing to lead the storytelling.
- Can fall flat and be frustrating with the 'wrong group' that struggles with creativity or unstructured play.
- Lacks hard and fast rules beyond basic tile placement, making it difficult for some groups.
Thematic elements
- organizing goods
- a warehouse
- storytelling
Comparison games
none
Mechanics (from transcript analysis)
- Memory — The core mechanic involves remembering the placement of face-down tiles, which is described as a memory game or concentration.
- Rule-bending / Modifiers — Daily 'emails' from the front office change the rules or introduce new constraints, such as working in silence or specific placement rules.
- set collection / pattern matching — At the end of the game, players must find the exact symbol on cards that match the face-down tiles on the board.
- Storytelling — Players create narratives to associate abstract symbols on tiles, which is crucial for remembering their locations.
- Tile Placement — Players place tiles on the board, adhering to orthogonal adjacency rules.
- Variable Player Powers / Roles — Each day, a 'floor manager' has the final say on placement or identification of items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Please make sure you listen to the final thoughts on this game because what I'm about to show you does not let you understand the true story behind this game.
- It is a memory game, but it's using your mind palace, but it's a collective mind palace.
- And I'll be damn if this game isn't some kind of magic because we nailed it.
- The first one is you have to play with the right group of people.
- Is some kind of magic. Amazing how this game works.
References (from this video)
No references stored for this video.
Video ngun2HKbcLk
Hungry Gamer Top 10 List at 19:31 sentiment: positive
video_pk 83852 · mention_pk 212187
Click to watch at 19:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique memory-based mechanic
- High player engagement and storytelling
Cons
- Can be challenging to explain the rules initially
Thematic elements
- collective storytelling through picture tiles
- memory-based storytelling in a warehouse
- memory-driven collaborative narration
Comparison games
none
Mechanics (from transcript analysis)
- memory / recall challenge — players create a story and then reconstruct pictures to match on the tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this one was somewhere between 30 and 40% larger than the first iteration
- the food they had at the convention was actually pretty tasty
- the vendor hall is small
- the game is magic and that story is locked in
- probably the greatest con game of all time, Lightseed Arena
- we almost pulled off the win against the gnomes on easy mode
References (from this video)
No references stored for this video.
Video L2GHwLR5byA
The Brothers Murph Top List at 1:56 sentiment: positive
video_pk 83610 · mention_pk 210999
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Loved every time played.
- Remember parts of the stories from every game played.
- Feels like a magic trick.
Cons
none
Thematic elements
- Organizing a warehouse and fulfilling orders by remembering where items are.
Comparison games
none
Mechanics (from transcript analysis)
- cooperative play — Players work together to complete the objective of remembering item locations.
- Memory — Players draw tiles, assign meanings, and place them face down, relying on a shared memory and created stories to recall item locations.
- Storytelling — Players create narratives to remember the placement of items represented by tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's time for the better, let's be honest, more more accurate list.
- We're re-ranking our list.
- You got to subscribe. Okay. Subscribe right now.
- It's the search for Extrestle Intelligence.
- It's just so good. Like, the art's good. It's so simple. It's
- So, we're going to talk about our kind of now as of today 10 favorite games from 2024.
- But nonetheless, Imperium Horizons, uh, which is a new game for sure, but was building on Imperium Classics and Legends, but it is its own game.
- So, like the Romans, you're trying to get a bunch of reasons because the Romans be expanding. They out there taking over reasons. That's what they do, right?
- every faction plays very differently.
- play this game solo or two-player and that's it.
- The solo mode's really fantastic as well.
- soloing this game is awesome.
- This is my favorite game from last year and it's still not that close.
- for me it's still not that close.
- I love STEI so much.
- It's such a good year.
- the aliens are the coolest part of the game.
- I love the mid-game reveal. It's so cool.
- Seriously, crazy good year.
- Crazy good year for games uh in 2024.
References (from this video)
No references stored for this video.
Video H1IjngF8q7c
The Brothers Murph Review at 1:57:01 sentiment: positive
video_pk 83613 · mention_pk 211055
Click to watch at 1:57:01 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
- Emergent stories are loved
- Players have a blast playing
- Creates enjoyable scenarios
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The more we talk about this game, the more divisive I realize that it is.
- It's just it's it could be frustrating because it's a tugof-war, right? So you're like, "God, just give me this thing."
