Game Info
Year
2020
Collection
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description
You are a captain flying your Ship on the skies of the gaseous planet Celus. Gain the most notoriety by sailing the skies, hunting crestors, fighting opponents. Whichever player has the most notoriety points at the end of the game is the winner. To gain notoriety, you can trade in Crestor teeth and gas at the trading post.
Players take turns to move their ships, take actions, use supply cards, and battle other players.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 6 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–8 of 8
Video BDZxd3bs0Xw
Review at 0:05 sentiment: positive
video_pk 69327 · mention_pk 165777
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Satisfying combos and exciting turns.
- Strategic depth and planning opportunities.
- Fun interaction with the AI opponent (Aunt Mabel).
- Replayability due to varied card draws and strategies.
- Thematic integration of wine making.
Cons
- Aunt Mabel can be tricky and difficult to beat.
Thematic elements
- Wine making
- A vineyard
Comparison games
none
Mechanics (from transcript analysis)
- Action Card Play — Players use action cards to perform specific actions, with the option to upgrade these cards.
- AI Opponent — Aunt Mabel acts as the solo opponent, using a deck of cards to determine her actions.
- asymmetric scoring — The host's scoring is based on hearts on loaded wines, coins, and truck cards, while Aunt Mabel scores stars from actions and hearts on the board.
- Dice rolling — Grape tokens are drawn randomly from a bag to refill the fields.
- Resource management — Players manage coins and heart tokens.
- set collection — Players collect grape tokens to make wines and score points.
- worker placement — Friends are moved to different action spaces on the board to perform actions like 'cultivate', 'harvest', 'make wine', 'age wine', 'load trucks', 'greet', and 'paperwork'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Aunt Mabel is a tricky one, but finding those awesome combos and those really great turns and making those happen is just so exciting.
- Winning against her is just awesome awesome awesome.
- I start off with the neatest most organized play area and then it slowly descends into chaos.
References (from this video)
No references stored for this video.
Video wt7mvJZ18tU
Review at 0:07 sentiment: positive
video_pk 69328 · mention_pk 165778
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Easy to follow rules
- Smooth gameplay
- Interesting decisions every turn
- Outshine friends by upgrading and combining the right worker and action into clever and exciting turns
- Strategic and satisfying gameplay
Cons
none
Thematic elements
- Wine making
- A sun-washed valley
Comparison games
none
Mechanics (from transcript analysis)
- action selection — It features action selection, paired with worker placement.
- worker placement — Vineyard is described as a shared worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Vineyard a wine making game is the perfect pairing of shared worker placement and action selection
- make your next game night one to remember with the Strategic and satisfying gameplay in Vineyard
References (from this video)
No references stored for this video.
Video tjp0Jadd1-Q
Rules Teach at 0:14 sentiment: positive
video_pk 67921 · mention_pk 164201
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- acrylic standees can be made crystal clear for a nice look
- protective film prevents scratches during transport
- components fit neatly into the insert
Cons
- film can make standees not fit neatly into bases
- leaving the film on does not affect gameplay
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hopefully these tips and examples are helpful to you for getting your acrylic standies ready to go so you can start playing great games like Vineyard right away and enjoy them at your table.
References (from this video)
No references stored for this video.
Video 77krOuWPvGY
The Dice Tower Review at 4:17 sentiment: mixed
video_pk 66251 · mention_pk 161134
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- attractive, cheerful appearance
- attempts an interesting shared worker mechanic
Cons
- shared workers idea isn't neatly realized
- wine-making rules are convoluted
- game drags and lacks satisfying decisions
Thematic elements
- shared workers in winemaking
- wine production
- cheerful aesthetic with a somewhat clinical execution
Comparison games
none
Mechanics (from transcript analysis)
- conveyor belt/resource processing — resources progress along a conveyor belt toward scoring
- shared workers — different workers are available to all players and can be upgraded
- upgrading workers — improve workers to access better actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Night Soil is a game about poop. That's all it is about.
- This game kind of beats you down.
- The cloth mat with the printing on is pretty hard to read what all the symbols do.
- This is a five out of 10 for me.
- The rules... is a very convoluted process.
- I really dislike what Portal did with this.
- There is a player aid per character. Yay.
- Symbols in this game do not match what you think they might mean.
- Redonkulously huge.
References (from this video)
No references stored for this video.
Video bHXXw7xI3zY
kovray Review at 0:19 sentiment: positive
video_pk 64111 · mention_pk 157595
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Shared worker placement is a major positive aspect
- Asymmetry exists via different player boards
- Requires planning and timing with a responsive board state
- Upgrade cards provide clear strategic choices
- Theme is strongly integrated into mechanics
- Solo mode exists and four-player play is highlighted as especially engaging
Cons
none
Thematic elements
- Wine production and cooperation among friends
- A vineyard/wine making environment
Comparison games
none
Mechanics (from transcript analysis)
- aging wine by moving barrels through cellar — Move barrels through cellar positions to age wine and track time.
