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Description
You are a captain flying your Ship on the skies of the gaseous planet Celus. Gain the most notoriety by sailing the skies, hunting crestors, fighting opponents. Whichever player has the most notoriety points at the end of the game is the winner. To gain notoriety, you can trade in Crestor teeth and gas at the trading post.
Players take turns to move their ships, take actions, use supply cards, and battle other players.
Year Published
2020
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video CaXsJDw13AE
Unknown Channel game_review at 0:55
video_pk 35358 · mention_pk 152249
Click to watch at 0:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Array
- Array
- Cooperative-leaning worker placement with personal specialties and deck-upgrade progression within a competitive, shared board space.
- Array
- Wine production process in a vineyard, covering cultivation, harvest, aging, and distribution via trucks.
- Array
- Array
- Array
- positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Kudos and big thumbs up to really stepping up into that 60-minute board game arena with Pencil Verse Games
- Vineyard a wine making game really did surprise me
- lots of praise lots of love for Vineyard
- one more thing when you back it on Kickstarter you actually are going to get the mini expansion
- that mini expansion is also part of the base game that you get with vineyard
- the cool thing too is that players all have a unique board but they're all the same actions essentially
- Kudos and big thumbs up too really stepping up into that 60-minute board game arena with Pencil Verse Games
References (from this video)
No references stored for this video.
Video 7ZtjI7p94ug
My Suggested Game general_discussion at 3:31 sentiment: positive
video_pk 12396 · mention_pk 36196
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong production value
- Designer is likely involved given the team's track record
Cons
- Early impressions rely on prototype visuals
Thematic elements
- exploration and crew management
- Sci-fi space setting with modular minis
- adventure-driven exploration
Comparison games
none
Mechanics (from transcript analysis)
- miniatures — Tactical movement and positioning with sci‑fi flavor
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's not too late to pick up a badge
- I'm really looking forward to grubbing and gaming at the same time
- this stuff that really gets me going
- I can't wait for Tantrum Con 2022
- let's get into it
- this has been a minor suggested game production and I'm Alex, your board game sommelier, signing off
References (from this video)
No references stored for this video.
Video fLyAj9bJkIc
Jeongae's Channel playthrough at 0:00 sentiment: positive
video_pk 10458 · mention_pk 30804
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging and tense combat with meaningful player interaction
- Dynamic wind and navigation system creates varied strategic decisions
- Robust endgame race with multiple viable victory paths
Cons
- Rule complexity can be intimidating for new players
- Heavy bookkeeping and resource tracking may slow first-play sessions
Thematic elements
- Aircraft-based strategy with resource management, territorial control, and combat resolution
- Aerial battle and exploration across a sky-bound map featuring wind-driven routes, Zephyrs, and floating zones.
- Emergent narrative driven by player choices, battles, and endgame tension
Comparison games
none
Mechanics (from transcript analysis)
- Card-driven combat modifiers — Heated shots, harpoons, swivel guns, and similar cards modify combat outcomes in various ways.
- Crew and mate actions — Mates and crew provide bonuses (e.g., boat speed, +die when attacking, combat modifiers) and can be processed for resources.
- Dice-based combat — Airships and boats resolve battles with multiple dice, where modifiers from cards and crew affect hits.
- Notoriety and endgame — Notoriety accumulates toward a game-ending threshold; achieving specific feats can end the game or trigger endgame scoring.
- Resource and cargo management — Players manage morale, gas, supply cards, and loot (tooth/crestor) to fuel actions and stock their holds.
- Wind-driven movement — Movement and positioning are constrained and influenced by changing wind directions; players can alter wind via generators or arrow cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is the first airship on airship combat of the game
- we have now defeated this grey Crestor
- the wind direction is blowing this direction
- endgame state now officially ends the game
- I think this is a nice flexible option
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3