- Covenant fell flat for us. Felt like we didn't have enough time to upgrade our dwarves.
- I didn't do anything in this game.
- Concordia is such a classic.
- My short answer is Arcs is the worst game.
- Oh, Arcs is the worst game I've ever played in my life. Well, not worse. It's my least favorite game. That those are two different things.
- Star Wars Bounty Hunters. The game is trash.
- Dude, you should totally make a full Baron Park inspired park in Planet Zoo. That'd be epic, though. Severely on people watch it.
- Mountain goats is a great game.
- I love goats. Goats are cute.
- It's just a living lawn mower.
References (from this video)
No references stored for this video.
Video ziO5CQOY4pI
Discussion at 0:36 sentiment: positive
video_pk 69581 · mention_pk 166125
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Enjoyable with friends
- Stimulates funny stories and communication
- Helps players understand each other's thought processes
- Satisfying to groove together
- Potential for use in educational settings
Cons
none
Thematic elements
- Cooperative memory game
Comparison games
none
Mechanics (from transcript analysis)
- communication — One player sees a tile and has to describe it to others, or players describe elements in relation to a specific theme.
- Deduction — Players collectively figure out what was where at the end of the game.
- Memory — A core mechanic where players have to remember the placement of tiles with shapes.
- Tile Placement — Players place tiles face down on a grid.
- time penalties — Time penalties are given for mistakes made during the deduction phase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I know I need to get back to releasing videos more often uh but I have been gaming a lot I do have plenty to talk about I just have to get it on film
- The gang is a Cooperative game that involves poker hands so basically you're all playing Texas holdom
- The game will adjust to your ability level in ways that are quite mean
- Infiltrators is also a game that's like very basic because it's just based on numbers and Suits
- It's so simple it's just it's just solitaire but it's very very enjoyable
- So those are the three Cooperative games I've been really into recently so Wilms Warehouse the gang and Infiltrators and I think what makes them all great is that they're based on these really simple gaming Concepts you know memory poker just suit and number things that a wide variety of people could be expected to know about games or cards and then they twist them in ways that bring a lot of delight
References (from this video)
No references stored for this video.
Video 9kaVd6_olzs
Review at 0:54 sentiment: negative
video_pk 69553 · mention_pk 166076
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- An absolute blast for the first couple of games.
- Works best in small doses.
- The option to ignore mandatory idea cards is welcome.
- The final customer rush phase gives an elevated heart rate and can be exciting.
Cons
- Gets repetitive after more than two games.
- Feels lifeless and boring after the initial rush.
- Does not facilitate logical storytelling due to abstract details.
- Too easy after the first few games.
- Reveals itself to be a hollow experience bereft of any longevity.
Thematic elements
- Memorizing tile placement to tell a story
Comparison games
- Tale of Arabian Nights
Mechanics (from transcript analysis)
- Memory — The core mechanic involves memorizing the placement of tiles.
- Set Collection — During the customer rush phase, players try to find placed tiles that match customer cards.
- Tile Placement — Players place tiles onto the board, needing to remember where they are placed.
- Timed play — A 5-minute timer is used during the customer rush phase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So yeah a little bit of an anonymous climax with this game with the shitty score chart yeah
- The first thing that we really like about this game is that it is an absolute Blast for the first couple of games yet
- So the first thing we don't like about it is this game gets bloody repetitive after more than two games yeah
- So we are going to say no wilmot's Warehouse is a neat Twist on the age old memory flip game you know those annoying games that your parents used to get you when you were 5 years old that you hated then and you probably still hate now
- memory games suck ass
References (from this video)
No references stored for this video.
Video hyX3AdZZFAU
All You Can Board Top List at 7:44 sentiment: positive
video_pk 62481 · mention_pk 155086
Click to watch at 7:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique memory/activity experience
- Humor and storytelling around the table
- Good for small groups
Cons
- Memory element can be challenging for some
- Learning some nuanced rules can take time
Thematic elements
- memory and storytelling through tile placement
- warehouse/logistics theme
- narrative puzzle, memory-based
Comparison games
- Dixit
- Memory games
Mechanics (from transcript analysis)
- Memory — Remembering the positions of tiles laid out on a grid as you narrate their arrangement.
- Storytelling — Players craft a narrative around the tiles as they place and reveal them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Just One is just such an easy game to introduce around the holidays, around family gatherings.
- Wavelength is such an accessible game and it's such a great option for this category.