- cat follower variability — A cat follower that changes the game up when it accompanies you.
- grape cultivation and harvest into a crush bin — Cultivate grapes to add hearts, harvest groups of same grapes into a crush bin.
- loading trucks and end-game truck phases — Load barrels onto trucks; after three trucks, end the game or scoring occurs.
- multiple scoring conditions — Scoring occurs via trucks, train cards, people interactions, and sets of hearts and coins.
- paperwork to refresh or upgrade — Paperwork actions to refresh workers or upgrade components.
- shared worker placement (worker pool) — Players place cards in front of workers from a shared pool; once all workers are used, you must refresh via paperwork to use them again.
- solo mode — There is a solo mode variant mentioned.
- upgrading cards or character abilities with coins — Spend coins to upgrade cards or unlock character upgrades; improve action cards or abilities.
- wine production by completing barrel requirements — Complete barrels from a crush bin to make wine and transfer hearts from the bin to players.
- worker movement to action locations — Moving a worker to a location on the main board to perform that location's ability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "it's shared workers it is a worker placement game"
- "it's a game of timing"
- "the upgrade cards are fantastic for that"
References (from this video)
No references stored for this video.
Video CaXsJDw13AE
Tabletop Tolson Review at 0:55
video_pk 35358 · mention_pk 152249
Click to watch at 0:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- Array
- Array
- Cooperative-leaning worker placement with personal specialties and deck-upgrade progression within a competitive, shared board space.
- Array
- Wine production process in a vineyard, covering cultivation, harvest, aging, and distribution via trucks.
- Array
- Array
- Array
- positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Kudos and big thumbs up to really stepping up into that 60-minute board game arena with Pencil Verse Games
- Vineyard a wine making game really did surprise me
- lots of praise lots of love for Vineyard
- one more thing when you back it on Kickstarter you actually are going to get the mini expansion
- that mini expansion is also part of the base game that you get with vineyard
- the cool thing too is that players all have a unique board but they're all the same actions essentially
- Kudos and big thumbs up too really stepping up into that 60-minute board game arena with Pencil Verse Games
References (from this video)
No references stored for this video.
Video 7ZtjI7p94ug
Might I Suggest A Game Discussion at 3:31 sentiment: positive
video_pk 12396 · mention_pk 36196
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong production value
- Designer is likely involved given the team's track record
Cons
- Early impressions rely on prototype visuals
Thematic elements
- exploration and crew management
- Sci-fi space setting with modular minis
- adventure-driven exploration
Comparison games
none
Mechanics (from transcript analysis)
- miniatures — Tactical movement and positioning with sci‑fi flavor
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's not too late to pick up a badge
- I'm really looking forward to grubbing and gaming at the same time
- this stuff that really gets me going
- I can't wait for Tantrum Con 2022
- let's get into it
- this has been a minor suggested game production and I'm Alex, your board game sommelier, signing off
References (from this video)
No references stored for this video.
Video fLyAj9bJkIc
Getting Games Playthrough at 0:00 sentiment: positive
video_pk 10458 · mention_pk 30804
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging and tense combat with meaningful player interaction
- Dynamic wind and navigation system creates varied strategic decisions
- Robust endgame race with multiple viable victory paths
Cons
- Rule complexity can be intimidating for new players
- Heavy bookkeeping and resource tracking may slow first-play sessions
Thematic elements
- Aircraft-based strategy with resource management, territorial control, and combat resolution
- Aerial battle and exploration across a sky-bound map featuring wind-driven routes, Zephyrs, and floating zones.
- Emergent narrative driven by player choices, battles, and endgame tension
Comparison games
none
Mechanics (from transcript analysis)
- Card-driven combat modifiers — Heated shots, harpoons, swivel guns, and similar cards modify combat outcomes in various ways.
- Crew and mate actions — Mates and crew provide bonuses (e.g., boat speed, +die when attacking, combat modifiers) and can be processed for resources.
- Dice-based combat — Airships and boats resolve battles with multiple dice, where modifiers from cards and crew affect hits.
- Notoriety and endgame — Notoriety accumulates toward a game-ending threshold; achieving specific feats can end the game or trigger endgame scoring.
- Resource and cargo management — Players manage morale, gas, supply cards, and loot (tooth/crestor) to fuel actions and stock their holds.
- Wind-driven movement — Movement and positioning are constrained and influenced by changing wind directions; players can alter wind via generators or arrow cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is the first airship on airship combat of the game
- we have now defeated this grey Crestor
- the wind direction is blowing this direction
- endgame state now officially ends the game
- I think this is a nice flexible option
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8