- Monikers is like a spin on charades and really it's just a better charades I think.
- Clover is my favorite party game.
- Ink and Gold is a great party game feel because of the push your luck elements.
References (from this video)
No references stored for this video.
Video 5c3bIyg141M
The Board Game Garden Top 10 List at 20:07 sentiment: positive
video_pk 41234 · mention_pk 125107
Click to watch at 20:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Simple to learn, quick to teach
- Great for large groups and casual play
Cons
- Memory focus may be challenging for some players
Thematic elements
- Memory and organization
- Modern, functional warehouse
- Cooperative storytelling to recall tile placements
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative Game — The group collaborates to optimize tile placement under memory pressure.
- cooperative play — The group collaborates to optimize tile placement under memory pressure.
- memory/organization puzzle — Players remember tile images and where they belong in a warehouse.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I had such a good time with it that I ended up going by the 25th Century games booth and picking this up myself.
- I'm really, really happy that I'm getting to this early because last month so the July wrap-up I filmed like mid August.
- I love deduction games and bringing in kind of this deduction element into just a quick card game I think is genius.
- Lost Ruins of Arnac with the Missing Expedition campaign was my favorite of August.
- Nestlings is a fantastic bird-themed game with a surprisingly deep engine behind a simple regimen.
References (from this video)
No references stored for this video.
Video SQWNun-qFgU
Board Game Animal Top 10 List at 5:01 sentiment: positive
video_pk 33619 · mention_pk 160086
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- unique cooperative memory twist
- engaging for small groups, families, couples
Cons
- memory mechanics can be challenging for some players
Thematic elements
- warehouse logistics and memory-driven progression
- cooperative memory with narrative elements
- storytelling through remembered placements
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative Memory — players place tiles face down and remember their positions, crafting a narrative around the components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is one of those games because of the abstract kind of classic nature that I could see a lot of people having as their go-to game that gets highly replayed.
- Stock Exchange gets an easy recommend.
- I think a lot of folks will like it.
- Mind Management deserves exceptional praise for accomplishing.
- Harrow County is one to check out.
- Hutan for me is a 9 out of 10.
References (from this video)
No references stored for this video.
Video qzqbp7IK0Pw
Game Night Picks - Pair Of Dice Paradise Discussion at 13:41
video_pk 33322 · mention_pk 98979
Click to watch at 13:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- engine building is one of my favorite because you just it's so satisfying.
- Forgotten Waters is one of the funniest experiences you will ever have in board games.
- Super Mega Lucky Box is like bingo on steroids.
- I love auction games in general. RAW is my favorite auction game of all time.
- There's no wrong way to do it.
References (from this video)
No references stored for this video.
Video dmwUiZqwgG8
Stonemaier Games Analysis at 10:46 sentiment: positive
video_pk 31848 · mention_pk 93917
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Story-driven tile placement with memorable imagery
Cons
- High memory load can be challenging for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to remember tile placements to achieve a shared goal.
- Cooperative Memory — Players work together to remember tile placements to achieve a shared goal.
- Memory — Players place tiles with stories on a board and must recall them at the end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think QE breaks the mold in a really interesting way.
- This is a really important consideration for game design.
- Losing combat isn't actually all that terrible.
References (from this video)
No references stored for this video.
Video HoBwoack9A8
BoardGameGeek Top 10 List at 13:04 sentiment: positive
video_pk 31254 · mention_pk 92068
Click to watch at 13:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- huge memory aids through storytelling
- adds humor and warmth to memory challenges
- strong group memory practice with narrative hook
Cons
- memory tasks can be punishing for some players
- requires careful listening and storytelling to excel
Thematic elements
- memory and narrative storytelling
- modern warehouse
- storytelling-driven with abstract tiles
Comparison games
- memory/deduction-forward games
Mechanics (from transcript analysis)
- debrief/reveal — players test memory by reconstructing the layout after all tiles are placed
- memory-based tile placement — tiles are placed face down and must be remembered for later recall
- story creation — teams create narratives to remember where tiles are placed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are the brothers of Murf. And yes, we're talking about cooperative games today.
- Pandemic was our gateway game. It's the game that got us into board games.
- This is just like a perfect confluence, at least for our taste.
- It's dead simple to teach. So you can actually play with all the stuff you have.
- I think Primal is a masterpiece. I think it's so much fun.
References (from this video)
No references stored for this video.
Transcript Navigation
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